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๐Ÿ’  (2.42.0) All New Sync Grids

Feb 26th, 2024 (edited)
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  1. ====================================================
  2. Trainer: Dahlia
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  35. Racing Rain 2
  36. Quickly charges the move gauge when the weather is rainy.
  37. Color Grid: ๐ŸŸจ Yellow
  38. 1 or more adjacent tiles must be activated
  39. Move level must be 2 or higher
  40.  
  41. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  42. MAX Countdown 2
  43. Reduces the userโ€™s sync move countdown by two after using its max move.
  44. Color Grid: ๐ŸŸจ Yellow
  45. 1 or more adjacent tiles must be activated
  46. Move level must be 4 or higher
  47.  
  48. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  49. Discombobulate 9
  50. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  51. Color Grid: ๐ŸŸจ Yellow
  52. 1 or more adjacent tiles must be activated
  53. Move level must be 5 or higher
  54.  
  55. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  56. Turbo Turf 2
  57. Quickly charges the move gauge when the terrain is Grassy Terrain.
  58. Color Grid: ๐ŸŸจ Yellow
  59. 1 or more adjacent tiles must be activated
  60. Move level must be 2 or higher
  61.  
  62. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  63. Easy Pickings 9
  64. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  65. Color Grid: ๐ŸŸจ Yellow
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 4 or higher
  68.  
  69. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  70. Piercing Gaze
  71. Moves never miss.
  72. Color Grid: ๐ŸŸจ Yellow
  73. 1 or more adjacent tiles must be activated
  74. Move level must be 5 or higher
  75.  
  76. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  77. Sp. Atk 5
  78. Sp. Atk 5
  79. Color Grid: ๐ŸŸฆ Blue
  80. 1 or more adjacent tiles must be activated
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  83. HP 10
  84. HP 10
  85. Color Grid: ๐ŸŸฆ Blue
  86. 1 or more adjacent tiles must be activated
  87.  
  88. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  89. Speed 5
  90. Speed 5
  91. Color Grid: ๐ŸŸฆ Blue
  92. 1 or more adjacent tiles must be activated
  93.  
  94. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  95. Muddy Water: Power 3
  96. Muddy Water: Power โ†‘ 3
  97. Color Grid: ๐ŸŸฉ Green
  98. 1 or more adjacent tiles must be activated
  99.  
  100. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  101. Muddy Water: Power 3
  102. Muddy Water: Power โ†‘ 3
  103. Color Grid: ๐ŸŸฉ Green
  104. 1 or more adjacent tiles must be activated
  105.  
  106. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  107. Muddy Water: Power 3
  108. Muddy Water: Power โ†‘ 3
  109. Color Grid: ๐ŸŸฉ Green
  110. 1 or more adjacent tiles must be activated
  111. Move level must be 2 or higher
  112.  
  113. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  114. Muddy Water: Accuracy 10
  115. Muddy Water: Accuracy โ†‘ 10
  116. Color Grid: ๐ŸŸฉ Green
  117. 1 or more adjacent tiles must be activated
  118.  
  119. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  120. Muddy Water: On a Roll 1
  121. Move: Muddy Water Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  122. Color Grid: ๐ŸŸฅ Red
  123. 1 or more adjacent tiles must be activated
  124. Move level must be 2 or higher
  125.  
  126. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  127. Max Move: Team Physical & Special Boost 1
  128. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank after using the userโ€™s max move.
  129. Color Grid: ๐ŸŸจ Yellow
  130. 1 or more adjacent tiles must be activated
  131. Move level must be 3 or higher
  132.  
  133. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  134. No Need to Worry โ™ช: MP Refresh 2
  135. Move: No Need to Worry โ™ช Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  136. Color Grid: ๐ŸŸฅ Red
  137. 1 or more adjacent tiles must be activated
  138. Move level must be 2 or higher
  139.  
  140. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  141. Sharp Entry 1
  142. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  143. Color Grid: ๐ŸŸจ Yellow
  144. 1 or more adjacent tiles must be activated
  145. Move level must be 3 or higher
  146.  
  147. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  148. Attack 5
  149. Attack 5
  150. Color Grid: ๐ŸŸฆ Blue
  151. 1 or more adjacent tiles must be activated
  152.  
  153. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  154. Clearheaded
  155. Prevents the user from becoming confused.
  156. Color Grid: ๐ŸŸจ Yellow
  157. 1 or more adjacent tiles must be activated
  158.  
  159. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  160. Razor Leaf: Power 4
  161. Razor Leaf: Power โ†‘ 4
  162. Color Grid: ๐ŸŸฉ Green
  163. 1 or more adjacent tiles must be activated
  164.  
  165. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  166. Razor Leaf: Power 4
  167. Razor Leaf: Power โ†‘ 4
  168. Color Grid: ๐ŸŸฉ Green
  169. 1 or more adjacent tiles must be activated
  170. Move level must be 2 or higher
  171.  
  172. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  173. Razor Leaf: Power 4
  174. Razor Leaf: Power โ†‘ 4
  175. Color Grid: ๐ŸŸฉ Green
  176. 1 or more adjacent tiles must be activated
  177.  
  178. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  179. Razor Leaf: Accuracy 5
  180. Razor Leaf: Accuracy โ†‘ 5
  181. Color Grid: ๐ŸŸฉ Green
  182. 1 or more adjacent tiles must be activated
  183. Move level must be 2 or higher
  184.  
  185. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  186. Teeter Dance: Move Gauge Refresh 9
  187. Move: Teeter Dance Charges the userโ€™s move gauge by one when its move is successful.
  188. Color Grid: ๐ŸŸฅ Red
  189. 1 or more adjacent tiles must be activated
  190. Move level must be 2 or higher
  191.  
  192. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  193. Interference Sync 9
  194. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  195. Color Grid: ๐ŸŸจ Yellow
  196. 1 or more adjacent tiles must be activated
  197. Move level must be 3 or higher
  198.  
  199. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  200. Razor Leaf: Confusion Synergy 9
  201. Move: Razor Leaf Powers up the userโ€™s moves when the target is confused.
  202. Color Grid: ๐ŸŸฅ Red
  203. 1 or more adjacent tiles must be activated
  204. Move level must be 3 or higher
  205.  
  206. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  207. Speed 5
  208. Speed 5
  209. Color Grid: ๐ŸŸฆ Blue
  210. 1 or more adjacent tiles must be activated
  211.  
  212. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  213. Razor Leaf: Power 4
  214. Razor Leaf: Power โ†‘ 4
  215. Color Grid: ๐ŸŸฉ Green
  216. 1 or more adjacent tiles must be activated
  217.  
  218. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  219. Razor Leaf: Move Gauge Refresh 3
  220. Move: Razor Leaf Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  221. Color Grid: ๐ŸŸฅ Red
  222. 1 or more adjacent tiles must be activated
  223.  
  224. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  225. Razor Leaf: Power 4
  226. Razor Leaf: Power โ†‘ 4
  227. Color Grid: ๐ŸŸฉ Green
  228. 1 or more adjacent tiles must be activated
  229.  
  230. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  231. Empowering Overgrowth 5
  232. Powers up the userโ€™s moves when the terrain is Grassy Terrain.
  233. Color Grid: ๐ŸŸจ Yellow
  234. 1 or more adjacent tiles must be activated
  235. Move level must be 2 or higher
  236.  
  237. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  238. Grassy Cushion 2
  239. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  240. Color Grid: ๐ŸŸจ Yellow
  241. 1 or more adjacent tiles must be activated
  242. Move level must be 2 or higher
  243.  
  244. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  245. Superduper 4
  246. Has a chance (50%) of applying the Supereffectiveย โ†‘ Next effect to the user when its move is super effective.
  247. Color Grid: ๐ŸŸจ Yellow
  248. 1 or more adjacent tiles must be activated
  249. Move level must be 3 or higher
  250.  
  251. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  252. Max Overgrowth: Power 100
  253. Max Overgrowth: Power โ†‘ 100
  254. Color Grid: ๐ŸŽ€ Pink
  255. 1 or more adjacent tiles must be activated
  256. Move level must be 2 or higher
  257.  
  258. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  259. Grassy Terrain Extension 5
  260. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  261. Color Grid: ๐ŸŸจ Yellow
  262. 1 or more adjacent tiles must be activated
  263. Move level must be 3 or higher
  264.  
  265. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  266. Sp. Atk 5
  267. Sp. Atk 5
  268. Color Grid: ๐ŸŸฆ Blue
  269. 1 or more adjacent tiles must be activated
  270.  
  271. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  272. Defense 5
  273. Defense 5
  274. Color Grid: ๐ŸŸฆ Blue
  275. 1 or more adjacent tiles must be activated
  276.  
  277. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  278. Muddy Water: Power 3
  279. Muddy Water: Power โ†‘ 3
  280. Color Grid: ๐ŸŸฉ Green
  281. 1 or more adjacent tiles must be activated
  282.  
  283. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  284. Sp. Def 5
  285. Sp. Def 5
  286. Color Grid: ๐ŸŸฆ Blue
  287. 1 or more adjacent tiles must be activated
  288.  
  289. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  290. Muddy Water: Move Gauge Refresh 3
  291. Move: Muddy Water Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  292. Color Grid: ๐ŸŸฅ Red
  293. 1 or more adjacent tiles must be activated
  294.  
  295. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  296. Muddy Water: Power 3
  297. Muddy Water: Power โ†‘ 3
  298. Color Grid: ๐ŸŸช Purple
  299. 1 or more adjacent tiles must be activated
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  302. Rainy Immunity
  303. Status conditions cannot be inflicted on the user when the weather is rainy.
  304. Color Grid: ๐ŸŸจ Yellow
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 2 or higher
  307.  
