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- Name: Kita Minami (北 南)
- Species: Oni
- Flower: Forget-Me-Not
- Ability: To attract objects (Manipulation; Area; Seen)
- EXP: 3/27 total
- CORE STATS
- Strength 10 Insight 2
- Intelligence 8 Charisma 2
- Move 2
- FINAL SECONDARY STATS
- Reflex 12 Perception 10
- Will 12 Style 10
- Danmaku (Strength) 10
- Dodge (Insight) 7
- Ability (Intelligence) 8
- HP 15
- Oni (15 HP; 1.5 Lives)
- Strength +4 Insight +1
- Intelligence +1 Charisma +1
- Move +2
- Skill: Oni start combat with an extra 5 tension.
- Myosotis Alpestris - Forget-Me-Not
- [_][O][_] Strength +5 Insight +1
- [_][*][_] Intelligence +2 Charisma +1
- [_][O][_] Skill: Spell Cards always cost 5 less tension.
- SKILLS
- Conversationalist (General, Charisma/Style)
- Level 1 (3 EXP; Charisma 5 or Style 10) +1 to all social interactions.
- Pain Tolerance (Combat, No Stat Required)
- Level 1 (10 EXP) -1 to all damage done to you above 1.
- SPELL CARDS
- Magnet Sign "N/S Crash"
- [_][_][_][_][_][_][_] Type: Attack
- [_][_][R][R][R][_][_] Tension: 10 (5)
- [_][_][_][R][_][_][_] Targets: 1
- [_][_][_][*][_][_][_] Duration: 1
- [_][_][_][_][_][_][_] Dice: 6 (Danmaku)
- [_][_][_][_][_][_][_] Modifier: +3 Danmaku
- [_][_][_][_][_][_][_] Effects: N/A
- Charges at the enemy, while charging with opposite charges. It gets the job done, but other than that, it's not too aesthetically pleasing.
- In later games, this is shown as red and blue bullets spread about, with the player having to switch between dodging either color.
- Field Sign "Great Attractor"
- [_][_][_][_][_][_][_] Type: Attack
- [_][Y][_][_][_][Y][_] Tension: 30 (25)
- [_][_][R][B][R][_][_] Targets: 2
- [_][_][_][B][_][_][_] Duration: 1
- [_][_][_][*][_][_][_] Dice: 2 (Attacker's Danmaku), -2 (Defender's Dodge)
- [_][_][_][_][_][_][_] Modifier: +3 Danmaku
- [_][_][_][_][_][_][_] Effects: N/A
- Blasts danmaku that fans out at first, but then converges some distance away. The initial burst is the only damaging part.
- In later games, the bullets are much denser, but she also will alternate between it also diverging further outwards, and converging.
- "Final Crash"
- [_][_][B][R][B][_][_] Type: Attack
- [_][_][R][Y][R][_][_] Tension: 30 (35)
- [_][_][Y][R][Y][_][_] Targets: 3
- [_][_][_][_][_][_][_] Duration: 3
- [_][_][_][_][_][_][_] Dice: 3 (Attacker's Danmaku), -2 (Defender's Dodge, applied on hit)
- [_][_][_][*][_][_][_] Modifier: -2 (Defender's Move, applied on hit)
- [_][_][_][_][_][_][_] Effects: N/A
- Binds distant enemies into a magnetic field, crushing them with surrounding objects.
- Prologue: Defeated the Prismrivers' instruments! 3 EXP awarded.
- Stage 1: Defeated a jazz ensemble hiding in Yuuka's attic?! 5 EXP awarded.
- Stage 2: Defeated Beaker... and her goat friend. 4 EXP awarded.
- Reflex = Strength + Insight Perception = Insight + Intelligence
- Will = Strength + Charisma Style = Intelligence + Charisma
- Dodge = (Intelligence + Reflex)/2*
- *Rounded up.
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