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- ubercombat.cmd(10506): [ASSESS_SET:]
- ubercombat.cmd(10507): [var Empath_Critter zombie nomad]
- ubercombat.cmd(10508): [eval Empath_Critter replacere("zombie nomad",".*\s((?:Endrus )?(\w+)).?$", "$0")]
- ubercombat.cmd(10509): [if ("Empath" != "Empath") then]
- ubercombat.cmd(10510): [if matchre("zombie nomad", "Endrus serpent") then]
- ubercombat.cmd(10511): [if !matchre("a zombie nomad, a zombie nomad", "Ashu hhinvi|boggle|bone amalgam|clay archer|clay mage|clay soldier|clockwork assistant|gam chaga|glass construct|granite gargoyle|lachmate|lava drake|marble gargoyle|quartz gargoyle|(marble|obsidian|quartzite|rock) guardian|rough-hewn doll|ice archon|mechanical mouse|beltunumshi|origami bird|origami cow|origami dragon|origami duck|origami goblin|guardian|origami grasshopper|origami hat|origami mouse|origami sprite|origami yak|origami paper|granite gargoyle|lava drake|black marble gargoyle|quartz gargoyle|(?<!Kashika|Piruati) serpent|gargoyle|endrus serpent|revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") then]
- ubercombat.cmd(10512): [if matchre("zombie nomad", "Ashu hhinvi|boggle|bone amalgam|clay archer|clay mage|clay soldier|clockwork assistant|gam chaga|glass construct|granite gargoyle|lachmate|lava drake|marble gargoyle|quartz gargoyle|(marble|obsidian|quartzite|rock) guardian|rough-hewn doll|ice archon|mechanical mouse|beltunumshi|origami bird|origami cow|origami dragon|origami duck|origami goblin|guardian|origami grasshopper|origami hat|origami mouse|origami sprite|origami yak|origami paper|granite gargoyle|lava drake|black marble gargoyle|quartz gargoyle|(?<!Kashika|Piruati) serpent|gargoyle|endrus serpent|revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") then]
- ubercombat.cmd(10512): [goto FACE_IT]
- ubercombat.cmd(10516): [delay 0.0001]
- ubercombat.cmd(10517): [var LOCATION FACE_IT]
- ubercombat.cmd(10518): [if (!2) then]
- ubercombat.cmd(10519): [if ("Empath" = "Empath") && matchre("a zombie nomad, a zombie nomad", "revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") && (!1) && (1) then]
- ubercombat.cmd(10520): [if ("Empath" = "Empath") && matchre("a zombie nomad, a zombie nomad", "revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") && (!1) && (1) then]
- ubercombat.cmd(10521): [if ("Empath" = "Empath") && matchre("a zombie nomad, a zombie nomad", "revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") && (!1) && (1) then]
- ubercombat.cmd(10522): [if ("Empath" = "Empath") && (toupper("ON") = "ON") then]
- ubercombat.cmd(10523): [{]
- ubercombat.cmd(10524): [if matchre("a zombie nomad, a zombie nomad", "revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") && (1) then]
- ubercombat.cmd(10525): [{]
- ubercombat.cmd(10526): [echo ** FIGHTING UNDEAD!]
- ** FIGHTING UNDEAD!
- ubercombat.cmd(10527): [goto CONSTRUCT_FACE]
- ubercombat.cmd(10558): [delay 0.0001]
- ubercombat.cmd(10559): [var LOCATION CONSTRUCT_FACE]
- ubercombat.cmd(10560): [if (!1) then]
- ubercombat.cmd(10561): [if (!2) then]
- ubercombat.cmd(10562): [if matchre("a zombie nomad, a zombie nomad", "revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") && (!1) && (1) then]
- ubercombat.cmd(10563): [if matchre("a zombie nomad, a zombie nomad", "revivified mutt|shylvic|sinister maelshyvean heirophant|skeletal peon|skeletal sailor|skeleton|blue ghast|Xala'shar vindicator|Xala'shar slayer|dark spirit|boggle|emaciated umbramagus|fiend|gargantuan bone golem|olensari mihmanan|plague wraith|Asketian harbinger|Asketian Herald|faenrae assassin|ghoul raven|snaer hafwa|soul|spectral pirate|spectral sailor|wind wretch|blood wraith|death spirit|telga orek|spirit|ur hhrki'izh|wir dinego|zombie|zombie nomad|Asketian harbinger|skorik nadhar|wind hag|black zephyr|misenseor resuscitant|yeehar|zombie kobold headhunter|revenant conscript|revenant zombie|zombie goblin|fell hog|drowned \S+|dryad|nyad|zombie stomper|zombie mauler|zombie head-splitter|tortured soul|eidolon steed|enraged tusky|ghoul|ghoul crow|giant blight bat|gremlin|grendel|lach|mastiff|mey|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|zombie kobold headhunter|shadow hound|sinister maelshyvean heirophant|skeletal kobold headhunter|skeletal kobold savage|blight bat|umbral moth|zombie kobold savage") && (!1) && (1) then]
- ubercombat.cmd(10564): [pause 0.5]
- You feel fully rested.
- > encumbrance
- ubercombat.cmd(10567): [if "Empath" = "Necromancer" then]
- ubercombat.cmd(10568): [matchre ADVANCE You turn to face|You are already]
- ubercombat.cmd(10569): [matchre RETURN nothing else to|^Face what\?]
- ubercombat.cmd(10570): [matchre RETURN ^What's the point in facing]
- ubercombat.cmd(10571): [matchre FACE_RETREAT ^You are too closely]
- ubercombat.cmd(10572): [put face zombie nomad]
- [ubercombat]: face zombie nomad
- ubercombat.cmd(10573): [matchwait 15]
- ubercombat.cmd(250): [put #tvar Burden 0]
- Encumbrance : None
- >
- You are already facing the zombie nomad.
- >
- ubercombat.cmd(10594): [ADVANCE:]
- ubercombat.cmd(10595): [delay 0.0001]
- ubercombat.cmd(10596): [if (!1) then]
- ubercombat.cmd(10597): [if ("Empath" = "Paladin") && (0) then]
- ubercombat.cmd(10598): [if (!2) then]
- ubercombat.cmd(10599): [var LOCATION ADVANCE_1]
- ubercombat.cmd(10600): [ADVANCE_1:]
- ubercombat.cmd(10601): [pause 0.0001]
- ubercombat.cmd(10602): [pause 0.1]
- ubercombat.cmd(10603): [if ("Empath" = "Necromancer") then]
- ubercombat.cmd(10604): [matchre WAIT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(10605): [matchre STUNNED ^You are still stunned]
- ubercombat.cmd(10606): [matchre WEBBED ^You can't do that while entangled in a web]
- ubercombat.cmd(10607): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(10608): [matchre RETURN ^You begin to advance]
- ubercombat.cmd(10609): [matchre RETURN ^You begin to stealthily advance]
- ubercombat.cmd(10610): [matchre RETURN ^.* stops you from advancing any farther\!]
- ubercombat.cmd(10611): [matchre RETURN ^.* closes to melee range on you\!]
- ubercombat.cmd(10612): [matchre RETURN ^You close to melee range on .*\.]
- ubercombat.cmd(10613): [matchre RETURN ^You are already at melee with .*]
- ubercombat.cmd(10614): [matchre RETURN You are already at melee]
- ubercombat.cmd(10615): [matchre RETURN ^You are already advancing]
- ubercombat.cmd(10616): [matchre FACE_RETURN ^What do you want to advance towards\?]
- ubercombat.cmd(10617): [matchre ASSESS ^You stop advancing|^You have lost sight]
- ubercombat.cmd(10618): [send advance]
- ubercombat.cmd(10619): [matchwait 15]
- advance
- >
- A lean alfar warrior feints to the side at a zombie nomad.
