Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Aglar
- Race: Vedalken
- Class: Wizard
- Background: Izzet Engineer
- Level: 1
- Faction: Izzet League
- Ability Scores: STR 9 DEX 14 CON 14 INT 16 WIS 14 CHA 8
- Proficiency Bonus: +2, HP 8, AC 12
- Attacks:
- Dagger +4, Damage 1d4+2
- Flame Bolt +5, Damage 1d10
- Proficiencies:
- Skills: Arcana +5, Investigation +5, Medicine +4, History +5, Insight +4
- Tools: Thieves' Tools, Tinker's Tools
- Languages: Common, Vedalken, Elven, Draconic
- Armor: None
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
- Saving Throws: Intelligence, Wisdom
- Racial and Class Powers
- Urban Infrastructure: Basic knowledge of structure of buildings, including things behind walls. Knows where to find blueprints for buildings, but isn't shielded from legal consequences if used illegally.
- Vedalken Dispassion: Advantage on all Intelligence, Wisdom, and Charisma saving throws.
- Tireless Precision: +1d4 to Arcana and Thieves' Tools rolls
- Partially Amphibious: Can breathe underwater for up to 1 hour. Once limit is reached, no longer functions until Long Rest.
- Spellcasting (DC 13, +5 to hit)
- Arcane Recovery: 1/day during short rest recover 1 level 1 spell slot.
- Spell Slots: 2
- Prepared Spells: 4
- Spells Known:
- Cantrips: Prestidigitation, Flame Bolt, Light
- 1st: Find Familiar, Chaos Bolt, Color Spray, Mage Armor, Thunderwave, Tasha's Hideous Laughter
- Alignment: Neutral Good
- Personality Trait: Great ideas are fine, but great results are what counts
- Ideal: Discovery
- Bond: I have the schematics for an invention I hope to build one day, once I have the resources.
- Flaw: I tend to ignore sleep for days when I'm pursuing my research
- Contacts: A sibling is head of a laboratory doing exotic research (Ally), I had a romance with a Chemister working in the Blistercoils (Rival), I compare notes and techniques with a Simic scientist over lunch sometimes
- Spellbook: A tome full of black pages whose writing is visible only in dim lighting or darkness
- Ambition: Immortality is the end goal of your studies.
- Eccentricities: You never enter a room without looking to see what's hanging from the ceiling.
- Equipment:
- A dagger, an arcane focus, a scholar's pack, an Izzet insignia, a spellbook, tinker's tools, Charred and twisted remains of failed experiment, a hammer, a block and tackle, a set of common clothes, 50 feet of rope, 10 iron spikes, a belt pouch containing 3 gp
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement