Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Made By Thuận--
- -- Instances:
- local BokuNoRobloxx = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local POlice = Instance.new("TextButton")
- local ON = Instance.new("TextButton")
- local WkVillain = Instance.new("TextButton")
- local ON_2 = Instance.new("TextButton")
- local Tomura = Instance.new("TextButton")
- local ON_3 = Instance.new("TextButton")
- local Nomu = Instance.new("TextButton")
- local ON_4 = Instance.new("TextButton")
- local GiantBeast = Instance.new("TextButton")
- local ON_5 = Instance.new("TextButton")
- local Hero = Instance.new("TextButton")
- local ON_6 = Instance.new("TextButton")
- local Allmight = Instance.new("TextButton")
- local ON_7 = Instance.new("TextButton")
- local Endeavor = Instance.new("TextButton")
- local ON_8 = Instance.new("TextButton")
- local UAStudent = Instance.new("TextButton")
- local ON_9 = Instance.new("TextButton")
- local WeakNomu = Instance.new("TextButton")
- local ON_10 = Instance.new("TextButton")
- local ForestBeast = Instance.new("TextButton")
- local ON_11 = Instance.new("TextButton")
- local Criminal = Instance.new("TextButton")
- local ON_12 = Instance.new("TextButton")
- local OFFALL = Instance.new("TextButton")
- local E = Instance.new("TextLabel")
- --Properties:
- BokuNoRobloxx.Name = "Boku No Robloxx"
- BokuNoRobloxx.Parent = game.CoreGui
- BokuNoRobloxx.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = BokuNoRobloxx
- Frame.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.BorderSizePixel = 2
- Frame.Position = UDim2.new(0.307127118, 0, 0.264563084, 0)
- Frame.Size = UDim2.new(0, 524, 0, 387)
- Frame.Active = true
- Frame.Draggable = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel.Size = UDim2.new(0, 524, 0, 36)
- TextLabel.Font = Enum.Font.Cartoon
- TextLabel.Text = "Auto Farm & Auto Quest"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = TextLabel
- TextLabel_2.BackgroundColor3 = Color3.new(0, 0.721569, 0)
- TextLabel_2.Position = UDim2.new(0, 0, 1, 0)
- TextLabel_2.Size = UDim2.new(0, 524, 0, 2)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = ""
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_2.TextSize = 14
- POlice.Name = "POlice"
- POlice.Parent = Frame
- POlice.BackgroundColor3 = Color3.new(0, 0, 0)
- POlice.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- POlice.BorderSizePixel = 2
- POlice.Position = UDim2.new(0.395038158, 0, 0.116279073, 0)
- POlice.Size = UDim2.new(0, 110, 0, 38)
- POlice.Font = Enum.Font.Cartoon
- POlice.Text = "Police"
- POlice.TextColor3 = Color3.new(1, 1, 1)
- POlice.TextScaled = true
- POlice.TextSize = 14
- POlice.TextWrapped = true
- ON.Name = "ON"
- ON.Parent = POlice
- ON.BackgroundColor3 = Color3.new(0, 0, 0)
- ON.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON.BorderSizePixel = 2
- ON.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON.Size = UDim2.new(0, 59, 0, 38)
- ON.Font = Enum.Font.Cartoon
- ON.Text = "ON"
- ON.TextColor3 = Color3.new(0, 0.705882, 0)
- ON.TextScaled = true
- ON.TextSize = 14
- ON.TextWrapped = true
- ON.MouseButton1Down:connect(function()
- _G.t = true
- name = "Police"
- local A_1 = "Kill Police"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Police"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- WkVillain.Name = "WkVillain"
- WkVillain.Parent = Frame
- WkVillain.BackgroundColor3 = Color3.new(0, 0, 0)
- WkVillain.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- WkVillain.BorderSizePixel = 2
- WkVillain.Position = UDim2.new(0.778625965, 0, 0.116279073, 0)
- WkVillain.Size = UDim2.new(0, 110, 0, 38)
- WkVillain.Font = Enum.Font.Cartoon
- WkVillain.Text = "Weak Villain"
- WkVillain.TextColor3 = Color3.new(1, 1, 1)
- WkVillain.TextScaled = true
- WkVillain.TextSize = 14
- WkVillain.TextWrapped = true
- ON_2.Name = "ON"
- ON_2.Parent = WkVillain
- ON_2.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_2.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_2.BorderSizePixel = 2
- ON_2.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_2.Size = UDim2.new(0, 59, 0, 38)
- ON_2.Font = Enum.Font.Cartoon
- ON_2.Text = "ON"
