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Aug 16th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76.  
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153. v:destroy()
  154. end
  155. for i,p in pairs(v:GetChildren()) do
  156. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157. p:destroy()
  158. end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163. t:destroy()
  164. end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169.  
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197. if g.ClassName == "Part" then
  198. g:destroy()
  199. end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202. if h.ClassName == "Accesory" then
  203. h:destroy()
  204. end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315. if not using then
  316. using = true
  317. local Math = math.random(1,4)
  318. if Math == 1 then
  319. hit:Play()
  320. end
  321. if Math == 2 then
  322. hit1:Play()
  323. end
  324. if Math == 3 then
  325. hit2:Play()
  326. end
  327. if Math == 4 then
  328. hit3:Play()
  329. end
  330. wait(0.1)
  331. using = false
  332. end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341. end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. -------------------------------------------------------
  366.  
  367. local FavIDs = {
  368. 340106355, --Nefl Crystals
  369. 927529620, --Dimension
  370. 876981900, --Fantasy
  371. 398987889, --Ordinary Days
  372. 1117396305, --Oh wait, it's you.
  373. 885996042, --Action Winter Journey
  374. 919231299, --Sprawling Idiot Effigy
  375. 743466274, --Good Day Sunshine
  376. 727411183, --Knife Fight
  377. 1402748531, --The Earth Is Counting On You!
  378. 595230126 --Robot Language
  379. }
  380.  
  381.  
  382.  
  383. --The reality of my life isn't real but a Universe -Creterisk
  384. --All people can be nice, Even if you don't think so. -2003boobear
  385. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  386. wait()
  387. local plr = owner
  388. local char = plr.Character
  389. local hum = char.Humanoid
  390. local hed = char.Head
  391. local root = char.HumanoidRootPart
  392. local rootj = root.RootJoint
  393. local tors = char.Torso
  394. local ra = char["Right Arm"]
  395. local la = char["Left Arm"]
  396. local rl = char["Right Leg"]
  397. local ll = char["Left Leg"]
  398. local neck = tors["Neck"]
  399.  
  400. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  401. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  402. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  403. local maincolor = BrickColor.new("Really black")
  404. exploitable = true
  405. local Player = owner
  406. local Character = Player.Character
  407. local Humanoid = Character.Humanoid
  408.  
  409. local LeftArm = Character["Left Arm"]
  410. local RightArm = Character["Right Arm"]
  411. local LeftLeg = Character["Left Leg"]
  412. local RightLeg = Character["Right Leg"]
  413. local Head = Character.Head
  414. local Torso = Character.Torso
  415.  
  416. local FE = Workspace.FilteringEnabled
  417.  
  418. IT = Instance.new
  419. CF = CFrame.new
  420. VT = Vector3.new
  421. RAD = math.rad
  422. C3 = Color3.new
  423. UD2 = UDim2.new
  424. BRICKC = BrickColor.new
  425. ANGLES = CFrame.Angles
  426. EULER = CFrame.fromEulerAnglesXYZ
  427. COS = math.cos
  428. ACOS = math.acos
  429. SIN = math.sin
  430. ASIN = math.asin
  431. ABS = math.abs
  432. MRANDOM = math.random
  433. FLOOR = math.floor
  434. -------------------------------------------------------
  435. --Start Whitelist and Invincibility--
  436. -------------------------------------------------------
  437. ff = Instance.new("ForceField",char)
  438. ff.Visible = false
  439. hum.Name = "Base"
  440. hum.MaxHealth = 14214242142124
  441. hum.Health = 14214242142124
  442. -------------------------------------------------------
  443. --End Whitelist and Invincibility--
  444. -------------------------------------------------------
  445. local Hair = Instance.new("Part", char)
  446. Hair.Name = "Hair"
  447. Hair.CanCollide = false
  448. Hair.BrickColor = BrickColor.new("Institutional white")
  449. Hair.Transparency = 0
  450. Hair.Material = "Plastic"
  451. Hair.Size = Vector3.new(1, 1, 2)
  452. Hair.TopSurface = Enum.SurfaceType.Smooth
  453. Hair.BottomSurface = Enum.SurfaceType.Smooth
  454.  
  455. local Weld = Instance.new("Weld", Hair)
  456. Weld.Part0 = hed
  457. Weld.Part1 = Hair
  458. Weld.C1 = CFrame.new(0, -.6, 0)
  459. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  460.  
  461. local M2 = Instance.new("SpecialMesh")
  462. M2.Parent = Hair
  463. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  464. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  465. M2.Scale = Vector3.new(1, 1, 1)
  466. -------------------------------------------------------
  467. -------------------------------------------------------
  468. --------------
  469.  
  470. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  471.  
  472. warn("I hope you enjoy.")
  473.  
  474. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  475.  
  476. warn("Edited by saba1520/kisslarge")
  477.  
  478. warn("you made it guys to i maked it to 3.0 thanks!")
  479.  
  480. -------------------------------------------------------
  481. --Start Good Stuff--
  482. -------------------------------------------------------
  483. cam = game.Workspace.CurrentCamera
  484. CF = CFrame.new
  485. VT = Vector3.new
  486. angles = CFrame.Angles
  487. attack = false
  488. Euler = CFrame.fromEulerAnglesXYZ
  489. Rad = math.rad
  490. IT = Instance.new
  491. BrickC = BrickColor.new
  492. Cos = math.cos
  493. COS = math.cos
  494. Acos = math.acos
  495. Sin = math.sin
  496. Asin = math.asin
  497. Abs = math.abs
  498. Mrandom = math.random
  499. Floor = math.floor
  500. -------------------------------------------------------
  501. --End Good Stuff--
  502. -------------------------------------------------------
  503. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  504. RSH, LSH = nil, nil
  505. RW = Instance.new("Weld")
  506. LW = Instance.new("Weld")
  507. RH = tors["Right Hip"]
  508. LH = tors["Left Hip"]
  509. RSH = tors["Right Shoulder"]
  510. LSH = tors["Left Shoulder"]
  511. RSH.Parent = nil
  512. LSH.Parent = nil
  513. RW.Name = "RW"
  514. RW.Part0 = tors
  515. RW.C0 = CF(1.5, 0.5, 0)
  516. RW.C1 = CF(0, 0.5, 0)
  517. RW.Part1 = ra
  518. RW.Parent = tors
  519. LW.Name = "LW"
  520. LW.Part0 = tors
  521. LW.C0 = CF(-1.5, 0.5, 0)
  522. LW.C1 = CF(0, 0.5, 0)
  523. LW.Part1 = la
  524. LW.Parent = tors
  525. Effects = {}
  526. -------------------------------------------------------
  527. --Start HeartBeat--
  528. -------------------------------------------------------
  529. ArtificialHB = Instance.new("BindableEvent", script)
  530. ArtificialHB.Name = "Heartbeat"
  531. script:WaitForChild("Heartbeat")
  532.  
  533. frame = 1 / 60
  534. tf = 0
  535. allowframeloss = false
  536. tossremainder = false
  537.  
  538.  
  539. lastframe = tick()
  540. script.Heartbeat:Fire()
  541.  
  542.  
  543. game:GetService("RunService").Heartbeat:connect(function(s, p)
  544. tf = tf + s
  545. if tf >= frame then
  546. if allowframeloss then
  547. script.Heartbeat:Fire()
  548. lastframe = tick()
  549. else
  550. for i = 1, math.floor(tf / frame) do
  551. script.Heartbeat:Fire()
  552. end
  553. lastframe = tick()
  554. end
  555. if tossremainder then
  556. tf = 0
  557. else
  558. tf = tf - frame * math.floor(tf / frame)
  559. end
  560. end
  561. end)
  562. -------------------------------------------------------
  563. --End HeartBeat--
  564. -------------------------------------------------------
  565.  
  566. local ohno = Instance.new("Sound")
  567. ohno.Parent = hed
  568. ohno.Volume = 10
  569. ohno.Pitch = 1
  570. ohno.Looped = true
  571.  
  572. local bass = Instance.new("Sound") --why
  573. bass.Parent = hed
  574. bass.Volume = 7
  575. bass.Pitch = 1
  576. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  577. bass.Looped = true
  578.  
  579. local newnoob = Instance.new("Sound") --why
  580. newnoob.Parent = hed
  581. newnoob.Volume = 7
  582. newnoob.Pitch = 1
  583. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  584. newnoob.Looped = false
  585.  
  586. meme = Instance.new("Sound", hed)
  587. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  588. meme.Volume = 10
  589. meme.Pitch = 1
  590. meme.Looped = true
  591. meme.TimePosition = 1
  592.  
  593. TAUNT = Instance.new("Sound", tors)
  594. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  595. TAUNT.Volume = 10
  596. TAUNT.Pitch = 1
  597. TAUNT.Looped = false
  598. TAUNT.TimePosition = 0.12
  599.  
  600. TAUNT2 = Instance.new("Sound", tors)
  601. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  602. TAUNT2.Volume = 10
  603. TAUNT2.Pitch = 1
  604. TAUNT2.Looped = false
  605. TAUNT2.TimePosition = 0.12
  606.  
  607. chargeup = Instance.new("Sound", hed)
  608. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  609. chargeup.Volume = 10
  610. chargeup.Pitch = 1
  611. chargeup.Looped = true
  612. chargeup.TimePosition = 1
  613.  
  614. BTAUNT = Instance.new("Sound", tors)
  615. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  616. BTAUNT.Volume = 10
  617. BTAUNT.Pitch = 1
  618. BTAUNT.Looped = false
  619. BTAUNT.TimePosition = 0.2
  620.  
  621. NOTAUNT = Instance.new("Sound", tors)
  622. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  623. NOTAUNT.Volume = 10
  624. NOTAUNT.Pitch = 1
  625. NOTAUNT.Looped = false
  626. NOTAUNT.TimePosition = 0.2
  627.  
  628. NOSOUND = Instance.new("Sound", tors)
  629. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  630. NOSOUND.Volume = 10
  631. NOSOUND.Pitch = 1
  632. NOSOUND.Looped = false
  633. NOSOUND.TimePosition = 0.2
  634.  
  635. ITAUNT = Instance.new("Sound", tors)
  636. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  637. ITAUNT.Volume = 50
  638. ITAUNT.Pitch = 1
  639. ITAUNT.Looped = false
  640. ITAUNT.TimePosition = 0
  641.  
  642. BATAUNT = Instance.new("Sound", tors)
  643. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  644. BATAUNT.Volume = 10
  645. BATAUNT.Pitch = 1
  646. BATAUNT.Looped = false
  647. BATAUNT.TimePosition = 0
  648.  
  649. pop = Instance.new("Sound", tors)
  650. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  651. pop.Volume = 10
  652. pop.Pitch = 1
  653. pop.Looped = false
  654. pop.TimePosition = 0
  655.  
  656. STAUNT = Instance.new("Sound", tors)
  657. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  658. STAUNT.Volume = 10
  659. STAUNT.Pitch = 1
  660. STAUNT.Looped = false
  661. STAUNT.TimePosition = 0.05
  662.  
  663. DTAUNT = Instance.new("Sound", tors)
  664. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  665. DTAUNT.Volume = 10
  666. DTAUNT.Pitch = 1
  667. DTAUNT.Looped = false
  668. DTAUNT.TimePosition = 0
  669.  
  670. sex = Instance.new("Sound", tors)
  671. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  672. sex.Volume = 10
  673. sex.Pitch = 1
  674. sex.Looped = false
  675. sex.TimePosition = 0
  676.  
  677. so = Instance.new("Sound", tors)
  678. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  679. so.Volume = 10
  680. so.Pitch = 1
  681. so.Looped = false
  682. so.TimePosition = 0
  683.  
  684. LAZOR = Instance.new("Sound", ra)
  685. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  686. LAZOR.Volume = 10
  687. LAZOR.Pitch = 0.7
  688. LAZOR.Looped = false
  689. LAZOR.TimePosition = 0
  690.  
  691. WTF = Instance.new("Sound", tors)
  692. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  693. WTF.Volume = 10
  694. WTF.Pitch = 1
  695. WTF.Looped = false
  696. WTF.TimePosition = 0
  697.  
  698. MERKIO = Instance.new("Sound", tors) --why
  699. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  700. MERKIO.Volume = 5467543465
  701. MERKIO.Pitch = 1
  702. MERKIO.Looped = false
  703. MERKIO.TimePosition = 0
  704.  
  705. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  706. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  707. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  708. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  709. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  710. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  711.  
  712. -------------------------------------------------------
  713. --Start Important Functions--
  714. -------------------------------------------------------
  715. function MakeForm(PART,TYPE)
  716. if TYPE == "Cyl" then
  717. local MSH = IT("CylinderMesh",PART)
  718. elseif TYPE == "Ball" then
  719. local MSH = IT("SpecialMesh",PART)
  720. MSH.MeshType = "Sphere"
  721. elseif TYPE == "Wedge" then
  722. local MSH = IT("SpecialMesh",PART)
  723. MSH.MeshType = "Wedge"
  724. end
  725. end
  726.  
  727. function chatfunc(text, color)
  728. local chat = coroutine.wrap(function()
  729. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  730. char:FindFirstChild("TalkingBillBoard"):destroy()
  731. end
  732. local naeeym2 = Instance.new("BillboardGui", char)
  733. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  734. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  735. naeeym2.Adornee = hed
  736. naeeym2.Name = "TalkingBillBoard"
  737. local tecks2 = Instance.new("TextLabel", naeeym2)
  738. tecks2.BackgroundTransparency = 1
  739. tecks2.BorderSizePixel = 0
  740. tecks2.Text = ""
  741. tecks2.Font = "SciFi"
  742. tecks2.TextSize = 30
  743. tecks2.TextStrokeTransparency = 0
  744. tecks2.TextColor3 = color
  745. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  746. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  747. local tecks3 = Instance.new("TextLabel", naeeym2)
  748. tecks3.BackgroundTransparency = 1
  749. tecks3.BorderSizePixel = 0
  750. tecks3.Text = ""
  751. tecks3.Font = "SciFi"
  752. tecks3.TextSize = 30
  753. tecks3.TextStrokeTransparency = 0
  754. tecks3.TextColor3 = Color3.new(0, 0, 0)
  755. tecks3.TextStrokeColor3 = color
  756. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  757. coroutine.resume(coroutine.create(function()
  758. while true do
  759. swait(1)
  760. tecks2.TextColor3 = BrickColor.random().Color
  761. tecks3.TextStrokeColor3 = BrickColor.random().Color
  762. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  763. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  764. tecks2.Rotation = math.random(-5, 5)
  765. tecks3.Rotation = math.random(-5, 5)
  766. end
  767. end))
  768. for i = 1, string.len(text) do
  769. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  770. tecks2.Text = string.sub(text, 1, i)
  771. tecks3.Text = string.sub(text, 1, i)
  772. swait(1)
  773. end
  774. wait(1)
  775. local randomrot = math.random(1, 2)
  776. if randomrot == 1 then
  777. for i = 1, 50 do
  778. swait()
  779. tecks2.Rotation = tecks2.Rotation - 0.75
  780. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  781. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  782. tecks3.Rotation = tecks2.Rotation + 0.75
  783. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  784. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  785. end
  786. elseif randomrot == 2 then
  787. for i = 1, 50 do
  788. swait()
  789. tecks2.Rotation = tecks2.Rotation + 0.75
  790. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  791. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  792. tecks3.Rotation = tecks2.Rotation - 0.75
  793. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  794. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  795. end
  796. end
  797. naeeym2:Destroy()
  798. end)
  799. chat()
  800. end
  801.  
  802. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  803. local type = type
  804. local rng = Instance.new("Part", char)
  805. rng.Anchored = true
  806. rng.BrickColor = color
  807. rng.CanCollide = false
  808. rng.FormFactor = 3
  809. rng.Name = "Ring"
  810. rng.Material = "Neon"
  811. rng.Size = Vector3.new(1, 1, 1)
  812. rng.Transparency = 0
  813. rng.TopSurface = 0
  814. rng.BottomSurface = 0
  815. rng.CFrame = pos
  816. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  817. local rngm = Instance.new("SpecialMesh", rng)
  818. rngm.MeshType = "Sphere"
  819. rngm.Scale = Vector3.new(x1, y1, z1)
  820. local scaler2 = 1
  821. local speeder = FastSpeed
  822. if type == "Add" then
  823. scaler2 = 1 * value
  824. elseif type == "Divide" then
  825. scaler2 = 1 / value
  826. end
  827. coroutine.resume(coroutine.create(function()
  828. for i = 0, 10 / bonuspeed, 0.1 do
  829. swait()
  830. if type == "Add" then
  831. scaler2 = scaler2 - 0.01 * value / bonuspeed
  832. elseif type == "Divide" then
  833. scaler2 = scaler2 - 0.01 / value * bonuspeed
  834. end
  835. rng.BrickColor = BrickColor.random()
  836. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  837. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  838. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  839. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  840. end
  841. rng:Destroy()
  842. end))
  843. end
  844.  
  845. function SoulSteal(dude)
  846. if dude.Name ~= char then
  847. local bgf = IT("BodyGyro", dude.Head)
  848. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  849. local val = IT("BoolValue", dude)
  850. val.Name = "IsHit"
  851. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  852. local soulst = coroutine.wrap(function()
  853. local soul = Instance.new("Part",dude)
  854. soul.Size = Vector3.new(1,1,1)
  855. soul.CanCollide = false
  856. soul.Anchored = false
  857. soul.Position = torso.Position
  858. soul.Transparency = 1
  859. local PartEmmit1 = IT("ParticleEmitter", soul)
  860. PartEmmit1.LightEmission = 1
  861. PartEmmit1.Texture = "rbxassetid://569507414"
  862. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  863. PartEmmit1.Rate = 250
  864. PartEmmit1.Lifetime = NumberRange.new(1.6)
  865. PartEmmit1.Size = NumberSequence.new({
  866. NumberSequenceKeypoint.new(0, 1, 0),
  867. NumberSequenceKeypoint.new(1, 0, 0)
  868. })
  869. PartEmmit1.Transparency = NumberSequence.new({
  870. NumberSequenceKeypoint.new(0, 0, 0),
  871. NumberSequenceKeypoint.new(1, 1, 0)
  872. })
  873. PartEmmit1.Speed = NumberRange.new(0, 0)
  874. PartEmmit1.VelocitySpread = 30000
  875. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  876. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  877. local BodPoss = IT("BodyPosition", soul)
  878. BodPoss.P = 3000
  879. BodPoss.D = 1000
  880. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  881. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  882. wait(1.6)
  883. soul.Touched:connect(function(hit)
  884. if hit.Parent == char then
  885. soul:Destroy()
  886. end
  887. end)
  888. wait(1.2)
  889. while soul do
  890. swait()
  891. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  892. BodPoss.Position = tors.Position
  893. end
  894. end)
  895. soulst()
  896. end
  897. end
  898. function FaceMouse()
  899. local Cam = workspace.CurrentCamera
  900. return {
  901. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  902. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  903. }
  904. end
  905.  
  906. function Clerp(a, b, t)
  907. local qa = {QuaternionFromCFrame(a)}
  908. local qb = {QuaternionFromCFrame(b)}
  909. local ax, ay, az = a.x, a.y, a.z
  910. local bx, by, bz = b.x, b.y, b.z
  911. local _t = 1 - t
  912. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  913. end
  914.  
  915. function Eviscerate(dude)
  916. if dude.Name ~= char then
  917. local bgf = IT("BodyGyro", dude.Head)
  918. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  919. local val = IT("BoolValue", dude)
  920. val.Name = "IsHit"
  921. local ds = coroutine.wrap(function()
  922. dude:WaitForChild("Head"):BreakJoints()
  923. wait(0.5)
  924. target = nil
  925. coroutine.resume(coroutine.create(function()
  926. for i, v in pairs(dude:GetChildren()) do
  927. if v:IsA("Accessory") then
  928. v:Destroy()
  929. end
  930. if v:IsA("Humanoid") then
  931. v:Destroy()
  932. end
  933. if v:IsA("CharacterMesh") then
  934. v:Destroy()
  935. end
  936. if v:IsA("Model") then
  937. v:Destroy()
  938. end
  939. if v:IsA("Part") or v:IsA("MeshPart") then
  940. for x, o in pairs(v:GetChildren()) do
  941. if o:IsA("Decal") then
  942. o:Destroy()
  943. end
  944. end
  945. coroutine.resume(coroutine.create(function()
  946. v.Material = "Neon"
  947. v.CanCollide = false
  948. local PartEmmit1 = IT("ParticleEmitter", v)
  949. PartEmmit1.LightEmission = 1
  950. PartEmmit1.Texture = "rbxassetid://284205403"
  951. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  952. PartEmmit1.Rate = 150
  953. PartEmmit1.Lifetime = NumberRange.new(1)
  954. PartEmmit1.Size = NumberSequence.new({
  955. NumberSequenceKeypoint.new(0, 0.75, 0),
  956. NumberSequenceKeypoint.new(1, 0, 0)
  957. })
  958. PartEmmit1.Transparency = NumberSequence.new({
  959. NumberSequenceKeypoint.new(0, 0, 0),
  960. NumberSequenceKeypoint.new(1, 1, 0)
  961. })
  962. PartEmmit1.Speed = NumberRange.new(0, 0)
  963. PartEmmit1.VelocitySpread = 30000
  964. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  965. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  966. local BodPoss = IT("BodyPosition", v)
  967. BodPoss.P = 3000
  968. BodPoss.D = 1000
  969. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  970. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  971. v.Color = maincolor.Color
  972. coroutine.resume(coroutine.create(function()
  973. for i = 0, 49 do
  974. swait(1)
  975. v.Transparency = v.Transparency + 0.08
  976. end
  977. wait(0.5)
  978. PartEmmit1.Enabled = false
  979. wait(3)
  980. v:Destroy()
  981. dude:Destroy()
  982. end))
  983. end))
  984. end
  985. end
  986. end))
  987. end)
  988. ds()
  989. end
  990. end
  991.  
  992. function killnearest(position,range,maxstrength)
  993. for i,v in ipairs(workspace:GetChildren()) do
  994. local body = v:GetChildren()
  995. for part = 1, #body do
  996. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  997. if(body[part].Position - position).Magnitude < range then
  998. if v.ClassName == "Model" then
  999. v:BreakJoints()
  1000. end
  1001. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1002. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1003. end
  1004. end
  1005. end
  1006. if v.ClassName == "Part" then
  1007. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1008. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1009. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1010. end
  1011. end
  1012. end
  1013. end
  1014.  
  1015.  
  1016. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1017. local NEWPART = IT("Part")
  1018. NEWPART.formFactor = FORMFACTOR
  1019. NEWPART.Reflectance = REFLECTANCE
  1020. NEWPART.Transparency = TRANSPARENCY
  1021. NEWPART.CanCollide = false
  1022. NEWPART.Locked = true
  1023. NEWPART.Anchored = true
  1024. if ANCHOR == false then
  1025. NEWPART.Anchored = false
  1026. end
  1027. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1028. NEWPART.Name = NAME
  1029. NEWPART.Size = SIZE
  1030. NEWPART.Position = Torso.Position
  1031. NEWPART.Material = MATERIAL
  1032. NEWPART:BreakJoints()
  1033. NEWPART.Parent = PARENT
  1034. return NEWPART
  1035. end
  1036.  
  1037. local joyemoji = Instance.new('ParticleEmitter', tors)
  1038. joyemoji.VelocitySpread = 2000
  1039. joyemoji.Lifetime = NumberRange.new(1)
  1040. joyemoji.Speed = NumberRange.new(40)
  1041. joy= {}
  1042. for i=0, 19 do
  1043. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1044. end
  1045. joyemoji.Size = NumberSequence.new(joy)
  1046. joyemoji.Rate = 0
  1047. joyemoji.LockedToPart = false
  1048. joyemoji.LightEmission = 0
  1049. joyemoji.Texture = "rbxassetid://1176402123"
  1050. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1051.  
