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- 250.1 fps 0/16 on map cp_system_5
- Console initialized.
- util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
- util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
- util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
- Game.dll loaded for "Project Haven Alpha"
- CSoundEmitterSystem: Registered 632 sounds
- CResponseSystem: scripts\talker\response_rules.txt (217 rules, 214 criteria, an
- d 208 responses)
- Plugins: found file "serverplugin_empty.vdf"
- Unable to load plugin "addons/serverplugin_empty"
- maxplayers set to 16
- Heap: 256.00 Mb
- 4 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMO
- V
- execing valve.rc
- execing autoexec.cfg
- execing modsettings.cfg
- Network: IP 187.14.36.244, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Spawn Server: cp_system_5
- exec: couldn't exec skill1.cfg
- ConVarRef sk_suitcharger doesn't point to an existing ConVar
- Executing dedicated server config file
- Set Gravity 800.0 (0.250 tolerance)
- PrecacheScriptSound 'NPC_CombineS.ElectrocuteScream' failed, no such sound scrip
- t entry
- PrecacheScriptSound 'npc_citizen.die' failed, no such sound script entry
- CControlPointNexus created.
- PrecacheScriptSound 'Hud.Hint' failed, no such sound script entry
- material "sprites/orangelight1_noz" not found.
- PrecacheScriptSound 'SourceForts.Freeze' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_PhysCannon.HoldSound' failed, no such sound script e
- ntry
- Attempting to precache model, but model name is NULL
- PrecacheScriptSound 'Weapon_PhysCannon.DryFire' failed, no such sound script ent
- ry
- PrecacheScriptSound 'Weapon_PhysCannon.Launch' failed, no such sound script entr
- y
- PrecacheScriptSound 'Weapon_PhysCannon.Charge' failed, no such sound script entr
- y
- PrecacheScriptSound 'Weapon_PhysCannon.Drop' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_PhysCannon.CloseClaws' failed, no such sound script
- entry
- PrecacheScriptSound 'Weapon_PhysCannon.Pickup' failed, no such sound script entr
- y
- PrecacheScriptSound 'Weapon_PhysCannon.OpenClaws' failed, no such sound script e
- ntry
- PrecacheScriptSound 'Weapon_PhysCannon.TooHeavy' failed, no such sound script en
- try
- CSoundEmitterSystemBase::GetParametersForSound: No such sound Weapon_PhysCannon
- .HoldSound
- PrecacheScriptSound 'Default.Zoom' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_SMG1.Empty' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_RPG.Single' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_RPG.NPC_Single' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_RPG.LaserOn' failed, no such sound script entry
- PrecacheScriptSound 'Weapon_RPG.LaserOff' failed, no such sound script entry
- PrecacheScriptSound 'WeaponFrag.Roll' failed, no such sound script entry
- player\red_player.mdl : material "models/player/red/german_body" not found.
- ph_prop_flag has multiple data description entries for "TeamNum"
- ph_prop_flag has multiple data description entries for "OnTouch"
- ph_flagzone has multiple data description entries for "TeamNum"
- ph_func_nofreeze has multiple data description entries for "TeamNum"
- ph_func_teamwall has multiple data description entries for "TeamNum"
- [CP Lock] Index: 4 - Team: Neutral Team - BlueLock: True
- [CP Lock] Index: 4 - Team: Neutral Team - RedLock: True
- Added point (ID: 4) to HUD
- [CP Lock] Index: 2 - Team: Neutral Team - BlueLock: True
- [CP Lock] Index: 2 - Team: Neutral Team - RedLock: True
- Added point (ID: 2) to HUD
- [CP Lock] Index: 0 - Team: Neutral Team - BlueLock: True
- [CP Lock] Index: 0 - Team: Neutral Team - RedLock: True
- Added point (ID: 0) to HUD
- [CP Lock] Index: 3 - Team: Neutral Team - BlueLock: True
- [CP Lock] Index: 3 - Team: Neutral Team - RedLock: True
- Added point (ID: 3) to HUD
- [CP Lock] Index: 1 - Team: Neutral Team - BlueLock: True
- [CP Lock] Index: 1 - Team: Neutral Team - RedLock: True
- Added point (ID: 1) to HUD
- [CP Lock] Index: 0 - Team: Blue Team - BlueLock: False
- [CP Lock] Index: 4 - Team: Red Team - RedLock: False
- [CP Lock] Index: 1 - Team: Neutral Team - BlueLock: False
- Added point (ID: 0) to HUD
- Added point (ID: 1) to HUD
- Added point (ID: 2) to HUD
- Added point (ID: 3) to HUD
- [CP Lock] Index: 3 - Team: Neutral Team - RedLock: False
- Added point (ID: 4) to HUD
- Created class baseline: 9 classes, 1106 bytes.
- 16 player server started
- Failed to load Steam ServiceServiceStart: failed to startexecing server.cfg
- Adding master server 63.234.149.90:27011
- Adding master server 72.165.61.153:27015
- Connection to Steam servers successful.
- VAC secure mode is activated.
- Client "Zoc" connected (187.14.36.244:27006).
- Compressing fragments (30855 -> 17006 bytes)
- "Zoc<2><STEAM_0:1:145806><>" STEAM USERID validated
- Compressing fragments (2133 -> 1983 bytes)
- CSDKPlayer::SelectSpawnSpot: couldn't find valid spawn point.
- PutClientInServer: no info_player_deathmatch on level
- FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
- baseentity.cpp (3205) : Assertion Failed: 0
- Sending full update to Client Zoc
- Compressing fragments (1454 -> 763 bytes)
- ERROR: Attempting to give unknown ammo type ()
- Attempting to precache model, but model name is NULL
- FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
- baseentity.cpp (3205) : Assertion Failed: 0
- FUNCTION NOT IN TABLE!: weapon_baton:DieContext (10632d60)
- baseentity.cpp (3205) : Assertion Failed: 0
- ERROR: Attempting to give unknown ammo type ()
- Attempting to precache model, but model name is NULL
- FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
- baseentity.cpp (3205) : Assertion Failed: 0
- Dropped Zoc from server (Disconnect by user.)
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