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- Vibrant 1.053
- - TWEAKED Water waves
- - Minor code optimations
- - REMOVED PoM and Specular mapping for now..(to fps draining)
- Vibrant 1.052
- - NEW Motion blur!
- - NEW HDR effect! Thanks to DeDelner
- - NEW Water refraction
- - TWEAKED Water waves (ripples)
- - TWEAKED Lighting from torches etc.
- - CHANGED Ultra version now uses DoF as in older releases
- Vibrant 1.051
- - CHANGE Bloom got another rework
- - CHANGE Torches etc are now brighter and got a new color tone
- - NEW Added a workarround for macs with very low fps, can be enabled in composite.fsh
- Vibrant 1.05
- - NEW Bloom method
- - NEW Colors (Tonemapping and such)
- - NEW 2D Clouds, taking almost no fps.
- - NEW Bokeh DoF and distance blur
- - NEW Water ripples
- - NEW Water reflections
- - NEW Reflections when raining / wetness
- - NEW Sun
- - NEW Torchlight color
- - NEW/BETTER Godrays
- - NEW FOG finally!
- - NEW Underwater is now kinda foggy
- - FIXED black night
- - FIXED flickering
- - FIXED SSAO
- - FIXED a hell lot more bugs
- - More optimized
- Probably way more changes, but I can't remember them all.
- Works with PC's and Mac's with Nvidia and some AMD cards (plz report your result if it doesnt work, by also posting the devlog from the minecraft launcher into a spoiler. This helps me the most, I still need to know at least your OS and graphic card)
- Vibrant 1.03
- - Fixed specular mapping (reflections)
- - Added parallax mapping (pom, requires adjusted TP)
- - Way better night can be disabled in composite.fsh
- - Sharper shadows without fps hit
- - White screen caused by lens flare probably fixed
- - Added version for Intel cards
- - Better sun and sky
- - probably some more changes which I forgot
- Vibrant 1.02
- - Added new waving objects from 1.7.2
- Vibrant 1.01
- - fixed blurred hand when using depth of field
- Vibrant 1.0
- - Bunch of bugfixes and improvments
- - All versions works with any Nvidia drivers now. (Im on the latest beta for ex.)
- - Motionblur added, currently overlapping with Godrays, so you can only use one. (Found in composite1.fsh, but dont use it yet, requires more work)
- - No depth of field pre-configured download added
- * TODO *
- - Fog
- - Better glowing effects
- - Parallax mapping
- - ...
- Vibrant Pre9.
- - fixed weird white transparent "screen"
- - fixed black ground while looking away from the sun
- - Activated Ice and Netherportal reflections in max and max+celshading (May be tweaked and optimized in future update)
- - Added handeld items casting light ~ from Chocapics WIP9. Can be activated in composite.fsh
- - Darker nights added
- - Optimized even a little bit more
- Vibrant Pre8.3
- - fixed weird looking ice (reworked how I changed the water color)
- - Specular mapping is kinda fixed - can look weird sometimes
- Vibrant Pre8.2
- - Godrays
- - Handheld items like torches cast light (enable in composite.fsh)
- - New water color WIP *Ice is a bit buggy
- - Screen gets brighter while looking at the sun WIP
- - Basic function for a better night added
- - Fixed SSAO
- There will be a few other bugs maybe, its a preview
- Vibrant Pre7.1
- - Fixed specular mapping
- Vibrant Pre7
- - Added basic lens flare
- - Merged with chocapics rain flares
- - Added specular mapping back (broken, fixed in 7.1)
- - Reworked water shader again
- - Ssao currently broken
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