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- #define imguigml_begin_combo
- ///@function imguigml_begin_combo(_label, _preview_value, [_flags=0])
- ///@desc begin a combo widget
- ///@param {String} _label
- ///@param {String} _preview_val
- ///@param {Real:EImGui_ComboFlags} [_flags=0]
- ///@returns {Bool}
- var _label = argument[0],
- _preview_val = argument[1],
- _flags = argument_count > 2 ? argument[2] : 0;
- var in = __Imgui_in;
- sr_buffer_write_val(in, _label, ERousrData.String);
- sr_buffer_write_val(in, _preview_val, ERousrData.String);
- sr_buffer_write_val(in, _flags, ERousrData.Uint32);
- // Add these lines \/\/\/
- __imguigml_ext_call(_extImguiGML_begin_combo());
- var out = __Imgui_out;
- var _ret = buffer_read(out, buffer_s8) == 1;
- return _ret;
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