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Dexon's Random script v1.5.5

Nov 14th, 2021
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  1. var config = {
  2.   title: { value: 'title', type: 'noop', label: 'Dexon\'s Random script v1.5.5' },
  3.   baseBet: { value: 100, type: 'balance', label: 'Base bet' },
  4.   maxBet: { value: 10000, type: 'balance', label: 'Max bet' },
  5.   payouts: {
  6.     value: 'lo', type: 'radio', label: 'Payouts',
  7.     options: {
  8.       hi: { value: 'hi', type: 'noop', label: 'High cashouts (high risks, high rewards)' },
  9.       lo: { value: 'lo', type: 'noop', label: 'Low cashouts (safer but harder to recover)' },
  10.     }
  11.   },
  12.   mode: {
  13.     value: 'real', type: 'radio', label: 'Mode',
  14.     options: {
  15.       real: { value: 'real', type: 'noop', label: 'Real bets' },
  16.       sim: { value: 'sim', type: 'noop', label: 'Simulation' },
  17.     }
  18.   }
  19. };
  20.  
  21. var prevBet = null, bet = null, payout = null, lossNetProfit = null, profit = null, isRecovering = null, skipping = null;
  22.  
  23. var placeBet = () => {
  24.   bet = Math.round(config.baseBet.value + (lossNetProfit>0?lossNetProfit*(Math.random()):0));
  25.   if(bet > config.maxBet.value) bet = Math.round(config.maxBet.value);
  26.  
  27.   bet = Math.round(bet/100)*100;
  28.   payout = 100;
  29.  
  30.   if (userInfo.balance < bet) {
  31.     stop('Insufficient balance to make the bet');
  32.   }else{
  33.     if(config.payouts.value === 'lo'){
  34.       for(let i=1; i<=10000; i++){
  35.         payout += 1;
  36.         let odds = bet / (payout/100 * bet);
  37.         if(Math.random() > odds * 0.99){
  38.           break;
  39.         }
  40.       }
  41.     }else if(config.payouts.value === 'hi'){
  42.       let randomNum = Math.random();
  43.       for(let i=1; i<=100000; i++){
  44.         payout += 1;
  45.         let odds = bet / (payout/100 * bet);
  46.         if(randomNum > odds * 0.99){
  47.           break;
  48.         }
  49.       }
  50.     }
  51.    
  52.     if(Math.random() <= 0.01){
  53.       skipping = true;
  54.       log((config.mode.value === 'sim'?'(SIMULATION)':''), "1% protection! skip the bet.");
  55.     }else{
  56.       if(config.mode.value === 'sim'){
  57.         log("(SIMULATION) Betting", parseFloat((bet/100).toFixed(2)), "on", parseFloat((payout/100).toFixed(2))+"x");
  58.         prevBet = bet;
  59.       }else if(config.mode.value === 'real'){
  60.         log("Betting", parseFloat((bet/100).toFixed(2)), "on", parseFloat((payout/100).toFixed(2))+"x");
  61.         engine.bet(bet, parseFloat((payout/100).toFixed(2)));
  62.         prevBet = bet;
  63.       }
  64.     }
  65.   }  
  66. };
  67.  
  68. engine.on('GAME_STARTING', () => {
  69.   placeBet();
  70. });
  71.  
  72. engine.on('GAME_ENDED', (data) => {
  73.   if(!prevBet || skipping){
  74.     skipping = false;
  75.     return;
  76.   }
  77.   log("Game busted @", data.bust);
  78.   let bust = data.bust * 100;
  79.   let win = null;
  80.   if(payout > bust){
  81.     win = false;
  82.   }else{
  83.     win = true;
  84.   }
  85.  
  86.   if(win){
  87.     if(lossNetProfit > 0) lossNetProfit -= bet * (payout/100) - bet;
  88.     if(lossNetProfit <= 0){
  89.       lossNetProfit = 0;
  90.       isRecovering = false;
  91.     }
  92.     profit += bet * (payout/100) - bet;
  93.     log((config.mode.value === 'sim'?'(SIMULATION)':''), "Won", parseFloat(((bet * (payout/100))/100).toFixed(2)), "bits", (lossNetProfit>0?". | Current net loss: "+parseFloat((lossNetProfit/100).toFixed(2))+" bits":""));
  94.   }else{
  95.     lossNetProfit += bet;
  96.     isRecovering = true;
  97.     profit -= bet;
  98.     log((config.mode.value === 'sim'?'(SIMULATION)':''), "Lost", parseFloat((bet/100).toFixed(2)), "bits. | Current net loss:", parseFloat((lossNetProfit/100).toFixed(2)), "bits");
  99.   }
  100.  
  101.   log("Profit: " + parseFloat((profit/100).toFixed(2)));
  102. });
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