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  1. #include "StdAfx.h"
  2. #include "InstanceBase.h"
  3. #include "PythonBackground.h"
  4. #include "PythonNonPlayer.h"
  5. #include "PythonPlayer.h"
  6. #include "PythonCharacterManager.h"
  7. #include "AbstractPlayer.h"
  8. #include "AbstractApplication.h"
  9. #include "packet.h"
  10. #include "Locale_inc.h"
  11. #include "PythonSystem.h"
  12.  
  13. #include "../eterlib/StateManager.h"
  14. #include "../gamelib/ItemManager.h"
  15. #include "../gameLib/RaceManager.h"
  16.  
  17. BOOL HAIR_COLOR_ENABLE=FALSE;
  18. BOOL USE_ARMOR_SPECULAR=FALSE;
  19. BOOL RIDE_HORSE_ENABLE=TRUE;
  20. const float c_fDefaultRotationSpeed = 1200.0f;
  21. const float c_fDefaultHorseRotationSpeed = 1500.0f;
  22.  
  23.  
  24. bool IsWall(unsigned race)
  25. {
  26. switch (race)
  27. {
  28. case 14201:
  29. case 14202:
  30. case 14203:
  31. case 14204:
  32. return true;
  33. break;
  34. }
  35. return false;
  36. }
  37.  
  38. //////////////////////////////////////////////////////////////////////////////////////
  39.  
  40.  
  41. CInstanceBase::SHORSE::SHORSE()
  42. {
  43. __Initialize();
  44. }
  45.  
  46. CInstanceBase::SHORSE::~SHORSE()
  47. {
  48. assert(m_pkActor==NULL);
  49. }
  50.  
  51. void CInstanceBase::SHORSE::__Initialize()
  52. {
  53. m_isMounting=false;
  54. m_pkActor=NULL;
  55. }
  56.  
  57. void CInstanceBase::SHORSE::SetAttackSpeed(UINT uAtkSpd)
  58. {
  59. if (!IsMounting())
  60. return;
  61.  
  62. CActorInstance& rkActor=GetActorRef();
  63. rkActor.SetAttackSpeed(uAtkSpd/100.0f);
  64. }
  65.  
  66. void CInstanceBase::SHORSE::SetMoveSpeed(UINT uMovSpd)
  67. {
  68. if (!IsMounting())
  69. return;
  70.  
  71. CActorInstance& rkActor=GetActorRef();
  72. rkActor.SetMoveSpeed(uMovSpd/100.0f);
  73. }
  74.  
  75. void CInstanceBase::SHORSE::Create(const TPixelPosition& c_rkPPos, UINT eRace, UINT eHitEffect)
  76. {
  77. assert(NULL==m_pkActor && "CInstanceBase::SHORSE::Create - ALREADY MOUNT");
  78.  
  79. m_pkActor=new CActorInstance;
  80.  
  81. CActorInstance& rkActor=GetActorRef();
  82. rkActor.SetEventHandler(CActorInstance::IEventHandler::GetEmptyPtr());
  83. if (!rkActor.SetRace(eRace))
  84. {
  85. delete m_pkActor;
  86. m_pkActor=NULL;
  87. return;
  88. }
  89.  
  90. rkActor.SetShape(0);
  91. rkActor.SetBattleHitEffect(eHitEffect);
  92. rkActor.SetAlphaValue(0.0f);
  93. rkActor.BlendAlphaValue(1.0f, 0.5f);
  94. rkActor.SetMoveSpeed(1.0f);
  95. rkActor.SetAttackSpeed(1.0f);
  96. rkActor.SetMotionMode(CRaceMotionData::MODE_GENERAL);
  97. rkActor.Stop();
  98. rkActor.RefreshActorInstance();
  99.  
  100. rkActor.SetCurPixelPosition(c_rkPPos);
  101.  
  102. m_isMounting=true;
  103. }
  104.  
  105. void CInstanceBase::SHORSE::Destroy()
  106. {
  107. if (m_pkActor)
  108. {
  109. m_pkActor->Destroy();
  110. delete m_pkActor;
  111. }
  112.  
  113. __Initialize();
  114. }
  115.  
  116. CActorInstance& CInstanceBase::SHORSE::GetActorRef()
  117. {
  118. assert(NULL!=m_pkActor && "CInstanceBase::SHORSE::GetActorRef");
  119. return *m_pkActor;
  120. }
  121.  
  122. CActorInstance* CInstanceBase::SHORSE::GetActorPtr()
  123. {
  124. return m_pkActor;
  125. }
  126.  
  127. UINT CInstanceBase::SHORSE::GetLevel()
  128. {
  129. if (!m_pkActor)
  130. return 0;
  131. else
  132. return 3;
  133.  
  134. return 0;
  135. }
  136.  
  137. bool CInstanceBase::SHORSE::IsNewMount()
  138. {
  139. if (!m_pkActor)
  140. return false;
  141. else
  142. return true;
  143.  
  144. return false;
  145. }
  146. bool CInstanceBase::SHORSE::CanUseSkill()
  147. {
  148. if (IsMounting())
  149. {
  150. if (GetLevel() <= 1)
  151. return false;
  152. }
  153.  
  154. return true;
  155. }
  156.  
  157. bool CInstanceBase::SHORSE::CanAttack()
  158. {
  159. if (IsMounting())
  160. {
  161. if (GetLevel() <= 1)
  162. return false;
  163. }
  164.  
  165. return true;
  166. }
  167.  
  168. bool CInstanceBase::SHORSE::IsMounting()
  169. {
  170. return m_isMounting;
  171. }
  172.  
  173. void CInstanceBase::SHORSE::Deform()
  174. {
  175. if (!IsMounting())
  176. return;
  177.  
  178. CActorInstance& rkActor=GetActorRef();
  179. rkActor.INSTANCEBASE_Deform();
  180. }
  181.  
  182. void CInstanceBase::SHORSE::Render()
  183. {
  184. if (!IsMounting())
  185. return;
  186.  
  187. CActorInstance& rkActor=GetActorRef();
  188. rkActor.Render();
  189. }
  190.  
  191. void CInstanceBase::__AttachHorseSaddle()
  192. {
  193. if (!IsMountingHorse())
  194. return;
  195. m_kHorse.m_pkActor->AttachModelInstance(CRaceData::PART_MAIN, "saddle", m_GraphicThingInstance, CRaceData::PART_MAIN);
  196. }
  197.  
  198. void CInstanceBase::__DetachHorseSaddle()
  199. {
  200. if (!IsMountingHorse())
  201. return;
  202. m_kHorse.m_pkActor->DetachModelInstance(CRaceData::PART_MAIN, m_GraphicThingInstance, CRaceData::PART_MAIN);
  203. }
  204.  
  205. //////////////////////////////////////////////////////////////////////////////////////
  206.  
  207. void CInstanceBase::BlockMovement()
  208. {
  209. m_GraphicThingInstance.BlockMovement();
  210. }
  211.  
  212. bool CInstanceBase::IsBlockObject(const CGraphicObjectInstance& c_rkBGObj)
  213. {
  214. return m_GraphicThingInstance.IsBlockObject(c_rkBGObj);
  215. }
  216.  
  217. bool CInstanceBase::AvoidObject(const CGraphicObjectInstance& c_rkBGObj)
  218. {
  219. return m_GraphicThingInstance.AvoidObject(c_rkBGObj);
  220. }
  221.  
  222. ///////////////////////////////////////////////////////////////////////////////////
  223.  
  224. bool __ArmorVnumToShape(int iVnum, DWORD * pdwShape)
  225. {
  226. *pdwShape = iVnum;
  227.  
  228. /////////////////////////////////////////
  229.  
  230. if (0 == iVnum || 1 == iVnum)
  231. return false;
  232.  
  233. if (!USE_ARMOR_SPECULAR)
  234. return false;
  235.  
  236. CItemData * pItemData;
  237. if (!CItemManager::Instance().GetItemDataPointer(iVnum, &pItemData))
  238. return false;
  239.  
  240. enum
  241. {
  242. SHAPE_VALUE_SLOT_INDEX = 3,
  243. };
  244.  
  245. *pdwShape = pItemData->GetValue(SHAPE_VALUE_SLOT_INDEX);
  246.  
  247. return true;
  248. }
  249.  
  250. DWORD __GetHairVnum(DWORD dwShape)
  251. {
  252. CItemData * pItemData;
  253. if (!CItemManager::Instance().GetItemDataPointer(CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Hair)), &pItemData))
  254. return dwShape;
  255.  
  256. return pItemData->GetIndex();
  257. }
  258.  
  259. // 2004.07.05.myevan.궁신탄영 끼이는 문제
  260. class CActorInstanceBackground : public IBackground
  261. {
  262. public:
  263. CActorInstanceBackground() {}
  264. virtual ~CActorInstanceBackground() {}
  265. bool IsBlock(int x, int y)
  266. {
  267. CPythonBackground& rkBG=CPythonBackground::Instance();
  268. return rkBG.isAttrOn(x, y, CTerrainImpl::ATTRIBUTE_BLOCK);
  269. }
  270. };
  271.  
  272. static CActorInstanceBackground gs_kActorInstBG;
  273.  
  274. bool CInstanceBase::LessRenderOrder(CInstanceBase* pkInst)
  275. {
  276. int nMainAlpha=(__GetAlphaValue() < 1.0f) ? 1 : 0;
  277. int nTestAlpha=(pkInst->__GetAlphaValue() < 1.0f) ? 1 : 0;
  278. if (nMainAlpha < nTestAlpha)
  279. return true;
  280. if (nMainAlpha > nTestAlpha)
  281. return false;
  282.  
  283. if (GetRace()<pkInst->GetRace())
  284. return true;
  285. if (GetRace()>pkInst->GetRace())
  286. return false;
  287.  
  288. if (GetShape()<pkInst->GetShape())
  289. return true;
  290.  
  291. if (GetShape()>pkInst->GetShape())
  292. return false;
  293.  
  294. UINT uLeftLODLevel=__LessRenderOrder_GetLODLevel();
  295. UINT uRightLODLevel=pkInst->__LessRenderOrder_GetLODLevel();
  296. if (uLeftLODLevel<uRightLODLevel)
  297. return true;
  298. if (uLeftLODLevel>uRightLODLevel)
  299. return false;
  300.  
  301. if (m_awPart[CRaceData::PART_WEAPON]<pkInst->m_awPart[CRaceData::PART_WEAPON])
  302. return true;
  303.  
  304. return false;
  305. }
  306.  
  307. UINT CInstanceBase::__LessRenderOrder_GetLODLevel()
  308. {
  309. CGrannyLODController* pLODCtrl=m_GraphicThingInstance.GetLODControllerPointer(0);
  310. if (!pLODCtrl)
  311. return 0;
  312.  
  313. return pLODCtrl->GetLODLevel();
  314. }
  315.  
  316. bool CInstanceBase::__Background_GetWaterHeight(const TPixelPosition& c_rkPPos, float* pfHeight)
  317. {
  318. long lHeight;
  319. if (!CPythonBackground::Instance().GetWaterHeight(int(c_rkPPos.x), int(c_rkPPos.y), &lHeight))
  320. return false;
  321.  
  322. *pfHeight = float(lHeight);
  323.  
  324. return true;
  325. }
  326.  
  327. bool CInstanceBase::__Background_IsWaterPixelPosition(const TPixelPosition& c_rkPPos)
  328. {
  329. return CPythonBackground::Instance().isAttrOn(c_rkPPos.x, c_rkPPos.y, CTerrainImpl::ATTRIBUTE_WATER);
  330. }
  331.  
  332. const float PC_DUST_RANGE = 2000.0f;
  333. const float NPC_DUST_RANGE = 1000.0f;
  334.  
  335. DWORD CInstanceBase::ms_dwUpdateCounter=0;
  336. DWORD CInstanceBase::ms_dwRenderCounter=0;
  337. DWORD CInstanceBase::ms_dwDeformCounter=0;
  338.  
  339. CDynamicPool<CInstanceBase> CInstanceBase::ms_kPool;
  340.  
  341. bool CInstanceBase::__IsInDustRange()
  342. {
  343. if (!__IsExistMainInstance())
  344. return false;
  345.  
  346. CInstanceBase* pkInstMain=__GetMainInstancePtr();
  347.  
  348. float fDistance=NEW_GetDistanceFromDestInstance(*pkInstMain);
  349.  
  350. if (IsPC())
  351. {
  352. if (fDistance<=PC_DUST_RANGE)
  353. return true;
  354. }
  355.  
  356. if (fDistance<=NPC_DUST_RANGE)
  357. return true;
  358.  
  359. return false;
  360. }
  361.  
  362. void CInstanceBase::__EnableSkipCollision()
  363. {
  364. m_GraphicThingInstance.EnableSkipCollision();
  365. }
  366.  
  367. void CInstanceBase::__DisableSkipCollision()
  368. {
  369. m_GraphicThingInstance.DisableSkipCollision();
  370. }
  371.  
  372. bool CInstanceBase::__CanSkipCollision()
  373. {
  374. return m_GraphicThingInstance.CanSkipCollision();
  375. }
  376.  
  377. DWORD CInstanceBase::__GetShadowMapColor(float x, float y)
  378. {
  379. CPythonBackground& rkBG=CPythonBackground::Instance();
  380. return rkBG.GetShadowMapColor(x, y);
  381. }
  382.  
  383. float CInstanceBase::__GetBackgroundHeight(float x, float y)
  384. {
  385. CPythonBackground& rkBG=CPythonBackground::Instance();
  386. return rkBG.GetHeight(x, y);
  387. }
  388.  
  389. #ifdef __MOVIE_MODE__
  390.  
  391. BOOL CInstanceBase::IsMovieMode()
  392. {
  393. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  394. if (IsAffect(AFFECT_INVISIBILITY) && !__MainCanSeeHiddenThing())
  395. return true;
  396. #else
  397. if (IsAffect(AFFECT_INVISIBILITY))
  398. return true;
  399. #endif
  400.  
  401. return false;
  402. }
  403.  
  404. #endif
  405.  
  406. BOOL CInstanceBase::IsInvisibility()
  407. {
  408. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  409. if (IsAffect(AFFECT_INVISIBILITY) && !__MainCanSeeHiddenThing())
  410. return true;
  411. #else
  412. if (IsAffect(AFFECT_INVISIBILITY))
  413. return true;
  414. #endif
  415.  
  416. return false;
  417. }
  418.  
  419. BOOL CInstanceBase::IsParalysis()
  420. {
  421. return m_GraphicThingInstance.IsParalysis();
  422. }
  423.  
  424. BOOL CInstanceBase::IsGameMaster()
  425. {
  426. if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR))
  427. return true;
  428. return false;
  429. }
  430.  
  431. BOOL CInstanceBase::IsPoison()
  432. {
  433. if (m_kAffectFlagContainer.IsSet(AFFECT_POISON) && !IsStone())
  434. return true;
  435. return false;
  436. }
  437.  
  438. BOOL CInstanceBase::IsStuned()
  439. {
  440. if (m_kAffectFlagContainer.IsSet(AFFECT_STUN) && !IsStone())
  441. return true;
  442. return false;
  443. }
  444.  
  445. BOOL CInstanceBase::IsSlowed()
  446. {
  447. if (m_kAffectFlagContainer.IsSet(AFFECT_SLOW) && !IsStone())
  448. return true;
  449. return false;
  450. }
  451.  
  452. BOOL CInstanceBase::IsBleed()
  453. {
  454. if (m_kAffectFlagContainer.IsSet(AFFECT_BLEEDING) && !IsStone())
  455. return true;
  456. return false;
  457. }
  458.  
  459. BOOL CInstanceBase::IsSameEmpire(CInstanceBase& rkInstDst)
  460. {
  461.  
  462. if (0 == rkInstDst.m_dwEmpireID)
  463. return TRUE;
  464.  
  465. if (IsGameMaster())
  466. return TRUE;
  467.  
  468. if (rkInstDst.IsGameMaster())
  469. return TRUE;
  470.  
  471. if (rkInstDst.m_dwEmpireID==m_dwEmpireID)
  472. return TRUE;
  473.  
  474. return FALSE;
  475. }
  476.  
  477. DWORD CInstanceBase::GetEmpireID()
  478. {
  479. return m_dwEmpireID;
  480. }
  481.  
  482. DWORD CInstanceBase::GetGuildID()
  483. {
  484. return m_dwGuildID;
  485. }
  486.  
  487. #if defined(ENABLE_SHOW_MOB_INFO)
  488. DWORD CInstanceBase::GetAIFlag()
  489. {
  490. return m_dwAIFlag;
  491. }
  492. #endif
  493.  
  494. int CInstanceBase::GetAlignment()
  495. {
  496. return m_sAlignment;
  497. }
  498.  
  499. UINT CInstanceBase::GetAlignmentGrade()
  500. {
  501. #ifdef ENABLE_ALIGN_RENEWAL
  502. if (m_sAlignment >= 30000)
  503. return 0;
  504. else if (m_sAlignment >= 25000)
  505. return 1;
  506. else if (m_sAlignment >= 18000)
  507. return 2;
  508. else if (m_sAlignment >= 12000)
  509. return 3;
  510. else if (m_sAlignment >= 8000)
  511. return 4;
  512. else if (m_sAlignment >= 4000)
  513. return 5;
  514. else if (m_sAlignment >= 1000)
  515. return 6;
  516. else if (m_sAlignment >= 0)
  517. return 7;
  518. else if (m_sAlignment > -4000)
  519. return 8;
  520. else if (m_sAlignment > -8000)
  521. return 9;
  522. else if (m_sAlignment > -12000)
  523. return 10;
  524.  
  525. return 11;
  526. #else
  527. if (m_sAlignment >= 12000)
  528. return 0;
  529. else if (m_sAlignment >= 8000)
  530. return 1;
  531. else if (m_sAlignment >= 4000)
  532. return 2;
  533. else if (m_sAlignment >= 1000)
  534. return 3;
  535. else if (m_sAlignment >= 0)
  536. return 4;
  537. else if (m_sAlignment > -4000)
  538. return 5;
  539. else if (m_sAlignment > -8000)
  540. return 6;
  541. else if (m_sAlignment > -12000)
  542. return 7;
  543.  
  544. return 8;
  545. #endif
  546. }
  547.  
  548. int CInstanceBase::GetAlignmentType()
  549. {
  550. #ifdef ENABLE_ALIGN_RENEWAL
  551. switch (GetAlignmentGrade())
  552. {
  553. case 0:
  554. case 1:
  555. case 2:
  556. case 3:
  557. case 4:
  558. case 5:
  559. case 6:
  560. {
  561. return ALIGNMENT_TYPE_WHITE;
  562. break;
  563. }
  564.  
  565. case 8:
  566. case 9:
  567. case 10:
  568. case 11:
  569. {
  570. return ALIGNMENT_TYPE_DARK;
  571. break;
  572. }
  573. }
  574.  
  575. return ALIGNMENT_TYPE_NORMAL;
  576. #else
  577. switch (GetAlignmentGrade())
  578. {
  579. case 0:
  580. case 1:
  581. case 2:
  582. case 3:
  583. {
  584. return ALIGNMENT_TYPE_WHITE;
  585. break;
  586. }
  587.  
  588. case 5:
  589. case 6:
  590. case 7:
  591. case 8:
  592. {
  593. return ALIGNMENT_TYPE_DARK;
  594. break;
  595. }
  596. }
  597.  
  598. return ALIGNMENT_TYPE_NORMAL;
  599. #endif
  600. }
  601.  
  602. #ifdef ENABLE_TITLE_SYSTEM
  603. int CInstanceBase::GetPrestige()
  604. {
  605. return m_sPrestige;
  606. }
  607.  
  608. UINT CInstanceBase::GetPrestigeGrade()
  609. {
  610. int pTitle_vegas[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
  611.  
  612. if (m_sPrestige == pTitle_vegas[1])
  613. return 0;
  614. else if (m_sPrestige == pTitle_vegas[2])
  615. return 1;
  616. else if (m_sPrestige == pTitle_vegas[3])
  617. return 2;
  618. else if (m_sPrestige == pTitle_vegas[4])
  619. return 3;
  620. else if (m_sPrestige == pTitle_vegas[5])
  621. return 4;
  622. else if (m_sPrestige == pTitle_vegas[6])
  623. return 5;
  624. else if (m_sPrestige == pTitle_vegas[7])
  625. return 6;
  626. else if (m_sPrestige == pTitle_vegas[8])
  627. return 7;
  628. else if (m_sPrestige == pTitle_vegas[9])
  629. return 8;
  630. else if (m_sPrestige == pTitle_vegas[10])
  631. return 9;
  632. else if (m_sPrestige == pTitle_vegas[11])
  633. return 10;
  634. else if (m_sPrestige == pTitle_vegas[12])
  635. return 11;
  636. else if (m_sPrestige == pTitle_vegas[13])
  637. return 12;
  638. else if (m_sPrestige == pTitle_vegas[14])
  639. return 13;
  640. else if (m_sPrestige == pTitle_vegas[15])
  641. return 14;
  642. else if (m_sPrestige == pTitle_vegas[16])
  643. return 15;
  644. else if (m_sPrestige == pTitle_vegas[17])
  645. return 16;
  646. else if (m_sPrestige == pTitle_vegas[18])
  647. return 17;
  648. else if (m_sPrestige == pTitle_vegas[19])
  649. return 18;
  650. else if (m_sPrestige == pTitle_vegas[20])
  651. return 19;
  652. else if (m_sPrestige == pTitle_vegas[0])
  653. return 20;
  654. }
  655. #endif
  656.  
  657. #ifdef ENABLE_REBIRTH
  658. int CInstanceBase::GetRebirth()
  659. {
  660. return m_sRebirth;
  661. }
  662. #endif
  663.  
  664. BYTE CInstanceBase::GetPKMode()
  665. {
  666. return m_byPKMode;
  667. }
  668.  
  669. bool CInstanceBase::IsKiller()
  670. {
  671. return m_isKiller;
  672. }
  673.  
  674. bool CInstanceBase::IsPartyMember()
  675. {
  676. return m_isPartyMember;
  677. }
  678.  
  679. BOOL CInstanceBase::IsInSafe()
  680. {
  681. const TPixelPosition& c_rkPPosCur=m_GraphicThingInstance.NEW_GetCurPixelPositionRef();
  682. if (CPythonBackground::Instance().isAttrOn(c_rkPPosCur.x, c_rkPPosCur.y, CTerrainImpl::ATTRIBUTE_BANPK))
  683. return TRUE;
  684.  
  685. return FALSE;
  686. }
  687.  
  688. float CInstanceBase::CalculateDistanceSq3d(const TPixelPosition& c_rkPPosDst)
  689. {
  690. const TPixelPosition& c_rkPPosSrc=m_GraphicThingInstance.NEW_GetCurPixelPositionRef();
  691. return SPixelPosition_CalculateDistanceSq3d(c_rkPPosSrc, c_rkPPosDst);
  692. }
  693.  
  694. void CInstanceBase::OnSelected()
  695. {
  696. #ifdef __MOVIE_MODE__
  697. if (!__IsExistMainInstance())
  698. return;
  699. #endif
  700.  
  701. if (IsStoneDoor())
  702. return;
  703.  
  704. if (IsDead())
  705. return;
  706.  
  707. __AttachSelectEffect();
  708. }
  709.  
  710. void CInstanceBase::OnUnselected()
  711. {
  712. __DetachSelectEffect();
  713. }
  714.  
  715. void CInstanceBase::OnTargeted()
  716. {
  717. #ifdef __MOVIE_MODE__
  718. if (!__IsExistMainInstance())
  719. return;
  720. #endif
  721.  
  722. if (IsStoneDoor())
  723. return;
  724.  
  725. if (IsDead())
  726. return;
  727.  
  728. __AttachTargetEffect();
  729. }
  730.  
  731. void CInstanceBase::OnUntargeted()
  732. {
  733. __DetachTargetEffect();
  734. }
  735.  
  736. void CInstanceBase::DestroySystem()
  737. {
  738. ms_kPool.Clear();
  739. }
  740.  
  741. void CInstanceBase::CreateSystem(UINT uCapacity)
  742. {
  743. ms_kPool.Create(uCapacity);
  744.  
  745. memset(ms_adwCRCAffectEffect, 0, sizeof(ms_adwCRCAffectEffect));
  746.  
  747. ms_fDustGap=250.0f;
  748. ms_fHorseDustGap=500.0f;
  749. }
  750.  
  751. CInstanceBase* CInstanceBase::New()
  752. {
  753. return ms_kPool.Alloc();
  754. }
  755.  
  756. void CInstanceBase::Delete(CInstanceBase* pkInst)
  757. {
  758. pkInst->Destroy();
  759. ms_kPool.Free(pkInst);
  760. }
  761.  
  762. void CInstanceBase::SetMainInstance()
  763. {
  764. CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
  765.  
  766. DWORD dwVID=GetVirtualID();
  767. rkChrMgr.SetMainInstance(dwVID);
  768.  
  769. m_GraphicThingInstance.SetMainInstance();
  770. }
  771.  
  772. CInstanceBase* CInstanceBase::__GetMainInstancePtr()
  773. {
  774. CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
  775. return rkChrMgr.GetMainInstancePtr();
  776. }
  777.  
  778. void CInstanceBase::__ClearMainInstance()
  779. {
  780. CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
  781. rkChrMgr.ClearMainInstance();
  782. }
  783.  
  784. /* 실제 플레이어 캐릭터인지 조사.*/
  785. bool CInstanceBase::__IsMainInstance()
  786. {
  787. if (this==__GetMainInstancePtr())
  788. return true;
  789.  
  790. return false;
  791. }
  792.  
  793. bool CInstanceBase::__IsExistMainInstance()
  794. {
  795. if(__GetMainInstancePtr())
  796. return true;
  797. else
  798. return false;
  799. }
  800.  
  801. bool CInstanceBase::__MainCanSeeHiddenThing()
  802. {
  803. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  804. CInstanceBase * pInstance = __GetMainInstancePtr();
  805. return (pInstance) ? TRUE == pInstance->IsGameMaster() : false;
  806. #else
  807. return false;
  808. #endif
  809. }
  810.  
  811. float CInstanceBase::__GetBowRange()
  812. {
  813. float fRange = 2500.0f - 100.0f;
  814.  
  815. if (__IsMainInstance())
  816. {
  817. IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
  818. fRange += float(rPlayer.GetStatus(POINT_BOW_DISTANCE));
  819. }
  820.  
  821. return fRange;
  822. }
  823.  
  824. CInstanceBase* CInstanceBase::__FindInstancePtr(DWORD dwVID)
  825. {
  826. CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
  827. return rkChrMgr.GetInstancePtr(dwVID);
  828. }
  829.  
  830. bool CInstanceBase::__FindRaceType(DWORD dwRace, int* pbType)
  831. {
  832. CPythonNonPlayer& rkNonPlayer=CPythonNonPlayer::Instance();
  833. return rkNonPlayer.GetInstanceType(dwRace, pbType);
  834. }
  835.  
  836. void CInstanceBase::SetBodyColor (DWORD dwRace, DWORD dwBodyColor)
  837. {
  838. SetModulateRenderMode();
  839. SetAddColor (dwBodyColor);
  840. }
  841.  
  842. void CInstanceBase::ChangeStoneLook (DWORD eRace, DWORD eShape)
  843. {
  844. if (eRace != m_dwRace)
  845. {
  846. m_dwOriginalRace = m_dwRace;
  847. }
  848.  
  849. m_dwRace = eRace;
  850.  
  851. if (!m_GraphicThingInstance.SetRace (eRace))
  852. {
  853. return;
  854. }
  855.  
  856. m_GraphicThingInstance.SetShape (eShape, 0.0f);
  857.  
  858. DWORD eSmoke;
  859. if (m_kAffectFlagContainer.IsSet (STONE_SMOKE8))
  860. {
  861. eSmoke = 3;
  862. }
  863. else if (m_kAffectFlagContainer.IsSet (STONE_SMOKE5) | m_kAffectFlagContainer.IsSet (STONE_SMOKE6) | m_kAffectFlagContainer.IsSet (STONE_SMOKE7))
  864. {
  865. eSmoke = 2;
  866. }
  867. else if (m_kAffectFlagContainer.IsSet (STONE_SMOKE2) | m_kAffectFlagContainer.IsSet (STONE_SMOKE3) | m_kAffectFlagContainer.IsSet (STONE_SMOKE4))
  868. {
  869. eSmoke = 1;
  870. }
  871. else
  872. {
  873. eSmoke = 0;
  874. }
  875.  
  876. __StoneSmoke_Destroy();
  877. __StoneSmoke_Create (eSmoke);
  878.  
  879. m_GraphicThingInstance.RefreshActorInstance();
  880. Refresh (CRaceMotionData::NAME_SPAWN, false);
  881. }
  882.  
  883. bool CInstanceBase::Create(const SCreateData& c_rkCreateData)
  884. {
  885. IAbstractApplication::GetSingleton().SkipRenderBuffering(300);
  886. SetInstanceType(c_rkCreateData.m_bType);
  887. m_GraphicThingInstance.SetOriginalRace(c_rkCreateData.m_dwRace);
  888.  
  889. if (!SetRace(c_rkCreateData.m_dwRace))
  890. return false;
  891.  
  892. #ifdef ENABLE_NEW_PET_SYSTEM
  893. if (c_rkCreateData.m_dwRace == 34041 || c_rkCreateData.m_dwRace == 34045 || c_rkCreateData.m_dwRace == 34049 || c_rkCreateData.m_dwRace == 34053 || c_rkCreateData.m_dwRace == 34057 || c_rkCreateData.m_dwRace == 34061 || c_rkCreateData.m_dwRace == 34036 || c_rkCreateData.m_dwRace == 34064 || c_rkCreateData.m_dwRace == 34073 || c_rkCreateData.m_dwRace == 34120 || c_rkCreateData.m_dwRace == 34075 || c_rkCreateData.m_dwRace == 34080 || c_rkCreateData.m_dwRace == 34082)
  894. {
  895. if (c_rkCreateData.m_dwLevel >= 81)
  896. SetRace(c_rkCreateData.m_dwRace + 1);
  897. }
  898. #endif
  899.  
  900. #ifdef ENABLE_SUPPORT_SHAMAN_SYSTEM
  901. int i=0;
  902. if(c_rkCreateData.m_dwRace == 34077)
  903. {
  904. SetInstanceType(CActorInstance::TYPE_PC);
  905. SetRace(3);
  906. i=1;
  907. }
  908. #endif
  909.  
  910. SetVirtualID(c_rkCreateData.m_dwVID);
  911.  
  912. if (c_rkCreateData.m_isMain)
  913. SetMainInstance();
  914.  
  915. if (IsGuildWall())
  916. {
  917. unsigned center_x;
  918. unsigned center_y;
  919.  
  920. c_rkCreateData.m_kAffectFlags.ConvertToPosition(&center_x, &center_y);
  921.  
  922. float center_z = __GetBackgroundHeight(center_x, center_y);
  923. NEW_SetPixelPosition(TPixelPosition(float(c_rkCreateData.m_lPosX), float(c_rkCreateData.m_lPosY), center_z));
  924. }
  925. else
  926. {
  927. SCRIPT_SetPixelPosition(float(c_rkCreateData.m_lPosX), float(c_rkCreateData.m_lPosY));
  928. }
  929.  
  930. if (0 != c_rkCreateData.m_dwMountVnum)
  931. MountHorse(c_rkCreateData.m_dwMountVnum);
  932.  
  933. SetArmor(c_rkCreateData.m_dwArmor, c_rkCreateData.m_dwCostumEvo);
  934.  
  935. #ifdef ENABLE_SUPPORT_SHAMAN_SYSTEM
  936. if (IsPC() || i == 1 )
  937. #else
  938. if (IsPC())
  939. #endif
  940. {
  941. SetHair(c_rkCreateData.m_dwHair);
  942. SetWeapon(c_rkCreateData.m_dwWeapon, c_rkCreateData.m_dwArrowType, c_rkCreateData.m_dwWeaponRareLv);
  943. #ifdef ENABLE_SASH_SYSTEM
  944. SetSash(c_rkCreateData.m_dwSash);
  945. #endif
  946. }
  947.  
  948. #ifdef ENABLE_SUPPORT_SHAMAN_SYSTEM
  949. if (i==1)
  950. SetSupportShaman(c_rkCreateData.is_support_shaman);
  951. #endif
  952.  
  953. __Create_SetName(c_rkCreateData);
  954.  
  955. #ifdef ENABLE_SKILL_COLOR_SYSTEM
  956. ChangeSkillColor(*c_rkCreateData.m_dwSkillColor);
  957. #endif
  958.  
  959. m_dwLevel = c_rkCreateData.m_dwLevel;
  960. #if defined(ENABLE_SHOW_MOB_INFO)
  961. m_dwAIFlag = c_rkCreateData.m_dwAIFlag;
  962. #endif
  963. m_dwGuildID = c_rkCreateData.m_dwGuildID;
  964. m_dwEmpireID = c_rkCreateData.m_dwEmpireID;
  965.  
  966. #ifdef ENABLE_GUILD_LEADER_SYSTEM
  967. m_bMemberType = c_rkCreateData.m_bMemberType;
  968. #endif
  969.  
  970. DWORD dwRank = CPythonNonPlayer::instance().GetMobRank(m_dwRace);
  971. m_GraphicThingInstance.SetRank(dwRank);
  972.  
  973. SetVirtualNumber(c_rkCreateData.m_dwRace);
  974. SetRotation(c_rkCreateData.m_fRot);
  975. SetLevelText(c_rkCreateData.m_dwLevel);
  976. SetAlignment(c_rkCreateData.m_sAlignment);
  977. #ifdef ENABLE_TITLE_SYSTEM
  978. SetPrestige(c_rkCreateData.m_sPrestige);
  979. #endif
  980. #ifdef ENABLE_REBIRTH
  981. SetRebirth(c_rkCreateData.m_sRebirth);
  982. #endif
  983. SetPKMode(c_rkCreateData.m_byPKMode);
  984.  
  985. SetMoveSpeed(c_rkCreateData.m_dwMovSpd);
  986. SetAttackSpeed(c_rkCreateData.m_dwAtkSpd);
  987.  
  988. #ifdef ENABLE_AUTO_HUNT_SYSTEM
  989. m_bAutoHuntStaus = c_rkCreateData.m_bAutoHuntStaus;
  990. #endif
  991.  
  992. if (!IsPC())
  993. {
  994. #ifdef ENABLE_MOB_SCALE_SYSTEM
  995. float fx, fy, fz = 1.0f;
  996. if (CPythonNonPlayer::Instance().GetScale(c_rkCreateData.m_dwRace, fx, fy, fz))
  997. {
  998. m_GraphicThingInstance.SetScale(fx, fy, fz, true);
  999. }
  1000. #endif
  1001. #ifdef ENABLE_PET_SYSTEM
  1002. if (m_dwRace >= 34001 && m_dwRace <= 34999)
  1003. {
  1004. float scale = c_rkCreateData.m_dwLevel * 0.009f + 0.65f;
  1005. m_GraphicThingInstance.SetScale(scale, scale, scale, true);
  1006. }
  1007. #endif
  1008. #ifdef ENABLE_NEW_PET_SYSTEM
  1009. if (IsNewPet())
  1010. {
  1011. float scale = c_rkCreateData.m_dwLevel * 0.006f + 0.78f;
  1012. if (c_rkCreateData.m_dwLevel == 120)
  1013. scale = 2.0f;
  1014. m_GraphicThingInstance.SetScale(scale, scale, scale, true);
  1015. }
  1016. #endif
  1017. }
  1018.  
  1019. if (i == 1 || IsMount() || IsSupportShaman())
  1020. {
  1021. m_GraphicThingInstance.SetScale(0.5, 0.5, 0.5, true);
  1022. }
  1023.  
  1024. // NOTE : Dress 를 입고 있으면 Alpha 를 넣지 않는다.
  1025. if (!IsWearingDress())
  1026. {
  1027. // NOTE : 반드시 Affect 셋팅 윗쪽에 있어야 함
  1028. m_GraphicThingInstance.SetAlphaValue(0.0f);
  1029. m_GraphicThingInstance.BlendAlphaValue(1.0f, 0.5f);
  1030. }
  1031.  
  1032. if (!IsGuildWall())
  1033. {
  1034. SetAffectFlagContainer(c_rkCreateData.m_kAffectFlags);
  1035. }
  1036.  
  1037. // NOTE : 반드시 Affect 셋팅 후에 해야 함
  1038. AttachTextTail();
  1039. RefreshTextTail();
  1040.  
  1041. if (c_rkCreateData.m_dwStateFlags & ADD_CHARACTER_STATE_SPAWN)
  1042. {
  1043. if (IsAffect(AFFECT_SPAWN))
  1044. __AttachEffect(EFFECT_SPAWN_APPEAR);
  1045.  
  1046. if (IsPC())
  1047. {
  1048. Refresh(CRaceMotionData::NAME_WAIT, true);
  1049. }
  1050. else
  1051. {
  1052. Refresh(CRaceMotionData::NAME_SPAWN, false);
  1053. }
  1054. }
  1055. else
  1056. {
  1057. Refresh(CRaceMotionData::NAME_WAIT, true);
  1058. }
  1059.  
  1060. __AttachEmpireEffect(c_rkCreateData.m_dwEmpireID);
  1061.  
  1062. RegisterBoundingSphere();
  1063.  
  1064. #ifdef ENABLE_BOSS_EFFECT_SYSTEM
  1065. if (IsBoss())
  1066. {
  1067. if (CPythonSystem::Instance().IsShowBossEffect())
  1068. __AttachEffectBoss();
  1069. }
  1070. #endif
  1071.  
  1072.  
  1073. if (c_rkCreateData.m_dwStateFlags & ADD_CHARACTER_STATE_DEAD)
  1074. m_GraphicThingInstance.DieEnd();
  1075.  
  1076. SetStateFlags(c_rkCreateData.m_dwStateFlags);
  1077.  
  1078. m_GraphicThingInstance.SetBattleHitEffect(ms_adwCRCAffectEffect[EFFECT_HIT]);
  1079.  
  1080. if (!IsPC())
  1081. {
  1082. DWORD dwBodyColor = CPythonNonPlayer::Instance().GetMonsterColor(c_rkCreateData.m_dwRace);
  1083. if (0 != dwBodyColor)
  1084. {
  1085. SetModulateRenderMode();
  1086. SetAddColor(dwBodyColor);
  1087. }
  1088. }
  1089.  
  1090. __AttachHorseSaddle();
  1091.  
  1092. // 길드 심볼을 위한 임시 코드, 적정 위치를 찾는 중
  1093. const int c_iGuildSymbolRace = 14200;
  1094. if (c_iGuildSymbolRace == GetRace())
  1095. {
  1096. std::string strFileName = GetGuildSymbolFileName(m_dwGuildID);
  1097. if (IsFile(strFileName.c_str()))
  1098. m_GraphicThingInstance.ChangeMaterial(strFileName.c_str());
  1099. }
  1100.  
  1101. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  1102. if (IsAffect(AFFECT_INVISIBILITY) && __MainCanSeeHiddenThing())
  1103. m_GraphicThingInstance.BlendAlphaValue(0.5f, 0.5f);
  1104. #endif
  1105.  
  1106. return true;
  1107. }
  1108.  
  1109. #ifdef ENABLE_SKILL_COLOR_SYSTEM
  1110. void CInstanceBase::ChangeSkillColor(const DWORD *dwSkillColor)
  1111. {
  1112. DWORD skill[CRaceMotionData::SKILL_NUM][ESkillColorLength::MAX_EFFECT_COUNT];
  1113. memset(skill, 0, sizeof(skill));
  1114. for (int i = 0; i < 9; ++i) //8=anzahl der jobs k?per,mental,..
  1115. {
  1116. for (int t = 0; t < ESkillColorLength::MAX_SKILL_COUNT; ++t)
  1117. {
  1118. for (int x = 0; x < ESkillColorLength::MAX_EFFECT_COUNT; ++x)
  1119. {
  1120. skill[i * 10 + i*(ESkillColorLength::MAX_SKILL_COUNT - 1) + t + 1][x] = *(dwSkillColor++);
  1121. }
  1122. }
  1123. dwSkillColor -= ESkillColorLength::MAX_SKILL_COUNT*ESkillColorLength::MAX_EFFECT_COUNT;
  1124. }
  1125.  