  1052. local LIT = Instance.new('ParticleEmitter', tors)
  1053. LIT.VelocitySpread = 2000
  1054. LIT.Lifetime = NumberRange.new(1)
  1055. LIT.Speed = NumberRange.new(45)
  1056. nani= {}
  1057. for i=0, 19 do
  1058. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1059. end
  1060. LIT.Size = NumberSequence.new(nani)
  1061. LIT.Rate = 0
  1062. LIT.LockedToPart = false
  1063. LIT.LightEmission = 0
  1064. LIT.Texture = "rbxassetid://1492670151"
  1065. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1066.  
  1067. local ok = Instance.new('ParticleEmitter', tors)
  1068. ok.VelocitySpread = 2000
  1069. ok.Lifetime = NumberRange.new(1)
  1070. ok.Speed = NumberRange.new(50)
  1071. cool= {}
  1072. for i=0, 19 do
  1073. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1074. end
  1075. ok.Size = NumberSequence.new(cool)
  1076. ok.Rate = 0
  1077. ok.LockedToPart = false
  1078. ok.LightEmission = 0
  1079. ok.Texture = "rbxassetid://636768448"
  1080. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1081.  
  1082. local toast = Instance.new('ParticleEmitter', tors)
  1083. toast.VelocitySpread = 2000
  1084. toast.Lifetime = NumberRange.new(1)
  1085. toast.Speed = NumberRange.new(60)
  1086. toasterstoasttoast= {}
  1087. for i=0, 19 do
  1088. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1089. end
  1090. toast.Size = NumberSequence.new(toasterstoasttoast)
  1091. toast.Rate = 0
  1092. toast.LockedToPart = false
  1093. toast.LightEmission = 0
  1094. toast.Texture = "rbxassetid://436096230"
  1095. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1096.  
  1097. function WhatHuh()
  1098. attack = true
  1099. hum.WalkSpeed = 1.01
  1100. CreateSound("130766865", hed, 10, 1)
  1101. Character.Head.face.Texture = "rbxassetid://276732672"
  1102. for i = 0,4,0.1 do
  1103. swait()
  1104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1110. end
  1111. for i = 0,6.7,0.1 do
  1112. swait()
  1113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1119. end
  1120. for i = 0,8.1,0.1 do
  1121. swait()
  1122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1128. end
  1129. for i = 0,1,0.1 do
  1130. swait()
  1131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1137. end
  1138. for i = 0,1,0.1 do
  1139. swait()
  1140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1146. end
  1147. for i = 0,4,0.1 do
  1148. swait()
  1149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1155. end
  1156. attack = false
  1157. Character.Head.face.Texture = "rbxassetid://620619801"
  1158. hum.WalkSpeed = 16
  1159. end
  1160.  
  1161. function EndMySufferingV3() --why
  1162. attack = true
  1163. hum.WalkSpeed = 1.01
  1164. Character.Head.face.Texture = "rbxassetid://202210455"
  1165. local A = math.random(1,5)
  1166. if A == 1 then
  1167. meme.SoundId = "rbxassetid://295810519"
  1168. end
  1169. if A == 2 then
  1170. meme.SoundId = "rbxassetid://1124778077"
  1171. end
  1172. if A == 3 then
  1173. meme.SoundId = "rbxassetid://464157070"
  1174. end
  1175. if A == 4 then
  1176. meme.SoundId = "rbxassetid://146334595"
  1177. end
  1178. if A == 5 then
  1179. meme.SoundId = "rbxassetid://145536915"
  1180. end
  1181. meme:Play()
  1182. bass:Play()
  1183. joyemoji.Rate = 70
  1184. LIT.Rate = 70
  1185. ok.Rate = 70
  1186. toast.Rate = 70
  1187.  
  1188. for i = 0,50,0.1 do
  1189. swait()
  1190. CameraEnshaking(1, 10)
  1191. bass.Parent = hed
  1192. meme.Parent = hed
  1193. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1194. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1195. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1196. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1197. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1198. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1199. end
  1200. bass:Stop()
  1201. meme:Stop()
  1202. joyemoji.Rate = 0
  1203. LIT.Rate = 0
  1204. ok.Rate = 0
  1205. toast.Rate = 0
  1206. Character.Head.face.Texture = "rbxassetid://620619801"
  1207. attack = false
  1208. hum.WalkSpeed = 16
  1209. end
  1210.  
  1211. function slap()
  1212. attack = true
  1213. hum.WalkSpeed = 1.01
  1214. local icri = CreateSound("1205111204", hed, 10, 1)
  1215. swait(165)
  1216. local FRAME = tors.CFrame
  1217. repeat
  1218. swait()
  1219. Character.Head.face.Texture = "rbxassetid://582931093"
  1220. CameraEnshaking(1, 10)
  1221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1224. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1225. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1226. tors.CFrame = FRAME * CF(0,1,0)
  1227. swait()
  1228. tors.CFrame = FRAME
  1229. until icri.Playing == false
  1230. Character.Head.face.Texture = "rbxassetid://620619801"
  1231. attack = false
  1232. hum.WalkSpeed = 16
  1233. end
  1234.  
  1235. function EndMySufferingV2()
  1236. attack = true
  1237. for i = 0,6,0.1 do
  1238. swait()
  1239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1244. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1245. end
  1246. CreateSound("1093102664", hed, 10, 1)
  1247. CameraEnshaking(3, 8)
  1248. for i = 0,2,0.1 do
  1249. swait()
  1250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1255. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1256. end
  1257. hum.MaxHealth = 0
  1258. ragdoll(char)
  1259. CreateSound("135488453", hed, 5, 1)
  1260. error("Seems like you just died.")
  1261. end
  1262.  
  1263. function Clerp(a, b, t)
  1264. local qa = {
  1265. QuaternionFromCFrame(a)
  1266. }
  1267. local qb = {
  1268. QuaternionFromCFrame(b)
  1269. }
  1270. local ax, ay, az = a.x, a.y, a.z
  1271. local bx, by, bz = b.x, b.y, b.z
  1272. local _t = 1 - t
  1273. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1274. end
  1275.  
  1276. function Swait(NUMBER)
  1277. if NUMBER == 0 or NUMBER == nil then
  1278. ArtificialHB.Event:wait()
  1279. else
  1280. for i = 1, NUMBER do
  1281. ArtificialHB.Event:wait()
  1282. end
  1283. end
  1284. end
  1285.  
  1286. function swait(num)
  1287. if num == 0 or num == nil then
  1288. game:service("RunService").Stepped:wait(0)
  1289. else
  1290. for i = 0, num do
  1291. game:service("RunService").Stepped:wait(0)
  1292. end
  1293. end
  1294. end
  1295. function thread(f)
  1296. coroutine.resume(coroutine.create(f))
  1297. end
  1298. function clerp(a, b, t)
  1299. local qa = {
  1300. QuaternionFromCFrame(a)
  1301. }
  1302. local qb = {
  1303. QuaternionFromCFrame(b)
  1304. }
  1305. local ax, ay, az = a.x, a.y, a.z
  1306. local bx, by, bz = b.x, b.y, b.z
  1307. local _t = 1 - t
  1308. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1309. end
  1310. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1311. coroutine.resume(coroutine.create(function()
  1312. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1313. wave.Anchored = true
  1314. wave.CFrame = Part.CFrame * cframe1
  1315. local Msh = Create("SpecialMesh"){
  1316. Parent = wave,
  1317. MeshType = "Sphere"
  1318. }
  1319. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1320. for i = 0, 1, 0.2 do
  1321. wait()
  1322. local dir = wave.CFrame.lookVector * -1
  1323. local pos = rayCast(wave.Position, dir, 5, Character)
  1324. wave.CFrame = wave.CFrame * cframe2
  1325. table.insert(Effects, {
  1326. wave,
  1327. "Sphere",
  1328. 0.01,
  1329. .03,
  1330. .03,
  1331. .03,
  1332. })
  1333. end
  1334. end))
  1335. end
  1336.  
  1337. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1338. MakeForm(RightHole,"Cyl")
  1339. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1340. MakeForm(LeftHole,"Cyl")
  1341.  
  1342. function getbloody(victim,amount)
  1343. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1344. PART.CFrame = victim.CFrame
  1345. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1346. Debris:AddItem(PART,5)
  1347. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1348. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1349. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1350. local prtcl = asd:Clone()
  1351. prtcl.Parent = PART
  1352. prtcl:Emit(amount*10)
  1353. end
  1354.  
  1355. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1356. local type = type
  1357. local rng = Instance.new("Part", char)
  1358. rng.Anchored = true
  1359. rng.BrickColor = color
  1360. rng.CanCollide = false
  1361. rng.FormFactor = 3
  1362. rng.Name = "Ring"
  1363. rng.Material = "Neon"
  1364. rng.Size = Vector3.new(1, 1, 1)
  1365. rng.Transparency = 0
  1366. rng.TopSurface = 0
  1367. rng.BottomSurface = 0
  1368. rng.CFrame = pos
  1369. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1370. local rngm = Instance.new("SpecialMesh", rng)
  1371. rngm.MeshType = "Brick"
  1372. rngm.Scale = VT(x1,y1,z1)
  1373. if rainbowmode == true then
  1374. rng.Color = Color3.new(r/255,g/255,b/255)
  1375. end
  1376. local scaler2 = 1
  1377. local speeder = FastSpeed/10
  1378. if type == "Add" then
  1379. scaler2 = 1*value
  1380. elseif type == "Divide" then
  1381. scaler2 = 1/value
  1382. end
  1383. coroutine.resume(coroutine.create(function()
  1384. for i = 0,10/bonuspeed,0.1 do
  1385. swait()
  1386. if type == "Add" then
  1387. scaler2 = scaler2 - 0.01*value/bonuspeed
  1388. elseif type == "Divide" then
  1389. scaler2 = scaler2 - 0.01/value*bonuspeed
  1390. end
  1391. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1392. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1393. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1394. end
  1395. rng:Destroy()
  1396. end))
  1397. end
  1398. New = function(Object, Parent, Name, Data)
  1399. local Object = Instance.new(Object)
  1400. for Index, Value in pairs(Data or {}) do
  1401. Object[Index] = Value
  1402. end
  1403. Object.Parent = Parent
  1404. Object.Name = Name
  1405. return Object
  1406. end
  1407. function QuaternionFromCFrame(cf)
  1408. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1409. local trace = m00 + m11 + m22
  1410. if trace > 0 then
  1411. local s = math.sqrt(1 + trace)
  1412. local recip = 0.5 / s
  1413. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1414. else
  1415. local i = 0
  1416. if m00 < m11 then
  1417. i = 1
  1418. end
  1419. if m22 > (i == 0 and m00 or m11) then
  1420. i = 2
  1421. end
  1422. if i == 0 then
  1423. local s = math.sqrt(m00 - m11 - m22 + 1)
  1424. local recip = 0.5 / s
  1425. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1426. elseif i == 1 then
  1427. local s = math.sqrt(m11 - m22 - m00 + 1)
  1428. local recip = 0.5 / s
  1429. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1430. elseif i == 2 then
  1431. local s = math.sqrt(m22 - m00 - m11 + 1)
  1432. local recip = 0.5 / s
  1433. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1434. end
  1435. end
  1436. end
  1437. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1438. local xs, ys, zs = x + x, y + y, z + z
  1439. local wx, wy, wz = w * xs, w * ys, w * zs
  1440. local xx = x * xs
  1441. local xy = x * ys
  1442. local xz = x * zs
  1443. local yy = y * ys
  1444. local yz = y * zs
  1445. local zz = z * zs
  1446. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1447. end
  1448.  
  1449. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1450. function WACKYEFFECT(Table)
  1451. local TYPE = (Table.EffectType or "Sphere")
  1452. local SIZE = (Table.Size or VT(1,1,1))
  1453. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1454. local TRANSPARENCY = (Table.Transparency or 0)
  1455. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1456. local CFRAME = (Table.CFrame or Torso.CFrame)
  1457. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1458. local ROTATION1 = (Table.RotationX or 0)
  1459. local ROTATION2 = (Table.RotationY or 0)
  1460. local ROTATION3 = (Table.RotationZ or 0)
  1461. local MATERIAL = (Table.Material or "Neon")
  1462. local COLOR = (Table.Color or C3(1,1,1))
  1463. local TIME = (Table.Time or 45)
  1464. local SOUNDID = (Table.SoundID or nil)
  1465. local SOUNDPITCH = (Table.SoundPitch or nil)
  1466. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1467. coroutine.resume(coroutine.create(function()
  1468. local PLAYSSOUND = false
  1469. local SOUND = nil
  1470. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1471. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1472. PLAYSSOUND = true
  1473. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1474. end
  1475. EFFECT.Color = COLOR
  1476. local MSH = nil
  1477. if TYPE == "Sphere" then
  1478. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1479. elseif TYPE == "Block" then
  1480. MSH = IT("BlockMesh",EFFECT)
  1481. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1482. elseif TYPE == "Wave" then
  1483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1484. elseif TYPE == "Ring" then
  1485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1486. elseif TYPE == "Slash" then
  1487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1488. elseif TYPE == "Round Slash" then
  1489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1490. elseif TYPE == "Swirl" then
  1491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1492. elseif TYPE == "Skull" then
  1493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1494. elseif TYPE == "Crystal" then
  1495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1496. end
  1497. if MSH ~= nil then
  1498. local MOVESPEED = nil
  1499. if MOVEDIRECTION ~= nil then
  1500. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1501. end
  1502. local GROWTH = SIZE - ENDSIZE
  1503. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1504. if TYPE == "Block" then
  1505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1506. else
  1507. EFFECT.CFrame = CFRAME
  1508. end
  1509. for LOOP = 1, TIME+1 do
  1510. Swait()
  1511. MSH.Scale = MSH.Scale - GROWTH/TIME
  1512. if TYPE == "Wave" then
  1513. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1514. end
  1515. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1516. if TYPE == "Block" then
  1517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1518. else
  1519. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1520. end
  1521. if MOVEDIRECTION ~= nil then
  1522. local ORI = EFFECT.Orientation
  1523. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1524. EFFECT.Orientation = ORI
  1525. end
  1526. end
  1527. if PLAYSSOUND == false then
  1528. EFFECT:remove()
  1529. else
  1530. repeat Swait() until SOUND.Playing == false
  1531. EFFECT:remove()
  1532. end
  1533. else
  1534. if PLAYSSOUND == false then
  1535. EFFECT:remove()
  1536. else
  1537. repeat Swait() until SOUND.Playing == false
  1538. EFFECT:remove()
  1539. end
  1540. end
  1541. end))
  1542. end
  1543.  
  1544.  
  1545. function QuaternionSlerp(a, b, t)
  1546. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1547. local startInterp, finishInterp
  1548. if cosTheta >= 1.0E-4 then
  1549. if 1 - cosTheta > 1.0E-4 then
  1550. local theta = math.acos(cosTheta)
  1551. local invSinTheta = 1 / Sin(theta)
  1552. startInterp = Sin((1 - t) * theta) * invSinTheta
  1553. finishInterp = Sin(t * theta) * invSinTheta
  1554. else
  1555. startInterp = 1 - t
  1556. finishInterp = t
  1557. end
  1558. elseif 1 + cosTheta > 1.0E-4 then
  1559. local theta = math.acos(-cosTheta)
  1560. local invSinTheta = 1 / Sin(theta)
  1561. startInterp = Sin((t - 1) * theta) * invSinTheta
  1562. finishInterp = Sin(t * theta) * invSinTheta
  1563. else
  1564. startInterp = t - 1
  1565. finishInterp = t
  1566. end
  1567. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1568. end
  1569. function rayCast(Position, Direction, Range, Ignore)
  1570. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1571. end
  1572. local RbxUtility = LoadLibrary("RbxUtility")
  1573. local Create = RbxUtility.Create
  1574.  
  1575. -------------------------------------------------------
  1576. --Start Damage Function--
  1577. -------------------------------------------------------
  1578. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1579. local type = type
  1580. local rng = Instance.new("Part", char)
  1581. rng.Anchored = true
  1582. rng.BrickColor = color
  1583. rng.CanCollide = false
  1584. rng.FormFactor = 3
  1585. rng.Name = "Ring"
  1586. rng.Material = "Neon"
  1587. rng.Size = Vector3.new(1, 1, 1)
  1588. rng.Transparency = 0
  1589. rng.TopSurface = 0
  1590. rng.BottomSurface = 0
  1591. rng.CFrame = pos
  1592. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1593. local rngm = Instance.new("SpecialMesh", rng)
  1594. rngm.MeshType = "Sphere"
  1595. rngm.Scale = Vector3.new(x1, y1, z1)
  1596. local scaler2 = 1
  1597. local speeder = FastSpeed
  1598. if type == "Add" then
  1599. scaler2 = 1 * value
  1600. elseif type == "Divide" then
  1601. scaler2 = 1 / value
  1602. end
  1603. coroutine.resume(coroutine.create(function()
  1604. for i = 0, 10 / bonuspeed, 0.1 do
  1605. swait()
  1606. if type == "Add" then
  1607. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1608. elseif type == "Divide" then
  1609. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1610. end
  1611. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1612. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1613. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1614. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1615. end
  1616. rng:Destroy()
  1617. end))
  1618. end
  1619. -----------------------------
  1620. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1621. if hit.Parent == nil then
  1622. return
  1623. end
  1624. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1625. for _, v in pairs(hit.Parent:children()) do
  1626. if v:IsA("Humanoid") then
  1627. h = v
  1628. end
  1629. end
  1630. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1631.  
  1632. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1633. end
  1634.  
  1635. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1636. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1637. if hit.Parent.DebounceHit.Value == true then
  1638. return
  1639. end
  1640. end
  1641. if insta == true then
  1642. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1643. end
  1644. local c = Create("ObjectValue"){
  1645. Name = "creator",
  1646. Value = owner,
  1647. Parent = h,
  1648. }
  1649. game:GetService("Debris"):AddItem(c, .5)
  1650. if HitSound ~= nil and HitPitch ~= nil then
  1651. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1652. end
  1653. local Damage = math.random(minim, maxim)
  1654. local blocked = false
  1655. local block = hit.Parent:findFirstChild("Block")
  1656. if block ~= nil then
  1657. if block.className == "IntValue" then
  1658. if block.Value > 0 then
  1659. blocked = true
  1660. block.Value = block.Value - 1
  1661. print(block.Value)
  1662. end
  1663. end
  1664. end
  1665. if blocked == false then
  1666. h.Health = h.Health - Damage
  1667. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1668. else
  1669. h.Health = h.Health - (Damage / 2)
  1670. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1671. end
  1672. if Type == "Knockdown" then
  1673. local hum = hit.Parent.Humanoid
  1674. hum.PlatformStand = true
  1675. coroutine.resume(coroutine.create(function(HHumanoid)
  1676. swait(1)
  1677. HHumanoid.PlatformStand = false
  1678. end), hum)
  1679. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1680. local bodvol = Create("BodyVelocity"){
  1681. velocity = angle * knockback,
  1682. P = 5000,
  1683. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1684. Parent = hit,
  1685. }
  1686. local rl = Create("BodyAngularVelocity"){
  1687. P = 3000,
  1688. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1689. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1690. Parent = hit,
  1691. }
  1692. game:GetService("Debris"):AddItem(bodvol, .5)
  1693. game:GetService("Debris"):AddItem(rl, .5)
  1694. elseif Type == "Random Guy" then
  1695. local vp = Create("BodyVelocity"){
  1696. P = 500,
  1697. maxForce = Vector3.new(math.huge, 0, math.huge),
  1698. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1699. }
  1700. if knockback > 0 then
  1701. vp.Parent = hit.Parent.Torso
  1702. end
  1703. game:GetService("Debris"):AddItem(vp, .5)
  1704. elseif Type == "Up" then
  1705. local bodyVelocity = Create("BodyVelocity"){
  1706. velocity = Vector3.new(0, 20, 0),
  1707. P = 5000,
  1708. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1709. Parent = hit,
  1710. }
  1711. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1712. elseif Type == "DarkUp" then
  1713. coroutine.resume(coroutine.create(function()
  1714. for i = 0, 1, 0.1 do
  1715. swait()
  1716. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1717. end
  1718. end))
  1719. local bodyVelocity = Create("BodyVelocity"){
  1720. velocity = Vector3.new(0, 20, 0),
  1721. P = 5000,
  1722. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1723. Parent = hit,
  1724. }
  1725. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1726. elseif Type == "Snare" then
  1727. local bp = Create("BodyPosition"){
  1728. P = 2000,
  1729. D = 100,
  1730. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1731. position = hit.Parent.Torso.Position,
  1732. Parent = hit.Parent.Torso,
  1733. }
  1734. game:GetService("Debris"):AddItem(bp, 1)
  1735. elseif Type == "Freeze" then
  1736. local BodPos = Create("BodyPosition"){
  1737. P = 50000,
  1738. D = 1000,
  1739. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1740. position = hit.Parent.Torso.Position,
  1741. Parent = hit.Parent.Torso,
  1742. }
  1743. local BodGy = Create("BodyGyro") {
  1744. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1745. P = 20e+003,
  1746. Parent = hit.Parent.Torso,
  1747. cframe = hit.Parent.Torso.CFrame,
  1748. }
  1749. hit.Parent.Torso.Anchored = true
  1750. coroutine.resume(coroutine.create(function(Part)
  1751. swait(1.5)
  1752. Part.Anchored = false
  1753. end), hit.Parent.Torso)
  1754. game:GetService("Debris"):AddItem(BodPos, 3)
  1755. game:GetService("Debris"):AddItem(BodGy, 3)
  1756. end
  1757. local debounce = Create("BoolValue"){
  1758. Name = "DebounceHit",
  1759. Parent = hit.Parent,
  1760. Value = true,
  1761. }
  1762. game:GetService("Debris"):AddItem(debounce, Delay)
  1763. c = Create("ObjectValue"){
  1764. Name = "creator",
  1765. Value = Player,
  1766. Parent = h,
  1767. }
  1768. game:GetService("Debris"):AddItem(c, .5)
  1769. end
  1770. end
  1771. -------------------------------------------------------
  1772. --End Damage Function--
  1773. -------------------------------------------------------
  1774.  
  1775. -------------------------------------------------------
  1776. --Start Damage Function Customization--
  1777. -------------------------------------------------------
  1778. function ShowDamage(Pos, Text, Time, Color)
  1779. local Rate = (1 / 30)
  1780. local Pos = (Pos or Vector3.new(0, 0, 0))
  1781. local Text = (Text or "")
  1782. local Time = (Time or 2)
  1783. local Color = (Color or Color3.new(1, 0, 1))
  1784. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1785. EffectPart.Anchored = true
  1786. local BillboardGui = Create("BillboardGui"){
  1787. Size = UDim2.new(3, 0, 3, 0),
  1788. Adornee = EffectPart,
  1789. Parent = EffectPart,
  1790. }
  1791. local TextLabel = Create("TextLabel"){
  1792. BackgroundTransparency = 1,
  1793. Size = UDim2.new(1, 0, 1, 0),
  1794. Text = Text,
  1795. Font = "Bodoni",
  1796. TextColor3 = Color,
  1797. TextScaled = true,
  1798. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1799. Parent = BillboardGui,
  1800. }
  1801. game.Debris:AddItem(EffectPart, (Time))
  1802. EffectPart.Parent = game:GetService("Workspace")
  1803. delay(0, function()
  1804. local Frames = (Time / Rate)
  1805. for Frame = 1, Frames do
  1806. wait(Rate)
  1807. local Percent = (Frame / Frames)
  1808. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1809. TextLabel.TextTransparency = Percent
  1810. end
  1811. if EffectPart and EffectPart.Parent then
  1812. EffectPart:Destroy()
  1813. end
  1814. end)
  1815. end
  1816.  
