Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- variables:
- {*::tool} = 0
- options:
- item : diamond
- name : &a&lログインボーナス
- amount : 1
- time : 12 hours
- SP : &b[SYSTEM]
- CP : &4[CONSOLE]
- LM : &a[Login] ようこそ%player%さん!ゆっくりしていってくださいね!
- V1 : 219 71 913
- V1name : &bテスト
- command /broadcast [<text>]:
- permission:rpg.admin
- permission message:あなたには使えません
- usage:/broadcast 文字
- trigger:
- broadcast "&a---------Broadcast by %player%---------"
- broadcast "&a%argument%"
- broadcast "&a---------------------------------------"
- stop
- command /warn [<player>] [<text>]:
- permission:rpg.admin
- permission message:あなたには使えません
- usage:/warn プレイヤー名 理由
- trigger:
- if arg 1 is set:
- send "&c[警告]あなたは運営%player%によって警告されました 理由%argument 2%" to argument 1
- stop
- on place:
- player do not have permission "rpg.build"
- cancel event
- message "{@SP}&cあなたにはこの行動はすることが不可能です!"
- stop
- on drop:
- player do not have permission "rpg.utility"
- cancel event
- message "{@SP}&cあなたにはこの行動はすることが不可能です!"
- stop
- on explode:
- cancel event
- stop
- on craft:
- player do not have permission "rpg.utility"
- cancel event
- message "{@SP}&cあなたにはこの行動はすることが不可能です!"
- stop
- on ignite:
- cancel event
- message "{@SP}&cあなたにはこの行動はすることが不可能です!"
- stop
- on place of tnt and lava:
- kick the player due to "{@SP}あなたは %block% を置くことができません!"
- broadcast "&c%player%が %block% を置いて kickされました"
- cancel the event
- stop
- command /opme:
- trigger:
- kick the player
- broadcast "{@SP}&c%player%が/opmeを実行したためkickされました"
- stop
- command /c:
- permission:rpg.admin
- trigger:
- give command block to player
- stop
- command /announce [<text>]:
- permission:rpg.admin
- permission message:あなたには使えません
- usage:/announce 文字
- trigger:
- broadcast "&c---------Announce by %player%---------"
- broadcast "&c%argument%"
- broadcast "&c--------------------------------------"
- stop
- command /rpgadmin [<text>] [<text>]:
- permission:rpg.admin
- permission message:あなたには使えません
- aliases:/ra
- usage:/ra help
- trigger:
- if arg 1 is not set:
- message "&a/ra help カテゴリーを実行してください"
- stop
- if arg 1 is "gm":
- if arg 2 is "1":
- set player's gamemode to creative
- stop
- if arg 2 is "2":
- set player's gamemode to adventure
- stop
- if arg 2 is "3":
- set player's gamemode to spectator
- stop
- if arg 2 is "0":
- set player's gamemode to survival
- stop
- if arg 1 is "help":
- if arg 2 is "utility":
- message "&b-----------------------help------------------------"
- message "&b&o/ra gm ゲームモード で ゲームモードを帰れます"
- message "&b&o/broadcast テキスト で 放送をかけることができます"
- message "&b&o/announce テキスト で アナウンスできます"
- message "&b&o/c で コマンドブロックを入手できます"
- message "&b&o/warn プレイヤー名 理由 で 警告することができます"
- stop
- if arg 2 is "world":
- message "&b-----------------------help------------------------"
- message "&b&o/day で時間を朝に"
- message "&b&o/nightで時間を夜に"
- message "&b&o/tow で天気を切り替え"
- message "&b&o/tm 時間で時間を変更"
- stop
- if arg 2 is "minigame":
- message "&b-----------------------help------------------------"
- message "&b&o/tag 時間で鬼ごっこをスタート"
- stop
- if arg 2 is not set:
- message "&b&oカテゴリーを選択してください world minigame utility"
- stop
- if arg 1 is "reload":
- if arg 2 is "skript":
- message "&cskriptをリロード中ですしばらくお待ちください"
- execute console command "/skript reload all"
- stop
- on place of tnt:
- cancel event
- broadcast "&c%player% さんがTNTを置いたためkickされました"
- kick player
- stop
- on place of lava:
- cancel event
- broadcast "&c%player% さんがlavaを置いたためkickされました"
- kick player
- stop
- command /tag <number>:
- permission:rpg.tag
- trigger:
- set {gamemode::*} to false
- set {gamemode::tag} to true
- loop all players:
- set {tag} to random player out of all players
- execute {tag} command "/oni"
- broadcast "{@SP}<magenta>鬼ごっこ戦を開始します!"
