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autoexec.cfg do Program Files (x86)\Origin Games\Apex\cfg

Apr 4th, 2019
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  1. //Gameplay
  2.  
  3. fps_max 0
  4. snd_mixahead 0.05
  5.  
  6. //mouse_sensitivity "2" // Your mouse sensitivity. wont take any effect unless you remove the "//" at the beginning
  7.  
  8. m_rawinput 1 // Takes the direct input of your mouse
  9.  
  10. m_filter 0 // Makes sure any kind of mouse filtering is off
  11.  
  12. m_acceleration 0 // Once again this makes sure mouse acceleration is off
  13.  
  14. //hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you, this setting isnt present inside the game
  15.  
  16. //Binds
  17.  
  18. //bind "w" "+forward; dof_enable 0" // This disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
  19.  
  20. //bind "kp_home" "disconnect" // When pressed allows to disconnect into the main-menu or ragequit, this is usefull if you are at the legends screen and cant disconnect
  21.  
  22. //bind "kp_end" "name ADMIN"
  23. //bind "F4" "mat_setvideomode 1440 900 0 0" // changes res to 1440x900
  24.  
  25. bind "F5" "name Mendokusaiix"
  26. //bind "F5" "mat_setvideomode 1920 1080 0 0" // changes res to 1920x1080
  27.  
  28. bind "kp_pgup" "exec autoexec.cfg" // If you have accedently changes something in the video options just press F7 and the settings will load again
  29.  
  30. //Graphics and Performance Based Commands - Unfortunately i am not able to explain all of them
  31.  
  32. mat_antialias_mode 0 // disables Antialiasing
  33.  
  34. mat_diffuse 1 // No known description, but gives a fair amount of performance
  35.  
  36. mat_disable_bloom 1 // Disables Glow spread of the light
  37.  
  38. mat_disable_lightmap_ambient 1 // Disables the ambient lightmap
  39.  
  40. mat_disable_lightmaps 1 // Disables the lightmap
  41.  
  42. mat_disable_model_ambient 1 // Disables the impact of light on some models
  43.  
  44. mat_drawflat 1 // Apparently disables something like Tessalation or Parallax
  45.  
  46. mat_depthfeather_enable 0 // DoF smoothing
  47.  
  48. mat_debug_tonemapping_disable 1 // Disables Debuging of Tonemaps?
  49.  
  50. mat_detail_tex 0
  51.  
  52. mat_enable_ssr 0 // SSR = Screen Space Reflections
  53.  
  54. mat_fastnobump 0 // Faster Bumpmapping, may cause crashes so put to 1 at own risk
  55.  
  56. mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to 1 at own risk
  57.  
  58. mat_global_lighting 0
  59.  
  60. mat_hdr_enabled 0 // Disables HDR
  61.  
  62. mat_hdr_level 0
  63.  
  64. mat_norendering 1
  65.  
  66. mat_postprocess_enable 0 // Post Process effects are effects like motionblur that are added afterwards on top of the game
  67.  
  68. mat_reducefillrate 1
  69.  
  70. mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  71.  
  72. mat_dynamic_tonemapping 0 // Disables the dynamic change of the tonemaps
  73.  
  74. mat_fxaa_enable 0 // This makes sure FXAA is off
  75.  
  76. mat_use_compressed_hdr_textures 0 // Setting that is reffering to mat_hdr_enabled
  77.  
  78. mat_mip_linear 1
  79.  
  80. mat_picmip 1 // Basically this is the texture Quallity controller of the game 4 = Lowest ... 1 = High
  81.  
  82. //stream_memory 307200 // Change this to 0 if you want to use mat_picmip 4
  83.  
  84. mat_phong 0
  85.  
  86. mat_filtertextures 0 // Unfiltered texures
  87.  
  88. mat_filterlightmaps 0 // Unfiltered lightmaps
  89.  
  90. mat_envmap_scale 0 // Environment mapping scale
  91.  
  92. fog_enable 0 // Should disable fog... but sadly not everywhere
  93.  
  94. fog_enable_water_fog 0 // Disables water fog
  95.  
  96. fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more clearly now :D
  97.  
  98. r_dynamic 0 // Removes the Ambient light for example when fireing a gun the near surroundings want be lit by the muzzleflash
  99.  
  100. r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware fast z reject for improved performance. If set to -1 detects your default hardware setting for this option. Initially this should be set to -1
  101.  
  102. r_forcecheapwater 1 // Water only cost you half a dollar OMEGALUL
  103.  
  104. r_modeldecal_maxtotal 1
  105.  
  106. r_particle_lighting_enable 0
  107.  
  108. r_particle_low_res_enable 1
  109.  
  110. r_updaterefracttexture 0
  111.  
  112. r_updaterefracttexture_allowmultiple 0
  113.  
  114. r_WaterDrawReflection 0
  115.  
  116. r_jiggle_bones 0
  117.  
  118. r_decals 0 // No bullet impacts
  119.  
  120. r_rimlight 0
  121.  
  122. volumetric_lighting 0
  123.  
  124. r_volumetric_lighting_enabled 0
  125.  
  126. r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
  127.  
  128. shadow_capable 0
  129.  
  130. shadow_enable 0
  131.  
  132. shadow_maxdynamic 0
  133.  
  134. ssao_enabled 0 // Disables Ambient Ocullusion
  135.  
  136. modeldecals_forceAllowed -1
  137.  
  138. dvs_enable 0 // disables Adaptive Resolution
  139.  
  140. cl_disable_ragdolls 1 // Disables Ragdoll
  141.  
  142. cl_particle_limiter_max_particle_count 10
  143.  
  144. cl_particle_limiter_max_system_count 10
  145.  
  146. cl_particle_fallback_base 0
  147.  
  148. cl_particle_fallback_multiplier 0
  149.  
  150. cl_ragdoll_maxcount 0 // Disables Ragdoll
  151.  
  152. cl_ragdoll_self_collision 0 // Disables Ragdoll on self
  153.  
  154. cl_use_simd_bones 0
  155.  
  156. cl_simdbones_slerp 0
  157.  
  158. cl_gib_allow 0
  159.  
  160. cl_forcepreload 0 // Forces to preload all models and textures... Put to 0 if this causes troubble
  161.  
  162. lightmap_realtimelight 0
  163.  
  164. lightmap_realtimeshadows 0
  165.  
  166. lightmap_ambient 0
  167.  
  168. csm_enabled 0 // Disables Cascaded Shadows
  169.  
  170. csm_world_shadows 0 // Seems to have no effect put still here why not
  171.  
  172. sssss_enable 0
  173.  
  174. viewmodel_selfshadow 0 // Disables shadow of your own playermodel on your gun
  175.  
  176. static_shadow_res 1
  177.  
  178. cl_ragdoll_force_fade_time 0
  179.  
  180. cl_ragdoll_force_fade_time_local_view_player 0
  181.  
  182. cl_ragdoll_force_fade_time_on_moving_geo 0
  183.  
  184.  
  185. r_shadows 0
  186. cl_drawshadowtexture 0
  187. r_drawparticles 0
  188. bind mwheelup +jump
  189. bind mwheeldown +use // or +duck
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