grantygames

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Aug 7th, 2015
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  1. on walk on sponge:
  2. loop blocks above event-block:
  3. if loop-block is sponge:
  4. add 1 to {_a}
  5. if {_a} is set:
  6. push the player upwards at speed {_a}
  7. else:
  8. push the player upwards at speed 2.0
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