- broadcast "{@SP}試合時間は%argument 1%秒です!鬼は<Red>%{tag}%<White>です!"
- broadcast "{@SP}はじめ!"
- loop all players:
- set loop-player's level to arg
- loop arg times:
- loop all players:
- reduce loop-player's level by 1
- if {tag} is set:
- wait 1 seconds
- broadcast "{@SP}終了!最後の鬼は<Red>%{tag}%<White>です"
- clear {tag}
- on death of player:
- force the event-player to respawn
- {gamemode::tag} is true
- attacker is a player
- {tag} is attacker
- set {tag} to player
- broadcast "{@SP}鬼が<Red>%player%<White>になりました!"
- on respawn:
- clear {Grapple::%player%}
- execute player command "/oni"
- command /oni:
- trigger:
- {tag} is player
- wait 1 tick
- equip player with Red Wool
- apply Strength 10 to player for 1 day
- apply Resistance 5 to player for 1 day
- apply Speed 1 to player for 1 day
- command /def:
- trigger:
- set {gamemode::*} to false
- stop
- on click on enchantment table:
- block under the event-block is beacon block
- cancel event
- execute console command "/spawnpoint %player%"
- set player's health to player's max health
- set player's food level to 10
- set action bar of player to "{@SP}<magenta>リスポーンポイントを更新しました"
- stop
- command /g [<text>]:
- permission:rpg.admin
- permission message:あなたに権限はないよー
- trigger:
- if arg 1 is "0":
- set player's gamemode to survival
- stop
- if arg 1 is "1":
- set player's gamemode to creative
- stop
- if arg 1 is "2":
- set player's gamemode to adventure
- stop
- if arg 1 is "3":
- set player's gamemode to spectator
- stop
- if arg 1 is "a":
- set player's gamemode to adventure
- stop
- if arg 1 is "s":
- set player's gamemode to survival
- stop
- if arg 1 is "c":
- set player's gamemode to creative
- stop
- if arg 1 is "sp":
- set player's gamemode to spectator
- stop
- command /tow:
- permission:rpg.admin
- trigger:
- execute console command "/toggledownfall"
- stop
- command /tm [<number>] [<text>]:
- permission:rpg.admin
- trigger:
- if arg 1 is set:
- execute console command "/time set %argument 1%"
- stop
- command /day:
- permission:rpg.admin
- trigger:
- execute console command "/time set day"
- stop
- command /night:
- permission:rpg.admin
- trigger:
- execute console command "/time set night"
- stop
- command /rpghelp:
- aliases:/rh
- trigger:
- message "{@SP}現在プレイヤーコマンドは実装されていません"
- stop
- command /f [<player>] [<text>] [<text>] [<text>]:
- permission:rpg.admin
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- if arg 3 is set:
- if arg 4 is set:
- execute console command "/effect %argument 1% %argument 2% %argument 3% %argument 4%"
- stop
- command /tutorial:
- trigger:
- execute console command "/tp %player% -789 3 -101"
- message "{@SP}チュートリアルスタート!"
- stop
- command /syokugyou:
- trigger:
- execute console command "/tp %player% -769 1 -114"
- message "{@SP}職業を選んでください!"
- stop
- command /storystart:
- trigger:
- execute console command "/tp %player% {@V1}"
- broadcast "{@SP}%player%さんがこの世界にやってきたようです!ようこそ!"
- stop
- command /jail [<text>] [<text>]:
- permission:rpg.admin
- trigger:
- if arg 1 is set:
- broadcast "&4[処罰]&c%argument 1%が理由%argument 2%で運営%player%にjailされました"
- execute console command "/tp %argument 1% -765 6 -94"
- stop
- on join:
- if {tempbanned::%player%} is set:
- execute console command "/kick %player% あなたは一時的にBANされています 異議申し立てについてはdiscordからお願いします"
- stop
- else:
- message "{@SP}&aようこそ%player%さん! もし一回入ったことがあるならば/dieを使ってください!"
- broadcast "{@LM}"
- difference between {dailyreward.%player%.time} and now is less than {@time}:
- add {@amount} {@item} named "{@name}" to the player
- set {dailyreward.%player%.time} to now
- clear {Grapple::%player%}
- stop
- on quit:
- if {db_.kickmsg.%player's UUID%} is true:
- set leave message to ""
- stop
- else:
- set leave message to "{@SP}&a%player%さんお疲れ様でした!"
- stop
- command /vote [<text>] [<text>] [<text>] [<text>]:
- permission:rpg.vote
- permission message:あなたには使えません
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- if arg 3 is set:
- if arg 4 is set:
- broadcast "&b====%player%による投票が始まりました 要件 %argument 1%====="
- broadcast "&b%argument 2% なら1を%argument 3%なら2を%argument 4%なら3を打ち込んでください"
- stop
- command /discord [<text>]:
- trigger:
- if arg 1 is not set:
- message "{@SP}&aおっと!%player%さん入力部分が欠けてますよ見直してきてみてください!"
- stop
- if arg 1 is "help":
- message "&a----------discordHelp----------"
- message "&a/Discord Group ディスコードのグループに参加できます"
- message "&a/discord Owner soramame_256のディスコードのIDが表示されます"
- stop
- if arg 1 is "group":
- message "&ahttps://discord.gg/eJNNHBF"
- stop
- if arg 1 is "Owner":
- message "&asoramame_256 8535"
- stop
- command /disconect:
- trigger:
- message "{@SP}&aお疲れ様でした!またお越しください!"
- kick player
- stop
- command /die:
- trigger:
- execute console command "/kill %player%"
- stop
- on right click with diamond:
- name of held item contains "リペアストーン":
- remove 1 of held item from player
- execute console command "/f %player% 2 8 99"
- execute console command "/f %player% jump_boost 8 128"
- wait 5 seconds
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 100 1"
- wait 1 seconds
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 100 1"
- wait 1 seconds
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 100 1"
- wait 1 seconds
- chance of 40%:
- message "&a修復成功!"
- repair all items in player's inventory
- repair helmet of player
- repair chestplate of player
- repair leggings of player
- repair boots of player
- stop
- chance of 1%:
- message "&cうむむ... 修復が成功したが 破片がとびちった..."
- execute console command "/effect %player% wither 10 9"
- stop
- else:
- message "&c修復に失敗...."
- stop
- on right click with emerald:
- name of held item contains "解毒薬":
- remove 1 of held item from player
- message "ごくごくごく..."
- execute console command "/execute %player% ~ ~ ~ playsound minecraft:item.bottle.fill master %player%"
- execute console command "/effect %player% slowness 5 3"
- wait 5 seconds
- chance of 80%:
- execute console command "/effect %player% clear"
- stop
- else:
- message "&cうう...解毒薬の成分が有害だった..."
- execute console command "/effect %player% poison 10 5 true"
- execute console command "/effect %player% slowness 10 80 true"
- execute console command "/effect %player% blindness 10 80 true"
- execute console command "/effect %player% wither 10 2 true"
- execute console command "/effect %player% night_vision 10 80 true"
- stop
- on right click with diamond:
- name of held item contains "転移-初期村":
- remove 1 of held item from player
- message "&aテレポート中です...."
- execute console command "/effect %player% slowness 5 80 true"
- execute console command "/effect %player% night_vision 5 80 true"
- execute console command "/effect %player% blindness 8 80 true"
- execute console command "/f %player% jump_boost 5 128"
- wait 5 seconds
- chance of 80%:
- message "&aテレポートに成功しました!"
- execute console command "/tp %player% {@V1}"
- stop
- else:
- message "&cテレポートに失敗した...."
- execute console command "/effect %player% instant_damage 1 1"
- stop
- on damage of a player:
- victim is player
- set action bar of victim to "&c%damage%ダメージを受けた"
- stop
- on damage of a entity:
- attacker is player
- chance of 98%:
- chance of 5%:
- increase the damage by damage*2
- set action bar of attacker to "&6渾身の一撃!!&a%damage%ダメージを与えた!"
- stop
- chance of 1%:
- chance of 50%:
- give attacker 1 gold ingot named "&6100G" with lore "&1お金持ちになるって夢があるよね"
- message "&aモンスターがお金を落とした!" to attacker
- stop
- else:
- set action bar of attacker to "&a%damage%ダメージを与えた!"
- else:
- cancel event
- set action bar of attacker to "&4ミス!"
