Moe7887

The Remaker FE

Mar 13th, 2019
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  1. --Made by kekemama645
  2. --Its very awesome
  3. --Do not touch anything
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. print("Edited By kekemama645")
  149. print("[Z] Voided")
  150. print("[X] Event Horizion")
  151. print("[C] Path Of Unmaking")
  152. print("[Q] Teleport")
  153. print("[B] Void Shards")
  154. print("[Click] Void Fist")
  155. print("Removed endless pain due of lag.")
  156. wait(0.2)
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character.HumanoidRootPart
  165. Torso = Character.Torso
  166. Head = Character.Head
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart.RootJoint
  172. Neck = Torso.Neck
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177. Humanoid.JumpPower = 0
  178. local sick = Instance.new("Sound", Character)
  179. sick.SoundId = "rbxassetid://514423116"
  180. sick.Name = "BGM"
  181. sick.Looped = true
  182. sick.Pitch = 1
  183. sick.Volume = 2
  184. sick:Play()
  185. musictime = 0
  186. Character.ChildRemoved:connect(function(removed)
  187. if removed.Name == "BGM" then
  188. local sick = Instance.new("Sound", Character)
  189. sick.SoundId = "rbxassetid://514423116"
  190. sick.Name = "BGM"
  191. sick.Looped = true
  192. sick.Pitch = 1
  193. sick.Volume = 3
  194. sick.TimePosition = musictime
  195. sick:Play()
  196. end
  197. end)
  198. IT = Instance.new
  199. CF = CFrame.new
  200. VT = Vector3.new
  201. RAD = math.rad
  202. C3 = Color3.new
  203. UD2 = UDim2.new
  204. BRICKC = BrickColor.new
  205. ANGLES = CFrame.Angles
  206. EULER = CFrame.fromEulerAnglesXYZ
  207. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  208. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  209. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  210. COS = math.cos
  211. ACOS = math.acos
  212. SIN = math.sin
  213. ASIN = math.asin
  214. ABS = math.abs
  215. MRANDOM = math.random
  216. FLOOR = math.floor
  217. local LAUGHS = {834001699,834001752,834001828}
  218. local CHOICE = MRANDOM(1,4)
  219.  
  220. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  221. local NEWMESH = IT(MESH)
  222. if MESH == "SpecialMesh" then
  223. NEWMESH.MeshType = MESHTYPE
  224. if MESHID ~= "nil" and MESHID ~= "" then
  225. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  226. end
  227. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  228. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  229. end
  230. end
  231. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  232. NEWMESH.Scale = SCALE
  233. NEWMESH.Parent = PARENT
  234. return NEWMESH
  235. end
  236.  
  237. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  238. local NEWPART = IT("Part")
  239. NEWPART.formFactor = FORMFACTOR
  240. NEWPART.Reflectance = REFLECTANCE
  241. NEWPART.Transparency = TRANSPARENCY
  242. NEWPART.CanCollide = false
  243. NEWPART.Locked = true
  244. NEWPART.Anchored = true
  245. if ANCHOR == false then
  246. NEWPART.Anchored = false
  247. end
  248. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  249. NEWPART.Name = NAME
  250. NEWPART.Size = SIZE
  251. NEWPART.Position = Torso.Position
  252. NEWPART.Material = MATERIAL
  253. NEWPART:BreakJoints()
  254. NEWPART.Parent = PARENT
  255. return NEWPART
  256. end
  257. Player_Size = 3
  258. Animation_Speed = 3
  259. Frame_Speed = 0.016666666666666666
  260. local Speed = 35
  261. local Effects2 = {}
  262. local weldBetween = function(a, b)
  263. local weldd = Instance.new("ManualWeld")
  264. weldd.Part0 = a
  265. weldd.Part1 = b
  266. weldd.C0 = CFrame.new()
  267. weldd.C1 = b.CFrame:inverse() * a.CFrame
  268. weldd.Parent = a
  269. return weldd
  270. end
  271. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  272. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  274. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  275. local CHANGEDEFENSE = 0
  276. local CHANGEDAMAGE = 0
  277. local CHANGEMOVEMENT = 0
  278. local ANIM = "Idle"
  279. local ATTACK = false
  280. local EQUIPPED = false
  281. local HOLD = false
  282. local COMBO = 1
  283. local Rooted = false
  284. local SINE = 0
  285. local KEYHOLD = false
  286. local CHANGE = 2 / Animation_Speed
  287. local WALKINGANIM = false
  288. local WALK = 0
  289. local VALUE1 = false
  290. local VALUE2 = false
  291. local ROBLOXIDLEANIMATION = IT("Animation")
  292. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  293. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  294. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  295. WEAPONGUI.Name = "Weapon GUI"
  296. local Effects = IT("Folder", Character)
  297. Effects.Name = "Effects"
  298. local ANIMATOR = Humanoid.Animator
  299. local ANIMATE = Character.Animate
  300.  
  301. local UNANCHOR = true
  302.  
