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Kopfjager

AL TIER LIST

Oct 13th, 2017
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  1. Kopfjäger's opinionated & extra-biased tier list
  2.  
  3. Ships are compared to others in their own CLASS for tiering purposes,
  4. Ships are tiered under IDEAL conditions pertaining to their own respective skills.
  5. Ships in a tier are listed from BEST TO WORST within the tier.
  6. All skill values mentioned are at MAX level.
  7.  
  8. Tier Explanations:
  9. Tier 0 : Fucking Broken. Meta-defining
  10. Tier 1 : Best of the Best, use if available, ASAP
  11. Tier 1.5: Nearly as good as the best, but has flaws compared to the best
  12. Tier 2 : Good and perfectly usable, especially if waifu
  13.  
  14. DD (Destroyer, blue torpedo icon)
  15.  
  16. Tier 1:
  17. - Poi (IJN Yuudachi)
  18. Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
  19. Drop-only, 6-4 Boss node
  20. Poi is best of the best for a simple reason. Superior stat spread compared with an all-rounder skill that pretty much boosts EVERYTHING worth boosting on a DD. The general strat is to gear her with a super-fast DD gun to proc her skill as often as possible, though using a slower but harder hitting gun also works to make use of the firepower boost.
  21.  
  22. - IJN Ayanami
  23. Skill: 5% chance on firing main gun to boost Torpedo by 60% for 8s
  24. CN: Collection reward for 15* total among the 3 starters, buildable afterwards
  25. JP: Starter choice, drops pretty much everywhere
  26. Ayanami is Poi-lite, but much more focused. She lives and dies by her torps. With her skill procced, Ayanami easily causes OBSCENE damage with her torpedoes.
  27.  
  28. - IJN Kagerou
  29. Skill: 15% boost of torpedo stat to every DD in the fleet, 30% chance to launch a second salvo on torpedo launch
  30. Drop-only, Relatively common drop at later maps
  31. A relatively common ship that packs a LOT of punch. Combines high torpedo stat with double-torplaunch proc and a fleetwide torpedo boost.
  32.  
  33.  
  34. Tier 1.5:
  35. - KMS Z23
  36. Skill: 5% chance on firing main gun to boost Firepower by 60% for 8s
  37. CN: Starter choice, drops pretty much everywhere
  38. JP: Collection reward for 15* total among the 3 starters, buildable afterwards
  39. Z23 is special in one way: She is basically a CL masquerading as a DD. Capable of mounting a CL main gun, she actually has pretty poor torpedo stat, and relies more on her gun to do damage.
  40.  
  41. - KMS Z46
  42. Skill: 15% chance on firing AA gun to boost AA by 50%, increases AP damage by 25%
  43. CN: Limited crafting back at KMS event
  44. JP: Does not exist yet
  45. Z46 is an all-round decent DD, not really standing out in many ways, but perfectly serviceable overall. Best used with her sisters.
  46.  
  47. - KMS Z1
  48. Skill: Increases Firepower and Evasion of Z-series ships by 40%
  49. Craftable
  50. Z1's main use is for running the Z-class destroyer trio, where she provides a MASSIVE boost to her sisters. She herself is a pretty normal torpedo-focused DD statwise.
  51.  
  52.  
  53. Tier 2:
  54. - USS Gridley
  55. Skill: 15% boost of torpedo stat to every DD in the fleet, 30% chance to launch a second salvo on torpedo launch
  56. Identical skillset to Kagerou, worse stats
  57.  
  58. - USS Maury
  59. Skill: 40% chance every 10s to raise evasion by 60% for 8s, 30% chance to launch a second salvo on torpedo launch
  60. Collection reward
  61. Another DD with double-launch skill, always useful to have.
  62.  
  63. - IJN Shigure
  64. Skill: 5% chance on firing main gun to boost Evasion by 60% for 8s
  65. Drop-only, earliest at 4-2
  66. Excellent stats, lackluster skill, still pretty good to use overall
  67.  
  68. - USS Laffey
  69. Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
  70. Starter Choice, drops pretty much everywhere
  71. Same skill as Poi, worse stats everywhere.
  72.  
  73. - IJN Nowaki
  74. Skill: Every 20s, gain random effect for 10s
  75. CN: ZKK/SKK limited event craft
  76. JP: does not exist yet
  77. RNG-ish skill, but great stats.
  78.  