  1817. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1818. local type = type
  1819. local rng = Instance.new("Part", char)
  1820. rng.Anchored = true
  1821. rng.BrickColor = color
  1822. rng.CanCollide = false
  1823. rng.FormFactor = 3
  1824. rng.Name = "Ring"
  1825. rng.Material = "Neon"
  1826. rng.Size = Vector3.new(1, 1, 1)
  1827. rng.Transparency = 0
  1828. rng.TopSurface = 0
  1829. rng.BottomSurface = 0
  1830. rng.CFrame = pos
  1831. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1832. local rngm = Instance.new("SpecialMesh", rng)
  1833. rngm.MeshType = "Brick"
  1834. rngm.Scale = Vector3.new(x1,y1,z1)
  1835. local scaler2 = 1
  1836. local speeder = FastSpeed/10
  1837. if type == "Add" then
  1838. scaler2 = 1*value
  1839. elseif type == "Divide" then
  1840. scaler2 = 1/value
  1841. end
  1842. coroutine.resume(coroutine.create(function()
  1843. for i = 0,10/bonuspeed,0.1 do
  1844. swait()
  1845. if type == "Add" then
  1846. scaler2 = scaler2 - 0.01*value/bonuspeed
  1847. elseif type == "Divide" then
  1848. scaler2 = scaler2 - 0.01/value*bonuspeed
  1849. end
  1850. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1851. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1852. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1853. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1854. end
  1855. rng:Destroy()
  1856. end))
  1857. end
  1858.  
  1859. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1860. local p = Instance.new("Part",EffectModel)
  1861. p.BrickColor = BrickColor.new(colour)
  1862. p.Size = Vector3.new()
  1863. p.Anchored = true
  1864. p.CanCollide = false
  1865. p.CFrame = cf
  1866. if inverse == true then
  1867. p.Transparency = 1
  1868. else
  1869. p.Transparency = 0
  1870. end
  1871. local m = Instance.new("SpecialMesh",p)
  1872. m.MeshId = meshid
  1873. m.TextureId = textid
  1874. m.Scale = meshstart
  1875. coroutine.wrap(function()
  1876. for i=0,1,factor do
  1877. swait()
  1878. if inverse == true then
  1879. p.Transparency = 1-i
  1880. else
  1881. p.Transparency = i
  1882. end
  1883. m.Scale = m.Scale + meshadd
  1884. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1885. end
  1886. p:Destroy()
  1887. end)()
  1888. return p
  1889. end
  1890. -------------------------------------------------------
  1891. --End Damage Function Customization--
  1892. -------------------------------------------------------
  1893.  
  1894. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1895. for _, c in pairs(workspace:children()) do
  1896. local hum = c:findFirstChild("Humanoid")
  1897. if hum ~= nil then
  1898. local head = c:findFirstChild("Head")
  1899. if head ~= nil then
  1900. local targ = head.Position - Part.Position
  1901. local mag = targ.magnitude
  1902. if magni >= mag and c.Name ~= Player.Name then
  1903. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1904. end
  1905. end
  1906. end
  1907. end
  1908. end
  1909.  
  1910.  
  1911. CFuncs = {
  1912. Part = {
  1913. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1914. local Part = Create("Part")({
  1915. Parent = Parent,
  1916. Reflectance = Reflectance,
  1917. Transparency = Transparency,
  1918. CanCollide = false,
  1919. Locked = true,
  1920. BrickColor = BrickColor.new(tostring(BColor)),
  1921. Name = Name,
  1922. Size = Size,
  1923. Material = Material
  1924. })
  1925. RemoveOutlines(Part)
  1926. return Part
  1927. end
  1928. },
  1929. Mesh = {
  1930. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1931. local Msh = Create(Mesh)({
  1932. Parent = Part,
  1933. Offset = OffSet,
  1934. Scale = Scale
  1935. })
  1936. if Mesh == "SpecialMesh" then
  1937. Msh.MeshType = MeshType
  1938. Msh.MeshId = MeshId
  1939. end
  1940. return Msh
  1941. end
  1942. },
  1943. Mesh = {
  1944. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1945. local Msh = Create(Mesh)({
  1946. Parent = Part,
  1947. Offset = OffSet,
  1948. Scale = Scale
  1949. })
  1950. if Mesh == "SpecialMesh" then
  1951. Msh.MeshType = MeshType
  1952. Msh.MeshId = MeshId
  1953. end
  1954. return Msh
  1955. end
  1956. },
  1957. Weld = {
  1958. Create = function(Parent, Part0, Part1, C0, C1)
  1959. local Weld = Create("Weld")({
  1960. Parent = Parent,
  1961. Part0 = Part0,
  1962. Part1 = Part1,
  1963. C0 = C0,
  1964. C1 = C1
  1965. })
  1966. return Weld
  1967. end
  1968. },
  1969. Sound = {
  1970. Create = function(id, par, vol, pit)
  1971. coroutine.resume(coroutine.create(function()
  1972. local S = Create("Sound")({
  1973. Volume = vol,
  1974. Pitch = pit or 1,
  1975. SoundId = id,
  1976. Parent = par or workspace
  1977. })
  1978. wait()
  1979. S:play()
  1980. game:GetService("Debris"):AddItem(S, 6)
  1981. end))
  1982. end
  1983. },
  1984. ParticleEmitter = {
  1985. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1986. local fp = Create("ParticleEmitter")({
  1987. Parent = Parent,
  1988. Color = ColorSequence.new(Color1, Color2),
  1989. LightEmission = LightEmission,
  1990. Size = Size,
  1991. Texture = Texture,
  1992. Transparency = Transparency,
  1993. ZOffset = ZOffset,
  1994. Acceleration = Accel,
  1995. Drag = Drag,
  1996. LockedToPart = LockedToPart,
  1997. VelocityInheritance = VelocityInheritance,
  1998. EmissionDirection = EmissionDirection,
  1999. Enabled = Enabled,
  2000. Lifetime = LifeTime,
  2001. Rate = Rate,
  2002. Rotation = Rotation,
  2003. RotSpeed = RotSpeed,
  2004. Speed = Speed,
  2005. VelocitySpread = VelocitySpread
  2006. })
  2007. return fp
  2008. end
  2009. }
  2010. }
  2011. function RemoveOutlines(part)
  2012. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2013. end
  2014. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2015. local Part = Create("Part")({
  2016. formFactor = FormFactor,
  2017. Parent = Parent,
  2018. Reflectance = Reflectance,
  2019. Transparency = Transparency,
  2020. CanCollide = false,
  2021. Locked = true,
  2022. BrickColor = BrickColor.new(tostring(BColor)),
  2023. Name = Name,
  2024. Size = Size,
  2025. Material = Material
  2026. })
  2027. RemoveOutlines(Part)
  2028. return Part
  2029. end
  2030. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2031. local Msh = Create(Mesh)({
  2032. Parent = Part,
  2033. Offset = OffSet,
  2034. Scale = Scale
  2035. })
  2036. if Mesh == "SpecialMesh" then
  2037. Msh.MeshType = MeshType
  2038. Msh.MeshId = MeshId
  2039. end
  2040. return Msh
  2041. end
  2042. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2043. local Weld = Create("Weld")({
  2044. Parent = Parent,
  2045. Part0 = Part0,
  2046. Part1 = Part1,
  2047. C0 = C0,
  2048. C1 = C1
  2049. })
  2050. return Weld
  2051. end
  2052.  
  2053. abss = Instance.new("BillboardGui",char)
  2054. abss.Size = UDim2.new(10,0,10,0)
  2055. abss.Enabled = false
  2056. imgl = Instance.new("ImageLabel",abss)
  2057. imgl.Position = UDim2.new(0,0,0,0)
  2058. imgl.Size = UDim2.new(1,0,1,0)
  2059. imgl.Image = "rbxassetid://153485522"
  2060. imgl.BackgroundTransparency = 1
  2061. imgl.ImageColor3 = Color3.new(.9,0,0)
  2062. img2 = Instance.new("ImageLabel",abss)
  2063. img2.Position = UDim2.new(0,0,0,0)
  2064. img2.Size = UDim2.new(1,0,1,0)
  2065. img2.Image = "rbxassetid://153485522"
  2066. img2.BackgroundTransparency = 1
  2067. img2.ImageColor3 = Color3.new(.9,0,0)
  2068.  
  2069. function TargetSelect(person)
  2070. local dd=coroutine.wrap(function()
  2071. if targetted ~= person then
  2072. targetted = person
  2073. img2.Size = UDim2.new(1,0,1,0)
  2074. img2.ImageTransparency = 0
  2075. img2.Position = UDim2.new(0,0,0,0)
  2076. for i = 0, 2, 0.1 do
  2077. swait()
  2078. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2079. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2080. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2081. end
  2082. end
  2083. end)
  2084. dd()
  2085. end
  2086.  
  2087. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2088. local NEWWELD = IT(TYPE)
  2089. NEWWELD.Part0 = PART0
  2090. NEWWELD.Part1 = PART1
  2091. NEWWELD.C0 = C0
  2092. NEWWELD.C1 = C1
  2093. NEWWELD.Parent = PARENT
  2094. return NEWWELD
  2095. end
  2096.  
  2097. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2098.  
  2099. local Blood1 = Create("ParticleEmitter")({
  2100. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2101. Transparency = NumberSequence.new(0.1, 1),
  2102. Size = NumberSequence.new(0.5, 0),
  2103. Texture = "rbxassetid://602578593",
  2104. Lifetime = NumberRange.new(0.8),
  2105. Rate = 255,
  2106. VelocitySpread = 40,
  2107. Rotation = NumberRange.new(100),
  2108. Speed = NumberRange.new(5),
  2109. LightEmission = 0,
  2110. LockedToPart = false,
  2111. Acceleration = Vector3.new(0, -10, 0),
  2112. EmissionDirection = "Bottom"
  2113. })
  2114. function Sayonara()
  2115. local target = nil
  2116. local targettorso = nil
  2117. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2118. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2119. target = mouse.Target.Parent.Humanoid
  2120. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2121. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2122. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2123. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2124. end
  2125. end
  2126. if target ~= nil then
  2127. targettorso.Anchored = true
  2128. attack = true
  2129. hum.WalkSpeed = 0
  2130. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2131. for i = 0,6.2,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2139. end
  2140. do
  2141. CreateSound("429400881", targettorso, 5, 1)
  2142. local ModelArm02 = New("Model", char, "Arm", {})
  2143. local ModelArm03 = New("Model", char, "Arm", {})
  2144. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2145. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2146. local Arm02 = targetleftarm:Clone()
  2147. local Arm03 = targetrightarm:Clone()
  2148. targetleftarm.Transparency = 1
  2149. targetrightarm.Transparency = 1
  2150. Arm02.Parent = ModelArm02
  2151. Arm03.Parent = ModelArm03
  2152. for i, v in pairs(Arm02:GetChildren()) do
  2153. v:Destroy()
  2154. end
  2155. for i, v in pairs(Arm03:GetChildren()) do
  2156. v:Destroy()
  2157. end
  2158. local weldArm02 = Instance.new("Weld")
  2159. weldArm02.Parent = Arm02
  2160. weldArm02.Part0 = targetleftarm
  2161. weldArm02.Part1 = Arm02
  2162. weldArm02.C1 = CFrame.new(0, 0, 0)
  2163. local weldArm03 = Instance.new("Weld")
  2164. weldArm03.Parent = Arm03
  2165. weldArm03.Part0 = targetrightarm
  2166. weldArm03.Part1 = Arm03
  2167. weldArm03.C1 = CFrame.new(0, 0, 0)
  2168. for i, v in pairs(target:GetChildren()) do
  2169. if v:IsA("Shirt") then
  2170. v:clone().Parent = ModelArm02
  2171. end
  2172. end
  2173. for i, v in pairs(target:GetChildren()) do
  2174. if v:IsA("Shirt") then
  2175. v:clone().Parent = ModelArm03
  2176. end
  2177. end
  2178. weldArm02.Part0 = la
  2179. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2180. weldArm03.Part0 = ra
  2181. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2182. local BE1 = Blood1:Clone()
  2183. BE1.Parent = targetleftarm
  2184. game:GetService("Debris"):AddItem(BE1, 3)
  2185. BE1.Rate = 255
  2186. local BE2 = Blood1:Clone()
  2187. BE2.Parent = targetrightarm
  2188. game:GetService("Debris"):AddItem(BE2, 3)
  2189. BE2.Rate = 255
  2190. for i = 0,6.2,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2198. end
  2199. for i = 0,6.2,0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2207. end
  2208. CreateSound("541909763", targettorso, 5, .8)
  2209. weldArm02:Destroy()
  2210. Arm02.CanCollide = true
  2211. weldArm03:Destroy()
  2212. Arm03.CanCollide = true
  2213. local bodyVelocity2 = Create("BodyVelocity")({
  2214. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2215. P = 5000,
  2216. maxForce = Vector3.new(8000, 8000, 8000),
  2217. Parent = Arm02
  2218. })
  2219. local bodyVelocity3 = Create("BodyVelocity")({
  2220. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2221. P = 5000,
  2222. maxForce = Vector3.new(8000, 8000, 8000),
  2223. Parent = Arm03
  2224. })
  2225. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2226. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2227. for i = 0,6.2,0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2235. end
  2236. for i = 0,6.2,0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2244. end
  2245. targettorso:Remove()
  2246. for i = 0,6.2,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2254. end
  2255. end
  2256. targettorso.Anchored = false
  2257. attack = false
  2258. hum.WalkSpeed = 16
  2259. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2260. end
  2261. end
  2262.  
  2263. -------------------------------------------------------
  2264. --Start Effect Function--
  2265. -------------------------------------------------------
  2266. EffectModel = Instance.new("Model", char)
  2267. Effects = {
  2268. Block = {
  2269. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2270. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2271. prt.Anchored = true
  2272. prt.CFrame = cframe
  2273. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2274. game:GetService("Debris"):AddItem(prt, 10)
  2275. if Type == 1 or Type == nil then
  2276. table.insert(Effects, {
  2277. prt,
  2278. "Block1",
  2279. delay,
  2280. x3,
  2281. y3,
  2282. z3,
  2283. msh
  2284. })
  2285. elseif Type == 2 then
  2286. table.insert(Effects, {
  2287. prt,
  2288. "Block2",
  2289. delay,
  2290. x3,
  2291. y3,
  2292. z3,
  2293. msh
  2294. })
  2295. else
  2296. table.insert(Effects, {
  2297. prt,
  2298. "Block3",
  2299. delay,
  2300. x3,
  2301. y3,
  2302. z3,
  2303. msh
  2304. })
  2305. end
  2306. end
  2307. },
  2308. Sphere = {
  2309. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2310. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2311. prt.Anchored = true
  2312. prt.CFrame = cframe
  2313. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2314. game:GetService("Debris"):AddItem(prt, 10)
  2315. table.insert(Effects, {
  2316. prt,
  2317. "Cylinder",
  2318. delay,
  2319. x3,
  2320. y3,
  2321. z3,
  2322. msh
  2323. })
  2324. end
  2325. },
  2326. Cylinder = {
  2327. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2328. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2329. prt.Anchored = true
  2330. prt.CFrame = cframe
  2331. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2332. game:GetService("Debris"):AddItem(prt, 10)
  2333. table.insert(Effects, {
  2334. prt,
  2335. "Cylinder",
  2336. delay,
  2337. x3,
  2338. y3,
  2339. z3,
  2340. msh
  2341. })
  2342. end
  2343. },
  2344. Wave = {
  2345. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2346. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2347. prt.Anchored = true
  2348. prt.CFrame = cframe
  2349. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2350. game:GetService("Debris"):AddItem(prt, 10)
  2351. table.insert(Effects, {
  2352. prt,
  2353. "Cylinder",
  2354. delay,
  2355. x3 / 60,
  2356. y3 / 60,
  2357. z3 / 60,
  2358. msh
  2359. })
  2360. end
  2361. },
  2362. Ring = {
  2363. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2364. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2365. prt.Anchored = true
  2366. prt.CFrame = cframe
  2367. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2368. game:GetService("Debris"):AddItem(prt, 10)
  2369. table.insert(Effects, {
  2370. prt,
  2371. "Cylinder",
  2372. delay,
  2373. x3,
  2374. y3,
  2375. z3,
  2376. msh
  2377. })
  2378. end
  2379. },
  2380. Break = {
  2381. Create = function(brickcolor, cframe, x1, y1, z1)
  2382. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2383. prt.Anchored = true
  2384. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2385. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2386. local num = math.random(10, 50) / 1000
  2387. game:GetService("Debris"):AddItem(prt, 10)
  2388. table.insert(Effects, {
  2389. prt,
  2390. "Shatter",
  2391. num,
  2392. prt.CFrame,
  2393. math.random() - math.random(),
  2394. 0,
  2395. math.random(50, 100) / 100
  2396. })
  2397. end
  2398. },
  2399. Spiral = {
  2400. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2401. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2402. prt.Anchored = true
  2403. prt.CFrame = cframe
  2404. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2405. game:GetService("Debris"):AddItem(prt, 10)
  2406. table.insert(Effects, {
  2407. prt,
  2408. "Cylinder",
  2409. delay,
  2410. x3,
  2411. y3,
  2412. z3,
  2413. msh
  2414. })
  2415. end
  2416. },
  2417. Push = {
  2418. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2419. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2420. prt.Anchored = true
  2421. prt.CFrame = cframe
  2422. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2423. game:GetService("Debris"):AddItem(prt, 10)
  2424. table.insert(Effects, {
  2425. prt,
  2426. "Cylinder",
  2427. delay,
  2428. x3,
  2429. y3,
  2430. z3,
  2431. msh
  2432. })
  2433. end
  2434. }
  2435. }
  2436. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2437. local fp = IT("Part")
  2438. fp.formFactor = formfactor
  2439. fp.Parent = parent
  2440. fp.Reflectance = reflectance
  2441. fp.Transparency = transparency
  2442. fp.CanCollide = false
  2443. fp.Locked = true
  2444. fp.BrickColor = brickcolor
  2445. fp.Name = name
  2446. fp.Size = size
  2447. fp.Position = tors.Position
  2448. RemoveOutlines(fp)
  2449. fp.Material = "Neon"
  2450. fp:BreakJoints()
  2451. return fp
  2452. end
  2453.  
  2454. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2455. local mesh = IT(Mesh)
  2456. mesh.Parent = part
  2457. if Mesh == "SpecialMesh" then
  2458. mesh.MeshType = meshtype
  2459. if meshid ~= "nil" then
  2460. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2461. end
  2462. end
  2463. mesh.Offset = offset
  2464. mesh.Scale = scale
  2465. return mesh
  2466. end
  2467.  
  2468. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2469. local type = type
  2470. local rng = Instance.new("Part", char)
  2471. rng.Anchored = true
  2472. rng.BrickColor = color
  2473. rng.CanCollide = false
  2474. rng.FormFactor = 3
  2475. rng.Name = "Ring"
  2476. rng.Material = "Neon"
  2477. rng.Size = Vector3.new(1, 1, 1)
  2478. rng.Transparency = 1
  2479. rng.TopSurface = 0
  2480. rng.BottomSurface = 0
  2481. rng.CFrame = pos
  2482. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2483. local rngm = Instance.new("SpecialMesh", rng)
  2484. rngm.MeshType = MType
  2485. rngm.Scale = Vector3.new(x1, y1, z1)
  2486. local scaler2 = 1
  2487. local speeder = FastSpeed
  2488. if type == "Add" then
  2489. scaler2 = 1 * value
  2490. elseif type == "Divide" then
  2491. scaler2 = 1 / value
  2492. end
  2493. coroutine.resume(coroutine.create(function()
  2494. for i = 0, 10 / bonuspeed, 0.1 do
  2495. swait()
  2496. if type == "Add" then
  2497. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2498. elseif type == "Divide" then
  2499. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2500. end
  2501. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2502. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2503. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2504. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2505. end
  2506. rng:Destroy()
  2507. end))
  2508. end
  2509.  
  2510. local PlayerSize = 1
  2511. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2512. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2513. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2514. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2515. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2516. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2517.  
  2518. function Cryo_Freeze()
  2519. attack = true
  2520. for i = 0,5.2,0.03 do
  2521. swait()
  2522. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2523. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2530. end
  2531. CreateSound("331666100", tors, 10, 1)
  2532. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2533. for i = 1,3,0.1 do
  2534. hum.WalkSpeed = 0.10
  2535. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2542. end
  2543. for i = 1,10,0.1 do
  2544. swait(10)
  2545. hum.WalkSpeed = 0.10
  2546. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2547. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2554. end
  2555. wait(.6)
  2556. attack = false
  2557. end
  2558.  
  2559. function HAAAAA() --HTGJHYG
  2560. attack = true
  2561. hum.WalkSpeed = 0.30
  2562. CreateSound("794081034", hed, 10, 1)
  2563. Character.Head.face.Texture = "rbxassetid://396389196"
  2564. for i = 0,2,0.1 do
  2565. swait()
  2566. CameraEnshaking(1, 2)
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2573. end
  2574. for i = 0,14.7,0.1 do
  2575. swait()
  2576. CameraEnshaking(1, 3)
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2583. end
  2584. attack = false
  2585. Character.Head.face.Texture = "rbxassetid://620619801"
  2586. hum.WalkSpeed = 16
  2587. end
  2588.  
  2589. function Hell_From_Above()
  2590. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2591. attack = true
  2592. hum.WalkSpeed = 3.01
  2593. for i = 0,6.3,0.1 do
  2594. swait()
  2595. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2602. end
  2603. CreateSound("142070127", tors, 10, 1)
  2604. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2605. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2606. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2607. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2608. for i = 0,3.8,0.1 do
  2609. swait()
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2616. end
  2617. CreateSound("224339201", tors, 10, 0.5)
  2618. for i = 1, 3 do
  2619. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2620. UhhhhThing.CFrame = mouse.Hit
  2621. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2622. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2623. end
  2624. UhhhhThing:Destroy()
  2625. attack = false
  2626. hum.WalkSpeed = 16
  2627. end
  2628.  
  2629. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2630. local type = type
  2631. local rng = Instance.new("Part", char)
  2632. rng.Anchored = true
  2633. rng.BrickColor = color
  2634. rng.CanCollide = false
  2635. rng.FormFactor = 3
  2636. rng.Name = "Ring"
  2637. rng.Material = "Neon"
  2638. rng.Size = Vector3.new(1, 1, 1)
  2639. rng.Transparency = 0
  2640. rng.TopSurface = 0
  2641. rng.BottomSurface = 0
  2642. rng.CFrame = pos
  2643. local rngm = Instance.new("SpecialMesh", rng)
  2644. rngm.MeshType = MType
  2645. rngm.Scale = scale
  2646. local scaler2 = 1
  2647. if type == "Add" then
  2648. scaler2 = 1 * value
  2649. elseif type == "Divide" then
  2650. scaler2 = 1 / value
  2651. end
  2652. coroutine.resume(coroutine.create(function()
  2653. for i = 0, 10 / bonuspeed, 0.1 do
  2654. swait()
  2655. if type == "Add" then
  2656. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2657. elseif type == "Divide" then
  2658. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2659. end
  2660. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2661. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2662. end
  2663. rng:Destroy()
  2664. end))
  2665. end
  2666.  
