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Night Witches TOML Config for Foundry

Sep 20th, 2021
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  1. #### Night Witches TOML Configuration for
  2. #### Foundry's Powered by the Apocalypse system
  3.  
  4. #### This configuration uses text from
  5. #### Night Witches © Copyright 2015 Bully Pulpit Games, LLC.
  6. #### For more information, see
  7. #### bullypulpitgames.com/games/night-witches
  8. #### This configuration is distributed with explicit permission
  9. #### granted by Bully Pulpit Games
  10.  
  11. # configure rolls
  12. rollFormula = "2d6"
  13.  
  14. # Roll result ranges
  15. [rollResults]
  16.     [rollResults.failure]
  17.         range = "6-"
  18.         label = "Complications..."
  19.     [rollResults.partial]
  20.         range = "7-9"
  21.         label = "Partial Success"
  22.     [rollResults.success]
  23.         range = "10+"
  24.         label = "Success!"
  25.        
  26. ### Generic character sheet
  27.  
  28. # Define character group
  29. [character]
  30.     # Define stats
  31.     [character.stats]
  32.     skill = "Skill"
  33.     guts = "Guts"
  34.     luck = "Luck"
  35.     medals = "Medals"
  36.    
  37.     # Define Roles
  38.     [character.attributesLeft.roles]
  39.         type = "ListMany"
  40.         label = "Roles"
  41.         description = "Choose one, change when directed to by Mark or optionally when changing duty stations"
  42.         options = [
  43.         "Adventurer: On duty station change, Advance if you walked away from a wrecked aircraft",
  44.         "Dreamer: On duty station change, Advance if you shared a premonition and it came true",
  45.         "Leader: On duty station change, Advance if someone under your direct command died",
  46.         "Misanthrope: On duty station change, Advance if you bucked against the patriarchy and got in trouble for it",
  47.         "Protector: On duty station change, Advance if you saved someone's life.",
  48.         "Zealot: On duty station change, Advance if you pointed the NKVD to another airwoman."
  49.         ]
  50.     # Define Groups for Moves
  51.     [character.moveTypes]
  52.     day = "Day Moves"
  53.     night = "Night Moves"
  54.     special = "Special Moves"
  55.     playbook = "Playbook Moves"
  56.    
  57.     # Define Harm Clock
  58.     [character.attributesTop.harm]
  59.     type = "Clock"
  60.     label = "Harm"
  61.     max = 4
  62.     default = 0
  63.    
  64.     # Define Medals
  65.     [character.attributesLeft.medals]
  66.     type = "ListMany"
  67.     label = "Medals"
  68.     description = "Choose those you have earned and add the total to +Medals"
  69.     options = ["Medal of Valor",
  70.                 "Order of the Patriotic War",
  71.                 "Order of the Red Star",
  72.                 "Hero of the Soviet Union"]
  73.     # Define Regimental Honors
  74.     [character.attributesLeft.honors]
  75.     type = "ListMany"
  76.     label = "Regimental Honors"
  77.     description = "Don't count for +Medals, but count for pride"
  78.     options = [ "Medal for the Defense of the Caucasus",
  79.                 "46th Taman Guard's Banner",
  80.                 "Medal for the Liberation of Warsaw",
  81.                 "Medal for the Capture of Berlin",
  82.                 "Great Patriotic War Victory Medal"]
  83.         # Define Marks
  84.     [character.attributesLeft.marks]
  85.     type = "ListMany"
  86.     label = "Marks"
  87.     description = "Choose a Mark when directed by a Move or the GM."
  88.     options = [ "Suffer the death of a friend or lover",
  89.         "Witness the death of a comrade",
  90.         "Share a premonition",
  91.     "Call dangerous attention to yourself",
  92.         "Speak truth to power",
  93.         "Spread a vicious rumor",
  94.         "Reveal a secret",
  95.         "Act against your best interests",
  96.         "Advance and grow",
  97.         "Tell a war story",
  98.         "Tell a story of home",
  99.         "Embrace death and face your final destiny" ]
  100.    
  101.    
  102. #############
  103. #### NPC ####
  104. #############
  105. #### The following is placeholder text to satisfy the PbtA system
  106. #### This is not intended for use
  107. [npc]
  108.     [npc.moveTypes]
  109.     basic = "Basic"
  110.    
  111.         # Define conditions
  112.     [npc.attributesTop.conditions]
  113.         type = "ListMany"
  114.         label = "Conditions"
  115.         description = "Choose all that apply"
  116.         options = [
  117.         "Angry",
  118.         "Sad"
  119.     ]
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