- >
- * Trying poorly, a zombie nomad sweeps low at you. You slap away little of the broadsword with a simple darkstone parry stick with a tempered finish.
- ubercombat.cmd(301): [var Pole.Range 1]
- ubercombat.cmd(299): [var Melee.Range 1]
- ubercombat.cmd(282): [put #var balance 4]
- [You're solidly balanced with opponent in very strong position.]
- >
- Learned: Evasion, Parry Ability, Brawling, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * As if fumbling muscle flab were natural, a zombie nomad feints low at you. You partially block with a lumium round sipar with a tempered face.
- ubercombat.cmd(301): [var Pole.Range 1]
- ubercombat.cmd(299): [var Melee.Range 1]
- ubercombat.cmd(282): [put #var balance 4]
- [You're solidly balanced with opponent in very strong position.]
- >
- Learned: Evasion, Parry Ability, Brawling, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd(299): [var Melee.Range 1]
- You are already at melee with a zombie nomad.
- >
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(2627): [if matchre("Empath", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer") then]
- ubercombat.cmd(2627): [gosub MAGIC_PREP]
- ubercombat.cmd(3239): [if ("None" = "None") && (17 > 40) then]
- ubercombat.cmd(3240): [if (0) then]
- ubercombat.cmd(3241): [return]
- ubercombat.cmd(2628): [if (1) && (0) then]
- ubercombat.cmd(2629): [if contains("Empty", "battle bow") then]
- ubercombat.cmd(2630): [gosub LOAD]
- ubercombat.cmd(10919): [var LOCATION LOAD_1]
- ubercombat.cmd(10920): [delay 0.0001]
- ubercombat.cmd(10921): [if matchre("Empty", "battle bow") && ("Empty" != "Empty") then]
- ubercombat.cmd(10922): [if !matchre("Empty", "battle bow") then]
- ubercombat.cmd(10922): [gosub GET battle bow]
- ubercombat.cmd(11962): [delay 0.0001]
- ubercombat.cmd(11963): [var get battle bow]
- ubercombat.cmd(11964): [var LOCATION GET1]
- ubercombat.cmd(11965): [GET1:]
- ubercombat.cmd(11966): [matchre WAIT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(11967): [matchre WAIT ^You struggle with .* great weight but can't quite lift it\!]
- ubercombat.cmd(11968): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(11969): [matchre WEBBED ^You can't do that while entangled in a web]
- ubercombat.cmd(11970): [matchre STUNNED ^You are still stunned]
- ubercombat.cmd(11971): [matchre HOLD_1 ^But that is already in your inventory\.]
- ubercombat.cmd(11972): [matchre RETURN ^Get what\?]
- ubercombat.cmd(11973): [matchre RETURN ^You carefully remove .* from the bundle\.]
- ubercombat.cmd(11974): [matchre RETURN ^I could not find what you were referring to\.]
- ubercombat.cmd(11975): [matchre RETURN ^What were you referring to\?]
- ubercombat.cmd(11976): [matchre RETURN ^What do you want]
- ubercombat.cmd(11977): [matchre UNTIE_IT ^You should untie]
- ubercombat.cmd(11978): [matchre RETURN You'?r?e? (?:hand|slip|put|get|.* to|can't|quickly|switch|untie|sheathe|strap|slide|desire|raise|sling|pull|drum|trace|wear|tap|recall|press|hang|gesture|push|move|whisper|lean|tilt|cannot|mind|drop|drape|loosen|work|lob|spread|not|fill|will|now|slowly|quickly|spin|filter|need|shouldn't|pour|blow|twist|struggle|place|knock|toss|set|add|search|circle|fake|weave|shove|try|must|wave|sit|fail|turn|already|can\'t|glance|bend|swing|chop|bash|dodge|feint|draw|parry|carefully|quietly|sense|begin|rub|sprinkle|stop|combine|take|decide|insert|lift|retreat|load|fumble|exhale|yank|allow|have|are|wring|icesteel|scan|vigorously|adjust|bundle|ask|form|lose|remove|accept|pick|silently|realize|open|grab|fade|offer|aren't|kneel|don\'t|close|let|find|attempt|tie|roll|attach|feel|read|reach|gingerly|come|corruption|count|secure|unload|remain|release|shield) .*(?:\.|\!|\?)?]
- ubercombat.cmd(11979): [matchre RETURN ^As best it can\, .* moves in your direction\.]
- ubercombat.cmd(11980): [matchre RETURN suddenly leaps toward you|and flies towards you|with a flick]
- ubercombat.cmd(11981): [send get battle bow]
- ubercombat.cmd(11982): [matchwait 15]
- get battle bow
- You get a hickory battle bow with laminated limbs from inside your rucksack.
- >
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(10923): [if (!1) then]
- ubercombat.cmd(10924): [gosub RETRIEVE_CHECK]
- ubercombat.cmd(4600): [var RetrieveCheck 0]
- ubercombat.cmd(4601): [RETRIEVE_CHECK_1:]
- ubercombat.cmd(4602): [delay 0.0005]
- ubercombat.cmd(4603): [pause 0.1]
- ubercombat.cmd(4604): [math RetrieveCheck add 1]
- ubercombat.cmd(4605): [if (1 > 2) then]
- ubercombat.cmd(4606): [if (!1) then]
- ubercombat.cmd(4607): [var Ammo NULL]
- ubercombat.cmd(4608): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "javelin") then]
- ubercombat.cmd(4609): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "throwing spike") then]
- ubercombat.cmd(4610): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(bowammo)\b(?! troll)") then]
- ubercombat.cmd(4611): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(%slingammo)\b(?! troll)") then]
- ubercombat.cmd(4612): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(%xbowammo)\b(?! troll)") then]
- ubercombat.cmd(4613): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(bowammo)\b(?! troll)")) then]
- ubercombat.cmd(4614): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(river rock|river rocks|spider-carved rock)") then]
- ubercombat.cmd(4615): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(pyrite clump|smoky-quartz clump|obsidian clump)") then]
- ubercombat.cmd(4616): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow\b|razor-tipped arrow\b|blunt tip arrow|boar-tusk arrow\b|cougar-claw arrow\b|claw-tipped arrow\b|ice-adder arrow|drake-fang arrow|drake head arrow|jagged-horn arrow|angiswaerd arrow|hele'la arrow)") then]
- ubercombat.cmd(4617): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(frog-crotch bolt|angiswaerd bolt|basilisk bolt|ice-adder bolt|drake-fang bolt|jagged-horn bolt|leafhead bolt|barbed bolt|flint-tip bolt|blunt tip bolt|hele'la bolt|sabertooth bolt|elsralael bolts)") then]
- ubercombat.cmd(4618): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(quadrello|pulzone|quarrel)") then]
- ubercombat.cmd(4619): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow|claw-tipped arrow|razor-tipped arrow\b|cougar-claw arrow|boar tusk arrow|blunt tip arrow)") then]
- ubercombat.cmd(4620): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(quartzite stone shard|obsidian stone shard|glaes stone shard|tyrium stone shard|onyx stone shard|senci stone shard|belzune stone shard)") then]
- ubercombat.cmd(4621): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(elongated stones|granite stone|panther-carved stone|goblin-carved stones|unicorn-carved stone)") then]
- ubercombat.cmd(4622): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(mirror axe|mirror blade|mirror shiv|mirror flail|stonebow|battle bow|throwing spike|thrusting blade|tago|quarrel|\btelo\b|nightstick|katana|sniper's crossbow|\btarge\b|throwing axe|throwing club|bastard sword|throwing blade|\bbola\b)") then]
- ubercombat.cmd(4623): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(river rock|spider-carved rock|heavy quartz rock|smooth rock|boggle-shaped rock|fist-sized rock|pumpkin-shaped rock|granite rock)") then]
- ubercombat.cmd(4624): [if ("NULL" = "NULL") then]
- ubercombat.cmd(4624): [goto RETRIEVE_DONE]
- ubercombat.cmd(4672): [delay 0.0001]
- ubercombat.cmd(4673): [return]
- ubercombat.cmd(10925): [pause 0.2]
- >
- ubercombat.cmd(10926): [pause 0.1]
- >
- ubercombat.cmd(10927): [LOAD_1:]
- ubercombat.cmd(10928): [matchre LOAD_1 ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(10929): [matchre STUNNED ^You are still stunned\.]
