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- Pokken Press Start Abilities & Characteristics | Skill
- - Ability: Adaptability - Powers up moves as the same type of the pokemon (Also for trainers, boosts moves based on trainer type)
- - Ability: Aerialate - Normal moves become flying and do stab damage (Also for trainers, boosts normal moves of any pokemon)
- - Ability: Aqua Boost - Boosts power of water moves (Also for trainers, boosts power of water moves)
- - Ability: Aftermath - Damages foe if hit with a finishing blow
- - Ability: Air Lock - Nullifies weather effects (also for trainers, using Null Charm)
- - Chracteristic: Analytical - boosts move power when used last (also for trainers)
- - Characteristic: Anger Point - maxes attack stat when hit with a critical, withstands an attack, or is thawed out (also for trainers, raises a mons attack stat when it sees it hit with a critical, withstands an attack, or is thawed out)
- - Ability: Anticipation - senses a foe's dangerous moves, increases the chance to avoid them (also for trainers)
- - Ability: Arena Trap - Prevents opposing pokemon from fleeing (also for trainers)
- - Ability: Aroma Veil - Protects itself and allies from moves that limit move choices or immobolization
- - Ability: Aura Break - Weakens fairy and dark moves, along with aura and pulse based moves, nerfs "Aura" abilities
- - Ability: Aura Influx - Powers up "Aura" Moves (also for trainers)
- - Ability:: Bad Dreams: reduces hp of opposing sleeping opponent, prolongs sleep, prevents sleep of user
- - Ability: Battery - Powers up allies special moves
- - Characteristic: Battle Armor: prevents critical hits
- - Ability: Battle Bond - changes into ash-greninja after finishing an opponent, water shuriken hits 3-5 times
- - Characteristic: Battle Bond Prauda - Belonging to Prauda's greninja
- - Ability: Beasht Boosht - Raises highest stat when finishing a foe
- - Ability: Berserk - sp att stat is raised anytime its hit with an that lowers its hp to 50% or less
- - Chracteristic: Berserk M - Berserk for Mewtwo
- - Ability: Big Pecks - Prevents from defense from being lowered, powers up bird based attacks
- - Ability: Blaze - raises fire attacks when hp is 25% or lower
- - Chracteristic: Bodyguard - 30% chance to take an allies attack for them
- - Chracteristic: Bulletproof - Reduces bomb, ball, and many other projectile moves. 95% chance to do no damage, 5% chance to do 1/18 the normal damage [might chance kinda unnecessarily convuluted)
- - Chracteristic: Bully - increases chance of flinch everytime a flinch is successful
- - Characteristic: Cacaphony - Blocks sound based moves
- - Ability: Calming song - 30% chance to send foe to sleep after turn is over
- - Ability: Cheek Pouch - Restores HP when a berry is eaten
- - Chracteristic: Chlorophyll - Raises speed in harsh sunlight
- - Characteristic: Clear Body - prevents moves or abilities from lowering its stats
- - Ability: Cloud Nine: Eliminates weather effects
- - Ability: Color Change - type changes depending on what type of move its hit with
- - Characteristic: Comatose - perpetually in sleep status, attacks while sleeping
- - Chracteristic: Competitive - raises sp att 2 stages when a stat is lowered (also for trainers)
- - Characteristic: Compound Eyes - boosts accuracy 1.33x
- - Ability: Contrary - stat changes have opposite effects
- - Characteristic: Conqueror - raises stat when defeating a pokemon
- - Characteristic: Corrosion Gland - can poison any pokemon type
- - Ability: Cursed Body - may disable a foe's moves and/or reduce pp
- - Ability: Cursed Body J - 30% chance to curse foe, ghost version or standard version
- - Characteristic: Cute Charm - 30% chance to infatuate opponent
- - Characteristic: Damp - prevents explosive moves from activating
- - Ability: Dancer - copies any dancing moves regardless of priority
- - Ability: Dark Aura - powers up dark type and shadow moves
- - Ability: Dazzling - prevents prioritizing
- - Characteristic: Defeatist - lowers att stats when hp is 50% or below
- - Characteristic: Defiant - raises att stat 2 stages when stat is dropped
- - Ability: Delta Stream - Nullifies weather effects and super effective flying type damage
- - Ability: Desolate Land - As Stands
- - Ability: Dire Striker - Faster the speed the higher chance for critical hits
- - Ability: Disguise - As Stands
- - Ability: Disguise 2 - works like substitute
- - Ability: Download - As Stands
- - Ability: Deluge (Drizzle) - As Stands
- - Characteristic: Dry Skin - As Stands
- - Ability: Harsh Sun (Drought) - As Stands
- - Characteristic: Quick Riser (Early Bird) - As Stands
- - Characteristic: Effect Spore - As Stands
- - Ability: Electric Surge - As Stands
- - Characteristic: Emergency Exit - As Stands
- - Characteristic: Explosive - 30% chance to use explosion if hit with a move, 100% chance if critical hit, 50% for S.E, 10% on faint
- - Ability: Fairy Aura - As Stands
- - Ability: Filter - As Stands
- - Characteristic: Flame Body - As Stands
- - Characteristic: Molten Body - 100% chance to burn your ass on contact, not effective by water or fire attacks
- - Ability: Flame Boost - Fire moves increased
- - Ability: Flare Boost - As Stands
- - Ability: Flash Fire - As Stands
- - Ability: Flower Gift - As Stands
- - Ability: Flower Veil - As Stands
- - Characteristic: Fluffy - As Stands
- - Ability: Forecast - As Stands
- - Ability: Forewarn - shows one of the foe's moves, has a higher chance of avoiding it
- - Ability: Friend Guard - As Stands
- - Characteristic: Frightening - lowers speed, 10% chance to cause pokemon to hesitate to attack
- - Characteristic: Uncover (Frisk) - checks foe's held item
- - Characteristic: Full Metal Body - takes neutral damage from fire attacks, cant be burned, prevents moves or abilities from lowering attacks, cant flinch, 10% chance for foe to get hit with recoil
- - Characteristic: Fur Coat - As Stands
- - Ability: Gale Wings - priority for flying type moves, deactivates when health drops to 50% hp or more
- - Ability: Galvanize - turns normal moves to electric type moves and gives stab damage
- - Characteristic: Gluttony - eats berry at half hp or lower
- - Characteristic: Gooey - As Stands
- - Characteristic: Grassy Pelt - Boosts defensive stats in grassy terrain
- - Ability: Grassy Surge - As Stands
- - Characteristic: Guts - As Stands
- - Characteristic: Harvest - As Stands
- - Ability: Healer - may heal itself or recover health, ally in doubles
- - Characteristic: Heatproof - As Stands
- - Characteristic: Heavy Metal - As Stands
- - Characteristic: Heavy Hitter - 5% chance to put foe to sleep when hit with a physical contact move
- - Characteristic: Hive Queen - like schooling, stats are raised, flying weaknesses become neutral, order moves increase 50%
- - Ability: Huge Power - As Stands
- - Characteristic: Hustler - As Stands
- - Ability: Hydration - As Stands
- - Characteristic: Hyper Cutter - As Stands
- - Characteristic: Ice Body - As Stands
- - Charatcteristic: Froen Body -
- - Characteristic: Illuminate - raises evasiveness, increasing light based moves' power
- - Ability: Illusion - As Stands
- - Characteristic: Immunity - As Stands
- - Ability: Imposter - As Stands
- - Ability: Infiltrator - bypasses mist, reflect, light screen, shields up, safeguard, substitute, protect
- - Ability: Innards Out - As Stands
- - Characteristic: Inner Focus - As Stands
- - Characteristic: Insomnia - As Stands
- - Characteristic: Intimidate - As Stands
- - Characteristic: Iron Body - 10% less damage from physical moves, may cause recoil damage, halves normal, steel, rock, and fight moves
- - Characteristic: Iron Fist - As Stands
- - Characteristic: Justified - As Stands
- - Characteristic: Keen Eye - As Stands
- - Characteristic: Klutz - As Stands
- - Ability: Leaf Guard - As Stands
- - Characteristic: Levitate 1 - As Stands
- - Characteristic: Levitate 2 - 90% chance to avoid earth moves, avoids hazards
- - Characteristic: Lightning Rod - As Stands
- - Characteristic: Limber - As Stands
- - Ability: Liquid Oooze: - As Stands
- - Ability: Liquid Voice - As Stands
- - Ability: Long Reach - As Stands
- - Ability: Magic Bounce - As Stands
- - Ability: Magic Guard - As Stands
- - Ability: Magician - As Stands
- - Characteristic: Magma Armor - As Stands
- - Characteristic: Magnet Pull - As Stands
- - Characteristic: Marvel Scale - As Stands
- - Characteristic: Mega Launcher - As Stands
- - Characteristic: Merciless - As Stands
- - Characteristic: Merciless 2 - attacks power increase in succession, flinch, or when status ailment
- - Ability: Minus - As Stands
- - Ability: Misty Surge - As Stands
- - Ability: Mold Breaker - As Stands
- - Ability: Moody - As Stands
- - Ability: Motor Drive - As Stands
- - Characteristic: Moxie - As Stands
- - Characteristic: Multiscale - As Stands
- - Characteristic: Multitype - As Stands
- - Ability: Mummy - As Stands
- - Ability: Natural Care - As Stands
- - Ability: No Guard - As Stands
- - Characteristic: Non Threatening - foe lets guard down, lowering its defensive stats
- - Ability: Normalize - As Stands
- - Characteristic: Unphased (Oblivious) - unaffected for taunts, infatuation, confusion, frightening, intimidating
- - Characteristic: Overcoat - As Stands
- - Ability: Overgrow - As Stands
- - Characteristic: Over Zealous - Attack and Sp Attack increases if it lands a critical hit
- - Characteristic: Own Tempo - As Stands
- - Characteristic: Parental Bond - As Stands
- - Characteristic: Pickpocketer - As Stands
- - Characteristic: Pickup - in battle, 30% chance to pick up random useful battle item every turn
- - Characteristic: Pixalte - As Stands
- - Ability: Plus - As Stands
- - Characteristic: Poison Heal - As Stands
- - Characteristic: Poison Point - As Stands
- - Characteristic: Poison Touch - As Stands
- - Ability: Power Construct - As Stands
- - Ability: Power Of Alchemy - in singles, takes the ability of whoever it defeats, can steal added effects of foes moves
- - Characteristic: Prankster - As Stands
- - Characteristic: Pressure Exerter - As Stands
- - Ability: Primordial Sea - As Stands
- - Characteristic: Prism Armor - As Stands
- - Ability: Protean - As Stands
- - Ability: Psychic Surge - As Stands
- - Ability: Pure Power - As Stands
- - Ability: Psychotic Power - As Stands
- - Characteristic: Queenly Majesty - As Stands
- - Characteristic: Quick Feet - As Stands
- - Characteristic: Rain Dish - As Stands
- - Characteristic: Rattled - As Stands
- - Ability: Receiver - As Stands
- - Characteristic: Reckless - As Stands
- - Ability: Refrigerate - As Stands
- - Characteristic: Rivalrous - As Stands
- - Characteristic: RKS System - As Stands
- - Characteristic: Rock Head - As Stands
- - Characteristic: Rough Skin - As Stands
- - Characteristic: Run Away - works like shed shell item but as a skill
- - Ability: Sand Force - As Stands
- - Ability: Sand Rush - As Stands
- - Ability: Sand Stream - As Stands
- - Ability: Sand Veil - As Stands
- - Ability: Sap Sapper - As Stands
- - Characteristic: Schooling - As Stands
- - Characteristic: Scrappy - As Stands
- - Ability: Serene Grace - As Stands
