FrozenWrath

2hu X GON' GIVE IT TO YA: Crazy Noisy Cacophonic Curse

Mar 30th, 2018 (edited)
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  1. Name: Kita Minami (北 南)
  2. Species: Oni
  3. Flower: Forget-Me-Not
  4. Ability: To attract objects (Manipulation; Area; Seen)
  5. EXP: 3/27 total
  6.  
  7. CORE STATS
  8. Strength 10 Insight 2
  9. Intelligence 8 Charisma 2
  10. Move 2
  11.  
  12. FINAL SECONDARY STATS
  13. Reflex 12 Perception 10
  14. Will 12 Style 10
  15. Danmaku (Strength) 10
  16. Dodge (Insight) 7
  17. Ability (Intelligence) 8
  18. HP 15
  19.  
  20. Oni (15 HP; 1.5 Lives)
  21. Strength +4 Insight +1
  22. Intelligence +1 Charisma +1
  23. Move +2
  24. Skill: Oni start combat with an extra 5 tension.
  25.  
  26. Myosotis Alpestris - Forget-Me-Not
  27. [_][O][_] Strength +5 Insight +1
  28. [_][*][_] Intelligence +2 Charisma +1
  29. [_][O][_] Skill: Spell Cards always cost 5 less tension.
  30.  
  31. SKILLS
  32. Conversationalist (General, Charisma/Style)
  33. Level 1 (3 EXP; Charisma 5 or Style 10) +1 to all social interactions.
  34.  
  35. Pain Tolerance (Combat, No Stat Required)
  36. Level 1 (10 EXP) -1 to all damage done to you above 1.
  37.  
  38. SPELL CARDS
  39. Magnet Sign "N/S Crash"
  40. [_][_][_][_][_][_][_] Type: Attack
  41. [_][_][R][R][R][_][_] Tension: 10 (5)
  42. [_][_][_][R][_][_][_] Targets: 1
  43. [_][_][_][*][_][_][_] Duration: 1
  44. [_][_][_][_][_][_][_] Dice: 6 (Danmaku)
  45. [_][_][_][_][_][_][_] Modifier: +3 Danmaku
  46. [_][_][_][_][_][_][_] Effects: N/A
  47. Charges at the enemy, while charging with opposite charges. It gets the job done, but other than that, it's not too aesthetically pleasing.
  48. In later games, this is shown as red and blue bullets spread about, with the player having to switch between dodging either color.
  49.  
  50. Field Sign "Great Attractor"
  51. [_][_][_][_][_][_][_] Type: Attack
  52. [_][Y][_][_][_][Y][_] Tension: 30 (25)
  53. [_][_][R][B][R][_][_] Targets: 2
  54. [_][_][_][B][_][_][_] Duration: 1
  55. [_][_][_][*][_][_][_] Dice: 2 (Attacker's Danmaku), -2 (Defender's Dodge)
  56. [_][_][_][_][_][_][_] Modifier: +3 Danmaku
  57. [_][_][_][_][_][_][_] Effects: N/A
  58. Blasts danmaku that fans out at first, but then converges some distance away. The initial burst is the only damaging part.
  59. In later games, the bullets are much denser, but she also will alternate between it also diverging further outwards, and converging.
  60.  
  61. "Final Crash"
  62. [_][_][B][R][B][_][_] Type: Attack
  63. [_][_][R][Y][R][_][_] Tension: 30 (35)
  64. [_][_][Y][R][Y][_][_] Targets: 3
  65. [_][_][_][_][_][_][_] Duration: 3
  66. [_][_][_][_][_][_][_] Dice: 3 (Attacker's Danmaku), -2 (Defender's Dodge, applied on hit)
  67. [_][_][_][*][_][_][_] Modifier: -2 (Defender's Move, applied on hit)
  68. [_][_][_][_][_][_][_] Effects: N/A
  69. Binds distant enemies into a magnetic field, crushing them with surrounding objects.
  70.  
  71.  
  72. Prologue: Defeated the Prismrivers' instruments! 3 EXP awarded.
  73. Stage 1: Defeated a jazz ensemble hiding in Yuuka's attic?! 5 EXP awarded.
  74. Stage 2: Defeated Beaker... and her goat friend. 4 EXP awarded.
  75.  
  76. Reflex = Strength + Insight Perception = Insight + Intelligence
  77. Will = Strength + Charisma Style = Intelligence + Charisma
  78. Dodge = (Intelligence + Reflex)/2*
  79. *Rounded up.
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