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Abnormal202

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Jul 19th, 2017
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  1. function thread_player_radio_easter_egg()
  2. {
  3. players = GetPlayers();
  4. foreach(player in players)
  5. {
  6. player thread radio_easter_egg();
  7. }
  8. }
  9. function radio_easter_egg()
  10. {
  11. Trig1 = getEnt("moontrig1", "targetname");
  12. Trig1 setHintString("Press &&1 to interact");
  13. Trig1 waittill("trigger", self);
  14. Trig1 playsound("beast_radio_01");
  15.  
  16. Trig2 = getEnt("moontrig2", "targetname");
  17. Trig2 setHintString("Press &&1 to interact");
  18. Trig2 waittill("trigger", self);
  19. Trig2 playsound("beast_radio_02");
  20.  
  21. Trig3 = getEnt("moontrig3", "targetname");
  22. Trig3 setHintString("Press &&1 to turn on the radio");
  23. Trig3 waittill("trigger", self);
  24. Trig3 playsound("beast_radio_03");
  25.  
  26. Trig4 = getEnt("moontrig4", "targetname");
  27. Trig4 setHintString("Press &&1 to turn on the radio");
  28. Trig4 waittill("trigger", self);
  29. Trig4 playsound("beast_radio_04");
  30.  
  31. Trig5 = getEnt("moontrig5", "targetname");
  32. Trig5 setHintString("Press &&1 to turn on the radio");
  33. Trig5 waittill("trigger", self);
  34. Trig5 playsound("beast_radio_05");
  35.  
  36. Trig6 = getEnt("moontrig6", "targetname");
  37. Trig6 setHintString("Press &&1 to interact");
  38. Trig6 waittill("trigger", self);
  39. Trig6 playsound("beast_radio_06");
  40.  
  41. Trig7 = getEnt("moontrig7", "targetname");
  42. Trig7 setHintString("Press &&1 to interact");
  43. Trig7 waittill("trigger", self);
  44. Trig7 playsound("beast_radio_07");
  45.  
  46. Trig8 = getEnt("moontrig8", "targetname");
  47. Trig8 setHintString("Press &&1 to interact");
  48. Trig8 waittill("trigger", self);
  49. Trig8 playsound("beast_radio_08");
  50.  
  51. Trig9 = getEnt("moontrig9", "targetname");
  52. Trig9 setHintString("Press &&1 to interact");
  53. Trig9 waittill("trigger", self);
  54. Trig9 playsound("beast_radio_09");
  55.  
  56. Trig10 = getEnt("moontrig10", "targetname");
  57. Trig10 setHintString("Press &&1 to interact");
  58. Trig10 waittill("trigger", self);
  59. Trig10 playsound("beast_radio_10");
  60.  
  61. Trig11 = getEnt("moontrig11", "targetname");
  62. Trig11 setHintString("Press &&1 to interact");
  63. Trig11 waittill("trigger", self);
  64. Trig11 playsound("beast_radio_11");
  65.  
  66. weapon = self GetCurrentWeapon();
  67. self TakeWeapon( weapon );
  68. self GiveWeapon( "ray_gun" );
  69. }
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