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- #### Night Witches TOML Configuration for
- #### Foundry's Powered by the Apocalypse system
- #### This configuration uses text from
- #### Night Witches © Copyright 2015 Bully Pulpit Games, LLC.
- #### For more information, see
- #### bullypulpitgames.com/games/night-witches
- #### This configuration is distributed with explicit permission
- #### granted by Bully Pulpit Games
- # configure rolls
- rollFormula = "2d6"
- # Roll result ranges
- [rollResults]
- [rollResults.failure]
- range = "6-"
- label = "Complications..."
- [rollResults.partial]
- range = "7-9"
- label = "Partial Success"
- [rollResults.success]
- range = "10+"
- label = "Success!"
- ### Generic character sheet
- # Define character group
- [character]
- # Define stats
- [character.stats]
- skill = "Skill"
- guts = "Guts"
- luck = "Luck"
- medals = "Medals"
- # Define Roles
- [character.attributesLeft.roles]
- type = "ListMany"
- label = "Roles"
- description = "Choose one, change when directed to by Mark or optionally when changing duty stations"
- options = [
- "Adventurer: On duty station change, Advance if you walked away from a wrecked aircraft",
- "Dreamer: On duty station change, Advance if you shared a premonition and it came true",
- "Leader: On duty station change, Advance if someone under your direct command died",
- "Misanthrope: On duty station change, Advance if you bucked against the patriarchy and got in trouble for it",
- "Protector: On duty station change, Advance if you saved someone's life.",
- "Zealot: On duty station change, Advance if you pointed the NKVD to another airwoman."
- ]
- # Define Groups for Moves
- [character.moveTypes]
- day = "Day Moves"
- night = "Night Moves"
- special = "Special Moves"
- playbook = "Playbook Moves"
- # Define Harm Clock
- [character.attributesTop.harm]
- type = "Clock"
- label = "Harm"
- max = 4
- default = 0
- # Define Medals
- [character.attributesLeft.medals]
- type = "ListMany"
- label = "Medals"
- description = "Choose those you have earned and add the total to +Medals"
- options = ["Medal of Valor",
- "Order of the Patriotic War",
- "Order of the Red Star",
- "Hero of the Soviet Union"]
- # Define Regimental Honors
- [character.attributesLeft.honors]
- type = "ListMany"
- label = "Regimental Honors"
- description = "Don't count for +Medals, but count for pride"
- options = [ "Medal for the Defense of the Caucasus",
- "46th Taman Guard's Banner",
- "Medal for the Liberation of Warsaw",
- "Medal for the Capture of Berlin",
- "Great Patriotic War Victory Medal"]
- # Define Marks
- [character.attributesLeft.marks]
- type = "ListMany"
- label = "Marks"
- description = "Choose a Mark when directed by a Move or the GM."
- options = [ "Suffer the death of a friend or lover",
- "Witness the death of a comrade",
- "Share a premonition",
- "Call dangerous attention to yourself",
- "Speak truth to power",
- "Spread a vicious rumor",
- "Reveal a secret",
- "Act against your best interests",
- "Advance and grow",
- "Tell a war story",
- "Tell a story of home",
- "Embrace death and face your final destiny" ]
- #############
- #### NPC ####
- #############
- #### The following is placeholder text to satisfy the PbtA system
- #### This is not intended for use
- [npc]
- [npc.moveTypes]
- basic = "Basic"
- # Define conditions
- [npc.attributesTop.conditions]
- type = "ListMany"
- label = "Conditions"
- description = "Choose all that apply"
- options = [
- "Angry",
- "Sad"
- ]
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