HuyEvilDumb

Untitled

Nov 16th, 2017
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  1. Character = game.Players.LocalPlayer.Character
  2. Head = Character.Head
  3.  
  4. CV="Blue"
  5. p = game.Players.LocalPlayer
  6. char = p.Character
  7. local txt = Instance.new("BillboardGui", char)
  8. txt.Adornee = char .Head
  9. txt.Name = "_status"
  10. txt.Size = UDim2.new(2, 0, 1.2, 0)
  11. txt.StudsOffset = Vector3.new(-9, 8, 0)
  12. local text = Instance.new("TextLabel", txt)
  13. text.Size = UDim2.new(10, 0, 7, 0)
  14. text.FontSize = "Size24"
  15. text.TextScaled = true
  16. text.TextTransparency = 0
  17. text.BackgroundTransparency = 1
  18. text.TextTransparency = 0
  19. text.TextStrokeTransparency = 0
  20. text.Font = "Cartoon"
  21. text.TextStrokeColor3 = Color3.new(0,0,.50)
  22.  
  23. v=Instance.new("Part")
  24. v.Name = "ColorBrick"
  25. v.Parent=p.Character
  26. v.FormFactor="Symmetric"
  27. v.Anchored=true
  28. v.CanCollide=false
  29. v.BottomSurface="Smooth"
  30. v.TopSurface="Smooth"
  31. v.Size=Vector3.new(10,5,3)
  32. v.Transparency=1
  33. v.CFrame=char.Torso.CFrame
  34. v.BrickColor=BrickColor.new(CV)
  35. v.Transparency=1
  36. text.TextColor3 = Color3.new(0,0,.50)
  37. v.Shape="Block"
  38. text.Text = "Random Powerful Person"
  39.  
  40. local s = Instance.new("Sound",char)
  41. s.Name = "BGMusic"
  42. s.SoundId = "rbxassetid://690672961"
  43. s.Pitch = 1
  44. s.Volume = 10
  45. s.Looped = true
  46. s.archivable = false
  47. s.Parent = char.Head
  48. wait(0.1)
  49. s:play()
  50.  
  51. math.randomseed(tick())
  52. plr = game:service("Players").LocalPlayer
  53. ch, char = plr.Character, plr.Character
  54. hum = ch.Humanoid
  55. tor, torso, rootpart, rj = ch.Torso, ch.Torso, ch.HumanoidRootPart, ch.HumanoidRootPart.RootJoint
  56. m, mouse = plr:GetMouse(), plr:GetMouse()
  57. cfn, ang, mr, int = CFrame.new, CFrame.Angles, math.rad, Instance.new
  58. bc = BrickColor.new
  59. head = ch.Head
  60. cam = workspace.CurrentCamera
  61. rj.C0 = cfn()
  62. rj.C1 = cfn()
  63. lib = {}
  64. lib.cone = "1033714"
  65. lib.ring = "3270017"
  66. lib.yato = "579392805"
  67. rbx = "rbxassetid://"
  68. v3 = Vector3.new
  69. cn = CFrame.new
  70. ca2 = CFrame.Angles
  71. mf = math.floor
  72. mran = math.random
  73. rn = mran
  74. mrad = math.rad
  75. rd = mrad
  76. mdeg = math.deg
  77. dg = mdeg
  78. function ca(x, y, z)
  79. return ca2(mrad(x), mrad(y), mrad(z))
  80. end
  81. function mran2(a, b)
  82. return mran(a * 1000, b * 1000) / 1000
  83. end
  84. ud = UDim2.new
  85. bn = BrickColor.new
  86. c3 = Color3.new
  87. function getSound(id)
  88. game:service("ContentProvider"):Preload("rbxassetid" .. tostring(id))
  89. local s = int("Sound", ch.Head)
  90. s.SoundId = "rbxassetid://" .. tostring(id - 1)
  91. s.Volume = 1
  92. return s
  93. end
  94. local combostring = ""
  95. local attackstring = ""
  96. blocksound = getSound(260433722)
  97. blocksound.Pitch = 1
  98. startsound = getSound(588738950)
  99. startsound.Pitch = 1
  100. endsound = getSound(588736246)
  101. endsound.Pitch = 1
  102. endsound.Volume = 2
  103. swsound = getSound(588736970)
  104. swexp = getSound(365002939)
  105. swexp.Pitch = 1
  106. spexp = getSound(365002939)
  107. spexp.Pitch = 1.2
  108. startsound2 = getSound(260433769)
  109. startsound2.Pitch = 0.8
  110. startsound3 = getSound(260433769)
  111. startsound3.Pitch = 0.89
  112. chargesound = getSound(181004944)
  113. chargesound.Pitch = 1
  114. basicsound = getSound(588736246)
  115. basicsound.Pitch = 1.2
  116. dodgesound = getSound(177162407)
  117. dodgesound.Pitch = 1.4
