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  1. #######################################################################################
  2. #######################################################################################
  3. #######################################################################################
  4. ##### #####
  5. ##### FAIO - Factions All-In-One #####
  6. ##### Created By @With/Flixion #####
  7. ##### #####
  8. #######################################################################################
  9. #######################################################################################
  10. #######################################################################################
  11.  
  12. # If you mess this file up by deleting things and the plugin no longer runs, just delete
  13. # this file and it will re-create a default file for you to change again!
  14.  
  15. # MySQL database credentials as provided by a host or local server - The plugin will NOT work without this!
  16. database:
  17. password: 0c44db2aae
  18. username: mcph683508
  19. name: mcph683508
  20. port: 3306
  21. IP: 66.85.144.162
  22.  
  23. # GenBucket settings:
  24. # blocksPerSecond - 20 Ticks = 1 Second, higher values can cause lag, recommended to be 1-2 blocks per second!
  25. # %material% - Material types: Sand, Cobblestone & Obsidian
  26. # %direction% - Direction types: Vertical & Horizontal
  27. # ItemID - The item you would like a GenBucket to be, changing this mid game will cause old items to be un-usable!
  28. # Costs - Self explanatory, the costs you would like each genbucket to cost, this goes for both horizontal and vertical
  29.  
  30. genbuckets:
  31. blocksPerSecond: 1
  32. genBucketName: '&8[&4%direction% &e%material% GenBucket&8]'
  33. genBucketLore:
  34. - '&eThis mystical bucket contains a liquid'
  35. - '&ecapable of creating %material% out of'
  36. - '&ethin air!'
  37. - ' '
  38. - '&cPlace against a block to use'
  39. genBucketItemID: 327
  40. obsidianCost: 1000
  41. sandCost: 2500
  42. cobblestoneCost: 100
  43.  
  44. # SellChest & SellInv settings:
  45. # Radius - The block radius that will be searched around the player for chests (Shape cuboid around the player)
  46. # making this radius too big will result in lag if used by a lot of players (Recommended 5)
  47. # SellableItems - Format: ItemName#Price - Eg. STONE#50.0 (Must match the minecraft item name enum!)
  48. # %amount% - Quantity of an item sold
  49. # %item% - Name of the item
  50. # %money% - Amount the item quantity was sold for
  51.  
  52. sellchest:
  53. radius: 10
  54. sellText: '&8&l>&bx%amount% %item% sold for &a$%money%'
  55. sellableItems:
  56. - IRON_INGOT#28
  57. - DIAMOND#34
  58. - EMERALD#95
  59. - GOLD_INGOT#34
  60. - GOLD_NUGGET#3.5
  61. - ARROW#4
  62. - BONE#5
  63. - SULPHUR#22
  64. - STRING#5
  65. - STEAK#6
  66. - LEATHER#7
  67. - BLAZE_ROD#22
  68. - CACTUS#14
  69. - SUGAR_CANE#14
  70. - ROTTEN_FLESH
  71.  
  72. # TNTFill settings:
  73. # Radius - The block radius that will be searched around the player for dispensers (Shape cuboid around player)
  74. # making this radius too big will result in lag if used by a lot of players (Recommended 5 blocks)
  75. # %amountFilled% - Number of dispeners successfully filled
  76. # %fillAmount% - The amount of TNT specified to be filled
  77. # %amountNotFilled% - Number of dispensers not filled due to insufficient TNT
  78. tntfill:
  79. radius: 5
  80. successFillText: '&4&l(!) &ex%amountFilled% Dispensers filled with &ax%fillAmount% TNT'
  81. failFillText: '&4&l(!) &ex%amountNotFilled% Dispensers NOT filled with &ax%fillAmount% TNT'
  82. noNearbyDispensersText: '&4&l(!) There are no nearby dispensers to be filled!'
  83.  
  84. # UnTNTFill settings:
  85. # Radius - The block radius that will be searched around the player for dispensers (Shape cuboid around player)
  86. # making this radius too big will result in lag if used by a lot of players (Recommended 5 blocks)
  87. # %unFilledAmount% - Amount of TNT accumulated by unfilling dispensers
  88.  