  303. ArtificialHB = Instance.new("BindableEvent", script)
  304. ArtificialHB.Name = "ArtificialHB"
  305. script:WaitForChild("ArtificialHB")
  306. frame = Frame_Speed
  307. tf = 0
  308. allowframeloss = false
  309. tossremainder = false
  310. lastframe = tick()
  311. script.ArtificialHB:Fire()
  312. game:GetService("RunService").Heartbeat:connect(function(s, p)
  313. tf = tf + s
  314. if tf >= frame then
  315. if allowframeloss then
  316. script.ArtificialHB:Fire()
  317. lastframe = tick()
  318. else
  319. for i = 1, math.floor(tf / frame) do
  320. script.ArtificialHB:Fire()
  321. end
  322. lastframe = tick()
  323. end
  324. if tossremainder then
  325. tf = 0
  326. else
  327. tf = tf - frame * math.floor(tf / frame)
  328. end
  329. end
  330. end)
  331. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  332. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  333. end
  334. function PositiveAngle(NUMBER)
  335. if NUMBER >= 0 then
  336. NUMBER = 0
  337. end
  338. return NUMBER
  339. end
  340. function NegativeAngle(NUMBER)
  341. if NUMBER <= 0 then
  342. NUMBER = 0
  343. end
  344. return NUMBER
  345. end
  346. function Swait(NUMBER)
  347. if NUMBER == 0 or NUMBER == nil then
  348. ArtificialHB.Event:wait()
  349. else
  350. for i = 1, NUMBER do
  351. ArtificialHB.Event:wait()
  352. end
  353. end
  354. end
  355. function QuaternionFromCFrame(cf)
  356. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357. local trace = m00 + m11 + m22
  358. if trace > 0 then
  359. local s = math.sqrt(1 + trace)
  360. local recip = 0.5 / s
  361. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362. else
  363. local i = 0
  364. if m00 < m11 then
  365. i = 1
  366. end
  367. if m22 > (i == 0 and m00 or m11) then
  368. i = 2
  369. end
  370. if i == 0 then
  371. local s = math.sqrt(m00 - m11 - m22 + 1)
  372. local recip = 0.5 / s
  373. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374. elseif i == 1 then
  375. local s = math.sqrt(m11 - m22 - m00 + 1)
  376. local recip = 0.5 / s
  377. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378. elseif i == 2 then
  379. local s = math.sqrt(m22 - m00 - m11 + 1)
  380. local recip = 0.5 / s
  381. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386. local xs, ys, zs = x + x, y + y, z + z
  387. local wx, wy, wz = w * xs, w * ys, w * zs
  388. local xx = x * xs
  389. local xy = x * ys
  390. local xz = x * zs
  391. local yy = y * ys
  392. local yz = y * zs
  393. local zz = z * zs
  394. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396. Head.Color = C3(0,0,0)
  397. Torso.Color = C3(0,0,0)
  398. LeftArm.Color = C3(0,0,0)
  399. RightArm.Color = C3(0,0,0)
  400. LeftLeg.Color = C3(0,0,0)
  401. RightLeg.Color = C3(0,0,0)
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp
  405. if cosTheta >= 1.0E-4 then
  406. if 1 - cosTheta > 1.0E-4 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. elseif 1 + cosTheta > 1.0E-4 then
  416. local theta = ACOS(-cosTheta)
  417. local invSinTheta = 1 / SIN(theta)
  418. startInterp = SIN((t - 1) * theta) * invSinTheta
  419. finishInterp = SIN(t * theta) * invSinTheta
  420. else
  421. startInterp = t - 1
  422. finishInterp = t
  423. end
  424. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  425. end
  426. function Clerp(a, b, t)
  427. local qa = {
  428. QuaternionFromCFrame(a)
  429. }
  430. local qb = {
  431. QuaternionFromCFrame(b)
  432. }
  433. local ax, ay, az = a.x, a.y, a.z
  434. local bx, by, bz = b.x, b.y, b.z
  435. local _t = 1 - t
  436. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  437. end
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  451. local label = IT("TextLabel")
  452. label.BackgroundTransparency = 1
  453. label.Size = UD2(1, 0, 1, 0)
  454. label.Position = UD2(0, 0, 0, 0)
  455. label.TextColor3 = TEXTCOLOR
  456. label.TextStrokeTransparency = STROKETRANSPARENCY
  457. label.TextTransparency = TRANSPARENCY
  458. label.FontSize = TEXTFONTSIZE
  459. label.Font = TEXTFONT
  460. label.BorderSizePixel = BORDERSIZEPIXEL
  461. label.TextScaled = false
  462. label.Text = TEXT
  463. label.Name = NAME
  464. label.Parent = PARENT
  465. return label
  466. end
  467. function NoOutlines(PART)
  468. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  469. end
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471. local NEWWELD = IT(TYPE)
  472. NEWWELD.Part0 = PART0
  473. NEWWELD.Part1 = PART1
  474. NEWWELD.C0 = C0
  475. NEWWELD.C1 = C1
  476. NEWWELD.Parent = PARENT
  477. return NEWWELD
  478. end
  479. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  480. local NEWWELD = IT(TYPE)
  481. NEWWELD.Part0 = PART0
  482. NEWWELD.Part1 = PART1
  483. NEWWELD.C0 = C0
  484. NEWWELD.C1 = C1
  485. NEWWELD.Parent = PARENT
  486. return NEWWELD
  487. end
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH)
  490. local NEWSOUND
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  497. Swait()
  498. NEWSOUND:play()
  499. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  500. end))
  501. return NEWSOUND
  502. end
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  509. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  510. wave.CFrame = CFRAME
  511. coroutine.resume(coroutine.create(function(PART)
  512. for i = 1, WAIT do
  513. Swait()
  514. mesh.Scale = mesh.Scale + GROW
  515. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  516. if DOESROT == true then
  517. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  518. end
  519. wave.Transparency = wave.Transparency + 0.5 / WAIT
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  527. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  528. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  529. wave.CFrame = CFRAME
  530. coroutine.resume(coroutine.create(function(PART)
  531. for i = 1, WAIT do
  532. Swait()
  533. mesh.Scale = mesh.Scale + GROW
  534. if DOESROT == true then
  535. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  536. end
  537. wave.Transparency = wave.Transparency + 0.5 / WAIT
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  546. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  547. local mesh
  548. if KIND == "Base" then
  549. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  550. elseif KIND == "Thin" then
  551. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  552. elseif KIND == "Round" then
  553. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  554. end
  555. wave.CFrame = CFRAME
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, WAIT do
  558. Swait()
  559. mesh.Scale = mesh.Scale + GROW / 10
  560. wave.Transparency = wave.Transparency + 0.5 / WAIT
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  568. for _, c in pairs(PARENT:GetChildren()) do
  569. if c.ClassName == "Model" then
  570. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  571. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  572. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  573. if DIST > (TORSO.Position - FROM).Magnitude then
  574. table.insert(TABLE, c)
  575. end
  576. AddChildrenToTable(FROM, c, DIST, TABLE)
  577. elseif c.ClassName == "Folder" then
  578. AddChildrenToTable(FROM, c, DIST, TABLE)
  579. end
  580. end
  581. end
  582. end
  583. function MakeForm(PART, TYPE)
  584. if TYPE == "Cyl" then
  585. local MSH = IT("CylinderMesh", PART)
  586. elseif TYPE == "Ball" then
  587. local MSH = IT("SpecialMesh", PART)
  588. MSH.MeshType = "Sphere"
  589. elseif TYPE == "Wedge" then
  590. local MSH = IT("SpecialMesh", PART)
  591. MSH.MeshType = "Wedge"
  592. end
  593. end
  594.  
