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Oct 8th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end plr = game.Players.LocalPlayer
  6. char = plr.Character
  7. msg = Instance.new("Message",workspace)
  8. msg.Text = ""
  9. gui = Instance.new("ScreenGui",plr.PlayerGui)
  10. textbox = Instance.new("TextBox",gui)
  11. textbox.Position = UDim2.new(0.23,0,0.269,0)
  12. textbox.Text = ""
  13. textbox.Size = UDim2.new(0,200,0,50)
  14. textbox.Visible = true
  15. textbox.Active = true
  16. textbox.Changed:connect(function(property)
  17. if property == "Text" then
  18. if textbox.Text == "WHERE IS MY HOUSE" then
  19. wait(2)
  20. part = Instance.new("Part",workspace)
  21. part.Anchored = true
  22. wait(0.1)
  23. part.CFrame = CFrame.new(0,5,0)
  24. wait(0.1)
  25. part.Size = Vector3.new(10,10,10)
  26. wait(0.1)
  27. part.BrickColor = BrickColor.Green()
  28. wait(0.1)
  29. part2 = part:Clone()
  30. part2.Parent = workspace
  31. wait(0.1)
  32. part2.Size = Vector3.new(10,3,10)
  33. wait(0.1)
  34. part2.CFrame = part.CFrame + Vector3.new(0,6,0)
  35. wait(0.1)
  36. part2.BrickColor = BrickColor.Gray()
  37. end
  38. if textbox.Text == "WHERE IS THE SCHOOL" then
  39. wait(2)
  40. part = Instance.new("Part",workspace)
  41. part.Anchored = true
  42. wait(0.1)
  43. part.CFrame = CFrame.new(0,15,0)
  44. wait(0.1)
  45. part.Size = Vector3.new(100,25,100)
  46. wait(0.1)
  47. part.BrickColor = BrickColor.Red()
  48. wait(0.1)
  49. end
  50. if textbox.Text == "DESTROY GAME" then
  51. wait(2)
  52. game.Lighting.Ambient = BrickColor.Random().Color
  53. wait(0.25)
  54. game.Lighting.Ambient = BrickColor.Random().Color
  55. wait(0.25)
  56. game.Lighting.Ambient = BrickColor.Random().Color
  57. wait(0.25)
  58. game.Lighting.Ambient = BrickColor.Random().Color
  59. wait(0.25)
  60. game.Lighting.Ambient = BrickColor.Random().Color
  61. wait(0.25)
  62. game.Lighting.Ambient = BrickColor.Random().Color
  63. wait(0.25)
  64. game.Lighting.FogEnd = math.random(10,25)
  65. wait(0.1)
  66. game.Lighting.FogEnd = math.random(10,25)
  67. wait(0.1)
  68. game.Lighting.FogEnd = math.random(10,25)
  69. wait(0.1)
  70. game.Lighting.FogEnd = math.random(10,25)
  71. wait(0.1)
  72. game.Lighting.FogEnd = math.random(10,25)
  73. wait(0.1)
  74. game.Lighting.FogEnd = math.random(10,25)
  75. wait(0.1)
  76. game.Lighting.FogEnd = math.random(10,25)
  77. wait(0.1)
  78. game.Lighting.FogEnd = math.random(10,25)
  79. wait(0.1)
  80. game.Lighting.FogEnd = math.random(10,25)
  81. wait(0.1)
  82. game.Lighting.FogColor = game.Lighting.Ambient
  83. workspace.Camera.FieldOfView = math.random(10,20)
  84. while true do
  85. wait(0.01)
  86. part = Instance.new("Part",workspace)
  87. gp = game.Players:GetPlayers()
  88. for i=1, #gp do
  89. tool = Instance.new("Tool",gp[i].Backpack)
  90. tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
  91. game.Debris:AddItem(tool,1)
  92. game.StarterGui:SetCore("ChatMakeSystemMessage",{
  93. Text = "Destroy_Game_"..tostring(math.random(10,25));
  94. Color = Color3.new(1,1,1);
  95. Font = Enum.Font.Arcade;
  96. FontSize = Enum.FontSize.Size96;
  97. })
  98. for i=1, #gp do
  99. ff = Instance.new("ForceField",gp[i].Character)
  100. if gp[i].Character:FindFirstChild("Head") then
  101. fire = Instance.new("ForceField",gp[i].Character.Head)
  102. end
  103. tool = Instance.new("Tool",gp[i].Backpack)
  104. tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
  105. game.Debris:AddItem(tool,1)
  106. for i=1, #gp do
  107. ff = Instance.new("ForceField",gp[i].Character)
  108. if gp[i].Character:FindFirstChild("Head") then
  109. fire = Instance.new("ForceField",gp[i].Character.Head)
  110. end
  111. tool = Instance.new("Tool",gp[i].Backpack)
  112. tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
  113. game.Debris:AddItem(tool,1)
  114. for i=1, #gp do
  115. ff = Instance.new("ForceField",gp[i].Character)
  116. if gp[i].Character:FindFirstChild("Head") then
  117. fire = Instance.new("ForceField",gp[i].Character.Head)
  118. end
  119. tool = Instance.new("Tool",gp[i].Backpack)
  120. tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
  121. game.Debris:AddItem(tool,1)
  122. end
  123. end
  124. end
  125. end
  126. end
  127. end
  128. end
  129. end)
  130. while true do
  131. wait(0.01)
  132. msg.Text = textbox.Text
  133. end
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