- ubercombat.cmd(10930): [matchre WEBBED ^You can't do that while entangled in a web\.]
- ubercombat.cmd(10931): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(10932): [matchre STOW_LOAD ^You can not load the .* in your left hand\!]
- ubercombat.cmd(10933): [matchre LOAD_STOW_ARM_WORN ^You cannot manage to load your]
- ubercombat.cmd(10934): [matchre DROPPED_WEAPON ^What weapon are you]
- ubercombat.cmd(10935): [matchre LOAD_ALT ^You can't load the .* silly\!]
- ubercombat.cmd(10936): [matchre STEADY_UP ^Such a feat]
- ubercombat.cmd(10937): [matchre LOAD_2 ^You are not skilled enough]
- ubercombat.cmd(10938): [matchre AIM ^You reach]
- ubercombat.cmd(10939): [matchre AIM ^You load .* in your hand\.]
- ubercombat.cmd(10940): [matchre AIM ^.* is already loaded with]
- ubercombat.cmd(10941): [matchre AIM ^\[Roundtime|^Roundtime|^\(Roundtime]
- ubercombat.cmd(10942): [matchre LOAD_ALT ^You can not load the .* with]
- ubercombat.cmd(10943): [matchre LOAD2 ^The .* must be in your inventory]
- ubercombat.cmd(10944): [matchre LOAD_RETRIEVE ^You don't have the (?:right|proper) ammunition]
- ubercombat.cmd(10945): [matchre LOAD_RETRIEVE ^As you try to]
- ubercombat.cmd(10946): [matchre LOAD_RETRIEVE ^You must be|your hand jams|^You can not load]
- ubercombat.cmd(10947): [matchre LOAD_STOW ^.* in your left hand]
- ubercombat.cmd(10948): [if matchre("battle bow", "(spiritwood longbow|spiritwood bow|spiritwood shortbow|spiritwood reflex longbow|spiritwood short bow)") && !matchre("bow", "crossbow|stonebow") then]
- ubercombat.cmd(10952): [}]
- ubercombat.cmd(10953): [if ("Empath" = "Ranger") && matchre("bow", "(bow|shortbow|longbow|short bow|long bow)") && !matchre("bow", "crossbow|stonebow") && (221.64 > 200) then]
- ubercombat.cmd(10960): [}]
- ubercombat.cmd(10961): [if ("Empath" = "Barbarian") && matchre("bow", "(bow|shortbow|longbow|short bow|long bow)") && !matchre("bow", "crossbow|stonebow") && (221.64 > 200) then]
- ubercombat.cmd(10968): [}]
- ubercombat.cmd(10969): [if ("Empath" = "Thief") && matchre("bow", "(bow|shortbow|longbow|short bow|long bow)") && !matchre("bow", "crossbow|stonebow") && (221.64 > 200) then]
- ubercombat.cmd(10976): [}]
- ubercombat.cmd(10977): [LOAD_2:]
- ubercombat.cmd(10978): [var LOCATION LOAD_2]
- ubercombat.cmd(10979): [matchre LOAD_2 ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(10980): [matchre STUNNED ^You are still stunned\.]
- ubercombat.cmd(10981): [matchre WEBBED ^You can't do that while entangled in a web\.]
- ubercombat.cmd(10982): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(10983): [matchre LOAD_STOW_ARM_WORN ^You cannot manage to load your]
- ubercombat.cmd(10984): [matchre DROPPED_WEAPON ^What weapon are you]
- ubercombat.cmd(10985): [matchre STEADY_UP ^Such a feat]
- ubercombat.cmd(10986): [matchre LOAD_2 ^You are not skilled enough]
- ubercombat.cmd(10987): [matchre AIM ^You reach]
- ubercombat.cmd(10988): [matchre AIM ^You load .* in your hand\.]
- ubercombat.cmd(10989): [matchre AIM ^.* is already loaded with]
- ubercombat.cmd(10990): [matchre AIM ^\[Roundtime|^Roundtime|^\(Roundtime]
- ubercombat.cmd(10991): [matchre LOAD_ALT ^You can not load the .* with]
- ubercombat.cmd(10992): [matchre LOAD_ALT ^You can't load the .*]
- ubercombat.cmd(10993): [matchre LOAD_RETRIEVE ^You don't have the (?:right|proper) ammunition]
- ubercombat.cmd(10994): [matchre LOAD_RETRIEVE ^As you try to]
- ubercombat.cmd(10995): [matchre LOAD_RETRIEVE ^You must be|your hand jams|^You can not load]
- ubercombat.cmd(10996): [matchre LOAD_STOW ^.* in your left hand]
- ubercombat.cmd(10997): [if matchre("battle bow", "(spiritwood longbow|spiritwood bow|spiritwood shortbow|spiritwood reflex longbow|spiritwood short bow)") && !matchre("bow", "crossbow|stonebow") then]
- ubercombat.cmd(11001): [}]
- ubercombat.cmd(11002): [else]
- ubercombat.cmd(11002): [send load my bowammo]
- ubercombat.cmd(11003): [matchwait 15]
- load my bowammo
- What weapon are you trying to load?
- >
- ubercombat.cmd(11038): [DROPPED_WEAPON:]
- ubercombat.cmd(11039): [pause 0.1]
- ubercombat.cmd(11040): [matchre LOAD_RETRIEVE ^What were you|^I could not]
- ubercombat.cmd(11041): [put tap my bowammo]
- [ubercombat]: tap my bowammo
- ubercombat.cmd(11042): [matchwait 3]
- I could not find what you were referring to.
- >
- ubercombat.cmd(11047): [LOAD_RETRIEVE:]
- ubercombat.cmd(11048): [delay 0.0001]
- ubercombat.cmd(11049): [gosub RETRIEVE_CHECK]
- ubercombat.cmd(4600): [var RetrieveCheck 0]
- ubercombat.cmd(4601): [RETRIEVE_CHECK_1:]
- ubercombat.cmd(4602): [delay 0.0005]
- ubercombat.cmd(4603): [pause 0.1]
- ubercombat.cmd(4604): [math RetrieveCheck add 1]
- ubercombat.cmd(4605): [if (1 > 2) then]
- ubercombat.cmd(4606): [if (!1) then]
- ubercombat.cmd(4607): [var Ammo NULL]
- ubercombat.cmd(4608): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "javelin") then]
- ubercombat.cmd(4609): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "throwing spike") then]
- ubercombat.cmd(4610): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(bowammo)\b(?! troll)") then]
- ubercombat.cmd(4611): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(%slingammo)\b(?! troll)") then]
- ubercombat.cmd(4612): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(%xbowammo)\b(?! troll)") then]
- ubercombat.cmd(4613): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "\b(bowammo)\b(?! troll)")) then]
- ubercombat.cmd(4614): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(river rock|river rocks|spider-carved rock)") then]
- ubercombat.cmd(4615): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(pyrite clump|smoky-quartz clump|obsidian clump)") then]
- ubercombat.cmd(4616): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow\b|razor-tipped arrow\b|blunt tip arrow|boar-tusk arrow\b|cougar-claw arrow\b|claw-tipped arrow\b|ice-adder arrow|drake-fang arrow|drake head arrow|jagged-horn arrow|angiswaerd arrow|hele'la arrow)") then]
- ubercombat.cmd(4617): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(frog-crotch bolt|angiswaerd bolt|basilisk bolt|ice-adder bolt|drake-fang bolt|jagged-horn bolt|leafhead bolt|barbed bolt|flint-tip bolt|blunt tip bolt|hele'la bolt|sabertooth bolt|elsralael bolts)") then]
- ubercombat.cmd(4618): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(quadrello|pulzone|quarrel)") then]
- ubercombat.cmd(4619): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow|claw-tipped arrow|razor-tipped arrow\b|cougar-claw arrow|boar tusk arrow|blunt tip arrow)") then]
- ubercombat.cmd(4620): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(quartzite stone shard|obsidian stone shard|glaes stone shard|tyrium stone shard|onyx stone shard|senci stone shard|belzune stone shard)") then]
- ubercombat.cmd(4621): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(elongated stones|granite stone|panther-carved stone|goblin-carved stones|unicorn-carved stone)") then]
- ubercombat.cmd(4622): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."), "(mirror axe|mirror blade|mirror shiv|mirror flail|stonebow|battle bow|throwing spike|thrusting blade|tago|quarrel|\btelo\b|nightstick|katana|sniper's crossbow|\btarge\b|throwing axe|throwing club|bastard sword|throwing blade|\bbola\b)") then]
- ubercombat.cmd(4623): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(river rock|spider-carved rock|heavy quartz rock|smooth rock|boggle-shaped rock|fist-sized rock|pumpkin-shaped rock|granite rock)") then]
- ubercombat.cmd(4624): [if ("NULL" = "NULL") then]
- ubercombat.cmd(4624): [goto RETRIEVE_DONE]
- ubercombat.cmd(4672): [delay 0.0001]
- ubercombat.cmd(4673): [return]
- ubercombat.cmd(11050): [put #parse OUT.OF.AMMO!]