  595. local Particle = IT("ParticleEmitter",nil)
  596. Particle.Enabled = false
  597. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  598. Particle.LightEmission = 5
  599. Particle.Rate = 200
  600. Particle.ZOffset = 1
  601. Particle.Rotation = NumberRange.new(-180, 180)
  602. Particle.RotSpeed = NumberRange.new(-180, 180)
  603. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  604. Particle.Color = ColorSequence.new(C3(1, 1, 1),C3(1, 1, 1))
  605.  
  606. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  607. function ParticleEmitter(Table)
  608. local PRTCL = Particle:Clone()
  609. local Speed = Table.Speed or 5
  610. local Drag = Table.Drag or 0
  611. local Size1 = Table.Size1 or 1
  612. local Size2 = Table.Size2 or 5
  613. local Lifetime1 = Table.Lifetime1 or 1
  614. local Lifetime2 = Table.Lifetime2 or 1.5
  615. local Parent = Table.Parent or Torso
  616. local Emit = Table.Emit or 100
  617. local Offset = Table.Offset or 360
  618. local Acel = Table.Acel or VT(0,0,0)
  619. local Enabled = Table.Enabled or false
  620. PRTCL.Parent = Parent
  621. PRTCL.Size = NumberSequence.new(Size1,Size2)
  622. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  623. PRTCL.Speed = NumberRange.new(Speed)
  624. PRTCL.VelocitySpread = Offset
  625. PRTCL.Drag = Drag
  626. PRTCL.Acceleration = Acel
  627. if Enabled == false then
  628. PRTCL:Emit(Emit)
  629. Debris:AddItem(PRTCL,Lifetime2)
  630. else
  631. PRTCL.Enabled = true
  632. end
  633. return PRTCL
  634. end
  635.  
  636. local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = RightLeg, Emit = 1000, Offset = 360, Enabled = true})
  637. PRT.LockedToPart = true
  638. local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = LeftLeg, Emit = 1000, Offset = 360, Enabled = true})
  639. PRT.LockedToPart = true
  640. local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = Torso, Emit = 1000, Offset = 360, Enabled = true})
  641. PRT.LockedToPart = true
  642. local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = RightArm, Emit = 1000, Offset = 360, Enabled = true})
  643. PRT.LockedToPart = true
  644. local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = LeftArm, Emit = 1000, Offset = 360, Enabled = true})
  645. PRT.LockedToPart = true
  646.  
  647.  
  648.  
  649. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(1,0.4,1.8)/2,false)
  650. MakeForm(Eye,"Ball")
  651. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0))
  652. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(1,0.4,1.8)/2,false)
  653. MakeForm(Eye,"Ball")
  654. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0))
  655. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(0.1,1,1)/2,false)
  656. MakeForm(Eye,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0))
  658. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(0.1,1,1)/2,false)
  659. MakeForm(Eye,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0))
  661.  
  662. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  663. if DoesCourontine == false then
  664. local Direction = CF(Part.Position, ToLocation)
  665. local Distance = (Part.Position - ToLocation).magnitude
  666. for i = 1, AmountOfTime do
  667. Swait()
  668. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  669. Direction = Part.CFrame
  670. end
  671. Part:remove()
  672. elseif DoesCourontine == true then
  673. coroutine.resume(coroutine.create(function()
  674. local Direction = CF(Part.Position, ToLocation)
  675. local Distance = (Part.Position - ToLocation).magnitude
  676. for i = 1, AmountOfTime do
  677. Swait()
  678. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  679. Direction = Part.CFrame
  680. end
  681. Part:remove()
  682. end))
  683. end
  684. end
  685. function CheckTableForString(Table, String)
  686. for i, v in pairs(Table) do
  687. if string.find(string.lower(String), string.lower(v)) then
  688. return true
  689. end
  690. end
  691. return false
  692. end
  693. function CheckIntangible(Hit)
  694. local ProjectileNames = {
  695. "Water",
  696. "Arrow",
  697. "Projectile",
  698. "Effect",
  699. "Rail",
  700. "Lightning",
  701. "Bullet"
  702. }
  703. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  704. return true
  705. end
  706. return false
  707. end
  708. Debris = game:GetService("Debris")
  709. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  710. local Direction = CFrame.new(StartPos, Vec).lookVector
  711. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  712. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  713. if RayHit and CheckIntangible(RayHit) then
  714. if DelayIfHit then
  715. wait()
  716. end
  717. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  718. end
  719. return RayHit, RayPos, RayNormal
  720. end
  721. function turnto(position)
  722. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  723. end
  724. local naeeym2 = Instance.new("BillboardGui", Character)
  725. naeeym2.AlwaysOnTop = true
  726. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  727. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  728. naeeym2.Adornee = Character.Head
  729. naeeym2.Name = "Name"
  730. local tecks2 = Instance.new("TextLabel", naeeym2)
  731. tecks2.BackgroundTransparency = 1
  732. tecks2.TextScaled = true
  733. tecks2.BorderSizePixel = 0
  734. tecks2.Text = "The Remaker"
  735. tecks2.Font = "Arcade"
  736. tecks2.TextSize = 30
  737. tecks2.TextStrokeTransparency = 0
  738. tecks2.TextColor3 = Color3.new(255/255,255/0,255/255)
  739. tecks2.TextStrokeColor3 = BrickColor.new("Yellow").Color
  740. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  741. tecks2.Parent = naeeym2
  742. Humanoid.Died:connect(function()
  743. Humanoid.Parent = nil
  744. Humanoid.MaxHealth = "inf"
  745. Humanoid.Health = "inf"
  746. refit()
  747. Humanoid.Parent = Character
  748. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  749. for i = 1, 5 do
  750. end
  751. killnearest(Torso.Position, 25, 180)
  752. end)
  753.  
