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  1. Log uploaded on Sunday, November 19, 2017, 3:10:58 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. More Trade Ships: (no assemblies)
  5. Mini Table: (no assemblies)
  6. Living Battery [A18]: LivingBattery(1.0.0.0)
  7. More Furniture (A18): (no assemblies)
  8. [RF] Basic Bridges [a18]: Rainbeau's Basic Bridges(1.0.6528.39791)
  9. [FSF] Efficient Utilities: (no assemblies)
  10. [FSF] Complex Jobs: (no assemblies)
  11. Refugee Stats - A18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
  12. [RF] Basic Bridges - Fishing Add-On [a18]: Rainbeau's Basic Bridges - Fishing(1.0.6526.38914)
  13. Living Battery Powerful [A18]: LivingBattery(1.0.0.0)
  14. No Firewatcher: 0Harmony(1.0.9.1), NoFirewatcher(1.0.0.0)
  15. RunAndGun: (no assemblies)
  16. Cheaper Components: (no assemblies)
  17. [FSF] Improved Ship Reactors: (no assemblies)
  18. Craftible Neurotrainer[v18]: (no assemblies)
  19. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  20. Power Armor Plus [v18]: (no assemblies)
  21.  
  22. Active Harmony patches:
  23. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  24. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  25. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  26. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  27. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  28. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  29. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix
  30. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  31. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  32. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  33. Map.MapPostTick: TRANS: NoFirewatcher.HarmonyPatches.RemoveDefaultFireWatcherTick
  34. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  35. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  36. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  37. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  38. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  39. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  40. WeatherDecider.CurrentWeatherCommonality: TRANS: NoFirewatcher.HarmonyPatches.ReplaceLargeFireDangerPresentCalls
  41. WeatherDecider.WeatherDeciderTick: TRANS: NoFirewatcher.HarmonyPatches.ReplaceLargeFireDangerPresentCalls
  42. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.refugeestats.rimworld.mod:1.0.9.1, rimworld.whyisthat.nofirewatcher.main:1.0.9.1
  43.  
  44. Platform information: (hidden, hold Shift while publishing to include)
  45.  
  46. Log file contents:
  47. Initialize engine version: 5.6.3p1 (9c92e827232b)
  48. GfxDevice: [Renderer information redacted]
  49. Begin MonoManager ReloadAssembly
  50. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  51. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  52. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  53. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  54. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  55. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  56. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  57. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  58. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  59. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  60. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  61. RimWorld 0.18.1722 rev1198
  62.  
  63. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><targetversion>0.17.1543</targetversion><name>Sheep</name><author>Spidercamp</author><description>A lil sheep mod for a big ole' RimWorld.
  64.  
  65. ● Shearable
  66. ● Milkable
  67. ● Slaughter for meat :c
  68. ● They have cute little baby sheep
  69.  
  70. </description></ModMetaData>
  71.  
  72. ReflectionTypeLoadException getting types in assembly RunAndGun: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  73. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  74. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  75. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  76.  
  77. Loader exceptions:
  78. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  79. => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  80. => System.TypeLoadException: Could not load type '<>c__DisplayClass13_0' from assembly 'RunAndGun, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null'.
  81. => System.TypeLoadException: Could not load type '<>c' from assembly 'RunAndGun, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null'.
  82.  
  83.  
  84. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  85.  
  86. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  87.  
  88. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  89.  
  90. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  91.  
  92. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  93.  
  94. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  95.  
  96. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  97.  
  98. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  99.  
  100. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  101.  
  102. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  103.  
  104. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  105.  
  106. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  107.  
  108. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  109.  
  110. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  111.  
  112. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  113.  
  114. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  115.  
  116. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  117.  
  118. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  119.  
  120. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  121.  
  122. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  123.  
  124. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  125.  
  126. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  127.  
  128. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  129.  
  130. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  131.  
  132. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  133.  
  134. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  135.  
  136. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  137.  
  138. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  139.  
  140. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  141.  
  142. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  143.  
  144. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  145.  
  146. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  147.  
  148. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  149.  
  150. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  151.  
  152. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  153.  
  154. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  155.  
  156. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  157.  
  158. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  159.  
  160. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  161.  
  162. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  163.  
  164. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  165.  
  166. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  167.  
  168. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  169.  
  170. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  171.  
  172. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  173.  
  174. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  175.  
  176. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  177.  
  178. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  179.  
  180. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  181.  
  182. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  183.  
  184. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  185.  
  186. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  187.  
  188. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  189.  
  190. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  191.  
  192. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  193.  
  194. RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
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