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- Hollow Knight All Skills 1.4.3.2+ No Major Glitches Lantern Route (late Wraiths)
- [Vengeful Spirit]
- before recording: main menu w/ patch icons
- start: black screen after walking cutscene
- Aspid Arena {0} +12 {12}
- Skip False Knight {12} +8 {20}
- Vengeful Spirit
- split: save icon
- [Enter Greenpath]
- Elder Baldurs {20} +100 {120}
- split: black transition
- [Mothwing Cloak]
- Moss Knight {120} +40 {160}
- Vengefly King {160} +64 {224}
- 2x Moss Knight and Geo nodes {224} +170 {394}
- Greenpath Stag {394} -140 {254}
- beat Hornet, pick up dash
- Save & Quit -> Ancestral Mound
- split: save icon
- [Mantis Claw]
- Fungal Drop, bottom right
- Epogo or Mantis safari
- Mantis Claw Access Lever {254} +12 {266}
- Mantis Pogo & Mantis Claw
- split: save icon
- [Blue Lake]
- Mantis Village Journal
- Sporg Seal
- Sporg Journal & Quit out -> Ancestral Mound
- Forgotten Crossroads Stag {266} -50 {216}
- Gruz Mother (ideally end with soul for cleanup) {216} +50 {266}
- Bench at Salubra and buy Shaman Stone {266} -220 {46}
- Save Sly, take 2 hits going towards sly and 3 afterwards
- Equip Shaman Stone
- Shade skip
- split: black transition
- [Gorgeous Husk Exit]
- King's Station Journal {46} +30 {76}
- King's Station Seal
- geo backup if under 76: husks outside Gorgeous Husk room
- Gorgeous Husk and the other enemies in the room {76} +462 {538}
- split: black transition
- [Enter Soul Sanctum]
- Fountain Lever {538} +18 {556}
- Hit Lemm Elevator Down
- Rafters Seal
- Soul Twister Arena {556} +25 {581}
- split: black transition
- [Desolate Dive]
- safety: City Toll Bench (need to buy at some point anyway, the geo routing is accounted for)
- Soul Warrior 1 {581} +200 {781}
- Soul Master
- Desolate Dive
- split: save icon
- [King's Station Stag]
- Geo chest in sanctum {781} +385 {1166}
- Santum Seal
- Leave Elegant elevator up
- City Toll Bench {1166} -150 {1016}
- Hit Elegant elevator down
- Sell to Lemm {1016} +3*200+4*450 {3416}
- Fountain Lever Enemies {3416} +18 {3434}
- NO bench
- King's Station Stag {3434} -300 {3134}
- split: -300
- [Crystal Heart]
- NO bench
- Stag -> Dirtmouth
- Lantern {3134} -1800 {1334}
- Stag to Forgotten Crossroads
- NO bench
- Dive entrance into Crystal Peak
- Shopkeeper's Key
- Lever opposite Crystal Heart
- Crystal Heart
- split: save icon
- [Descending Dark]
- Lower Crushers
- Dark room
- Buggy Skip (lure the Crystal Hunter higher to make it hit you out of the pickup animation)
- *make sure not to leave the room too quickly and not get DDark
- Descending Dark
- split: save icon
- [Dream Nail]
- Fall down outside Crystallised Mound
- Dream Nail
- split: inspect
- [Cyclone Slash]
- NO bench
- Resting Grounds Stag
- Stag to Dirtmouth
- NO bench
- Elegant Key {1334} -800 {534}
- Cyclone Slash & Quit out -> City Toll Bench
- split: save icon
- [Shade Soul]
- Soul Warrior 2 {534} +200 {734}
- Shade Soul
- split: save icon
- [Watcher Knights]
- Fountain Lever Enemies {734} +18 {752}
- Spire background-object pogo
- Great Husk Sentry {752} +50 {802}
- Chandelier
- Watcher Knights
- split: final hit
- [Lurien]
- Lurien
- split: white -> black transition
- [Monarch Wings]
- WK Geo chest {802} +655 {1457}
- geo backup if under 1457: Spire dive floor enemies +18
- Basin Toll Bench {1457} -150 {1307}
- Broken Vessel
- Monarch Wings & Quit out -> Basin Toll Bench
- split: save icon
- [Isma's Tear]
- Hidden Station Stag -> King's Station {1307} -300 {1007}
- Bench
- Spike tunnel
- safety: Emilitia lever
- safety: DNail bluggsac for soul
- Acid skips
- Isma's Tear & Quit out -> King's Station
- split: save icon
- [Uumuu]
- Stag -> Dirtmouth
- Head through the gruzzer room and left of cornifer
- Go through the acid and drop all the way down
- Head into Archives
- *optional safety bench in archives
- Fight Uumuu
- split: final hit
- [Monomon]
- Collect Monomon
- split: white -> black transition
- [Howling Wraiths]
- Queen's Gardens through acid entrance (don't jump into the spikes)
- Unlock lever to Overgrown Mound
- Fight the wraith arena
- Howling Wraiths
- split: save icon
- [Herrah]
- Head through Queen's Garden towards deepnest
- Do the three Dark rooms in your path
- Beast's Den skip (don't sit on the bench, there is an opening on the ceiling)
- *ideally keep soul for the Devout
- safety: can DNail the middle Devout for soul
- Stalking Devout {1007} +43 {1050}
- Herrah
- split: white -> black transition
- [Great Slash]
- Distant Village Stag -> Greenpath {1050} -250 {800}
- Bench
- CDash platforming & Great Slash
- Quit out -> Greenpath Stag
- split: save icon
- [King's Brand]
- Stag -> King's Station
- Hornet 2
- King's Brand
- split: save icon
- [Dash Slash]
- geo backup if under 800: geo rock +44 {800}
- Dash Slash {800} -800 {0}
- Quit out -> King's Brand Hardsave
- split: save icon
- [Shade Cloak]
- King's Station Stag -> Hidden Station
- Right side Abyss drop
- Shade Cloak
- Save & Quit right after starting the animation
- split: touch void
- [Abyss Shriek]
- zoom to the other side of Abyss
- Abyss Shriek
- split: save icon
- [THK Scream]
- Left side Abyss climb
- Hidden Station
- Stag to Dirtmouth
- Well Great Slash?
- split: end of scream
- [Hollow Knight]
- fight The Hollow Knight
- win and maybe pb
- split: save icon
- before stop: main menu w/ patch icons
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