- ubercombat.cmd(11051): [put #parse OUT OF AMMO!]
- ubercombat.cmd(11052): [echo ===================================]
- ===================================
- ubercombat.cmd(11053): [echo *** RUNNING LOW OR OUT OF AMMO! ]
- *** RUNNING LOW OR OUT OF AMMO!
- ubercombat.cmd(11054): [echo *** No bowammo! Restock!]
- *** No bowammo! Restock!
- ubercombat.cmd(11055): [echo ===================================]
- ===================================
- ubercombat.cmd(11056): [if matchre("bowammo", "\brock\b|\bshard\b|\bclump\b|\bstone\b") then]
- ubercombat.cmd(11057): [if matchre("bowammo", "\barrowb") then]
- ubercombat.cmd(11058): [if matchre("bowammo", "\bbolt\b|pulzone|quadrello") then]
- ubercombat.cmd(11059): [if !matchre("bowammo", "\brock\b|\bshard\b|\bclump\b|\bstone\b|\barrow\b|\bbolt\b|pulzone|quadrello") then]
- ubercombat.cmd(11060): [{]
- ubercombat.cmd(11061): [put #echo >Log Red *** RAN OUT OF AMMO - bowammo! DID NOT RECOGNIZE YOUR AMMO FOR RESTOCK]
- ubercombat.cmd(11062): [echo ============================================================================]
- ============================================================================
- ubercombat.cmd(11063): [echo *** ESCAPING DUE TO LACK OF AMMO - Did not recognize your bowammo ]
- *** ESCAPING DUE TO LACK OF AMMO - Did not recognize your bowammo
- ubercombat.cmd(11064): [echo *** PLEASE SEND ME THE NAME OF YOUR AMMO]
- *** PLEASE SEND ME THE NAME OF YOUR AMMO
- ubercombat.cmd(11065): [echo ============================================================================]
- ============================================================================
- ubercombat.cmd(11066): [pause]
- >
- ubercombat.cmd(11067): [goto ESCAPE_AMMO]
- ubercombat.cmd(13241): [gosub clear]
- ubercombat.cmd(13242): [echo]
- ubercombat.cmd(13243): [echo =======================================]
- =======================================
- ubercombat.cmd(13244): [echo **** RAN OUT OF AMMO!]
- **** RAN OUT OF AMMO!
- ubercombat.cmd(13245): [echo =======================================]
- =======================================
- ubercombat.cmd(13246): [echo]
- ubercombat.cmd(13247): [put #echo >Log Red *** RAN OUT OF AMMO! RESTOCKING!!]
- ubercombat.cmd(13248): [put #parse OUT.OF.AMMO!]
- ubercombat.cmd(13249): [var AmmoRestock 1]
- ubercombat.cmd(13250): [goto ESCAPE_REAL]
- ubercombat.cmd(13340): [put #mapper reset]
- [AutoMapper] Activating Map: C:\Users\jcrol_000\AppData\Roaming\Genie Client 3\Maps\Map47_Muspar'i.xml
- ubercombat.cmd(13341): [action (inventory) off]
- ubercombat.cmd(13342): [if (385 = 0) then]
- ubercombat.cmd(13343): [if (385 = 0) then]
- ubercombat.cmd(13344): [if (0) then]
- ubercombat.cmd(13345): [ESCAPE_REAL_2:]
- ubercombat.cmd(13346): [var LOCATION ESCAPE_REAL_2]
- ubercombat.cmd(13347): [var InCombat 0]
- ubercombat.cmd(13348): [action (inventory) off]
- ubercombat.cmd(13349): [action (escape) off]
- ubercombat.cmd(13350): [gosub clear]
- ubercombat.cmd(13351): [pause 0.0001]
- ubercombat.cmd(13352): [gosub STANCE_SET_EVASION]
- ubercombat.cmd(10317): [gosub SET_STANCE evasion]
- ubercombat.cmd(10366): [var Stance evasion]
- ubercombat.cmd(10367): [SET_STANCE_CONT:]
- ubercombat.cmd(10368): [matchre SET_STANCE_CONT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(10369): [matchre RETURN ^You are now set to use your]
- ubercombat.cmd(10370): [send stance evasion]
- ubercombat.cmd(10371): [matchwait]
- stance evasion
- You are now set to use your evasion stance:
- Attack : 100%
- Evade : 100%
- Parry : 80%
- Block : 0%
- >
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(10318): [put #tvar DefenseSkill Evasion]
- ubercombat.cmd(10319): [return]
- ubercombat.cmd(13353): [gosub CLEARHANDS]
- ubercombat.cmd(4543): [delay 0.0005]
- ubercombat.cmd(4546): [pause 0.1]
- ubercombat.cmd(4547): [gosub SHEATH_CHECK]
- ubercombat.cmd(12054): [if matchre("bow ", "fan") then]
- ubercombat.cmd(12055): [if !matchre("battle bow Empty", "bastard sword|riste|throwing spike|tanbo|javelin|battle bow|stonebow|slingshot|NULL|NULL") then]
- ubercombat.cmd(12056): [if !matchre(toupper("baldric"), "NULL") && matchre("battle bow","bastard sword|riste|throwing spike|tanbo|javelin") then]
- ubercombat.cmd(12057): [if !matchre(toupper("rucksack"), "NULL") && matchre("battle bow","battle bow|stonebow|slingshot") then]
- ubercombat.cmd(12057): [gosub SHEATH_IT "battle bow" "rucksack"]
- ubercombat.cmd(12030): [var SHEATH.WEAPON battle bow]
- ubercombat.cmd(12031): [var SHEATH.CONTAINER rucksack]
- ubercombat.cmd(12032): [var LOCATION SHEATH_IT]
- ubercombat.cmd(12033): [pause 0.0001]
- ubercombat.cmd(12034): [SHEATH_IT_1:]
- ubercombat.cmd(12035): [matchre WAIT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(12036): [matchre STUNNED ^You are still stunned]
- ubercombat.cmd(12037): [matchre WEBBED ^You can't do that while entangled in a web]
- ubercombat.cmd(12038): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(12039): [matchre STOW_REAL ^You can only sheathe a weapon or shield\!]