  754. function killnearest(position, range, maxstrength)
  755. for i, v in ipairs(workspace:GetChildren()) do
  756. local body = v:GetChildren()
  757. for part = 1, #body do
  758. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  759. if v.ClassName == "Model" then
  760. v:BreakJoints()
  761. end
  762. local bv = Instance.new("BodyVelocity")
  763. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  764. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  765. bv.Parent = body[part]
  766. Debris:AddItem(bv, 0.2)
  767. end
  768. end
  769. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  770. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  771. end
  772. end
  773. end
  774. function Transparency(TRANS)
  775. tecks2.TextTransparency = TRANS
  776. tecks2.TextStrokeTransparency = TRANS
  777. for _, c in pairs(Character:GetChildren()) do
  778. if c.ClassName == "Part" and c ~= RootPart then
  779. c.Transparency = TRANS
  780. if c:FindFirstChildOfClass("Decal") then
  781. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  782. end
  783. elseif c.ClassName == "Accessory" then
  784. c.Handle.Transparency = TRANS
  785. elseif c.ClassName == "Model" then
  786. for _, q in pairs(c:GetChildren()) do
  787. if q.ClassName == "Part" then
  788. q.Transparency = TRANS
  789. if q:FindFirstChildOfClass("Decal") then
  790. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  791. end
  792. end
  793. end
  794. end
  795. end
  796. end
  797.  
  798. function Savage_Fire()
  799. ATTACK = true
  800. Rooted = true
  801. VALUE1 = true
  802. local HITBODIES = {}
  803.  
  804. for i = 0, 1.2, 0.1 / Animation_Speed do
  805. Swait()
  806.  
  807. if MRANDOM(1, 2) == 1 then
  808. do
  809.  
  810. end
  811. end
  812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. end
  819. Character.Archivable = true
  820. local CLONE = Character:Clone()
  821. CLONE.BGM:remove()
  822. CLONE.Effects:remove()
  823. CLONE.Parent = Effects
  824.  
  825. local ORIGINPOS = RootPart.Position
  826. Transparency(1)
  827. VALUE2 = true
  828. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  829. for i = 1, 50 do
  830. Swait()
  831.  
  832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. end
  839.  
  840. coroutine.resume(coroutine.create(function()
  841. local PITS = {}
  842. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  843.  
  844. if HITFLOOR ~= nil then
  845. local POS = CLONE.Torso.Position
  846. CLONE:remove()
  847. for i = 1, 150 do
  848. Swait()
  849. local PEWSOUND = {
  850. "907527750",
  851. "907527912",
  852. "907528019",
  853. "907530553"
  854. }
  855. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  856. if MRANDOM(1, 2) == 1 then
  857. local ICICLE = IT("CornerWedgePart", Effects)
  858. ICICLE.Locked = true
  859. ICICLE.CanCollide = false
  860. ICICLE.Anchored = true
  861. ICICLE.BrickColor = BRICKC("Ice White")
  862. ICICLE.Material = "Neon"
  863. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  864.  
  865. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  866. table.insert(PITS, ICICLE)
  867. for e = 1, #HITBODIES do
  868. if HITBODIES[e] ~= nil then
  869. local BOD = HITBODIES[e]
  870. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  871. if TORS then
  872. BOD:BreakJoints()
  873. for _, c in pairs(BOD:GetChildren()) do
  874. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  875. local bv = Instance.new("BodyVelocity")
  876. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  877. bv.velocity = CF(POS, c.Position).lookVector * 250
  878. bv.Parent = c
  879. Debris:AddItem(bv, 0.2)
  880. end
  881. end
  882. end
  883. end
  884. end
  885. HITBODIES = {}
  886. end
  887. end
  888. coroutine.resume(coroutine.create(function()
  889. for i = 1, 10 do
  890. Swait()
  891. for e = 1, #PITS do
  892. if PITS[e] ~= nil then
  893. local E = PITS[e]
  894. E.Transparency = E.Transparency + 0.1
  895. end
  896. end
  897. end
  898. for e = 1, #PITS do
  899. if PITS[e] ~= nil then
  900. local E = PITS[e]
  901. E:remove()
  902. end
  903. end
  904. end))
  905. end
  906. end))
  907. VALUE2 = false
  908. VALUE1 = false
  909. ATTACK = false
  910. Rooted = false
  911. for i = 1, 10 do
  912. Swait()
  913. Transparency(1 - i / 10)
  914. end
  915. end
  916. function Grave_Encounter()
  917. local HITBODIES = {}
  918. local PEWSOUND = {
  919. "907527750",
  920. "907527912",
  921. "907528019",
  922. "907530553"
  923. }
  924. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  925. if HITFLOOR ~= nil then
  926. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  927. ATTACK = true
  928. Rooted = false
  929. local GYRO = IT("BodyGyro", RootPart)
  930. GYRO.D = 100
  931. GYRO.P = 2000
  932. GYRO.MaxTorque = VT(0, 4000000, 0)
  933. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  934. for i = 0, 3.5, 0.1 / Animation_Speed do
  935. Swait()
  936. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. end
  944. for i = 0, 0.15, 0.1 / Animation_Speed do
  945. Swait()
  946. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  947. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. end
  954. Rooted = true
  955. GYRO:remove()
  956. coroutine.resume(coroutine.create(function()
  957. local PITS = {}
  958. local FRAME = RootPart.CFrame
  959. for i = 1, 200 do
  960. Swait()
  961. for e = 1, #HITBODIES do
  962. if HITBODIES[e] ~= nil then
  963. local BOD = HITBODIES[e]
  964. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  965. if TORS then
  966. BOD:BreakJoints()
  967. table.remove(HITBODIES, e)
  968. end
  969. end
  970. end
