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- if (env.player instanceof L2PcInstance)
- {
- //[Square(DEX)]*6 + lvl + weapon hitbonus;
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 77) + 1;
- if (level > 69)
- env.value += (level - 69);
- //if (env.player instanceof L2Summon)
- //env.value += (level < 60) ? 4 : 5;
- }
- else
- {
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 76);
- if (level > 69)
- env.value += (level - 69);
- }
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