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- command /sprobuj <number>:
- trigger:
- if arg 1 > 101:
- chance of arg 1:
- loop all players in radius 10 of player:
- send "&eUdalo sie (%arg 1% szans) [%player%]" to loop-player
- stop
- loop all players in radius 10 of player:
- send "&eUdalo sie (%arg 1% szans) [%player%]" to loop-player
- command /dp <text>:
- trigger:
- if {%player%.dp.%arg 1%.av} is true:
- loop all players in radius 10 of player:
- send "%player% sie deportuje!" to loop-player
- teleport player to {dp.%arg 1%}
- loop all players in radius 10 of player:
- send "%player% sie aportował!" to loop player
- command /ustawdp <text>:
- trigger:
- set {dp.%arg 1%} to Location of player
- send "Poprawnie ustawiles punkt deportacji"
- command /usundp <text>:
- trigger:
- delete {dp.%arg 1%}
- command /nauczdp <player> <text>:
- trigger:
- if {%player%.dp.%arg 2%.av} is true:
- set {%arg 1%.dp.%arg 2%.av} to true
- send "Nauczyles gracza %arg 1% o %arg 2%"
- send "%player% nauczyl Cie %arg 2%" to %arg 2%
- command /me <text>:
- trigger:
- loop all players in radius 10 of player:
- send "&e%player%: *%arg 1%*" to loop-player
- command /do <text>:
- trigger:
- loop all players in radius 10 of player:
- send "&e%player%: **%arg 1%**" to loop-player
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