  118. landsound = getSound(315775190)
  119. rushsound = getSound(134012323)
  120. swoosh = getSound(231917988)
  121. swoosh.Volume = 2
  122. aerialcharge = getSound(265109959)
  123. aerialcharge.Pitch = 1.1
  124. curse = getSound(231917971)
  125. glass = getSound(130779172)
  126. magictone1 = getSound(588738950)
  127. tweenTable = {}
  128. altTweenTable = {}
  129. local alljoints = {}
  130. textTable = {}
  131. local fx = {}
  132. moves = {}
  133. connectlist = {}
  134. cooldowns = {}
  135. movers = {}
  136. local linetable = {}
  137. local run = false
  138. idle = false
  139. local animPlaying = false
  140. local runLeg = false
  141. canRunLeg = false
  142. local deb = false
  143. local basicswitch = false
  144. local canExecuteMoves = true
  145. maxmana = 90000
  146. mana = 90000
  147. chain = 0
  148. hum.MaxHealth = 90000
  149. spawn(function()
  150. wait()
  151. hum.Health = 90000
  152. end)
  153. local managui = int("ScreenGui", plr.PlayerGui)
  154. managui.Name = "Mana Gui"
  155. local frame = int("Frame", managui)
  156. frame.Size = UDim2.new(0.15, 0, 0.02, 0)
  157. frame.Position = UDim2.new(0.83, 0, 0.7, 0)
  158. frame.BackgroundColor3 = BrickColor.new("Black").Color
  159. frame.BorderColor3 = BrickColor.new("Really black").Color
  160. frame.BorderSizePixel = 6
  161. local manabartext = int("TextLabel", frame)
  162. manabartext.ZIndex = 2
  163. manabartext.Size = UDim2.new(1, 0, 1, 0)
  164. manabartext.TextColor3 = BrickColor.new("White").Color
  165. manabartext.TextStrokeTransparency = 1
  166. manabartext.Font = "SourceSansLight"
  167. manabartext.Text = tostring(mana) .. "/" .. tostring(maxmana)
  168. manabartext.FontSize = "Size18"
  169. manabartext.BackgroundTransparency = 1
  170. local manabar = int("Frame", frame)
  171. manabar.Size = UDim2.new(1, 0, 1, 0)
  172. manabar.BorderSizePixel = 0
  173. manabar.BackgroundColor3 = BrickColor.new("Bright blue").Color
  174. manabar.Size = UDim2.new(mana / maxmana, 0, 1, 0)
  175. local chainframe = int("Frame", managui)
  176. chainframe.Size = frame.Size
  177. chainframe.BackgroundTransparency = 1
  178. chainframe.Position = frame.Position + UDim2.new(0.07, 0, -0.05, 0)
  179. local chaintext = int("TextLabel", chainframe)
  180. chaintext.BackgroundTransparency = 1
  181. chaintext.TextStrokeColor3 = BrickColor.new("White").Color
  182. chaintext.TextStrokeTransparency = 0
  183. chaintext.Size = UDim2.new(1, 0, 1, 0)
  184. chaintext.Font = "Antique"
  185. chaintext.FontSize = "Size48"
  186. chaintext.Text = "0x"
  187. ypcall(function()
  188. ch.Animate:Destroy()
  189. ch.Humanoid.Animator:Destroy()
  190. end)
  191. if ch:findFirstChild("Riven") then
  192. ch.Riven:Destroy()
  193. end
  194. local tube = int("Model", ch)
  195. tube.Name = "Riven"
  196. script.Parent = tube
  197. function Weld(p0, p1, x, y, z, rx, ry, rz, par)
  198. p0.Position = p1.Position
  199. local w = Instance.new("Motor", par or p0)
  200. w.Part0 = p1
  201. w.Part1 = p0
  202. w.C0 = CFrame.new(x or 0, y or 0, z or 0) * CFrame.Angles(rx or 0, ry or 0, rz or 0)
  203. w.MaxVelocity = 0.1
  204. return w
  205. end
  206. function clerp(c1, c2, sp)
  207. local R1, R2, R3 = c1:toEulerAnglesXYZ()
  208. local R21, R22, R23 = c2:toEulerAnglesXYZ()
  209. return CFrame.new(c1.X + (c2.X - c1.X) * sp, c1.Y + (c2.Y - c1.Y) * sp, c1.Z + (c2.Z - c1.Z) * sp) * CFrame.Angles(R1 + (R21 - R1) * sp, R2 + (R22 - R2) * sp, R3 + (R23 - R3) * sp)
  210. end
  211. function Tween(Weld, Stop, Step, a)
  212. ypcall(function()
  213. local function func()
  214. local Start = Weld.C1
