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- Peasant
- Health: 33
- Attack: 33
- Sp. Attack: 33
- Defense: 34
- Sp. Defense: 34
- Charisma: 33
- Sp. Energy: 10
- Ability: Scrounge- Gains 20% more zenny from defeating opponents, Merchant discount +10%. When outside of battle, Peasants may beg for Zenny that will last for one turn. If they do obtain Zenny, the % of zenny they gain in proportion to total zenny, their Charisma will drop by [(% of Zgain)/3 = %drop]
- EDIT: Peasants will be able to haggle with Merchants as well. Since Peasants are usually small, helpless children, they're able to haggle with other Merchants and possibly decrease the price of items they're buying. For example, the Peasant will be able to guilt the Merchant to reduce the price of healing items by a percentage or even just giving them to the Peasant for free.
- In battle, the Peasant will even be able to plead for mercy from the opponent (As long as it isn't a tourney opponent). The equation used will probably be [(D + C)/(eC/2)] (D = damage taken. C = Charisma. eC = Enemy's Charisma).
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- Starting Skills
- 1: Pickpocket- 75% chance to obtain 6-30% of the opponent's normal zenny yield instantly. The player can only use this on one opponent twice. The move costs 1 SpE
- 1: Cough- 4.5 power physical virus-typed attack. The move costs 3 SpE
- 3 Camouflage- 5 power special shadow-typed attack. The move costs 4 SpE
- 4: Ration- Choose a healing item from your inventory. You recover 50% more Health from that item, but lose it from your inventory. This move costs 2 SpE
- etc, etc,
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