  1126. //TraceError("ChangeSkillcolor: %i, %i, %i, %i, %i : %i, %i, %i, %i, %i : %i, %i, %i, %i, %i : %i, %i, %i, %i, %i", skill[0][0], skill[0][1], skill[0][2], skill[0][3], skill[0][4], skill[0][5], skill[1][0], skill[1][1], skill[1][2], skill[1][3], skill[1][4], skill[1][5], skill[2][0], skill[2][1], skill[2][2], skill[2][3], skill[2][4], skill[2][5], skill[3][0], skill[3][1], skill[3][2], skill[3][3], skill[3][4], skill[3][5]);
  1127.  
  1128. m_GraphicThingInstance.ChangeSkillColor(*skill);
  1129. }
  1130. #endif
  1131.  
  1132. void CInstanceBase::__Create_SetName(const SCreateData& c_rkCreateData)
  1133. {
  1134. if (IsGoto())
  1135. {
  1136. SetNameString("", 0);
  1137. return;
  1138. }
  1139. if (IsWarp())
  1140. {
  1141. __Create_SetWarpName(c_rkCreateData);
  1142. return;
  1143. }
  1144.  
  1145. SetNameString(c_rkCreateData.m_stName.c_str(), c_rkCreateData.m_stName.length());
  1146. }
  1147.  
  1148. void CInstanceBase::__Create_SetWarpName(const SCreateData& c_rkCreateData)
  1149. {
  1150. const char * c_szName;
  1151. if (CPythonNonPlayer::Instance().GetName(c_rkCreateData.m_dwRace, &c_szName))
  1152. {
  1153. std::string strName = c_szName;
  1154. int iFindingPos = strName.find_first_of(" ", 0);
  1155. if (iFindingPos > 0)
  1156. {
  1157. strName.resize(iFindingPos);
  1158. }
  1159. SetNameString(strName.c_str(), strName.length());
  1160. }
  1161. else
  1162. {
  1163. SetNameString(c_rkCreateData.m_stName.c_str(), c_rkCreateData.m_stName.length());
  1164. }
  1165. }
  1166.  
  1167. void CInstanceBase::SetNameString(const char* c_szName, int len)
  1168. {
  1169. m_stName.assign(c_szName, len);
  1170. }
  1171.  
  1172.  
  1173. bool CInstanceBase::SetRace(DWORD eRace)
  1174. {
  1175. m_dwRace = eRace;
  1176. m_dwOriginalRace = m_dwRace;
  1177.  
  1178. if (!m_GraphicThingInstance.SetRace(eRace))
  1179. return false;
  1180.  
  1181. if (!__FindRaceType(m_dwRace, &m_eRaceType))
  1182. m_eRaceType=CActorInstance::TYPE_PC;
  1183.  
  1184. return true;
  1185. }
  1186.  
  1187. BOOL CInstanceBase::__IsChangableWeapon(int iWeaponID)
  1188. {
  1189. // 드레스 입고 있을때는 부케외의 장비는 나오지 않게..
  1190. if (IsWearingDress())
  1191. {
  1192. const int c_iBouquets[] =
  1193. {
  1194. 50201, // Bouquet for Assassin
  1195. 50202, // Bouquet for Shaman
  1196. 50203,
  1197. 50204,
  1198. 0, // #0000545: [M2CN] 웨딩 드레스와 장비 착용 문제
  1199. };
  1200.  
  1201. for (int i = 0; c_iBouquets[i] != 0; ++i)
  1202. if (iWeaponID == c_iBouquets[i])
  1203. return true;
  1204.  
  1205. return false;
  1206. }
  1207. else
  1208. return true;
  1209. }
  1210.  
  1211. BOOL CInstanceBase::IsWearingDress()
  1212. {
  1213. const int c_iWeddingDressShape = 201;
  1214. return c_iWeddingDressShape == m_eShape;
  1215. }
  1216.  
  1217. BOOL CInstanceBase::IsHoldingPickAxe()
  1218. {
  1219. const int c_iPickAxeStart = 29101;
  1220. const int c_iPickAxeEnd = 29110;
  1221. return m_awPart[CRaceData::PART_WEAPON] >= c_iPickAxeStart && m_awPart[CRaceData::PART_WEAPON] <= c_iPickAxeEnd;
  1222. }
  1223.  
  1224. BOOL CInstanceBase::IsNewMount()
  1225. {
  1226. return m_kHorse.IsNewMount();
  1227. }
  1228.  
  1229. BOOL CInstanceBase::IsMountingHorse()
  1230. {
  1231. return m_kHorse.IsMounting();
  1232. }
  1233.  
  1234. void CInstanceBase::MountHorse(UINT eRace)
  1235. {
  1236. m_kHorse.Destroy();
  1237. m_kHorse.Create(m_GraphicThingInstance.NEW_GetCurPixelPositionRef(), eRace, ms_adwCRCAffectEffect[EFFECT_HIT]);
  1238.  
  1239. SetMotionMode(CRaceMotionData::MODE_HORSE);
  1240. SetRotationSpeed(c_fDefaultHorseRotationSpeed);
  1241.  
  1242. m_GraphicThingInstance.MountHorse(m_kHorse.GetActorPtr());
  1243. m_GraphicThingInstance.Stop();
  1244. m_GraphicThingInstance.RefreshActorInstance();
  1245. }
  1246.  
  1247. void CInstanceBase::DismountHorse()
  1248. {
  1249. m_kHorse.Destroy();
  1250. }
  1251.  
  1252. void CInstanceBase::GetInfo(std::string* pstInfo)
  1253. {
  1254. char szInfo[256];
  1255. sprintf(szInfo, "Inst - UC %d, RC %d Pool - %d ",
  1256. ms_dwUpdateCounter,
  1257. ms_dwRenderCounter,
  1258. ms_kPool.GetCapacity()
  1259. );
  1260.  
  1261. pstInfo->append(szInfo);
  1262. }
  1263.  
  1264. void CInstanceBase::ResetPerformanceCounter()
  1265. {
  1266. ms_dwUpdateCounter=0;
  1267. ms_dwRenderCounter=0;
  1268. ms_dwDeformCounter=0;
  1269. }
  1270.  
  1271. bool CInstanceBase::NEW_IsLastPixelPosition()
  1272. {
  1273. return m_GraphicThingInstance.IsPushing();
  1274. }
  1275.  
  1276. const TPixelPosition& CInstanceBase::NEW_GetLastPixelPositionRef()
  1277. {
  1278. return m_GraphicThingInstance.NEW_GetLastPixelPositionRef();
  1279. }
  1280.  
  1281. void CInstanceBase::NEW_SetDstPixelPositionZ(FLOAT z)
  1282. {
  1283. m_GraphicThingInstance.NEW_SetDstPixelPositionZ(z);
  1284. }
  1285.  
  1286. void CInstanceBase::NEW_SetDstPixelPosition(const TPixelPosition& c_rkPPosDst)
  1287. {
  1288. m_GraphicThingInstance.NEW_SetDstPixelPosition(c_rkPPosDst);
  1289. }
  1290.  
  1291. void CInstanceBase::NEW_SetSrcPixelPosition(const TPixelPosition& c_rkPPosSrc)
  1292. {
  1293. m_GraphicThingInstance.NEW_SetSrcPixelPosition(c_rkPPosSrc);
  1294. }
  1295.  
  1296. const TPixelPosition& CInstanceBase::NEW_GetCurPixelPositionRef()
  1297. {
  1298. return m_GraphicThingInstance.NEW_GetCurPixelPositionRef();
  1299. }
  1300.  
  1301. const TPixelPosition& CInstanceBase::NEW_GetDstPixelPositionRef()
  1302. {
  1303. return m_GraphicThingInstance.NEW_GetDstPixelPositionRef();
  1304. }
  1305.  
  1306. const TPixelPosition& CInstanceBase::NEW_GetSrcPixelPositionRef()
  1307. {
  1308. return m_GraphicThingInstance.NEW_GetSrcPixelPositionRef();
  1309. }
  1310.  
  1311. /////////////////////////////////////////////////////////////////////////////////////////////////
  1312. void CInstanceBase::OnSyncing()
  1313. {
  1314. m_GraphicThingInstance.__OnSyncing();
  1315. }
  1316.  
  1317. void CInstanceBase::OnWaiting()
  1318. {
  1319. m_GraphicThingInstance.__OnWaiting();
  1320. }
  1321.  
  1322. void CInstanceBase::OnMoving()
  1323. {
  1324. m_GraphicThingInstance.__OnMoving();
  1325. }
  1326.  
  1327. void CInstanceBase::ChangeGuild(DWORD dwGuildID)
  1328. {
  1329. m_dwGuildID = dwGuildID;
  1330.  
  1331. DetachTextTail();
  1332. AttachTextTail();
  1333. RefreshTextTail();
  1334. }
  1335.  
  1336. DWORD CInstanceBase::GetPart(CRaceData::EParts part)
  1337. {
  1338. assert(part >= 0 && part < CRaceData::PART_MAX_NUM);
  1339. return m_awPart[part];
  1340. }
  1341.  
  1342. DWORD CInstanceBase::GetShape()
  1343. {
  1344. return m_eShape;
  1345. }
  1346.  
  1347. bool CInstanceBase::CanAct()
  1348. {
  1349. return m_GraphicThingInstance.CanAct();
  1350. }
  1351.  
  1352. bool CInstanceBase::CanMove()
  1353. {
  1354. return m_GraphicThingInstance.CanMove();
  1355. }
  1356.  
  1357. bool CInstanceBase::CanUseSkill()
  1358. {
  1359. if (IsPoly())
  1360. return false;
  1361.  
  1362. if (IsWearingDress())
  1363. return false;
  1364.  
  1365. if (IsHoldingPickAxe())
  1366. return false;
  1367.  
  1368. if (!m_kHorse.CanUseSkill())
  1369. return false;
  1370.  
  1371. if (!m_GraphicThingInstance.CanUseSkill())
  1372. return false;
  1373.  
  1374. return true;
  1375. }
  1376.  
  1377. bool CInstanceBase::CanAttack()
  1378. {
  1379. if (!m_kHorse.CanAttack())
  1380. return false;
  1381.  
  1382. if (IsWearingDress())
  1383. return false;
  1384.  
  1385. if (IsHoldingPickAxe())
  1386. return false;
  1387.  
  1388. return m_GraphicThingInstance.CanAttack();
  1389. }
  1390.  
  1391.  
  1392.  
  1393. bool CInstanceBase::CanFishing()
  1394. {
  1395. return m_GraphicThingInstance.CanFishing();
  1396. }
  1397.  
  1398.  
  1399. BOOL CInstanceBase::IsBowMode()
  1400. {
  1401. return m_GraphicThingInstance.IsBowMode();
  1402. }
  1403.  
  1404. BOOL CInstanceBase::IsHandMode()
  1405. {
  1406. return m_GraphicThingInstance.IsHandMode();
  1407. }
  1408.  
  1409. BOOL CInstanceBase::IsFishingMode()
  1410. {
  1411. if (CRaceMotionData::MODE_FISHING == m_GraphicThingInstance.GetMotionMode())
  1412. return true;
  1413.  
  1414. return false;
  1415. }
  1416.  
  1417. BOOL CInstanceBase::IsFishing()
  1418. {
  1419. return m_GraphicThingInstance.IsFishing();
  1420. }
  1421.  
  1422. BOOL CInstanceBase::IsDead()
  1423. {
  1424. return m_GraphicThingInstance.IsDead();
  1425. }
  1426.  
  1427. BOOL CInstanceBase::IsStun()
  1428. {
  1429. return m_GraphicThingInstance.IsStun();
  1430. }
  1431.  
  1432. BOOL CInstanceBase::IsSleep()
  1433. {
  1434. return m_GraphicThingInstance.IsSleep();
  1435. }
  1436.  
  1437.  
  1438. BOOL CInstanceBase::__IsSyncing()
  1439. {
  1440. return m_GraphicThingInstance.__IsSyncing();
  1441. }
  1442.  
  1443.  
  1444.  
  1445. void CInstanceBase::NEW_SetOwner(DWORD dwVIDOwner)
  1446. {
  1447. m_GraphicThingInstance.SetOwner(dwVIDOwner);
  1448. }
  1449.  
  1450. float CInstanceBase::GetLocalTime()
  1451. {
  1452. return m_GraphicThingInstance.GetLocalTime();
  1453. }
  1454.  
  1455.  
  1456. void CInstanceBase::PushUDPState(DWORD dwCmdTime, const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
  1457. {
  1458. }
  1459.  
  1460. DWORD ELTimer_GetServerFrameMSec();
  1461.  
  1462. void CInstanceBase::PushTCPStateExpanded(DWORD dwCmdTime, const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg, UINT uTargetVID)
  1463. {
  1464. SCommand kCmdNew;
  1465. kCmdNew.m_kPPosDst = c_rkPPosDst;
  1466. kCmdNew.m_dwChkTime = dwCmdTime+100;
  1467. kCmdNew.m_dwCmdTime = dwCmdTime;
  1468. kCmdNew.m_fDstRot = fDstRot;
  1469. kCmdNew.m_eFunc = eFunc;
  1470. kCmdNew.m_uArg = uArg;
  1471. kCmdNew.m_uTargetVID = uTargetVID;
  1472. m_kQue_kCmdNew.push_back(kCmdNew);
  1473. }
  1474.  
  1475. void CInstanceBase::PushTCPState(DWORD dwCmdTime, const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
  1476. {
  1477. /*if (__IsMainInstance())
  1478. {
  1479. TraceError("CInstanceBase::PushTCPState 플레이어 자신에게 이동패킷은 오면 안된다!");
  1480. return;
  1481. }*/
  1482.  
  1483. int nNetworkGap=ELTimer_GetServerFrameMSec()-dwCmdTime;
  1484.  
  1485. m_nAverageNetworkGap=(m_nAverageNetworkGap*70+nNetworkGap*30)/100;
  1486.  
  1487. /*
  1488. if (m_dwBaseCmdTime == 0)
  1489. {
  1490. m_dwBaseChkTime = ELTimer_GetFrameMSec()-nNetworkGap;
  1491. m_dwBaseCmdTime = dwCmdTime;
  1492.  
  1493. Tracenf("VID[%d] 네트웍갭 [%d]", GetVirtualID(), nNetworkGap);
  1494. }
  1495. */
  1496.  
  1497. //m_dwBaseChkTime-m_dwBaseCmdTime+ELTimer_GetServerMSec();
  1498.  
  1499. SCommand kCmdNew;
  1500. kCmdNew.m_kPPosDst = c_rkPPosDst;
  1501. kCmdNew.m_dwChkTime = dwCmdTime+m_nAverageNetworkGap;//m_dwBaseChkTime + (dwCmdTime - m_dwBaseCmdTime);// + nNetworkGap;
  1502. kCmdNew.m_dwCmdTime = dwCmdTime;
  1503. kCmdNew.m_fDstRot = fDstRot;
  1504. kCmdNew.m_eFunc = eFunc;
  1505. kCmdNew.m_uArg = uArg;
  1506. m_kQue_kCmdNew.push_back(kCmdNew);
  1507.  
  1508. //int nApplyGap=kCmdNew.m_dwChkTime-ELTimer_GetServerFrameMSec();
  1509.  
  1510. //if (nApplyGap<-500 || nApplyGap>500)
  1511. // Tracenf("VID[%d] NAME[%s] 네트웍갭 [cur:%d ave:%d] 작동시간 (%d)", GetVirtualID(), GetNameString(), nNetworkGap, m_nAverageNetworkGap, nApplyGap);
  1512. }
  1513.  
  1514. /*
  1515. CInstanceBase::TStateQueue::iterator CInstanceBase::FindSameState(TStateQueue& rkQuekStt, DWORD dwCmdTime, UINT eFunc, UINT uArg)
  1516. {
  1517. TStateQueue::iterator i=rkQuekStt.begin();
  1518. while (rkQuekStt.end()!=i)
  1519. {
  1520. SState& rkSttEach=*i;
  1521. if (rkSttEach.m_dwCmdTime==dwCmdTime)
  1522. if (rkSttEach.m_eFunc==eFunc)
  1523. if (rkSttEach.m_uArg==uArg)
  1524. break;
  1525. ++i;
  1526. }
  1527.  
  1528. return i;
  1529. }
  1530. */
  1531.  
  1532. BOOL CInstanceBase::__CanProcessNetworkStatePacket()
  1533. {
  1534. if (m_GraphicThingInstance.IsDead())
  1535. return FALSE;
  1536. if (m_GraphicThingInstance.IsKnockDown())
  1537. return FALSE;
  1538. if (m_GraphicThingInstance.IsUsingSkill())
  1539. if (!m_GraphicThingInstance.CanCancelSkill())
  1540. return FALSE;
  1541.  
  1542. return TRUE;
  1543. }
  1544.  
  1545. BOOL CInstanceBase::__IsEnableTCPProcess(UINT eCurFunc)
  1546. {
  1547. if (m_GraphicThingInstance.IsActEmotion())
  1548. {
  1549. return FALSE;
  1550. }
  1551.  
  1552. if (!m_bEnableTCPState)
  1553. {
  1554. if (FUNC_EMOTION != eCurFunc)
  1555. {
  1556. return FALSE;
  1557. }
  1558. }
  1559.  
  1560. return TRUE;
  1561. }
  1562.  
  1563. void CInstanceBase::StateProcess()
  1564. {
  1565. while (1)
  1566. {
  1567. if (m_kQue_kCmdNew.empty())
  1568. return;
  1569.  
  1570. DWORD dwDstChkTime = m_kQue_kCmdNew.front().m_dwChkTime;
  1571. DWORD dwCurChkTime = ELTimer_GetServerFrameMSec();
  1572.  
  1573. if (dwCurChkTime < dwDstChkTime)
  1574. return;
  1575.  
  1576. SCommand kCmdTop = m_kQue_kCmdNew.front();
  1577. m_kQue_kCmdNew.pop_front();
  1578.  
  1579. TPixelPosition kPPosDst = kCmdTop.m_kPPosDst;
  1580. //DWORD dwCmdTime = kCmdTop.m_dwCmdTime;
  1581. FLOAT fRotDst = kCmdTop.m_fDstRot;
  1582. UINT eFunc = kCmdTop.m_eFunc;
  1583. UINT uArg = kCmdTop.m_uArg;
  1584. UINT uVID = GetVirtualID();
  1585. UINT uTargetVID = kCmdTop.m_uTargetVID;
  1586.  
  1587. TPixelPosition kPPosCur;
  1588. NEW_GetPixelPosition(&kPPosCur);
  1589.  
  1590. /*
  1591. if (IsPC())
  1592. Tracenf("%d cmd: vid=%d[%s] func=%d arg=%d curPos=(%f, %f) dstPos=(%f, %f) rot=%f (time %d)",
  1593. ELTimer_GetMSec(),
  1594. uVID, m_stName.c_str(), eFunc, uArg,
  1595. kPPosCur.x, kPPosCur.y,
  1596. kPPosDst.x, kPPosDst.y, fRotDst, dwCmdTime-m_dwBaseCmdTime);
  1597. */
  1598.  
  1599. TPixelPosition kPPosDir = kPPosDst - kPPosCur;
  1600. float fDirLen = (float)sqrt(kPPosDir.x * kPPosDir.x + kPPosDir.y * kPPosDir.y);
  1601.  
  1602. //Tracenf("거리 %f", fDirLen);
  1603.  
  1604. if (!__CanProcessNetworkStatePacket())
  1605. {
  1606. Lognf(0, "vid=%d 움직일 수 없는 상태라 스킵 IsDead=%d, IsKnockDown=%d", uVID, m_GraphicThingInstance.IsDead(), m_GraphicThingInstance.IsKnockDown());
  1607. return;
  1608. }
  1609.  
  1610. if (!__IsEnableTCPProcess(eFunc))
  1611. {
  1612. return;
  1613. }
  1614.  
  1615. switch (eFunc)
  1616. {
  1617. case FUNC_WAIT:
  1618. {
  1619. //Tracenf("%s (%f, %f) -> (%f, %f) 남은거리 %f", GetNameString(), kPPosCur.x, kPPosCur.y, kPPosDst.x, kPPosDst.y, fDirLen);
  1620. if (fDirLen > 1.0f)
  1621. {
  1622. //NEW_GetSrcPixelPositionRef() = kPPosCur;
  1623. //NEW_GetDstPixelPositionRef() = kPPosDst;
  1624. NEW_SetSrcPixelPosition(kPPosCur);
  1625. NEW_SetDstPixelPosition(kPPosDst);
  1626.  
  1627. __EnableSkipCollision();
  1628.  
  1629. m_fDstRot = fRotDst;
  1630. m_isGoing = TRUE;
  1631.  
  1632. m_kMovAfterFunc.eFunc = FUNC_WAIT;
  1633.  
  1634. if (!IsWalking())
  1635. StartWalking();
  1636.  
  1637. //Tracen("목표정지");
  1638. }
  1639. else
  1640. {
  1641. //Tracen("현재 정지");
  1642.  
  1643. m_isGoing = FALSE;
  1644.  
  1645. if (!IsWaiting())
  1646. EndWalking();
  1647.  
  1648. SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
  1649. SetAdvancingRotation(fRotDst);
  1650. SetRotation(fRotDst);
  1651. }
  1652. break;
  1653. }
  1654.  
  1655. case FUNC_MOVE:
  1656. {
  1657. //NEW_GetSrcPixelPositionRef() = kPPosCur;
  1658. //NEW_GetDstPixelPositionRef() = kPPosDst;
  1659. NEW_SetSrcPixelPosition(kPPosCur);
  1660. NEW_SetDstPixelPosition(kPPosDst);
  1661. m_fDstRot = fRotDst;
  1662. m_isGoing = TRUE;
  1663. __EnableSkipCollision();
  1664. //m_isSyncMov = TRUE;
  1665.  
  1666. m_kMovAfterFunc.eFunc = FUNC_MOVE;
  1667.  
  1668. if (!IsWalking())
  1669. {
  1670. //Tracen("걷고 있지 않아 걷기 시작");
  1671. StartWalking();
  1672. }
  1673. else
  1674. {
  1675. //Tracen("이미 걷는중 ");
  1676. }
  1677. break;
  1678. }
  1679.  
  1680. case FUNC_COMBO:
  1681. {
  1682. if (fDirLen >= 50.0f)
  1683. {
  1684. NEW_SetSrcPixelPosition(kPPosCur);
  1685. NEW_SetDstPixelPosition(kPPosDst);
  1686. m_fDstRot=fRotDst;
  1687. m_isGoing = TRUE;
  1688. __EnableSkipCollision();
  1689.  
  1690. m_kMovAfterFunc.eFunc = FUNC_COMBO;
  1691. m_kMovAfterFunc.uArg = uArg;
  1692.  
  1693. if (!IsWalking())
  1694. StartWalking();
  1695. }
  1696. else
  1697. {
  1698. //Tracen("대기 공격 정지");
  1699.  
  1700. m_isGoing = FALSE;
  1701.  
  1702. if (IsWalking())
  1703. EndWalking();
  1704.  
  1705. SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
  1706. RunComboAttack(fRotDst, uArg);
  1707. }
  1708. break;
  1709. }
  1710.  
  1711. case FUNC_ATTACK:
  1712. {
  1713. if (fDirLen>=50.0f)
  1714. {
  1715. //NEW_GetSrcPixelPositionRef() = kPPosCur;
  1716. //NEW_GetDstPixelPositionRef() = kPPosDst;
  1717. NEW_SetSrcPixelPosition(kPPosCur);
  1718. NEW_SetDstPixelPosition(kPPosDst);
  1719. m_fDstRot = fRotDst;
  1720. m_isGoing = TRUE;
  1721. __EnableSkipCollision();
  1722. //m_isSyncMov = TRUE;
  1723.  
  1724. m_kMovAfterFunc.eFunc = FUNC_ATTACK;
  1725.  
  1726. if (!IsWalking())
  1727. StartWalking();
  1728.  
  1729. //Tracen("너무 멀어서 이동 후 공격");
  1730. }
  1731. else
  1732. {
  1733. //Tracen("노말 공격 정지");
  1734.  
  1735. m_isGoing = FALSE;
  1736.  
  1737. if (IsWalking())
  1738. EndWalking();
  1739.  
  1740. SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
  1741. BlendRotation(fRotDst);
  1742.  
  1743. RunNormalAttack(fRotDst);
  1744.  
  1745. //Tracen("가깝기 때문에 워프 공격");
  1746. }
  1747. break;
  1748. }
  1749.  
  1750. case FUNC_MOB_SKILL:
  1751. {
  1752. if (fDirLen >= 50.0f)
  1753. {
  1754. NEW_SetSrcPixelPosition(kPPosCur);
  1755. NEW_SetDstPixelPosition(kPPosDst);
  1756. m_fDstRot = fRotDst;
  1757. m_isGoing = TRUE;
  1758. __EnableSkipCollision();
  1759.  
  1760. m_kMovAfterFunc.eFunc = FUNC_MOB_SKILL;
  1761. m_kMovAfterFunc.uArg = uArg;
  1762.  
  1763. if (!IsWalking())
  1764. StartWalking();
  1765. }
  1766. else
  1767. {
  1768. m_isGoing = FALSE;
  1769.  
  1770. if (IsWalking())
  1771. EndWalking();
  1772.  
  1773. SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
  1774. BlendRotation(fRotDst);
  1775.  
  1776. m_GraphicThingInstance.InterceptOnceMotion(CRaceMotionData::NAME_SPECIAL_1 + uArg);
  1777. }
  1778. break;
  1779. }
  1780.  
  1781. case FUNC_EMOTION:
  1782. {
  1783. if (fDirLen>100.0f)
  1784. {
  1785. NEW_SetSrcPixelPosition(kPPosCur);
  1786. NEW_SetDstPixelPosition(kPPosDst);
  1787. m_fDstRot = fRotDst;
  1788. m_isGoing = TRUE;
  1789.  
  1790. if (__IsMainInstance())
  1791. __EnableSkipCollision();
  1792.  
  1793. m_kMovAfterFunc.eFunc = FUNC_EMOTION;
  1794. m_kMovAfterFunc.uArg = uArg;
  1795. m_kMovAfterFunc.uArgExpanded = uTargetVID;
  1796. m_kMovAfterFunc.kPosDst = kPPosDst;
  1797.  
  1798. if (!IsWalking())
  1799. StartWalking();
  1800. }
  1801. else
  1802. {
  1803. __ProcessFunctionEmotion(uArg, uTargetVID, kPPosDst);
  1804. }
  1805. break;
  1806. }
  1807.  
  1808. default:
  1809. {
  1810. if (eFunc & FUNC_SKILL)
  1811. {
  1812. if (fDirLen >= 50.0f)
  1813. {
  1814. //NEW_GetSrcPixelPositionRef() = kPPosCur;
  1815. //NEW_GetDstPixelPositionRef() = kPPosDst;
  1816. NEW_SetSrcPixelPosition(kPPosCur);
  1817. NEW_SetDstPixelPosition(kPPosDst);
  1818. m_fDstRot = fRotDst;
  1819. m_isGoing = TRUE;
  1820. //m_isSyncMov = TRUE;
  1821. __EnableSkipCollision();
  1822.  
  1823. m_kMovAfterFunc.eFunc = eFunc;
  1824. m_kMovAfterFunc.uArg = uArg;
  1825.  
  1826. if (!IsWalking())
  1827. StartWalking();
  1828.  
  1829. //Tracen("너무 멀어서 이동 후 공격");
  1830. }
  1831. else
  1832. {
  1833. //Tracen("스킬 정지");
  1834.  
  1835. m_isGoing = FALSE;
  1836.  
  1837. if (IsWalking())
  1838. EndWalking();
  1839.  
  1840. SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
  1841. SetAdvancingRotation(fRotDst);
  1842. SetRotation(fRotDst);
  1843.  
  1844. NEW_UseSkill(0, eFunc & 0x7f, uArg&0x0f, (uArg>>4) ? true : false);
  1845. //Tracen("가깝기 때문에 워프 공격");
  1846. }
  1847. }
  1848. break;
  1849. }
  1850. }
  1851. }
  1852. }
  1853.  
  1854.  
  1855. void CInstanceBase::MovementProcess()
  1856. {
  1857. TPixelPosition kPPosCur;
  1858. NEW_GetPixelPosition(&kPPosCur);
  1859.  
  1860. // 렌더링 좌표계이므로 y를 -화해서 더한다.
  1861.  
  1862. TPixelPosition kPPosNext;
  1863. {
  1864. const D3DXVECTOR3 & c_rkV3Mov = m_GraphicThingInstance.GetMovementVectorRef();
  1865.  
  1866. kPPosNext.x = kPPosCur.x + (+c_rkV3Mov.x);
  1867. kPPosNext.y = kPPosCur.y + (-c_rkV3Mov.y);
  1868. kPPosNext.z = kPPosCur.z + (+c_rkV3Mov.z);
  1869. }
  1870.  
  1871. TPixelPosition kPPosDeltaSC = kPPosCur - NEW_GetSrcPixelPositionRef();
  1872. TPixelPosition kPPosDeltaSN = kPPosNext - NEW_GetSrcPixelPositionRef();
  1873. TPixelPosition kPPosDeltaSD = NEW_GetDstPixelPositionRef() - NEW_GetSrcPixelPositionRef();
  1874.  
  1875. float fCurLen = sqrtf(kPPosDeltaSC.x * kPPosDeltaSC.x + kPPosDeltaSC.y * kPPosDeltaSC.y);
  1876. float fNextLen = sqrtf(kPPosDeltaSN.x * kPPosDeltaSN.x + kPPosDeltaSN.y * kPPosDeltaSN.y);
  1877. float fTotalLen = sqrtf(kPPosDeltaSD.x * kPPosDeltaSD.x + kPPosDeltaSD.y * kPPosDeltaSD.y);
  1878. float fRestLen = fTotalLen - fCurLen;
  1879.  
  1880. if (__IsMainInstance())
  1881. {
  1882. if (m_isGoing && IsWalking())
  1883. {
  1884. float fDstRot = NEW_GetAdvancingRotationFromPixelPosition(NEW_GetSrcPixelPositionRef(), NEW_GetDstPixelPositionRef());
  1885.  
  1886. SetAdvancingRotation(fDstRot);
  1887.  
  1888. if (fRestLen<=0.0)
  1889. {
  1890. if (IsWalking())
  1891. EndWalking();
  1892.  
  1893. //Tracen("목표 도달 정지");
  1894.  
  1895. m_isGoing = FALSE;
  1896.  
  1897. BlockMovement();
  1898.  
  1899. if (FUNC_EMOTION == m_kMovAfterFunc.eFunc)
  1900. {
  1901. DWORD dwMotionNumber = m_kMovAfterFunc.uArg;
  1902. DWORD dwTargetVID = m_kMovAfterFunc.uArgExpanded;
  1903. __ProcessFunctionEmotion(dwMotionNumber, dwTargetVID, m_kMovAfterFunc.kPosDst);
  1904. m_kMovAfterFunc.eFunc = FUNC_WAIT;
  1905. return;
  1906. }
  1907. }
  1908. }
  1909. }
  1910. else
  1911. {
  1912. if (m_isGoing && IsWalking())
  1913. {
  1914. float fDstRot = NEW_GetAdvancingRotationFromPixelPosition(NEW_GetSrcPixelPositionRef(), NEW_GetDstPixelPositionRef());
  1915.  
  1916. SetAdvancingRotation(fDstRot);
  1917.  
  1918. // 만약 렌턴시가 늦어 너무 많이 이동했다면..
  1919. if (fRestLen < -100.0f)
  1920. {
  1921. NEW_SetSrcPixelPosition(kPPosCur);
  1922.  
  1923. float fDstRot = NEW_GetAdvancingRotationFromPixelPosition(kPPosCur, NEW_GetDstPixelPositionRef());
  1924. SetAdvancingRotation(fDstRot);
  1925. //Tracenf("VID %d 오버 방향설정 (%f, %f) %f rest %f", GetVirtualID(), kPPosCur.x, kPPosCur.y, fDstRot, fRestLen);
  1926.  
  1927. // 이동중이라면 다음번에 멈추게 한다
  1928. if (FUNC_MOVE == m_kMovAfterFunc.eFunc)
  1929. {
  1930. m_kMovAfterFunc.eFunc = FUNC_WAIT;
  1931. }
  1932. }
  1933. // 도착했다면...
  1934. else if (fCurLen <= fTotalLen && fTotalLen <= fNextLen)
  1935. {
  1936. if (m_GraphicThingInstance.IsDead() || m_GraphicThingInstance.IsKnockDown())
  1937. {
  1938. __DisableSkipCollision();
  1939.  
  1940. //Tracen("사망 상태라 동작 스킵");
  1941.  
  1942. m_isGoing = FALSE;
  1943.  
  1944. //Tracen("행동 불능 상태라 이후 동작 스킵");
  1945. }
  1946. else
  1947. {
  1948. switch (m_kMovAfterFunc.eFunc)
  1949. {
  1950. case FUNC_ATTACK:
  1951. {
  1952. if (IsWalking())
  1953. EndWalking();
  1954.  
  1955. __DisableSkipCollision();
  1956. m_isGoing = FALSE;
  1957.  
  1958. BlockMovement();
  1959. SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
  1960. SetAdvancingRotation(m_fDstRot);
  1961. SetRotation(m_fDstRot);
  1962.  
  1963. RunNormalAttack(m_fDstRot);
  1964. break;
  1965. }
  1966.  
  1967. case FUNC_COMBO:
  1968. {
  1969. if (IsWalking())
  1970. EndWalking();
  1971.  
  1972. __DisableSkipCollision();
  1973. m_isGoing = FALSE;
  1974.  
  1975. BlockMovement();
  1976. SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
  1977. RunComboAttack(m_fDstRot, m_kMovAfterFunc.uArg);
  1978. break;
  1979. }
  1980.  
  1981. case FUNC_EMOTION:
  1982. {
  1983. m_isGoing = FALSE;
  1984. m_kMovAfterFunc.eFunc = FUNC_WAIT;
  1985. __DisableSkipCollision();
  1986. BlockMovement();
  1987.  
  1988. DWORD dwMotionNumber = m_kMovAfterFunc.uArg;
  1989. DWORD dwTargetVID = m_kMovAfterFunc.uArgExpanded;
  1990. __ProcessFunctionEmotion(dwMotionNumber, dwTargetVID, m_kMovAfterFunc.kPosDst);
  1991. break;
  1992. }
  1993.  
  1994. case FUNC_MOVE:
  1995. {
  1996. break;
  1997. }
  1998.  
  1999. case FUNC_MOB_SKILL:
  2000. {
  2001. if (IsWalking())
  2002. EndWalking();
  2003.  
  2004. __DisableSkipCollision();
  2005. m_isGoing = FALSE;
  2006.  
  2007. BlockMovement();
  2008. SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
  2009. SetAdvancingRotation(m_fDstRot);
  2010. SetRotation(m_fDstRot);
  2011.  
  2012. m_GraphicThingInstance.InterceptOnceMotion(CRaceMotionData::NAME_SPECIAL_1 + m_kMovAfterFunc.uArg);
  2013. break;
  2014. }
  2015.  
  2016. default:
  2017. {
  2018. if (m_kMovAfterFunc.eFunc & FUNC_SKILL)
  2019. {
  2020. SetAdvancingRotation(m_fDstRot);
  2021. BlendRotation(m_fDstRot);
  2022. NEW_UseSkill(0, m_kMovAfterFunc.eFunc & 0x7f, m_kMovAfterFunc.uArg&0x0f, (m_kMovAfterFunc.uArg>>4) ? true : false);
  2023. }
  2024. else
  2025. {
  2026. //Tracenf("VID %d 스킬 공격 (%f, %f) rot %f", GetVirtualID(), NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y, m_fDstRot);
  2027.  
  2028. __DisableSkipCollision();
  2029. m_isGoing = FALSE;
  2030.  
  2031. BlockMovement();
  2032. SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
  2033. SetAdvancingRotation(m_fDstRot);
  2034. BlendRotation(m_fDstRot);
  2035. if (!IsWaiting())
  2036. {
  2037. EndWalking();
  2038. }
  2039.  
  2040. //Tracenf("VID %d 정지 (%f, %f) rot %f IsWalking %d", GetVirtualID(), NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y, m_fDstRot, IsWalking());
  2041. }
  2042. break;
  2043. }
  2044. }
  2045.  
  2046. }
  2047. }
  2048.  
  2049. }
  2050. }
  2051.  
  2052. if (IsWalking() || m_GraphicThingInstance.IsUsingMovingSkill())
  2053. {
  2054. float fRotation = m_GraphicThingInstance.GetRotation();
  2055. float fAdvancingRotation = m_GraphicThingInstance.GetAdvancingRotation();
  2056. int iDirection = GetRotatingDirection(fRotation, fAdvancingRotation);
  2057.  
  2058. if (DEGREE_DIRECTION_SAME != m_iRotatingDirection)
  2059. {
  2060. if (DEGREE_DIRECTION_LEFT == iDirection)
  2061. {
  2062. fRotation = fmodf(fRotation + m_fRotSpd*m_GraphicThingInstance.GetSecondElapsed(), 360.0f);
  2063. }
  2064. else if (DEGREE_DIRECTION_RIGHT == iDirection)
  2065. {
  2066. fRotation = fmodf(fRotation - m_fRotSpd*m_GraphicThingInstance.GetSecondElapsed() + 360.0f, 360.0f);
  2067. }
  2068.  
  2069. if (m_iRotatingDirection != GetRotatingDirection(fRotation, fAdvancingRotation))
  2070. {
  2071. m_iRotatingDirection = DEGREE_DIRECTION_SAME;
  2072. fRotation = fAdvancingRotation;
  2073. }
  2074.  
  2075. m_GraphicThingInstance.SetRotation(fRotation);
  2076. }
  2077.  
  2078. if (__IsInDustRange())
  2079. {
  2080. float fDustDistance = NEW_GetDistanceFromDestPixelPosition(m_kPPosDust);
  2081. if (IsMountingHorse())
  2082. {
  2083. if (fDustDistance > ms_fHorseDustGap)
  2084. {
  2085. NEW_GetPixelPosition(&m_kPPosDust);
  2086. __AttachEffect(EFFECT_HORSE_DUST);
  2087. }
  2088. }
  2089. else
  2090. {
  2091. if (fDustDistance > ms_fDustGap)
  2092. {
  2093. NEW_GetPixelPosition(&m_kPPosDust);
  2094. __AttachEffect(EFFECT_DUST);
  2095. }
  2096. }
  2097. }
  2098. }
  2099. }
  2100.  
  2101. void CInstanceBase::__ProcessFunctionEmotion(DWORD dwMotionNumber, DWORD dwTargetVID, const TPixelPosition & c_rkPosDst)
  2102. {
  2103. if (IsWalking())
  2104. EndWalkingWithoutBlending();
  2105.  
  2106. __EnableChangingTCPState();
  2107. SCRIPT_SetPixelPosition(c_rkPosDst.x, c_rkPosDst.y);
  2108.  
  2109. CInstanceBase * pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(dwTargetVID);
  2110. if (pTargetInstance)
  2111. {
  2112. pTargetInstance->__EnableChangingTCPState();
  2113.  
  2114. if (pTargetInstance->IsWalking())
  2115. pTargetInstance->EndWalkingWithoutBlending();
  2116.  
  2117. WORD wMotionNumber1 = HIWORD(dwMotionNumber);
  2118. WORD wMotionNumber2 = LOWORD(dwMotionNumber);
  2119.  
  2120. int src_job = RaceToJob(GetRace());
  2121. int dst_job = RaceToJob(pTargetInstance->GetRace());
  2122.  
  2123. NEW_LookAtDestInstance(*pTargetInstance);
  2124. m_GraphicThingInstance.InterceptOnceMotion(wMotionNumber1 + dst_job);
  2125. m_GraphicThingInstance.SetRotation(m_GraphicThingInstance.GetTargetRotation());
  2126. m_GraphicThingInstance.SetAdvancingRotation(m_GraphicThingInstance.GetTargetRotation());
  2127.  
  2128. pTargetInstance->NEW_LookAtDestInstance(*this);
  2129. pTargetInstance->m_GraphicThingInstance.InterceptOnceMotion(wMotionNumber2 + src_job);
  2130. pTargetInstance->m_GraphicThingInstance.SetRotation(pTargetInstance->m_GraphicThingInstance.GetTargetRotation());
  2131. pTargetInstance->m_GraphicThingInstance.SetAdvancingRotation(pTargetInstance->m_GraphicThingInstance.GetTargetRotation());
  2132.  
  2133. if (pTargetInstance->__IsMainInstance())
  2134. {
  2135. IAbstractPlayer & rPlayer=IAbstractPlayer::GetSingleton();
  2136. rPlayer.EndEmotionProcess();
  2137. }
  2138. }
  2139.  
  2140. if (__IsMainInstance())
  2141. {
  2142. IAbstractPlayer & rPlayer=IAbstractPlayer::GetSingleton();
  2143. rPlayer.EndEmotionProcess();
  2144. }
  2145. }
  2146.  
  2147. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2148. // Update & Deform & Render
  2149.  
  2150. int g_iAccumulationTime = 0;
  2151.  
  2152. void CInstanceBase::Update()
  2153. {
  2154. ++ms_dwUpdateCounter;
  2155.  
  2156. StateProcess();
  2157. m_GraphicThingInstance.PhysicsProcess();
  2158. m_GraphicThingInstance.RotationProcess();
  2159. m_GraphicThingInstance.ComboProcess();
  2160. m_GraphicThingInstance.AccumulationMovement();
  2161.  
  2162. if (m_GraphicThingInstance.IsMovement())
  2163. {
  2164. TPixelPosition kPPosCur;
  2165. NEW_GetPixelPosition(&kPPosCur);
  2166.  
  2167. DWORD dwCurTime=ELTimer_GetFrameMSec();
  2168. //if (m_dwNextUpdateHeightTime<dwCurTime)
  2169. {
  2170. m_dwNextUpdateHeightTime=dwCurTime;
  2171. kPPosCur.z = __GetBackgroundHeight(kPPosCur.x, kPPosCur.y);
  2172. NEW_SetPixelPosition(kPPosCur);
  2173. }
  2174.  
  2175. // SetMaterialColor
  2176. {
  2177. DWORD dwMtrlColor=__GetShadowMapColor(kPPosCur.x, kPPosCur.y);
  2178. m_GraphicThingInstance.SetMaterialColor(dwMtrlColor);
  2179. }
  2180. }
  2181.  
  2182. m_GraphicThingInstance.UpdateAdvancingPointInstance();
  2183.  
  2184. if (IsPet())
  2185. {
  2186. if (CPythonSystem::instance().IsHidePets())
  2187. {
  2188. if (!IsAffect(AFFECT_INVISIBILITY))
  2189. {
  2190. __SetAffect(AFFECT_INVISIBILITY, true);
  2191. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, true);
  2192. }
  2193. }
  2194. else
  2195. {
  2196. if (IsAffect(AFFECT_INVISIBILITY))
  2197. {
  2198. __SetAffect(AFFECT_INVISIBILITY, false);
  2199. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, false);
  2200. }
  2201. }
  2202. }
  2203.  
  2204. if (IsMount())
  2205. {
  2206. if (CPythonSystem::instance().IsHideMounts())
  2207. {
  2208. if (!IsAffect(AFFECT_INVISIBILITY))
  2209. {
  2210. __SetAffect(AFFECT_INVISIBILITY, true);
  2211. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, true);
  2212. }
  2213. }
  2214. else
  2215. {
  2216. if (IsAffect(AFFECT_INVISIBILITY))
  2217. {
  2218. __SetAffect(AFFECT_INVISIBILITY, false);
  2219. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, false);
  2220. }
  2221. }
  2222. }
  2223.  
  2224. if (IsSupportShaman())
  2225. {
  2226. if (CPythonSystem::instance().IsHideShamans())
  2227. {
  2228. if (!IsAffect(AFFECT_INVISIBILITY))
  2229. {
  2230. __SetAffect(AFFECT_INVISIBILITY, true);
  2231. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, true);
  2232. }
  2233. }
  2234. else
  2235. {
  2236. if (IsAffect(AFFECT_INVISIBILITY))
  2237. {
  2238. __SetAffect(AFFECT_INVISIBILITY, false);
  2239. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, false);
  2240. }
  2241. }
  2242. }
  2243.  
  2244. if (IsOfflineShop())
  2245. {
  2246. if (CPythonSystem::Instance().GetShowOfflineShopFlag() == false)
  2247. {
  2248. if (!IsAffect(AFFECT_INVISIBILITY))
  2249. {
  2250. __SetAffect(AFFECT_INVISIBILITY, true);
  2251. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, true);
  2252. }
  2253. }
  2254. else
  2255. {
  2256. if (IsAffect(AFFECT_INVISIBILITY))
  2257. {
  2258. __SetAffect(AFFECT_INVISIBILITY, false);
  2259. m_kAffectFlagContainer.Set(AFFECT_INVISIBILITY, false);
  2260. }
  2261. }
  2262. }
  2263.  
  2264. AttackProcess();
  2265. MovementProcess();
  2266.  
  2267. m_GraphicThingInstance.MotionProcess(IsPC());
  2268. if (IsMountingHorse())
  2269. {
  2270. m_kHorse.m_pkActor->HORSE_MotionProcess(FALSE);
  2271. }
  2272.  
  2273. if (IsAffect(AFFECT_INVISIBILITY) || IsAffect(AFFECT_EUNHYEONG))
  2274. m_GraphicThingInstance.HideAllAttachingEffect();
  2275.  
  2276. __ComboProcess();
  2277.  
  2278. ProcessDamage();
  2279.  
  2280. }
  2281.  
  2282. void CInstanceBase::Transform()
  2283. {
  2284. if (__IsSyncing())
  2285. {
  2286. //OnSyncing();
  2287. }
  2288. else
  2289. {
  2290. if (IsWalking() || m_GraphicThingInstance.IsUsingMovingSkill())
  2291. {
  2292. const D3DXVECTOR3& c_rv3Movment=m_GraphicThingInstance.GetMovementVectorRef();
  2293.  
  2294. float len=(c_rv3Movment.x*c_rv3Movment.x)+(c_rv3Movment.y*c_rv3Movment.y);
  2295. if (len>1.0f)
  2296. OnMoving();
  2297. else
  2298. OnWaiting();
  2299. }
  2300. }
  2301.  
  2302. m_GraphicThingInstance.INSTANCEBASE_Transform();
  2303. }
  2304.  
  2305.  
  2306. void CInstanceBase::Deform()
  2307. {
  2308. // 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
  2309. if (!__CanRender())
  2310. return;
  2311.  
  2312. ++ms_dwDeformCounter;
  2313.  
  2314. m_GraphicThingInstance.INSTANCEBASE_Deform();
  2315.  
  2316. m_kHorse.Deform();
  2317. }
  2318.  
  2319. void CInstanceBase::RenderTrace()
  2320. {
  2321. if (!__CanRender())
  2322. return;
  2323.  
  2324. m_GraphicThingInstance.RenderTrace();
  2325. }
  2326.  
  2327. void CInstanceBase::Render()
  2328. {
  2329. // 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
  2330. if (!__CanRender())
  2331. return;
  2332.  
  2333. ++ms_dwRenderCounter;
  2334.  
  2335. m_kHorse.Render();
  2336. m_GraphicThingInstance.Render();
  2337.  
  2338. if (CActorInstance::IsDirLine())
  2339. {
  2340. if (NEW_GetDstPixelPositionRef().x != 0.0f)
  2341. {
  2342. static CScreen s_kScreen;
  2343.  
  2344. STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
  2345. STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
  2346. STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
  2347. STATEMANAGER.SaveRenderState(D3DRS_ZENABLE, FALSE);
  2348. STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
  2349. STATEMANAGER.SetRenderState(D3DRS_LIGHTING, FALSE);
  2350.  
  2351. TPixelPosition px;
  2352. m_GraphicThingInstance.GetPixelPosition(&px);
  2353. D3DXVECTOR3 kD3DVt3Cur(px.x, px.y, px.z);
  2354. //D3DXVECTOR3 kD3DVt3Cur(NEW_GetSrcPixelPositionRef().x, -NEW_GetSrcPixelPositionRef().y, NEW_GetSrcPixelPositionRef().z);
  2355. D3DXVECTOR3 kD3DVt3Dest(NEW_GetDstPixelPositionRef().x, -NEW_GetDstPixelPositionRef().y, NEW_GetDstPixelPositionRef().z);
  2356.  
  2357. //printf("%s %f\n", GetNameString(), kD3DVt3Cur.y - kD3DVt3Dest.y);
  2358. //float fdx = NEW_GetDstPixelPositionRef().x - NEW_GetSrcPixelPositionRef().x;
  2359. //float fdy = NEW_GetDstPixelPositionRef().y - NEW_GetSrcPixelPositionRef().y;
  2360.  
  2361. s_kScreen.SetDiffuseColor(0.0f, 0.0f, 1.0f);
  2362. s_kScreen.RenderLine3d(kD3DVt3Cur.x, kD3DVt3Cur.y, px.z, kD3DVt3Dest.x, kD3DVt3Dest.y, px.z);
  2363. STATEMANAGER.RestoreRenderState(D3DRS_ZENABLE);
  2364. STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, TRUE);
  2365. STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
  2366. }
  2367. }
  2368. }
  2369.  
  2370. void CInstanceBase::RenderToShadowMap()
  2371. {
  2372. if (IsDoor())
  2373. return;
  2374.  
  2375. if (IsBuilding())
  2376. return;
  2377.  
  2378. if (!__CanRender())
  2379. return;
  2380.  
  2381. if (!__IsExistMainInstance())
  2382. return;
  2383.  
  2384. CInstanceBase* pkInstMain=__GetMainInstancePtr();
  2385.  
  2386. const float SHADOW_APPLY_DISTANCE = 2500.0f;
  2387.  
  2388. float fDistance=NEW_GetDistanceFromDestInstance(*pkInstMain);
  2389. if (fDistance>=SHADOW_APPLY_DISTANCE)
  2390. return;
  2391.  
  2392. m_GraphicThingInstance.RenderToShadowMap();
  2393. }
  2394.  
  2395. void CInstanceBase::RenderCollision()
  2396. {
  2397. m_GraphicThingInstance.RenderCollisionData();
  2398. }
  2399.  
  2400. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2401. // Setting & Getting Data
  2402.  
  2403. void CInstanceBase::SetVirtualID(DWORD dwVirtualID)
  2404. {
  2405. m_GraphicThingInstance.SetVirtualID(dwVirtualID);
  2406. }
  2407.  
  2408. void CInstanceBase::SetVirtualNumber(DWORD dwVirtualNumber)
  2409. {
  2410. m_dwVirtualNumber = dwVirtualNumber;
  2411. }
  2412.  
  2413. void CInstanceBase::SetInstanceType(int iInstanceType)
  2414. {
  2415. m_GraphicThingInstance.SetActorType(iInstanceType);
  2416. }
  2417.  
  2418. void CInstanceBase::SetAlignment(short sAlignment)
  2419. {
  2420. m_sAlignment = sAlignment;
  2421. RefreshTextTailTitle();
  2422. }
  2423.  
  2424. #ifdef ENABLE_TITLE_SYSTEM
  2425. void CInstanceBase::SetPrestige(short sPrestige)
  2426. {
  2427. m_sPrestige = sPrestige;
  2428. RefreshTextTailTitle();
  2429. }
  2430. #endif
  2431.  
  2432. #ifdef ENABLE_REBIRTH
  2433. void CInstanceBase::SetRebirth(short sRebirth)
  2434. {
  2435. m_sRebirth = sRebirth;
  2436. AttachTextTail();
  2437. }
  2438. #endif
  2439.  
  2440. void CInstanceBase::SetLevelText(int sLevel)
  2441. {
  2442. m_dwLevel = sLevel;
  2443. UpdateTextTailLevel(sLevel);
  2444. }
  2445.  
  2446. #ifdef ENABLE_PET_SYSTEM
  2447. void CInstanceBase::UpdatePetScale(DWORD m_dwLevel)
  2448. {
  2449. if (IsPet())
  2450. {
  2451. if (m_dwLevel == 81)
  2452. ChangeRace(GetRace() + 1, 0);
  2453.  
  2454. float scale = m_dwLevel * 0.009f + 0.40f;
  2455. m_GraphicThingInstance.SetScale(scale, scale, scale, true);
  2456.  
  2457. }
  2458.  
  2459. }
  2460.  
  2461. void CInstanceBase::ChangeRace(DWORD eRace, DWORD eShape)
  2462. {
  2463.  
  2464. if (eRace != m_dwRace)
  2465. {
  2466. m_dwOriginalRace = m_dwRace;
  2467. }
  2468. m_dwRace = eRace;
  2469.  
  2470. if (!m_GraphicThingInstance.SetRace(eRace))
  2471. {
  2472. return;
  2473. }
  2474. m_GraphicThingInstance.SetShape(eShape, 0.0f);
  2475.  
  2476.  
  2477. m_GraphicThingInstance.RefreshActorInstance();
  2478. Refresh(CRaceMotionData::NAME_WAIT, false);
  2479.  
  2480. }
  2481. #endif
  2482.  
  2483. void CInstanceBase::SetLevel(DWORD level)
  2484. {
  2485. m_dwLevel = level;
  2486. RefreshTextTail();
  2487. }
  2488.  
  2489. void CInstanceBase::SetPKMode(BYTE byPKMode)
  2490. {
  2491. if (m_byPKMode == byPKMode)
  2492. return;
  2493.  
  2494. m_byPKMode = byPKMode;
  2495.  
  2496. if (__IsMainInstance())
  2497. {
  2498. IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
  2499. rPlayer.NotifyChangePKMode();
  2500. }
  2501. }
  2502.  
  2503. void CInstanceBase::SetKiller(bool bFlag)
  2504. {
  2505. if (m_isKiller == bFlag)
  2506. return;
  2507.  
  2508. m_isKiller = bFlag;
  2509. RefreshTextTail();
  2510. }
  2511.  
  2512. void CInstanceBase::SetPartyMemberFlag(bool bFlag)
  2513. {
  2514. m_isPartyMember = bFlag;
  2515. }
  2516.  
  2517. void CInstanceBase::SetStateFlags(DWORD dwStateFlags)
  2518. {
  2519. if (dwStateFlags & ADD_CHARACTER_STATE_KILLER)
  2520. SetKiller(TRUE);
  2521. else
  2522. SetKiller(FALSE);
  2523.  
  2524. if (dwStateFlags & ADD_CHARACTER_STATE_PARTY)
  2525. SetPartyMemberFlag(TRUE);
  2526. else
  2527. SetPartyMemberFlag(FALSE);
  2528. }
  2529.  
  2530. void CInstanceBase::SetComboType(UINT uComboType)
  2531. {
  2532. m_GraphicThingInstance.SetComboType(uComboType);
  2533. }
  2534.  
  2535. const char * CInstanceBase::GetNameString()
  2536. {
  2537. return m_stName.c_str();
  2538. }
  2539.  
  2540. DWORD CInstanceBase::GetRace()
  2541. {
  2542. return m_dwRace;
  2543. }
  2544.  
  2545. DWORD CInstanceBase::GetOriginalRace()
  2546. {
  2547. return m_dwOriginalRace;
  2548. }
  2549.  
  2550. DWORD CInstanceBase::GetLevel()
  2551. {
  2552. return m_dwLevel;
  2553. }
  2554.  
  2555. #ifdef ENABLE_SUPPORT_SHAMAN_SYSTEM
  2556. void CInstanceBase::SetSupportShaman(bool bTrue)
  2557. {
  2558. is_support_shaman = bTrue;
  2559. }
  2560.  
  2561. bool CInstanceBase::IsSupportShaman()
  2562. {
  2563. return is_support_shaman;
  2564. }
  2565. #endif
  2566.  
  2567. #ifdef ENABLE_GUILD_LEADER_SYSTEM
  2568. BYTE CInstanceBase::GetGuildMemberType()
  2569. {
  2570. return m_bMemberType;
  2571. }
  2572. #endif
  2573.  
  2574. bool CInstanceBase::IsConflictAlignmentInstance(CInstanceBase& rkInstVictim)
  2575. {
  2576. if (PK_MODE_PROTECT == rkInstVictim.GetPKMode())
  2577. return false;
  2578.  
  2579. switch (GetAlignmentType())
  2580. {
  2581. case ALIGNMENT_TYPE_NORMAL:
  2582. case ALIGNMENT_TYPE_WHITE:
  2583. if (ALIGNMENT_TYPE_DARK == rkInstVictim.GetAlignmentType())
  2584. return true;
  2585. break;
  2586. case ALIGNMENT_TYPE_DARK:
  2587. if (GetAlignmentType() != rkInstVictim.GetAlignmentType())
  2588. return true;
  2589. break;
  2590. }
  2591.  
  2592. return false;
  2593. }
  2594.  
  2595. void CInstanceBase::SetDuelMode(DWORD type)
  2596. {
  2597. m_dwDuelMode = type;
  2598. }
  2599.  
  2600. void CInstanceBase::SetOriginalRace (DWORD race)
  2601. {
  2602. m_dwOriginalRace = race;
  2603. m_GraphicThingInstance.SetOriginalRace (race);
  2604. }
  2605.  
  2606. void CInstanceBase::ResetOriginalRaceData()
  2607. {
  2608. m_GraphicThingInstance.ResetOriginalRaceData();
  2609. }
  2610.  
  2611. DWORD CInstanceBase::GetDuelMode()
  2612. {
  2613. return m_dwDuelMode;
  2614. }
  2615.  
  2616. #ifdef ENABLE_BLOOD_DUNGEON
  2617. bool CInstanceBase::IsRonarkMap()
  2618. {
  2619. const std::string& c_rstrMapFileName = CPythonBackground::Instance().GetWarpMapName();
  2620. return c_rstrMapFileName == "zency_ronark";
  2621. }
  2622. #endif
  2623.  
  2624. bool CInstanceBase::IsAttackableInstance(CInstanceBase& rkInstVictim)
  2625. {
  2626. if (__IsMainInstance())
  2627. {
  2628. CPythonPlayer& rkPlayer=CPythonPlayer::Instance();
  2629. if(rkPlayer.IsObserverMode())
  2630. return false;
  2631. }
  2632.  
  2633. #ifdef WJ_EXTENDED_PET_SYSTEM
  2634. if (rkInstVictim.GetInstanceType() == CActorInstance::TYPE_PET)
  2635. return false;
  2636. #endif
  2637.  
  2638. #ifdef ENABLE_MOUNT_SYSTEM
  2639. if (rkInstVictim.GetInstanceType() == CActorInstance::TYPE_MOUNT)
  2640. return false;
  2641. #endif
  2642.  
  2643. if (GetVirtualID() == rkInstVictim.GetVirtualID())
  2644. return false;
  2645.  
  2646. if (IsStone())
  2647. {
  2648. if (rkInstVictim.IsPC())
  2649. return true;
  2650. }
  2651. else if (IsPC())
  2652. {
  2653. if (rkInstVictim.IsStone())
  2654. return true;
  2655.  
  2656. if (rkInstVictim.IsSupportShaman())
  2657. return false;
  2658.  
  2659. if (rkInstVictim.IsPet())
  2660. return false;
  2661.  
  2662. if (rkInstVictim.IsMount())
  2663. return false;
  2664.  
  2665. if (rkInstVictim.IsPC())
  2666. {
  2667. if (GetDuelMode())
  2668. {
  2669. switch(GetDuelMode())
  2670. {
  2671. case DUEL_CANNOTATTACK:
  2672. return false;
  2673. case DUEL_START:
  2674. if(__FindDUELKey(GetVirtualID(),rkInstVictim.GetVirtualID()))
  2675. return true;
  2676. else
  2677. return false;
  2678. }
  2679. }
  2680. if (PK_MODE_GUILD == GetPKMode())
  2681. if (GetGuildID() == rkInstVictim.GetGuildID())
  2682. return false;
  2683.  