  971. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  972. MakeForm(GLITCH, "Cyl")
  973. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  974. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  975. if HITFLOOR ~= nil then
  976. table.insert(PITS, GLITCH)
  977. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  978. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  979. if MRANDOM(1, 2) == 1 then
  980. local ICICLE = IT("CornerWedgePart", Effects)
  981. ICICLE.Locked = true
  982. ICICLE.CanCollide = false
  983. ICICLE.Anchored = true
  984. ICICLE.BrickColor = BRICKC("Ice White")
  985. ICICLE.Material = "Neon"
  986. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  987. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  988. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  989. table.insert(PITS, ICICLE)
  990. end
  991. else
  992. GLITCH:remove()
  993. break
  994. end
  995. end
  996. coroutine.resume(coroutine.create(function()
  997. for i = 1, 10 do
  998. Swait()
  999. for e = 1, #PITS do
  1000. if PITS[e] ~= nil then
  1001. local E = PITS[e]
  1002. E.Transparency = E.Transparency + 0.1
  1003. end
  1004. end
  1005. end
  1006. for e = 1, #PITS do
  1007. if PITS[e] ~= nil then
  1008. local E = PITS[e]
  1009. E:remove()
  1010. end
  1011. end
  1012. end))
  1013. end))
  1014. for i = 0, 1, 0.1 / Animation_Speed do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. end
  1023. ATTACK = false
  1024. Rooted = false
  1025. end
  1026. end
  1027. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1028. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Ice White"), "Effect", VT(1,1,1), true)
  1029. local mesh = IT("SpecialMesh",wave)
  1030. mesh.MeshType = "Sphere"
  1031. mesh.Scale = SIZE
  1032. mesh.Offset = VT(0,0,0)
  1033. wave.CFrame = CFRAME
  1034. coroutine.resume(coroutine.create(function(PART)
  1035. for i = 1, WAIT do
  1036. Swait()
  1037. mesh.Scale = mesh.Scale + GROW
  1038. wave.Transparency = wave.Transparency + (1/WAIT)
  1039. if wave.Transparency > 0.99 then
  1040. wave:remove()
  1041. end
  1042. end
  1043. end))
  1044. end
  1045. Player_Size = 1
  1046. function DeathAgreement()
  1047. ATTACK = true
  1048. Rooted = false
  1049. local SPEED = Speed
  1050. Speed = 10
  1051. CreateSound("926261373", Torso, 8, 1)
  1052. for i=0, 0, 0.1 / Animation_Speed do
  1053. Swait()
  1054. turnto(Mouse.Hit.p)
  1055. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-1/15,-1/15,-1/15))
  1056. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-2/15,-2/15,-2/15))
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1060. end
  1061. for i=0, 0.15, 0.1 / Animation_Speed do
  1062. Swait()
  1063. turnto(Mouse.Hit.p)
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067.  
  1068. end
  1069. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Ice White", "Punch", VT(50,50,50),false)
  1070. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1071. PART.Shape = "Ball"
  1072. local bv = Instance.new("BodyVelocity")
  1073. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1074. bv.velocity = RootPart.CFrame.lookVector*600
  1075. bv.Parent = PART
  1076. bv.Name = "PROJECTILEVELOCITY"
  1077. coroutine.resume(coroutine.create(function()
  1078. for i = 1, 10 do
  1079. Swait()
  1080. PART.Transparency = PART.Transparency + 0.2/10
  1081. PART.Size = PART.Size + VT(5,5,5)
  1082. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1083. end
  1084. PART:Destroy()
  1085. end))
  1086. for i=0, 1, 0.1 / Animation_Speed do
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1094. end
  1095. Speed = SPEED
  1096. ATTACK = false
  1097. Rooted = false
  1098. end
  1099. function Kill(Char)
  1100. local NewCharacter = IT("Model",Effects)
  1101. NewCharacter.Name = "Ow im ded ;-;"
  1102. for _, c in pairs(Char:GetDescendants()) do
  1103. if c:IsA("BasePart") and c.Transparency == 0 then
  1104. if c.Parent == Char then
  1105.  
  1106. end
  1107. c:BreakJoints()
  1108. c.Material = "Glass"
  1109. c.Color = C3(255/255,255/0,255/255)
  1110. c.CanCollide = true
  1111. c.Transparency = 0.3
  1112. if c:FindFirstChildOfClass("SpecialMesh") then
  1113. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1114. end
  1115. if c.Name == "Head" then
  1116. c:ClearAllChildren()
  1117. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1118. end
  1119. if c.ClassName == "MeshPart" then
  1120. c.TextureID = ""
  1121. end
  1122. if c:FindFirstChildOfClass("BodyPosition") then
  1123. c:FindFirstChildOfClass("BodyPosition"):remove()
  1124. end
  1125. if c:FindFirstChildOfClass("ParticleEmitter") then
  1126. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1127. end
  1128. c.Parent = NewCharacter
  1129. c.Name = "DeadPart"
  1130. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1131. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1132. end
  1133. end
  1134. Char:remove()
  1135. Debris:AddItem(NewCharacter,5)
  1136. end
  1137. INSTAKILL = true
  1138. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1139. local CHILDREN = workspace:GetDescendants()
  1140. for index, CHILD in pairs(CHILDREN) do
  1141. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1142. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1143. if HUM then
  1144. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1145. if TORSO then
  1146. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1147. if BRUTAL == true then
  1148. Kill(CHILD)
  1149. else
  1150. CHILD:BreakJoints()
  1151. end
  1152. end
  1153. end
  1154. end
  1155. end
  1156. end
  1157. end
  1158. function Morning_Star()
  1159. ATTACK = true
  1160. Rooted = true
  1161.  