- ubercombat.cmd(12040): [matchre RETURN ^Sheathing|quickly tie]
- ubercombat.cmd(12041): [matchre SHEATH_UNLOAD ^You should unload the]
- ubercombat.cmd(12042): [matchre STOW_REAL ^Sheathe what\?]
- ubercombat.cmd(12043): [matchre STOW_REAL ^You just can't get]
- ubercombat.cmd(12044): [matchre STOW_REAL ^Sheathe your.*where\?]
- ubercombat.cmd(12045): [matchre SHEATH_1 ^A .* is too long to fit in .*\.]
- ubercombat.cmd(12046): [matchre SHEATH_1 ^The .* is too long to fit in .*\.]
- ubercombat.cmd(12047): [matchre SHEATH_1 ^There's no room|any more room|no matter how you arrange|too heavy|too thick|too long|too wide|not designed to carry|cannot hold any more]
- ubercombat.cmd(12048): [matchre RETURN You'?r?e? (?:hand|slip|put|get|.* to|can't|quickly|switch|untie|sheathe|strap|slide|desire|raise|sling|pull|drum|trace|wear|tap|recall|press|hang|gesture|push|move|whisper|lean|tilt|cannot|mind|drop|drape|loosen|work|lob|spread|not|fill|will|now|slowly|quickly|spin|filter|need|shouldn't|pour|blow|twist|struggle|place|knock|toss|set|add|search|circle|fake|weave|shove|try|must|wave|sit|fail|turn|already|can\'t|glance|bend|swing|chop|bash|dodge|feint|draw|parry|carefully|quietly|sense|begin|rub|sprinkle|stop|combine|take|decide|insert|lift|retreat|load|fumble|exhale|yank|allow|have|are|wring|icesteel|scan|vigorously|adjust|bundle|ask|form|lose|remove|accept|pick|silently|realize|open|grab|fade|offer|aren't|kneel|don\'t|close|let|find|attempt|tie|roll|attach|feel|read|reach|gingerly|come|corruption|count|secure|unload|remain|release|shield) .*(?:\.|\!|\?)?]
- ubercombat.cmd(12049): [send sheath battle bow in my rucksack]
- ubercombat.cmd(12050): [matchwait 6]
- sheath battle bow in my rucksack
- >
- A lean alfar warrior slices wide at a zombie nomad. The blade lands a light hit to its chest!
- >
- Learned: Targeted Magic
- * Driving in with exacting precision, a zombie nomad sweeps low at you. You attempt to evade, avoiding only some of the blow.
- The broadsword lands a good strike to your left arm.
- ubercombat.cmd(301): [var Pole.Range 1]
- ubercombat.cmd(299): [var Melee.Range 1]
- ubercombat.cmd(282): [put #var balance 4]
- [You're bruised, solidly balanced with opponent in very strong position.]
- >
- Learned: Evasion, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(12058): [if !matchre(toupper("NULL"), "NULL") && matchre("battle bow","NULL") then]
- ubercombat.cmd(12059): [if !matchre(toupper("NULL"), "NULL") && matchre("battle bow","NULL") then]
- ubercombat.cmd(12060): [if !matchre(toupper("baldric"), "NULL") && matchre("Empty","bastard sword|riste|throwing spike|tanbo|javelin") then]
- ubercombat.cmd(12061): [if !matchre(toupper("rucksack"), "NULL") && matchre("Empty","battle bow|stonebow|slingshot") then]
- ubercombat.cmd(12062): [if !matchre(toupper("NULL"), "NULL") && matchre("Empty","NULL") then]
- ubercombat.cmd(12063): [if !matchre(toupper("NULL"), "NULL") && matchre("Empty","NULL") then]
- ubercombat.cmd(12064): [return]
- ubercombat.cmd(4548): [if (0) && contains("battle bow", "NULL") && ("Empty" != "Empty") then]
- ubercombat.cmd(4549): [if (0) && contains("Empty", "NULL") && ("battle bow" != "Empty") then]
- ubercombat.cmd(4550): [if (0) && contains("battle bow Empty", "NULL") && !matchre("Crossbow", "Bow|Crossbow|Slings|Offhand_Weapon|Backstab|Brawling") then]
- ubercombat.cmd(4551): [pause 0.0001]
- ubercombat.cmd(4552): [pause 0.0001]
- ubercombat.cmd(4553): [if matchre("battle bow Empty", "battle bow") then]
- ubercombat.cmd(4554): [{]
- ubercombat.cmd(4555): [gosub UNLOAD]
- ubercombat.cmd(12385): [delay 0.0001]
- ubercombat.cmd(12386): [var LOCATION UNLOAD_1]
- ubercombat.cmd(12387): [if (!1) then]
- ubercombat.cmd(12388): [UNLOAD_1:]
- ubercombat.cmd(12389): [matchre WAIT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(12390): [matchre STUNNED ^You are still stunned]
- ubercombat.cmd(12391): [matchre WEBBED ^You can't do that while entangled in a web]
- ubercombat.cmd(12392): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(12393): [matchre LOCATION1 ^You are a bit too busy performing]
- ubercombat.cmd(12394): [matchre RETURN You'?r?e? (?:hand|slip|put|get|.* to|can't|quickly|switch|untie|sheathe|strap|slide|desire|raise|sling|pull|drum|trace|wear|tap|recall|press|hang|gesture|push|move|whisper|lean|tilt|cannot|mind|drop|drape|loosen|work|lob|spread|not|fill|will|now|slowly|quickly|spin|filter|need|shouldn't|pour|blow|twist|struggle|place|knock|toss|set|add|search|circle|fake|weave|shove|try|must|wave|sit|fail|turn|already|can\'t|glance|bend|swing|chop|bash|dodge|feint|draw|parry|carefully|quietly|sense|begin|rub|sprinkle|stop|combine|take|decide|insert|lift|retreat|load|fumble|exhale|yank|allow|have|are|wring|icesteel|scan|vigorously|adjust|bundle|ask|form|lose|remove|accept|pick|silently|realize|open|grab|fade|offer|aren't|kneel|don\'t|close|let|find|attempt|tie|roll|attach|feel|read|reach|gingerly|come|corruption|count|secure|unload|remain|release|shield) .*(?:\.|\!|\?)?]
- ubercombat.cmd(12395): [matchre RETURN ^But your .* isn't loaded\!]
- ubercombat.cmd(12396): [matchre RETURN ^Your .* falls]
- ubercombat.cmd(12397): [matchre RETURN ^You must be holding the weapon to do that\.]
- ubercombat.cmd(12398): [if ("Empty" != "Empty") then]
- ubercombat.cmd(12399): [if ("battle bow" != "Empty") then]
- ubercombat.cmd(12399): [send unload my bow]
- ubercombat.cmd(12400): [matchwait 6]
- unload my bow
- You sheathe the battle bow in your rucksack.
- >
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(4556): [gosub WEAR battle bow]
- ubercombat.cmd(11860): [delay 0.0001]
- ubercombat.cmd(11861): [var todo battle bow]
- ubercombat.cmd(11862): [var LOCATION WEAR_1]
- ubercombat.cmd(11863): [WEAR_1:]
- ubercombat.cmd(11864): [pause 0.1]
- You must be holding the weapon to do that.
- >
- ubercombat.cmd(11865): [matchre WAIT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(11866): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- ubercombat.cmd(11867): [matchre WEBBED ^You can't do that while entangled in a web]
- ubercombat.cmd(11868): [matchre STUNNED ^You are still stunned]
- ubercombat.cmd(11869): [matchre BUNDLE_CHECK ^You can't wear any more items like that\.]
- ubercombat.cmd(11870): [matchre STOW_1 ^You can't wear that\!]
- ubercombat.cmd(11871): [matchre STOW_1 ^You need at least one free hand for that\.]