  79.  
  80. Honorable Mention:
  81. - USS Eldridge
  82. Skill: Upon taking damage, 15% chance to make entire escort fleet to evade all attacks for 10s
  83. PVP Shop only
  84. Often overrated because her skill IS pretty broken in low to midgame PvP matches. Lategame her utterly low HP just causes her to die way too fast to be of use.
  85.  
  86.  
  87.  
  88. CL (Light Cruiser, Yellow gun icon)
  89.  
  90. Tier 1:
  91. - USS Cleveland
  92. Skill: 15% chance every 20s to boost Firepower fleetwide by 25%, 25% chance on firing AA guns to boost AA by 40% and reduce Firepower by 20% for 3s
  93. Craftable, also farmable
  94. Cleveland is an oddball. She takes the "Best CL" throne by virtue of her stats alone since her skills are mostly poor and unreliable. What Cleveland DOES offer, is a very solid combination of HP and Evasion that lets her out-tank the vast majority of CAs in the game, paired with her decent Firepower and the fact that she's a gunboat do to good DPS at the same time.
  95.  
  96. - HMS Belfast
  97. Skill: Increase HE damage by 25% and chance to ignite fire by 3%, 10s after battle starts and 20% chance at every 20s thereafter, create a smokescreen that lasts 10s. Smokescreen provides 35% evasion and 35% reduced damage taken from airstrikes
  98. Craftable
  99. Belfast is an HE-specialist who provides good damage and packs a punch with her torpedoes. Her main selling point is her smokescreen, which is amazing for reducing damage taken in PvE and in cutting down airstrike damage in PVP.
  100.  
  101. - HMS Edinburgh
  102. Skill: Increase AP damage by 25%
  103. Craftable
  104. Edinburgh is in a similar situation as cleveland. While her skill is arguably MORE relevant, she is placed here mostly based on her stat. She trades some offense for even MORE tankiness compared to Cleveland, and is indisputably the tankiest CL in the game. Very powerful in an all HMS setup.
  105.  
  106. - HMS Leander Kai
  107. Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%, At battle start and 20% chance at every 20s thereafter, create a smokescreen that lasts 5s. Smokescreen provides 40% evasion
  108. Craftable, common drop
  109. Arguably the best support-DPS CL in the game. Leander offers extremely solid stats despite her low rarity, paired with two useful skills. As a bonus, she is also a HMS ship, ideal for usage in an all-HMS setup.
  110.  
  111. - USS Helena
  112. Skill: 60% chance every 20s to make all enemies take 40% more damage for 10s
  113. Craftable, also farmable
  114. Helena's stats are decent, but her main selling point is her skill, which while amazing when it procs, is hard to time well because it affects ONLY enemies that are on-screen when it procs, IF it procs. This makes her a bit RNG-reliant.
  115.  
  116.  
  117. Tier 1.5:
  118. - HMS Ajax Kai
  119. Skill: 60% chance every 20s to boost Firepower by 40% for 10s, increases damage dealt to CAs by 25%
  120. Craftable, common drop
  121. Ajax is a brutal offensive machine, but is put down by her relatively poor defenses.
  122.  
  123. - KMS Leipzig
  124. Skill: Increases Firepower, Torpedo, and Reload of Cruisers (both CL and CA) in the fleet by 10%
  125. Collection Reward
  126. Leipzig is a solid buff-provider, but is put down by her own somewhat lacking stats. Best used in an all-KMS lineup for maximum impact.
  127.  
  128. - IJN Abukuma Kai
  129. Skill: 15% boost of torpedo stat to every DD in the fleet, 30% chance to launch a second salvo on torpedo launch
  130. CN: Droppable in several past events and world 8 onwards
  131. JP: Does not exist yet
  132. Abukuma is a DD-support CL. Her own torpedo stat is high, and she is mostly there as a tankier alternative to Kagerou in a DD-heavy composition
  133.  
  134.  
  135. Tier 2:
  136. - USS Phoenix
  137. Skill: Once per battle, when HP falls under 20%, heals 25% HP and increases firepowe by 30% for 15s
  138. Craftable and farmable
  139. Phoenix's claim to fame is her skill, which makes her a monster in PvE clear fleets and powerful in PvP both.
  140.  
