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Sildur

Vibrant Shaders changelog

Feb 8th, 2015
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  1. Vibrant 1.053
  2. - TWEAKED Water waves
  3. - Minor code optimations
  4. - REMOVED PoM and Specular mapping for now..(to fps draining)
  5.  
  6.  
  7. Vibrant 1.052
  8. - NEW Motion blur!
  9. - NEW HDR effect! Thanks to DeDelner
  10. - NEW Water refraction
  11. - TWEAKED Water waves (ripples)
  12. - TWEAKED Lighting from torches etc.
  13. - CHANGED Ultra version now uses DoF as in older releases
  14.  
  15.  
  16. Vibrant 1.051
  17. - CHANGE Bloom got another rework
  18. - CHANGE Torches etc are now brighter and got a new color tone
  19. - NEW Added a workarround for macs with very low fps, can be enabled in composite.fsh
  20.  
  21. Vibrant 1.05
  22. - NEW Bloom method
  23. - NEW Colors (Tonemapping and such)
  24. - NEW 2D Clouds, taking almost no fps.
  25. - NEW Bokeh DoF and distance blur
  26. - NEW Water ripples
  27. - NEW Water reflections
  28. - NEW Reflections when raining / wetness
  29. - NEW Sun
  30. - NEW Torchlight color
  31. - NEW/BETTER Godrays
  32. - NEW FOG finally!
  33. - NEW Underwater is now kinda foggy
  34. - FIXED black night
  35. - FIXED flickering
  36. - FIXED SSAO
  37. - FIXED a hell lot more bugs
  38. - More optimized
  39. Probably way more changes, but I can't remember them all.
  40. Works with PC's and Mac's with Nvidia and some AMD cards (plz report your result if it doesnt work, by also posting the devlog from the minecraft launcher into a spoiler. This helps me the most, I still need to know at least your OS and graphic card)
  41.  
  42.  
  43.  
  44. Vibrant 1.03
  45. - Fixed specular mapping (reflections)
  46. - Added parallax mapping (pom, requires adjusted TP)
  47. - Way better night can be disabled in composite.fsh
  48. - Sharper shadows without fps hit
  49. - White screen caused by lens flare probably fixed
  50. - Added version for Intel cards
  51. - Better sun and sky
  52. - probably some more changes which I forgot
  53.  
  54. Vibrant 1.02
  55. - Added new waving objects from 1.7.2
  56.  
  57. Vibrant 1.01
  58. - fixed blurred hand when using depth of field
  59.  
  60. Vibrant 1.0
  61. - Bunch of bugfixes and improvments
  62. - All versions works with any Nvidia drivers now. (Im on the latest beta for ex.)
  63. - Motionblur added, currently overlapping with Godrays, so you can only use one. (Found in composite1.fsh, but dont use it yet, requires more work)
  64. - No depth of field pre-configured download added
  65. * TODO *
  66. - Fog
  67. - Better glowing effects
  68. - Parallax mapping
  69. - ...
  70.  
  71. Vibrant Pre9.
  72. - fixed weird white transparent "screen"
  73. - fixed black ground while looking away from the sun
  74. - Activated Ice and Netherportal reflections in max and max+celshading (May be tweaked and optimized in future update)
  75. - Added handeld items casting light ~ from Chocapics WIP9. Can be activated in composite.fsh
  76. - Darker nights added
  77. - Optimized even a little bit more
  78.  
  79. Vibrant Pre8.3
  80. - fixed weird looking ice (reworked how I changed the water color)
  81. - Specular mapping is kinda fixed - can look weird sometimes
  82.  
  83. Vibrant Pre8.2
  84. - Godrays
  85. - Handheld items like torches cast light (enable in composite.fsh)
  86. - New water color WIP *Ice is a bit buggy
  87. - Screen gets brighter while looking at the sun WIP
  88. - Basic function for a better night added
  89. - Fixed SSAO
  90. There will be a few other bugs maybe, its a preview
  91.  
  92. Vibrant Pre7.1
  93. - Fixed specular mapping
  94.  
  95. Vibrant Pre7
  96. - Added basic lens flare
  97. - Merged with chocapics rain flares
  98. - Added specular mapping back (broken, fixed in 7.1)
  99. - Reworked water shader again
  100. - Ssao currently broken
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