  89. untntfill:
  90. radius: 10
  91. unFillText: '&c&l%unFilledAmount% &7&lTNT was removed from nearby dispensers'
  92. noNearbyDispensersUnfillText: '&c&lThere are no nearby dispensers to be unfilled!'
  93. noInventorySpaceText: '&c&lYou do not have any available inventory space!'
  94.  
  95. # Crates settings:
  96. # hologramTitleFormat - The format of the hologram that will be displayed above the crateParticleEffect
  97. # crateParticleEffect - The particle effect that will be played around the crate
  98. # %crateName% - Name of the crate being handled
  99. # %target% - Target receiving a key
  100. # %itemWon% - Item won from opening a key
  101. # %amount% - Amount of keys given
  102.  
  103. crates:
  104. hologramTitleFormat: '&4&l(!) &e%name% &bCrate &4&l(!)'
  105. createCrateSuccessText: '&eYou have successfully created a new crate: &4%crateName%'
  106. giveKeyTargetText: '&eYou have received &4x%amount% %crateName% &ekey!'
  107. giveKeySenderText: '&eYou have given &4x%amount% %crateName% &ekey to player: &4%target%'
  108. insufficientKeysText: '&eYou have insufficient keys to open this crate!'
  109. winItemText: '&eYou won the &a%itemWon% &efrom the &4%crateName% &ecrate!'
  110.  
  111. # Level settings:
  112. # expPerMinute - The amount of exp generated per minute by each player in the faction (Double value)
  113. # upgradeCost - The total amount of exp required to upgrade to the next f level (Double value)
  114. # %faction% - Faction that has upgraded their level
  115. # %level% - Level that the above faction has upgraded to
  116.  
  117. flevel:
  118. expPerMinute: 10.0
  119. notInAFactionText: '&8&l> &cYou are not in a faction!'
  120. broadcastFactionUpgradeNotification: '&8&l>&cFaction: &a%faction% &bhas upgraded to level: &a%level%'
  121. upgradeCosts:
  122. - 2#10000
  123. - 3#20000
  124. - 4#30000
  125. - 5#40000
  126. - 6#50000
  127. - 7#60000
  128. - 8#70000
  129. - 9#80000
  130. - 10#100000
  131.  
  132. # FTop Settings:
  133. # refreshRate - How often to refresh f top totals in minutes
  134. # blockValues - Block value, use block name Enums!
  135. # spawnerValues - Spawner values, use mob name Enums!
  136. # enchantValues - Enchantment values, use enchantment Enums!
  137. # displayInformationFormat - The format of text displayed when using the f top command to list factionsfly
  138. # %rank% - The rank of the faction
  139. # %factionName% - The name of the faction
  140. # %value% - The value of the faction
  141.  
  142. ftop:
  143. includePlayerWealth: true
  144. displayInformationFormat: '&7* &4#%rank% &e%factionName% &7- &e$%value%'
  145. blockValues:
  146. - DIAMOND_BLOCK#100
  147. - GOLD_BLOCK#50
  148. - IRON_BLOCK#25
  149. spawnerValues:
  150. - IRON_GOLEM#1000000
  151. - BLAZE#800000
  152. - ENDERMAN#700000
  153. - CREEPER#900000
  154. - ZOMBIE#200000
  155. - SKELETON#100000
  156. - SPIDER#50000
  157. - CAVE_SPIDER#50000
  158. enchantValues:
  159. - PROTECTION_ENVIRONMENTAL#10
  160.  
  161. # Mob Stacking:
  162. # stackRadius - Area to check for mobs to merge into a stack (Integer)
  163. # stackableEntities - Mob types that will be stacked from spawners, use mob Enums!
  164.  
  165. mobstacking:
  166. stackRadius: 15
  167. stackableEntities:
  168. - IRON_GOLEM
  169. - BLAZE
  170. - ZOMBIE
  171. - SKELETON
  172. - CREEPER
  173. - PIG_ZOMBIE
  174. - ENDERMAN
  175. - SILVERFISH
  176.  
  177. # Shockwave settings:
  178. # shockwaveDefaultEnchantments - The default enchantments to be added to the item, format: enchantment Enum#Enchantment tier, eg. DURABILITY#3 - Unbreaking 3
  179. # %breakRadius% - The break radius of the pickaxe, eg. 3x3, 5x5
  180. # %toolType% - The shockwave tool type, shovel or pickaxe
  181.  