- ON_2.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_2.TextScaled = true
- ON_2.TextSize = 14
- ON_2.TextWrapped = true
- ON_2.MouseButton1Down:connect(function()
- _G.t = true
- name = "Weak V"
- local A_1 = "Kill Weak Villain"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Weak Villain"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- Tomura.Name = "Tomura"
- Tomura.Parent = Frame
- Tomura.BackgroundColor3 = Color3.new(0, 0, 0)
- Tomura.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- Tomura.BorderSizePixel = 2
- Tomura.Position = UDim2.new(0.0114503819, 0, 0.341085255, 0)
- Tomura.Size = UDim2.new(0, 110, 0, 38)
- Tomura.Font = Enum.Font.Cartoon
- Tomura.Text = "Tomura"
- Tomura.TextColor3 = Color3.new(1, 1, 1)
- Tomura.TextScaled = true
- Tomura.TextSize = 14
- Tomura.TextWrapped = true
- ON_3.Name = "ON"
- ON_3.Parent = Tomura
- ON_3.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_3.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_3.BorderSizePixel = 2
- ON_3.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_3.Size = UDim2.new(0, 59, 0, 38)
- ON_3.Font = Enum.Font.Cartoon
- ON_3.Text = "ON"
- ON_3.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_3.TextScaled = true
- ON_3.TextSize = 14
- ON_3.TextWrapped = true
- ON_3.MouseButton1Down:connect(function()
- _G.t = true
- name = "Tomura"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- Nomu.Name = "Nomu"
- Nomu.Parent = Frame
- Nomu.BackgroundColor3 = Color3.new(0, 0, 0)
- Nomu.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- Nomu.BorderSizePixel = 2
- Nomu.Position = UDim2.new(0.395038158, 0, 0.341085255, 0)
- Nomu.Size = UDim2.new(0, 110, 0, 38)
- Nomu.Font = Enum.Font.Cartoon
- Nomu.Text = "Nomu"
- Nomu.TextColor3 = Color3.new(1, 1, 1)
- Nomu.TextScaled = true
- Nomu.TextSize = 14
- Nomu.TextWrapped = true
- ON_4.Name = "ON"
- ON_4.Parent = Nomu
- ON_4.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_4.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_4.BorderSizePixel = 2
- ON_4.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_4.Size = UDim2.new(0, 59, 0, 38)
- ON_4.Font = Enum.Font.Cartoon
- ON_4.Text = "ON"
- ON_4.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_4.TextScaled = true
- ON_4.TextSize = 14
- ON_4.TextWrapped = true
- ON_4.MouseButton1Down:connect(function()
- _G.t = true
- name = "No"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- GiantBeast.Name = "GiantBeast"
- GiantBeast.Parent = Frame
- GiantBeast.BackgroundColor3 = Color3.new(0, 0, 0)
- GiantBeast.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- GiantBeast.BorderSizePixel = 2
- GiantBeast.Position = UDim2.new(0.778625965, 0, 0.341085255, 0)
- GiantBeast.Size = UDim2.new(0, 110, 0, 38)
- GiantBeast.Font = Enum.Font.Cartoon
- GiantBeast.Text = "Giant Beast"
- GiantBeast.TextColor3 = Color3.new(1, 1, 1)
- GiantBeast.TextScaled = true
- GiantBeast.TextSize = 14
- GiantBeast.TextWrapped = true
- ON_5.Name = "ON"
- ON_5.Parent = GiantBeast
- ON_5.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_5.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_5.BorderSizePixel = 2
- ON_5.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_5.Size = UDim2.new(0, 59, 0, 38)
- ON_5.Font = Enum.Font.Cartoon
- ON_5.Text = "ON"
- ON_5.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_5.TextScaled = true
- ON_5.TextSize = 14
- ON_5.TextWrapped = true
- ON_5.MouseButton1Down:connect(function()
- _G.t = true
- name = "Giant Forest Beast"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- Hero.Name = "Hero"
- Hero.Parent = Frame
- Hero.BackgroundColor3 = Color3.new(0, 0, 0)
- Hero.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- Hero.BorderSizePixel = 2
- Hero.Position = UDim2.new(0.0114503819, 0, 0.565891504, 0)
- Hero.Size = UDim2.new(0, 110, 0, 38)
- Hero.Font = Enum.Font.Cartoon
- Hero.Text = "Hero"
- Hero.TextColor3 = Color3.new(1, 1, 1)
- Hero.TextScaled = true
- Hero.TextSize = 14
- Hero.TextWrapped = true
- ON_6.Name = "ON"
- ON_6.Parent = Hero
- ON_6.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_6.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_6.BorderSizePixel = 2
