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- # A region can have a regionkind. If it has, members can find it by searching for a free region with a specific kind
- # via command or GUI. You have to select a MATERIAL that will be shown as icon for the region and regionkind in the GUI
- # You can also describe your regionkind by writing the information in the lore.
- # If you don't want to write a lore just write "- ''"
- # (List of all Materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html)
- # To search and buy a region with a regionkind the user needs to have the permission 'arm.buyregion.REGIONKIND'
- # (for example 'arm.buykind.examplekind1')
- RegionKinds:
- starter:
- displayInGUI: true
- item: WOODEN_SHOVEL
- displayName: Starter-Region
- displayInLimits: true
- displayInRegionfinder: true
- paypackPercentage: 100
- lore:
- - A region for everyone
- small:
- displayInGUI: true
- item: STONE_SHOVEL
- displayName: Small-Region
- displayInLimits: true
- displayInRegionfinder: true
- paypackPercentage: 50
- lore:
- - A bit larger and good for small
- - groups
- medium:
- displayInGUI: true
- item: IRON_SHOVEL
- displayName: Medium-Region
- displayInLimits: true
- displayInRegionfinder: true
- paypackPercentage: 40
- lore:
- - A mid-sized region
- large:
- displayInGUI: true
- item: DIAMOND_SHOVEL
- displayName: Large-Region
- displayInLimits: true
- displayInRegionfinder: true
- paypackPercentage: 30
- lore:
- - A really large region
- shop:
- displayInGUI: true
- item: EMERALD
- displayName: Shop-Region
- displayInLimits: true
- displayInRegionfinder: true
- paypackPercentage: 80
- lore:
- - A shop where you can sell your stuff
- DefaultRegionKind:
- displayInGUI: true
- displayName: Default
- item: RED_BED
- lore:
- - very default
- displayInLimits: true
- displayInRegionfinder: false
- paypackPercentage: 50
- SubregionRegionKind:
- displayInGUI: true
- displayName: Subregion
- item: PLAYER_HEAD
- lore:
- - very subregion
- displayInLimits: true
- displayInRegionfinder: false
- paypackPercentage: 0
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