  182. shockwave:
  183. shockwaveName: '&8[&b%breakRadius% &dShockwave %toolType%&8]'
  184. shockwaveDefaultEnchantments:
  185. - DIG_SPEED#5
  186. - DURABILITY#3
  187. shockwaveLore:
  188. - '&eThis mystical tool is destructive'
  189. - '&ecapable of destroying a vast amount'
  190. - '&eof blocks in a %breakRadius% area'
  191. - ' '
  192. - '&cBreak a block to active the effect'
  193.  
  194. # CombatLog settings:
  195. # tagTime - The duration that the combat tag will last in seconds
  196. # loggerNameFormat - The text that will be displayed above a players combat loggerNameFormat
  197. # %playerName% - The players name that has combat logged
  198. # blockedCommands - These commands will be unable to be used in combat (Do not include the /)
  199. combatlog:
  200. tagTime: 15
  201. loggerNameFormat: '&c&l&e%playerName%s &b8lHas Combat Log!'
  202. blockedCommands:
  203. - warp
  204. - home
  205. - tpaccept
  206. - tpahere
  207. - tpyes
  208.  
  209. # FactionsFly settings:
  210. # disableWhenNearbyEnemyBlocks - Radius to disable a players fly when an enemy is near (Blocks)
  211.  
  212. factionsfly:
  213. disableWhenNearbyEnemyBlocks: 10
  214. nearbyEnemyWhileFlyingText: '&4&l(!) There is a nearby enemy, fly has been disabled'
  215. leaveOwnTerritoryWhileFlyingText: '&4&l(!) You have left your own/allies land, fly has been disabled'
  216. inCombatWhileFlyingText: '&4&l(!) You have entered combat, fly has been disabled'
  217.  
  218. # Autobroadcaster settings:
  219. # broadcastInterval - How often messages should be broadcasted in seconds
  220. # broadcastHeader - The text above the actual broadcast message
  221. # broadcastFooter - The text below the actual broadcast message
  222. # broadcastPrefix - The text to display before the broadcast message
  223. # messagesToBroadcast - A list of the messages to broadcast, uses color codes as well as string formatting like \n or \t
  224.  
  225. broadcaster:
  226. broadcastInterval: 30
  227. broadcastHeader: '&m--------------------------------'
  228. broadcastFooter: '&m--------------------------------'
  229. broadcasterPrefix: '&8[&6Broadcaster&8]'
  230. messagesToBroadcast:
  231. - '&aTell your all your friends to buy FAIO!'
  232.  
  233. # Cooldown settings:
  234. # Item/Use cooldowns in Seconds
  235.  
  236. cooldowns:
  237. superGoldenApple: 30
  238. regularGoldenApple: 0
  239. enderpearlThrow: 10
  240.  
  241. # NoCraft settings:
  242. # items - The material Enums of the uncraftable items
  243. nocraft:
  244. cannotCraftItemText: '&8(&c!&8) &cCrafting of this item has been disabled'
  245. items:
  246. - HOPPER
  247. - GOLDEN_APPLE
  248.  
  249. nightvision:
  250. enabledText: '&8&l>&bYou have &aEnabled &bnight vision!'
  251. disabledText: '&8&l>&bYou have &cDisabled &bnight vision!'
  252.  
  253. # Player Management settings:
  254. # setHomeInEnemyTerritory - Should homes be allowed to be set in Neutral/Enemy territory
  255. # logoutInEnemyTerritory - Should logging out in Neutral/Enemy territory be allowed
  256. playerManagement:
  257. setHomeInOtherTerritory: false
  258. logoutInOtherTerritory: false
  259.  
  260. # Staffmode settings:
  261. # ItemEnums - The item enum for each of the items to be used in the staffmode inventory
  262. # ItemName - The names of the items in staffmode inventory
  263. # ItemLore - The lore to be applied to each item in the staffmode inventory
  264. # %staffPlayer% - The player that has enabled or disabled staffmode
  265. # frozenInventory - Upon freezing a player an inventory is opened with a single item, you can set the lore and name of this item to tell
  266. # the player to join TS for example
  267. # %staffMember% - The player that performs a staff chat action
  268.  
