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- Name:
- Player:
- Class:
- Level:
- Alignment:
- Experience:
- Base Attack Bonus:
- Initiative
- ---
- Strength: (Melee to hit, Melee damage)
- Dexterity: (Ranged to hit, Armor Class, Initiative)
- Constitution: (Hit Points per level)
- Intelligence: (Languages known)
- Wisdom: (Save vs mind control)
- Charisma: (Max number of allies)
- ---
- Armor Class:
- Fortune Points:
- Hit Points: (Current: )
- ---
- SAVING THROWS
- Poison:
- Spell:
- Breath Weapon:
- Magic Item:
- Polymorph:
- ---
- WEAPONS:
- ( ) To Hit / ( ) Damage
- ---
- SKILLS:
- CLASS ABILITIES:
- EQUIPMENT:
- HISTORY AND NOTES:
- -------
- MAGIC
- Cantrips:
- Spells:
- Rituals:
- ---
- STASHED EQUIPMENT
- ---
- ALLIES AND HENCHMEN
- ---
- EXPANDED NOTES AND HISTORY
- ---
- COMBAT STANCES
- Normal Stance: No change
- Aggressive Stance: +2 to hit, -4 AC
- Defensive Stance: +2 AC, -4 to hit
- Protective Stance: +2 AC, may not attack, may take a hit for a friend
- Commanding Stance: +6 to AC, may not attack, successful Cha. check gives all
- companions +2 to hit
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