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Psychotoxin

Potions

Nov 15th, 2016
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  1. Health:
  2.  
  3. Minor health potion
  4. 35% hp restored
  5. Tastes like minty strawberries
  6. 50g T-I
  7.  
  8. Health potion
  9. 50% hp restored
  10. Taste is more potent than minor health potion
  11. 100g T-III
  12.  
  13. Restorative draught
  14. 75% hp restored
  15. Taste is extremely sweet and minty. Must wait 1d4 turns before can be used again.
  16. 400g T-V
  17.  
  18. Philter of Health
  19. 90% hp restored.
  20. Taste is sickeningly sweet and numbingly minty. Causes potion sickness (can't use any potion for the next 1d6 turns)
  21. 750g T-VII
  22.  
  23. Essence of Life
  24. Revives the target if used within 3 turns of their death. Restores 45% hp.
  25. Taste is a perfect balance of all taste groups (sweet, spicy, sour, bitter and salty)
  26. 500g T-III
  27.  
  28.  
  29. --------
  30.  
  31. Resistance
  32.  
  33. Minor elemental resistance potions (fire, heat, frost, cold, electricity, static)
  34. Grants 10% resistance to the element for 2hrs
  35. Tastes spicy/hot/chilly/cold/spakling-sizzling/bubbly
  36. 100g T-I
  37.  
  38. Combined minor resistance potions
  39. combines any 2 of the above
  40. Grants 10% resistance to both effects for 2hrs
  41. Combines the two tastes of the elements above.
  42. 125g T-II
  43.  
  44. Minor prismatic potion
  45. Grants 10% resistance to all elements, and +3 AR for 1hr
  46. Kaleidoscopical taste (goes through all the tastes), can only be taken 1 per day
  47. 200g T-III
  48.  
  49. Elemental resistance potion/ combined resistance potion
  50. 25% resist, for 4 hrs, can be taken once every 6 hrs
  51. 350g/375g T-IV/T-V
  52.  
  53. Prismatic potion
  54. 20% resist, +5AR for 2hrs, once per day
  55. 450g T-V
  56.  
  57. Essence of resistance/Combined essence of resistance
  58. 50% resist for 2 hrs, can be taken once every 12 hrs
  59. 600g/650g T-VII/T-VIII
  60.  
  61. Prismatic essence
  62. 75% resist, +10 AR for 30 minutes. Once per day.
  63. 750g T-VII
  64.  
  65.  
  66. ---------------------
  67. Offensive:
  68.  
  69. Vials of acid
  70. 85% to do 1d4 health and armor damage
  71. 5 for 150g, T-II
  72.  
  73. Vials of noxious gas
  74. 85% to do 1d3 poison DoT for 5 turns.
  75. 3x3 AoE
  76. 5 for 200g T-II
  77.  
  78. Philter of debilitation
  79. 85% to do 3 dmg and apply -35% to acc, -25% to dodge, -4 to melee dmg for 3 turns
  80. Grants 75% potion resistance to target for 5 turns
  81. 2x2 AoE. Lingers for 1 turn.
  82. 5 for 500g T-III
  83.  
  84.  
  85. ---------------------
  86. Enhancement:
  87.  
  88. [Placeholder name]
  89. Adds extra 10 hp to the health pool. Works even on full health. Does not increase max hp, only adds on top of current hp.
  90. Tastes like sweet-sour cherry juice
  91. 200g T-IV
  92.  
  93. ---------------------
  94. Other:
  95.  
  96. Valerius' restorative tonic
  97. Reduces all cooldowns by 1 and restores 5% hp
  98. Tastes bittersweet, with a metallic aftertaste.
  99. 200g T-II
  100.  
  101. Restorative essence
  102. Restores all cooldowns, gives potion sickness for 1d12+4 turns.
  103. Tastes extremely bitter.
  104. 500g T-III
  105.  
  106. Mixture of delay
  107. Delays all magical or potion effects by 1d3 turns.
  108. Tastes like nothing at all. Aftertaste is very sour.
  109. 250g T-III
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