  269. staffmode:
  270. freezeItemEnum: ICE
  271. randomTeleportItemEnum: LEASH
  272. leaveStaffModeEnum: REDSTONE
  273. knockbackItemEnum: BLAZE_ROD
  274. cpsCheckerItemEnum: SLIME_BALL
  275.  
  276. freezeItemName: '&b&lFreeze Tool'
  277. randomTeleportItemName: '&e&lRandom TP'
  278. leaveStaffModeItemName: '&4&lLeave Staffmode'
  279. knockbackItemName: '&6&lKnockback Tool'
  280. cpsCheckerItemName: '&2&lCPS Checker'
  281.  
  282. freezeItemLore:
  283. - '&6Left Click to toggle freeze'
  284. randomTeleportItemLore:
  285. - '&6Right Click to randomly teleport to a player'
  286. leaveStaffModeItemLore:
  287. - '&6Right Click to leave staffmode'
  288. knockbackItemLore:
  289. - '&6Hit a player with this to test knockback'
  290. cpsCheckerItemLore:
  291. - '&6Right Click a player to test their CPS over 5 seconds'
  292.  
  293. staffModeEnabledText: '&8&l>&bYou have &aEnabled &bStaffMode.'
  294. staffModeDisabledText: '&8&l>&bYou have &cDisabled &bStaffMode.'
  295. staffEnteredStaffModeNotification: '&8&l>&a%staffPlayer% &bhas entered StaffMode.'
  296. staffLeftStaffModeNotification: '&8&l>&a%staffPlayer% &bhas left StaffMode.'
  297.  
  298. frozenInventoryItemMessage: '&8&l>&bYou have been frozen!'
  299. frozenInventoryItemLore:
  300. - '&6&lJoin &bDiscordapp.com/invite/QZySqt4 in 5 minutes'
  301. - '&c&lLogging/Disconnecting will result in a &4&lban'
  302. - '&dYou are being screenshared!'
  303.  
  304. chatLockBroadcastMessage: '&8(&c!&8) &bChat has been locked'
  305. chatUnlockBroadcastMessage: '&8(&c!&8) &bChat has been unlocked!'
  306. chatClearBroadcastMessage: '&8(&c!&8) &bChat has been cleared by &a%staffMember%!'
  307.  
  308. # Scoreboard settings:
  309. # Prefixes - These are the titles that appear before each line on the scoreboard eg. Rank: GOLDEN_APPLE
  310. # %kothName% - The name of the current active kothName%
  311.  
  312. scoreboard:
  313. scoreboardTitle: '&4&lTest Scoreboard'
  314. rankPrefix: '&b&lRank:'
  315. onlinePrefix: '&2&lOnline:'
  316. factionPrefix: '&4&lFaction:'
  317. moneyPrefix: '&6&lMoney:'
  318. flyPrefix: '&3&lFly:'
  319. combatPrefix: '&c&lCombat:'
  320. enderpearlPrefix: '&5&lPearl:'
  321. kothPrefix: '&e&l%kothName%:'
  322.  
  323. # Mob Drop settings:
  324. # Only the mobs listed below are enabled for custom drops (All mobs are planned for a future update)
  325. # You can configure the drops for the following mobs below, the default drops are CANCELLED.
  326. # The format is Material Enum#DropChance - The drop chance can be > 100, eg. 200 == 2 item drops, 500 == 5 item drops, < 100 == a chance to drop
  327. mobdrops:
  328. creeperDrops:
  329. - TNT#25
  330. - SULPHUR#100
  331. - SAND#250
  332. endermanDrops:
  333. - OBSIDIAN#50
  334. - ENDER_PEARL#100
  335. zombieDrops:
  336. - IRON_INGOT#25
  337. - GOLD_NUGGET#50
  338. skeletonDrops:
  339. - ARROW#100
  340. - BONE#50
  341. blazeDrops:
  342. - BLAZE_ROD#50
  343. cowDrops:
  344. - LEATHER#75
  345. - COOKED_BEEF#100
  346. spiderDrops:
  347. - STRING#100
  348. - SPIDER_EYE#50
  349. zombiePigDrops:
  350. - GOLD_INGOT#50
  351. - GOLDEN_APPLE#10
  352. ironGolemDrops:
  353. - IRON_INGOT#250
  354. - IRON_BLOCK#10
  355.  
