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- ====================================================
- Trainer: Dahlia
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Countdown 2
- Reduces the userโs sync move countdown by two after using its max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (0,5,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Discombobulate 9
- Lowers the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Easy Pickings 9
- Lowers one of the targetโs following stats by one stat rank at random when the userโs attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Piercing Gaze
- Moves never miss.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Muddy Water: Power 3
- Muddy Water: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Muddy Water: Power 3
- Muddy Water: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Muddy Water: Power 3
- Muddy Water: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Muddy Water: Accuracy 10
- Muddy Water: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Muddy Water: On a Roll 1
- Move: Muddy Water Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Max Move: Team Physical & Special Boost 1
- Increases the Physical Movesย โ Next effect and Special Movesย โ Next effect of all allied sync pairs by oneย rank after using the userโs max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- No Need to Worry โช: MP Refresh 2
- Move: No Need to Worry โช Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-3,1,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Razor Leaf: Power 4
- Razor Leaf: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Razor Leaf: Power 4
- Razor Leaf: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 28 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Razor Leaf: Power 4
- Razor Leaf: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Razor Leaf: Accuracy 5
- Razor Leaf: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 30 | ๐ฏ Cord (-3,-1,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Teeter Dance: Move Gauge Refresh 9
- Move: Teeter Dance Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Interference Sync 9
- Powers up the userโs sync move against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 32 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Razor Leaf: Confusion Synergy 9
- Move: Razor Leaf Powers up the userโs moves when the target is confused.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 33 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Razor Leaf: Power 4
- Razor Leaf: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (2,-2,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Razor Leaf: Move Gauge Refresh 3
- Move: Razor Leaf Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Razor Leaf: Power 4
- Razor Leaf: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (3,-3,0) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Empowering Overgrowth 5
- Powers up the userโs moves when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 38 | ๐ฏ Cord (2,-3,1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Grassy Cushion 2
- Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Superduper 4
- Has a chance (50%) of applying the Supereffectiveย โ Next effect to the user when its move is super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 40 | ๐ฏ Cord (3,-4,1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Max Overgrowth: Power 100
- Max Overgrowth: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Grassy Terrain Extension 5
- Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Muddy Water: Power 3
- Muddy Water: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Muddy Water: Move Gauge Refresh 3
- Move: Muddy Water Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Muddy Water: Power 3
- Muddy Water: Power โ 3
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,4,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Rainy Immunity
- Status conditions cannot be inflicted on the user when the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,5,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Refreshing Rain 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-3,6,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Max Geyser: Power 100
- Max Geyser: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Raging Rain 5
- Powers up the userโs moves when the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Flood Alert 5
- Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Smiling Arcade Star Water Beam: Power 25
- Smiling Arcade Star Water Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Smiling Arcade Star Water Beam: Power 25
- Smiling Arcade Star Water Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Skyla (Lodge)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Brave Bird: Power 3
- Brave Bird: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Brave Bird: Power 3
- Brave Bird: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Brave Bird: Power 3
- Brave Bird: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Brave Bird: Move Gauge Refresh 3
- Move: Brave Bird Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Brawn Sync 3
- Powers up the userโs sync move when its Attack is raised.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Furious Brawn
- The more the userโs Attack is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Aerial Ace: Power 4
- Aerial Ace: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Aerial Ace: Power 4
- Aerial Ace: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Aerial Ace: Power 4
- Aerial Ace: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Aerial Ace: Move Gauge Refresh 3
- Move: Aerial Ace Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Fast-Track 4
- Has a chance (50%) of raising the userโs Speed by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Aerial Ace: Berserker 1
- Move: Aerial Ace Raises the userโs Attack by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Aerial Ace: Flabbergast 4
- Move: Aerial Ace Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Aerial Ace: Power 4
- Aerial Ace: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Aerial Ace: Power 4
- Aerial Ace: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Takeoff Time!: Move Gauge Refresh 3
- Move: Takeoff Time! Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sky-High Joy Flying Impact: Power 25
- Sky-High Joy Flying Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Takeoff Time!: MP Refresh 2
- Move: Takeoff Time! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Brave Bird: Power 3
- Brave Bird: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Brave Bird: Power 3
- Brave Bird: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit +: MP Refresh 2
- Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Super Freebie 2
- Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sky-High Joy Flying Impact: Power 25
- Sky-High Joy Flying Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Double Down 5
- Powers up the userโs sync moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sky-High Joy Flying Impact: Power 25
- Sky-High Joy Flying Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sky-High Joy Flying Impact: Power 25
- Sky-High Joy Flying Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Silver (Champion)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stone Edge: Accuracy 10