  2684. if (rkInstVictim.IsKiller())
  2685. if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
  2686. return true;
  2687.  
  2688. if (PK_MODE_PROTECT != GetPKMode())
  2689. {
  2690. if (PK_MODE_FREE == GetPKMode())
  2691. {
  2692. if (PK_MODE_PROTECT != rkInstVictim.GetPKMode())
  2693. if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
  2694. return true;
  2695. }
  2696. if (PK_MODE_GUILD == GetPKMode())
  2697. {
  2698. if (PK_MODE_PROTECT != rkInstVictim.GetPKMode())
  2699. if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
  2700. if (GetGuildID() != rkInstVictim.GetGuildID())
  2701. return true;
  2702. }
  2703. }
  2704.  
  2705. if (IsSameEmpire(rkInstVictim))
  2706. {
  2707. if (IsPVPInstance(rkInstVictim))
  2708. return true;
  2709.  
  2710. if (PK_MODE_REVENGE == GetPKMode())
  2711. if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
  2712. if (IsConflictAlignmentInstance(rkInstVictim))
  2713. return true;
  2714. }
  2715. else
  2716. {
  2717. return true;
  2718. }
  2719. }
  2720.  
  2721. if (rkInstVictim.IsEnemy())
  2722. return true;
  2723.  
  2724. if (rkInstVictim.IsWoodenDoor())
  2725. return true;
  2726. }
  2727. else if (IsEnemy())
  2728. {
  2729. if (rkInstVictim.IsPC())
  2730. return true;
  2731.  
  2732. if (rkInstVictim.IsBuilding())
  2733. return true;
  2734.  
  2735. if (rkInstVictim.IsSupportShaman())
  2736. return false;
  2737. }
  2738. else if (IsPoly())
  2739. {
  2740. if (rkInstVictim.IsPC())
  2741. return true;
  2742.  
  2743. if (rkInstVictim.IsEnemy())
  2744. return true;
  2745.  
  2746. if (rkInstVictim.IsSupportShaman())
  2747. return false;
  2748.  
  2749. if (rkInstVictim.IsPet())
  2750. return false;
  2751.  
  2752. if (rkInstVictim.IsMount())
  2753. return false;
  2754. }
  2755. return false;
  2756. }
  2757.  
  2758. bool CInstanceBase::IsTargetableInstance(CInstanceBase& rkInstVictim)
  2759. {
  2760. return rkInstVictim.CanPickInstance();
  2761. }
  2762.  
  2763. // 2004. 07. 07. [levites] - 스킬 사용중 타겟이 바뀌는 문제 해결을 위한 코드
  2764. bool CInstanceBase::CanChangeTarget()
  2765. {
  2766. return m_GraphicThingInstance.CanChangeTarget();
  2767. }
  2768.  
  2769. // 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
  2770. bool CInstanceBase::CanPickInstance()
  2771. {
  2772. if (!__IsInViewFrustum())
  2773. return false;
  2774.  
  2775. if (IsDoor())
  2776. {
  2777. if (IsDead())
  2778. return false;
  2779. }
  2780.  
  2781. if (IsPC())
  2782. {
  2783. if (IsAffect(AFFECT_EUNHYEONG))
  2784. {
  2785. if (!__MainCanSeeHiddenThing())
  2786. return false;
  2787. }
  2788. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  2789. if (IsAffect(AFFECT_REVIVE_INVISIBILITY) && !__MainCanSeeHiddenThing())
  2790. return false;
  2791. #else
  2792. if (IsAffect(AFFECT_REVIVE_INVISIBILITY))
  2793. return false;
  2794. #endif
  2795. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  2796. if (IsAffect(AFFECT_INVISIBILITY) && !__MainCanSeeHiddenThing())
  2797. return false;
  2798. #else
  2799. if (IsAffect(AFFECT_INVISIBILITY))
  2800. return false;
  2801. #endif
  2802. }
  2803.  
  2804. if (IsDead())
  2805. return false;
  2806.  
  2807. return true;
  2808. }
  2809.  
  2810. bool CInstanceBase::CanViewTargetHP(CInstanceBase& rkInstVictim)
  2811. {
  2812. if (rkInstVictim.IsStone())
  2813. return true;
  2814. if (rkInstVictim.IsWoodenDoor())
  2815. return true;
  2816. if (rkInstVictim.IsEnemy())
  2817. return true;
  2818. #ifdef ENABLE_VIEW_TARGET_PLAYER_HP
  2819. if (rkInstVictim.IsPC())
  2820. return true;
  2821. #endif
  2822.  
  2823. return false;
  2824. }
  2825.  
  2826. BOOL CInstanceBase::IsPoly()
  2827. {
  2828. return m_GraphicThingInstance.IsPoly();
  2829. }
  2830.  
  2831. BOOL CInstanceBase::IsPC()
  2832. {
  2833. return m_GraphicThingInstance.IsPC();
  2834. }
  2835.  
  2836. BOOL CInstanceBase::IsNPC()
  2837. {
  2838. return m_GraphicThingInstance.IsNPC();
  2839. }
  2840.  
  2841. #ifdef ENABLE_NEW_PET_SYSTEM
  2842. BOOL CInstanceBase::IsNewPet()
  2843. {
  2844. return m_GraphicThingInstance.IsNewPet();
  2845. }
  2846. #endif
  2847.  
  2848. BOOL CInstanceBase::IsEnemy()
  2849. {
  2850. return m_GraphicThingInstance.IsEnemy();
  2851. }
  2852.  
  2853. BOOL CInstanceBase::IsStone()
  2854. {
  2855. return m_GraphicThingInstance.IsStone();
  2856. }
  2857.  
  2858. BOOL CInstanceBase::IsPet()
  2859. {
  2860. return m_GraphicThingInstance.IsPet();
  2861. }
  2862.  
  2863. BOOL CInstanceBase::IsMount()
  2864. {
  2865. return m_GraphicThingInstance.IsMount();
  2866. }
  2867.  
  2868. BOOL CInstanceBase::IsGuildWall() //IsBuilding 길드건물전체 IsGuildWall은 담장벽만(문은 제외)
  2869. {
  2870. return IsWall(m_dwRace);
  2871. }
  2872.  
  2873. BOOL CInstanceBase::IsResource()
  2874. {
  2875. switch (m_dwVirtualNumber)
  2876. {
  2877. case 20047:
  2878. case 20048:
  2879. case 20049:
  2880. case 20050:
  2881. case 20051:
  2882. case 20052:
  2883. case 20053:
  2884. case 20054:
  2885. case 20055:
  2886. case 20056:
  2887. case 20057:
  2888. case 20058:
  2889. case 20059:
  2890. case 30301:
  2891. case 30302:
  2892. case 30303:
  2893. case 30304:
  2894. case 30305:
  2895. return TRUE;
  2896. }
  2897.  
  2898. return FALSE;
  2899. }
  2900.  
  2901. BOOL CInstanceBase::IsWarp()
  2902. {
  2903. return m_GraphicThingInstance.IsWarp();
  2904. }
  2905.  
  2906. BOOL CInstanceBase::IsGoto()
  2907. {
  2908. return m_GraphicThingInstance.IsGoto();
  2909. }
  2910.  
  2911. BOOL CInstanceBase::IsObject()
  2912. {
  2913. return m_GraphicThingInstance.IsObject();
  2914. }
  2915.  
  2916. BOOL CInstanceBase::IsBuilding()
  2917. {
  2918. return m_GraphicThingInstance.IsBuilding();
  2919. }
  2920.  
  2921. BOOL CInstanceBase::IsDoor()
  2922. {
  2923. return m_GraphicThingInstance.IsDoor();
  2924. }
  2925.  
  2926. BOOL CInstanceBase::IsWoodenDoor()
  2927. {
  2928. if (m_GraphicThingInstance.IsDoor())
  2929. {
  2930. int vnum = GetVirtualNumber();
  2931. if (vnum == 13000 || vnum == 20388) // 나무문
  2932. return true;
  2933. else if (vnum >= 30111 && vnum <= 30119) // 사귀문
  2934. return true;
  2935. else
  2936. return false;
  2937. }
  2938. else
  2939. {
  2940. return false;
  2941. }
  2942. }
  2943.  
  2944. BOOL CInstanceBase::IsStoneDoor()
  2945. {
  2946. return m_GraphicThingInstance.IsDoor() && 13001 == GetVirtualNumber();
  2947. }
  2948.  
  2949. BOOL CInstanceBase::IsFlag()
  2950. {
  2951. if (GetRace() == 20035)
  2952. return TRUE;
  2953. if (GetRace() == 20036)
  2954. return TRUE;
  2955. if (GetRace() == 20037)
  2956. return TRUE;
  2957. if (GetRace() == 20143)
  2958. return TRUE;
  2959.  
  2960. return FALSE;
  2961. }
  2962.  
  2963. BOOL CInstanceBase::IsBoss()
  2964. {
  2965. if (GetRace() == 791 || GetRace() == 1304 || GetRace() == 2191 || GetRace() == 2206 || GetRace() == 2207)
  2966. return TRUE;
  2967. if (GetRace() == 1191 || GetRace() == 1192 || GetRace() == 1306 || GetRace() == 1307 || GetRace() == 2291)
  2968. return TRUE;
  2969. if (GetRace() == 2306 || GetRace() == 2307 || GetRace() == 2598 || GetRace() == 3090 || GetRace() == 3091)
  2970. return TRUE;
  2971. if (GetRace() == 3190 || GetRace() == 3191 || GetRace() == 3290 || GetRace() == 3291 || GetRace() == 3390)
  2972. return TRUE;
  2973. if (GetRace() == 3391 || GetRace() == 3490 || GetRace() == 3491 || GetRace() == 3590 || GetRace() == 3591)
  2974. return TRUE;
  2975. if (GetRace() == 3690 || GetRace() == 3691 || GetRace() == 3790 || GetRace() == 3791 || GetRace() == 3890)
  2976. return TRUE;
  2977. if (GetRace() == 3891 || GetRace() == 5001 || GetRace() == 5002 || GetRace() == 5004 || GetRace() == 5161)
  2978. return TRUE;
  2979. if (GetRace() == 5162 || GetRace() == 5163 || GetRace() == 6091 || GetRace() == 6191 || GetRace() == 6390)
  2980. return TRUE;
  2981. if (GetRace() == 792 || GetRace() == 2091 || GetRace() == 2491 || GetRace() == 2495 || GetRace() == 2597)
  2982. return TRUE;
  2983. if (GetRace() == 591 || GetRace() == 6391 || GetRace() == 6421 || GetRace() == 4204 || GetRace() == 4209)
  2984. return TRUE;
  2985. if (GetRace() == 4210 || GetRace() == 3596)
  2986. return TRUE;
  2987. if (GetRace() >= 191 && GetRace() <= 194)
  2988. return TRUE;
  2989. if (GetRace() >= 491 && GetRace() <= 494)
  2990. return TRUE;
  2991. if (GetRace() >= 531 && GetRace() <= 534)
  2992. return TRUE;
  2993. if (GetRace() >= 691 && GetRace() <= 693)
  2994. return TRUE;
  2995. if (GetRace() >= 991 && GetRace() <= 993)
  2996. return TRUE;
  2997. if (GetRace() >= 1091 && GetRace() <= 1095)
  2998. return TRUE;
  2999. if (GetRace() >= 1901 && GetRace() <= 1903)
  3000. return TRUE;
  3001. if (GetRace() >= 2492 && GetRace() <= 2494)
  3002. return TRUE;
  3003. return FALSE;
  3004. }
  3005.  
  3006. BOOL CInstanceBase::IsOfflineShop()
  3007. {
  3008. if (GetRace() >= 30000 && GetRace() <= 30014)
  3009. return true;
  3010. return false;
  3011. }
  3012.  
  3013. BOOL CInstanceBase::IsForceVisible()
  3014. {
  3015. if (IsAffect(AFFECT_SHOW_ALWAYS))
  3016. return TRUE;
  3017.  
  3018. if (IsObject() || IsBuilding() || IsDoor() )
  3019. return TRUE;
  3020.  
  3021. return FALSE;
  3022. }
  3023.  
  3024. int CInstanceBase::GetInstanceType()
  3025. {
  3026. return m_GraphicThingInstance.GetActorType();
  3027. }
  3028.  
  3029. DWORD CInstanceBase::GetVirtualID()
  3030. {
  3031. return m_GraphicThingInstance.GetVirtualID();
  3032. }
  3033.  
  3034. DWORD CInstanceBase::GetVirtualNumber()
  3035. {
  3036. return m_dwVirtualNumber;
  3037. }
  3038.  
  3039. // 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
  3040. bool CInstanceBase::__IsInViewFrustum()
  3041. {
  3042. return m_GraphicThingInstance.isShow();
  3043. }
  3044.  
  3045. bool CInstanceBase::__CanRender()
  3046. {
  3047.  
  3048. #ifdef RENDER_TARGET_SYSTEM
  3049. if (IsAlwaysRender())
  3050. return true;
  3051. #endif
  3052. if (!__IsInViewFrustum())
  3053. return false;
  3054. #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
  3055. if (IsAffect(AFFECT_INVISIBILITY) && !__MainCanSeeHiddenThing())
  3056. return false;
  3057. #else
  3058. if (IsAffect(AFFECT_INVISIBILITY))
  3059. return false;
  3060. #endif
  3061.  
  3062. return true;
  3063. }
  3064.  
  3065.  
  3066. ///////////////////////////////////////////////////////////////////////////////////////////////////
  3067. // Graphic Control
  3068.  
  3069. bool CInstanceBase::IntersectBoundingBox()
  3070. {
  3071. float u, v, t;
  3072. return m_GraphicThingInstance.Intersect(&u, &v, &t);
  3073. }
  3074.  
  3075. bool CInstanceBase::IntersectDefendingSphere()
  3076. {
  3077. return m_GraphicThingInstance.IntersectDefendingSphere();
  3078. }
  3079.  
  3080. float CInstanceBase::GetDistance(CInstanceBase * pkTargetInst)
  3081. {
  3082. TPixelPosition TargetPixelPosition;
  3083. pkTargetInst->m_GraphicThingInstance.GetPixelPosition(&TargetPixelPosition);
  3084. return GetDistance(TargetPixelPosition);
  3085. }
  3086.  
  3087. float CInstanceBase::GetDistance(const TPixelPosition & c_rPixelPosition)
  3088. {
  3089. TPixelPosition PixelPosition;
  3090. m_GraphicThingInstance.GetPixelPosition(&PixelPosition);
  3091.  
  3092. float fdx = PixelPosition.x - c_rPixelPosition.x;
  3093. float fdy = PixelPosition.y - c_rPixelPosition.y;
  3094.  
  3095. return sqrtf((fdx*fdx) + (fdy*fdy));
  3096. }
  3097.  
  3098. CActorInstance& CInstanceBase::GetGraphicThingInstanceRef()
  3099. {
  3100. return m_GraphicThingInstance;
  3101. }
  3102.  
  3103. CActorInstance* CInstanceBase::GetGraphicThingInstancePtr()
  3104. {
  3105. return &m_GraphicThingInstance;
  3106. }
  3107.  
  3108. void CInstanceBase::RefreshActorInstance()
  3109. {
  3110. m_GraphicThingInstance.RefreshActorInstance();
  3111. }
  3112.  
  3113. void CInstanceBase::Refresh(DWORD dwMotIndex, bool isLoop)
  3114. {
  3115. RefreshState(dwMotIndex, isLoop);
  3116. }
  3117.  
  3118. void CInstanceBase::RestoreRenderMode()
  3119. {
  3120. m_GraphicThingInstance.RestoreRenderMode();
  3121. }
  3122.  
  3123. void CInstanceBase::SetAddRenderMode()
  3124. {
  3125. m_GraphicThingInstance.SetAddRenderMode();
  3126. }
  3127.  
  3128. void CInstanceBase::SetModulateRenderMode()
  3129. {
  3130. m_GraphicThingInstance.SetModulateRenderMode();
  3131. }
  3132.  
  3133. void CInstanceBase::SetRenderMode(int iRenderMode)
  3134. {
  3135. m_GraphicThingInstance.SetRenderMode(iRenderMode);
  3136. }
  3137.  
  3138. void CInstanceBase::SetAddColor(const D3DXCOLOR & c_rColor)
  3139. {
  3140. m_GraphicThingInstance.SetAddColor(c_rColor);
  3141. }
  3142.  
  3143. void CInstanceBase::__SetBlendRenderingMode()
  3144. {
  3145. m_GraphicThingInstance.SetBlendRenderMode();
  3146. }
  3147.  
  3148. void CInstanceBase::__SetAlphaValue(float fAlpha)
  3149. {
  3150. m_GraphicThingInstance.SetAlphaValue(fAlpha);
  3151. }
  3152.  
  3153. float CInstanceBase::__GetAlphaValue()
  3154. {
  3155. return m_GraphicThingInstance.GetAlphaValue();
  3156. }
  3157.  
  3158. ///////////////////////////////////////////////////////////////////////////////////////////////////
  3159. // Part
  3160.  
  3161. void CInstanceBase::SetHair(DWORD eHair)
  3162. {
  3163. if (!HAIR_COLOR_ENABLE)
  3164. return;
  3165.  
  3166. if (IsPC()==false)
  3167. return;
  3168.  
  3169. float fSpecularPower = 0.0f;
  3170.  
  3171. m_awPart[CRaceData::PART_HAIR] = eHair;
  3172. m_GraphicThingInstance.SetHair(eHair, fSpecularPower);
  3173. }
  3174.  
  3175. void CInstanceBase::ChangeHair(DWORD eHair)
  3176. {
  3177. if (!HAIR_COLOR_ENABLE)
  3178. return;
  3179.  
  3180. if (IsPC()==false)
  3181. return;
  3182.  
  3183. if (GetPart(CRaceData::PART_HAIR)==eHair)
  3184. return;
  3185.  
  3186. SetHair(eHair);
  3187.  
  3188. //int type = m_GraphicThingInstance.GetMotionMode();
  3189.  
  3190. RefreshState(CRaceMotionData::NAME_WAIT, true);
  3191. //RefreshState(type, true);
  3192. }
  3193.  
  3194. void CInstanceBase::SetArmor(DWORD dwArmor, DWORD m_dwCostumEvo)
  3195. {
  3196. DWORD dwShape;
  3197. if (__ArmorVnumToShape(dwArmor, &dwShape))
  3198. {
  3199. CItemData * pItemData;
  3200. if (CItemManager::Instance().GetItemDataPointer(dwArmor, &pItemData))
  3201. {
  3202. float fSpecularPower=pItemData->GetSpecularPowerf();
  3203. SetShape(dwShape, fSpecularPower);
  3204. if (CPythonSystem::Instance().IsShowRefineEffect())
  3205. __GetRefinedEffect(pItemData, m_dwWeaponRareLv, m_dwCostumEvo);
  3206. return;
  3207. }
  3208. else
  3209. __ClearArmorRefineEffect();
  3210. }
  3211.  
  3212. SetShape(dwArmor);
  3213. }
  3214.  
  3215. void CInstanceBase::SetShape(DWORD eShape, float fSpecular)
  3216. {
  3217. if (IsPoly())
  3218. {
  3219. m_GraphicThingInstance.SetShape(0);
  3220. }
  3221. else
  3222. {
  3223. m_GraphicThingInstance.SetShape(eShape, fSpecular);
  3224. }
  3225.  
  3226. m_eShape = eShape;
  3227. }
  3228.  
  3229. #ifdef ENABLE_SASH_SYSTEM
  3230. void CInstanceBase::SetSash(DWORD dwSash)
  3231. {
  3232. if (!IsPC())
  3233. return;
  3234.  
  3235. if (IsPoly())
  3236. return;
  3237.  
  3238. if (dwSash == 0) {
  3239. m_awPart[CRaceData::PART_SASH] = 0;
  3240. m_GraphicThingInstance.AttachSash(0, 0.0f);
  3241. ClearSashEffect();
  3242. return;
  3243. }
  3244.  
  3245. dwSash += 85000;
  3246. ClearSashEffect();
  3247.  
  3248. float fSpecular = 65.0f;
  3249. if (dwSash > 87000)
  3250. {
  3251. dwSash -= 2000;
  3252. fSpecular += 35;
  3253.  
  3254. m_dwSashEffect = EFFECT_REFINED + EFFECT_SASH;
  3255. __EffectContainer_AttachEffect(m_dwSashEffect);
  3256. }
  3257.  
  3258. //fSpecular /= 100.0f;
  3259. m_awPart[CRaceData::PART_SASH] = dwSash;
  3260.  
  3261. CItemData * pItemData;
  3262. if (!CItemManager::Instance().GetItemDataPointer(dwSash, &pItemData))
  3263. return;
  3264.  
  3265. m_GraphicThingInstance.AttachSash(pItemData, fSpecular);
  3266. #ifdef ENABLE_OBJ_SCALLING
  3267. DWORD dwRace = GetRace(), dwPos = RaceToJob(dwRace), dwSex = RaceToSex(dwRace);
  3268. dwPos += 1;
  3269. if (dwSex == 0)
  3270. dwPos += 5;
  3271.  
  3272. float fScaleX, fScaleY, fScaleZ, fPositionX, fPositionY, fPositionZ;
  3273. if (pItemData->GetItemScale(dwPos, fScaleX, fScaleY, fScaleZ, fPositionX, fPositionY, fPositionZ))
  3274. {
  3275. m_GraphicThingInstance.SetScale(fScaleX, fScaleY, fScaleZ, true);
  3276. if (m_kHorse.IsMounting())
  3277. fPositionZ += 10.0f;
  3278.  
  3279. m_GraphicThingInstance.SetScalePosition(fPositionX, fPositionY, fPositionZ);
  3280. }
  3281. #endif
  3282. }
  3283.  
  3284. void CInstanceBase::ChangeSash(DWORD dwSash)
  3285. {
  3286. if (!IsPC())
  3287. return;
  3288.  
  3289. SetSash(dwSash);
  3290. }
  3291.  
  3292. void CInstanceBase::ClearSashEffect()
  3293. {
  3294. if (!m_dwSashEffect)
  3295. return;
  3296.  
  3297. __EffectContainer_DetachEffect(m_dwSashEffect);
  3298. m_dwSashEffect = 0;
  3299. }
  3300. #endif
  3301.  
  3302. DWORD CInstanceBase::GetWeaponType()
  3303. {
  3304. DWORD dwWeapon = GetPart(CRaceData::PART_WEAPON);
  3305. CItemData * pItemData;
  3306. if (!CItemManager::Instance().GetItemDataPointer(dwWeapon, &pItemData))
  3307. return CItemData::WEAPON_NONE;
  3308.  
  3309. #ifdef ENABLE_COSTUME_WEAPON_SYSTEM
  3310. if (pItemData->GetType() == CItemData::ITEM_TYPE_COSTUME)
  3311. return pItemData->GetValue(3);
  3312. #endif
  3313. return pItemData->GetWeaponType();
  3314. }
  3315.  
  3316. /*
  3317. void CInstanceBase::SetParts(const WORD * c_pParts)
  3318. {
  3319. if (IsPoly())
  3320. return;
  3321.  
  3322. if (__IsShapeAnimalWear())
  3323. return;
  3324.  
  3325. UINT eWeapon=c_pParts[CRaceData::PART_WEAPON];
  3326.  
  3327. if (__IsChangableWeapon(eWeapon) == false)
  3328. eWeapon = 0;
  3329.  
  3330. if (eWeapon != m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON))
  3331. {
  3332. m_GraphicThingInstance.AttachPart(CRaceData::PART_MAIN, CRaceData::PART_WEAPON, eWeapon);
  3333. m_awPart[CRaceData::PART_WEAPON] = eWeapon;
  3334. }
  3335.  
  3336. __AttachHorseSaddle();
  3337. }
  3338. */
  3339.  
  3340. void CInstanceBase::__ClearWeaponRefineEffect()
  3341. {
  3342. if (m_swordRefineEffectRight)
  3343. {
  3344. __DetachEffect(m_swordRefineEffectRight);
  3345. m_swordRefineEffectRight = 0;
  3346. }
  3347. if (m_swordRefineEffectLeft)
  3348. {
  3349. __DetachEffect(m_swordRefineEffectLeft);
  3350. m_swordRefineEffectLeft = 0;
  3351. }
  3352. }
  3353.  
  3354. void CInstanceBase::__ClearArmorRefineEffect()
  3355. {
  3356. if (m_armorRefineEffect)
  3357. {
  3358. __DetachEffect(m_armorRefineEffect);
  3359. m_armorRefineEffect = 0;
  3360. }
  3361. }
  3362.  
  3363. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3364. DWORD CInstanceBase::GetRareLevel(DWORD iPoints)
  3365. {
  3366. if (iPoints >= 0 && iPoints < 150)
  3367. return 0;
  3368. else if (iPoints >= 150 && iPoints < 250)
  3369. return 1;
  3370. else if (iPoints >= 250 && iPoints < 500)
  3371. return 2;
  3372. else if (iPoints >= 500 && iPoints < 1750)
  3373. return 3;
  3374. else if (iPoints >= 1750 && iPoints < 2000)
  3375. return 4;
  3376. else if (iPoints >= 2000 && iPoints < 2500)
  3377. return 5;
  3378. else if (iPoints >= 2500 && iPoints < 3250)
  3379. return 6;
  3380. else if (iPoints >= 3250)
  3381. return 7;
  3382.  
  3383. return 0;
  3384. }
  3385.  
  3386. DWORD CInstanceBase::__DetermineRarityLevel(DWORD dwType, DWORD dwWeaponRarePts, bool isDagger)
  3387. {
  3388. switch (dwType)
  3389. {
  3390. case CItemData::WEAPON_TWO_HANDED:
  3391. case CItemData::WEAPON_SWORD:
  3392. switch (GetRareLevel(dwWeaponRarePts)) // real, instead of pts
  3393. {
  3394. case 1:
  3395. case 2:
  3396. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_SWORD_SPECIAL1;
  3397.  
  3398. case 3:
  3399. case 4:
  3400. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_SWORD_SPECIAL2;
  3401.  
  3402. case 5:
  3403. case 6:
  3404. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_SWORD_SPECIAL3;
  3405.  
  3406. case 7:
  3407. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_SWORD_SPECIAL4;
  3408.  
  3409. default:
  3410. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_SWORD_SPECIAL1;
  3411. }
  3412.  
  3413. break;
  3414.  
  3415. case CItemData::WEAPON_DAGGER:
  3416. switch (GetRareLevel(dwWeaponRarePts))
  3417. {
  3418. case 1:
  3419. case 2:
  3420. if (isDagger)
  3421. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LDAGGER_SPECIAL1;
  3422. else
  3423. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL1;
  3424.  
  3425. case 3:
  3426. case 4:
  3427. if (isDagger)
  3428. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LDAGGER_SPECIAL2;
  3429. else
  3430. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL2;
  3431.  
  3432. case 5:
  3433. case 6:
  3434. if (isDagger)
  3435. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LDAGGER_SPECIAL3;
  3436. else
  3437. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL3;
  3438.  
  3439. case 7:
  3440. if (isDagger)
  3441. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LDAGGER_SPECIAL4;
  3442. else
  3443. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL4;
  3444.  
  3445. default:
  3446. if (isDagger)
  3447. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LDAGGER_SPECIAL1;
  3448. else
  3449. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL1;
  3450. }
  3451. break;
  3452.  
  3453. case CItemData::WEAPON_FAN:
  3454. switch (GetRareLevel(dwWeaponRarePts))
  3455. {
  3456. case 1:
  3457. case 2:
  3458. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_FAN_SPECIAL1;
  3459.  
  3460. case 3:
  3461. case 4:
  3462. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_FAN_SPECIAL2;
  3463.  
  3464. case 5:
  3465. case 6:
  3466. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_FAN_SPECIAL3;
  3467.  
  3468. case 7:
  3469. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_FAN_SPECIAL4;
  3470.  
  3471. default:
  3472. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_FAN_SPECIAL1;
  3473. }
  3474. break;
  3475.  
  3476. case CItemData::WEAPON_BELL:
  3477. switch (GetRareLevel(dwWeaponRarePts))
  3478. {
  3479. case 1:
  3480. case 2:
  3481. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL1;
  3482.  
  3483. case 3:
  3484. case 4:
  3485. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL2;
  3486.  
  3487. case 5:
  3488. case 6:
  3489. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL3;
  3490.  
  3491. case 7:
  3492. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL4;
  3493.  
  3494. default:
  3495. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DAGGER_SPECIAL1;
  3496. }
  3497. break;
  3498.  
  3499. case CItemData::WEAPON_BOW:
  3500. switch (GetRareLevel(dwWeaponRarePts))
  3501. {
  3502. case 1:
  3503. case 2:
  3504. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_BOW_SPECIAL1;
  3505.  
  3506. case 3:
  3507. case 4:
  3508. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_BOW_SPECIAL2;
  3509.  
  3510. case 5:
  3511. case 6:
  3512. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_BOW_SPECIAL3;
  3513.  
  3514. case 7:
  3515. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_BOW_SPECIAL4;
  3516.  
  3517. default:
  3518. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_BOW_SPECIAL1;
  3519. }
  3520. break;
  3521.  
  3522. case CItemData::WEAPON_CLAW:
  3523. switch (GetRareLevel(dwWeaponRarePts))
  3524. {
  3525. case 1:
  3526. case 2:
  3527. if (isDagger)
  3528. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LCLAW_SPECIAL1;
  3529. else
  3530. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DCLAW_SPECIAL1;
  3531.  
  3532. case 3:
  3533. case 4:
  3534. if (isDagger)
  3535. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LCLAW_SPECIAL2;
  3536. else
  3537. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DCLAW_SPECIAL2;
  3538.  
  3539. case 5:
  3540. case 6:
  3541. if (isDagger)
  3542. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LCLAW_SPECIAL3;
  3543. else
  3544. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DCLAW_SPECIAL3;
  3545.  
  3546. case 7:
  3547. if (isDagger)
  3548. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LCLAW_SPECIAL4;
  3549. else
  3550. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DCLAW_SPECIAL4;
  3551.  
  3552. default:
  3553. if (isDagger)
  3554. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_LCLAW_SPECIAL1;
  3555. else
  3556. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_DCLAW_SPECIAL1;
  3557. }
  3558. break;
  3559.  
  3560. default:
  3561. break;
  3562. }
  3563.  
  3564. return EFFECT_REFINED + EFFECT_SPECIAL_REFINED_SWORD_SPECIAL1;
  3565. }
  3566. #endif
  3567.  
  3568. UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem, DWORD dwWeaponRarePts, DWORD m_dwCostumEvo)
  3569. {
  3570. auto refine = max(pItem->GetRefine() + pItem->GetSocketCount(), CItemData::ITEM_SOCKET_MAX_NUM) - CItemData::ITEM_SOCKET_MAX_NUM;
  3571. switch (pItem->GetType())
  3572. {
  3573. case CItemData::ITEM_TYPE_WEAPON:
  3574. __ClearWeaponRefineEffect();
  3575. if (refine < 7) //현재 제련도 7 이상만 이펙트가 있습니다.
  3576. return 0;
  3577. switch(pItem->GetSubType())
  3578. {
  3579. case CItemData::WEAPON_SWORD:
  3580. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3581. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3582. {
  3583. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3584. break;
  3585. }
  3586. #endif
  3587. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED7+refine-7;
  3588. break;
  3589.  
  3590. case CItemData::WEAPON_DAGGER:
  3591. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3592. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3593. {
  3594. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3595. m_swordRefineEffectLeft = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts, true);
  3596. break;
  3597. }
  3598. #endif
  3599. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
  3600. m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7;
  3601. break;
  3602.  
  3603. case CItemData::WEAPON_FAN:
  3604. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3605. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3606. {
  3607. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3608. break;
  3609. }
  3610. #endif
  3611. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7;
  3612. break;
  3613.  
  3614. case CItemData::WEAPON_ARROW:
  3615. #ifdef ENABLE_QUIVER_SYSTEM
  3616. case CItemData::WEAPON_QUIVER:
  3617. #endif
  3618. case CItemData::WEAPON_BELL:
  3619. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3620. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3621. {
  3622. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3623. break;
  3624. }
  3625. #endif
  3626. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
  3627. break;
  3628.  
  3629. case CItemData::WEAPON_BOW:
  3630. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3631. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3632. {
  3633. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3634. break;
  3635. }
  3636. #endif
  3637. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_REFINED7+refine-7;
  3638. break;
  3639.  
  3640. case CItemData::WEAPON_CLAW:
  3641. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3642. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3643. {
  3644. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3645. m_swordRefineEffectLeft = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts, true);
  3646. break;
  3647. }
  3648. #endif
  3649. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
  3650. m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7;
  3651. break;
  3652. default:
  3653. #ifdef ENABLE_WEAPON_RARITY_SYSTEM
  3654. if (pItem->IsFlag(CItemData::ITEM_FLAG_ITEM_RARE_ABILITY) && dwWeaponRarePts >= 150)
  3655. {
  3656. m_swordRefineEffectRight = __DetermineRarityLevel(pItem->GetSubType(), dwWeaponRarePts);
  3657. break;
  3658. }
  3659. #endif
  3660. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED7+refine-7;
  3661. }
  3662.  
  3663. if (m_swordRefineEffectRight)
  3664. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  3665. if (m_swordRefineEffectLeft)
  3666. m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
  3667. break;
  3668. case CItemData::ITEM_TYPE_ARMOR:
  3669. __ClearArmorRefineEffect();
  3670.  
  3671. // °ⓒ¿E Æ?E­ AIÆaÆ®
  3672. if (pItem->GetSubType() == CItemData::ARMOR_BODY)
  3673. {
  3674. DWORD vnum = pItem->GetIndex();
  3675. // color armors [blue shining] - DEFAULT
  3676. if (vnum >= 12010 && vnum <= 12019 || //Blaustahlpanzer
  3677. vnum >= 12020 && vnum <= 12029 || //Blauer Drachenanzug
  3678. vnum >= 12030 && vnum <= 12039 || //Auraplattenpanzer
  3679. vnum >= 12040 && vnum <= 12049 ||
  3680. vnum >= 21080 && vnum <= 21089) //Kleidung des Drachen
  3681. {
  3682. __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL); //effect 19 bubble
  3683. __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL2); //effect 20 blue shining
  3684. }
  3685.  
  3686. #ifdef ENABLE_VERSION_162_ENABLED
  3687. if (20000 >= vnum && vnum <= 20759)
  3688. {
  3689. __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL3);
  3690. break;
  3691. }
  3692.  
  3693. if (20760 >= vnum && vnum <= 20959)
  3694. {
  3695. __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL3);
  3696. break;
  3697. }
  3698.  
  3699. if (21210 >= vnum && vnum <= 21305)
  3700. {
  3701. __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL4);
  3702. break;
  3703. }
  3704. #endif
  3705. }
  3706.  
  3707. if (pItem->GetSubType() == CItemData::ARMOR_BODY)
  3708. {
  3709. m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7;
  3710. __AttachEffect(m_armorRefineEffect);
  3711. }
  3712. break;
  3713. case CItemData::ITEM_TYPE_COSTUME:
  3714.  
  3715. #ifdef ENABLE_COSTUME_EVOLUTION_SYSTEM
  3716. if (pItem->GetSubType() == CItemData::COSTUME_BODY)
  3717. {
  3718. __ClearArmorRefineEffect();
  3719. if (m_dwCostumEvo == 1)
  3720. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL1);
  3721. else if (m_dwCostumEvo == 2)
  3722. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL2);
  3723. else if (m_dwCostumEvo == 3)
  3724. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL3);
  3725. else if (m_dwCostumEvo == 4)
  3726. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL4);
  3727. else if (m_dwCostumEvo == 5)
  3728. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL5);
  3729. else if (m_dwCostumEvo == 6)
  3730. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL6);
  3731. else if (m_dwCostumEvo == 7)
  3732. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUME_SYSTEM_SPECIAL7);
  3733. }
  3734. break;
  3735. #endif
  3736. }
  3737. return 0;
  3738. }
  3739.  
  3740. #ifdef ENABLE_QUIVER_SYSTEM
  3741. bool CInstanceBase::SetWeapon(DWORD eWeapon, DWORD eArrow, DWORD dwWeaponRareLv)
  3742. #else
  3743. bool CInstanceBase::SetWeapon(DWORD eWeapon)
  3744. #endif
  3745. {
  3746. if (IsPoly())
  3747. return false;
  3748.  
  3749. if (__IsShapeAnimalWear())
  3750. return false;
  3751.  
  3752. #ifdef ENABLE_QUIVER_SYSTEM
  3753. m_awPart[CRaceData::PART_QUIVER] = eArrow;
  3754. #endif
  3755.  
  3756. if (__IsChangableWeapon(eWeapon) == false)
  3757. eWeapon = 0;
  3758.  
  3759. m_GraphicThingInstance.AttachWeapon(eWeapon);
  3760. m_awPart[CRaceData::PART_WEAPON] = eWeapon;
  3761.  
  3762. //Weapon Effect
  3763. CItemData * pItemData;
  3764. if (CItemManager::Instance().GetItemDataPointer(eWeapon, &pItemData))
  3765. if (CPythonSystem::Instance().IsShowRefineEffect())
  3766. __GetRefinedEffect(pItemData, dwWeaponRareLv, m_dwCostumEvo);
  3767. else
  3768. __ClearWeaponRefineEffect();
  3769.  
  3770. return true;
  3771. }
  3772.  
  3773. #ifdef ENABLE_QUIVER_SYSTEM
  3774. void CInstanceBase::ChangeWeapon(DWORD eWeapon, DWORD eArrow, DWORD dwWeaponRarity)
  3775. #else
  3776. void CInstanceBase::ChangeWeapon(DWORD eWeapon)
  3777. #endif
  3778. {
  3779. CItemData * pItemData;
  3780.  
  3781. m_awPart[CRaceData::PART_QUIVER] = eArrow;
  3782.  
  3783. if (CItemManager::Instance().GetItemDataPointer(eWeapon, &pItemData))
  3784. {
  3785. if (!m_kHorse.IsMounting())
  3786. {
  3787. if (pItemData->GetType() == CItemData::ITEM_TYPE_WEAPON && pItemData->GetSubType() == CItemData::WEAPON_BOW)
  3788. {
  3789. if (eArrow == CItemData::WEAPON_QUIVER)
  3790. SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL);
  3791. else
  3792. SetMotionMode(CRaceMotionData::MODE_BOW);
  3793. }
  3794. #if defined(ENABLE_COSTUME_WEAPON_SYSTEM)
  3795. else if (pItemData->GetType() == CItemData::ITEM_TYPE_COSTUME && pItemData->GetValue(3) == CItemData::WEAPON_BOW)
  3796. {
  3797. if (eArrow == CItemData::WEAPON_QUIVER)
  3798. SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL);
  3799. else
  3800. SetMotionMode(CRaceMotionData::MODE_BOW);
  3801. }
  3802. #endif
  3803. }
  3804. else
  3805. {
  3806. if (pItemData->GetType() == CItemData::ITEM_TYPE_WEAPON && pItemData->GetSubType() == CItemData::WEAPON_BOW)
  3807. {
  3808. if (eArrow == CItemData::WEAPON_QUIVER)
  3809. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW_SPECIAL);
  3810. else
  3811. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
  3812. }
  3813. #if defined(ENABLE_COSTUME_WEAPON_SYSTEM)
  3814. else if (pItemData->GetType() == CItemData::ITEM_TYPE_COSTUME && pItemData->GetValue(3) == CItemData::WEAPON_BOW)
  3815. {
  3816. if (eArrow == CItemData::WEAPON_QUIVER)
  3817. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW_SPECIAL);
  3818. else
  3819. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
  3820. }
  3821. #endif
  3822. }
  3823. }
  3824. else
  3825. {
  3826. if (IsWearingDress())
  3827. {
  3828. SetMotionMode(CRaceMotionData::MODE_WEDDING_DRESS);
  3829. }
  3830. else
  3831. {
  3832. if (!m_kHorse.IsMounting())
  3833. SetMotionMode(CRaceMotionData::MODE_GENERAL);
  3834. else
  3835. SetMotionMode(CRaceMotionData::MODE_HORSE);
  3836. }
  3837. }
  3838.  