  308. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  309. Refreshing Rain 1
  310. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  311. Color Grid: ๐ŸŸจ Yellow
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314.  
  315. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  316. Max Geyser: Power 100
  317. Max Geyser: Power โ†‘ 100
  318. Color Grid: ๐ŸŽ€ Pink
  319. 1 or more adjacent tiles must be activated
  320. Move level must be 2 or higher
  321.  
  322. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  323. Raging Rain 5
  324. Powers up the userโ€™s moves when the weather is rainy.
  325. Color Grid: ๐ŸŸจ Yellow
  326. 1 or more adjacent tiles must be activated
  327. Move level must be 3 or higher
  328.  
  329. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  330. Flood Alert 5
  331. Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
  332. Color Grid: ๐ŸŸจ Yellow
  333. 1 or more adjacent tiles must be activated
  334. Move level must be 3 or higher
  335.  
  336. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  337. Smiling Arcade Star Water Beam: Power 25
  338. Smiling Arcade Star Water Beam: Power โ†‘ 25
  339. Color Grid: ๐ŸŸฉ Green
  340. 1 or more adjacent tiles must be activated
  341. Move level must be 3 or higher
  342.  
  343. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  344. Smiling Arcade Star Water Beam: Power 25
  345. Smiling Arcade Star Water Beam: Power โ†‘ 25
  346. Color Grid: ๐ŸŸฉ Green
  347. 1 or more adjacent tiles must be activated
  348. Move level must be 3 or higher
  349.  
  350.  
  351. ====================================================
  352. Trainer: Skyla (Lodge)
  353.  
  354. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  355. HP 10
  356. HP 10
  357. Color Grid: ๐ŸŸฆ Blue
  358.  
  359. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  360. Attack 5
  361. Attack 5
  362. Color Grid: ๐ŸŸฆ Blue
  363.  
  364. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  365. Defense 5
  366. Defense 5
  367. Color Grid: ๐ŸŸฆ Blue
  368.  
  369. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  370. Attack 5
  371. Attack 5
  372. Color Grid: ๐ŸŸฆ Blue
  373.  
  374. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  375. Sp. Def 5
  376. Sp. Def 5
  377. Color Grid: ๐ŸŸฆ Blue
  378.  
  379. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  380. Speed 5
  381. Speed 5
  382. Color Grid: ๐ŸŸฆ Blue
  383.  
  384. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  385. Attack 5
  386. Attack 5
  387. Color Grid: ๐ŸŸฆ Blue
  388. 1 or more adjacent tiles must be activated
  389.  
  390. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  391. Defense 5
  392. Defense 5
  393. Color Grid: ๐ŸŸฆ Blue
  394. 1 or more adjacent tiles must be activated
  395.  
  396. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  397. Unbending
  398. Defense cannot be lowered.
  399. Color Grid: ๐ŸŸจ Yellow
  400. 1 or more adjacent tiles must be activated
  401.  
  402. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  403. Sp. Def 5
  404. Sp. Def 5
  405. Color Grid: ๐ŸŸฆ Blue
  406. 1 or more adjacent tiles must be activated
  407.  
  408. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  409. Brave Bird: Power 3
  410. Brave Bird: Power โ†‘ 3
  411. Color Grid: ๐ŸŸฉ Green
  412. 1 or more adjacent tiles must be activated
  413.  
  414. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  415. Brave Bird: Power 3
  416. Brave Bird: Power โ†‘ 3
  417. Color Grid: ๐ŸŸฉ Green
  418. 1 or more adjacent tiles must be activated
  419.  
  420. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  421. Brave Bird: Power 3
  422. Brave Bird: Power โ†‘ 3
  423. Color Grid: ๐ŸŸฉ Green
  424. 1 or more adjacent tiles must be activated
  425. Move level must be 2 or higher
  426.  
  427. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  428. Brave Bird: Move Gauge Refresh 3
  429. Move: Brave Bird Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  430. Color Grid: ๐ŸŸฅ Red
  431. 1 or more adjacent tiles must be activated
  432. Move level must be 2 or higher
  433.  
  434. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  435. Brawn Sync 3
  436. Powers up the userโ€™s sync move when its Attack is raised.
  437. Color Grid: ๐ŸŸจ Yellow
  438. 1 or more adjacent tiles must be activated
  439. Move level must be 2 or higher
  440.  
  441. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  442. Furious Brawn
  443. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  444. Color Grid: ๐ŸŸจ Yellow
  445. 1 or more adjacent tiles must be activated
  446. Move level must be 3 or higher
  447.  
  448. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  449. Super Syncer
  450. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  451. Color Grid: ๐ŸŸจ Yellow
  452. 1 or more adjacent tiles must be activated
  453. Move level must be 3 or higher
  454.  
  455. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  456. Speed 5
  457. Speed 5
  458. Color Grid: ๐ŸŸฆ Blue
  459. 1 or more adjacent tiles must be activated
  460.  
  461. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  462. HP 10
  463. HP 10
  464. Color Grid: ๐ŸŸฆ Blue
  465. 1 or more adjacent tiles must be activated
  466.  
  467. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  468. Defense 5
  469. Defense 5
  470. Color Grid: ๐ŸŸฆ Blue
  471. 1 or more adjacent tiles must be activated
  472.  
  473. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  474. Sp. Def 5
  475. Sp. Def 5
  476. Color Grid: ๐ŸŸฆ Blue
  477. 1 or more adjacent tiles must be activated
  478.  
  479. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  480. Aerial Ace: Power 4
  481. Aerial Ace: Power โ†‘ 4
  482. Color Grid: ๐ŸŸฉ Green
  483. 1 or more adjacent tiles must be activated
  484.  
  485. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  486. Aerial Ace: Power 4
  487. Aerial Ace: Power โ†‘ 4
  488. Color Grid: ๐ŸŸฉ Green
  489. 1 or more adjacent tiles must be activated
  490.  
  491. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  492. Aerial Ace: Power 4
  493. Aerial Ace: Power โ†‘ 4
  494. Color Grid: ๐ŸŸฉ Green
  495. 1 or more adjacent tiles must be activated
  496. Move level must be 2 or higher
  497.  
  498. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  499. Aerial Ace: Move Gauge Refresh 3
  500. Move: Aerial Ace Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  501. Color Grid: ๐ŸŸฅ Red
  502. 1 or more adjacent tiles must be activated
  503. Move level must be 2 or higher
  504.  
  505. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  506. Fast-Track 4
  507. Has a chance (50%) of raising the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  508. Color Grid: ๐ŸŸจ Yellow
  509. 1 or more adjacent tiles must be activated
  510. Move level must be 2 or higher
  511.  
  512. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  513. Aerial Ace: Berserker 1
  514. Move: Aerial Ace Raises the userโ€™s Attack by one stat rank when its move is successful.
  515. Color Grid: ๐ŸŸฅ Red
  516. 1 or more adjacent tiles must be activated
  517. Move level must be 3 or higher
  518.  
  519. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  520. Aerial Ace: Flabbergast 4
  521. Move: Aerial Ace Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  522. Color Grid: ๐ŸŸฅ Red
  523. 1 or more adjacent tiles must be activated
  524. Move level must be 3 or higher
  525.  
  526. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  527. Defense 5
  528. Defense 5
  529. Color Grid: ๐ŸŸฆ Blue
  530. 1 or more adjacent tiles must be activated
  531.  
  532. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  533. Aerial Ace: Power 4
  534. Aerial Ace: Power โ†‘ 4
  535. Color Grid: ๐ŸŸฉ Green
  536. 1 or more adjacent tiles must be activated
  537.  
  538. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  539. Aerial Ace: Power 4
  540. Aerial Ace: Power โ†‘ 4
  541. Color Grid: ๐ŸŸฉ Green
  542. 1 or more adjacent tiles must be activated
  543.  
  544. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  545. Sp. Def 5
  546. Sp. Def 5
  547. Color Grid: ๐ŸŸฆ Blue
  548. 1 or more adjacent tiles must be activated
  549.  
  550. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  551. Attack 10
  552. Attack 10
  553. Color Grid: ๐ŸŸฆ Blue
  554. 1 or more adjacent tiles must be activated
  555. Move level must be 2 or higher
  556.  
  557. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  558. Takeoff Time!: Move Gauge Refresh 3
  559. Move: Takeoff Time! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  560. Color Grid: ๐ŸŸฅ Red
  561. 1 or more adjacent tiles must be activated
  562. Move level must be 2 or higher
  563.  
  564. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  565. Headstrong
  566. Attack cannot be lowered.
  567. Color Grid: ๐ŸŸจ Yellow
  568. 1 or more adjacent tiles must be activated
  569. Move level must be 2 or higher
  570.  
  571. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  572. Sky-High Joy Flying Impact: Power 25
  573. Sky-High Joy Flying Impact: Power โ†‘ 25
  574. Color Grid: ๐ŸŸฉ Green
  575. 1 or more adjacent tiles must be activated
  576. Move level must be 3 or higher
  577.  
  578. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  579. Takeoff Time!: MP Refresh 2
  580. Move: Takeoff Time! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  581. Color Grid: ๐ŸŸฅ Red
  582. 1 or more adjacent tiles must be activated
  583. Move level must be 3 or higher
  584.  
  585. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  586. Speed 5
  587. Speed 5
  588. Color Grid: ๐ŸŸฆ Blue
  589. 1 or more adjacent tiles must be activated
  590.  
