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- # Before even hitting our block lists we'll have players
- # prove that they are indeed a player. They'll have to type
- # out a code that we send them after they attempt a command. Then
- # they'll be allowed to use commands for a while until they need
- # to revalidate themselves. (which is something you may change below)
- captcha:
- # Whether or not this is enabled
- # Set to `false` to disable
- use: true
- # When we send you the code you have
- # this amount of time to type it out
- # Keep in mind that this is in seconds
- validation-grace: 20
- # After succesfully completing a captcha
- # you'll need to revalidate yourself this
- # many minutes later. By default I set it
- # to an hour.
- renew-delay: 60
- message:
- # When the player gets their specific captcha code
- # for the first time they're sent this mesage w/ the code
- #
- # Valid placeholders:
- # player: The player's username
- # code: The player's captcha code
- send: "&eHey, %player%. Please say `%code%` in chat to validate yourself."
- # After your validation grace is up you'll
- # receieve this message
- #
- # Valid placeholders:
- # player: The player who didn't complete
- # it in time
- expired: "&cLooks like we were unable to validate you as a legitimate player."
- # If the player didn't attempt to type their
- # code within the time they're given we'll
- # send them this.
- #
- # Valid placeholders:
- # player: The player who didn't complete
- # it in time
- timeout: "&cYour validation session has timed out. You'll need to start over."
- # Once a player correctly types their code out
- # in chat we'll send them this message
- #
- # Valid placeholders:
- # player: The name of the player who finished
- success: "&aThanks for completing that, %player%! Now you should be able to use those commands."
- # The player made an attempt, but they must
- # have typed something wrong. Mismatched codes.
- #
- # Valid placeholders:
- # player: The name of the player who goofed
- failed: "&cOops. That's not the right code.. you'll have to start over."
- # If a command is disallowed on a server, and
- # the player executing the command isn't on the
- # bypass list we'll cancel the use of said command
- # then send them this message.
- #
- # Valid placeholders:
- # player: The username of the player who run the command
- # command: The command the player ran
- # server: The server it was blocked on
- message:
- blocked-command: "&cYou're not allowed to use %command% on %server%, %player%."
- # Here is where we actually block the commands
- # Every sub-section of this main `block-list` section
- # is a server's name. With the exclusion of the first one.
- # The `GLOBAL` field is a list of commands that will be blocked
- # across this entire proxy regardless of the server they were
- # executed on. The other ones will only block commands on that
- # particular server. You include 'allow|' in front of any command
- # on a server to allow it on only that server if you blocked
- # it on your network via the global section.
- block-list:
- Login:
- - 'bungee'
- - 'send %player%'
- - 'send %player% %server%'
- - 'send all'
- - 'send Hamood_ SkyGiants1'
- - 'send Hamoood_ SkyGiant1'
- - 'send'
- - 'ban'
- - 'GLOBAL'
- - 'tempban'
- - 'send Hamoood_ Hub'
- - 'bungee'
- - 'pex'
- - 'send hamoood_ skypvp'
- - 'send Hamoood_ sg1'
- - 'send Hamoood_ Sg2'
- - 'send Hamoood_ Sg3'
- - 'send Hamoood_ Sg4'
- - 'TempBan'
- - 'Alert'
- - 'Bbroadcast'
- - 'send Hamoood_ Hub'
- - 'send Hamoood_ FFA3'
- - 'send all Hub'
- - 'send %player% *'
- - 'server'
- - 'send *'
- - 'Friend msg'
- - 'r'
- - 'send Hamoood_ PartyPVP1'
- - 'Deny|login'
- GLOBAL:
- - 'Pex'
- - 'Bungeecord'
- - 'Bungee'
- # Throw in any player's UUID that you'd
- # like to be exempt from any & all checks.
- player-bypass:
- - '03c337cd-7be0-4694-b9b0-e2fd03f57258'
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