  1162. for i=0, 0.5, 0.1 / Animation_Speed do
  1163. Swait()
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1166. end
  1167. coroutine.resume(coroutine.create(function()
  1168. local POS = Mouse.Hit.p
  1169.  
  1170. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Ice White", "Strike", VT(0,0,0))
  1171. MakeForm(SPHERE,"Ball")
  1172.  
  1173.  
  1174.  
  1175. SPHERE.CFrame = CF(POS)
  1176. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1177. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1178. for i = 1, 200 do
  1179. Swait()
  1180.  
  1181.  
  1182. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1183.  
  1184. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1185. end
  1186. for i = 1, 45 do
  1187. Swait()
  1188.  
  1189. SPHERE.Transparency = SPHERE.Transparency + 1/45
  1190.  
  1191. end
  1192.  
  1193.  
  1194. SPHERE:remove()
  1195. end))
  1196. for i=0, 0.1, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1199. end
  1200. ATTACK = false
  1201. Rooted = false
  1202. end
  1203. function KillChildren(Char)
  1204. local NewCharacter = IT("Model",Effects)
  1205. NewCharacter.Name = "Ow im ded ;-;"
  1206. for _, c in pairs(Char:GetDescendants()) do
  1207. if c:IsA("BasePart") and c.Transparency == 0 then
  1208. if c.Parent == Char then
  1209.  
  1210. end
  1211. c:BreakJoints()
  1212. c.Material = "Glass"
  1213. c.Color = C3(255/255,255/0,255/255)
  1214. c.CanCollide = true
  1215. c.Transparency = 0.3
  1216. if c:FindFirstChildOfClass("SpecialMesh") then
  1217. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1218. end
  1219. if c.Name == "Head" then
  1220. c:ClearAllChildren()
  1221. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1222. end
  1223. if c.ClassName == "MeshPart" then
  1224. c.TextureID = ""
  1225. end
  1226. if c:FindFirstChildOfClass("BodyPosition") then
  1227. c:FindFirstChildOfClass("BodyPosition"):remove()
  1228. end
  1229. if c:FindFirstChildOfClass("ParticleEmitter") then
  1230. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1231. end
  1232. c.Parent = NewCharacter
  1233. c.Name = "DeadPart"
  1234. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1235. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1236. end
  1237. end
  1238. Char:remove()
  1239. Debris:AddItem(NewCharacter,5)
  1240. end
  1241.  
  1242.  
  1243. local Decal = IT("Decal")
  1244. BODY = {}
  1245. function Teleport()
  1246. ATTACK = true
  1247. Rooted = false
  1248. for i=0, 0.5, 0.1 / Animation_Speed do
  1249. Swait()
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1252. end
  1253. for e = 1, #BODY do
  1254. if BODY[e] ~= nil then
  1255. local STUFF = BODY[e]
  1256. local PART = STUFF[1]
  1257. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1258. local PRT = PART:Clone()
  1259. PRT.Anchored = true
  1260. PRT.CanCollide = false
  1261. PRT.Material = "Neon"
  1262. PRT.Color = C3(255/255,255/0,255/255)
  1263. PRT.Name = "WarpEffect"
  1264. PRT.Parent = Effects
  1265. PRT.CFrame = PART.CFrame
  1266. PRT:BreakJoints()
  1267. if PRT:FindFirstChildOfClass("Sound") then
  1268. PRT:FindFirstChildOfClass("Sound"):remove()
  1269. end
  1270. if PRT:FindFirstChildOfClass("Decal") then
  1271. PRT:FindFirstChildOfClass("Decal"):remove()
  1272. end
  1273. coroutine.resume(coroutine.create(function()
  1274. for i = 1, 100 do
  1275. Swait()
  1276. PRT.Transparency = PRT.Transparency + 1/100
  1277. end
  1278. PRT:remove()
  1279. end))
  1280. end
  1281. end
  1282. end
  1283. CreateSound(217767125, Torso, 10, 1)
  1284. local POS = RootPart.Orientation
  1285. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1286. RootPart.Orientation = POS
  1287. RootJoint.Parent = RootPart
  1288. for i=0, 0.5, 0.1 / Animation_Speed do
  1289. Swait()
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1292. end
  1293. for i=0, 0.1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1296. end
  1297. ATTACK = false
  1298. Rooted = false
  1299. end
  1300. function TAUNT1()
  1301. ATTACK = true
  1302. Humanoid.WalkSpeed = 0
  1303. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  1304. wait(2.5)
  1305. for i = 0,12.5,0.08 do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15)
  1308. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15)
  1311. end
  1312. ATTACK = false
  1313. Humanoid.WalkSpeed = 20
  1314. end
  1315. function Petrify(Foe)
  1316. local STONEMODEL = IT("Model", Effects)
  1317. local CHILDREN = Foe:GetDescendants()
  1318. for index, CHILD in pairs(CHILDREN) do
  1319. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1320. CHILD.Parent = STONEMODEL
  1321. CHILD.Material = "Neon"
  1322. CHILD.Color = C3(0, 0, 0)
  1323. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1324. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1325. mesh.TextureId = ""
  1326. end
  1327. if CHILD:FindFirstChildOfClass("Decal") then
  1328. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1329. mesh:remove()
  1330. end
  1331. if CHILD.ClassName == "MeshPart" then
  1332. CHILD.TextureID = ""
  1333. end
  1334. if CHILD.ClassName == "UnionOperation" then
  1335. CHILD.UsePartColor = true
  1336. end
  1337. CHILD.CanCollide = true
  1338. end
  1339. end
  1340. Debris:AddItem(STONEMODEL, 5)
  1341. end
  1342. function Voided()
  1343. ATTACK = true
  1344. Rooted = true
  1345. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1346. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1347. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1348. if TORSO then
  1349. local GYRO = IT("BodyGyro", RootPart)
  1350. GYRO.D = 750
  1351. GYRO.P = 2000
  1352. GYRO.MaxTorque = VT(0, 40000, 0)
  1353. CreateSound("907329669", Torso, 10, 1)
  1354. for i = 0, 1.6, 0.1 / Animation_Speed do
  1355. Swait()
  1356.  