  591. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  592. HP 10
  593. HP 10
  594. Color Grid: ๐ŸŸฆ Blue
  595. 1 or more adjacent tiles must be activated
  596.  
  597. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  598. Brave Bird: Power 3
  599. Brave Bird: Power โ†‘ 3
  600. Color Grid: ๐ŸŸฉ Green
  601. 1 or more adjacent tiles must be activated
  602.  
  603. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  604. Attack 5
  605. Attack 5
  606. Color Grid: ๐ŸŸฆ Blue
  607. 1 or more adjacent tiles must be activated
  608.  
  609. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  610. Brave Bird: Power 3
  611. Brave Bird: Power โ†‘ 3
  612. Color Grid: ๐ŸŸฉ Green
  613. 1 or more adjacent tiles must be activated
  614. Move level must be 2 or higher
  615.  
  616. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  617. Dire Hit +: MP Refresh 2
  618. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  619. Color Grid: ๐ŸŸฅ Red
  620. 1 or more adjacent tiles must be activated
  621. Move level must be 2 or higher
  622.  
  623. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  624. Super Freebie 2
  625. Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
  626. Color Grid: ๐ŸŸจ Yellow
  627. 1 or more adjacent tiles must be activated
  628. Move level must be 2 or higher
  629.  
  630. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  631. Sky-High Joy Flying Impact: Power 25
  632. Sky-High Joy Flying Impact: Power โ†‘ 25
  633. Color Grid: ๐ŸŸฉ Green
  634. 1 or more adjacent tiles must be activated
  635. Move level must be 3 or higher
  636.  
  637. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  638. Double Down 5
  639. Powers up the userโ€™s sync moves that are super effective.
  640. Color Grid: ๐ŸŸจ Yellow
  641. 1 or more adjacent tiles must be activated
  642. Move level must be 3 or higher
  643.  
  644. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  645. Sky-High Joy Flying Impact: Power 25
  646. Sky-High Joy Flying Impact: Power โ†‘ 25
  647. Color Grid: ๐ŸŸช Purple
  648. 1 or more adjacent tiles must be activated
  649. Move level must be 3 or higher
  650.  
  651. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  652. Sky-High Joy Flying Impact: Power 25
  653. Sky-High Joy Flying Impact: Power โ†‘ 25
  654. Color Grid: ๐ŸŸช Purple
  655. 1 or more adjacent tiles must be activated
  656. Move level must be 3 or higher
  657.  
  658. ====================================================
  659. Trainer: Silver (Champion)
  660.  
  661. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  662. HP 10
  663. HP 10
  664. Color Grid: ๐ŸŸฆ Blue
  665.  
  666. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  667. Attack 5
  668. Attack 5
  669. Color Grid: ๐ŸŸฆ Blue
  670.  
  671. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  672. Defense 5
  673. Defense 5
  674. Color Grid: ๐ŸŸฆ Blue
  675.  
  676. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  677. Attack 5
  678. Attack 5
  679. Color Grid: ๐ŸŸฆ Blue
  680.  
  681. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  682. Sp. Def 5
  683. Sp. Def 5
  684. Color Grid: ๐ŸŸฆ Blue
  685.  
  686. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  687. Speed 5
  688. Speed 5
  689. Color Grid: ๐ŸŸฆ Blue
  690.  
  691. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  692. Attack 5
  693. Attack 5
  694. Color Grid: ๐ŸŸฆ Blue
  695. 1 or more adjacent tiles must be activated
  696.  
  697. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  698. Speed 5
  699. Speed 5
  700. Color Grid: ๐ŸŸฆ Blue
  701. 1 or more adjacent tiles must be activated
  702.  
  703. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  704. Stone Edge: Accuracy 10
  705. Stone Edge: Accuracy โ†‘ 10
  706. Color Grid: ๐ŸŸฉ Green
  707. 1 or more adjacent tiles must be activated
  708.  
  709. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  710. HP 10
  711. HP 10
  712. Color Grid: ๐ŸŸฆ Blue
  713. 1 or more adjacent tiles must be activated
  714.  
  715. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  716. Stone Edge: Power 3
  717. Stone Edge: Power โ†‘ 3
  718. Color Grid: ๐ŸŸฉ Green
  719. 1 or more adjacent tiles must be activated
  720.  
  721. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  722. Stone Edge: Power 3
  723. Stone Edge: Power โ†‘ 3
  724. Color Grid: ๐ŸŸฉ Green
  725. 1 or more adjacent tiles must be activated
  726.  
  727. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  728. Stone Edge: Power 3
  729. Stone Edge: Power โ†‘ 3
  730. Color Grid: ๐ŸŸฉ Green
  731. 1 or more adjacent tiles must be activated
  732. Move level must be 2 or higher
  733.  
  734. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  735. Stone Edge: Move Gauge Refresh 3
  736. Move: Stone Edge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  737. Color Grid: ๐ŸŸฅ Red
  738. 1 or more adjacent tiles must be activated
  739. Move level must be 2 or higher
  740.  
  741. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  742. Attack 10
  743. Attack 10
  744. Color Grid: ๐ŸŸฆ Blue
  745. 1 or more adjacent tiles must be activated
  746. Move level must be 2 or higher
  747.  
  748. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  749. Piercing Gaze
  750. Moves never miss.
  751. Color Grid: ๐ŸŸจ Yellow
  752. 1 or more adjacent tiles must be activated
  753. Move level must be 3 or higher
  754.  
  755. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  756. Sandstorm: Team Special DR 3
  757. Reduces special attack move damage taken by allies during a sandstorm.
  758. Color Grid: ๐ŸŸจ Yellow
  759. 1 or more adjacent tiles must be activated
  760. Move level must be 3 or higher
  761.  
  762. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  763. Defense 5
  764. Defense 5
  765. Color Grid: ๐ŸŸฆ Blue
  766. 1 or more adjacent tiles must be activated
  767.  
  768. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  769. Attack 5
  770. Attack 5
  771. Color Grid: ๐ŸŸฆ Blue
  772. 1 or more adjacent tiles must be activated
  773.  
  774. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  775. HP 10
  776. HP 10
  777. Color Grid: ๐ŸŸฆ Blue
  778. 1 or more adjacent tiles must be activated
  779.  
  780. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  781. Speed 5
  782. Speed 5
  783. Color Grid: ๐ŸŸฆ Blue
  784. 1 or more adjacent tiles must be activated
  785.  
  786. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  787. Stone Edge: Power 3
  788. Stone Edge: Power โ†‘ 3
  789. Color Grid: ๐ŸŸฉ Green
  790. 1 or more adjacent tiles must be activated
  791.  
  792. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  793. Stone Edge: Power 3
  794. Stone Edge: Power โ†‘ 3
  795. Color Grid: ๐ŸŸฉ Green
  796. 1 or more adjacent tiles must be activated
  797.  
  798. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  799. Sp. Def 5
  800. Sp. Def 5
  801. Color Grid: ๐ŸŸฆ Blue
  802. 1 or more adjacent tiles must be activated
  803. Move level must be 2 or higher
  804.  
  805. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  806. Circle: MG โ†’ 2
  807. Quickly charges the move gauge when a circle applies to the allied field of play.
  808. Color Grid: ๐ŸŸจ Yellow
  809. 1 or more adjacent tiles must be activated
  810. Move level must be 2 or higher
  811.  
  812. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  813. Circle: HP Recovery 1
  814. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  815. Color Grid: ๐ŸŸจ Yellow
  816. 1 or more adjacent tiles must be activated
  817. Move level must be 2 or higher
  818.  
  819. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  820. Johto C (Phys): S-Moves โ†‘ 9
  821. Powers up the userโ€™s sync move when Johto Circle (Physical) is applied to the allied field of play.
  822. Color Grid: ๐ŸŸจ Yellow
  823. 1 or more adjacent tiles must be activated
  824. Move level must be 3 or higher
  825.  
  826. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  827. Johto C (Phys) Extension 3
  828. Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) applies to the allied field of play.
  829. Color Grid: ๐ŸŸจ Yellow
  830. 1 or more adjacent tiles must be activated
  831. Move level must be 3 or higher
  832.  
  833. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  834. Speed 5
  835. Speed 5
  836. Color Grid: ๐ŸŸฆ Blue
  837. 1 or more adjacent tiles must be activated
  838.  
  839. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  840. HP 10
  841. HP 10
  842. Color Grid: ๐ŸŸฆ Blue
  843. 1 or more adjacent tiles must be activated
  844.  
  845. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  846. Massive Rock Slide: Power 3
  847. Massive Rock Slide: Power โ†‘ 3
  848. Color Grid: ๐ŸŸฉ Green
  849. 1 or more adjacent tiles must be activated
  850.  
  851. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  852. Massive Rock Slide: Power 3
  853. Massive Rock Slide: Power โ†‘ 3
  854. Color Grid: ๐ŸŸฉ Green
  855. 1 or more adjacent tiles must be activated
  856.  
  857. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  858. Sand Castle 2
  859. Reduces damage when the user is hit by an attack move during a sandstorm.
  860. Color Grid: ๐ŸŸจ Yellow
  861. 1 or more adjacent tiles must be activated
  862. Move level must be 2 or higher
  863.  
  864. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  865. Soothing Sand 1
  866. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  867. Color Grid: ๐ŸŸจ Yellow
  868. 1 or more adjacent tiles must be activated
  869. Move level must be 2 or higher
  870.  