- Stone Edge: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Stone Edge: Move Gauge Refresh 3
- Move: Stone Edge Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Piercing Gaze
- Moves never miss.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Sandstorm: Team Special DR 3
- Reduces special attack move damage taken by allies during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Johto C (Phys): S-Moves โ 9
- Powers up the userโs sync move when Johto Circle (Physical) is applied to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Johto C (Phys) Extension 3
- Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Massive Rock Slide: Power 3
- Massive Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Massive Rock Slide: Power 3
- Massive Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Sand Castle 2
- Reduces damage when the user is hit by an attack move during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Soothing Sand 1
- Restores the userโs HP whenever its Pokรฉmon takes an action during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Massive Rock Slide: Power 3
- Massive Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Sandstorm Hit: Physical Boost โ1 9
- Increases the userโs Physical Movesย โ Next effect by oneย rank when its attack move is successful during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sand Blaster 9
- Powers up the userโs sync move during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Massive Rock Slide: Power 3
- Massive Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Massive Rock Slide: Power 3
- Massive Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Eyes on Glory!: MP Refresh 2
- Move: Eyes on Glory! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Entry: Physical Boost 2
- Increases the userโs Physical Movesย โ Next effect by twoย ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Eyes on Glory!: Propulsion 9
- Move: Eyes on Glory! Reduces the userโs sync move countdown by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Emotional Resolve Rock Slide: Power 25
- Emotional Resolve Rock Slide: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Emotional Resolve Rock Slide: Power 25
- Emotional Resolve Rock Slide: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Tierno
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Slash: Power 4
- Night Slash: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Slash: Power 4
- Night Slash: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Slash: Power 4
- Night Slash: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Night Slash: Move Gauge Refresh 3
- Move: Night Slash Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Night Slash: Attack Trap 4
- Move: Night Slash Has a chance (50%) of leaving the target trapped when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Psychic Guard
- Reduces damage when the user is attacked by Psychic-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Night Slash: Trip Up 9
- Move: Night Slash Lowers the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Defense All: MP Refresh 2
- Move: X Defense All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sterner Stuff 2
- Reduces damage when the user is hit by a physical attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Slash: Power 4
- Night Slash: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Slash: Power 4
- Night Slash: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- All Right!: MP Refresh 2
- Move: All Right! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- All Right!: Pep Rally 2
- Move: All Right! Raises the Speed of all allied sync pairs by two stat ranks when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- All Right!: Group Moral Support 9
- Move: All Right! Raises the Sp.ย Def of all allied sync pairs by one stat rank when the userโs Trainer uses a move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Leer: Move Gauge Refresh 9
- Move: Leer Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Leer: Catalytic Infliction
- Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs Pokรฉmon uses a status move each battle.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Triage Tank 2
- Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Best Dance Team Dark Impact: Power 25
- Best Dance Team Dark Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Best Dance Team Dark Impact: Power 25
- Best Dance Team Dark Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Adaman (Special Costume)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hazy Headlong Rush: Power 4
- Hazy Headlong Rush: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hazy Headlong Rush: Power 4
- Hazy Headlong Rush: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hazy Headlong Rush: Power 4
- Hazy Headlong Rush: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hazy Headlong Rush: Move Gauge Refresh 3
- Move: Hazy Headlong Rush Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Lessen Burn 9
- Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Attack 30
- Attack 30
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Facade: Power 4
- Facade: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Facade: Move Gauge Refresh 3
- Move: Facade Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Facade: Power 4
- Facade: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Facade: Power 4
- Facade: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Facade: Flabbergast 4
- Move: Facade Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Times Are Changing!: MP Refresh 2
- Move: Times Are Changing! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Burned Hit: MG โ2 9
- Charges the userโs move gauge by two when its attack move is successful while burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Burned Hit: Physical Boost โ1 9
- Increases the userโs Physical Movesย โ Next effect by oneย rank when its attack move is successful while burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hazy Headlong Rush: Power 4
- Hazy Headlong Rush: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hazy Headlong Rush: Power 4
- Hazy Headlong Rush: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Initial Pinch Physical Boost 3
- Increases the userโs Physical Movesย โ Next effect by three ranks the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Potion: Master Healer 1
- Move: Potion Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Pinch Push 3
- Reduces the sync move countdown by three the first time the user is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Danger Damage Guard
- Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Facade: Power 4
- Facade: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Facade: Power 4
- Facade: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Facade: Defense Crush 9
- Move: Facade Lowers the targetโs Defense by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Pinch-Burned Hit: HP Recovery (M) 9
- Restores the userโs HP when its attack move is successful while burned and in a pinch.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Gritty 3
- Powers up the userโs moves when it is affected by a status condition.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Wounded Sync-Up 9
- Powers up the userโs sync move when its HP is reduced.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Moonlit Moves Ground Impact: Power 25
