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castfromhp

PTU Glitch Trainer

Feb 28th, 2013
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  1. Glitched Existence (Edge)
  2. Prerequisites: A Skill at Novice or higher.
  3. Effect: When you take Glitched Existence, choose a Skill at Novice or higher. Whenever you roll that Skill, you may flip a coin. On heads, you add 1d6 to your Skill Check. On tails, you subtract 1d6 from your Skill Check.
  4.  
  5. Glitch Trainer
  6. [CLASS] [+2 RANDOM STATS]
  7. Prerequisites: Glitched Existence
  8. Static
  9. Effect: You gain the Trace Ability.
  10.  
  11. Bugged Body
  12. [+2 RANDOM STATS]
  13. Prerequisites: Glitch Trainer
  14. 1 AP - Free Action
  15. Trigger: You or one of your Pokémon gains a Status Affliction
  16. Effect: Roll 1d10 and change which Status Affliction is gained according to the following chart. If the target already has that Status Affliction, roll again.
  17. 1: Sleep
  18. 2: Burn
  19. 3: Frozen
  20. 4: Paraylsis
  21. 5: Poison
  22. 6: Confused
  23. 7: Disabled - Choose Move at random out of known Moves.
  24. 8: Enraged
  25. 9: Infatuation - Choose target of Infatuation randomly among foes.
  26. 10: Suppressed
  27.  
  28. Corrupt Reality
  29. [+2 RANDOM STATS]
  30. Prerequisites: Glitch Trainer
  31. 2 AP - Free Action
  32. Target: Any roll made by an enemy.
  33. Effect: You may force the enemy to reroll that roll. Every time you use Corrupt Reality, you lose 1/16th of your Max HP for each time you have previously used Corrupt Reality that day.
  34.  
  35. Minor Chaos Magic
  36. [+2 RANDOM STATS]
  37. Prerequisites: Bugged Body
  38. Static
  39. Effect: You learn the Moves Disable and Trick.
  40.  
  41. Glitch Aura
  42. [+2 RANDOM STATS]
  43. Prerequisites: Minor Chaos Magic
  44. Daily - Extended Action
  45. Effect: Glitch Aura generates three Glitch Effects. For the first, roll 1d2, then roll 1d20 that number of times. Choose Types according to the following: on 1; Dark on 2; Dragon on 3; Electric on 4; Fighting on 5; Fire on 6; Flying on 7; Ghost on 8; Grass on 9; Ground on 10; Ice on 11; Normal on 12; Poison on 13; Psychic on 14; Rock on 15; Steel on 16; Water on 17; and on a result of 18-20, reroll the 1d20. Record this Type or Type Combination. For the second, choose two Moves at random. For the third, choose one Ability at random. These choices last until the end of the day. Until the end of the day, you may spend 1 AP as a Free Action to apply one Glitch Effect to a Pokémon for the rest of the encounter, either replacing its Type(s) with the recorded Type Combination, replacing one Ability at random with the chosen Ability, or replacing two Moves at random with the chosen Moves. If the Pokémon has fewer than two Moves, it gains the second Move without replacement. Once you have used one Glitch Effect it may not be used for the rest of the day. Pokémon under the effect of Glitch Aura are considered Genderless.
  46.  
  47. Major Chaos Magic
  48. [+2 RANDOM STATS]
  49. Prerequisites: 4 Glitch Trainer Features
  50. Static
  51. Effect: You learn the Moves Present and Metronome.
  52.  
  53. Glitch Pokémon
  54. [+2 RANDOM STATS]
  55. Prerequisites: Glitch Aura
  56. One Time Use/12 - Extended Action
  57. Target: A Pokémon with at least 2 Tutor Points that currently has Glitch Aura active.
  58. Effect: Your Pokémon loses 2 Tutor Points. It permanently retains the effects of its Glitch Aura.
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