- ON_6.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_6.Size = UDim2.new(0, 59, 0, 38)
- ON_6.Font = Enum.Font.Cartoon
- ON_6.Text = "ON"
- ON_6.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_6.TextScaled = true
- ON_6.TextSize = 14
- ON_6.TextWrapped = true
- ON_6.MouseButton1Down:connect(function()
- _G.t = true
- name = "Hero"
- local A_1 = "Kill Hero"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Hero"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- Allmight.Name = "Allmight"
- Allmight.Parent = Frame
- Allmight.BackgroundColor3 = Color3.new(0, 0, 0)
- Allmight.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- Allmight.BorderSizePixel = 2
- Allmight.Position = UDim2.new(0.395038158, 0, 0.568475366, 0)
- Allmight.Size = UDim2.new(0, 110, 0, 38)
- Allmight.Font = Enum.Font.Cartoon
- Allmight.Text = "AllMight"
- Allmight.TextColor3 = Color3.new(1, 1, 1)
- Allmight.TextScaled = true
- Allmight.TextSize = 14
- Allmight.TextWrapped = true
- ON_7.Name = "ON"
- ON_7.Parent = Allmight
- ON_7.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_7.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_7.BorderSizePixel = 2
- ON_7.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_7.Size = UDim2.new(0, 59, 0, 38)
- ON_7.Font = Enum.Font.Cartoon
- ON_7.Text = "ON"
- ON_7.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_7.TextScaled = true
- ON_7.TextSize = 14
- ON_7.TextWrapped = true
- ON_7.MouseButton1Down:connect(function()
- _G.t = true
- name = "All"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- Endeavor.Name = "Endeavor"
- Endeavor.Parent = Frame
- Endeavor.BackgroundColor3 = Color3.new(0, 0, 0)
- Endeavor.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- Endeavor.BorderSizePixel = 2
- Endeavor.Position = UDim2.new(0.778625965, 0, 0.565891445, 0)
- Endeavor.Size = UDim2.new(0, 110, 0, 38)
- Endeavor.Font = Enum.Font.Cartoon
- Endeavor.Text = "Endeavor"
- Endeavor.TextColor3 = Color3.new(1, 1, 1)
- Endeavor.TextScaled = true
- Endeavor.TextSize = 14
- Endeavor.TextWrapped = true
- ON_8.Name = "ON"
- ON_8.Parent = Endeavor
- ON_8.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_8.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_8.BorderSizePixel = 2
- ON_8.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_8.Size = UDim2.new(0, 59, 0, 38)
- ON_8.Font = Enum.Font.Cartoon
- ON_8.Text = "ON"
- ON_8.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_8.TextScaled = true
- ON_8.TextSize = 14
- ON_8.TextWrapped = true
- ON_8.MouseButton1Down:connect(function()
- _G.t = true
- name = "Endeavor"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- UAStudent.Name = "UA Student"
- UAStudent.Parent = Frame
- UAStudent.BackgroundColor3 = Color3.new(0, 0, 0)
- UAStudent.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- UAStudent.BorderSizePixel = 2
- UAStudent.Position = UDim2.new(0.0114503819, 0, 0.77519381, 0)
- UAStudent.Size = UDim2.new(0, 110, 0, 38)
- UAStudent.Font = Enum.Font.Cartoon
- UAStudent.Text = "UA Student"
- UAStudent.TextColor3 = Color3.new(1, 1, 1)
- UAStudent.TextScaled = true
- UAStudent.TextSize = 14
- UAStudent.TextWrapped = true
- ON_9.Name = "ON"
- ON_9.Parent = UAStudent
- ON_9.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_9.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_9.BorderSizePixel = 2
- ON_9.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_9.Size = UDim2.new(0, 59, 0, 38)
- ON_9.Font = Enum.Font.Cartoon
- ON_9.Text = "ON"
- ON_9.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_9.TextScaled = true
- ON_9.TextSize = 14
- ON_9.TextWrapped = true
- ON_9.MouseButton1Down:connect(function()
- _G.t = true
- name = "UA"
- local A_1 = "Kill UA Student"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill UA Student"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- WeakNomu.Name = "Weak Nomu"
- WeakNomu.Parent = Frame
- WeakNomu.BackgroundColor3 = Color3.new(0, 0, 0)
- WeakNomu.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- WeakNomu.BorderSizePixel = 2
- WeakNomu.Position = UDim2.new(0.395038158, 0, 0.77519381, 0)
- WeakNomu.Size = UDim2.new(0, 110, 0, 38)
- WeakNomu.Font = Enum.Font.Cartoon
