Albis Pantheon

Aug 14th, 2018
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  1. Primary Gods (Name, title, Alignment, Domain, Symbol)
  3. -Thanatos, God of The Good Death: LN, Death, Coffin with screaming skull.
  5. -Hephaestus, God of Invention and Fire: CG, Knowledge, Hammer with flame.
  7. -Hestia Goddess of Home and Chastity: NG, Life, Datura flower.
  9. -Apollo, God of Medicine and Light: LG, Light, Laurel Wreath
  11. -Cybele, Goddess of Fertile earth and wild animals, TN, Nature, Long pointed horns on a Cymbal
  13. -Zeus, God of Sky and Thunder, CN Tempest, Thunderbolt
  15. -Dionysus, God of Wine and Madness, CN Trickery, Snake and two grapes.
  17. -Athena Goddess of Rightful War and Reason, LG, War, Owl wearing an Athenian Helmet.
  19. "Evil" "Gods"
  21. -Samael God of The Bad Death, LE, Death, Symbol
  23. -Metatron Voice of the Destroyer, LE, Knowledge, Symbol
  26. -Raphael God of Meaningless Life, CE, Life, The Caduceus (Winged Staff with two snakes coiled around it.)
  28. -Yaldabaoth God of Strict Order, LE, Light, Holy Grail chained down.
  30. -Abaddon God of The Void, CE, Dark, A single black spot, or a spot with a dark fading edge.
  32. -Lilith, Goddess of Disobedience and Lust, NE, Nature, Symbol
  34. -Yahweh, God of Judgment and Punishment, LE, Tempest, Six pointed star or a cross.
  36. -Lucifer, God of Betrayal and Deception, LE, Trickery, Symbols are varried
  38. -Michael, God of Crusades, NE, War, Platinum sword with a flaming blade
  40. ------
  41. Dark Domain?
  42. 1st level: Chaos Bolt,Cause Fear
  43. 3rd level: Shadow blade, Ray of Enfeeblement
  44. 5th level: Hunger of Hadar, Melf's Minute Meteors
  45. 7th level: Summon Greater Demon, Black Tentacles
  46. 9th level: Enervation, Scrying
  48. Bonus Cantrip
  49. When you choose this domain at 1st level, you gain the
  50. Toll the Dead cantrip if you don't already know it.
  52. Blinding Burst
  53. Also at 1st level, when you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing an instant of blindness before they hit or miss. An attacker that can't be blinded is immune to this feature.
  55. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
  57. Channel Divinity: Void of Midnight
  58. Starting at 2nd level, as an action, you present your holy symbol, and any magical light source within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes cold damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
  60. Improved Burst
  61. Starting at 6th level, you can also use your Blinding Burst feature when a creature that you can see within 30 feet of you attacks a creature other than you.
  63. Potent Spellcasting
  64. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
  66. Event Horizon
  67. Starting at 17th level, you can use your action to activate an aura of darkness that lasts for 1 minute or until you dismiss it using another action. You emit magical darkness in a 60-foot radius and normal darkness 30 feet beyond that. Your enemies in the magic darkness have disadvantage on saving throws against any spell that deals cold or necrotic damage.
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