- Moonlit Moves Ground Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Moonlit Moves Ground Impact: Power 25
- Moonlit Moves Ground Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Irida (Special Costume)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bitter Malice: Power 2
- Bitter Malice: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Bitter Malice: Move Gauge Refresh 3
- Move: Bitter Malice Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bitter Malice: Power 2
- Bitter Malice: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bitter Malice: Power 2
- Bitter Malice: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Pokey Trap 2
- Increases the amount of damage an opponent takes from being trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Hit Inter Opp: Supereffective โ Next 2
- Has a chance (30%) of applying the Supereffectiveย โ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Stationary Target 3
- Powers up the userโs moves when the target is trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hit: Special Boost โ1 4
- Has a chance (50%) of increasing the userโs Special Movesย โ Next effect by oneย rank when its attack move is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mystifying Bitter Malice: Power 3
- Mystifying Bitter Malice: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mystifying Bitter Malice: Power 3
- Mystifying Bitter Malice: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mystifying Bitter Malice: Power 3
- Mystifying Bitter Malice: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Sync Thinker 9
- Increases the userโs Special Movesย โ Next effect by one rank after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Fighting Guard
- Reduces damage when the user is attacked by Fighting-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Pecking Order
- The more the targetโs Attack is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Terrify 2
- Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bitter Malice: Power 2
- Bitter Malice: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bitter Malice: Power 2
- Bitter Malice: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Battle from the Heart!: MP Refresh 2
- Move: Battle from the Heart! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Group Slapdash 9
- Raises the Speed of all allied sync pairs by one stat rank when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Battle from the Heart!: Ramp Up 2
- Move: Battle from the Heart! Raises the userโs Sp. Atk by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Battle from the Heart!: Slippery 2
- Move: Battle from the Heart! Raises the userโs evasiveness by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mystifying Bitter Malice: Power 3
- Mystifying Bitter Malice: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mystifying Bitter Malice: Power 3
- Mystifying Bitter Malice: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit All +: MP Refresh 2
- Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Ridicure 1
- Has a chance (20%) of restoring the userโs HP by approximately 20% of its maximum HP when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mind Boggler 9
- Lowers the targetโs Sp.ย Def by one stat rank when the userโs attack move is successful against a flinching, confused, or trapped opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dancing to the Flute Ghost Beam: Power 25
- Dancing to the Flute Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dancing to the Flute Ghost Beam: Power 25
- Dancing to the Flute Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Geeta
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mortal Spin: Power 2
- Mortal Spin: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Mortal Spin: Move Gauge Refresh 3
- Move: Mortal Spin Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mortal Spin: Power 2
- Mortal Spin: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mortal Spin: Power 2
- Mortal Spin: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Virulent Toxin 3
- Powers up the userโs sync move when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,0,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Potent Toxin 2
- Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Toxic Power 5
- Powers up the userโs moves when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ally Sets WTZ: Physical Boost โ1 9
- Increases the userโs Physical Movesย โ Next effect by oneย rank when an ally activates a weather, terrain, or zone effect.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-1,-2,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,-1,4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,-2,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mortal Spin: Power 2
- Mortal Spin: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Slide: Power 3
- Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poisonous Acceleration 2
- Quickly charges the move gauge when the zone is a Poison Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-1,-4,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Zone: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the zone is a Poison Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ruthless Toxin 9
- Lowers one of the targetโs following stats by two stat ranks at random when the userโs attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Blooming Mortal Spin: Propulsion 9
- Move: Blooming Mortal Spin Reduces the userโs sync move countdown by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Slide: Power 3
- Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Rock Slide: Move Gauge Refresh 3
- Move: Rock Slide Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Slide: Power 3
- Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Rock Slide: Accuracy 10
- Rock Slide: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Rock Slide: Aggravation 1
- Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Slide: Power 3
- Rock Slide: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rock Slide: Superduper Effective 9
- Move: Rock Slide Powers up moves that are super effective.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Impervious
- The userโs stats cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blooming Mortal Spin: Power 3
- Blooming Mortal Spin: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blooming Mortal Spin: Power 3
- Blooming Mortal Spin: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Poison Guard
- Reduces damage when the user is attacked by Poison-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Iโll Guide You!: MP Refresh 2
- Move: Iโll Guide You! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blooming Mortal Spin: Power 3
- Blooming Mortal Spin: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Iโll Guide You!: Mighty Friend 9
- Move: Iโll Guide You! When the userโs move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Movesย โ Next effect of the allied sync pair affected by the move by one rank.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Top Championโs Guidance Mortal Spin: Power 25
- Top Championโs Guidance Mortal Spin: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Top Championโs Guidance Mortal Spin: Power 25
- Top Championโs Guidance Mortal Spin: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
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