- WeakNomu.Text = "Weak Nomu"
- WeakNomu.TextColor3 = Color3.new(1, 1, 1)
- WeakNomu.TextScaled = true
- WeakNomu.TextSize = 14
- WeakNomu.TextWrapped = true
- ON_10.Name = "ON"
- ON_10.Parent = WeakNomu
- ON_10.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_10.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_10.BorderSizePixel = 2
- ON_10.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_10.Size = UDim2.new(0, 59, 0, 38)
- ON_10.Font = Enum.Font.Cartoon
- ON_10.Text = "ON"
- ON_10.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_10.TextScaled = true
- ON_10.TextSize = 14
- ON_10.TextWrapped = true
- ON_10.MouseButton1Down:connect(function()
- _G.t = true
- name = "Nomu"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- ForestBeast.Name = "Forest Beast"
- ForestBeast.Parent = Frame
- ForestBeast.BackgroundColor3 = Color3.new(0, 0, 0)
- ForestBeast.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- ForestBeast.BorderSizePixel = 2
- ForestBeast.Position = UDim2.new(0.778625965, 0, 0.77519381, 0)
- ForestBeast.Size = UDim2.new(0, 110, 0, 38)
- ForestBeast.Font = Enum.Font.Cartoon
- ForestBeast.Text = "Forest Beast"
- ForestBeast.TextColor3 = Color3.new(1, 1, 1)
- ForestBeast.TextScaled = true
- ForestBeast.TextSize = 14
- ForestBeast.TextWrapped = true
- ON_11.Name = "ON"
- ON_11.Parent = ForestBeast
- ON_11.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_11.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_11.BorderSizePixel = 2
- ON_11.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_11.Size = UDim2.new(0, 59, 0, 38)
- ON_11.Font = Enum.Font.Cartoon
- ON_11.Text = "ON"
- ON_11.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_11.TextScaled = true
- ON_11.TextSize = 14
- ON_11.TextWrapped = true
- ON_11.MouseButton1Down:connect(function()
- _G.t = true
- name = "Forest Beast"
- local A_1 = "Kill Forest Beast"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Forest Beast"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- Criminal.Name = "Criminal"
- Criminal.Parent = Frame
- Criminal.BackgroundColor3 = Color3.new(0, 0, 0)
- Criminal.BorderColor3 = Color3.new(0.270588, 0.423529, 0.533333)
- Criminal.BorderSizePixel = 2
- Criminal.Position = UDim2.new(0.0114503819, 0, 0.116279073, 0)
- Criminal.Size = UDim2.new(0, 110, 0, 38)
- Criminal.Font = Enum.Font.Cartoon
- Criminal.Text = "Criminal"
- Criminal.TextColor3 = Color3.new(1, 1, 1)
- Criminal.TextScaled = true
- Criminal.TextSize = 14
- Criminal.TextWrapped = true
- ON_12.Name = "ON"
- ON_12.Parent = Criminal
- ON_12.BackgroundColor3 = Color3.new(0, 0, 0)
- ON_12.BorderColor3 = Color3.new(0, 0.666667, 0)
- ON_12.BorderSizePixel = 2
- ON_12.Position = UDim2.new(0.230000004, 0, 1.16900003, 0)
- ON_12.Size = UDim2.new(0, 59, 0, 38)
- ON_12.Font = Enum.Font.Cartoon
- ON_12.Text = "ON"
- ON_12.TextColor3 = Color3.new(0, 0.705882, 0)
- ON_12.TextScaled = true
- ON_12.TextSize = 14
- ON_12.TextWrapped = true
- ON_12.MouseButton1Down:connect(function()
- _G.t = true
- name = "Criminal"
- local A_1 = "Kill Criminal"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Criminal"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- OFFALL.Name = "OFF ALL"
- OFFALL.Parent = Frame
- OFFALL.BackgroundColor3 = Color3.new(0, 0, 0)
- OFFALL.BorderColor3 = Color3.new(0.666667, 0, 0)
- OFFALL.BorderSizePixel = 2
- OFFALL.Position = UDim2.new(0.339694649, 0, 1.02067184, 0)
- OFFALL.Size = UDim2.new(0, 168, 0, 50)
- OFFALL.Font = Enum.Font.Cartoon
- OFFALL.Text = "OFF"
- OFFALL.TextColor3 = Color3.new(0.666667, 0, 0)
- OFFALL.TextScaled = true
- OFFALL.TextSize = 14
- OFFALL.TextWrapped = true
- OFFALL.MouseButton1Down:connect(function()
- _G.t = false
- end)
- E.Name = "E"
- E.Parent = game.StarterGui.BokuNoRobloxx.Frame
- E.BackgroundColor3 = Color3.new(1, 1, 1)
- E.BackgroundTransparency = 1
- E.Position = UDim2.new(0.309160292, 0, -0.0645994842, 0)
- E.Size = UDim2.new(0, 200, 0, 19)
- E.Font = Enum.Font.Cartoon
- E.Text = "Made By Thuận"
- E.TextColor3 = Color3.new(1, 0, 0)
- E.TextScaled = true
- E.TextSize = 14
- E.TextWrapped = true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement