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ThenThereWereThings

Davin Drax

Nov 27th, 2015
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  1. Davin Drax
  2.  
  3. ST 35/720 [90] HT 14 [40] IQ 8 [-40] DX 12 [40]
  4. HP 35 FP 19 [15] Will 8 Per 8 Speed 7 [10] Move 7 Dodge 11
  5. SM +1
  6. AURA 50
  7.  
  8. Advantages: ST 15 (Super Effort (Limited Use (1/day, Slow Reload; Reduced Time 4 [+80%], Reflexive [+40%]) [-99%]) [+60%], Cosmic [+50%], Reduced FP Cost 2 [+40%], Reflexive [+40%], Magic [-10%], Obvious [-10%], Trigger (Innate Attack) [-15%], Accessability (Only When Innate Attack Is Used) [-10%], Uncontrolable [-30%], Untrainable [-40%], Unconcious [-20%], Cannot Wear Armour [-40%], -1 on Reaction Rolls [-5%], Cannot Use Supervalue Except In Emergencies [-20%], Temporary Disadvantages (Hemophillia, Unnatural Features 5, Disturbing Voice, Extreme Fanaticism (Current Scenario), Nightmares (Irresistable), On The Edge (Irresistable), Wounded) [-115%]) [30];
  9.  
  10. Innate Attack (Pi-, 1 point) (Self Only [-50%], Melee (C, Cannot Block) [-35%], Reflexive [+40%], No Blunt Trauma [-20%], No Wounding [-50%], Link (Super-Effort ST) [+10%], Magic [-10%]) [1];
  11.  
  12. Extra Attack 3 (Limited Use (1/day, Slow Reload; Reduced Time 4 [+80%], Reflexive [+40%]) [-99%], Magic [-10%]) [15]
  13.  
  14. Super Jump 2 (Magic [-10%], Limited Use (1/day, Slow Reload; Reduced Time 4 [+80%], Reflexive [+40%]) [-99%]) [4]; Combat Reflexes [15]; Indomitable [15]; Unfazeable [15]; AURA 50 (Damage Resistance 20 (Absorbtion (This ability only) (Costs 1 FP for all levels triggered [-0%]) [+80%], Force Field (Costs 1 FP [-5%], Reduced Time (Single Attack) [-120%]) [+4%], Ablative (Link (Absorbtion, Optional) [+20%]) [-96%], Tough Skin (Only when force Field is inactive [-10%]) [-36%], Obvious [-10%], Active Defense (Only when Force Field is active [-10%]) [-36%], Magic [-10%])) [50]; Signiature Gear (Dual-Form Weapon (Form 1: SM+1 Very Fine Balanced Hyperdense Superfine Rocket Striket Vibro-Greataxe w/Powerstone Battery Feed; Form 2: Gauss LMG with integrated POA-CWS M3-4-3 flamethrower and Cornucopia Clips/Powerstone Battery Feeds for both)) [10]; Weapon Master (Sig Gear Weapon Only) [20]; Charisma 2 [10]
  15.  
  16. Disadvantages: Bad Temper* (Irresistable; Link (All disadvantages with an asterisk) [+50%], Accessability (Only when Super-Effort ST is active) [-10%]) [-35]; Berserk* (Irresistable; Link (All disadvantages with an asterisk) [+50%], Accessability (Only when Super-Effort ST is active) [-10%]) [-35]; Bloodlust* (Irresistable; Link (All disadvantages with an asterisk) [+50%], Accessability (Only when Super-Effort ST is active) [-10%]) [-35]; Bully* (Irresistable; Link (All disadvantages with an asterisk) [+50%], Accessability (Only when Super-Effort ST is active) [-10%]) [-35]: Callous* (Link (All disadvantages with an asterisk) [+50%], Accessability (Only when Super-Effort ST is active) [-10%]) [-7]; Sadism* (Irresistable; Link (All disadvantages with an asterisk) [+50%], Accessability (Only when Super-Effort ST is active) [-10%]) [-52]; Gigantism [-15]; Chummy [-5]; Charitable [-15]
  17.  
  18. Skills: Melee Weapon (Axe) (Based on ST for Sig Gear weapon only)-37/722 [10]; Melee Weapon (Two Handed Axe) (Based on ST for Sig Gear weapon only)-37/722 [10]; Gunner (Machine Gun)/TL10-14 [4]; Liquid Projector/TL7-14 [4]; Brawling-14 [4]; Intimidation-9 [4]; Whirlwind Attack (Axe)-37/722 [6]; Whirlwind Attack (Two Handed Axe)-37/722 [6]; Power Blow (Based on ST for Sig Gear weapon only)-35/720 [5]; Free Fall-12 [2]; Acrobatics-12 [4]; Carousing-16 [1]
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