- - Ability: Serial Striker - moves can hit 1-5 turns (get 1/5 weaker each consecutive hit)
- - Ability: Shadow Reigner - Summons shadowy aura upon entry
- - Characteristic: Shadow Shield - Ghost moves do neutral damage, halves damage of the first hit regardless of hp
- - Characteristic: Shadow Tag - As Stands
- - Ability: Shed Skin - As Stands
- - Ability: Sheer Force - As Stands
- - Characteristic: Shell Armor - As Stands
- - Characteristic: Shield Dust - As Stands
- - Characteristic: Shields Down - As Stands
- - Ability: Simple - As Stands
- - Ability: Skill Link - As Stands
- - Characteristic: Slow Start - As Stands
- - Ability: Slush Rush - As Stands
- - Ability: Sniper - As Stands
- - Ability: Snow Cloak - As Stands
- - Ability: Snow Warning - As Stands
- - Ability: Solar Power - As Stands
- - Characteristic: Solid Rock - As Stands
- - Ability: Soul Heart - As Stands
- - Characteristic: Sound Proof - As Stands
- - Characteristic: Speed Boost - As Stands
- - Characteristic: Steakout - As Stands
- - Characteristic: Steelworker - As Stands
- - Characteristic: Stall - As Stands
- - Characteristic: Stamina - As Stands
- - Characteristic: Stench - 10% chance to flinch, 10% to cause pokemon to hesitate
- - Characteristic: Sticky Hold - cant get rid of items, contact moves can cause foe to get stuck, get immobilized and increase user acc
- - Ability: Storm Drain - As Stands
- - Characteristic: Strong Jaw - As Stands
- - Characteristic: Withstanding - prevents fainting from OHKO, can endure finishing blows 20% chance (Does not decrease in succession)
- - Characteristic: Suction Cups - As Stands
- - Ability: Super Luck - As Stands
- - Ability: Surge Surfer - As Stands
- - Ability: Swarm - As Stands
- - Ability: Sweet Veil - As Stands
- - Ability: Swift Swim - As Stands
- - Characteristic: Reciprocate (Symbiosis) - As Stands
- - Ability: Synchronize - passes on status conditions to foes, as well as stat decreases
- - Characteristic: Tangled Feet - As Stands
- - Characteristic: Tangling Hair - As Stands
- - Ability: Technician - As Strands
- - Ability: Telepathy - Avoids all ally attacks, 33% chance to avoid foe's attacks
- - Ability: Teravolt - As Stands
- - Characteristic: Thick Fat - As Stands
- - Characteristic: Tinted Lens - As Stands
- - Characteristic: Brave Through - Tinted Lens Variant
- - Ability: Torrent - As Stands
- - Characteristic: Tough Claws - As Stands
- - Ability: Toxic Boost - (added effect: takes less damage from poison)
- - Ability: Trace - As Stands
- - Ability: Traditionalist - special and physical damage are based on types and not contact
- - Ability: Triage - As Stands
- - Characteristic: Truant - As Stands
- - Ability: Turboblaze - As Stands
- - Characteristic: Unaware - As Stands (added, also bypasses characteristics)
- - Characteristic: Numb - 25% chance to bypass an attack, amnesia raises sp att as well as sp def, 10% chance to halve damage from att
- - Ability: Unburden - As Stands
- - Characteristic: Unnerve - As Stands
- - Ability: Victor Star - As Stands
- - Characteristic: Vital Spirit - As Stands
- - Ability: Volt Absorb - As Stands
- - Ability: Water Absorb - As Stands
- - Ability: Water Bubble - As Stands
- - Characteristic: Water Compaction - As Stands
- - Ability: Water Veil - As Stands
- - Characteristic: Weak Armor - As Stands
- - Characteristic: White Smoke - As Stands
- - Characteristic: Wimp Out - As Stands
- - Ability: Wonder Guard - As Stands
- - Characteristic: Wonder Skin - As Stands
- - Ability: Zen Mode - As Stands
- - Ability: Zen Influx - Special Pure Power Variant
- - Ability: Mountaineer - avoids hazard damage
- - Ability: Hazardous - stacks hazards on random turns
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