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- Battlezone 98 Redux v2.0.131 Update changelog:
- ------------------------------------------------
- Updated 03/05/2016 - Battlezone 98 Redux PATCH 131
- 03/05/2016
- Added Language options to the Play Options Screen.
- Added You can now invite from the recently played list.
- Added Black Dog Gun Tower ODF, VDF, and INF
- Fixed crash when entering lobby and the selected multiplayer map causes the map conflict message to be triggered.
- Fixed Errorin vehicle selection screen of lobby after restartnig a multiplayer game.
- Fixed Controller movement speed to have more steady acceleration.
- Fixed game minimising when playing on certain resolutions.
- Fixed Missing emissive on ammo drops.
- Fixed Barrel position on Soviet Tank.
- Fixed Black Dog Factory animation upon deployment.
- Fixed clipping issue with factories (American and Black Dog).
- Fixed Crash caused by using DirectX assets when tabbed out.
- Fixed Popgun duplicating in multiplayer.
- Fixed Various controler related crashes.
- Fixed Solar Flare model not appearing.
- Fixed hole in Golem Cockpit.
- Fixed some HUD scaling issues.
- Fixed for NSDF Badger Cockpit clipping.
- Fixed an issue with the cockpit of the CCA Pak.
- Fixed Soviet units being spawned instead of Black Dog units.
- Fixed NSDF Mission 1: straighten out the 3 S-Power arrays.
- Fixed NSDF mission 6 and 7: Incorrectly showing Cmdr. Eldridge's units (team 3) as allies.
- Fixed Mouse cursor being disabled when menu is shown.
- Fixed Various failed to connect crash.
- Fixed Pausing a MP game brings up the game over menu, player can only leave game, can't return to active gameplay.
- Fixed Infinite loop on losing MPI game.
- Fixed Crash that occurs during loading screen if client tabs out before loading a multiplayer game.
- Fixed Pilots ejecting from drone turrets in training mission 1.
- Fixed Various Game Lobby crashes.
- Fixed Always rendering in "HIgh" graphics mode in sniper and nav cam views (Improves FPS when Nav cam is enabled).
- Fixed Buildings not being neutral on Crossroads (multdm14).
- Fixed Status pages chat log so it does not clear until game end.
- Fixed Video playback that would cause the intro to stutter sometimes.
- Fixed An issue with inviting friends if you arent the host.
- Fixed A problem if player accepts invite right after launching the game.
- Fixed Naming of the Entombed and the Crossroad maps.
- Fixed Damaged constructor and fury smoking from the wrong spot.
- Fixed Speed of pilot gun animation to be correct at all framerates.
- Fixed Pilot animations (jump, fall and bail).
- Fixed Horizon jolt when jumping in first person (Soviet and NSDF).
- Fixed Emissive mapping on AVTank.
- Fixed Geometry on American Turret.
- Fixed Soviet Howitzer cockpit normals.
- Fixed Music issues.
- Fixed Scavenger Headlight geometry
- Fixed Soviet Armory model.
- Fixed NSDF Armory "foot" animation when deploying
- Fixed Many other crashes.
- Updated Walker's are now limited to a maximum spin of 2 revolutions a second.
- Updated Steam Workshop will now update a lot more reliably.
- Updated Allow Multiplayer maps to override stock items without causing CRC conflicts when map isn't being used.
- A* pathfinding has been improved
- New Lua ScriptUtils functionality
- UseItem: returns the contents of an asset as a string (or nil if not found) -
- AddObjective: accepts an optional fourth parameter to set objective text -
- UpdateObjective: accepts an optional fourth parameter to update objective text -
- Language: global integer containing the language number (1 for English) -
- LanguageName: global string containing the full language name ("ENGLISH" for English) -
- LanguageSuffix: global string containing the language code ("en" for English)
- Add GetNearestFriend script utility function (similar to GetNearesteEnemy)
- Note:
- ps: You can still update your keybindings by editing the input.map with a text editor. (Located in the games install directory. Steam\steamapps\common\Battlezone 98 Redux)
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