HiddenKaiser

More info on my 1st and 2nd fail

Jun 10th, 2020
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  1. Originally I had a tesla gate that restarted the loop anytime a player was in range since it worked off of an RemoteEvent firing. While I did disconnect the function again once the player was in range, a bypassed debounce or lack of a check caused the loops to start multiple times, causing the game to crash when there were 80 players and someone touched it.
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  3. The second time, which I fixed after realizing what was causing it, was do to me not disconnecting a function (doing this instead of using a debounce as my debounces have gotten bypassed when it's quick enough). This causes the loops to be called 20 times over and crash the server in the process.
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