  356. # Banknote Settings:
  357. # noteName - The default banknote item name
  358. # noteItemType - The item type for a banknote (Material ENUM)
  359. # itemLore - The default lore for the banknote item
  360. # %amount% - The amount applicable to the current note
  361. # noteUseMessage - The message displayed upon using a banknote
  362. # withdrawFailMessage - The message displayed upon using /withdraw with an invalid amount/insufficent amount
  363. # withdrawSuccessMessage - The message displayed upon using /withdraw successfully
  364.  
  365. banknote:
  366. noteName: '&aBank Note: &e$%amount%'
  367. noteItemType: PAPER
  368. noteLore:
  369. - '&eRight Click this note to apply this'
  370. - '&eto your balance'
  371. - '&4Amount: $%amount%'
  372. noteUseMessage: '&4&l(!) &eYou have redeemed a banknote for &a$%amount%'
  373. withdrawFailMessage: '&4&l(!) You cannot withdraw this amount!'
  374. withdrawSuccessMessage: '&4&l(!) You have successfully withdrawn &a$%amount%'
  375.  
  376. # Chunkbuster Settings:
  377. # busterName - The default name for a chunkbuster item
  378. # busterItemType - The item type for a chunkbuster (Material ENUM)
  379. # busterLore - The default lore for a chunkbuster item
  380. # busterSuccessMessage - The message displayed upon using a chunkbuster
  381. # busterFailMessage - The message displayed upon using a chunkbuster but failing due to territory/permission
  382. # busterTargetCommandMessage - The message displayed to the target upon receiving a chunkbuster via commands
  383. # busterSenderCommandMessage - The message displayed to the sender of a chunkbuster via commands
  384. # %amount% - Amount of chunkbusters in transaction after command
  385. # %target% - The target player when sending chunkbusters
  386. # blacklistedBlocks - These blocks will not be removed upon using a chunkbuster, they will be ignored! (Material ENUMS only!)
  387.  
  388. chunkbuster:
  389. busterName: '&8*&bChunkBuster Tool&8*'
  390. busterItemType: ENDER_PORTAL_FRAME
  391. busterLore:
  392. - '&eRemove an entire chunk in seconds!'
  393. - ''
  394. - '&4Right Click to use this tool'
  395. busterSuccessMessage: '&8&l>&bThe ground beneath you crumbles as the chunkbuster works its magic'
  396. busterFailMessage: '&8(&c!&8) &cChunkbusters are only usable in your own land!'
  397. busterTargetCommandMessage: '&8&l>&bYou have received &ax%amount% &bchunkbuster(s)'
  398. busterSenderCommandMessage: '&8&l>&bYou have sent &ax%amount% chunkbuster(s) to %target%'
  399. blacklistedBlocks:
  400. - BEDROCK
  401. - MOB_SPAWNER
  402.  
  403. # Miscellanious settings:
  404. # customJoinMessages - These messages will be sent to the player on joining the server
  405. # customLeaveMessage - This message will be broadcasted to the server upon a player leaving
  406. # %player% - The name of the player joining or leaving the server
  407. # ironGolemHealth - Set the health of iron golems 1-100
  408. # ironGolemsSpawnOnFire - Removes the need for lava to kill iron golems as they spawn and die on fire
  409. # waterBreaksRedstone - Should flowing water break redstone, repeaters, and other redstone
  410. # stackingOnWorldborder - Should falling block entities like sand stack against the worldborder
  411. # silentTNT - Should TNT, Creeper Egg & Ghast explosions make noise
  412. # webLimit - Amount of web blocks allowed per y-axis location
  413.  
  414. misc:
  415. customJoinMessages:
  416. - '&m--------------------------------'
  417. - '&eWelcome &4%player% &eto the server!'
  418. - '&m--------------------------------'
  419. customLeaveMessage: '&4&l(!) %player% has left the server'
  420. ironGolemHealth: 10
  421. ironGolemsSpawnOnFire: true
  422. waterBreaksRedstone: false
  423. stackingOnWorldborder: true
  424. silentTNT: false
  425. webLimit: 2
  426. webLimitReachedMessage: '&4&l(!) You cannot place any more cobwebs in this location!'
  427. useCrophopper: false
  428. essentialsWorthHook: true
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