- ubercombat.cmd(11872): [matchre WEAR_UNLOAD ^You should unload the]
- ubercombat.cmd(11873): [matchre WEAR_UNLOAD ^You need to unload the]
- ubercombat.cmd(11874): [matchre STOW_1 ^This .* can't fit over the .* you are already wearing which also covers and protects your .*\.]
- ubercombat.cmd(11875): [matchre RETURN You'?r?e? (?:hand|slip|put|get|.* to|can't|quickly|switch|untie|sheathe|strap|slide|desire|raise|sling|pull|drum|trace|wear|tap|recall|press|hang|gesture|push|move|whisper|lean|tilt|cannot|mind|drop|drape|loosen|work|lob|spread|not|fill|will|now|slowly|quickly|spin|filter|need|shouldn't|pour|blow|twist|struggle|place|knock|toss|set|add|search|circle|fake|weave|shove|try|must|wave|sit|fail|turn|already|can\'t|glance|bend|swing|chop|bash|dodge|feint|draw|parry|carefully|quietly|sense|begin|rub|sprinkle|stop|combine|take|decide|insert|lift|retreat|load|fumble|exhale|yank|allow|have|are|wring|icesteel|scan|vigorously|adjust|bundle|ask|form|lose|remove|accept|pick|silently|realize|open|grab|fade|offer|aren't|kneel|don\'t|close|let|find|attempt|tie|roll|attach|feel|read|reach|gingerly|come|corruption|count|secure|unload|remain|release|shield) .*(?:\.|\!|\?)?]
- ubercombat.cmd(11876): [matchre RETURN ^What were you referring to\?]
- ubercombat.cmd(11877): [matchre RETURN ^Wear what\?]
- ubercombat.cmd(11878): [matchre RETURN Roundtime]
- ubercombat.cmd(11879): [send wear my battle bow]
- ubercombat.cmd(11880): [matchwait 15]
- wear my battle bow
- Wear what?
- (You can also WEAR LEFT or WEAR RIGHT)
- >
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(4557): [}]
- ubercombat.cmd(4558): [if matchre("Empty Empty", "slingshot") then]
- ubercombat.cmd(4562): [}]
- ubercombat.cmd(4563): [if matchre("Empty Empty", "stonebow") then]
- ubercombat.cmd(4567): [}]
- ubercombat.cmd(4568): [if contains(" ", "(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|spear)") then]
- ubercombat.cmd(4569): [if matchre("Empty Empty", "throwing spike|bastard sword|bastard sword|throwing spike|riste|riste|tanbo|javelin|battle bow|stonebow|slingshot|throwing spike|javelin|throwing spike|versahja") then]
- ubercombat.cmd(4570): [if matchre("Empty Empty", "throwing spike") then]
- ubercombat.cmd(4571): [if matchre("Empty Empty", "riste") then]
- ubercombat.cmd(4572): [if matchre("Empty Empty", "riste") then]
- ubercombat.cmd(4573): [if matchre("Empty Empty", "throwing spike") then]
- ubercombat.cmd(4574): [if matchre("Empty Empty", "bastard sword") then]
- ubercombat.cmd(4575): [if matchre("Empty Empty", "bastard sword") then]
- ubercombat.cmd(4576): [if matchre("Empty Empty", "javelin") then]
- ubercombat.cmd(4577): [if matchre("Empty Empty", "throwing spike") then]
- ubercombat.cmd(4578): [if matchre("Empty Empty", "battle bow") then]
- ubercombat.cmd(4579): [if matchre("Empty Empty", "slingshot") then]
- ubercombat.cmd(4580): [if matchre("Empty Empty", "stonebow") then]
- ubercombat.cmd(4581): [if matchre("Empty Empty", "javelin") then]
- ubercombat.cmd(4582): [if matchre("Empty Empty", "javelin") then]
- ubercombat.cmd(4583): [if matchre("Empty Empty", "tanbo") then]
- ubercombat.cmd(4584): [if matchre("Empty Empty", "tanbo") then]
- ubercombat.cmd(4585): [if matchre("Empty Empty", "round sipar") then]
- ubercombat.cmd(4587): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel." , "throwing spike") then]
- ubercombat.cmd(4588): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel." , "javelin") then]
- ubercombat.cmd(4589): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel." , "bowammo") then]
- ubercombat.cmd(4590): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel." , "bowammo") then]
- ubercombat.cmd(4591): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel." , "%xbowammo") then]
- ubercombat.cmd(4592): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel." , "%slingammo") then]
- ubercombat.cmd(4593): [if ("Empty" != "Empty") then]
- ubercombat.cmd(4594): [if ("Empty" != "Empty") then]
- ubercombat.cmd(4596): [return]
- ubercombat.cmd(13354): [if matchre("ubercombat.cmd" , "disarm\.cmd") then]
- ubercombat.cmd(13355): [if matchre("ubercombat.cmd" , "armor\.cmd") then]
- ubercombat.cmd(13356): [if ("Velaka Desert, Walk of Bones" = "The Marsh, In The Water") then]
- ubercombat.cmd(13357): [if (1) then]
- ubercombat.cmd(13357): [gosub STOWAMMO]
- ubercombat.cmd(11385): [delay 0.001]
- ubercombat.cmd(11387): [if (0) && contains("Empty", "NULL") && ("Empty" != "Empty") then]
- ubercombat.cmd(11388): [if (0) && contains("Empty", "NULL") && ("Empty" != "Empty") then]
- ubercombat.cmd(11389): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "javelin") then]
- ubercombat.cmd(11390): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "throwing spike") then]
- ubercombat.cmd(11391): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "bowammo") then]
- ubercombat.cmd(11392): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "bowammo") then]
- ubercombat.cmd(11393): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "%xbowammo") then]
- ubercombat.cmd(11394): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "%slingammo") then]
- ubercombat.cmd(11395): [if matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty") then]
- ubercombat.cmd(11396): [if matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty") then]
- ubercombat.cmd(11397): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(double-stringed crossbow|repeating crossbow|bloodwood dako'gi crossbow|forester's crossbow|bamboo crossbow|forester's bow|battle bow|assassin's crossbow)") then]
- ubercombat.cmd(11398): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(river rock|spider-carved rock|heavy quartz rock|smooth rock|boggle-shaped rock|fist-sized rock|pumpkin-shaped rock|granite rock)") then]
- ubercombat.cmd(11399): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(frog-crotch bolt|angiswaerd bolt|basilisk bolt|ice-adder bolt|drake-fang bolt|jagged-horn bolt|leafhead bolt|barbed bolt|flint-tip bolt|blunt tip bolt|hele'la bolt|sabertooth bolt|elsralael bolts)") then]
- ubercombat.cmd(11400): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow|claw-tipped arrow|razor-tipped arrow\b|cougar-claw arrow|boar tusk arrow|blunt tip arrow)") then]
- ubercombat.cmd(11401): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(quartzite stone shard|obsidian stone shard|glaes stone shard|tyrium stone shard|onyx stone shard|senci stone shard|belzune stone shard)") then]
- ubercombat.cmd(11402): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"throwing blade") then]
- ubercombat.cmd(11403): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"telothian bola") then]
- ubercombat.cmd(11404): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"blowgun dart") then]
- ubercombat.cmd(11405): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"silver-edged star") then]
- ubercombat.cmd(11406): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"quartzite stone shard") then]
- ubercombat.cmd(11407): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(ironwood shield|wooden shield)") then]
- ubercombat.cmd(11408): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(elongated stones|granite stone|panther-carved stone|goblin-carved stones|unicorn-carved stone)") then]
- ubercombat.cmd(11409): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(pyrite clump|smoky-quartz clump|obsidian clump)") then]
- ubercombat.cmd(11410): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"sleek quadrello") then]
- ubercombat.cmd(11411): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"small shield|azure-scale shield") then]
- ubercombat.cmd(11412): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"T'Kashi mirror flamberge") then]
- ubercombat.cmd(11413): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"T'Kashi mirror flail") then]
- ubercombat.cmd(11414): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"mirror blade") then]
- ubercombat.cmd(11415): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"mirror knife") then]
- ubercombat.cmd(11416): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"Nisha short bow") then]
- ubercombat.cmd(11417): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"razor-sharp damascus steel sabre") then]
- ubercombat.cmd(11418): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"glaes and kertig-alloy katana capped with an ornate dragonfire amber pommel") then]
- ubercombat.cmd(11419): [if !matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(mirror axe|stonebow|pasabas|battle bow|throwing spike|thrusting blade|bone club|tago|quarrel|\btelo\b|flamberge|nightstick|mirror blade|katana|shadowy-black sling|sniper's crossbow|\btarge\b|throwing axe|throwing club|bastard sword|throwing blade|\bbola\b)") then]
- ubercombat.cmd(11419): [return]
- ubercombat.cmd(13358): [put #var Combat.Last {#evalmath (1555119789 - 1555119618)}]
- ubercombat.cmd(13359): [pause 0.0001]
- ubercombat.cmd(13360): [evalmath Combat.Last (171 / 60)]
- ubercombat.cmd(13361): [evalmath Combat.Last round(2.85,2)]
- ubercombat.cmd(13362): [if (47 = 150) then]
- ubercombat.cmd(13363): [if (47 = 0) && (385 = 0) then]
- ubercombat.cmd(13367): [}]
- ubercombat.cmd(13368): [put #var save]
- Variables Saved
- ubercombat.cmd(13369): [echo]
- ubercombat.cmd(13370): [echo =========================================================]
- =========================================================
- ubercombat.cmd(13371): [echo **** ESCAPING FROM COMBAT!! - Total Time: 2.85 minutes]
- **** ESCAPING FROM COMBAT!! - Total Time: 2.85 minutes
- ubercombat.cmd(13372): [echo **** Saving location - Zoneid: 47 Roomid: 385]
- **** Saving location - Zoneid: 47 Roomid: 385
- ubercombat.cmd(13373): [echo ========================================================]
- ========================================================
- ubercombat.cmd(13374): [echo]
- ubercombat.cmd(13375): [put #echo >Log LightSalmon *** Total Combat Time: 2.85 minutes]
- ubercombat.cmd(13376): [put #echo >Log LightSalmon *** Combat Location - Zoneid: 47 Roomid: 385]
- ubercombat.cmd(13377): [ESCAPING_NOW:]
- ubercombat.cmd(13378): [ESCAPE_NOW:]
- ubercombat.cmd(13379): [var LAST ESCAPING_NOW]
- ubercombat.cmd(13380): [var LOCATION ESCAPING_NOW]
- ubercombat.cmd(13381): [action (inventory) off]
- ubercombat.cmd(13382): [action (escape) off]
- ubercombat.cmd(13383): [action (switch) off]
- ubercombat.cmd(13384): [action (jail) on]
- ubercombat.cmd(13385): [put #mapper reset]
- [AutoMapper] Activating Map: C:\Users\jcrol_000\AppData\Roaming\Genie Client 3\Maps\Map47_Muspar'i.xml
- ubercombat.cmd(13386): [gosub STOWAMMO]
- ubercombat.cmd(11385): [delay 0.001]
- ubercombat.cmd(11387): [if (0) && contains("Empty", "NULL") && ("Empty" != "Empty") then]
- ubercombat.cmd(11388): [if (0) && contains("Empty", "NULL") && ("Empty" != "Empty") then]
- ubercombat.cmd(11389): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "javelin") then]
- ubercombat.cmd(11390): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "throwing spike") then]
- ubercombat.cmd(11391): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "bowammo") then]
- ubercombat.cmd(11392): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "bowammo") then]
- ubercombat.cmd(11393): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "%xbowammo") then]
- ubercombat.cmd(11394): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "%slingammo") then]
- ubercombat.cmd(11395): [if matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty") then]
- ubercombat.cmd(11396): [if matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty") then]
- ubercombat.cmd(11397): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(double-stringed crossbow|repeating crossbow|bloodwood dako'gi crossbow|forester's crossbow|bamboo crossbow|forester's bow|battle bow|assassin's crossbow)") then]
- ubercombat.cmd(11398): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(river rock|spider-carved rock|heavy quartz rock|smooth rock|boggle-shaped rock|fist-sized rock|pumpkin-shaped rock|granite rock)") then]
- ubercombat.cmd(11399): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(frog-crotch bolt|angiswaerd bolt|basilisk bolt|ice-adder bolt|drake-fang bolt|jagged-horn bolt|leafhead bolt|barbed bolt|flint-tip bolt|blunt tip bolt|hele'la bolt|sabertooth bolt|elsralael bolts)") then]
- ubercombat.cmd(11400): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow|claw-tipped arrow|razor-tipped arrow\b|cougar-claw arrow|boar tusk arrow|blunt tip arrow)") then]
- ubercombat.cmd(11401): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(quartzite stone shard|obsidian stone shard|glaes stone shard|tyrium stone shard|onyx stone shard|senci stone shard|belzune stone shard)") then]
- ubercombat.cmd(11402): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"throwing blade") then]
- ubercombat.cmd(11403): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"telothian bola") then]
- ubercombat.cmd(11404): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"blowgun dart") then]
- ubercombat.cmd(11405): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"silver-edged star") then]
- ubercombat.cmd(11406): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"quartzite stone shard") then]
- ubercombat.cmd(11407): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(ironwood shield|wooden shield)") then]
- ubercombat.cmd(11408): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(elongated stones|granite stone|panther-carved stone|goblin-carved stones|unicorn-carved stone)") then]
- ubercombat.cmd(11409): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(pyrite clump|smoky-quartz clump|obsidian clump)") then]
- ubercombat.cmd(11410): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"sleek quadrello") then]
- ubercombat.cmd(11411): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"small shield|azure-scale shield") then]
- ubercombat.cmd(11412): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"T'Kashi mirror flamberge") then]
- ubercombat.cmd(11413): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"T'Kashi mirror flail") then]
- ubercombat.cmd(11414): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"mirror blade") then]
- ubercombat.cmd(11415): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"mirror knife") then]
- ubercombat.cmd(11416): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"Nisha short bow") then]
- ubercombat.cmd(11417): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"razor-sharp damascus steel sabre") then]
- ubercombat.cmd(11418): [if matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"glaes and kertig-alloy katana capped with an ornate dragonfire amber pommel") then]
- ubercombat.cmd(11419): [if !matchre(tolower("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel."),"(mirror axe|stonebow|pasabas|battle bow|throwing spike|thrusting blade|bone club|tago|quarrel|\btelo\b|flamberge|nightstick|mirror blade|katana|shadowy-black sling|sniper's crossbow|\btarge\b|throwing axe|throwing club|bastard sword|throwing blade|\bbola\b)") then]
- ubercombat.cmd(11419): [return]
- ubercombat.cmd(13387): [gosub FEET_CHECK]
- ubercombat.cmd(11765): [action var feet when ^Lying at your feet (.*)\.]
- ubercombat.cmd(11766): [pause 0.001]
- ubercombat.cmd(11767): [if ("Empty" != "Empty") then]
- ubercombat.cmd(11768): [pause 0.3]
- >
- * Awkwardly, a zombie nomad feints to the side at you. You fend off little of the broadsword with a simple darkstone parry stick with a tempered finish.
- ubercombat.cmd(301): [var Pole.Range 1]
- ubercombat.cmd(299): [var Melee.Range 1]
- ubercombat.cmd(282): [put #var balance 4]
- [You're bruised, solidly balanced with opponent in strong position.]
- >
- Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd(11769): [pause 0.2]
- ubercombat.cmd(11770): [matchre STOW_FOOT ^Lying at your feet]
- ubercombat.cmd(11771): [matchre STOW_FOOT_2 INVENTORY HELP|^You|^What|^I could]
- ubercombat.cmd(11772): [put inv weapon]
- [ubercombat]: inv weapon
- ubercombat.cmd(11773): [matchwait 8]
- All of your weapons:
- a simple darkstone parry stick with a tempered finish
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd(11788): [STOW_FOOT_2:]
- ubercombat.cmd(11789): [action remove ^Lying at your feet (.*)\.]
- ubercombat.cmd(11790): [return]
- ubercombat.cmd(13388): [gosub STOWING]
- ubercombat.cmd(11494): [delay 0.0001]
- ubercombat.cmd(11495): [var LOCATION STOWING]
- ubercombat.cmd(11496): [pause 0.001]
- >
- ubercombat.cmd(11497): [if matchre("Empty Empty", "bastard sword|riste|throwing spike|tanbo|javelin|battle bow|stonebow|slingshot|NULL|NULL") then]
- ubercombat.cmd(11499): [if matchre("Empty Empty", "\bfan\b") then]
- ubercombat.cmd(11500): [if matchre("", "(crossbow|bow|short bow|sling|arbalest)") then]
- ubercombat.cmd(11501): [if matchre("Empty Empty", "cambrinth armband") then]
- ubercombat.cmd(11502): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "almanac") then]
- ubercombat.cmd(11503): [if matchre("You also see a lean alfar warrior, a zombie nomad, a zombie nomad and a bone tunnel.", "lumpy bundle") && (1 = 1) then]
- ubercombat.cmd(11504): [pause 0.001]
- ubercombat.cmd(11505): [pause 0.001]
- ubercombat.cmd(11506): [if matchre(" ", "material") then]
- ubercombat.cmd(11507): [if matchre(" ", "zills") then]
- ubercombat.cmd(11508): [if matchre(" ", "(grass|braided grass)") then]
- ubercombat.cmd(11509): [if matchre(" ", "(grass|braided grass)") then]
- ubercombat.cmd(11510): [if matchre(" ", "(vine|braided vine)") then]
- ubercombat.cmd(11511): [if matchre(" ", "(vine|braided vine)") then]
- ubercombat.cmd(11512): [if matchre("Empty Empty", "bundle") then]
- ubercombat.cmd(11513): [if matchre(" ", "rope") then]
- ubercombat.cmd(11514): [if matchre("Empty Empty", "bundle") then ]
- ubercombat.cmd(11519): [}]
- ubercombat.cmd(11520): [pause 0.001]
- ubercombat.cmd(11521): [pause 0.001]
- ubercombat.cmd(11522): [if contains(" ", "(granite block|block)") then]
- ubercombat.cmd(11526): [pause 0.001]
- ubercombat.cmd(11527): [if (0) && (0 = 1) then ]
- ubercombat.cmd(11531): [}]
- ubercombat.cmd(11532): [if (0) && contains("Empty", "NULL") && ("Empty" != "Empty") then]
- ubercombat.cmd(11533): [if ("Empty" != "Empty") then]
- ubercombat.cmd(11534): [if ("Empty" != "Empty") then]
- ubercombat.cmd(11535): [return]
- ubercombat.cmd(13389): [gosub RETREAT]
- ubercombat.cmd(10822): [var LOCATION RETREAT]
- ubercombat.cmd(10823): [if (!1) then]
- ubercombat.cmd(10824): [matchre RETREAT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(10825): [matchre RETREAT ^You stop advancing]
- ubercombat.cmd(10826): [matchre 2RETREAT ^You retreat back to pole range\.]
- ubercombat.cmd(10827): [matchre 2RETREAT ^You sneak back out]
- ubercombat.cmd(10828): [matchre STAND_RET ^You must stand first\.]
- ubercombat.cmd(10829): [matchre RETURN ^You retreat from combat\.]
- ubercombat.cmd(10830): [matchre RETURN ^You are already as far away as you can get\!]
- ubercombat.cmd(10831): [matchre RETURN ^You try to]
- ubercombat.cmd(10832): [matchre RETURN revealing your hiding place\!]
- ubercombat.cmd(10833): [put retreat]
- [ubercombat]: retreat
- ubercombat.cmd(10834): [matchwait 10]
- ubercombat.cmd(301): [var Pole.Range 1]
- ubercombat.cmd(300): [var Melee.Range 0]
- You retreat back to pole range.
- >
- ubercombat.cmd(10837): [2RETREAT:]
- ubercombat.cmd(10838): [var LOCATION 2RETREAT]
- ubercombat.cmd(10839): [matchre 2RETREAT ^\.\.\.wait|^Sorry\,|^Please wait\.]
- ubercombat.cmd(10840): [matchre RETURN ^You stop advancing]
- ubercombat.cmd(10841): [matchre RETURN ^You retreat from combat\.]
- ubercombat.cmd(10842): [matchre RETURN ^You retreat back to pole range\.]
- ubercombat.cmd(10843): [matchre RETURN ^You sneak back out]
- ubercombat.cmd(10844): [matchre RETURN ^You are already as far away as you can get\!]
- ubercombat.cmd(10845): [matchre RETURN ^You try to]
- ubercombat.cmd(10846): [matchre RETURN revealing your hiding place\!]
- ubercombat.cmd(10847): [put retreat]
- [ubercombat]: retreat
- ubercombat.cmd(10848): [matchwait 10]
- ubercombat.cmd(302): [var Pole.Range 0]
- ubercombat.cmd(300): [var Melee.Range 0]
- You retreat from combat.
- >
- ubercombat.cmd(22219): [RETURN:]
- ubercombat.cmd(22220): [delay 0.0001]
- ubercombat.cmd(22221): [return]
- ubercombat.cmd(13390): [if ("Empath" = "Thief") && ("OFF" = "OFF") then]
- ubercombat.cmd(13395): [}]
- ubercombat.cmd(13396): [if (0) then]
- ubercombat.cmd(13397): [echo ===================================]
- ===================================
- ubercombat.cmd(13398): [echo ** SEARCHING FOR THE NEAREST TOWN!]
- ** SEARCHING FOR THE NEAREST TOWN!
- ubercombat.cmd(13399): [echo ===================================]
- ===================================
- ubercombat.cmd(13401): [pause 0.01]
- ubercombat.cmd(13403): [if matchre("Velaka Desert, Walk of Bones", "Velaka Desert") then]
- ubercombat.cmd(13403): [gosub VELAKA_ESCAPE]
- ubercombat.cmd(25226): [if matchre("Velaka Desert, Walk of Bones", "Walk of Bones") then]
- ubercombat.cmd(25226): [gosub automove 118]
- ubercombat.cmd(19439): [delay 0.0001]
- ubercombat.cmd(19440): [action (moving) on]
- ubercombat.cmd(19441): [var Moving 0]
- ubercombat.cmd(19442): [var Destination 118]
- ubercombat.cmd(19443): [var automovefailCounter 0]
- ubercombat.cmd(19444): [if (!1) then]
- ubercombat.cmd(19445): [if (385 = 0) then]
- ubercombat.cmd(19446): [if ("385" = "118") then]
- ubercombat.cmd(19447): [AUTOMOVE_GO:]
- ubercombat.cmd(19448): [pause 0.0001]
- ubercombat.cmd(19449): [matchre AUTOMOVE_FAILED ^(?:AUTOMAPPER )?MOVE(?:MENT)? FAILED]
- ubercombat.cmd(19450): [matchre AUTOMOVE_RETURN ^YOU HAVE ARRIVED(?:\!)?]
- ubercombat.cmd(19451): [matchre AUTOMOVE_RETURN ^SHOP CLOSED(?:\!)?]
- ubercombat.cmd(19452): [matchre AUTOMOVE_FAIL_BAIL ^DESTINATION NOT FOUND]
- ubercombat.cmd(19453): [put #goto 118]
- [Script loaded: automapper.cmd]
- ubercombat.cmd(19454): [matchwait 5]
- go bone tunnel
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