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- /*
- * Simple functions by Lorenc
- * Created while practising loops
- */
- #include <a_samp>
- #pragma unused ResetAllPlayersCash
- #pragma unused KickAllPlayers
- #pragma unused BanAllPlayers
- #pragma unused SetAllPlayersVirtualWorld
- #pragma unused SetAllPlayersSkin
- #pragma unused SetAllPlayersInterior
- #pragma unused GiveAllPlayersWeapon
- #pragma unused SetAllPlayersScore
- /*
- native GiveAllPlayersWeapon(Weaponid,Ammo)
- native ResetAllPlayersCash()
- native KickAllPlayers()
- native BanAllPlayers()
- native SetAllPlayersVirtualWorld(World)
- native SetAllPlayersSkin(Skinid)
- native SetAllPlayersInterior(Interior)
- SetAllPlayersScore(Score)
- */
- SetAllPlayersScore(Score)
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- SetPlayerScore(i,Score);
- }
- GiveAllPlayersWeapon(Weaponid,Ammo)
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- GivePlayerWeapon(i,Weaponid,Ammo);
- }
- ResetAllPlayersCash()
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- ResetPlayerMoney(i);
- }
- KickAllPlayers()
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- Kick(i);
- }
- BanAllPlayers()
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- Ban(i);
- }
- SetAllPlayersVirtualWorld(World)
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- SetPlayerVirtualWorld(i,World);
- }
- SetAllPlayersSkin(Skinid)
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- SetPlayerSkin(i,Skinid);
- }
- SetAllPlayersInterior(Interior)
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- SetPlayerInterior(i,Interior);
- }
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