  871. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  872. Massive Rock Slide: Power 3
  873. Massive Rock Slide: Power โ†‘ 3
  874. Color Grid: ๐ŸŸฉ Green
  875. 1 or more adjacent tiles must be activated
  876. Move level must be 2 or higher
  877.  
  878. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  879. Sandstorm Hit: Physical Boost โ†‘1 9
  880. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when its attack move is successful during a sandstorm.
  881. Color Grid: ๐ŸŸจ Yellow
  882. 1 or more adjacent tiles must be activated
  883. Move level must be 3 or higher
  884.  
  885. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  886. Sand Blaster 9
  887. Powers up the userโ€™s sync move during a sandstorm.
  888. Color Grid: ๐ŸŸจ Yellow
  889. 1 or more adjacent tiles must be activated
  890. Move level must be 3 or higher
  891.  
  892. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  893. Defense 5
  894. Defense 5
  895. Color Grid: ๐ŸŸฆ Blue
  896. 1 or more adjacent tiles must be activated
  897.  
  898. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  899. Headstrong
  900. Attack cannot be lowered.
  901. Color Grid: ๐ŸŸจ Yellow
  902. 1 or more adjacent tiles must be activated
  903.  
  904. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  905. Massive Rock Slide: Power 3
  906. Massive Rock Slide: Power โ†‘ 3
  907. Color Grid: ๐ŸŸฉ Green
  908. 1 or more adjacent tiles must be activated
  909.  
  910. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  911. Massive Rock Slide: Power 3
  912. Massive Rock Slide: Power โ†‘ 3
  913. Color Grid: ๐ŸŸฉ Green
  914. 1 or more adjacent tiles must be activated
  915.  
  916. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  917. Attack 10
  918. Attack 10
  919. Color Grid: ๐ŸŸฆ Blue
  920. 1 or more adjacent tiles must be activated
  921. Move level must be 2 or higher
  922.  
  923. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  924. Eyes on Glory!: MP Refresh 2
  925. Move: Eyes on Glory! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  926. Color Grid: ๐ŸŸฅ Red
  927. 1 or more adjacent tiles must be activated
  928. Move level must be 2 or higher
  929.  
  930. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  931. Quick Cure
  932. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  933. Color Grid: ๐ŸŸจ Yellow
  934. 1 or more adjacent tiles must be activated
  935. Move level must be 2 or higher
  936.  
  937. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  938. Entry: Physical Boost 2
  939. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when it enters a battle.
  940. Color Grid: ๐ŸŸจ Yellow
  941. 1 or more adjacent tiles must be activated
  942. Move level must be 3 or higher
  943.  
  944. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  945. Eyes on Glory!: Propulsion 9
  946. Move: Eyes on Glory! Reduces the userโ€™s sync move countdown by one when its move is successful.
  947. Color Grid: ๐ŸŸฅ Red
  948. 1 or more adjacent tiles must be activated
  949. Move level must be 3 or higher
  950.  
  951. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  952. Emotional Resolve Rock Slide: Power 25
  953. Emotional Resolve Rock Slide: Power โ†‘ 25
  954. Color Grid: ๐ŸŸช Purple
  955. 1 or more adjacent tiles must be activated
  956. Move level must be 3 or higher
  957.  
  958. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  959. Emotional Resolve Rock Slide: Power 25
  960. Emotional Resolve Rock Slide: Power โ†‘ 25
  961. Color Grid: ๐ŸŸช Purple
  962. 1 or more adjacent tiles must be activated
  963. Move level must be 3 or higher
  964.  
  965. ====================================================
  966. Trainer: Tierno
  967.  
  968. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  969. HP 10
  970. HP 10
  971. Color Grid: ๐ŸŸฆ Blue
  972.  
  973. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  974. Attack 5
  975. Attack 5
  976. Color Grid: ๐ŸŸฆ Blue
  977.  
  978. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  979. Defense 5
  980. Defense 5
  981. Color Grid: ๐ŸŸฆ Blue
  982.  
  983. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  984. Attack 5
  985. Attack 5
  986. Color Grid: ๐ŸŸฆ Blue
  987.  
  988. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  989. Sp. Def 5
  990. Sp. Def 5
  991. Color Grid: ๐ŸŸฆ Blue
  992.  
  993. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  994. Speed 5
  995. Speed 5
  996. Color Grid: ๐ŸŸฆ Blue
  997.  
  998. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  999. Defense 5
  1000. Defense 5
  1001. Color Grid: ๐ŸŸฆ Blue
  1002. 1 or more adjacent tiles must be activated
  1003.  
  1004. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1005. Sp. Def 5
  1006. Sp. Def 5
  1007. Color Grid: ๐ŸŸฆ Blue
  1008. 1 or more adjacent tiles must be activated
  1009.  
  1010. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1011. HP 10
  1012. HP 10
  1013. Color Grid: ๐ŸŸฆ Blue
  1014. 1 or more adjacent tiles must be activated
  1015.  
  1016. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1017. Speed 5
  1018. Speed 5
  1019. Color Grid: ๐ŸŸฆ Blue
  1020. 1 or more adjacent tiles must be activated
  1021.  
  1022. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1023. Night Slash: Power 4
  1024. Night Slash: Power โ†‘ 4
  1025. Color Grid: ๐ŸŸฉ Green
  1026. 1 or more adjacent tiles must be activated
  1027.  
  1028. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1029. Night Slash: Power 4
  1030. Night Slash: Power โ†‘ 4
  1031. Color Grid: ๐ŸŸฉ Green
  1032. 1 or more adjacent tiles must be activated
  1033. Move level must be 2 or higher
  1034.  
  1035. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1036. Night Slash: Power 4
  1037. Night Slash: Power โ†‘ 4
  1038. Color Grid: ๐ŸŸฉ Green
  1039. 1 or more adjacent tiles must be activated
  1040.  
  1041. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1042. Night Slash: Move Gauge Refresh 3
  1043. Move: Night Slash Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1044. Color Grid: ๐ŸŸฅ Red
  1045. 1 or more adjacent tiles must be activated
  1046. Move level must be 2 or higher
  1047.  
  1048. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1049. Night Slash: Attack Trap 4
  1050. Move: Night Slash Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  1051. Color Grid: ๐ŸŸฅ Red
  1052. 1 or more adjacent tiles must be activated
  1053. Move level must be 3 or higher
  1054.  
  1055. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1056. Psychic Guard
  1057. Reduces damage when the user is attacked by Psychic-type moves.
  1058. Color Grid: ๐ŸŸจ Yellow
  1059. 1 or more adjacent tiles must be activated
  1060. Move level must be 2 or higher
  1061.  
  1062. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1063. Night Slash: Trip Up 9
  1064. Move: Night Slash Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1065. Color Grid: ๐ŸŸฅ Red
  1066. 1 or more adjacent tiles must be activated
  1067. Move level must be 3 or higher
  1068.  
  1069. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1070. Defense 5
  1071. Defense 5
  1072. Color Grid: ๐ŸŸฆ Blue
  1073. 1 or more adjacent tiles must be activated
  1074.  
  1075. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1076. Flameproof
  1077. Prevents the user from getting burned.
  1078. Color Grid: ๐ŸŸจ Yellow
  1079. 1 or more adjacent tiles must be activated
  1080.  
  1081. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1082. HP 10
  1083. HP 10
  1084. Color Grid: ๐ŸŸฆ Blue
  1085. 1 or more adjacent tiles must be activated
  1086.  
  1087. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1088. Speed 5
  1089. Speed 5
  1090. Color Grid: ๐ŸŸฆ Blue
  1091. 1 or more adjacent tiles must be activated
  1092.  
  1093. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1094. Defense 10
  1095. Defense 10
  1096. Color Grid: ๐ŸŸฆ Blue
  1097. 1 or more adjacent tiles must be activated
  1098. Move level must be 2 or higher
  1099.  
  1100. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1101. Unbending
  1102. Defense cannot be lowered.
  1103. Color Grid: ๐ŸŸจ Yellow
  1104. 1 or more adjacent tiles must be activated
  1105. Move level must be 2 or higher
  1106.  
  1107. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1108. X Defense All: MP Refresh 2
  1109. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1110. Color Grid: ๐ŸŸฅ Red
  1111. 1 or more adjacent tiles must be activated
  1112. Move level must be 2 or higher
  1113.  
  1114. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1115. Sterner Stuff 2
  1116. Reduces damage when the user is hit by a physical attack move.
  1117. Color Grid: ๐ŸŸจ Yellow
  1118. 1 or more adjacent tiles must be activated
  1119. Move level must be 3 or higher
  1120.  
  1121. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1122. Safety Tether
  1123. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1124. Color Grid: ๐ŸŸจ Yellow
  1125. 1 or more adjacent tiles must be activated
  1126. Move level must be 3 or higher
  1127.  
  1128. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1129. Sp. Def 5
  1130. Sp. Def 5
  1131. Color Grid: ๐ŸŸฆ Blue
  1132. 1 or more adjacent tiles must be activated
  1133.  
  1134. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1135. Defense 5
  1136. Defense 5
  1137. Color Grid: ๐ŸŸฆ Blue
  1138. 1 or more adjacent tiles must be activated
  1139.  
  1140. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1141. Speed 5
  1142. Speed 5
  1143. Color Grid: ๐ŸŸฆ Blue
  1144. 1 or more adjacent tiles must be activated
  1145.  
  1146. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1147. Attack 5
  1148. Attack 5
  1149. Color Grid: ๐ŸŸฆ Blue
  1150. 1 or more adjacent tiles must be activated
  1151.  
  1152. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1153. Night Slash: Power 4
  1154. Night Slash: Power โ†‘ 4
  1155. Color Grid: ๐ŸŸฉ Green
  1156. 1 or more adjacent tiles must be activated
  1157.  
  1158. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1159. Night Slash: Power 4
  1160. Night Slash: Power โ†‘ 4
  1161. Color Grid: ๐ŸŸฉ Green
  1162. 1 or more adjacent tiles must be activated
  1163. Move level must be 2 or higher
  1164.  
  1165. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1166. HP 10
  1167. HP 10
  1168. Color Grid: ๐ŸŸฆ Blue
  1169. 1 or more adjacent tiles must be activated
  1170.  
  1171. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1172. All Right!: MP Refresh 2
  1173. Move: All Right! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1174. Color Grid: ๐ŸŸฅ Red
  1175. 1 or more adjacent tiles must be activated
  1176. Move level must be 2 or higher
  1177.  
  1178. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1179. All Right!: Pep Rally 2
  1180. Move: All Right! Raises the Speed of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1181. Color Grid: ๐ŸŸฅ Red
  1182. 1 or more adjacent tiles must be activated
  1183. Move level must be 3 or higher
  1184.  
  1185. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1186. All Right!: Group Moral Support 9
  1187. Move: All Right! Raises the Sp.ย Def of all allied sync pairs by one stat rank when the userโ€™s Trainer uses a move.
  1188. Color Grid: ๐ŸŸฅ Red
  1189. 1 or more adjacent tiles must be activated
  1190. Move level must be 2 or higher
  1191.  
  1192. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1193. Synchro Healing 1
  1194. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1195. Color Grid: ๐ŸŸจ Yellow
  1196. 1 or more adjacent tiles must be activated
  1197. Move level must be 3 or higher
  1198.  
  1199. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1200. Defense 5
  1201. Defense 5
  1202. Color Grid: ๐ŸŸฆ Blue
  1203. 1 or more adjacent tiles must be activated
  1204.  
  1205. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1206. Sp. Def 5
  1207. Sp. Def 5
  1208. Color Grid: ๐ŸŸฆ Blue
  1209. 1 or more adjacent tiles must be activated
  1210.  
  1211. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1212. HP 10
  1213. HP 10
  1214. Color Grid: ๐ŸŸฆ Blue
  1215. 1 or more adjacent tiles must be activated
  1216.  
  1217. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1218. Speed 5
  1219. Speed 5
  1220. Color Grid: ๐ŸŸฆ Blue
  1221. 1 or more adjacent tiles must be activated
  1222.  
  1223. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1224. Quick Cure
  1225. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1226. Color Grid: ๐ŸŸจ Yellow
  1227. 1 or more adjacent tiles must be activated
  1228. Move level must be 2 or higher
  1229.  
  1230. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1231. Natural Remedy
  1232. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1233. Color Grid: ๐ŸŸจ Yellow
  1234. 1 or more adjacent tiles must be activated
  1235. Move level must be 2 or higher
  1236.  
  1237. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1238. Leer: Move Gauge Refresh 9
  1239. Move: Leer Charges the userโ€™s move gauge by one when its move is successful.
  1240. Color Grid: ๐ŸŸฅ Red
  1241. 1 or more adjacent tiles must be activated
  1242. Move level must be 2 or higher
  1243.  
  1244. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1245. Leer: Catalytic Infliction
  1246. Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  1247. Color Grid: ๐ŸŸฅ Red
  1248. 1 or more adjacent tiles must be activated
  1249. Move level must be 3 or higher
  1250.  
  1251. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1252. Team Triage Tank 2
  1253. Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
  1254. Color Grid: ๐ŸŸจ Yellow
  1255. 1 or more adjacent tiles must be activated
  1256. Move level must be 3 or higher
  1257.  
  1258. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1259. Best Dance Team Dark Impact: Power 25
  1260. Best Dance Team Dark Impact: Power โ†‘ 25
  1261. Color Grid: ๐ŸŸช Purple
  1262. 1 or more adjacent tiles must be activated
  1263. Move level must be 3 or higher
  1264.  
  1265. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1266. Best Dance Team Dark Impact: Power 25
  1267. Best Dance Team Dark Impact: Power โ†‘ 25
  1268. Color Grid: ๐ŸŸช Purple
  1269. 1 or more adjacent tiles must be activated
  1270. Move level must be 3 or higher
  1271.  
  1272. ====================================================
  1273. Trainer: Adaman (Special Costume)
  1274.  
  1275. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1276. HP 10
  1277. HP 10
  1278. Color Grid: ๐ŸŸฆ Blue
  1279.  
  1280. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1281. Attack 5
  1282. Attack 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284.  
  1285. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1286. Defense 5
  1287. Defense 5
  1288. Color Grid: ๐ŸŸฆ Blue
  1289.  
  1290. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1291. Attack 5
  1292. Attack 5
  1293. Color Grid: ๐ŸŸฆ Blue
  1294.  
  1295. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1296. Sp. Def 5
  1297. Sp. Def 5
  1298. Color Grid: ๐ŸŸฆ Blue
  1299.  
  1300. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1301. Speed 5
  1302. Speed 5
  1303. Color Grid: ๐ŸŸฆ Blue
  1304.  
  1305. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1306. Attack 5
  1307. Attack 5
  1308. Color Grid: ๐ŸŸฆ Blue
  1309. 1 or more adjacent tiles must be activated
  1310.  
  1311. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1312. Defense 5
  1313. Defense 5
  1314. Color Grid: ๐ŸŸฆ Blue
  1315. 1 or more adjacent tiles must be activated
  1316.  
  1317. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1318. Antitoxin
  1319. Prevents the user from getting poisoned or badly poisoned.
  1320. Color Grid: ๐ŸŸจ Yellow
  1321. 1 or more adjacent tiles must be activated
  1322.  
  1323. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1324. HP 10
  1325. HP 10
  1326. Color Grid: ๐ŸŸฆ Blue
  1327. 1 or more adjacent tiles must be activated
  1328.  
  1329. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1330. Hazy Headlong Rush: Power 4
  1331. Hazy Headlong Rush: Power โ†‘ 4
  1332. Color Grid: ๐ŸŸฉ Green
  1333. 1 or more adjacent tiles must be activated
  1334.  
  1335. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1336. Hazy Headlong Rush: Power 4
  1337. Hazy Headlong Rush: Power โ†‘ 4
  1338. Color Grid: ๐ŸŸฉ Green
  1339. 1 or more adjacent tiles must be activated
  1340.  
  1341. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1342. Hazy Headlong Rush: Power 4
  1343. Hazy Headlong Rush: Power โ†‘ 4
  1344. Color Grid: ๐ŸŸฉ Green
  1345. 1 or more adjacent tiles must be activated
  1346. Move level must be 2 or higher
  1347.  
  1348. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1349. Hazy Headlong Rush: Move Gauge Refresh 3
  1350. Move: Hazy Headlong Rush Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1351. Color Grid: ๐ŸŸฅ Red
  1352. 1 or more adjacent tiles must be activated
  1353. Move level must be 2 or higher
  1354.  
  1355. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1356. Lessen Burn 9
  1357. Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
  1358. Color Grid: ๐ŸŸจ Yellow
  1359. 1 or more adjacent tiles must be activated
  1360. Move level must be 2 or higher
  1361.  
  1362. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1363. Haymaker
  1364. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1365. Color Grid: ๐ŸŸจ Yellow
  1366. 1 or more adjacent tiles must be activated
  1367. Move level must be 3 or higher
  1368.  
  1369. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1370. Attack 30
  1371. Attack 30
  1372. Color Grid: ๐ŸŸฆ Blue
  1373. 1 or more adjacent tiles must be activated
  1374. Move level must be 3 or higher
  1375.  
  1376. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1377. HP 10
  1378. HP 10
  1379. Color Grid: ๐ŸŸฆ Blue
  1380. 1 or more adjacent tiles must be activated
  1381.  
  1382. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1383. Defense 5
  1384. Defense 5
  1385. Color Grid: ๐ŸŸฆ Blue
  1386. 1 or more adjacent tiles must be activated
  1387.  
  1388. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1389. Facade: Power 4
  1390. Facade: Power โ†‘ 4
  1391. Color Grid: ๐ŸŸฉ Green
  1392. 1 or more adjacent tiles must be activated
  1393.  
  1394. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1395. Attack 5
  1396. Attack 5
  1397. Color Grid: ๐ŸŸฆ Blue
  1398. 1 or more adjacent tiles must be activated
  1399.  
  1400. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1401. Facade: Move Gauge Refresh 3
  1402. Move: Facade Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1403. Color Grid: ๐ŸŸฅ Red
  1404. 1 or more adjacent tiles must be activated
  1405.  
  1406. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1407. Facade: Power 4
  1408. Facade: Power โ†‘ 4
  1409. Color Grid: ๐ŸŸฉ Green
  1410. 1 or more adjacent tiles must be activated
  1411.  
  1412. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1413. Facade: Power 4
  1414. Facade: Power โ†‘ 4
  1415. Color Grid: ๐ŸŸฉ Green
  1416. 1 or more adjacent tiles must be activated
  1417. Move level must be 2 or higher
  1418.  
  1419. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1420. Facade: Flabbergast 4
  1421. Move: Facade Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  1422. Color Grid: ๐ŸŸฅ Red
  1423. 1 or more adjacent tiles must be activated
  1424. Move level must be 2 or higher
  1425.  
  1426. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1427. Times Are Changing!: MP Refresh 2
  1428. Move: Times Are Changing! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1429. Color Grid: ๐ŸŸฅ Red
  1430. 1 or more adjacent tiles must be activated
  1431. Move level must be 2 or higher
  1432.  