  2667. function Eviscerate(dude)
  2668. if dude.Name ~= char then
  2669. local bgf = IT("BodyGyro", dude.Head)
  2670. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2671. local val = IT("BoolValue", dude)
  2672. val.Name = "IsHit"
  2673. local ds = coroutine.wrap(function()
  2674. dude:WaitForChild("Head"):BreakJoints()
  2675. wait(0.5)
  2676. target = nil
  2677. coroutine.resume(coroutine.create(function()
  2678. for i, v in pairs(dude:GetChildren()) do
  2679. if v:IsA("Accessory") then
  2680. v:Destroy()
  2681. end
  2682. if v:IsA("Humanoid") then
  2683. v:Destroy()
  2684. end
  2685. if v:IsA("CharacterMesh") then
  2686. v:Destroy()
  2687. end
  2688. if v:IsA("Model") then
  2689. v:Destroy()
  2690. end
  2691. if v:IsA("Part") or v:IsA("MeshPart") then
  2692. for x, o in pairs(v:GetChildren()) do
  2693. if o:IsA("Decal") then
  2694. o:Destroy()
  2695. end
  2696. end
  2697. coroutine.resume(coroutine.create(function()
  2698. v.Material = "Neon"
  2699. v.CanCollide = false
  2700. local PartEmmit1 = IT("ParticleEmitter", v)
  2701. PartEmmit1.LightEmission = 1
  2702. PartEmmit1.Texture = "rbxassetid://284205403"
  2703. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2704. PartEmmit1.Rate = 150
  2705. PartEmmit1.Lifetime = NumberRange.new(1)
  2706. PartEmmit1.Size = NumberSequence.new({
  2707. NumberSequenceKeypoint.new(0, 0.75, 0),
  2708. NumberSequenceKeypoint.new(1, 0, 0)
  2709. })
  2710. PartEmmit1.Transparency = NumberSequence.new({
  2711. NumberSequenceKeypoint.new(0, 0, 0),
  2712. NumberSequenceKeypoint.new(1, 1, 0)
  2713. })
  2714. PartEmmit1.Speed = NumberRange.new(0, 0)
  2715. PartEmmit1.VelocitySpread = 30000
  2716. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2717. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2718. local BodPoss = IT("BodyPosition", v)
  2719. BodPoss.P = 3000
  2720. BodPoss.D = 1000
  2721. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2722. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2723. v.Color = maincolor.Color
  2724. coroutine.resume(coroutine.create(function()
  2725. for i = 0, 49 do
  2726. swait(1)
  2727. v.Transparency = v.Transparency + 0.08
  2728. end
  2729. wait(0.5)
  2730. PartEmmit1.Enabled = false
  2731. wait(3)
  2732. v:Destroy()
  2733. dude:Destroy()
  2734. end))
  2735. end))
  2736. end
  2737. end
  2738. end))
  2739. end)
  2740. ds()
  2741. end
  2742. end
  2743.  
  2744. function FindNearestHead(Position, Distance, SinglePlayer)
  2745. if SinglePlayer then
  2746. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2747. end
  2748. local List = {}
  2749. for i, v in pairs(workspace:GetChildren()) do
  2750. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2751. table.insert(List, v)
  2752. end
  2753. end
  2754. return List
  2755. end
  2756.  
  2757. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2758. local type = type
  2759. local rng = Instance.new("Part", char)
  2760. rng.Anchored = true
  2761. rng.BrickColor = color
  2762. rng.CanCollide = false
  2763. rng.FormFactor = 3
  2764. rng.Name = "Ring"
  2765. rng.Material = "Neon"
  2766. rng.Size = Vector3.new(1, 1, 1)
  2767. rng.Transparency = 0
  2768. rng.TopSurface = 0
  2769. rng.BottomSurface = 0
  2770. rng.CFrame = pos
  2771. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2772. local rngm = Instance.new("SpecialMesh", rng)
  2773. rngm.MeshType = MType
  2774. rngm.Scale = Vector3.new(x1, y1, z1)
  2775. local scaler2 = 1
  2776. local speeder = FastSpeed
  2777. if type == "Add" then
  2778. scaler2 = 1 * value
  2779. elseif type == "Divide" then
  2780. scaler2 = 1 / value
  2781. end
  2782. coroutine.resume(coroutine.create(function()
  2783. for i = 0, 10 / bonuspeed, 0.1 do
  2784. swait()
  2785. if type == "Add" then
  2786. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2787. elseif type == "Divide" then
  2788. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2789. end
  2790. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2791. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2792. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2793. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2794. end
  2795. rng:Destroy()
  2796. end))
  2797. end
  2798.  
  2799. function SoulSteal(dude)
  2800. if dude.Name ~= char then
  2801. local bgf = IT("BodyGyro", dude.Head)
  2802. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2803. local val = IT("BoolValue", dude)
  2804. val.Name = "IsHit"
  2805. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2806. local soulst = coroutine.wrap(function()
  2807. local soul = Instance.new("Part",dude)
  2808. soul.Size = Vector3.new(1,1,1)
  2809. soul.CanCollide = false
  2810. soul.Anchored = false
  2811. soul.Position = torso.Position
  2812. soul.Transparency = 1
  2813. local PartEmmit1 = IT("ParticleEmitter", soul)
  2814. PartEmmit1.LightEmission = 1
  2815. PartEmmit1.Texture = "rbxassetid://569507414"
  2816. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2817. PartEmmit1.Rate = 250
  2818. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2819. PartEmmit1.Size = NumberSequence.new({
  2820. NumberSequenceKeypoint.new(0, 1, 0),
  2821. NumberSequenceKeypoint.new(1, 0, 0)
  2822. })
  2823. PartEmmit1.Transparency = NumberSequence.new({
  2824. NumberSequenceKeypoint.new(0, 0, 0),
  2825. NumberSequenceKeypoint.new(1, 1, 0)
  2826. })
  2827. PartEmmit1.Speed = NumberRange.new(0, 0)
  2828. PartEmmit1.VelocitySpread = 30000
  2829. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2830. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2831. local BodPoss = IT("BodyPosition", soul)
  2832. BodPoss.P = 3000
  2833. BodPoss.D = 1000
  2834. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2835. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2836. wait(1.6)
  2837. soul.Touched:connect(function(hit)
  2838. if hit.Parent == char then
  2839. soul:Destroy()
  2840. end
  2841. end)
  2842. wait(1.2)
  2843. while soul do
  2844. swait()
  2845. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2846. BodPoss.Position = tors.Position
  2847. end
  2848. end)
  2849. soulst()
  2850. end
  2851. end
  2852. function FaceMouse()
  2853. local Cam = workspace.CurrentCamera
  2854. return {
  2855. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2856. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2857. }
  2858. end
  2859. -------------------------------------------------------
  2860. --End Effect Function--
  2861. -------------------------------------------------------
  2862. function Cso(ID, PARENT, VOLUME, PITCH)
  2863. local NSound = nil
  2864. coroutine.resume(coroutine.create(function()
  2865. NSound = IT("Sound", PARENT)
  2866. NSound.Volume = VOLUME
  2867. NSound.Pitch = PITCH
  2868. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2869. swait()
  2870. NSound:play()
  2871. game:GetService("Debris"):AddItem(NSound, 10)
  2872. end))
  2873. return NSound
  2874. end
  2875. function CameraEnshaking(Length, Intensity)
  2876. coroutine.resume(coroutine.create(function()
  2877. local intensity = 1 * Intensity
  2878. local rotM = 0.01 * Intensity
  2879. for i = 0, Length, 0.1 do
  2880. swait()
  2881. intensity = intensity - 0.05 * Intensity / Length
  2882. rotM = rotM - 5.0E-4 * Intensity / Length
  2883. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2884. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2885. end
  2886. hum.CameraOffset = Vector3.new(0, 0, 0)
  2887. end))
  2888. end
  2889. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2890. local Hitboxpart = Instance.new("Part", EffectModel)
  2891. RemoveOutlines(Hitboxpart)
  2892. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2893. Hitboxpart.CanCollide = false
  2894. Hitboxpart.Transparency = 1
  2895. Hitboxpart.Anchored = true
  2896. Hitboxpart.CFrame = Pose
  2897. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2898. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2899. end
  2900. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2901. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2902. prt.Anchored = true
  2903. prt.CFrame = cframe
  2904. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2905. game:GetService("Debris"):AddItem(prt, 10)
  2906. if Type == 1 or Type == nil then
  2907. table.insert(Effects, {
  2908. prt,
  2909. "Block1",
  2910. delay,
  2911. x3,
  2912. y3,
  2913. z3,
  2914. msh
  2915. })
  2916. elseif Type == 2 then
  2917. table.insert(Effects, {
  2918. prt,
  2919. "Block2",
  2920. delay,
  2921. x3,
  2922. y3,
  2923. z3,
  2924. msh
  2925. })
  2926. elseif Type == 3 then
  2927. table.insert(Effects, {
  2928. prt,
  2929. "Block3",
  2930. delay,
  2931. x3,
  2932. y3,
  2933. z3,
  2934. msh
  2935. })
  2936. end
  2937. end
  2938.  
  2939. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2940. local Part = Create("Part"){
  2941. Parent = Parent,
  2942. Reflectance = Reflectance,
  2943. Transparency = Transparency,
  2944. CanCollide = false,
  2945. Locked = true,
  2946. BrickColor = BrickColor.new(tostring(BColor)),
  2947. Name = Name,
  2948. Size = Size,
  2949. Material = Material,
  2950. }
  2951. RemoveOutlines(Part)
  2952. return Part
  2953. end
  2954.  
  2955. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2956. local Msh = Create(Mesh){
  2957. Parent = Part,
  2958. Offset = OffSet,
  2959. Scale = Scale,
  2960. }
  2961. if Mesh == "SpecialMesh" then
  2962. Msh.MeshType = MeshType
  2963. Msh.MeshId = MeshId
  2964. end
  2965. return Msh
  2966. end
  2967.  
  2968. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2969. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2970. prt.Anchored = true
  2971. prt.CFrame = cframe
  2972. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2973. game:GetService("Debris"):AddItem(prt,2)
  2974. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2975. for i=0,1,delay do
  2976. swait()
  2977. Part.Transparency=i
  2978. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2979. end
  2980. Part.Parent=nil
  2981. end),prt,msh,(math.random(0,1)+math.random())/5)
  2982. end
  2983. -------------------------------------------------------
  2984. --End Important Functions--
  2985. -------------------------------------------------------
  2986. -------------------------------------------------------
  2987.  
  2988.  
  2989. --[[
  2990. Thanks for using Build-To-Lua by jarredbcv.
  2991. ]]--
  2992.  
  2993. New = function(Object, Parent, Name, Data)
  2994. local Object = Instance.new(Object)
  2995. for Index, Value in pairs(Data or {}) do
  2996. Object[Index] = Value
  2997. end
  2998. Object.Parent = Parent
  2999. Object.Name = Name
  3000. return Object
  3001. end
  3002.  
  3003. Gaunty = New("Model",char,"Gaunty",{})
  3004. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3005. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3006. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3023. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3024. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3032. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3033. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3095. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098.  
  3099. Gaunty2 = New("Model",char,"Gaunty2",{})
  3100. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3101. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3102. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3119. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3139. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3141. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3151. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3157. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3161. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3187. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3189. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3191. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194.  
  3195.  
  3196. NewInstance = function(instance,parent,properties)
  3197. local inst = Instance.new(instance,parent)
  3198. if(properties)then
  3199. for i,v in next, properties do
  3200. pcall(function() inst[i] = v end)
  3201. end
  3202. end
  3203. return inst;
  3204. end
  3205.  
  3206. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3207. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3208.  
  3209. for _,v in next, Gaunty:children() do
  3210. v.CanCollide = false
  3211. end
  3212. for _,v in next, Gaunty2:children() do
  3213. v.CanCollide = false
  3214. end
  3215. local all, last = {}, nil
  3216. ArmourParts = {}
  3217. NeonParts = {}
  3218. function scan(p)
  3219. for _, v in pairs(p:GetChildren()) do
  3220. if v:IsA("BasePart") then
  3221. if v.BrickColor == BrickColor.new("Black") then
  3222. table.insert(ArmourParts, v)
  3223. end
  3224. if v.BrickColor == BrickColor.new("Institutional white") then
  3225. table.insert(NeonParts, v)
  3226. end
  3227. if last then
  3228. local w = Instance.new("Weld")
  3229. w.Part0, w.Part1 = last, v
  3230. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3231. w.Parent = last
  3232. end
  3233. table.insert(all, v)
  3234. last = v
  3235. end
  3236. scan(v)
  3237. end
  3238. end
  3239. scan(Gaunty)
  3240. local all2, last2 = {}, nil
  3241. ArmourParts2 = {}
  3242. NeonParts2 = {}
  3243. function scan2(p)
  3244. for _, v in pairs(p:GetChildren()) do
  3245. if v:IsA("BasePart") then
  3246. if v.BrickColor == BrickColor.new("Black") then
  3247. table.insert(ArmourParts2, v)
  3248. end
  3249. if v.BrickColor == BrickColor.new("Institutional white") then
  3250. table.insert(NeonParts2, v)
  3251. end
  3252. if last2 then
  3253. local w = Instance.new("Weld")
  3254. w.Part0, w.Part1 = last2, v
  3255. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3256. w.Parent = last2
  3257. end
  3258. table.insert(all2, v)
  3259. last2 = v
  3260. end
  3261. scan2(v)
  3262. end
  3263. end
  3264. scan2(Gaunty2)
  3265. for i, v in pairs(ArmourParts) do
  3266. v.BrickColor = BrickC("Black")
  3267. end
  3268. for i, v in pairs(NeonParts) do
  3269. v.BrickColor = BrickC("Dark stone grey")
  3270. end
  3271. for i, v in pairs(ArmourParts2) do
  3272. v.BrickColor = BrickC("Black")
  3273. end
  3274. for i, v in pairs(NeonParts2) do
  3275. v.BrickColor = BrickC("Dark stone grey")
  3276. end
  3277. local EyeSizes={
  3278. NumberSequenceKeypoint.new(0,0.65,0),
  3279. NumberSequenceKeypoint.new(0.5,0.7,0),
  3280. NumberSequenceKeypoint.new(1,0,0)
  3281. }
  3282. local EyeTrans={
  3283. NumberSequenceKeypoint.new(0,0,0),
  3284. NumberSequenceKeypoint.new(0.5,0,0),
  3285. NumberSequenceKeypoint.new(1,1,0)
  3286. }
  3287. local PE2=Instance.new("ParticleEmitter", ra)
  3288. PE2.LightEmission=.9
  3289. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3290. PE2.Transparency=NumberSequence.new(EyeTrans)
  3291. PE2.Lifetime=NumberRange.new(0.35)
  3292. PE2.Rotation=NumberRange.new(0,360)
  3293. PE2.Rate=999
  3294. PE2.VelocitySpread = 10000
  3295. PE2.Acceleration = Vector3.new(0,25,0)
  3296. PE2.ZOffset = 0.5
  3297. PE2.Drag = 0
  3298. PE2.Speed = NumberRange.new(0,0,0)
  3299. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3300. PE2.Name = "PE2"
  3301. PE2.Enabled = true
  3302. PE2.LockedToPart = true
  3303. --
  3304. local EyeSizes={
  3305. NumberSequenceKeypoint.new(0,0.65,0),
  3306. NumberSequenceKeypoint.new(0.5,0.7,0),
  3307. NumberSequenceKeypoint.new(1,0,0)
  3308. }
  3309. local EyeTrans={
  3310. NumberSequenceKeypoint.new(0,0,0),
  3311. NumberSequenceKeypoint.new(0.5,0,0),
  3312. NumberSequenceKeypoint.new(1,1,0)
  3313. }
  3314. local PE3=Instance.new("ParticleEmitter", la)
  3315. PE3.LightEmission=.9
  3316. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3317. PE3.Transparency=NumberSequence.new(EyeTrans)
  3318. PE3.Lifetime=NumberRange.new(0.35)
  3319. PE3.Rotation=NumberRange.new(0,360)
  3320. PE3.Rate=999
  3321. PE2.VelocitySpread = 10000
  3322. PE3.Acceleration = Vector3.new(0,25,0)
  3323. PE3.ZOffset = 0.5
  3324. PE3.Drag = 0
  3325. PE3.Speed = NumberRange.new(0,0,0)
  3326. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3327. PE3.Name = "PE3"
  3328. PE3.Enabled = true
  3329. PE3.LockedToPart = true
  3330. --
  3331. -------------------------------------------------------
  3332. --Start Customization--
  3333. -------------------------------------------------------
  3334.  
  3335. ---------------------------------------------
  3336. local Player_Size = 1
  3337. if Player_Size ~= 1 then
  3338. root.Size = root.Size * Player_Size
  3339. tors.Size = tors.Size * Player_Size
  3340. hed.Size = hed.Size * Player_Size
  3341. ra.Size = ra.Size * Player_Size
  3342. la.Size = la.Size * Player_Size
  3343. rl.Size = rl.Size * Player_Size
  3344. ll.Size = ll.Size * Player_Size
  3345. ----------------------------------------------------------------------------------
  3346. rootj.Parent = root
  3347. neck.Parent = tors
  3348. RW.Parent = tors
  3349. LW.Parent = tors
  3350. RH.Parent = tors
  3351. LH.Parent = tors
  3352. ----------------------------------------------------------------------------------
  3353. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3354. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3355. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3356. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3357. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3358. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3359. ----------------------------------------------------------------------------------
  3360. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3361. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3362. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3363. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3364. --hat.Parent = Character
  3365. end
  3366. ----------------------------------------------------------------------------------
  3367. local SONG = 1117396305
  3368. local SONG2 = 0
  3369. local Music = Instance.new("Sound",tors)
  3370. Music.Volume = 8
  3371. Music.Looped = true
  3372. Music.Pitch = 1 --Pitcher
  3373. ----------------------------------------------------------------------------------
  3374. local equipped = false
  3375. local idle = 0
  3376. local change = 1
  3377. local val = 0
  3378. local toim = 0
  3379. local idleanim = 0.4
  3380. local sine = 0
  3381. local Mode = 1
  3382. ----------------------------------------------------------------------------------
  3383. hum.WalkSpeed = 16
  3384. hum.JumpPower = 57
  3385. hum.Animator.Parent = nil
  3386. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3387. local naeeym2 = IT("BillboardGui",char)
  3388. naeeym2.AlwaysOnTop = true
  3389. naeeym2.Size = UDim2.new(5,35,2,15)
  3390. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3391. naeeym2.MaxDistance = 75
  3392. naeeym2.Adornee = hed
  3393. naeeym2.Name = "Name"
  3394. --naeeym2.PlayerToHideFrom = Player
  3395. local tecks2 = IT("TextLabel",naeeym2)
  3396. tecks2.BackgroundTransparency = 1
  3397. tecks2.TextScaled = true
  3398. tecks2.BorderSizePixel = 0
  3399. tecks2.Text = "Random Guy"
  3400. tecks2.Font = "Fantasy"
  3401. tecks2.TextSize = 30
  3402. tecks2.TextStrokeTransparency = 0
  3403. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3404. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3405. tecks2.Size = UDim2.new(1,0,0.5,0)
  3406. tecks2.Parent = naeeym2
  3407. -------------------------------------------------------
  3408. --End Customization--
  3409. -------------------------------------------------------
  3410.  
  3411. -----------------------------------------------------
  3412. --Start Attacks N Stuff--
  3413. -------------------------------------------------------
  3414. function resetmode()
  3415. tecks2.Text = "Random Guy"
  3416. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3417. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3418. for i, v in pairs(ArmourParts) do
  3419. v.BrickColor = BrickColor.new("Black")
  3420. v.Material = "Neon"
  3421. v.Transparency = 0
  3422. end
  3423. for i, v in pairs(NeonParts) do
  3424. maincolor = BrickColor.new("Dark stone grey")
  3425. v.BrickColor = maincolor
  3426. v.Material = "Neon"
  3427. v.Transparency = 0
  3428. end
  3429. for i, v in pairs(ArmourParts2) do
  3430. v.BrickColor = BrickColor.new("Black")
  3431. v.Material = "Neon"
  3432. v.Transparency = 0
  3433. end
  3434. for i, v in pairs(NeonParts2) do
  3435. maincolor = BrickColor.new("Dark stone grey")
  3436. v.BrickColor = maincolor
  3437. v.Material = "Neon"
  3438. v.Transparency = 0
  3439. end
  3440. Mode = 1
  3441. SONG = 1117396305
  3442. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3443. end
  3444.  
  3445. function Taunt10000()
  3446. attack = true
  3447. Cso("649634100", hed, 10, 0.5)
  3448. for i = 0, 6, 0.1 do
  3449. swait()
  3450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3451. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3452. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3453. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3454. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3455. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3456. end
  3457. attack = false
  3458. end
  3459.  
  3460. function Taunt2()
  3461. attack = true
  3462. hum.WalkSpeed = 0
  3463. TAUNT2:Play()
  3464. repeat
  3465. swait()
  3466. TAUNT.Parent = tors
  3467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3468. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3469. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3470. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3471. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3472. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3473. until TAUNT2.Playing == false
  3474. attack = false
  3475. hum.WalkSpeed = 16
  3476. end
  3477.  
  3478. function AnnoyingSink()
  3479. coroutine.resume(coroutine.create(function()
  3480. attack = true
  3481. for i = 0, 6, 0.1 do
  3482. swait()
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3485. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3486. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3487. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3489. end
  3490. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3491. Hole2.Color = Color3.new(0,0,0)
  3492. local MESH = MakeForm(Hole2,"Cyl")
  3493. MESH.Scale = Vector3.new(0,1,0)
  3494. Hole2.CFrame = CF(mouse.Hit.p)
  3495. Cso("154955269", Hole2, 10, .7)
  3496. for i = 0, 3, 0.1 do
  3497. swait()
  3498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3499. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3500. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3501. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3502. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3503. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3504. end
  3505. attack = false
  3506. for i = 1, 50 do
  3507. swait()
  3508. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3509. end
  3510. for i = 1, 200 do
  3511. swait()
  3512. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3513. end
  3514. swait(100)
  3515. for i = 1, 50 do
  3516. swait()
  3517. Trail(Hole2)
  3518. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3519. end
  3520. Hole2:remove()
  3521. end))
  3522. end
  3523.  
  3524. function Taunt()
  3525. attack = true
  3526. hum.WalkSpeed = 0
  3527. TAUNT:Play()
  3528. repeat
  3529. swait()
  3530. TAUNT.Parent = tors
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3533. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3534. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3535. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3537. until TAUNT.Playing == false
  3538. attack = false
  3539. hum.WalkSpeed = 16
  3540. end
  3541. function attackone()
  3542. attack = true
  3543. hum.WalkSpeed = 3.01
  3544. for i = 0, 1.7, 0.1 do
  3545. swait()
  3546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3548. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3549. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3550. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3551. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3552. end
  3553. Cso("203426541", ra, 10, 1)
  3554. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3555. CameraEnshaking(2, 5)
  3556. for i = 0, 1.4, 0.1 do
  3557. swait()
  3558. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3563. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3564. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3565. end
  3566. hum.WalkSpeed = 16
  3567. attack = false
  3568. end
  3569.  
  3570.  
  3571.  
  3572. function attacktwo()
  3573. attack = true
  3574. hum.WalkSpeed = 3.01
  3575. for i = 0, 1.7, 0.1 do
  3576. swait()
  3577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3579. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3580. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3581. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3582. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3583. end
  3584. Cso("203426541", rl, 10, 1)
  3585. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3586. CameraEnshaking(2, 3)
  3587. for i = 0, 1.4, 0.1 do
  3588. swait()
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3591. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3592. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3593. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3594. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3595. end
  3596. hum.WalkSpeed = 16
  3597. attack = false
  3598. end
  3599. function attackthree()
  3600. attack = true
  3601. hum.WalkSpeed = 3.01
  3602. for i = 0, 1.4, 0.1 do
  3603. swait()
  3604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3606. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3607. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3608. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3609. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3610. end
  3611. Cso("203426541", hed, 10, 1)
  3612. for i = 0, 1.7, 0.1 do
  3613. swait()
  3614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3618. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3619. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3620. end
  3621. CameraEnshaking(2, 8)
  3622. Cso("260435136", hed, 10, .9)
  3623. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3624. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3625. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3626. for i = 0, 1.8, 0.1 do
  3627. swait()
  3628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3630. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3631. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3632. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3633. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3634. end
  3635. hum.WalkSpeed = 16
  3636. attack = false
  3637. end
  3638.  