  141. - USS Brooklyn
  142. Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%
  143. Craftable and farmable
  144. A worse Leander Kai, has the benefit of being a gunboat, but inferior statwise and lacks additional benefits.
  145.  
  146.  
  147. Honorable Mentions:
  148. - USS San Diego
  149. Skill: doesn't matter
  150. You'll see WAY more of her than you ever want
  151. Best use: Scrap for 10 medals
  152.  
  153. - USS Juneau
  154. Skill: When sunk, heals all other ships in fleet for 25% HP
  155. Craftable and Farmable
  156. Has a niche use in PvP trollish defense fleets
  157.  
  158.  
  159. CA (Heavy Cruiser, Yellow gun icon with a +)
  160.  
  161. Tier 1:
  162. - USS Portland Kai
  163. Skill: When together with Indianapolis, Increase Firepower, AA, and Reload by 15%, 15% chance every 20s to reduce damage taken by 15% for 8s
  164. Common craftable and drop
  165. Portland is much like Cleveland. She's Tier 1 solely based on her statline and gunboat status, with her skills being merely icing on the cake. As it is, Portland combines heavy DPS and great tankiness all in one very common and yet solid siscon package.
  166.  
  167.  
  168. Tier 1.5:
  169. - USS Wichita
  170. Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%, 25% chance when firing main guns to fire another salvo
  171. Collection Reward
  172. Wichita is bar none, THE heaviest frontline DPS in the entire game. Why she's tier 1.5 you ask? Because she's simultaneously made out of wet toilet paper.
  173.  
  174. - IJN Takao
  175. Skill: 30% chance to do double damage when firing main gun, 30% chance to launch a second salvo on torpedo launch
  176. Craftable
  177. Takao is a tad on the RNG side. Her skills are what makes her as good as she is, but they're not exactly the most reliable. Still, they are powerful and thus worth respect.
  178.  
  179. - IJN Maya
  180. Skill: Increases Reload by 25% and 30% chance to launch a second salvo on torpedo launch
  181. Drop-only, 8-4 Boss node
  182. Maya trades Takao's double damage chance for a permanent passive reload boost, combined with her very high torpedo efficiency, this makes her a hilariously powerful torpedo-CA while still packing good non-torpedo firepower.
  183.  
  184. - KMS Deutschland
  185. Skill: Increases damage dealt to DD and CL by 35%
  186. CN: KMS Event drop
  187. JP: does not exist yet
  188. Deutschland boasts the highest firepower among ALL CAs in the game, and her bully of a skill makes her a superb member of a PVE clear fleet, while also being a great piece of an all-KMS PvP fleet.
  189.  
  190. - KMS Admiral Hipper
  191. Skill: Every 30s, spawns 2 shields that last 15s and blocks 10 shots, 8% chance to reduce any damage taken by 50% on taking damage
  192. CN: KMS Event craft/drop
  193. JP: does not exist yet
  194. Arguably the best "tank" type CA in the game atm, with a great balance between offense and defense.
  195.  
  196.  
  197. Tier 2:
  198. - USS Indianapolis
  199. Skill: Every 30s, spawns 2 shields that blocks 8 shots, 8% chance to reduce any damage taken by 50% on taking damage
  200. Day 2 Login
  201. The "tank" gunboat, often used together with Portland to buff her onee-chan.
  202.  
  203. - KMS Prinz Eugen
  204. Skill: 70% chance every 20s to spawn 3 shields that lasts 10s and blocks 10 shots
  205. Day 8 Login
  206. The tankiest CA in the game. Poor offense brings her rating down however.
  207.  
  208. - IJN Atago
  209. Skill: Increases HE burn chance by 8% and burn damage by 50%, 30% chance to launch a second salvo on torpedo launch
  210. CN: Craftable
  211. JP: PoW event crafting
  212. Worse than her sisters, but still pretty solid overall
  213.  
  214. - HMS London
  215. Skill: Increases escort fleet firepower by 15%
  216. Craftable and farmable
  217. A decent support-DPS CA brought down by her relative fragility
  218.  
  219. - HMS Suffolk Kai
  220. Skill: 25% chance when firing main guns to fire another salvo, 60% chance every 20s to increase Firepower by 40% for 10s
  221. Common craftable and drop
  222. Superb offense, but fragile. Also not a gunboat which makes her double-shot skill half as good as Wichita's.
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