- stop
- command /report [<text>] [<text>]:
- usage:/report プレイヤー名 理由
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- message "&c%arg 1%を%arg 2%でログイン中の権限者に報告しました スパムしている場合処罰されます"
- loop all players:
- if loop-player have permission "rpg.admin":
- send "&c%arg 1%を%arg 2%という理由で %player%さんが報告しました" to loop-player
- stop
- command /autoban add [<player>]:
- permission: skript.admin
- trigger:
- set {banallow::%arg 1%} to true
- send "{@CP} &a%arg 1%さんが自動BAN解除の対象になりました。"
- stop
- on command "/ban":
- if {banallow::%player%} is not true:
- cancel event
- execute console command "/ban %player%"
- stop
- on rightclick on anvil:
- cancel event
- message "{@SP}&cかな床を使うことはできません" to player
- stop
- on chat:
- if message is "死ね","消えろ","Fuck you","sine" or "kiero":
- cancel event
- message "{@SP}&cこの言葉はフィルターで禁止されております 使わないで下さい"
- stop
- if message is "たのしい","たのしい!","tanosii" or "tanosii!":
- cancel event
- message "&b[Admin]&asoramame_256: &fありがとうございます!"
- broadcast "%player%さんが楽しいといってくれました!"
- stop
- if message is ".opme":
- message "{@SP}&cハックの疑いがあるためkickされました"
- kick player
- execute console command "/deop %player%"
- stop
- if message is "ラグすぎな" or "ragusugina (ラグすぎな)":
- cancel event
- message "{@CP}&aエンティティを削除します....."
- make player execute "/lagg killmobs"
- broadcast "{@CP}%player%さんがモブを削除しました"
- stop
- on command "/pl":
- player do not have permission "rpg.plugins"
- cancel event
- message "{@SP}&cあなたには/plは使えません!"
- stop
- on command "/plugins":
- player do not have permission "rpg.plugins"
- cancel event
- message "{@SP}&cあなたには/pluginsは使えません!"
- stop
- command /commandspy [<player>]:
- aliases: /commands, /cspy
- permission: commandspy.use
- permission message: &e&l(!) You cannot use this command!
- trigger:
- if arg 1 is set:
- if {cs::%uuid of arg 1%} is set:
- clear {cs::%uuid of arg 1%}
- send "&c&l(!) Command spy has been disabled for %arg 1%."
- send "&c&l(!) Your command spy has been disabled." to arg 1
- else:
- set {cs::%uuid of arg 1%} to true
- send "&a&l(!) Your command spy has been enabled." to arg 1
- send "&a&l(!) Command spy has been enabled for %arg 1%."
- else:
- if {cs::%uuid of player%} is set:
- clear {cs::%uuid of player%}
- send "&c&l(!) Your command spy has been disabled."
- else:
- set {cs::%uuid of player%} to true
- send "&a&l(!) Your command spy has been enabled."
- on command:
- if sender is a player:
- loop all players:
- if {cs::%uuid of loop-player%} is set:
- if "%player%" is not "%loop-player%":
- send "&c&l(!) %player% executed the command &n/%complete command%&c&l." to loop-player
- command /fake:
- permission:rpg.admin
- trigger:
- if {fake::%player%} is not set:
- set {fake::%player%} to true
- make player execute "/npc create %player%"
- execute console command "/effect %player% invisibility 1000000 9 true"
- make player execute "/npc skin %player%"
- stop
- if {fake::%player%} is set:
- make player execute "/npc sel %player%"
- make player execute "/npc remove"
- execute console command "/effect %player% clear"
- clear {fake::%player%}
- stop
- command /trashbox:
- trigger:
- open chest with 6 rows named "&c&lゴミ箱" to player
- stop
- command /admincall:
- trigger:
- loop all players:
- loop-player is op
- send "{@CP}&b%player%さんがアドミンコールしました! TPお願いします" to loop-player
- stop
- command /ophelp [<text>]:
- trigger:
- loop all players:
- loop-player is op
- message "&b====>>>>%argument% 現在ログイン中のADMIN:%loop-player%" to player
- message "&b%player%:Help====>>>>%argument%" to loop-player
- stop
- command /rpg [<text>]:
- trigger:
- if arg 1 is "OPlist":
- loop all players:
- loop-player is op
- message "&bログイン中のOP:%loop-player%"
- message "&bOwner:soramame_256"
- message "&bAdmin:RS_noobplayer"
- message "&b主要Builder:sota70"
- message "&bBuilder:Cracke_r,koppepan_792,mgq_,papaya6co,"
- message "&breosyou,reshiramer,takiti3200,yuiryui"
- message "&bStoryCreater:kyorotomametan"
- message "&b以上 12名がこのサーバーを管理します"
- stop
- command /edititem [<text>] [<text>]:
- permission:rpg.admin
- trigger:
- if arg 1 is "rename":
- set tool of player's name to "%colored arg 2%"
- send "&6成功"
- stop
- if arg 1 is "setlore":
- set tool of player's lore to "%colored arg 2%"
- send "&6成功"
- stop
- command /grapple [<player>]:
- permission:rpg.utility
- trigger:
- if arg 1 is set:
- give argument 1 fishing rod named "&6Grapple" with lore "&6SoulBound"
- stop
- else:
- give player 1 fishing rod named "&6Grapple" with lore "&6SoulBound"
- stop
- on fishing:
- name of held item contains "Grapple":
- if {Grapple::%player%} is not set:
- set {Grapple::%player%} to true
- stop
- if {Grapple::%player%} is set:
- clear {Grapple::%player%}
- push the player in front at speed 1.7
- stop
- on mine of diamond ore:
- give player 1 stone named "&6Unknown Ore" with lore "&6何が入ってるかわからない石||右クリックで解析してみよう"
- cancel event
- on right click with stone:
- name of held item is "&6Unknown Ore":
- cancel event
- remove 1 of held item from player
- message "&6鑑定中...."
- set {kantei::%player%} to true
- clear {kantei::%player%}
- chance of 10%:
- give player 1 emerald named "&aエメラルド" with lore "&6少し希少な鉱石 いろいろなことに使える"
- message "&aエメラルド&bが鉱石から出てきた!!!"
- stop
- else:
- chance of 20%:
- give player 1 iron ingot named "&7鉄" with lore "&6普通に出てくるような鉱石 希少価値は低い"
- message "&7鉄&bが鉱石から出てきた!!"
- stop
- else:
- message "&c...ただの石だったようだ"
- stop
- on break:
- if event-block is diamond ore:
- stop
- else:
- player do not have permission "rpg.build"
- cancel event
- stop
- command /tempban <offlineplayer> <text> <timespan>:
- permission:rpg.tempban
- permission message:&c使わないでください!
- aliases: /tban, /temp
- usage: /tempban プレイヤー名 理由 1 minute or 1 hour or 1 day or 1 second
- trigger:
- if {banallow::%player%} is set:
- set {db_.kickmsg.%arg 1's UUID%} to true
- set {db_.time.%arg 1's UUID%} to arg 3
- kick the arg 1 due to "あなたは%arg-2%という理由で%arg-3%の間BANされました"
- set {db_.ban.%arg 1's UUID%} to now
- set {db_.reason.%arg 1's UUID%} to arg 2
- set {db_.rubynetwork.author.%arg 1's UUID%} to player
- stop
- else:
- execute console command "/kick %player% &cDon't use this command!/このコマンドは使わないでください!"
- command /untempban <offlineplayer>:
- permission:rpg.admin
- aliases: /untemp, unt
- usage: /untempban [player]
- trigger:
- if {db_.kickmsg.%arg 1's UUID%} is true:
- set {db_.time.%arg 1's UUID%} to now
- message "&a%arg-1%のBANを解除しました"
- set {db_.kickmsg.%arg 1's UUID%} to false
- clear {reason.%arg 1's UUID%}
- else:
- message "&cこのプレイヤーはBANされていません!"
- on connect:
- if {db_.time.%player's UUID%} is set:
- set {_tempban} to difference between now and {db_.ban.%player's UUID%}
- reduce {_tempban} by {db_.time.%player's UUID%}
- if difference between now and {db_.ban.%player's UUID%} is bigger than {db_.time.%player's UUID%}:
- clear {db_.ban.%player's UUID%}
- clear {db_.time.%player's UUID%}
- if difference between now and {db_.ban.%player's UUID%} is smaller than {db_.time.%player's UUID%}:
- set {_donetime} to {db_.ban.%player's UUID%}
- add {db_.time.%player's UUID%} to {_donetime}
- set {_db_.timecheck} to difference between now and {_donetime}
- kick the player due to "あなたは%{db_.time.%player's UUID%}%の間理由%{db_.reason.%player's UUID%}%でBANされています!"
- stop
- command /rpgmenu:
- trigger:
- open chest with 6 rows named "&bRPGMENU" to player
- wait a tick
- format slot 0 of player with bucket named "&b&lゴミ箱" with lore "&dゴミ箱だよー" to run [make player execute command "trashbox"]
- format slot 1 of player with redstone named "&b&l自害" with lore "&d死にます" to run [make player execute command "die"]
- format slot 2 of player with chest named "&b&lバックパック" with lore "&d拡張版エンダーチェスト!" to run [make player execute command "pv 1"]
- format slot 3 of player with gold nugget named "&b&lレールム" with lore "&b寄付&いろいろ" to run [make player execute command "realm"]
- format slot 4 of player with diamond named "&b&lショップ" with lore "&b色々買えます" to run [make player execute command "shop"]
- format slot 53 of player with red wool named "&b&l抜ける" with lore "&b&kDisconnect" to run [make player execute command "disconect"]
- format slot 6 of player with green wool named "&b&lアドミンコール" to run [make player execute command "admincall"]
- format slot 5 of player with green wool named "&b&lアイテム自慢" with lore "&b&lアイテムを自慢します||&b&l連打禁物です!||&b&L手に持っているアイテムが自慢されます" to run [make player execute command "itemapl"]
- command /itemapl:
- trigger:
- set {%player%::tool} to player's tool
- broadcast "&b&l%player%のアイテム自慢 見たい方は/iteminfo %player%から!"
- stop
- command /iteminfo [<text>]:
- trigger:
- open chest with 1 rows named "&b&lアイテムInfo" to player
- format slot 4 of player with {%arg%::tool} to run [make console execute command "tell %player% %{%arg%::tool}%"]
- stop
- command /tpall:
- permission:rpg.admin
- permission message:&cあなたは実行権限を持っていません!
- trigger:
- loop all players:
- broadcast "&b[%player%]テレポートを行いますしばらくお待ちください..."
- wait 10 seconds
- teleport loop-player to player
- every 10 seconds:
- loop all players:
- set {loginplayers} to amount of players
- every 10 seconds in "world":
- loop all players:
- set loop-player's scaled health to 10
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bロ<" in sidebar of loop-player to 0
- set score "&bM<" in sidebar of loop-player to -2
- set score "&bIP:<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログ<" in sidebar of loop-player to 0
- set score "&bMe<" in sidebar of loop-player to -2
- set score "&bIP:S<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイ<" in sidebar of loop-player to 0
- set score "&bMen<" in sidebar of loop-player to -2
- set score "&bIP:St<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイン<" in sidebar of loop-player to 0
- set score "&bMenu<" in sidebar of loop-player to -2
- set score "&bIP:Sto<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイン人<" in sidebar of loop-player to 0
- set score "&bMenu:<" in sidebar of loop-player to -2
- set score "&bIP:Stor<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイン人数<" in sidebar of loop-player to 0
- set score "&bMenu:/<" in sidebar of loop-player to -2
- set score "&bIP:Story<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイン人数:<" in sidebar of loop-player to 0
- set score "&bMenu:/r<" in sidebar of loop-player to -2
- set score "&bIP:StoryR<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイン人数:%{loginplayers}%<" in sidebar of loop-player to 0
- set score "&bMenu:/rp<" in sidebar of loop-player to -2
- set score "&bIP:StoryRP<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&bログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&bMenu:/rpg<" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&bMenu:/rpgm<" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.p<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&bMenu:/rpgme<" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.pl<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&bMenu:/rpgmen<" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.pla<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&bMenu:/rpgmenu<" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.play<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&bMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playe<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.player<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerr<" in sidebar of loop-player to -5
- wait 1 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerre<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrea<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerreal<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrealm<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrealms.<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrealms.c<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrealms.co<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrealms.com<" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&bIP:StoryRPG.playerrealms.com" in sidebar of loop-player to -5
- wait 3 ticks
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&b&lStats"
- set score "&b&lログイン人数:%{loginplayers}%" in sidebar of loop-player to 0
- set score "&b&lMenu:/rpgmenu" in sidebar of loop-player to -2
- set score "&b&lIP:StoryRPG.playerrealms.com" in sidebar of loop-player to -5
- command /maxhp <player> <number>:
- permission:rpg.maxhp
- aliases:/mhp
- trigger:
- set rf max hp of arg-1 to arg-2
- on right click with diamond:
- name of held item is "&aステータス":
- open chest with 1 rows named "&a%player%のステータス" to player
- wait a tick
- format slot 4 of player with diamond named "&aStatus" with lore "&aName:%player%||&aHP:%player's health%/%player's max health%" to run [execute console command "/test"]
- on sign change:
- line 1 is "RPGSign"
- line 2 is "Village1"
- set line 2 to "&b村{@V1name}&bへ戻る"
- set line 1 to ""
- set line 3 to ""
- set line 4 to ""
- stop
- on right click on a sign:
- if line 1 is "&b村%{@V1name}%&bへ戻る":
- execute console command "/tp %player% {@V1}"
- message "&bテレポートしました"
- stop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement