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Sep 22nd, 2017
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  1. if (env.player instanceof L2PcInstance)
  2. {
  3. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  4. env.value += Math.sqrt(env.player.getDEX()) * 6;
  5. env.value += level;
  6. if (level > 77)
  7. env.value += (level - 77) + 1;
  8. if (level > 69)
  9. env.value += (level - 69);
  10. //if (env.player instanceof L2Summon)
  11. //env.value += (level < 60) ? 4 : 5;
  12. }
  13. else
  14. {
  15. env.value += Math.sqrt(env.player.getDEX()) * 6;
  16. env.value += level;
  17. if (level > 77)
  18. env.value += (level - 76);
  19. if (level > 69)
  20. env.value += (level - 69);
  21. }
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