  1433. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1434. Burned Hit: MG โ†‘2 9
  1435. Charges the userโ€™s move gauge by two when its attack move is successful while burned.
  1436. Color Grid: ๐ŸŸจ Yellow
  1437. 1 or more adjacent tiles must be activated
  1438. Move level must be 3 or higher
  1439.  
  1440. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1441. Burned Hit: Physical Boost โ†‘1 9
  1442. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when its attack move is successful while burned.
  1443. Color Grid: ๐ŸŸจ Yellow
  1444. 1 or more adjacent tiles must be activated
  1445. Move level must be 3 or higher
  1446.  
  1447. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1448. HP 10
  1449. HP 10
  1450. Color Grid: ๐ŸŸฆ Blue
  1451. 1 or more adjacent tiles must be activated
  1452.  
  1453. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1454. Attack 5
  1455. Attack 5
  1456. Color Grid: ๐ŸŸฆ Blue
  1457. 1 or more adjacent tiles must be activated
  1458.  
  1459. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1460. Hazy Headlong Rush: Power 4
  1461. Hazy Headlong Rush: Power โ†‘ 4
  1462. Color Grid: ๐ŸŸฉ Green
  1463. 1 or more adjacent tiles must be activated
  1464.  
  1465. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1466. Hazy Headlong Rush: Power 4
  1467. Hazy Headlong Rush: Power โ†‘ 4
  1468. Color Grid: ๐ŸŸฉ Green
  1469. 1 or more adjacent tiles must be activated
  1470.  
  1471. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1472. Initial Pinch Physical Boost 3
  1473. Increases the userโ€™s Physical Movesย โ†‘ Next effect by three ranks the first time it is in a pinch each battle.
  1474. Color Grid: ๐ŸŸจ Yellow
  1475. 1 or more adjacent tiles must be activated
  1476. Move level must be 2 or higher
  1477.  
  1478. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1479. Potion: Master Healer 1
  1480. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1481. Color Grid: ๐ŸŸฅ Red
  1482. 1 or more adjacent tiles must be activated
  1483. Move level must be 2 or higher
  1484.  
  1485. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1486. Potion: MP Refresh 2
  1487. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1488. Color Grid: ๐ŸŸฅ Red
  1489. 1 or more adjacent tiles must be activated
  1490. Move level must be 2 or higher
  1491.  
  1492. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1493. Pinch Push 3
  1494. Reduces the sync move countdown by three the first time the user is in a pinch each battle.
  1495. Color Grid: ๐ŸŸจ Yellow
  1496. 1 or more adjacent tiles must be activated
  1497. Move level must be 3 or higher
  1498.  
  1499. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1500. Danger Damage Guard
  1501. Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
  1502. Color Grid: ๐ŸŸจ Yellow
  1503. 1 or more adjacent tiles must be activated
  1504. Move level must be 3 or higher
  1505.  
  1506. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1507. HP 10
  1508. HP 10
  1509. Color Grid: ๐ŸŸฆ Blue
  1510. 1 or more adjacent tiles must be activated
  1511.  
  1512. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1513. Lithe
  1514. Prevents the user from getting paralyzed.
  1515. Color Grid: ๐ŸŸจ Yellow
  1516. 1 or more adjacent tiles must be activated
  1517.  
  1518. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1519. Facade: Power 4
  1520. Facade: Power โ†‘ 4
  1521. Color Grid: ๐ŸŸฉ Green
  1522. 1 or more adjacent tiles must be activated
  1523.  
  1524. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1525. Facade: Power 4
  1526. Facade: Power โ†‘ 4
  1527. Color Grid: ๐ŸŸฉ Green
  1528. 1 or more adjacent tiles must be activated
  1529.  
  1530. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1531. Endurance
  1532. When the user enters battle with full HP, applies the Enduring effect to it.
  1533. Color Grid: ๐ŸŸจ Yellow
  1534. 1 or more adjacent tiles must be activated
  1535. Move level must be 2 or higher
  1536.  
  1537. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1538. Facade: Defense Crush 9
  1539. Move: Facade Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1540. Color Grid: ๐ŸŸฅ Red
  1541. 1 or more adjacent tiles must be activated
  1542. Move level must be 2 or higher
  1543.  
  1544. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1545. Pinch-Burned Hit: HP Recovery (M) 9
  1546. Restores the userโ€™s HP when its attack move is successful while burned and in a pinch.
  1547. Color Grid: ๐ŸŸจ Yellow
  1548. 1 or more adjacent tiles must be activated
  1549. Move level must be 2 or higher
  1550.  
  1551. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1552. Gritty 3
  1553. Powers up the userโ€™s moves when it is affected by a status condition.
  1554. Color Grid: ๐ŸŸจ Yellow
  1555. 1 or more adjacent tiles must be activated
  1556. Move level must be 3 or higher
  1557.  
  1558. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1559. Wounded Sync-Up 9
  1560. Powers up the userโ€™s sync move when its HP is reduced.
  1561. Color Grid: ๐ŸŸจ Yellow
  1562. 1 or more adjacent tiles must be activated
  1563. Move level must be 3 or higher
  1564.  
  1565. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1566. Moonlit Moves Ground Impact: Power 25
  1567. Moonlit Moves Ground Impact: Power โ†‘ 25
  1568. Color Grid: ๐ŸŸช Purple
  1569. 1 or more adjacent tiles must be activated
  1570. Move level must be 3 or higher
  1571.  
  1572. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1573. Moonlit Moves Ground Impact: Power 25
  1574. Moonlit Moves Ground Impact: Power โ†‘ 25
  1575. Color Grid: ๐ŸŸช Purple
  1576. 1 or more adjacent tiles must be activated
  1577. Move level must be 3 or higher
  1578.  
  1579. ====================================================
  1580. Trainer: Irida (Special Costume)
  1581.  
  1582. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1583. HP 10
  1584. HP 10
  1585. Color Grid: ๐ŸŸฆ Blue
  1586.  
  1587. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1588. Sp. Atk 5
  1589. Sp. Atk 5
  1590. Color Grid: ๐ŸŸฆ Blue
  1591.  
  1592. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1593. Defense 5
  1594. Defense 5
  1595. Color Grid: ๐ŸŸฆ Blue
  1596.  
  1597. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1598. Sp. Atk 5
  1599. Sp. Atk 5
  1600. Color Grid: ๐ŸŸฆ Blue
  1601.  
  1602. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1603. Sp. Def 5
  1604. Sp. Def 5
  1605. Color Grid: ๐ŸŸฆ Blue
  1606.  
  1607. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1608. Speed 5
  1609. Speed 5
  1610. Color Grid: ๐ŸŸฆ Blue
  1611.  
  1612. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1613. Sp. Atk 5
  1614. Sp. Atk 5
  1615. Color Grid: ๐ŸŸฆ Blue
  1616. 1 or more adjacent tiles must be activated
  1617.  
  1618. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1619. HP 10
  1620. HP 10
  1621. Color Grid: ๐ŸŸฆ Blue
  1622. 1 or more adjacent tiles must be activated
  1623.  
  1624. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1625. Bitter Malice: Power 2
  1626. Bitter Malice: Power โ†‘ 2
  1627. Color Grid: ๐ŸŸฉ Green
  1628. 1 or more adjacent tiles must be activated
  1629.  
  1630. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1631. Speed 5
  1632. Speed 5
  1633. Color Grid: ๐ŸŸฆ Blue
  1634. 1 or more adjacent tiles must be activated
  1635.  
  1636. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1637. Bitter Malice: Move Gauge Refresh 3
  1638. Move: Bitter Malice Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1639. Color Grid: ๐ŸŸฅ Red
  1640. 1 or more adjacent tiles must be activated
  1641.  
  1642. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1643. Bitter Malice: Power 2
  1644. Bitter Malice: Power โ†‘ 2
  1645. Color Grid: ๐ŸŸฉ Green
  1646. 1 or more adjacent tiles must be activated
  1647.  
  1648. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1649. Bitter Malice: Power 2
  1650. Bitter Malice: Power โ†‘ 2
  1651. Color Grid: ๐ŸŸฉ Green
  1652. 1 or more adjacent tiles must be activated
  1653. Move level must be 2 or higher
  1654.  
  1655. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1656. Pokey Trap 2
  1657. Increases the amount of damage an opponent takes from being trapped.
  1658. Color Grid: ๐ŸŸจ Yellow
  1659. 1 or more adjacent tiles must be activated
  1660. Move level must be 2 or higher
  1661.  
  1662. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1663. Hit Inter Opp: Supereffective โ†‘ Next 2
  1664. Has a chance (30%) of applying the Supereffectiveย โ†‘ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.
  1665. Color Grid: ๐ŸŸจ Yellow
  1666. 1 or more adjacent tiles must be activated
  1667. Move level must be 2 or higher
  1668.  
  1669. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1670. Stationary Target 3
  1671. Powers up the userโ€™s moves when the target is trapped.
  1672. Color Grid: ๐ŸŸจ Yellow
  1673. 1 or more adjacent tiles must be activated
  1674. Move level must be 3 or higher
  1675.  
  1676. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1677. Hit: Special Boost โ†‘1 4
  1678. Has a chance (50%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful.
  1679. Color Grid: ๐ŸŸจ Yellow
  1680. 1 or more adjacent tiles must be activated
  1681. Move level must be 3 or higher
  1682.  
  1683. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1684. Defense 5
  1685. Defense 5
  1686. Color Grid: ๐ŸŸฆ Blue
  1687. 1 or more adjacent tiles must be activated
  1688.  
  1689. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1690. Escape Artist
  1691. Prevents the user from becoming trapped.
  1692. Color Grid: ๐ŸŸจ Yellow
  1693. 1 or more adjacent tiles must be activated
  1694.  
  1695. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1696. Mystifying Bitter Malice: Power 3
  1697. Mystifying Bitter Malice: Power โ†‘ 3
  1698. Color Grid: ๐ŸŸฉ Green
  1699. 1 or more adjacent tiles must be activated
  1700.  
  1701. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1702. Sp. Atk 5
  1703. Sp. Atk 5
  1704. Color Grid: ๐ŸŸฆ Blue
  1705. 1 or more adjacent tiles must be activated
  1706.  
  1707. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1708. HP 10
  1709. HP 10
  1710. Color Grid: ๐ŸŸฆ Blue
  1711. 1 or more adjacent tiles must be activated
  1712.  
  1713. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1714. Mystifying Bitter Malice: Power 3
  1715. Mystifying Bitter Malice: Power โ†‘ 3
  1716. Color Grid: ๐ŸŸฉ Green
  1717. 1 or more adjacent tiles must be activated
  1718.  
  1719. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1720. Mystifying Bitter Malice: Power 3
  1721. Mystifying Bitter Malice: Power โ†‘ 3
  1722. Color Grid: ๐ŸŸฉ Green
  1723. 1 or more adjacent tiles must be activated
  1724. Move level must be 2 or higher
  1725.  
  1726. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1727. Sync Thinker 9
  1728. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank after using its sync move.
  1729. Color Grid: ๐ŸŸจ Yellow
  1730. 1 or more adjacent tiles must be activated
  1731. Move level must be 2 or higher
  1732.  
  1733. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1734. Fighting Guard
  1735. Reduces damage when the user is attacked by Fighting-type moves.
  1736. Color Grid: ๐ŸŸจ Yellow
  1737. 1 or more adjacent tiles must be activated
  1738. Move level must be 2 or higher
  1739.  
  1740. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1741. Pecking Order
  1742. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s sync move.
  1743. Color Grid: ๐ŸŸจ Yellow
  1744. 1 or more adjacent tiles must be activated
  1745. Move level must be 3 or higher
  1746.  
  1747. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1748. Terrify 2
  1749. Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle.
  1750. Color Grid: ๐ŸŸจ Yellow
  1751. 1 or more adjacent tiles must be activated
  1752. Move level must be 3 or higher
  1753.  
  1754. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1755. Defense 5
  1756. Defense 5
  1757. Color Grid: ๐ŸŸฆ Blue
  1758. 1 or more adjacent tiles must be activated
  1759.  
  1760. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1761. Sp. Def 5
  1762. Sp. Def 5
  1763. Color Grid: ๐ŸŸฆ Blue
  1764. 1 or more adjacent tiles must be activated
  1765.  
  1766. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1767. Bitter Malice: Power 2
  1768. Bitter Malice: Power โ†‘ 2
  1769. Color Grid: ๐ŸŸฉ Green
  1770. 1 or more adjacent tiles must be activated
  1771.  
  1772. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1773. HP 10
  1774. HP 10
  1775. Color Grid: ๐ŸŸฆ Blue
  1776. 1 or more adjacent tiles must be activated
  1777.  
  1778. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1779. Bitter Malice: Power 2
  1780. Bitter Malice: Power โ†‘ 2
  1781. Color Grid: ๐ŸŸฉ Green
  1782. 1 or more adjacent tiles must be activated
  1783. Move level must be 2 or higher
  1784.  
  1785. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1786. Battle from the Heart!: MP Refresh 2
  1787. Move: Battle from the Heart! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1788. Color Grid: ๐ŸŸฅ Red
  1789. 1 or more adjacent tiles must be activated
  1790. Move level must be 2 or higher
  1791.  
  1792. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1793. Group Slapdash 9
  1794. Raises the Speed of all allied sync pairs by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1795. Color Grid: ๐ŸŸจ Yellow
  1796. 1 or more adjacent tiles must be activated
  1797. Move level must be 2 or higher
  1798.  
  1799. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1800. Battle from the Heart!: Ramp Up 2
  1801. Move: Battle from the Heart! Raises the userโ€™s Sp. Atk by two stat ranks when its move is successful.
  1802. Color Grid: ๐ŸŸฅ Red
  1803. 1 or more adjacent tiles must be activated
  1804. Move level must be 3 or higher
  1805.  
  1806. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1807. Battle from the Heart!: Slippery 2
  1808. Move: Battle from the Heart! Raises the userโ€™s evasiveness by two stat ranks when its move is successful.
  1809. Color Grid: ๐ŸŸฅ Red
  1810. 1 or more adjacent tiles must be activated
  1811. Move level must be 3 or higher
  1812.  
  1813. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1814. Defense 5
  1815. Defense 5
  1816. Color Grid: ๐ŸŸฆ Blue
  1817. 1 or more adjacent tiles must be activated
  1818.  
  1819. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1820. Sp. Def 5
  1821. Sp. Def 5
  1822. Color Grid: ๐ŸŸฆ Blue
  1823. 1 or more adjacent tiles must be activated
  1824.  
  1825. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1826. Mystifying Bitter Malice: Power 3
  1827. Mystifying Bitter Malice: Power โ†‘ 3
  1828. Color Grid: ๐ŸŸฉ Green
  1829. 1 or more adjacent tiles must be activated
  1830.  
  1831. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1832. Sp. Atk 5
  1833. Sp. Atk 5
  1834. Color Grid: ๐ŸŸฆ Blue
  1835. 1 or more adjacent tiles must be activated
  1836.  
  1837. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1838. Mystifying Bitter Malice: Power 3
  1839. Mystifying Bitter Malice: Power โ†‘ 3
  1840. Color Grid: ๐ŸŸฉ Green
  1841. 1 or more adjacent tiles must be activated
  1842. Move level must be 2 or higher
  1843.  
  1844. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1845. Dire Hit All +: MP Refresh 2
  1846. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1847. Color Grid: ๐ŸŸฅ Red
  1848. 1 or more adjacent tiles must be activated
  1849. Move level must be 2 or higher
  1850.  
  1851. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1852. Ridicure 1
  1853. Has a chance (20%) of restoring the userโ€™s HP by approximately 20% of its maximum HP when an opponentโ€™s attack move targeting the user misses.
  1854. Color Grid: ๐ŸŸจ Yellow
  1855. 1 or more adjacent tiles must be activated
  1856. Move level must be 2 or higher
  1857.  
  1858. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1859. Mind Boggler 9
  1860. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  1861. Color Grid: ๐ŸŸจ Yellow
  1862. 1 or more adjacent tiles must be activated
  1863. Move level must be 3 or higher
  1864.  
  1865. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1866. Soften Up 1
  1867. Critical hits land more easily when the user attacks with a sync move.
  1868. Color Grid: ๐ŸŸจ Yellow
  1869. 1 or more adjacent tiles must be activated
  1870. Move level must be 3 or higher
  1871.  
  1872. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1873. Dancing to the Flute Ghost Beam: Power 25
  1874. Dancing to the Flute Ghost Beam: Power โ†‘ 25
  1875. Color Grid: ๐ŸŸช Purple
  1876. 1 or more adjacent tiles must be activated
  1877. Move level must be 3 or higher
  1878.  
  1879. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1880. Dancing to the Flute Ghost Beam: Power 25
  1881. Dancing to the Flute Ghost Beam: Power โ†‘ 25
  1882. Color Grid: ๐ŸŸช Purple
  1883. 1 or more adjacent tiles must be activated
  1884. Move level must be 3 or higher
  1885.  
  1886. ====================================================
  1887. Trainer: Geeta
  1888.  
  1889. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1890. HP 10
  1891. HP 10
  1892. Color Grid: ๐ŸŸฆ Blue
  1893.  
  1894. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1895. Attack 5
  1896. Attack 5
  1897. Color Grid: ๐ŸŸฆ Blue
  1898.  
  1899. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1900. Defense 5
  1901. Defense 5
  1902. Color Grid: ๐ŸŸฆ Blue
  1903.  
  1904. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1905. Attack 5
  1906. Attack 5
  1907. Color Grid: ๐ŸŸฆ Blue
  1908.  
  1909. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1910. Sp. Def 5
  1911. Sp. Def 5
  1912. Color Grid: ๐ŸŸฆ Blue
  1913.  
  1914. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1915. Speed 5
  1916. Speed 5
  1917. Color Grid: ๐ŸŸฆ Blue
  1918.  
  1919. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1920. Speed 5
  1921. Speed 5
  1922. Color Grid: ๐ŸŸฆ Blue
  1923. 1 or more adjacent tiles must be activated
  1924.  
  1925. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1926. Mortal Spin: Power 2
  1927. Mortal Spin: Power โ†‘ 2
  1928. Color Grid: ๐ŸŸฉ Green
  1929. 1 or more adjacent tiles must be activated
  1930.  
  1931. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1932. Mortal Spin: Move Gauge Refresh 3
  1933. Move: Mortal Spin Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1934. Color Grid: ๐ŸŸฅ Red
  1935. 1 or more adjacent tiles must be activated
  1936.  
  1937. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1938. Mortal Spin: Power 2
  1939. Mortal Spin: Power โ†‘ 2
  1940. Color Grid: ๐ŸŸฉ Green
  1941. 1 or more adjacent tiles must be activated
  1942.  
  1943. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1944. Mortal Spin: Power 2
  1945. Mortal Spin: Power โ†‘ 2
  1946. Color Grid: ๐ŸŸฉ Green
  1947. 1 or more adjacent tiles must be activated
  1948. Move level must be 2 or higher
  1949.  
  1950. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1951. Virulent Toxin 3
  1952. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  1953. Color Grid: ๐ŸŸจ Yellow
  1954. 1 or more adjacent tiles must be activated
  1955. Move level must be 2 or higher
  1956.  
  1957. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1958. Potent Toxin 2
  1959. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  1960. Color Grid: ๐ŸŸจ Yellow
  1961. 1 or more adjacent tiles must be activated
  1962. Move level must be 2 or higher
  1963.  
  1964. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1965. Toxic Power 5
  1966. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  1967. Color Grid: ๐ŸŸจ Yellow
  1968. 1 or more adjacent tiles must be activated
  1969. Move level must be 3 or higher
  1970.  
  1971. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1972. Ally Sets WTZ: Physical Boost โ†‘1 9
  1973. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when an ally activates a weather, terrain, or zone effect.
  1974. Color Grid: ๐ŸŸจ Yellow
  1975. 1 or more adjacent tiles must be activated
  1976. Move level must be 3 or higher
  1977.  
  1978. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1979. Sp. Def 5
  1980. Sp. Def 5
  1981. Color Grid: ๐ŸŸฆ Blue
  1982. 1 or more adjacent tiles must be activated
  1983.  
  1984. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1985. Defense 5
  1986. Defense 5
  1987. Color Grid: ๐ŸŸฆ Blue
  1988. 1 or more adjacent tiles must be activated
  1989.  
  1990. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1991. Antitoxin
  1992. Prevents the user from getting poisoned or badly poisoned.
  1993. Color Grid: ๐ŸŸจ Yellow
  1994. 1 or more adjacent tiles must be activated
  1995.  
  1996. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1997. Sand Shelter
  1998. Protects the user from damage from a sandstorm.
  1999. Color Grid: ๐ŸŸจ Yellow
  2000. 1 or more adjacent tiles must be activated
  2001.  
  2002. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2003. Attack 5
  2004. Attack 5
  2005. Color Grid: ๐ŸŸฆ Blue
  2006. 1 or more adjacent tiles must be activated
  2007.  
  2008. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2009. Mortal Spin: Power 2
  2010. Mortal Spin: Power โ†‘ 2
  2011. Color Grid: ๐ŸŸฉ Green
  2012. 1 or more adjacent tiles must be activated
  2013.  
  2014. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2015. Rock Slide: Power 3
  2016. Rock Slide: Power โ†‘ 3
  2017. Color Grid: ๐ŸŸฉ Green
  2018. 1 or more adjacent tiles must be activated
  2019. Move level must be 2 or higher
  2020.  
  2021. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2022. Poisonous Acceleration 2
  2023. Quickly charges the move gauge when the zone is a Poison Zone.
  2024. Color Grid: ๐ŸŸจ Yellow
  2025. 1 or more adjacent tiles must be activated
  2026. Move level must be 2 or higher
  2027.  
  2028. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2029. Poison Zone: HP Recovery 1
  2030. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Poison Zone.
  2031. Color Grid: ๐ŸŸจ Yellow
  2032. 1 or more adjacent tiles must be activated
  2033. Move level must be 2 or higher
  2034.  
  2035. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2036. Ruthless Toxin 9
  2037. Lowers one of the targetโ€™s following stats by two stat ranks at random when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  2038. Color Grid: ๐ŸŸจ Yellow
  2039. 1 or more adjacent tiles must be activated
  2040. Move level must be 3 or higher
  2041.  
  2042. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2043. Blooming Mortal Spin: Propulsion 9
  2044. Move: Blooming Mortal Spin Reduces the userโ€™s sync move countdown by one when its move is successful.
  2045. Color Grid: ๐ŸŸฅ Red
  2046. 1 or more adjacent tiles must be activated
  2047. Move level must be 3 or higher
  2048.  
  2049. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2050. Sp. Def 5
  2051. Sp. Def 5
  2052. Color Grid: ๐ŸŸฆ Blue
  2053. 1 or more adjacent tiles must be activated
  2054.  
  2055. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2056. Speed 5
  2057. Speed 5
  2058. Color Grid: ๐ŸŸฆ Blue
  2059. 1 or more adjacent tiles must be activated
  2060.  
  2061. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2062. Defense 5
  2063. Defense 5
  2064. Color Grid: ๐ŸŸฆ Blue
  2065. 1 or more adjacent tiles must be activated
  2066.  
  2067. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2068. Rock Slide: Power 3
  2069. Rock Slide: Power โ†‘ 3
  2070. Color Grid: ๐ŸŸฉ Green
  2071. 1 or more adjacent tiles must be activated
  2072.  
  2073. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2074. Rock Slide: Move Gauge Refresh 3
  2075. Move: Rock Slide Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2076. Color Grid: ๐ŸŸฅ Red
  2077. 1 or more adjacent tiles must be activated
  2078.  
  2079. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2080. Rock Slide: Power 3
  2081. Rock Slide: Power โ†‘ 3
  2082. Color Grid: ๐ŸŸฉ Green
  2083. 1 or more adjacent tiles must be activated
  2084.  
  2085. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2086. Rock Slide: Accuracy 10
  2087. Rock Slide: Accuracy โ†‘ 10
  2088. Color Grid: ๐ŸŸฉ Green
  2089. 1 or more adjacent tiles must be activated
  2090. Move level must be 2 or higher
  2091.  
  2092. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2093. Rock Slide: Aggravation 1
  2094. Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2095. Color Grid: ๐ŸŸฅ Red
  2096. 1 or more adjacent tiles must be activated
  2097. Move level must be 2 or higher
  2098.  
  2099. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2100. Rock Slide: Power 3
  2101. Rock Slide: Power โ†‘ 3
  2102. Color Grid: ๐ŸŸฉ Green
  2103. 1 or more adjacent tiles must be activated
  2104. Move level must be 2 or higher
  2105.  
  2106. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2107. Rock Slide: Superduper Effective 9
  2108. Move: Rock Slide Powers up moves that are super effective.
  2109. Color Grid: ๐ŸŸฅ Red
  2110. 1 or more adjacent tiles must be activated
  2111. Move level must be 3 or higher
  2112.  
  2113. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2114. Impervious
  2115. The userโ€™s stats cannot be lowered.
  2116. Color Grid: ๐ŸŸจ Yellow
  2117. 1 or more adjacent tiles must be activated
  2118. Move level must be 3 or higher
  2119.  
  2120. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2121. HP 10
  2122. HP 10
  2123. Color Grid: ๐ŸŸฆ Blue
  2124. 1 or more adjacent tiles must be activated
  2125.  
  2126. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2127. Blooming Mortal Spin: Power 3
  2128. Blooming Mortal Spin: Power โ†‘ 3
  2129. Color Grid: ๐ŸŸฉ Green
  2130. 1 or more adjacent tiles must be activated
  2131.  
  2132. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2133. Blooming Mortal Spin: Power 3
  2134. Blooming Mortal Spin: Power โ†‘ 3
  2135. Color Grid: ๐ŸŸฉ Green
  2136. 1 or more adjacent tiles must be activated
  2137.  
  2138. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2139. Attack 5
  2140. Attack 5
  2141. Color Grid: ๐ŸŸฆ Blue
  2142. 1 or more adjacent tiles must be activated
  2143.  
  2144. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2145. Poison Guard
  2146. Reduces damage when the user is attacked by Poison-type moves.
  2147. Color Grid: ๐ŸŸจ Yellow
  2148. 1 or more adjacent tiles must be activated
  2149. Move level must be 2 or higher
  2150.  
  2151. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2152. Iโ€™ll Guide You!: MP Refresh 2
  2153. Move: Iโ€™ll Guide You! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2154. Color Grid: ๐ŸŸฅ Red
  2155. 1 or more adjacent tiles must be activated
  2156. Move level must be 2 or higher
  2157.  
  2158. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2159. Blooming Mortal Spin: Power 3
  2160. Blooming Mortal Spin: Power โ†‘ 3
  2161. Color Grid: ๐ŸŸฉ Green
  2162. 1 or more adjacent tiles must be activated
  2163. Move level must be 2 or higher
  2164.  
  2165. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2166. Iโ€™ll Guide You!: Mighty Friend 9
  2167. Move: Iโ€™ll Guide You! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Movesย โ†‘ Next effect of the allied sync pair affected by the move by one rank.
  2168. Color Grid: ๐ŸŸฅ Red
  2169. 1 or more adjacent tiles must be activated
  2170. Move level must be 3 or higher
  2171.  
  2172. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2173. Haymaker
  2174. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2175. Color Grid: ๐ŸŸจ Yellow
  2176. 1 or more adjacent tiles must be activated
  2177. Move level must be 3 or higher
  2178.  
  2179. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2180. Top Championโ€™s Guidance Mortal Spin: Power 25
  2181. Top Championโ€™s Guidance Mortal Spin: Power โ†‘ 25
  2182. Color Grid: ๐ŸŸช Purple
  2183. 1 or more adjacent tiles must be activated
  2184. Move level must be 3 or higher
  2185.  
  2186. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2187. Top Championโ€™s Guidance Mortal Spin: Power 25
  2188. Top Championโ€™s Guidance Mortal Spin: Power โ†‘ 25
  2189. Color Grid: ๐ŸŸช Purple
  2190. 1 or more adjacent tiles must be activated
  2191. Move level must be 3 or higher
  2192.  
  2193.  
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