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imguigml_begin_combo fix

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May 20th, 2018
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  1. #define imguigml_begin_combo
  2. ///@function imguigml_begin_combo(_label, _preview_value, [_flags=0])
  3. ///@desc begin a combo widget
  4. ///@param {String} _label
  5. ///@param {String} _preview_val
  6. ///@param {Real:EImGui_ComboFlags} [_flags=0]
  7. ///@returns {Bool}
  8. var _label = argument[0],
  9.     _preview_val = argument[1],
  10.         _flags = argument_count > 2 ? argument[2] : 0;
  11.        
  12. var in = __Imgui_in;
  13. sr_buffer_write_val(in, _label,       ERousrData.String);
  14. sr_buffer_write_val(in, _preview_val, ERousrData.String);
  15. sr_buffer_write_val(in, _flags,       ERousrData.Uint32);
  16.  
  17. // Add these lines \/\/\/
  18. __imguigml_ext_call(_extImguiGML_begin_combo());
  19. var out = __Imgui_out;
  20. var _ret = buffer_read(out, buffer_s8) == 1;
  21. return _ret;
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