  1357. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. if ANIM == "Idle" then
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1365. elseif ANIM == "Walk" then
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. elseif ANIM == "Jump" or ANIM == "Fall" then
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1371. end
  1372. end
  1373. GYRO:remove()
  1374. for i = 1, 15 do
  1375.  
  1376. end
  1377. local bv = Instance.new("BodyVelocity")
  1378. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1379. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1380. bv.Parent = TORSO
  1381. Debris:AddItem(bv, 0.05)
  1382. CreateSound("1222405264", TORSO, 10, 1)
  1383. Petrify(HUM.Parent)
  1384. for i = 0, 0.5, 0.1 / Animation_Speed do
  1385. Swait()
  1386.  
  1387. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1392. if ANIM == "Idle" then
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. elseif ANIM == "Walk" then
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. elseif ANIM == "Jump" or ANIM == "Fall" then
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1401. end
  1402. end
  1403. end
  1404. end
  1405. ATTACK = false
  1406. Rooted = false
  1407. end
  1408.  
  1409. function TAUNT2()
  1410. CreateSound("907329044", Torso, 10, 1)
  1411. end
  1412. function TAUNT3()
  1413. CreateSound("907329293", Torso, 10, 1)
  1414. end
  1415. function TAUNT4()
  1416. CreateSound("907332525", Torso, 10, 1)
  1417. end
  1418. function TAUNT5()
  1419. CreateSound("907333406", Torso, 10, 1)
  1420. end
  1421. function TAUNT6()
  1422. CreateSound("907330011", Torso, 10, 1)
  1423. end
  1424. function TAUNT7()
  1425. CreateSound("907329532", Torso, 10, 1)
  1426. end
  1427. function TAUNT8()
  1428. CreateSound("907328384", Torso, 10, 1)
  1429. end
  1430. function TAUNT9()
  1431. CreateSound("907333294", Torso, 10, 1)
  1432. end
  1433. function TAUNT0()
  1434. CreateSound("907332856", Torso, 10, 1)
  1435. end
  1436. function TAUNT10()
  1437. CreateSound("907332670", Torso, 10, 1)
  1438. end
  1439. function TAUNT11()
  1440. CreateSound("907332235", Torso, 10, 1)
  1441. end
  1442. function TAUNT12()
  1443. CreateSound("907332040", Torso, 10, 1)
  1444. end
  1445. function TAUNT13()
  1446. CreateSound("907331575", Torso, 10, 1)
  1447. end
  1448. function TAUNT14()
  1449. CreateSound("907331038", Torso, 10, 1)
  1450. end
  1451. function TAUNT15()
  1452. CreateSound("907330447", Torso, 10, 1)
  1453. end
  1454. function TAUNT16()
  1455. CreateSound("907330198", Torso, 10, 1)
  1456. end
  1457. function TAUNT17()
  1458. CreateSound("907329669", Torso, 10, 1)
  1459. end
  1460. function TAUNT18()
  1461. CreateSound("907332997", Torso, 10, 1)
  1462. end
  1463. function TAUNT19()
  1464. CreateSound("907328689", Torso, 10, 1)
  1465. end
  1466. function TAUNT20()
  1467. CreateSound("907328516", Torso, 10, 1)
  1468. end
  1469. function TAUNT21()
  1470. CreateSound("907328262", Torso, 10, 1)
  1471. end
  1472. function TAUNT22()
  1473. CreateSound("907328147", Torso, 10, 1)
  1474. end
  1475. function TAUNT23()
  1476. CreateSound("907331307", Torso, 10, 1)
  1477. end
  1478.  
  1479. local HEADLERP = Instance.new("ManualWeld")
  1480. HEADLERP.Parent = Head
  1481. HEADLERP.Part0 = Head
  1482. HEADLERP.Part1 = Head
  1483. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1484. MseGuide = true
  1485. RunSrv = game:GetService("RunService")
  1486. RenderStepped = game:GetService("RunService").RenderStepped
  1487. OrgnC0 = Neck.C0
  1488. local movelimbs = coroutine.wrap(function()
  1489. while RunSrv.RenderStepped:wait() do
  1490. TrsoLV = Torso.CFrame.lookVector
  1491. Dist = nil
  1492. Diff = nil
  1493. if not MseGuide then
  1494. print("Failed to recognize")
  1495. else
  1496. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, Mouse.Hit.lookVector), Workspace, false, true)
  1497. Dist = (Head.CFrame.p-Point).magnitude
  1498. Diff = Head.CFrame.Y-Point.Y
  1499. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1500. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  1501. end
  1502. end
  1503. end)
  1504. movelimbs()
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511. function MouseDown(Mouse)
  1512. if ATTACK == false then
  1513. end
  1514. end
  1515. function MouseUp(Mouse)
  1516. HOLD = false
  1517. end
  1518. function KeyDown(Key)
  1519. KEYHOLD = true
  1520. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1521. if Key == "z" and ATTACK == false then
  1522. Voided()
  1523.  
  1524. elseif Key == "b" and ATTACK == false then
  1525. Savage_Fire()
  1526.  
  1527. elseif Key == "c" and ATTACK == false then
  1528. Grave_Encounter()
  1529.  
  1530. elseif Key == "x" and ATTACK == false then
  1531. Morning_Star()
  1532.  
  1533. elseif Key == "q" and ATTACK == false then
  1534. Teleport()
  1535.  
  1536.  
  1537. elseif Key == "r" and ATTACK == false then
  1538. TAUNT1()
  1539. elseif Key == "u" and ATTACK == false then
  1540. TAUNT2()
  1541. elseif Key == "y" and ATTACK == false then
  1542. TAUNT3()
  1543. elseif Key == "j" and ATTACK == false then
  1544. TAUNT4()
  1545. elseif Key == "h" and ATTACK == false then
  1546. TAUNT5()
  1547. elseif Key == "p" and ATTACK == false then
  1548. TAUNT6()
  1549. elseif Key == "[" and ATTACK == false then
  1550. TAUNT7()
  1551. elseif Key == "]" and ATTACK == false then
  1552. TAUNT8()
  1553. elseif Key == "f" and ATTACK == false then
  1554. TAUNT9()
  1555. elseif Key == "=" and ATTACK == false then
  1556. TAUNT0()
  1557. elseif Key == "-" and ATTACK == false then
  1558. TAUNT10()
  1559. elseif Key == "g" and ATTACK == false then
  1560. TAUNT11()
  1561. elseif Key == "o" and ATTACK == false then
  1562. TAUNT12()
  1563. elseif Key == "i" and ATTACK == false then
  1564. TAUNT13()
  1565. elseif Key == "7" and ATTACK == false then
  1566. TAUNT14()
  1567. elseif Key == "6" and ATTACK == false then
  1568. TAUNT15()
  1569. elseif Key == "t" and ATTACK == false then
  1570. TAUNT16()
  1571. elseif Key == "4" and ATTACK == false then
  1572. TAUNT17()
  1573. elseif Key == "3" and ATTACK == false then
  1574. TAUNT18()
  1575. elseif Key == "2" and ATTACK == false then
  1576. TAUNT19()
  1577. elseif Key == "1" and ATTACK == false then
  1578. TAUNT20()
  1579. elseif Key == "e" and ATTACK == false then
  1580. TAUNT21()
  1581. elseif Key == "l" and ATTACK == false then
  1582. TAUNT22()
  1583. elseif Key == "k" and ATTACK == false then
  1584. TAUNT23()
  1585. end
  1586. end
  1587. end
  1588. function KeyUp(Key)
  1589. KEYHOLD = false
  1590. end
  1591. Mouse.Button1Down:connect(function(NEWKEY)
  1592. MouseDown(NEWKEY)
  1593. DeathAgreement()
  1594. end)
  1595. Mouse.Button1Up:connect(function(NEWKEY)
  1596. MouseUp(NEWKEY)
  1597. end)
  1598. Mouse.KeyDown:connect(function(NEWKEY)
  1599. KeyDown(NEWKEY)
  1600. end)
  1601. Mouse.KeyUp:connect(function(NEWKEY)
  1602. KeyUp(NEWKEY)
  1603. end)
  1604. function unanchor()
  1605. if UNANCHOR == true then
  1606. g = Character:GetChildren()
  1607. for i = 1, #g do
  1608. if g[i].ClassName == "Part" then
  1609. g[i].Anchored = false
  1610. end
  1611. end
  1612. end
  1613. end
  1614. local FF = IT("ForceField", Character)
  1615. FF.Visible = false
  1616. function refit()
  1617. RootJoint.Parent = RootPart
  1618. Neck.Parent = Torso
  1619. RightShoulder.Parent = Torso
  1620. LeftShoulder.Parent = Torso
  1621. RightHip.Parent = Torso
  1622. LeftHip.Parent = Torso
  1623. RootPart.Parent = Character
  1624. LeftArm.Parent = Character
  1625. RightArm.Parent = Character
  1626. RightLeg.Parent = Character
  1627. LeftLeg.Parent = Character
  1628. Torso.Parent = Character
  1629. Head.Parent = Character
  1630. FF.Parent = Character
  1631. end
  1632.  
  1633. Humanoid.Changed:connect(function(Jump)
  1634. if Jump == "Jump" and Disable_Jump == true then
  1635. Humanoid.Jump = false
  1636. end
  1637. end)
  1638.  
  1639. sick.Parent = Character
  1640. script.Parent = WEAPONGUI
  1641. Character.Parent = workspace
  1642. Humanoid.PlatformStand = false
  1643. Humanoid.Name = "Unmaker"
  1644. Humanoid.DisplayDistanceType = "None"
  1645. Humanoid.HipHeight = 2
  1646. Head:ClearAllChildren()
  1647.  
  1648. Speed = 100
  1649. for _, c in pairs(Character:GetChildren()) do
  1650. if c.ClassName == "Part" then
  1651. c.Material = "Neon"
  1652.  
  1653. SIZE = 1
  1654.  
  1655. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1656. PRT.Color = C3(0,0,0)
  1657. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1658. CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1))
  1659.  
  1660. if c == Head then
  1661. if c:FindFirstChild("Dominus-Aureus-with-two-horns") == nil then
  1662. local M = CreateMesh("SpecialMesh", c, "FileMesh", "", "", VT(1.05,1.05,1.05) * 1.05, VT(0,0,0))
  1663. M.Name = "Dominus-Aureus-with-two-horns"
  1664. end
  1665. if c:FindFirstChild("face") then
  1666. c.face:remove()
  1667. end
  1668. end
  1669. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then
  1670. c:remove()
  1671. end
  1672. end
  1673. Humanoid.MaxHealth = "inf"
  1674. Humanoid.Health = "inf"
  1675.  
  1676. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1677. while true do
  1678. Swait()
  1679. ANIMATE.Parent = nil
  1680. IDLEANIMATION:Play()
  1681. SINE = SINE + CHANGE
  1682. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1683. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1684. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1685. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1686. if TORSOVELOCITY < 1 then
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688.  
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed)
  1693. elseif TORSOVELOCITY > 1 then
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(30 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1695.  
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701.  
  1702. unanchor()
  1703. end
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