  3839. if (eWeapon == m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON))
  3840. return;
  3841.  
  3842. #ifdef ENABLE_QUIVER_SYSTEM
  3843. if (SetWeapon(eWeapon, eArrow, dwWeaponRarity))
  3844. #else
  3845. if (SetWeapon(eWeapon))
  3846. #endif
  3847. RefreshState(CRaceMotionData::NAME_WAIT, true);
  3848. }
  3849.  
  3850. bool CInstanceBase::ChangeArmor(DWORD dwArmor, DWORD m_dwCostumEvo)
  3851. {
  3852. DWORD eShape;
  3853. __ArmorVnumToShape(dwArmor, &eShape);
  3854.  
  3855. if (GetShape()==eShape)
  3856. return false;
  3857.  
  3858. CAffectFlagContainer kAffectFlagContainer;
  3859. kAffectFlagContainer.CopyInstance(m_kAffectFlagContainer);
  3860.  
  3861. DWORD dwVID = GetVirtualID();
  3862. DWORD dwRace = GetRace();
  3863. DWORD eHair = GetPart(CRaceData::PART_HAIR);
  3864. #ifdef ENABLE_SASH_SYSTEM
  3865. DWORD dwSash = GetPart(CRaceData::PART_SASH);
  3866. #endif
  3867. DWORD eWeapon = GetPart(CRaceData::PART_WEAPON);
  3868. #ifdef ENABLE_QUIVER_SYSTEM
  3869. DWORD eArrow = GetPart(CRaceData::PART_QUIVER);
  3870. #endif
  3871. float fRot = GetRotation();
  3872. float fAdvRot = GetAdvancingRotation();
  3873.  
  3874. if (IsWalking())
  3875. EndWalking();
  3876.  
  3877. // 2004.07.25.myevan.이펙트 안 붙는 문제
  3878. //////////////////////////////////////////////////////
  3879. __ClearAffects();
  3880. //////////////////////////////////////////////////////
  3881.  
  3882. if (!SetRace(dwRace))
  3883. {
  3884. TraceError("CPythonCharacterManager::ChangeArmor - SetRace VID[%d] Race[%d] ERROR", dwVID, dwRace);
  3885. return false;
  3886. }
  3887.  
  3888. SetArmor(dwArmor, m_dwCostumEvo);
  3889. SetHair(eHair);
  3890. #ifdef ENABLE_SASH_SYSTEM
  3891. SetSash(dwSash);
  3892. #endif
  3893. #ifdef ENABLE_QUIVER_SYSTEM
  3894. SetWeapon(eWeapon, eArrow, m_dwWeaponRareLv);
  3895. #else
  3896. SetWeapon(eWeapon);
  3897. #endif
  3898.  
  3899. SetRotation(fRot);
  3900. SetAdvancingRotation(fAdvRot);
  3901.  
  3902. __AttachHorseSaddle();
  3903.  
  3904. RefreshState(CRaceMotionData::NAME_WAIT, TRUE);
  3905.  
  3906. // 2004.07.25.myevan.이펙트 안 붙는 문제
  3907. /////////////////////////////////////////////////
  3908. SetAffectFlagContainer(kAffectFlagContainer);
  3909. /////////////////////////////////////////////////
  3910.  
  3911. CActorInstance::IEventHandler& rkEventHandler=GetEventHandlerRef();
  3912. rkEventHandler.OnChangeShape();
  3913.  
  3914. return true;
  3915. }
  3916.  
  3917. #ifdef ENABLE_COSTUME_EVOLUTION_SYSTEM
  3918. void CInstanceBase::SetCostumEvo(DWORD dwCostumEvo)
  3919. {
  3920. m_dwCostumEvo = dwCostumEvo;
  3921. }
  3922. #endif
  3923.  
  3924. bool CInstanceBase::__IsShapeAnimalWear()
  3925. {
  3926. if (100 == GetShape() ||
  3927. 101 == GetShape() ||
  3928. 102 == GetShape() ||
  3929. 103 == GetShape())
  3930. return true;
  3931.  
  3932. return false;
  3933. }
  3934.  
  3935. DWORD CInstanceBase::__GetRaceType()
  3936. {
  3937. return m_eRaceType;
  3938. }
  3939.  
  3940. void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop)
  3941. {
  3942. DWORD dwPartItemID = m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON);
  3943.  
  3944. BYTE byItemType = 0xff;
  3945. BYTE bySubType = 0xff;
  3946.  
  3947. CItemManager & rkItemMgr = CItemManager::Instance();
  3948. CItemData * pItemData;
  3949. if (rkItemMgr.GetItemDataPointer(dwPartItemID, &pItemData))
  3950. {
  3951. byItemType = pItemData->GetType();
  3952. bySubType = pItemData->GetWeaponType();
  3953. }
  3954.  
  3955. if (IsPoly())
  3956. {
  3957. SetMotionMode(CRaceMotionData::MODE_GENERAL);
  3958. }
  3959. else if (IsWearingDress())
  3960. {
  3961. SetMotionMode(CRaceMotionData::MODE_WEDDING_DRESS);
  3962. }
  3963. else if (IsHoldingPickAxe())
  3964. {
  3965. if (m_kHorse.IsMounting())
  3966. {
  3967. SetMotionMode(CRaceMotionData::MODE_HORSE);
  3968. }
  3969. else
  3970. {
  3971. SetMotionMode(CRaceMotionData::MODE_GENERAL);
  3972. }
  3973. }
  3974. else if (CItemData::ITEM_TYPE_ROD == byItemType)
  3975. {
  3976. if (m_kHorse.IsMounting())
  3977. {
  3978. SetMotionMode(CRaceMotionData::MODE_HORSE);
  3979. }
  3980. else
  3981. {
  3982. SetMotionMode(CRaceMotionData::MODE_FISHING);
  3983. }
  3984. }
  3985. #ifdef ENABLE_COSTUME_WEAPON_SYSTEM
  3986. else if (byItemType == CItemData::ITEM_TYPE_COSTUME)
  3987. {
  3988. switch (pItemData->GetValue(3))
  3989. {
  3990. case CItemData::WEAPON_SWORD:
  3991. if (m_kHorse.IsMounting())
  3992. SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD);
  3993. else
  3994. SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD);
  3995. break;
  3996. case CItemData::WEAPON_DAGGER:
  3997. if (m_kHorse.IsMounting())
  3998. SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD);
  3999. else
  4000. SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD);
  4001. break;
  4002. case CItemData::WEAPON_BOW:
  4003. if (m_kHorse.IsMounting())
  4004. #ifdef ENABLE_QUIVER_SYSTEM
  4005. {
  4006. if (m_awPart[CRaceData::PART_QUIVER] == CItemData::WEAPON_QUIVER)
  4007. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW_SPECIAL);
  4008. else
  4009. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
  4010. }
  4011. #else
  4012. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
  4013. #endif
  4014. #ifdef ENABLE_QUIVER_SYSTEM
  4015. else
  4016. {
  4017. if (m_awPart[CRaceData::PART_QUIVER] == CItemData::WEAPON_QUIVER)
  4018. SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL);
  4019. else
  4020. SetMotionMode(CRaceMotionData::MODE_BOW);
  4021. }
  4022. #else
  4023. SetMotionMode(CRaceMotionData::MODE_BOW);
  4024. #endif
  4025. break;
  4026. case CItemData::WEAPON_TWO_HANDED:
  4027. if (m_kHorse.IsMounting())
  4028. SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD);
  4029. else
  4030. SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD);
  4031. break;
  4032. case CItemData::WEAPON_BELL:
  4033. if (m_kHorse.IsMounting())
  4034. SetMotionMode(CRaceMotionData::MODE_HORSE_BELL);
  4035. else
  4036. SetMotionMode(CRaceMotionData::MODE_BELL);
  4037. break;
  4038. case CItemData::WEAPON_FAN:
  4039. if (m_kHorse.IsMounting())
  4040. SetMotionMode(CRaceMotionData::MODE_HORSE_FAN);
  4041. else
  4042. SetMotionMode(CRaceMotionData::MODE_FAN);
  4043. break;
  4044. case CItemData::WEAPON_CLAW:
  4045. if (m_kHorse.IsMounting())
  4046. SetMotionMode(CRaceMotionData::MODE_HORSE_CLAW);
  4047. else
  4048. SetMotionMode(CRaceMotionData::MODE_CLAW);
  4049. break;
  4050. default:
  4051. if (m_kHorse.IsMounting())
  4052. SetMotionMode(CRaceMotionData::MODE_HORSE);
  4053. else
  4054. SetMotionMode(CRaceMotionData::MODE_GENERAL);
  4055. break;
  4056. }
  4057. }
  4058. #endif
  4059. else if (byItemType == CItemData::ITEM_TYPE_WEAPON)
  4060. {
  4061. if (m_kHorse.IsMounting())
  4062. {
  4063. switch (bySubType)
  4064. {
  4065. case CItemData::WEAPON_SWORD:
  4066. SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD);
  4067. break;
  4068. case CItemData::WEAPON_TWO_HANDED:
  4069. SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD);
  4070. break;
  4071. case CItemData::WEAPON_DAGGER:
  4072. SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD);
  4073. break;
  4074. case CItemData::WEAPON_FAN:
  4075. SetMotionMode(CRaceMotionData::MODE_HORSE_FAN);
  4076. break;
  4077. case CItemData::WEAPON_BELL:
  4078. SetMotionMode(CRaceMotionData::MODE_HORSE_BELL);
  4079. break;
  4080. case CItemData::WEAPON_BOW:
  4081. #ifdef ENABLE_QUIVER_SYSTEM
  4082. {
  4083. if (m_awPart[CRaceData::PART_QUIVER] == CItemData::WEAPON_QUIVER)
  4084. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW_SPECIAL);
  4085. else
  4086. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
  4087. }
  4088. #else
  4089. SetMotionMode(CRaceMotionData::MODE_HORSE_BOW);
  4090. #endif
  4091. break;
  4092. case CItemData::WEAPON_CLAW:
  4093. SetMotionMode(CRaceMotionData::MODE_HORSE_CLAW);
  4094. break;
  4095.  
  4096. case CItemData::WEAPON_ARROW:
  4097. case CItemData::WEAPON_QUIVER:
  4098.  
  4099. default:
  4100. SetMotionMode(CRaceMotionData::MODE_HORSE);
  4101. break;
  4102. }
  4103. }
  4104. else
  4105. {
  4106. switch (bySubType)
  4107. {
  4108. case CItemData::WEAPON_SWORD:
  4109. SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD);
  4110. break;
  4111. case CItemData::WEAPON_TWO_HANDED:
  4112. SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD);
  4113. break;
  4114. case CItemData::WEAPON_DAGGER:
  4115. SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD);
  4116. break;
  4117. case CItemData::WEAPON_BOW:
  4118. #ifdef ENABLE_QUIVER_SYSTEM
  4119. {
  4120. if (m_awPart[CRaceData::PART_QUIVER] == CItemData::WEAPON_QUIVER)
  4121. SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL);
  4122. else
  4123. SetMotionMode(CRaceMotionData::MODE_BOW);
  4124. }
  4125. #else
  4126. SetMotionMode(CRaceMotionData::MODE_BOW);
  4127. #endif
  4128. break;
  4129. case CItemData::WEAPON_FAN:
  4130. SetMotionMode(CRaceMotionData::MODE_FAN);
  4131. break;
  4132. case CItemData::WEAPON_BELL:
  4133. SetMotionMode(CRaceMotionData::MODE_BELL);
  4134. break;
  4135. case CItemData::WEAPON_CLAW:
  4136. SetMotionMode(CRaceMotionData::MODE_CLAW);
  4137. break;
  4138. case CItemData::WEAPON_ARROW:
  4139. #ifdef ENABLE_QUIVER_SYSTEM
  4140. case CItemData::WEAPON_QUIVER:
  4141. #endif
  4142. default:
  4143. SetMotionMode(CRaceMotionData::MODE_GENERAL);
  4144. break;
  4145. }
  4146. }
  4147. }
  4148.  
  4149. if (isLoop)
  4150. m_GraphicThingInstance.InterceptLoopMotion(dwMotIndex);
  4151. else
  4152. m_GraphicThingInstance.InterceptOnceMotion(dwMotIndex);
  4153.  
  4154. RefreshActorInstance();
  4155. }
  4156.  
  4157. void CInstanceBase::RegisterBoundingSphere()
  4158. {
  4159. // Stone 일 경우 DeforomNoSkin 을 하면
  4160. // 낙하하는 애니메이션 같은 경우 애니메이션이
  4161. // 바운드 박스에 영향을 미쳐 컬링이 제대로 이루어지지 않는다.
  4162. if (!IsStone())
  4163. {
  4164. m_GraphicThingInstance.DeformNoSkin();
  4165. }
  4166.  
  4167. m_GraphicThingInstance.RegisterBoundingSphere();
  4168. }
  4169.  
  4170. bool CInstanceBase::CreateDeviceObjects()
  4171. {
  4172. return m_GraphicThingInstance.CreateDeviceObjects();
  4173. }
  4174.  
  4175. void CInstanceBase::DestroyDeviceObjects()
  4176. {
  4177. m_GraphicThingInstance.DestroyDeviceObjects();
  4178. }
  4179.  
  4180. void CInstanceBase::Destroy()
  4181. {
  4182. DetachTextTail();
  4183.  
  4184. DismountHorse();
  4185.  
  4186. m_kQue_kCmdNew.clear();
  4187.  
  4188. __EffectContainer_Destroy();
  4189. __StoneSmoke_Destroy();
  4190.  
  4191. if (__IsMainInstance())
  4192. __ClearMainInstance();
  4193.  
  4194. m_GraphicThingInstance.Destroy();
  4195.  
  4196. __Initialize();
  4197. }
  4198.  
  4199. void CInstanceBase::__InitializeRotationSpeed()
  4200. {
  4201. SetRotationSpeed(c_fDefaultRotationSpeed);
  4202. }
  4203.  
  4204. void CInstanceBase::__Warrior_Initialize()
  4205. {
  4206. m_kWarrior.m_dwGeomgyeongEffect=0;
  4207. }
  4208.  
  4209. #ifdef ENABLE_NEW_GYEONGGONG_SKILL
  4210. void CInstanceBase::__Assassin_Initialize()
  4211. {
  4212. m_kAssassin.m_dwGyeongGongEffect = 0;
  4213. }
  4214. #endif
  4215.  
  4216. float CInstanceBase::GetBaseHeight()
  4217. {
  4218. CActorInstance* pkHorse = m_kHorse.GetActorPtr();
  4219. if (!m_kHorse.IsMounting() || !pkHorse)
  4220. return 0.0f;
  4221.  
  4222. DWORD dwHorseVnum = m_kHorse.m_pkActor->GetRace();
  4223. if ((dwHorseVnum >= 20101 && dwHorseVnum <= 20109) ||
  4224. (dwHorseVnum == 20029 || dwHorseVnum == 20030))
  4225. return 100.0f;
  4226.  
  4227. float fRaceHeight = CRaceManager::instance().GetRaceHeight(dwHorseVnum);
  4228. if (fRaceHeight == 0.0f)
  4229. return 100.0f;
  4230. else
  4231. return fRaceHeight;
  4232. }
  4233.  
  4234. void CInstanceBase::__Initialize()
  4235. {
  4236. __Warrior_Initialize();
  4237. #ifdef ENABLE_NEW_GYEONGGONG_SKILL
  4238. __Assassin_Initialize();
  4239. #endif
  4240. __StoneSmoke_Inialize();
  4241. __EffectContainer_Initialize();
  4242. __InitializeRotationSpeed();
  4243.  
  4244. SetEventHandler(CActorInstance::IEventHandler::GetEmptyPtr());
  4245.  
  4246. m_kAffectFlagContainer.Clear();
  4247.  
  4248. m_dwLevel = 0;
  4249. m_dwGuildID = 0;
  4250. m_dwEmpireID = 0;
  4251.  
  4252. m_eType = 0;
  4253. m_eRaceType = 0;
  4254. m_eShape = 0;
  4255. m_dwRace = 0;
  4256. m_dwOriginalRace = 0;
  4257. m_dwVirtualNumber = 0;
  4258.  
  4259. m_dwBaseCmdTime=0;
  4260. m_dwBaseChkTime=0;
  4261. m_dwSkipTime=0;
  4262.  
  4263. m_GraphicThingInstance.Initialize();
  4264.  
  4265. m_dwAdvActorVID=0;
  4266. m_dwLastDmgActorVID=0;
  4267.  
  4268. m_nAverageNetworkGap=0;
  4269. m_dwNextUpdateHeightTime=0;
  4270.  
  4271. // Moving by keyboard
  4272. m_iRotatingDirection = DEGREE_DIRECTION_SAME;
  4273.  
  4274. // Moving by mouse
  4275. m_isTextTail = FALSE;
  4276. m_isGoing = FALSE;
  4277. NEW_SetSrcPixelPosition(TPixelPosition(0, 0, 0));
  4278. NEW_SetDstPixelPosition(TPixelPosition(0, 0, 0));
  4279.  
  4280. m_kPPosDust = TPixelPosition(0, 0, 0);
  4281.  
  4282.  
  4283. m_kQue_kCmdNew.clear();
  4284.  
  4285. m_dwLastComboIndex = 0;
  4286.  
  4287. m_swordRefineEffectRight = 0;
  4288. m_swordRefineEffectLeft = 0;
  4289. m_armorRefineEffect = 0;
  4290. #ifdef ENABLE_SASH_SYSTEM
  4291. m_dwSashEffect = 0;
  4292. #endif
  4293.  
  4294. m_sAlignment = 0;
  4295. #ifdef ENABLE_TITLE_SYSTEM
  4296. m_sPrestige = 0;
  4297. #endif
  4298. #ifdef ENABLE_REBIRTH
  4299. m_sRebirth = 0;
  4300. #endif
  4301. m_byPKMode = 0;
  4302. m_isKiller = false;
  4303. m_isPartyMember = false;
  4304.  
  4305. m_bEnableTCPState = TRUE;
  4306.  
  4307. m_stName = "";
  4308.  
  4309. #ifdef ENABLE_SUPPORT_SHAMAN_SYSTEM
  4310. is_support_shaman = false;
  4311. #endif
  4312.  
  4313. #if defined(ENABLE_SHOW_MOB_INFO)
  4314. m_dwAIFlag = 0;
  4315. #endif
  4316.  
  4317. #ifdef ENABLE_COSTUME_EVOLUTION_SYSTEM
  4318. m_dwCostumEvo = 0;
  4319. #endif
  4320.  
  4321. memset(m_awPart, 0, sizeof(m_awPart));
  4322. memset(m_adwCRCAffectEffect, 0, sizeof(m_adwCRCAffectEffect));
  4323. //memset(m_adwCRCEmoticonEffect, 0, sizeof(m_adwCRCEmoticonEffect));
  4324. memset(&m_kMovAfterFunc, 0, sizeof(m_kMovAfterFunc));
  4325.  
  4326. m_bDamageEffectType = false;
  4327. #ifdef RENDER_TARGET_SYSTEM
  4328. m_IsAlwaysRender = false;
  4329. #endif
  4330. m_dwDuelMode = DUEL_NONE;
  4331. m_dwEmoticonTime = 0;
  4332. }
  4333.  
  4334. CInstanceBase::CInstanceBase()
  4335. {
  4336. __Initialize();
  4337. }
  4338.  
  4339. CInstanceBase::~CInstanceBase()
  4340. {
  4341. Destroy();
  4342. }
  4343.  
  4344.  
  4345. void CInstanceBase::GetBoundBox(D3DXVECTOR3 * vtMin, D3DXVECTOR3 * vtMax)
  4346. {
  4347. m_GraphicThingInstance.GetBoundBox(vtMin, vtMax);
  4348. }
  4349.  
  4350. #ifdef RENDER_TARGET_SYSTEM
  4351. bool CInstanceBase::IsAlwaysRender()
  4352. {
  4353. return m_IsAlwaysRender;
  4354. }
  4355.  
  4356. void CInstanceBase::SetAlwaysRender(bool val)
  4357. {
  4358. m_IsAlwaysRender = val;
  4359. }
  4360. #endif
  4361.  
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