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- function thread_player_radio_easter_egg()
- {
- players = GetPlayers();
- foreach(player in players)
- {
- player thread radio_easter_egg();
- }
- }
- function radio_easter_egg()
- {
- Trig1 = getEnt("moontrig1", "targetname");
- Trig1 setHintString("Press &&1 to interact");
- Trig1 waittill("trigger", self);
- Trig1 playsound("beast_radio_01");
- Trig2 = getEnt("moontrig2", "targetname");
- Trig2 setHintString("Press &&1 to interact");
- Trig2 waittill("trigger", self);
- Trig2 playsound("beast_radio_02");
- Trig3 = getEnt("moontrig3", "targetname");
- Trig3 setHintString("Press &&1 to turn on the radio");
- Trig3 waittill("trigger", self);
- Trig3 playsound("beast_radio_03");
- Trig4 = getEnt("moontrig4", "targetname");
- Trig4 setHintString("Press &&1 to turn on the radio");
- Trig4 waittill("trigger", self);
- Trig4 playsound("beast_radio_04");
- Trig5 = getEnt("moontrig5", "targetname");
- Trig5 setHintString("Press &&1 to turn on the radio");
- Trig5 waittill("trigger", self);
- Trig5 playsound("beast_radio_05");
- Trig6 = getEnt("moontrig6", "targetname");
- Trig6 setHintString("Press &&1 to interact");
- Trig6 waittill("trigger", self);
- Trig6 playsound("beast_radio_06");
- Trig7 = getEnt("moontrig7", "targetname");
- Trig7 setHintString("Press &&1 to interact");
- Trig7 waittill("trigger", self);
- Trig7 playsound("beast_radio_07");
- Trig8 = getEnt("moontrig8", "targetname");
- Trig8 setHintString("Press &&1 to interact");
- Trig8 waittill("trigger", self);
- Trig8 playsound("beast_radio_08");
- Trig9 = getEnt("moontrig9", "targetname");
- Trig9 setHintString("Press &&1 to interact");
- Trig9 waittill("trigger", self);
- Trig9 playsound("beast_radio_09");
- Trig10 = getEnt("moontrig10", "targetname");
- Trig10 setHintString("Press &&1 to interact");
- Trig10 waittill("trigger", self);
- Trig10 playsound("beast_radio_10");
- Trig11 = getEnt("moontrig11", "targetname");
- Trig11 setHintString("Press &&1 to interact");
- Trig11 waittill("trigger", self);
- Trig11 playsound("beast_radio_11");
- weapon = self GetCurrentWeapon();
- self TakeWeapon( weapon );
- self GiveWeapon( "ray_gun" );
- }
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