  3639. function somuchcancerwhy() --o no
  3640. attack = true
  3641. hum.WalkSpeed = 0.10
  3642. Character.Head.face.Texture = "rbxassetid://315074049"
  3643. local A = math.random(1,13)
  3644. if A == 1 then
  3645. ohno.SoundId = "rbxassetid://295810519"
  3646. ohno.TimePosition = 1
  3647. end
  3648. if A == 2 then
  3649. ohno.SoundId = "rbxassetid://488472970"
  3650. ohno.TimePosition = 2
  3651. end
  3652. if A == 3 then
  3653. ohno.SoundId = "rbxassetid://917045199"
  3654. ohno.TimePosition = 3
  3655. end
  3656. if A == 4 then
  3657. ohno.SoundId = "rbxassetid://324205173"
  3658. ohno.TimePosition = 1
  3659. end
  3660. if A == 5 then
  3661. ohno.SoundId = "rbxassetid://376134741"
  3662. ohno.TimePosition = 8
  3663. end
  3664. if A == 6 then
  3665. ohno.SoundId = "rbxassetid://164147183"
  3666. ohno.TimePosition = 0
  3667. end
  3668. if A == 7 then
  3669. ohno.SoundId = "rbxassetid://825526716"
  3670. ohno.TimePosition = 1
  3671. end
  3672. if A == 8 then
  3673. ohno.SoundId = "rbxassetid://185460366"
  3674. ohno.TimePosition = 0
  3675. end
  3676. if A == 9 then
  3677. ohno.SoundId = "rbxassetid://273319633"
  3678. ohno.TimePosition = 1
  3679. end
  3680. if A == 10 then
  3681. ohno.SoundId = "rbxassetid://506212392"
  3682. ohno.TimePosition = 2
  3683. end
  3684. if A == 11 then
  3685. ohno.SoundId = "rbxassetid://708297448"
  3686. ohno.TimePosition = 4
  3687. end
  3688. if A == 12 then
  3689. ohno.SoundId = "rbxassetid://497199103"
  3690. ohno.TimePosition = 9
  3691. end
  3692. if A == 13 then
  3693. ohno.SoundId = "rbxassetid://152833989"
  3694. ohno.TimePosition = 1
  3695. end
  3696. ohno:Play()
  3697. for i = 0,100,0.1 do
  3698. swait()
  3699. CameraEnshaking(2, 3)
  3700. ohno.Parent = hed
  3701. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3702. end
  3703. attack = false
  3704. ohno:Stop()
  3705. Character.Head.face.Texture = "rbxassetid://620619801"
  3706. hum.WalkSpeed = 16
  3707. end
  3708.  
  3709. function Power_Burst()
  3710. hum.WalkSpeed = 4
  3711. attack = true
  3712. Cso("163619849", Handle, 10, 1.35)
  3713. for i = 0,4.3,0.1 do
  3714. swait()
  3715. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3722. end
  3723. CameraEnshaking(2.5, 20)
  3724. Cso("539294959", Handle, 10, .9)
  3725. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3726. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3727. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3728. for i = 0,3,0.1 do
  3729. swait()
  3730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3734. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3736. end
  3737. hum.WalkSpeed = 16
  3738. attack = false
  3739. end
  3740.  
  3741. function Eruption2()
  3742. attack = true
  3743. hum.WalkSpeed = 2
  3744. hum.JumpPower = 0
  3745. for i = 0,7,0.1 do
  3746. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3747. swait()
  3748. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3749. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3756. end
  3757. CreateSound("144699494", tors, 10, 1)
  3758. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3759. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3760. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3761. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3762. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3763. coroutine.resume(coroutine.create(function()
  3764. for i = 0,1.8,0.1 do
  3765. swait()
  3766. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3767. end
  3768. for i = 0,1.8,0.1 do
  3769. swait()
  3770. hum.CameraOffset = Vector3.new(0,0,0)
  3771. end
  3772. end))
  3773. local vel2 = Instance.new("BodyVelocity",tors)
  3774. vel2.Velocity = Vector3.new(0,55,0)
  3775. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3776. for i = 0,4,0.1 do
  3777. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3778. swait()
  3779. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3780. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3787. end
  3788. hum.WalkSpeed = 16
  3789. vel2:Destroy()
  3790. hum.JumpPower = 50
  3791. attack = false
  3792. end
  3793.  
  3794. function Magic_Bombs()
  3795. attack = true
  3796. hum.WalkSpeed = 0
  3797. local GYRO = IT("BodyGyro",root)
  3798. GYRO.D = 100
  3799. GYRO.P = 2000
  3800. GYRO.MaxTorque = VT(0,4000000,0)
  3801. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3802. for i = 0,3.6,0.1 do
  3803. swait()
  3804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3807. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3810. end
  3811. CameraEnshaking(1, 6)
  3812. GYRO:Destroy()
  3813. Cso("588734356", Handle, 10, 1.05)
  3814. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3815. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3816. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3817. for i = 0,2,0.1 do
  3818. swait()
  3819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3822. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3825. end
  3826. local GYRO = IT("BodyGyro",root)
  3827. GYRO.D = 100
  3828. GYRO.P = 2000
  3829. GYRO.MaxTorque = VT(0,4000000,0)
  3830. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3831. for i = 0,2.4,0.1 do
  3832. swait()
  3833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3836. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3839. end
  3840. GYRO:Destroy()
  3841. CameraEnshaking(1, 6)
  3842. Cso("588734356", Handle, 10, 1.05)
  3843. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3844. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3845. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3846. for i = 0,2,0.1 do
  3847. swait()
  3848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3851. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3854. end
  3855. local GYRO = IT("BodyGyro",root)
  3856. GYRO.D = 100
  3857. GYRO.P = 2000
  3858. GYRO.MaxTorque = VT(0,4000000,0)
  3859. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3860. for i = 0,2.4,0.1 do
  3861. swait()
  3862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3865. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3868. end
  3869. GYRO:Destroy()
  3870. CameraEnshaking(1, 6)
  3871. Cso("588734356", Handle, 10, 1.05)
  3872. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3873. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3874. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3875. for i = 0,2,0.1 do
  3876. swait()
  3877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3879. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3880. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3883. end
  3884. attack = false
  3885. hum.WalkSpeed = 16
  3886. end
  3887.  
  3888. function Dangerous_Field()
  3889. attack = true
  3890. hum.WalkSpeed = 0
  3891. for i = 0,10,0.1 do
  3892. swait()
  3893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3896. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3899. CameraEnshaking(1, 7)
  3900. Cso("588734356", Handle, 10, 1.2)
  3901. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3902. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3903. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3904. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3905. end
  3906. attack = false
  3907. hum.WalkSpeed = 16
  3908. end
  3909. function Field()
  3910. attack = true
  3911. hum.WalkSpeed = 0
  3912. for i = 0,10,0.1 do
  3913. swait()
  3914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3917. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3918. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3920. CameraEnshaking(1, 7)
  3921. Cso("588734356", Handle, 10, 1.2)
  3922. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3923. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3924. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3925. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3926. end
  3927. attack = false
  3928. hum.WalkSpeed = 16
  3929. end
  3930. function Shockwave()
  3931. attack = true
  3932. hum.WalkSpeed = 0
  3933. for i = 0,4,0.1 do
  3934. swait()
  3935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3939. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3941. end
  3942. coroutine.resume(coroutine.create(function()
  3943. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3944. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3945. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3946. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3947. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3948. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3949. CameraEnshaking(1, 7)
  3950. wait(0.05)
  3951. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3952. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3955. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3956. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3957. CameraEnshaking(1, 7)
  3958. wait(0.05)
  3959. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3963. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3964. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3965. CameraEnshaking(1, 7)
  3966. wait(0.05)
  3967. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3971. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3972. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3973. CameraEnshaking(1, 7)
  3974. wait(0.05)
  3975. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3976. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3977. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3979. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3980. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3981. CameraEnshaking(1, 7)
  3982. wait(0.05)
  3983. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3984. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3985. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3986. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3987. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3988. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3989. CameraEnshaking(1, 7)
  3990. end))
  3991. Cso("440145223", Handle, 10, 1.05)
  3992. for i = 1,7,0.1 do
  3993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3995. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3996. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3997. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3999. end
  4000. wait(.6)
  4001. hum.WalkSpeed = 16
  4002. attack = false
  4003. end
  4004. function Pulse()
  4005. attack = true
  4006. hum.WalkSpeed = 0
  4007. local GYRO = IT("BodyGyro",root)
  4008. GYRO.D = 100
  4009. GYRO.P = 2000
  4010. GYRO.MaxTorque = VT(0,4000000,0)
  4011. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4012. for i = 0,4,0.1 do
  4013. swait()
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4020. end
  4021. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4023. CameraEnshaking(1, 25)
  4024. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4025. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4026. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4027. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4028. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4029. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4030. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4031. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4032. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4033. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4034. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4035. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4036. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4038. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4039. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4040. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4041. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046. Cso("440145223", Handle, 10, 1.05)
  4047. GYRO:Destroy()
  4048. for i = 1,2,0.1 do
  4049. swait()
  4050. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4057. end
  4058. hum.WalkSpeed = 16
  4059. attack = false
  4060. end
  4061.  
  4062. function Technobeam()
  4063. attack = true
  4064. hum.WalkSpeed = 3.01
  4065. for i = 0, 4, 0.1 do
  4066. swait()
  4067. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4070. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4071. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4072. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4073. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4074. end
  4075. for i = 0, 2, 0.1 do
  4076. swait()
  4077. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4080. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4081. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4082. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4083. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4084. end
  4085. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4086. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4087. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4088. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4089. CameraEnshaking(4, 5)
  4090. Cso("206049428", char, 10, 1)
  4091. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4092. if v:FindFirstChild("Head") then
  4093. Eviscerate(v)
  4094. end
  4095. end
  4096. for i = 0, 2, 0.1 do
  4097. swait()
  4098. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4101. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4102. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4105. end
  4106. hum.WalkSpeed = 16
  4107. attack = false
  4108. end
  4109.  
  4110. function Painful_Stomp2()
  4111. attack = true
  4112. for i = 0,5.2,0.1 do
  4113. swait()
  4114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4117. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4120. end
  4121. CreateSound("331666100", char, 10, 1)
  4122. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4123. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4124. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4125. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4126. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4127. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4128. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4129. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4130. if v:FindFirstChild("Head") then
  4131. Eviscerate(v)
  4132. end
  4133. end
  4134. coroutine.resume(coroutine.create(function()
  4135. for i = 0,2.8,0.1 do
  4136. swait()
  4137. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4138. end
  4139. for i = 0,1.8,0.1 do
  4140. swait()
  4141. hum.CameraOffset = Vector3.new(0,0,0)
  4142. end
  4143. end))
  4144. for i = 0,3.7,0.1 do
  4145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4151. end
  4152. wait(.6)
  4153. attack = false
  4154. end
  4155.  
  4156. function Painful_Stomp()
  4157. attack = true
  4158. for i = 0,5.2,0.1 do
  4159. swait()
  4160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4163. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4166. end
  4167. CreateSound("331666100", char, 10, 1)
  4168. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4169. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4170. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4171. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4172. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4173. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4174. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4175. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4176. if v:FindFirstChild("Head") then
  4177. Eviscerate(v)
  4178. end
  4179. end
  4180. coroutine.resume(coroutine.create(function()
  4181. for i = 0,2.8,0.1 do
  4182. swait()
  4183. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4184. end
  4185. for i = 0,1.8,0.1 do
  4186. swait()
  4187. hum.CameraOffset = Vector3.new(0,0,0)
  4188. end
  4189. end))
  4190. for i = 0,3.7,0.1 do
  4191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4197. end
  4198. wait(.6)
  4199. attack = false
  4200. end
  4201.  
  4202.  
  4203. function LAZER()
  4204. attack = true
  4205. hum.WalkSpeed = 0.03
  4206. for i = 0,4,0.1 do
  4207. swait()
  4208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4214. end
  4215. LAZOR:Play()
  4216. local GYRO = IT("BodyGyro",root)
  4217. GYRO.D = 100
  4218. GYRO.P = 2000
  4219. GYRO.MaxTorque = VT(0,4000000,0)
  4220. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4221. repeat
  4222. swait(2)
  4223. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4224. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4225. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4226. LAZOR.Parent = ra
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4229. CameraEnshaking(1, 7)
  4230. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4231. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4233. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4235. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. until LAZOR.Playing == false
  4259. GYRO:Destroy()
  4260. hum.WalkSpeed = 16
  4261. attack = false
  4262. end
  4263. function new()
  4264. attack = true
  4265. hum.WalkSpeed = 0.03
  4266. for i = 0,4,0.1 do
  4267. swait()
  4268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4274. end
  4275. LAZOR:Play()
  4276. local GYRO = IT("BodyGyro",root)
  4277. GYRO.D = 100
  4278. GYRO.P = 2000
  4279. GYRO.MaxTorque = VT(0,4000000,0)
  4280. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4281. repeat
  4282. swait(2)
  4283. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4284. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4285. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4286. LAZOR.Parent = ra
  4287. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4288. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4289. CameraEnshaking(1, 7)
  4290. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4291. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4292. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4293. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4294. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4295. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4296. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4297. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4298. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4299. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4300. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4301. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4302. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. until LAZOR.Playing == false
  4319. GYRO:Destroy()
  4320. hum.WalkSpeed = 16
  4321. attack = false
  4322. end
  4323.  
  4324. function Tauntmelon()
  4325. attack = true
  4326. hum.WalkSpeed = 0
  4327. for i = 0, 9, 0.1 do
  4328. swait()
  4329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4333. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4334. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4335. end
  4336. attack = false
  4337. hum.WalkSpeed = 16
  4338. end
  4339.  
  4340. function Purity_Slam()
  4341. attack = true
  4342. for i = 0,5.2,0.1 do
  4343. swait()
  4344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4350. end
  4351. CreateSound("331666100", tors, 10, 1)
  4352. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4353. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4354. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4355. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4356. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4357. coroutine.resume(coroutine.create(function()
  4358. for i = 0,1.8,0.1 do
  4359. swait()
  4360. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4361. end
  4362. for i = 0,1.8,0.1 do
  4363. swait()
  4364. hum.CameraOffset = Vector3.new(0,0,0)
  4365. end
  4366. end))
  4367. for i = 1,4.7,0.1 do
  4368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4370. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4371. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4372. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4374. end
  4375. wait(.6)
  4376. attack = false
  4377. end
  4378.  
  4379. function Spirit_Beam()
  4380. attack = true
  4381. hum.WalkSpeed = 0
  4382. local GYRO = IT("BodyGyro",root)
  4383. GYRO.D = 100
  4384. GYRO.P = 2000
  4385. GYRO.MaxTorque = VT(0,4000000,0)
  4386. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4387. for i = 0,5,0.1 do
  4388. swait()
  4389. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4392. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4396. end
  4397. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4398. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4399. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4400. local beam = Instance.new("Part", workspace)
  4401. beam.BrickColor = BrickColor.new("Fog")
  4402. beam.FormFactor = "Custom"
  4403. beam.Material = "Neon"
  4404. beam.Transparency = 0.5
  4405. beam.Anchored = true
  4406. beam.Locked = true
  4407. beam.CanCollide = false
  4408. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4409. beam.Size = Vector3.new(1.05, 1.05, distance)
  4410. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4411. game:GetService("Debris"):AddItem(beam, 0.14)
  4412. local sound = Instance.new('Sound',Handle)
  4413. sound.SoundId = 'rbxassetid://588697948'
  4414. sound.Volume = 7
  4415. sound.EmitterSize = 40
  4416. sound.MaxDistance = 450
  4417. sound:Play()
  4418. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4419. GYRO:Destroy()
  4420. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4421. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4422. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4423. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4424. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4425. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4426. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4427. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4428. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4429. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4430. wait(0.3)
  4431. attack = false
  4432. hum.WalkSpeed = 16
  4433. ref:Destroy()
  4434. end
  4435. function Distort()
  4436. attack = true
  4437. hum.WalkSpeed = 0
  4438. local pos = root.Position
  4439. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4440. Cso("261227592", tors, 10, 0.85)
  4441. for i = 1,2.5,0.1 do
  4442. swait()
  4443. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4444. end
  4445. attack = false
  4446. hum.WalkSpeed = 8
  4447. end
  4448. function Ancient_Rage()
  4449. attack = true
  4450. hum.WalkSpeed = 4
  4451. Cso("135017578", tors, 10, 1.05)
  4452. for i = 1,14,0.1 do
  4453. swait()
  4454. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4460. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4461. if v:FindFirstChild("Head") then
  4462. Eviscerate(v)
  4463. end
  4464. end
  4465. end
  4466. attack = false
  4467. hum.WalkSpeed = 16
  4468. end
  4469. function Ancient_Ragu()
  4470. attack = true
  4471. hum.WalkSpeed = 4
  4472. Cso("1028044973", tors, 10, 1.05)
  4473. for i = 1,14,0.1 do
  4474. swait()
  4475. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4481. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4482. if v:FindFirstChild("Head") then
  4483. Eviscerate(v)
  4484. end
  4485. end
  4486. end
  4487. attack = false
  4488. hum.WalkSpeed = 16
  4489. end
  4490. function TTTTTTTTTTGaunt()
  4491. attack = true
  4492. hum.WalkSpeed = 0
  4493. sex:Play()
  4494. repeat
  4495. swait()
  4496. sex.Parent = tors
  4497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4501. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4502. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4503. until sex.Playing == false
  4504. attack = false
  4505. hum.WalkSpeed = 16
  4506. end
  4507. function TTTTTTTTTTTaunt()
  4508. attack = true
  4509. hum.WalkSpeed = 0
  4510. DTAUNT:Play()
  4511. repeat
  4512. swait()
  4513. DTAUNT.Parent = tors
  4514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4518. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4519. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4520. until DTAUNT.Playing == false
  4521. attack = false
  4522. hum.WalkSpeed = 16
  4523. end
  4524.  
  4525. function Taunt3()
  4526. attack = true
  4527. hum.WalkSpeed = 0
  4528. newnoob:Play()
  4529. repeat
  4530. swait()
  4531. newnoob.Parent = tors
  4532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4536. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4537. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4538. until newnoob.Playing == false
  4539. attack = false
  4540. hum.WalkSpeed = 16
  4541. end
  4542.  
  4543.  
  4544. function Multi_Bombs()
  4545. attack = true
  4546. hum.WalkSpeed = 3.01
  4547. for i = 0,3,0.1 do
  4548. swait()
  4549. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4550. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4553. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4557. end
  4558. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4559. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4560. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4561. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4562. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4563. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4564. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4565. CreateSound("142070127", tors, 10, 1)
  4566. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4567. for i = 0,1,0.1 do
  4568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4570. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4572. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4573. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4574. end
  4575. for i = 0,2,0.1 do
  4576. swait()
  4577. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4578. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4581. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4585. end
  4586. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4587. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4588. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4589. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4590. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4591. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4592. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4593. CreateSound("142070127", tors, 10, 1)
  4594. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4595. for i = 0,1,0.1 do
  4596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4598. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4600. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4601. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4602. end
  4603. for i = 0,2,0.1 do
  4604. swait()
  4605. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4606. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4609. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4610. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4611. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4613. end
  4614. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4615. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4616. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4617. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4618. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4619. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4620. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4621. CreateSound("142070127", tors, 10, 1)
  4622. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4623. for i = 0,1,0.1 do
  4624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4626. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4628. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4629. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4630. end
  4631. wait(.6)
  4632. attack = false
  4633. hum.WalkSpeed = 16
  4634. end
  4635.  
  4636. function Universal_Crush()
  4637. attack = true
  4638. for i = 0,5.2,0.05 do
  4639. swait()
  4640. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4641. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4648. end
  4649. CreateSound("331666100", tors, 10, 1)
  4650. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4651. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4652. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4653. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4654. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4655. coroutine.resume(coroutine.create(function()
  4656. for i = 0,1.8,0.1 do
  4657. swait()
  4658. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4659. end
  4660. for i = 0,1.8,0.1 do
  4661. swait()
  4662. hum.CameraOffset = Vector3.new(0,0,0)
  4663. end
  4664. end))
  4665. for i = 1,4.7,0.1 do
  4666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4668. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4669. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4670. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4672. end
  4673. wait(.6)
  4674. attack = false
  4675. end
  4676.  
  4677. function HAAH()
  4678. attack = true
  4679. hum.WalkSpeed = 0
  4680. Cso("300208779", hed, 10, 1)
  4681. for i = 0,9,0.1 do
  4682. swait()
  4683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4685. if Mrandom(1,15) == 1 then
  4686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4687. end
  4688. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4689. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4692. end
  4693. attack = false
  4694. hum.WalkSpeed = 16
  4695. end
  4696. function again()
  4697. attack = true
  4698. hum.WalkSpeed = 0
  4699. ITAUNT:Play()
  4700. repeat
  4701. swait()
  4702. ITAUNT.Parent = tors
  4703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4704. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4705. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4706. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4707. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4709. until ITAUNT.Playing == false
  4710. attack = false
  4711. hum.WalkSpeed = 16
  4712. end
  4713. function LunarSpin()
  4714. attack = true
  4715. hum.WalkSpeed = 0
  4716. for i = 0,17,0.05 do
  4717. CameraEnshaking(1, 5)
  4718. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4719. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4720. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4721. swait()
  4722. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4729. end
  4730. hum.WalkSpeed = 16
  4731. attack = false
  4732. end
  4733. function Decapitate()
  4734. local target = nil
  4735. local targettorso = nil
  4736. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4737. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4738. target = mouse.Target.Parent.Humanoid
  4739. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4740. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4741. end
  4742. end
  4743. if target ~= nil then
  4744. targettorso.Anchored = true
  4745. attack = true
  4746. hum.WalkSpeed = 0
  4747. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4748. for i = 0,4.2,0.1 do
  4749. swait()
  4750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4753. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4756. end
  4757. local ModelHead01 = New("Model", char, "", {})
  4758. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4759. local Head01 = targethead:Clone()
  4760. targethead.Transparency = 1
  4761. Head01.Parent = ModelHead01
  4762. local weldHead01 = Instance.new("Weld")
  4763. weldHead01.Parent = Head01
  4764. weldHead01.Part0 = targethead
  4765. weldHead01.Part1 = Head01
  4766. weldHead01.C1 = CFrame.new(0, 0, 0)
  4767. targethead.face:Remove()
  4768. weldHead01.Part0 = ra
  4769. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4770. targettorso:BreakJoints()
  4771. CreateSound("314390675", targettorso, 5, .7)
  4772. for i = 0,3.2,0.1 do
  4773. swait()
  4774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4778. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4780. end
  4781. for i = 0,4.2,0.1 do
  4782. swait()
  4783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4787. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4789. end
  4790. CreateSound("541909763", targettorso, 5, .8)
  4791. weldHead01:Destroy()
  4792. Head01.CanCollide = true
  4793. local bodyVelocity2 = Create("BodyVelocity")({
  4794. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4795. P = 5000,
  4796. maxForce = Vector3.new(8000, 8000, 8000),
  4797. Parent = Head01
  4798. })
  4799. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4800. for i = 0,6.2,0.1 do
  4801. swait()
  4802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4806. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4808. end
  4809. targettorso.Anchored = false
  4810. attack = false
  4811. hum.WalkSpeed = 16
  4812. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4813. end
  4814. end
  4815. function BalanceSpin()
  4816. attack = true
  4817. hum.WalkSpeed = 2
  4818. for i = 0,17,0.07 do
  4819. CameraEnshaking(1, 5)
  4820. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4821. swait()
  4822. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4823. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4824. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4831. end
  4832. hum.WalkSpeed = 16
  4833. attack = false
  4834. end
  4835.  
  4836. function lolik()
  4837. attack = true
  4838. hum.WalkSpeed = 0
  4839. pop:Play()
  4840. repeat
  4841. pop.Parent = tors
  4842. swait()
  4843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4845. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4846. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4847. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4848. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4849. until pop.Playing == false
  4850. attack = false
  4851. hum.WalkSpeed = 16
  4852. end
  4853.  
  4854. function BARK()
  4855. attack = true
  4856. hum.WalkSpeed = 0
  4857. BATAUNT:Play()
  4858. repeat
  4859. BATAUNT.Parent = tors
  4860. swait()
  4861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4863. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4864. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4865. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4866. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4867. until BATAUNT.Playing == false
  4868. attack = false
  4869. hum.WalkSpeed = 16
  4870. end
  4871.  
  4872. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4873. local NSound = nil
  4874. coroutine.resume(coroutine.create(function()
  4875. NSound = Instance.new("Sound", PARENT)
  4876. NSound.Volume = VOLUME
  4877. NSound.Pitch = PITCH
  4878. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4879. swait()
  4880. NSound:play()
  4881. game:GetService("Debris"):AddItem(NSound, 10)
  4882. end))
  4883. return NSound
  4884. end
  4885. function nope()
  4886. attack = true
  4887. hum.WalkSpeed = 0
  4888. NOTAUNT:Play()
  4889. repeat
  4890. NOTAUNT.Parent = tors
  4891. swait()
  4892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4894. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4895. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4896. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4897. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4898. until NOTAUNT.Playing == false
  4899. attack = false
  4900. hum.WalkSpeed = 16
  4901. end
  4902. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4903. local NSound = nil
  4904. coroutine.resume(coroutine.create(function()
  4905. NSound = Instance.new("Sound", PARENT)
  4906. NSound.Volume = VOLUME
  4907. NSound.Pitch = PITCH
  4908. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4909. swait()
  4910. NSound:play()
  4911. game:GetService("Debris"):AddItem(NSound, 10)
  4912. end))
  4913. return NSound
  4914. end
  4915. function Anime_Splosion()
  4916. attack = true
  4917. for i = 0,2,0.05 do
  4918. swait()
  4919. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4920. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4925. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4927. end
  4928. CreateSound("331666100", tors, 10, 1)
  4929. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4930. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4931. CameraEnshaking(1.5, 10)
  4932. for i = 1,2,0.1 do
  4933. swait()
  4934. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4935. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4936. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4939. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4940. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4941. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4943. end
  4944. wait(.6)
  4945. attack = false
  4946. end
  4947. corrupted = false
  4948. function Bark_Splosion()
  4949. attack = true
  4950. for i = 0,2,0.05 do
  4951. swait()
  4952. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4953. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4960. end
  4961. CreateSound("331666100", tors, 10, 1)
  4962. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4963. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4964. CameraEnshaking(1.5, 10)
  4965. for i = 1,2,0.1 do
  4966. swait()
  4967. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4968. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4969. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4972. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4973. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4974. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4975. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4976. end
  4977. wait(.6)
  4978. attack = false
  4979. end
  4980. corrupted = false
  4981.  
  4982. function Taunt1000()
  4983. attack = true
  4984. hum.WalkSpeed = 0
  4985. for i = 0, 9, 0.1 do
  4986. swait()
  4987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4989. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4990. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4991. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4992. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4993. end
  4994. attack = false
  4995. hum.WalkSpeed = 16
  4996. end
  4997.  
  4998. function Pixel_Corrupt()
  4999. attack = true
  5000. corrupted = true
  5001. for i = 0,3,0.05 do
  5002. swait()
  5003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5005. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5006. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5007. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5015. end
  5016. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5017. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5018. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5019. CreateSound("331666100", refa, 10, 1)
  5020. CameraEnshaking(1.5, 10)
  5021. coroutine.resume(coroutine.create(function()
  5022. for i = 1,20,0.1 do
  5023. swait(5)
  5024. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5025. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5026. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5027. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5028. CreateSound("331666100", refa, 10, 1)
  5029. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5030. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5031. end
  5032. refa:Destroy()
  5033. corrupted = false
  5034. end))
  5035. for i = 1,2.5,0.1 do
  5036. swait()
  5037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5043. end
  5044. wait(.3)
  5045. attack = false
  5046. end
  5047.  
  5048. function FearMe()
  5049. attack = true
  5050. hum.WalkSpeed = 0
  5051. so:Play()
  5052. repeat
  5053. swait()
  5054. so.Parent = tors
  5055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5059. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5060. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5061. until so.Playing == false
  5062. attack = false
  5063. hum.WalkSpeed = 16
  5064. end
  5065.  
  5066. function heregoes()
  5067. attack = true
  5068. hum.WalkSpeed = 0
  5069. Cso("134978657", hed, 10, 1)
  5070. for i = 0,9,0.1 do
  5071. swait()
  5072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5074. if Mrandom(1,15) == 1 then
  5075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5076. end
  5077. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5078. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5081. end
  5082. attack = false
  5083. hum.WalkSpeed = 16
  5084. end
  5085. function again()
  5086. attack = true
  5087. hum.WalkSpeed = 0
  5088. ITAUNT:Play()
  5089. repeat
  5090. swait()
  5091. ITAUNT.Parent = tors
  5092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5093. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5094. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5095. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5096. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5098. until ITAUNT.Playing == false
  5099. attack = false
  5100. hum.WalkSpeed = 16
  5101. end
  5102.  
  5103. function thing()
  5104. attack = true
  5105. timetofly = false
  5106. hum.WalkSpeed = 0.05
  5107. Character.Head.face.Texture = "rbxassetid://705269463"
  5108. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5109. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5110. Humanoid.JumpPower = 0
  5111. for i = 0,300,0.1 do --thatsalongtime
  5112. swait()
  5113. CameraEnshaking(1, 7)
  5114. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5115. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5116. root.Velocity = root.CFrame.lookVector * 225
  5117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5123. end
  5124. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5125. attack = false
  5126. Humanoid.JumpPower = 50
  5127. Character.Head.face.Texture = "rbxassetid://620619801"
  5128. hum.WalkSpeed = 16
  5129. wait(45)
  5130. timetofly = true
  5131. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5132. end
  5133.  
  5134. function DANCEFORME()
  5135. attack = true
  5136. Character.Head.face.Texture = "rbxassetid://183225545"
  5137. MERKIO:Play()
  5138. repeat
  5139. for i = 0,0.7,0.2 do
  5140. swait()
  5141. MERKIO.Parent = tors
  5142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5144. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5145. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5146. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5148. end
  5149. for i = 0,0.7,0.2 do
  5150. swait()
  5151. MERKIO.Parent = tors
  5152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5158. end
  5159. until MERKIO.Playing == false
  5160. MERKIO:Stop()
  5161. Character.Head.face.Texture = "rbxassetid://620619801"
  5162. attack = false
  5163. hum.WalkSpeed = 16
  5164. end
  5165.  
  5166. function HAA55() --ik
  5167. attack = true
  5168. hum.WalkSpeed = 1.01
  5169. Character.Head.face.Texture = "rbxassetid://111523405"
  5170. CreateSound("1395854043", hed, 10, 1)
  5171. for i = 0,14,0.1 do
  5172. swait()
  5173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5177. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5178. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5179. end
  5180. attack = false
  5181. Character.Head.face.Texture = "rbxassetid://620619801"
  5182. hum.WalkSpeed = 16
  5183. end
  5184.  
  5185. function DistortThem()
  5186. CanUse = false
  5187. local HIT = tors.Touched:Connect(function(hit)
  5188. Kill(hit.Parent)
  5189. end)
  5190. for i = 1, 350 do
  5191. swait()
  5192. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5193. CreateSound("333430981", hed, 1.5, 1)
  5194. RA.Parent = ra
  5195. LA.Parent = la
  5196. FT.Parent = tors
  5197. RL.Parent = rl
  5198. LL.Parent = ll
  5199. for _,v in next, char:GetDescendants() do
  5200. if(v:IsA'DataModelMesh')then
  5201. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5202. end
  5203. end
  5204. end
  5205. FT.Parent = nil
  5206. RA.Parent = nil
  5207. LA.Parent = nil
  5208. RL.Parent = nil
  5209. LL.Parent = nil
  5210. for _,v in next, char:GetDescendants() do
  5211. if(v:IsA'DataModelMesh')then
  5212. v.Offset = Vector3.new(0,0,0)
  5213. end
  5214. end
  5215. HIT:Disconnect()
  5216. wait(3.5)
  5217. CanUse = true
  5218. end
  5219.  
  5220. function targett()
  5221. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5222. TargetSelect(mouse.Target.Parent)
  5223. CreateSound("743521450", char, 1, .8)
  5224. end
  5225. end
  5226.  
  5227. function un_fun()
  5228. attack = true
  5229. hum.WalkSpeed = 0
  5230. BTAUNT:Play()
  5231. repeat
  5232. swait()
  5233. BTAUNT.Parent = tors
  5234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5239. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5240. until BTAUNT.Playing == false
  5241. attack = false
  5242. hum.WalkSpeed = 16
  5243. end
  5244. function thisisit()
  5245. attack = true
  5246. hum.WalkSpeed = 0
  5247. STAUNT:Play()
  5248. repeat
  5249. swait()
  5250. STAUNT.Parent = tors
  5251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5252. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5253. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5254. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5255. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5257. until STAUNT.Playing == false
  5258. attack = false
  5259. hum.WalkSpeed = 16
  5260. end
  5261. function PENIS()
  5262. attack = true
  5263. hum.WalkSpeed = 0
  5264. NOSOUND:Play()
  5265. repeat
  5266. swait()
  5267. NOSOUND.Parent = tors
  5268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5269. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5270. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5271. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5272. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5274. until NOSOUND.Playing == false
  5275. attack = false
  5276. hum.WalkSpeed = 16
  5277. end
  5278. function Exploit()
  5279. exploitable = false
  5280. Cso("907332670", tors, 10, 1.05)
  5281. coroutine.resume(coroutine.create(function()
  5282. for i = 1,20,0.1 do
  5283. swait()
  5284. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5285. end
  5286. Cso("12222030", tors, 10, 1.05)
  5287. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5288. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5289. if v:FindFirstChild("Head") then
  5290. Eviscerate(v)
  5291. SoulSteal(v)
  5292. end
  5293. end
  5294. wait(15)
  5295. exploitable = true
  5296. end))
  5297. end
  5298. function wutdefaq()
  5299. attack = true
  5300. hum.WalkSpeed = 0
  5301. WTF:Play()
  5302. repeat
  5303. swait()
  5304. WTF.Parent = tors
  5305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5309. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5311. until STAUNT.Playing == false
  5312. attack = false
  5313. hum.WalkSpeed = 16
  5314. end
  5315. function Exploit()
  5316. exploitable = false
  5317. Cso("135017578", tors, 10, 1.05)
  5318. coroutine.resume(coroutine.create(function()
  5319. for i = 1,20,0.1 do
  5320. swait()
  5321. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5322. end
  5323. Cso("160718677", tors, 10, 1.05)
  5324. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5325. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5326. if v:FindFirstChild("Head") then
  5327. Eviscerate(v)
  5328. SoulSteal(v)
  5329. end
  5330. end
  5331. wait(15)
  5332. exploitable = true
  5333. end))
  5334. end
  5335. function ASCENTION()
  5336. attack = true
  5337. hum.WalkSpeed = 0
  5338. Cso("987502413", tors, 10, 1.05)
  5339. local vel2 = Instance.new("BodyVelocity",tors)
  5340. vel2.Velocity = Vector3.new(0,30,0)
  5341. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5342. for i = 0,20,0.1 do
  5343. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5344. swait()
  5345. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5346. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5347. CameraEnshaking(1, 4)
  5348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5354. end
  5355. hum.WalkSpeed = 16
  5356. vel2:Destroy()
  5357. attack = false
  5358. end
  5359.  
  5360. function Taunt1()
  5361. attack = true
  5362. hum.WalkSpeed = 3.01
  5363. Cso("1535994137", hed, 10, 1)
  5364. for i = 0, 9, 0.1 do
  5365. swait()
  5366. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5369. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5370. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5371. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5372. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5373. end
  5374. hum.WalkSpeed = 16
  5375. attack = false
  5376. end
  5377.  
  5378. function Destruction()
  5379. attack = true
  5380. local Ring1 = Instance.new("Part", char)
  5381. Ring1.Anchored = true
  5382. Ring1.BrickColor = maincolor
  5383. Ring1.CanCollide = false
  5384. Ring1.FormFactor = 3
  5385. Ring1.Name = "Ring"
  5386. Ring1.Material = "Neon"
  5387. Ring1.Size = Vector3.new(1, 0.05, 1)
  5388. Ring1.Transparency = 1
  5389. Ring1.TopSurface = 0
  5390. Ring1.BottomSurface = 0
  5391. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5392. Ring1Mesh.MeshType = "Brick"
  5393. Ring1Mesh.Name = "SizeMesh"
  5394. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5395. local InnerRing1 = Ring1:Clone()
  5396. InnerRing1.Parent = char
  5397. InnerRing1.Transparency = 0
  5398. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5399. InnerRing1.Size = Vector3.new(1, 1, 1)
  5400. local InnerRing1Mesh = InnerRing1.SizeMesh
  5401. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5402. InnerRing1Mesh.MeshType = "Sphere"
  5403. Ring1:Destroy()
  5404. for i = 0, 5, 0.1 do
  5405. swait()
  5406. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5407. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5412. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5413. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5414. root.CFrame = FaceMouse()[1]
  5415. end
  5416. InnerRing1.Transparency = 1
  5417. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5418. CreateSound("294188875", char, 2.3, 1)
  5419. local a = IT("Part", char)
  5420. a.Name = "Direction"
  5421. a.Anchored = true
  5422. a.BrickColor = maincolor
  5423. a.Material = "Neon"
  5424. a.Transparency = 0
  5425. a.Shape = "Cylinder"
  5426. a.CanCollide = false
  5427. local a2 = IT("Part", char)
  5428. a2.Name = "Direction"
  5429. a2.Anchored = true
  5430. a2.BrickColor = maincolor
  5431. a2.Color = maincolor.Color
  5432. a2.Material = "Neon"
  5433. a2.Transparency = 0.5
  5434. a2.Shape = "Cylinder"
  5435. a2.CanCollide = false
  5436. local ba = IT("Part", char)
  5437. ba.Name = "HitDirect"
  5438. ba.Anchored = true
  5439. ba.BrickColor = maincolor
  5440. ba.Material = "Neon"
  5441. ba.Transparency = 1
  5442. ba.CanCollide = false
  5443. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5444. local ignore = char
  5445. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5446. a.BottomSurface = 10
  5447. a.TopSurface = 10
  5448. a2.BottomSurface = 10
  5449. a2.TopSurface = 10
  5450. local distance = (InnerRing1.CFrame.p - position).magnitude
  5451. a.Size = Vector3.new(distance, 1, 1)
  5452. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5453. a2.Size = Vector3.new(distance, 1, 1)
  5454. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5455. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5456. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5457. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5458. game:GetService("Debris"):AddItem(a, 20)
  5459. game:GetService("Debris"):AddItem(a2, 20)
  5460. game:GetService("Debris"):AddItem(ba, 20)
  5461. local msh = Instance.new("SpecialMesh", a)
  5462. msh.MeshType = "Sphere"
  5463. msh.Scale = Vector3.new(1, 25, 25)
  5464. local msh2 = Instance.new("SpecialMesh", a2)
  5465. msh2.MeshType = "Sphere"
  5466. msh2.Scale = Vector3.new(1, 30, 30)
  5467. for i = 0, 10, 0.1 do
  5468. swait()
  5469. root.CFrame = FaceMouse()[1]
  5470. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5471. a2.Color = maincolor.Color
  5472. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5473. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5474. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5475. distance = (InnerRing1.CFrame.p - position).magnitude
  5476. a.Size = Vector3.new(distance, 1, 1)
  5477. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5478. a2.Size = Vector3.new(distance, 1, 1)
  5479. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5480. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5481. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5482. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5483. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5484. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5485. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5486. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5487. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5488. if v:FindFirstChild("Head") then
  5489. Eviscerate(v)
  5490. SoulSteal(v)
  5491. end
  5492. end
  5493. end
  5494. a:Destroy()
  5495. a2:Destroy()
  5496. ba:Destroy()
  5497. InnerRing1:Destroy()
  5498. attack = false
  5499. hum.CameraOffset = Vector3.new(0,0,0)
  5500. end
  5501.  
  5502. function Flame_Burst()
  5503. local target = nil
  5504. local targettorso = nil
  5505. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5506. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5507. target = mouse.Target.Parent.Humanoid
  5508. target2 = mouse.Target.Parent
  5509. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5510. end
  5511. end
  5512. if target ~= nil then
  5513. attack = true
  5514. hum.WalkSpeed = 0
  5515. for i = 0, 3.4, 0.1 do
  5516. swait()
  5517. hum.WalkSpeed = 0
  5518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5519. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5520. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5521. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5522. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5523. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5524. end
  5525. --targettorso:BreakJoints()
  5526. for i = 0, 3.4, 0.1 do
  5527. swait()
  5528. hum.WalkSpeed = 0
  5529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5530. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5531. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5532. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5533. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5534. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5535. end
  5536. for i, v in pairs(target2:GetChildren()) do
  5537. if(not char:IsAncestorOf(v))then
  5538. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5539. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5540. if(hum and hedder and hum.Health > 0)then
  5541. Eviscerate(v.Parent)
  5542. end
  5543. end
  5544. end
  5545. attack = false
  5546. hum.WalkSpeed = 16
  5547. end
  5548. end
  5549.  
  5550. function GIMME_THOSE()
  5551. attack = true
  5552. chatfunc("BURN....", BrickColor.random().Color)
  5553. for i = 0,5.2,0.1 do
  5554. swait()
  5555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5558. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5561. end
  5562. chatfunc("IN....", BrickColor.random().Color)
  5563. wait(2)
  5564. CreateSound("331666100", char, 10, 1)
  5565. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5566. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5567. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5568. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5569. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5570. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5571. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5572. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5573. if v:FindFirstChild("Head") then
  5574. Eviscerate(v)
  5575. SoulSteal(v)
  5576. end
  5577. end
  5578. coroutine.resume(coroutine.create(function()
  5579. for i = 0,2.8,0.1 do
  5580. swait()
  5581. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5582. end
  5583. for i = 0,1.8,0.1 do
  5584. swait()
  5585. hum.CameraOffset = Vector3.new(0,0,0)
  5586. end
  5587. end))
  5588. for i = 0,3.7,0.1 do
  5589. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5590. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5597. end
  5598. wait(.6)
  5599. CreateSound("907332997", hed, 10, 1)
  5600. attack = false
  5601. end
  5602.  
  5603. function Eruption()
  5604. attack = true
  5605. hum.WalkSpeed = 2
  5606. hum.JumpPower = 0
  5607. for i = 0,7,0.1 do
  5608. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5609. swait()
  5610. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5611. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5618. end
  5619. CreateSound("144699494", tors, 10, 1)
  5620. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5621. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5622. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5623. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5624. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5625. coroutine.resume(coroutine.create(function()
  5626. for i = 0,1.8,0.1 do
  5627. swait()
  5628. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5629. end
  5630. for i = 0,1.8,0.1 do
  5631. swait()
  5632. hum.CameraOffset = Vector3.new(0,0,0)
  5633. end
  5634. end))
  5635. local vel2 = Instance.new("BodyVelocity",tors)
  5636. vel2.Velocity = Vector3.new(0,55,0)
  5637. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5638. for i = 0,4,0.1 do
  5639. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5640. swait()
  5641. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5642. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5649. end
  5650. hum.WalkSpeed = 16
  5651. vel2:Destroy()
  5652. hum.JumpPower = 50
  5653. attack = false
  5654. end
  5655.  
  5656. function Solar_Flare2()
  5657. attack = true
  5658. hum.WalkSpeed = 2
  5659. hum.JumpPower = 75
  5660. hum.Jump = true
  5661. wait(0.4)
  5662. CreateSound("144699494", tors, 10, 1)
  5663. hum.JumpPower = 0
  5664. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5665. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5666. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5667. for i = 0,20,0.1 do
  5668. root.Velocity = root.CFrame.lookVector * 60
  5669. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5670. swait()
  5671. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5672. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5679. end
  5680. hum.WalkSpeed = 16
  5681. hum.JumpPower = 50
  5682. attack = false
  5683. end
  5684.  
  5685. function Solar_Flare()
  5686. attack = true
  5687. hum.WalkSpeed = 2
  5688. hum.JumpPower = 75
  5689. hum.Jump = true
  5690. wait(0.4)
  5691. CreateSound("144699494", tors, 10, 1)
  5692. hum.JumpPower = 0
  5693. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5694. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5695. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5696. for i = 0,20,0.1 do
  5697. root.Velocity = root.CFrame.lookVector * 60
  5698. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5699. swait()
  5700. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5701. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5708. end
  5709. hum.WalkSpeed = 16
  5710. hum.JumpPower = 50
  5711. attack = false
  5712. end
  5713. function dmg(dude)
  5714. if dude.Name ~= char then
  5715. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5716. local bgf = Instance.new("BodyGyro",dude.Head)
  5717. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5718. local val = Instance.new("BoolValue",dude)
  5719. val.Name = "IsHit"
  5720. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5721. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5722. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5723. partasdeff.LightEmission = .1
  5724. partasdeff.Size = NumberSequence.new(0.2)
  5725. partasdeff.Texture = "rbxassetid://771221224"
  5726. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5727. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5728. partasdeff.Transparency = bbb
  5729. partasdeff.Size = aaa
  5730. partasdeff.ZOffset = .9
  5731. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5732. partasdeff.LockedToPart = false
  5733. partasdeff.EmissionDirection = "Back"
  5734. partasdeff.Lifetime = NumberRange.new(1, 2)
  5735. partasdeff.Rate = 1000
  5736. partasdeff.Rotation = NumberRange.new(-100, 100)
  5737. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5738. partasdeff.Speed = NumberRange.new(6)
  5739. partasdeff.VelocitySpread = 10000
  5740. partasdeff.Enabled=false
  5741. partasdeff:Emit(30)
  5742. coroutine.wrap(function()
  5743. targetted = nil
  5744. swait(30)
  5745. dude:BreakJoints()
  5746. swait(5)
  5747. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5748. for i=0,1,.05 do
  5749. for a,v in pairs(dude:GetChildren()) do
  5750. if v:IsA("BasePart") then
  5751. v.Transparency = i
  5752. end
  5753. end
  5754. swait()
  5755. end
  5756. for a,v in pairs(dude:GetChildren()) do
  5757. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5758. v.ParticleEmitter.Enabled = false
  5759. end
  5760. game:service'Debris':AddItem(v,2)
  5761. end
  5762. end)()
  5763. end
  5764. end
  5765. function kdown(dd)
  5766. if dd.Name ~= char then
  5767. dd.Humanoid.PlatformStand = true
  5768. local bgf = Instance.new("BodyGyro",dd.Head)
  5769. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5770. local val = Instance.new("BoolValue",dd)
  5771. val.Name = "IsHit"
  5772. end
  5773. end
  5774. function TargetSelect(person)
  5775. local dd=coroutine.wrap(function()
  5776. if targetted ~= person then
  5777. targetted = person
  5778. img2.Size = UDim2.new(1,0,1,0)
  5779. img2.ImageTransparency = 0
  5780. img2.Position = UDim2.new(0,0,0,0)
  5781. for i = 0, 2, 0.1 do
  5782. swait()
  5783. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5784. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5785. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5786. end
  5787. end
  5788. end)
  5789. dd()
  5790. end
  5791. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5792. attack = true
  5793. hum.WalkSpeed = 0
  5794. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5795. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5796. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5797. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5798. partasdeff.LightEmission = .1
  5799. partasdeff.Size = NumberSequence.new(0.2)
  5800. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5801. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5802. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5803. partasdeff.Transparency = bbb
  5804. partasdeff.Size = aaa
  5805. partasdeff.ZOffset = .9
  5806. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5807. partasdeff.LockedToPart = false
  5808. partasdeff.EmissionDirection = "Back"
  5809. partasdeff.Lifetime = NumberRange.new(1, 2)
  5810. partasdeff.Rate = 1000
  5811. partasdeff.Rotation = NumberRange.new(-100, 100)
  5812. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5813. partasdeff.Speed = NumberRange.new(6)
  5814. partasdeff.VelocitySpread = 10000
  5815. partasdeff.Enabled=false
  5816. for i = 0, 1.4, 0.1 do
  5817. swait()
  5818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5820. if Mrandom(1,15) == 1 then
  5821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5822. end
  5823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5825. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5827. end
  5828. dmg(targetted)
  5829. partasdeff.Enabled=true
  5830. CreateSound("429400881", torsy, 10, .8)
  5831. for i = 0, 1.4, 0.1 do
  5832. swait()
  5833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5835. if Mrandom(1,15) == 1 then
  5836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5837. end
  5838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5840. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5841. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5842. end
  5843. partasdeff.Enabled=false
  5844. for i = 0, 1.4, 0.1 do
  5845. swait()
  5846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5848. if Mrandom(1,15) == 1 then
  5849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5850. end
  5851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5853. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5855. end
  5856. attack = false
  5857. hum.WalkSpeed = 16
  5858. elseif targetted.Name == "makhail07" then
  5859. for i = 0, 2.4, 0.1 do
  5860. swait()
  5861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5863. if Mrandom(1,15) == 1 then
  5864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5865. end
  5866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5868. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5870. end
  5871. for i = 0, 2.4, 0.1 do
  5872. swait()
  5873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5875. if Mrandom(1,15) == 1 then
  5876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5877. end
  5878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5880. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5881. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5882. end
  5883. coroutine.wrap(function()
  5884. wait(2)
  5885. --partasdeff:Remove()
  5886. end)()
  5887. local sel = Mrandom(1,3)
  5888. if sel == 1 then
  5889. chatfunc("Hmhmhm, Why try?")
  5890. elseif sel == 2 then
  5891. chatfunc("Stop it that's my creator.")
  5892. elseif sel == 3 then
  5893. chatfunc("I can't do that...")
  5894. end
  5895. wait(2)
  5896. hum.WalkSpeed = 16
  5897. attack = false
  5898. elseif targetted.Name == "Salvo_Starly" then
  5899. for i = 0, 2.4, 0.1 do
  5900. swait()
  5901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5903. if Mrandom(1,15) == 1 then
  5904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5905. end
  5906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5908. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5910. end
  5911. for i = 0, 2.4, 0.1 do
  5912. swait()
  5913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5915. if Mrandom(1,15) == 1 then
  5916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5917. end
  5918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5920. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5922. end
  5923. coroutine.wrap(function()
  5924. wait(2)
  5925. --partasdeff:Remove()
  5926. end)()
  5927. local sel = Mrandom(1,3)
  5928. if sel == 1 then
  5929. chatfunc("Sorry about that.")
  5930. elseif sel == 2 then
  5931. chatfunc("H-Hello. I almost killed you.")
  5932. elseif sel == 3 then
  5933. chatfunc("OwO?")
  5934. end
  5935. wait(2)
  5936. hum.WalkSpeed = 16
  5937. attack = false
  5938. elseif targetted.Name == "Nebula_Zorua" then
  5939. for i = 0, 2.4, 0.1 do
  5940. swait()
  5941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5943. if Mrandom(1,15) == 1 then
  5944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5945. end
  5946. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5947. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5948. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5950. end
  5951. for i = 0, 2.4, 0.1 do
  5952. swait()
  5953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5955. if Mrandom(1,15) == 1 then
  5956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5957. end
  5958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5960. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5962. end
  5963. coroutine.wrap(function()
  5964. wait(2)
  5965. --partasdeff:Remove()
  5966. end)()
  5967. local sel = Mrandom(1,3)
  5968. if sel == 1 then
  5969. chatfunc("Sorry, Nebula.")
  5970. elseif sel == 2 then
  5971. chatfunc("Theres no need to harm you. Yet...")
  5972. elseif sel == 3 then
  5973. chatfunc("My mistake.")
  5974. end
  5975. wait(2)
  5976. hum.WalkSpeed = 16
  5977. attack = false
  5978. elseif targetted.Name == "KillerDarkness0105" then
  5979. for i = 0, 2.4, 0.1 do
  5980. swait()
  5981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5983. if Mrandom(1,15) == 1 then
  5984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5985. end
  5986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5988. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5989. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5990. end
  5991. for i = 0, 2.4, 0.1 do
  5992. swait()
  5993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5995. if Mrandom(1,15) == 1 then
  5996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5997. end
  5998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6000. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6002. end
  6003. coroutine.wrap(function()
  6004. wait(2)
  6005. --partasdeff:Remove()
  6006. end)()
  6007. local sel = Mrandom(1,3)
  6008. if sel == 1 then
  6009. chatfunc("Hm, Killer it's been a while.")
  6010. elseif sel == 2 then
  6011. chatfunc("No need for this.")
  6012. elseif sel == 3 then
  6013. chatfunc("Hello, sorry.")
  6014. end
  6015. wait(2)
  6016. hum.WalkSpeed = 16
  6017. attack = false
  6018. end
  6019. end
  6020. function HAAHHHHHH()
  6021. attack = true
  6022. hum.WalkSpeed = 0
  6023. Cso("300208779", hed, 10, 1)
  6024. for i = 0,9,0.1 do
  6025. swait()
  6026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6028. if Mrandom(1,15) == 1 then
  6029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6030. end
  6031. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6032. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6035. end
  6036. attack = false
  6037. hum.WalkSpeed = 16
  6038. end
  6039. -------------------------------------------------------
  6040. --End Attacks N Stuff--
  6041. -------------------------------------------------------
  6042.  
  6043. Sprinting = false
  6044. mouse.KeyDown:connect(function(key)
  6045. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6046. Swing = 2
  6047. hum.WalkSpeed = 38.82
  6048. Sprinting = true
  6049. end
  6050. end)
  6051. mouse.KeyUp:connect(function(key)
  6052. if string.byte(key) == 48 and attack == false then
  6053. Swing = 1
  6054. Sprinting = false
  6055. hum.WalkSpeed = 16
  6056. end
  6057. end)
  6058. mouse.KeyDown:connect(function(key)
  6059. if attack == false then
  6060. if key == 'q' and Mode == 1 then
  6061. Power_Burst()
  6062. elseif key == 'e' and Mode == 1 then
  6063. Mode = 2
  6064. SONG = 254826701
  6065. tecks2.Text = "Evil Gloves"
  6066. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6067. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6068. for i, v in pairs(ArmourParts) do
  6069. v.BrickColor = BrickColor.new("Bright red")
  6070. v.Material = "Neon"
  6071. v.Transparency = 0
  6072. end
  6073. for i, v in pairs(NeonParts) do
  6074. maincolor = BrickColor.new("New Yeller")
  6075. v.BrickColor = maincolor
  6076. v.Material = "Neon"
  6077. v.Transparency = 0
  6078. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6079. end
  6080. for i, v in pairs(ArmourParts2) do
  6081. v.BrickColor = BrickColor.new("Bright red")
  6082. v.Material = "Neon"
  6083. v.Transparency = 0
  6084. end
  6085. for i, v in pairs(NeonParts2) do
  6086. maincolor = BrickColor.new("New Yeller")
  6087. v.BrickColor = maincolor
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. end
  6091. elseif key == 'e' and Mode == 2 then
  6092. resetmode()
  6093. elseif key == 't' and Mode == 1 then
  6094. Taunt()
  6095. elseif key == 'q' and Mode == 2 then
  6096. Magic_Bombs()
  6097. elseif key == 'e' and Mode == 2 then
  6098. Dangerous_Field()
  6099. elseif key == 't' and Mode == 2 then
  6100. HAAH()
  6101. end
  6102. ---------------------------------------------------------------------
  6103. if key == 'r' and Mode == 1 then
  6104. Mode = 98534
  6105. SONG = 486598641
  6106. tecks2.Text = "EDGY"
  6107. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6108. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6109. for i, v in pairs(ArmourParts) do
  6110. v.BrickColor = BrickColor.new("Really black")
  6111. v.Material = "Neon"
  6112. v.Transparency = 0
  6113. end
  6114. for i, v in pairs(NeonParts) do
  6115. maincolor = BrickColor.new("Royal purple")
  6116. v.BrickColor = maincolor
  6117. v.Material = "Neon"
  6118. v.Transparency = 0
  6119. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6120. end
  6121. for i, v in pairs(ArmourParts2) do
  6122. v.BrickColor = BrickColor.new("Really black")
  6123. v.Material = "Neon"
  6124. v.Transparency = 0
  6125. end
  6126. for i, v in pairs(NeonParts2) do
  6127. maincolor = BrickColor.new("Royal purple")
  6128. v.BrickColor = maincolor
  6129. v.Material = "Neon"
  6130. v.Transparency = 0
  6131. end
  6132. elseif key == 'q' and Mode == 98534 then
  6133. targett()
  6134. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6135. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6136. elseif key == 't' and Mode == 98534 then
  6137. HAAHHHHHH()
  6138. elseif key == 'r' and Mode == 98534 then
  6139. resetmode()
  6140. end
  6141. ---------------------------------------------------------------------
  6142. if key == 'm' and Mode == 1 then
  6143. Mode = pIXELATED
  6144. SONG = 853518668
  6145. tecks2.Text = "PiXeL"
  6146. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6147. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6148. for i, v in pairs(ArmourParts) do
  6149. v.BrickColor = BrickColor.new("Really black")
  6150. v.Material = "Neon"
  6151. v.Transparency = 0
  6152. end
  6153. for i, v in pairs(NeonParts) do
  6154. maincolor = BrickColor.new("Lapis")
  6155. v.BrickColor = maincolor
  6156. v.Material = "Neon"
  6157. v.Transparency = 0
  6158. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6159. end
  6160. for i, v in pairs(ArmourParts2) do
  6161. v.BrickColor = BrickColor.new("Really black")
  6162. v.Material = "Neon"
  6163. v.Transparency = 0
  6164. end
  6165. for i, v in pairs(NeonParts2) do
  6166. maincolor = BrickColor.new("Lapis")
  6167. v.BrickColor = maincolor
  6168. v.Material = "Neon"
  6169. v.Transparency = 0
  6170. end
  6171. elseif key == 'm' and Mode == pIXELATED then
  6172. resetmode()
  6173. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6174. Pixel_Corrupt()
  6175. elseif key == 'm' and Mode == pIXELATED then
  6176. resetmode()
  6177. end
  6178. ---------------------------------------------------------------------
  6179. if key == 'y' and Mode == 1 then
  6180. Mode = 3
  6181. SONG = 580367180
  6182. tecks2.Text = "Stranger"
  6183. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6184. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6185. for i, v in pairs(ArmourParts) do
  6186. v.BrickColor = BrickColor.new("Black")
  6187. v.Material = "Neon"
  6188. v.Transparency = 0
  6189. end
  6190. for i, v in pairs(NeonParts) do
  6191. maincolor = BrickColor.new("Royal purple")
  6192. v.BrickColor = maincolor
  6193. v.Material = "Neon"
  6194. v.Transparency = 0
  6195. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6196. end
  6197. for i, v in pairs(ArmourParts2) do
  6198. v.BrickColor = BrickColor.new("Black")
  6199. v.Material = "Neon"
  6200. v.Transparency = 0
  6201. end
  6202. for i, v in pairs(NeonParts2) do
  6203. maincolor = BrickColor.new("Royal purple")
  6204. v.BrickColor = maincolor
  6205. v.Material = "Neon"
  6206. v.Transparency = 0
  6207. end
  6208. elseif key == 'y' and Mode == 3 then
  6209. resetmode()
  6210. elseif key == 'e' and Mode == 3 then
  6211. Painful_Stomp()
  6212. elseif key == 'z' and Mode == 3 then
  6213. Purity_Slam()
  6214. elseif key == 'x' and Mode == 3 then
  6215. Tauntmelon()
  6216. elseif key == 't' and Mode == 3 then
  6217. un_fun()
  6218. elseif key == 'q' and Mode == 3 then
  6219. Shockwave()
  6220. end
  6221. ---------------------------------------------------------------------
  6222. if key == 'u' and Mode == 1 then
  6223. Mode = 1555
  6224. SONG = 1131624146
  6225. tecks2.Text = "Anime"
  6226. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6227. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6228. for i, v in pairs(ArmourParts) do
  6229. v.BrickColor = BrickColor.new("Black")
  6230. v.Material = "Neon"
  6231. v.Transparency = 0
  6232. end
  6233. for i, v in pairs(NeonParts) do
  6234. maincolor = BrickColor.new("Carnation pink")
  6235. v.BrickColor = maincolor
  6236. v.Material = "Neon"
  6237. v.Transparency = 0
  6238. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6239. end
  6240. for i, v in pairs(ArmourParts2) do
  6241. v.BrickColor = BrickColor.new("Black")
  6242. v.Material = "Neon"
  6243. v.Transparency = 0
  6244. end
  6245. for i, v in pairs(NeonParts2) do
  6246. maincolor = BrickColor.new("Carnation pink")
  6247. v.BrickColor = maincolor
  6248. v.Material = "Neon"
  6249. v.Transparency = 0
  6250. end
  6251. elseif key == 'u' and Mode == 1555 then
  6252. resetmode()
  6253. elseif key == 'y' and Mode == 1555 then
  6254. Field()
  6255. elseif key == 't' and Mode == 1555 then
  6256. lolik()
  6257. elseif key == 'q' and Mode == 1555 then
  6258. Pixel_Corrupt()
  6259. elseif key == 'f' and Mode == 1555 then
  6260. Anime_Splosion()
  6261. elseif key == 'z' and Mode == 1555 then
  6262. Cryo_Freeze()
  6263. elseif key == 'x' and Mode == 1555 then
  6264. Painful_Stomp2()
  6265. end
  6266. ---------------------------------------------------------------------
  6267. if key == 'i' and Mode == 1 then
  6268. Mode = 56565
  6269. SONG = 419346122
  6270. tecks2.Text = "Solar"
  6271. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6272. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6273. for i, v in pairs(ArmourParts) do
  6274. v.BrickColor = BrickColor.new("Really black")
  6275. v.Material = "Neon"
  6276. v.Transparency = 0
  6277. end
  6278. for i, v in pairs(NeonParts) do
  6279. maincolor = BrickColor.new("Deep orange")
  6280. v.BrickColor = maincolor
  6281. v.Material = "Neon"
  6282. v.Transparency = 0
  6283. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6284. end
  6285. for i, v in pairs(ArmourParts2) do
  6286. v.BrickColor = BrickColor.new("Really black")
  6287. v.Material = "Neon"
  6288. v.Transparency = 0
  6289. end
  6290. for i, v in pairs(NeonParts2) do
  6291. maincolor = BrickColor.new("Deep orange")
  6292. v.BrickColor = maincolor
  6293. v.Material = "Neon"
  6294. v.Transparency = 0
  6295. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6296. end
  6297. elseif key == 't' and Mode == 56565 then
  6298. Taunt2()
  6299. elseif key == 'i' and Mode == 56565 then
  6300. resetmode()
  6301. elseif key == 'c' and Mode == 56565 then
  6302. Eruption2()
  6303. elseif key == 'x' and Mode == 56565 then
  6304. Solar_Flare2()
  6305. elseif key == 'z' and Mode == 56565 then
  6306. Painful_Stomp()
  6307. end
  6308. ---------------------------------------------------------------------
  6309. if key == 'm' and Mode == 6 then
  6310. Mode = 1800
  6311. SONG = 1118967006
  6312. tecks2.Text = "Forbidden Soul"
  6313. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6314. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6315. for i, v in pairs(ArmourParts) do
  6316. v.BrickColor = BrickColor.new("Hot White")
  6317. v.Material = "Neon"
  6318. v.Transparency = 0
  6319. end
  6320. for i, v in pairs(NeonParts) do
  6321. maincolor = BrickColor.new("Really black")
  6322. v.BrickColor = maincolor
  6323. v.Material = "Neon"
  6324. v.Transparency = 0
  6325. end
  6326. for i, v in pairs(ArmourParts2) do
  6327. v.BrickColor = BrickColor.new("Hot White")
  6328. v.Material = "Neon"
  6329. v.Transparency = 0
  6330. end
  6331. for i, v in pairs(NeonParts2) do
  6332. maincolor = BrickColor.new("Really black")
  6333. v.BrickColor = maincolor
  6334. v.Material = "Neon"
  6335. v.Transparency = 0
  6336. end
  6337. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6338. elseif key == 't' and Mode == 1800 then
  6339. TTTTTTTTTTGaunt()
  6340. elseif key == 'm' and Mode == 1800 then
  6341. resetmode()
  6342. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6343. Exploit()
  6344. elseif key == 'y' and Mode == 1800 then
  6345. Ancient_Rage()
  6346. elseif key == 'r' and Mode == 1800 then
  6347. Distort()
  6348. elseif key == 'g' and Mode == 1800 then
  6349. Hell_From_Above()
  6350. elseif key == 'h' and Mode == 1800 then
  6351. Universal_Crush()
  6352. elseif key == 'j' and Mode == 1800 then
  6353. Multi_Bombs()
  6354. elseif key == 'z' and Mode == 1800 then
  6355. Eruption()
  6356. elseif key == 'x' and Mode == 1800 then
  6357. Solar_Flare()
  6358. end
  6359. ---------------------------------------------------------------------
  6360. if key == 'o' and Mode == 1 then
  6361. Mode = 4
  6362. SONG = 595800581
  6363. tecks2.Text = "Divinity"
  6364. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6365. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6366. for i, v in pairs(ArmourParts) do
  6367. v.BrickColor = BrickColor.new("Black")
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. end
  6371. for i, v in pairs(NeonParts) do
  6372. maincolor = BrickColor.new("Bright yellow")
  6373. v.BrickColor = maincolor
  6374. v.Material = "Neon"
  6375. v.Transparency = 0
  6376. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6377. end
  6378. for i, v in pairs(ArmourParts2) do
  6379. v.BrickColor = BrickColor.new("Black")
  6380. v.Material = "Neon"
  6381. v.Transparency = 0
  6382. end
  6383. for i, v in pairs(NeonParts2) do
  6384. maincolor = BrickColor.new("Bright yellow")
  6385. v.BrickColor = maincolor
  6386. v.Material = "Neon"
  6387. v.Transparency = 0
  6388. end
  6389. elseif key == 'o' and Mode == 4 then
  6390. resetmode()
  6391. elseif key == 't' and Mode == 4 then
  6392. again()
  6393. elseif key == 'q' and Mode == 4 then
  6394. Pulse()
  6395. end
  6396. ---------------------------------------------------------------------
  6397. if key == 'p' and Mode == 1 then
  6398. attack = true
  6399. SONG = 1881895904
  6400. hum.WalkSpeed = 0
  6401. for i = 1,20,0.1 do
  6402. swait()
  6403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6404. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6405. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6406. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6407. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6409. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6410. end
  6411. hum.WalkSpeed = 16
  6412. attack = false
  6413. Mode = 100
  6414. tecks2.Text = "OverPowered-Divinity"
  6415. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6416. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6417. Cso("743499393", tors, 10, 1.05)
  6418. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6419. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6420. for i, v in pairs(ArmourParts) do
  6421. v.BrickColor = BrickColor.new("Really black")
  6422. v.Material = "Neon"
  6423. v.Transparency = 0.2
  6424. end
  6425. for i, v in pairs(NeonParts) do
  6426. maincolor = BrickColor.new("Deep orange")
  6427. v.BrickColor = maincolor
  6428. v.Material = "Neon"
  6429. v.Transparency = 0.5
  6430. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6431. end
  6432. for i, v in pairs(ArmourParts2) do
  6433. v.BrickColor = BrickColor.new("Really black")
  6434. v.Material = "Neon"
  6435. v.Transparency = 0.2
  6436. end
  6437. for i, v in pairs(NeonParts2) do
  6438. maincolor = BrickColor.new("Deep orange")
  6439. v.BrickColor = maincolor
  6440. v.Material = "Neon"
  6441. v.Transparency = 0.5
  6442. end
  6443. elseif key == 'p' and Mode == 100 then
  6444. resetmode()
  6445. elseif key == 'q' and Mode == 100 then
  6446. LAZER()
  6447. end
  6448. ---------------------------------------------------------------------
  6449. if key == 'f' and Mode == 1 then
  6450. Mode = 5
  6451. SONG = 170282324
  6452. tecks2.Text = "Cyber Monarch"
  6453. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6454. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6455. for i, v in pairs(ArmourParts) do
  6456. v.BrickColor = BrickColor.new("Black")
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. end
  6460. for i, v in pairs(NeonParts) do
  6461. maincolor = BrickColor.new("Really red")
  6462. v.BrickColor = maincolor
  6463. v.Material = "Neon"
  6464. v.Transparency = 0
  6465. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6466. end
  6467. for i, v in pairs(ArmourParts2) do
  6468. v.BrickColor = BrickColor.new("Black")
  6469. v.Material = "Neon"
  6470. v.Transparency = 0
  6471. end
  6472. for i, v in pairs(NeonParts2) do
  6473. maincolor = BrickColor.new("Really red")
  6474. v.BrickColor = maincolor
  6475. v.Material = "Neon"
  6476. v.Transparency = 0
  6477. end
  6478. elseif key == 'f' and Mode == 5 then
  6479. resetmode()
  6480. elseif key == 'q' and Mode == 5 and exploitable == true then
  6481. Exploit()
  6482. elseif key == 't' and Mode == 5 then
  6483. PENIS()
  6484. end
  6485. ---------------------------------------------------------------------
  6486. if key == 'g' and Mode == 1 then
  6487. Mode = 6
  6488. SONG = 407749940
  6489. tecks2.Text = "The_Hell_Error_BR"
  6490. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6491. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6492. for i, v in pairs(ArmourParts) do
  6493. v.BrickColor = BrickColor.new("Black")
  6494. v.Material = "Metal"
  6495. v.Transparency = 0
  6496. end
  6497. for i, v in pairs(NeonParts) do
  6498. maincolor = BrickColor.new("Really red")
  6499. v.BrickColor = maincolor
  6500. v.Material = "Neon"
  6501. v.Transparency = 0
  6502. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6503. end
  6504. for i, v in pairs(ArmourParts2) do
  6505. v.BrickColor = BrickColor.new("Black")
  6506. v.Material = "Metal"
  6507. v.Transparency = 0
  6508. end
  6509. for i, v in pairs(NeonParts2) do
  6510. maincolor = BrickColor.new("Really red")
  6511. v.BrickColor = maincolor
  6512. v.Material = "Neon"
  6513. v.Transparency = 0
  6514. end
  6515. elseif key == 'g' and Mode == 6 then
  6516. resetmode()
  6517. elseif key == 'q' and Mode == 6 then
  6518. Distort()
  6519. elseif key == 'e' and Mode == 6 then
  6520. Ancient_Rage()
  6521. elseif key == 't' and Mode == 6 then
  6522. TTTTTTTTTTTaunt()
  6523. end
  6524. ---------------------------------------------------------------------
  6525. if key == 'h' and Mode == 1 then
  6526. Mode = 7
  6527. SONG = 150794704
  6528. tecks2.Text = "Doge"
  6529. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6530. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6531. for i, v in pairs(ArmourParts) do
  6532. v.BrickColor = BrickColor.new("Cool yellow")
  6533. v.Material = "Neon"
  6534. v.Transparency = 0
  6535. end
  6536. for i, v in pairs(NeonParts) do
  6537. maincolor = BrickColor.new("New Yeller")
  6538. v.BrickColor = maincolor
  6539. v.Material = "Neon"
  6540. v.Transparency = 0
  6541. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6542. end
  6543. for i, v in pairs(ArmourParts2) do
  6544. v.BrickColor = BrickColor.new("Cool yellow")
  6545. v.Material = "Neon"
  6546. v.Transparency = 0
  6547. end
  6548. for i, v in pairs(NeonParts2) do
  6549. maincolor = BrickColor.new("New Yeller")
  6550. v.BrickColor = maincolor
  6551. v.Material = "Neon"
  6552. v.Transparency = 0
  6553. end
  6554. elseif key == 'h' and Mode == 7 then
  6555. resetmode()
  6556. elseif key == 't' and Mode == 7 then
  6557. BARK()
  6558. elseif key == 'q' and Mode == 7 then
  6559. Bark_Splosion()
  6560. end
  6561. if key == 'j' and Mode == 1 then
  6562. SONG = 1359036559
  6563. attack = true
  6564. hum.WalkSpeed = 0
  6565. for i = 0,10,0.08 do
  6566. swait()
  6567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6569. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6573. end
  6574. attack = false
  6575. hum.WalkSpeed = 16
  6576. Mode = 50
  6577. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6578. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6579. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6580. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6581. for i, v in pairs(ArmourParts) do
  6582. v.BrickColor = BrickColor.new("Magenta")
  6583. v.Material = "Neon"
  6584. v.Transparency = 0
  6585. end
  6586. for i, v in pairs(NeonParts) do
  6587. maincolor = BrickColor.new("White")
  6588. v.BrickColor = maincolor
  6589. v.Material = "Neon"
  6590. v.Transparency = 0
  6591. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6592. end
  6593. for i, v in pairs(ArmourParts2) do
  6594. v.BrickColor = BrickColor.new("Magenta")
  6595. v.Material = "Neon"
  6596. v.Transparency = 0
  6597. end
  6598. for i, v in pairs(NeonParts2) do
  6599. maincolor = BrickColor.new("White")
  6600. v.BrickColor = maincolor
  6601. v.Material = "Neon"
  6602. v.Transparency = 0
  6603. end
  6604. elseif key == 'j' and Mode == 50 then
  6605. resetmode()
  6606. elseif key == 'q' and Mode == 50 then
  6607. ASCENTION()
  6608. elseif key == 't' and Mode == 50 then
  6609. nope()
  6610. elseif key == 'y' and Mode == 50 then
  6611. EndMySufferingV2()
  6612. end
  6613. ---------------------------------------------------------------------
  6614. if key == 'k' and Mode == 1 then
  6615. Mode = 6666
  6616. SONG = 2039029608
  6617. tecks2.Text = "Meme Guy"
  6618. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6619. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6620. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6621. for i, v in pairs(ArmourParts) do
  6622. v.BrickColor = BrickColor.new("Black")
  6623. v.Material = "Neon"
  6624. v.Transparency = 0
  6625. end
  6626. for i, v in pairs(NeonParts) do
  6627. maincolor = BrickColor.new("Dark blue")
  6628. v.BrickColor = maincolor
  6629. v.Material = "Neon"
  6630. v.Transparency = 0
  6631. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6632. end
  6633. for i, v in pairs(ArmourParts2) do
  6634. v.BrickColor = BrickColor.new("Black")
  6635. v.Material = "Neon"
  6636. v.Transparency = 0
  6637. end
  6638. for i, v in pairs(NeonParts2) do
  6639. maincolor = BrickColor.new("Dark blue")
  6640. v.BrickColor = maincolor
  6641. v.Material = "Neon"
  6642. v.Transparency = 0
  6643. end
  6644. elseif key == 'y' and Mode == 6666 then
  6645. somuchcancerwhy()
  6646. elseif key == 'r' and Mode == 6666 then
  6647. HAA55()
  6648. elseif key == 'k' and Mode == 6666 then
  6649. resetmode()
  6650. elseif key == 't' and Mode == 6666 then
  6651. EndMySufferingV3()
  6652. elseif key == 'f' and Mode == 6666 then
  6653. WhatHuh()
  6654. elseif key == 'g' and Mode == 6666 then
  6655. slap()
  6656. elseif key == 'h' and Mode == 6666 then
  6657. HAAAAA()
  6658. elseif key == 'j' and Mode == 6666 then
  6659. DANCEFORME()
  6660. elseif key == 'm' and Mode == 6666 then
  6661. thing()
  6662. end
  6663. ---------------------------------------------------------------------
  6664. if key == 'l' and Mode == 1 then
  6665. Mode = 8888
  6666. SONG = 1752290765
  6667. tecks2.Text = "ToTALLy NoT a BypAsSed NamE bOiE"
  6668. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6669. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6670. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6671. for i, v in pairs(ArmourParts) do
  6672. v.BrickColor = BrickColor.new("Really black")
  6673. v.Material = "Neon"
  6674. v.Transparency = 0
  6675. end
  6676. for i, v in pairs(NeonParts) do
  6677. maincolor = BrickColor.new("Really red")
  6678. v.BrickColor = maincolor
  6679. v.Material = "Neon"
  6680. v.Transparency = 0
  6681. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6682. end
  6683. for i, v in pairs(ArmourParts2) do
  6684. v.BrickColor = BrickColor.new("Black")
  6685. v.Material = "Neon"
  6686. v.Transparency = 0
  6687. end
  6688. for i, v in pairs(NeonParts2) do
  6689. maincolor = BrickColor.new("Really red")
  6690. v.BrickColor = maincolor
  6691. v.Material = "Neon"
  6692. v.Transparency = 0
  6693. end
  6694. elseif key == 'l' and Mode == 8888 then
  6695. resetmode()
  6696. elseif key == 'r' and Mode == 8888 then
  6697. Technobeam()
  6698. elseif key == 't' and Mode == 8888 then
  6699. Taunt1()
  6700. elseif key == 'y' and Mode == 8888 then
  6701. Destruction()
  6702. end
  6703. ---------------------------------------------------------------------
  6704. if key == 'z' and Mode == 1 then
  6705. Mode = 111111112
  6706. SONG = 601069330
  6707. tecks2.Text = "Dark-God"
  6708. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6709. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6710. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6711. for i, v in pairs(ArmourParts) do
  6712. v.BrickColor = BrickColor.new("Really black")
  6713. v.Material = "Neon"
  6714. v.Transparency = 0
  6715. end
  6716. for i, v in pairs(NeonParts) do
  6717. maincolor = BrickColor.new("Really black")
  6718. v.BrickColor = maincolor
  6719. v.Material = "Neon"
  6720. v.Transparency = 0
  6721. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6722. end
  6723. for i, v in pairs(ArmourParts2) do
  6724. v.BrickColor = BrickColor.new("Really black")
  6725. v.Material = "Neon"
  6726. v.Transparency = 0
  6727. end
  6728. for i, v in pairs(NeonParts2) do
  6729. maincolor = BrickColor.new("Really black")
  6730. v.BrickColor = maincolor
  6731. v.Material = "Neon"
  6732. v.Transparency = 0
  6733. end
  6734. elseif key == 'z' and Mode == 111111112 then
  6735. resetmode()
  6736. elseif key == 'q' and Mode == 111111112 then
  6737. Flame_Burst()
  6738. elseif key == 't' and Mode == 111111112 then
  6739. Taunt10000()
  6740. end
  6741. ---------------------------------------------------------------------
  6742. if key == 'x' and Mode == 1 then
  6743. Mode = 111111111
  6744. SONG = 1494452913
  6745. tecks2.Text = "Eyo-zen"
  6746. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6747. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6748. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6749. for i, v in pairs(ArmourParts) do
  6750. v.BrickColor = BrickColor.new("Really black")
  6751. v.Material = "Neon"
  6752. v.Transparency = 0
  6753. end
  6754. for i, v in pairs(NeonParts) do
  6755. maincolor = BrickColor.new("Hot white")
  6756. v.BrickColor = maincolor
  6757. v.Material = "Neon"
  6758. v.Transparency = 0
  6759. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6760. end
  6761. for i, v in pairs(ArmourParts2) do
  6762. v.BrickColor = BrickColor.new("Really black")
  6763. v.Material = "Neon"
  6764. v.Transparency = 0
  6765. end
  6766. for i, v in pairs(NeonParts2) do
  6767. maincolor = BrickColor.new("Hot white")
  6768. v.BrickColor = maincolor
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. end
  6772. elseif key == 'x' and Mode == 111111111 then
  6773. resetmode()
  6774. elseif key == 'q' and Mode == 111111111 then
  6775. Destruction()
  6776. elseif key == 't' and Mode == 111111111 then
  6777. Taunt1000()
  6778. end
  6779. ---------------------------------------------------------------------
  6780. if key == 'c' and Mode == 1 then
  6781. Mode = 99900
  6782. SONG = 265241849
  6783. tecks2.Text = "Noob"
  6784. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6785. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6786. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6787. for i, v in pairs(ArmourParts) do
  6788. v.BrickColor = BrickColor.new("Really black")
  6789. v.Material = "Neon"
  6790. v.Transparency = 0
  6791. end
  6792. for i, v in pairs(NeonParts) do
  6793. maincolor = BrickColor.new("New Yeller")
  6794. v.BrickColor = maincolor
  6795. v.Material = "Neon"
  6796. v.Transparency = 0
  6797. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6798. end
  6799. for i, v in pairs(ArmourParts2) do
  6800. v.BrickColor = BrickColor.new("Really black")
  6801. v.Material = "Neon"
  6802. v.Transparency = 0
  6803. end
  6804. for i, v in pairs(NeonParts2) do
  6805. maincolor = BrickColor.new("New Yeller")
  6806. v.BrickColor = maincolor
  6807. v.Material = "Neon"
  6808. v.Transparency = 0
  6809. end
  6810. elseif key == 'q' and Mode == 99900 then
  6811. Sayonara()
  6812. elseif key == 't' and Mode == 99900 then
  6813. Taunt3()
  6814. elseif key == 'c' and Mode == 99900 then
  6815. resetmode()
  6816. end
  6817. --------------------------------------------------------
  6818. if key == 'v' and Mode == 1 then
  6819. Mode = 7777
  6820. SONG = 919231299
  6821. tecks2.Text = "The_Insanity_Error"
  6822. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6823. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6824. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6825. for i, v in pairs(ArmourParts) do
  6826. v.BrickColor = BrickColor.new("Dark blue")
  6827. v.Material = "Neon"
  6828. v.Transparency = 0
  6829. end
  6830. for i, v in pairs(NeonParts) do
  6831. maincolor = BrickColor.new("Really red")
  6832. v.BrickColor = maincolor
  6833. v.Material = "Neon"
  6834. v.Transparency = 0
  6835. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6836. end
  6837. for i, v in pairs(ArmourParts2) do
  6838. v.BrickColor = BrickColor.new("Dark blue")
  6839. v.Material = "Neon"
  6840. v.Transparency = 0
  6841. end
  6842. for i, v in pairs(NeonParts2) do
  6843. maincolor = BrickColor.new("Really red")
  6844. v.BrickColor = maincolor
  6845. v.Material = "Neon"
  6846. v.Transparency = 0
  6847. end
  6848. elseif key == 'y' and Mode == 7777 then
  6849. Painful_Stomp()
  6850. elseif key == 't' and Mode == 7777 then
  6851. FearMe()
  6852. elseif key == 'r' and Mode == 7777 then
  6853. GIMME_THOSE()
  6854. elseif key == 'v' and Mode == 7777 then
  6855. resetmode()
  6856. end
  6857. --------------------------------------------------------
  6858. if key == 'b' and Mode == 1 then
  6859. Mode = 25
  6860. SONG = 1564523997
  6861. tecks2.Text = "Ghost"
  6862. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6863. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6864. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6865. for i, v in pairs(ArmourParts) do
  6866. v.BrickColor = BrickColor.new("Ghost grey")
  6867. v.Material = "Neon"
  6868. v.Transparency = 0.7
  6869. end
  6870. for i, v in pairs(NeonParts) do
  6871. maincolor = BrickColor.new("Fog")
  6872. v.BrickColor = maincolor
  6873. v.Material = "Neon"
  6874. v.Transparency = 0.5
  6875. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6876. end
  6877. for i, v in pairs(ArmourParts2) do
  6878. v.BrickColor = BrickColor.new("Ghost grey")
  6879. v.Material = "Neon"
  6880. v.Transparency = 0.7
  6881. end
  6882. for i, v in pairs(NeonParts2) do
  6883. maincolor = BrickColor.new("Fog")
  6884. v.BrickColor = maincolor
  6885. v.Material = "Neon"
  6886. v.Transparency = 0.5
  6887. end
  6888. elseif key == 'b' and Mode == 25 then
  6889. resetmode()
  6890. elseif key == 't' and Mode == 25 then
  6891. thisisit()
  6892. elseif key == 'q' and Mode == 25 then
  6893. Spirit_Beam()
  6894. end
  6895. ---------------------------------------------------------------------
  6896. if key == 'n' and Mode == 1 then
  6897. Mode = 8
  6898. SONG = 207375545
  6899. tecks2.Text = "Purity"
  6900. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6901. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6902. for i, v in pairs(ArmourParts) do
  6903. v.BrickColor = BrickColor.new("Cyan")
  6904. v.Material = "Neon"
  6905. v.Transparency = 0
  6906. end
  6907. for i, v in pairs(NeonParts) do
  6908. maincolor = BrickColor.new("Institutional white")
  6909. v.BrickColor = maincolor
  6910. v.Material = "Neon"
  6911. v.Transparency = 0
  6912. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6913. end
  6914. for i, v in pairs(ArmourParts2) do
  6915. v.BrickColor = BrickColor.new("Cyan")
  6916. v.Material = "Neon"
  6917. v.Transparency = 0
  6918. end
  6919. for i, v in pairs(NeonParts2) do
  6920. maincolor = BrickColor.new("Institutional white")
  6921. v.BrickColor = maincolor
  6922. v.Material = "Neon"
  6923. v.Transparency = 0
  6924. end
  6925. elseif key == 'n' and Mode == 8 then
  6926. resetmode()
  6927. elseif key == 'q' and Mode == 8 then
  6928. LunarSpin()
  6929. end
  6930. ---------------------------------------------------------------------
  6931. if key == 'm' and Mode == 8 then
  6932. Mode = 9
  6933. SONG = 563062677
  6934. tecks2.Text = "Grim"
  6935. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6936. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6937. for i, v in pairs(ArmourParts) do
  6938. v.BrickColor = BrickColor.new("Institutional white")
  6939. v.Material = "Neon"
  6940. v.Transparency = 0
  6941. end
  6942. for i, v in pairs(NeonParts) do
  6943. maincolor = BrickColor.new("Really black")
  6944. v.BrickColor = maincolor
  6945. v.Material = "Neon"
  6946. v.Transparency = 0
  6947. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6948. end
  6949. for i, v in pairs(ArmourParts2) do
  6950. v.BrickColor = BrickColor.new("Institutional white")
  6951. v.Material = "Neon"
  6952. v.Transparency = 0
  6953. end
  6954. for i, v in pairs(NeonParts2) do
  6955. maincolor = BrickColor.new("Really black")
  6956. v.BrickColor = maincolor
  6957. v.Material = "Neon"
  6958. v.Transparency = 0
  6959. end
  6960. elseif key == 'm' and Mode == 9 then
  6961. resetmode()
  6962. elseif key == 't' and Mode == 9 then
  6963. heregoes()
  6964. elseif key == 'q' and Mode == 9 then
  6965. BalanceSpin()
  6966. elseif key == 'y' and Mode == 9 then
  6967. Ancient_Ragu()
  6968. end
  6969. ---------------------------------------------------------------------------
  6970. if key == 'm' and Mode == 7 then
  6971. Mode = 10
  6972. SONG = 407749940
  6973. local A = math.random(1,4)
  6974. if A == 1 then
  6975. SONG = 407749940
  6976. elseif A == 2 then
  6977. SONG = 407749940
  6978. elseif A == 3 then
  6979. SONG = 407749940
  6980. elseif A == 4 then
  6981. SONG = 407749940
  6982. end
  6983. tecks2.Text = "ErRoR Of The InSaNiTy"
  6984. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6985. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6986. for i, v in pairs(ArmourParts) do
  6987. v.BrickColor = BrickColor.random()
  6988. v.Material = "Neon"
  6989. v.Transparency = 0
  6990. end
  6991. for i, v in pairs(NeonParts) do
  6992. maincolor = BrickColor.random()
  6993. v.BrickColor = maincolor
  6994. v.Material = "Neon"
  6995. v.Transparency = 0
  6996. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6997. end
  6998. for i, v in pairs(ArmourParts2) do
  6999. v.BrickColor = BrickColor.new("Hot white")
  7000. v.Material = "Neon"
  7001. v.Transparency = 0
  7002. end
  7003. for i, v in pairs(NeonParts2) do
  7004. maincolor = BrickColor.new("Hot white")
  7005. v.BrickColor = maincolor
  7006. v.Material = "Neon"
  7007. v.Transparency = 0
  7008. end
  7009. elseif key == 'm' and Mode == 10 then
  7010. resetmode()
  7011. elseif key == 'q' and Mode == 10 then
  7012. Decapitate()
  7013. elseif key == 't' and Mode == 10 then
  7014. wutdefaq()
  7015. elseif key == 'y' and Mode == 10 then
  7016. Painful_Stomp()
  7017. end
  7018. end
  7019. end)
  7020. local Combo = 1
  7021. mouse.Button1Down:connect(function(key)
  7022. if attack == false then
  7023. if Combo == 1 then
  7024. Combo = 2
  7025. attackone()
  7026. elseif Combo == 2 then
  7027. Combo = 3
  7028. attacktwo()
  7029. elseif Combo == 3 then
  7030. Combo = 1
  7031. attackthree()
  7032. end
  7033. end
  7034. end)
  7035.  
  7036.  
  7037.  
  7038.  
  7039.  
  7040.  
  7041. -------------------------------------------------------
  7042. --Start Animations--
  7043. -------------------------------------------------------
  7044. while true do
  7045. swait()
  7046. sine = sine + change
  7047. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7048. local velderp = root.Velocity.y
  7049. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7050. if equipped == true or equipped == false then
  7051. if attack == false then
  7052. idle = idle + 1
  7053. else
  7054. idle = 0
  7055. end
  7056. if 1 < root.Velocity.y and hitfloor == nil then
  7057. Anim = "Jump"
  7058. if attack == false then
  7059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7060. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7061. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7062. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7063. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7064. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7065. end
  7066. elseif -1 > root.Velocity.y and hitfloor == nil then
  7067. Anim = "Fall"
  7068. if attack == false then
  7069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7070. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7071. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7072. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7073. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7074. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7075. end
  7076. elseif torvel < 1 and hitfloor ~= nil then
  7077. Anim = "Idle"
  7078. change = 1
  7079. if attack == false then
  7080. if Mode == 1 then --Normal
  7081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7083. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7085. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7087. elseif Mode == 99900 then
  7088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7089. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7090. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7091. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7092. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7093. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7094. elseif Mode == 8888 then --idk
  7095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7096. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7097. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7098. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7099. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7100. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7101. elseif Mode == 98534 then
  7102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7104. if Mrandom(1,15) == 1 then
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7106. end
  7107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7110. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7111. elseif Mode == 56565 then --idk
  7112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7114. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7115. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7116. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7117. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7118. elseif Mode == pIXELATED then --PIXELATED
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7121. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7122. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7123. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7124. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7125. elseif Mode == 50 then --ASCENDED
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7127. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7128. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7129. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7130. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7131. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7132. elseif Mode == 7777 then --NOTHING SPECIAL
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7135. if Mrandom(1,15) == 1 then
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7137. end
  7138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7142. elseif Mode == 6666 then --MEMER
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7149. elseif Mode == 2 then --Machinery
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7155. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7156. elseif Mode == 3 then --ICE
  7157. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7158. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7159. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7160. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7161. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7163. elseif Mode == 4 then --Infused
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7166. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7170. elseif Mode == 5 then --Cybernetic
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7173. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7174. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7175. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7177. elseif Mode == 25 then --Spiritual
  7178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7179. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7180. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7181. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7182. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7183. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7184. elseif Mode == 6 then --Controlled Beyond Recognition
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7187. if Mrandom(1,15) == 1 then
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7189. end
  7190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7192. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7193. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7194. elseif Mode == 1800 then --demon
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7197. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7198. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7199. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7200. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7201. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7204. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7205. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7206. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7207. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7208. elseif Mode == 1555 then --anime
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7213. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7214. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7215. elseif Mode == 111111111 then
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7220. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7221. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7222. elseif Mode == 100 then --Overclocked
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7225. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7229. elseif Mode == 8 then --Lunarist
  7230. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7233. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7234. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7235. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7236. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7237. elseif Mode == 111111112 then
  7238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7241. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7242. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7243. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7244. elseif Mode == 10 then --INSANITY
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7253. end
  7254. end
  7255. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7256. Anim = "Walk"
  7257. change = 1.1
  7258. if attack == false then
  7259. if Mode == 6 then
  7260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7262. if Mrandom(1,15) == 1 then
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7264. end
  7265. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7266. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7267. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7269. elseif Mode == 3 then
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7272. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7273. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7276. elseif Mode == 98534 then
  7277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7279. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7281. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7283. elseif Mode == 111111112 then
  7284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7285. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7287. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7288. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7289. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7290. elseif Mode == 111111111 then
  7291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7293. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7294. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7295. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7296. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7297. elseif Mode == 99900 then
  7298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7302. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7303. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7304. elseif Mode == 1 then --Normal
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7307. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7311. elseif Mode == 7777 then --NORTHING SPECIAL
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7314. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7315. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7318. elseif Mode == 4 then --Infused
  7319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7321. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7325. elseif Mode == 56565 then --idk
  7326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7330. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7331. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7332. elseif Mode == 8888 then --ik
  7333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7334. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7335. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7336. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7337. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7338. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7339. elseif Mode == 1555 then --anime
  7340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7341. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7342. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7343. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7344. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7345. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7346. elseif Mode == 6666 then
  7347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7349. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7350. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7353. elseif Mode == 1800 then
  7354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7360. elseif Mode == 5 then
  7361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7362. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7363. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7364. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7365. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7366. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7367. elseif Mode == 25 then
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7371. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7372. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7373. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7374. elseif Mode == 100 then
  7375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7377. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7381. elseif Mode == 10 then
  7382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7385. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7389. elseif Mode == 8 then
  7390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7391. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7392. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7393. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7394. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7395. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7396. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7398. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7399. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7400. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7401. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7402. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7403. end
  7404. end
  7405. elseif torvel >= 25 and hitfloor ~= nil then
  7406. Anim = "Sprint"
  7407. change = 1.35
  7408. if attack == false then
  7409. if Mode == 5 then
  7410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7411. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7412. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7413. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7414. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7415. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7416. elseif Mode == 56565 then
  7417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7419. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7420. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7423. elseif Mode == 111111111 then
  7424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7426. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7427. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7430. elseif Mode == 4 then
  7431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7433. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7437. elseif Mode == 1 then
  7438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7440. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7444. elseif Mode == 25 or Mode == 10 then
  7445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7446. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7447. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7448. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7449. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7450. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7451. elseif Mode ~= 5 then
  7452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7453. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7454. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7456. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7457. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7458. end
  7459. end
  7460. end
  7461. end
  7462. Music.SoundId = "rbxassetid://"..SONG
  7463. Music.Looped = true
  7464. Music.Pitch = 1
  7465. Music.Volume = 8
  7466. Music.Parent = tors
  7467. Music:Resume()
  7468. if 0 < #Effects then
  7469. for e = 1, #Effects do
  7470. if Effects[e] ~= nil then
  7471. local Thing = Effects[e]
  7472. if Thing ~= nil then
  7473. local Part = Thing[1]
  7474. local Mode = Thing[2]
  7475. local Delay = Thing[3]
  7476. local IncX = Thing[4]
  7477. local IncY = Thing[5]
  7478. local IncZ = Thing[6]
  7479. if 1 >= Thing[1].Transparency then
  7480. if Thing[2] == "Block1" then
  7481. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7482. local Mesh = Thing[1].Mesh
  7483. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7485. elseif Thing[2] == "Block2" then
  7486. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7487. local Mesh = Thing[7]
  7488. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7489. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7490. elseif Thing[2] == "Block3" then
  7491. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7492. local Mesh = Thing[7]
  7493. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7494. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7495. elseif Thing[2] == "Cylinder" then
  7496. local Mesh = Thing[1].Mesh
  7497. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7498. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7499. elseif Thing[2] == "Blood" then
  7500. local Mesh = Thing[7]
  7501. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7502. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7503. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7504. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7507. elseif Thing[2] == "Disappear" then
  7508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7509. elseif Thing[2] == "Shatter" then
  7510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7511. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7512. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7513. Thing[6] = Thing[6] + Thing[5]
  7514. end
  7515. else
  7516. Part.Parent = nil
  7517. table.remove(Effects, e)
  7518. end
  7519. end
  7520. end
  7521. end
  7522. end
  7523. end
  7524. -------------------------------------------------------
  7525. --End Animations And Script--
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