  215. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  216. local Stop = Stop
  217. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  218. if not Step then
  219. Step = 0.1
  220. end
  221. table.insert(tweenTable, {
  222. th = 0,
  223. Weld = Weld,
  224. Step = Step,
  225. Start = Start,
  226. X1 = X1,
  227. Y1 = Y1,
  228. Z1 = Z1,
  229. Stop = Stop,
  230. X2 = X2,
  231. Y2 = Y2,
  232. Z2 = Z2
  233. })
  234. end
  235. if a then
  236. coroutine.wrap(func)()
  237. else
  238. func()
  239. end
  240. end)
  241. end
  242. function altTween(Weld, Stop, Step, a)
  243. ypcall(function()
  244. local function func()
  245. local Start = Weld.C1
  246. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  247. local Stop = Stop
  248. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  249. if not Step then
  250. Step = 0.1
  251. end
  252. table.insert(altTweenTable, {
  253. th = 0,
  254. Weld = Weld,
  255. Step = Step,
  256. Start = Start,
  257. X1 = X1,
  258. Y1 = Y1,
  259. Z1 = Z1,
  260. Stop = Stop,
  261. X2 = X2,
  262. Y2 = Y2,
  263. Z2 = Z2
  264. })
  265. end
  266. if a then
  267. coroutine.wrap(func)()
  268. else
  269. func()
  270. end
  271. end)
  272. end
  273. function weld(p0, p1, c0)
  274. local w = Instance.new("Weld", p0)
  275. w.Part0 = p0
  276. w.Part1 = p1
  277. w.C0 = c0
  278. return w
  279. end
  280. function cp(parent, color, size, anchored, cancollide)
  281. local newp = Instance.new("Part", parent)
  282. newp.TopSurface = "SmoothNoOutlines"
  283. newp.BottomSurface = "SmoothNoOutlines"
  284. newp.FrontSurface = "SmoothNoOutlines"
  285. newp.BackSurface = "SmoothNoOutlines"
  286. newp.RightSurface = "SmoothNoOutlines"
  287. newp.LeftSurface = "SmoothNoOutlines"
  288. newp.FormFactor = "Custom"
  289. newp.BrickColor = bc(color)
  290. local rn = math.random(3)
  291. if rn == 1 then
  292. end
  293. newp.Size = size
  294. newp.Anchored = anchored
  295. newp.CanCollide = cancollide
  296. newp:BreakJoints()
  297. return newp
  298. end
  299. function destroyJoints()
  300. for i = 1, 5 do
  301. for _, v in pairs(alljoints) do
  302. ypcall(function()
  303. v:Destroy()
  304. table.remove(alljoints, _)
  305. end)
  306. end
  307. end
  308. end
  309. function initializeJoints()
  310. destroyJoints()
  311. rabr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  312. rabr.Transparency = 1
  313. rabr.Name = "Locker"
  314. rabr.Position = torso.Position
  315. rw = Weld(rabr, torso, 1.5, 0.5, 0, 0, 0, 0)
  316. rw.Parent = tube
  317. rw.Name = "rw"
  318. w = Instance.new("Weld", tube)
  319. w.Part0, w.Part1 = ch["Right Arm"], rabr
  320. w.C1 = CFrame.new(0, -0.5, 0)
  321. labr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  322. labr.Transparency = 1
  323. labr.Name = "Locker"
  324. labr.Position = torso.Position
  325. lw = Weld(labr, torso, -1.5, 0.5, 0, 0, 0, 0)
  326. lw.Parent = tube
  327. lw.Name = "lw"
  328. ww = Instance.new("Weld", tube)
  329. ww.Part0, ww.Part1 = ch["Left Arm"], labr
  330. ww.C1 = CFrame.new(0, -0.5, 0)
  331. rlabr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  332. rlabr.Transparency = 1
  333. rlabr.Name = "Locker"
  334. rlabr.Position = torso.Position
  335. rlw = Weld(rlabr, torso, 0.5, -1.5, 0, 0, 0, 0)
  336. rlw.Parent = tube
  337. rlw.Name = "rlw"
  338. wl = Instance.new("Weld", tube)
  339. wl.Part0, wl.Part1 = ch["Right Leg"], rlabr
  340. wl.C1 = CFrame.new(0, -0.5, 0)
  341. llabr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  342. llabr.Transparency = 1
  343. llabr.Name = "Locker"
  344. llabr.Position = torso.Position
  345. llw = Weld(llabr, torso, -0.5, -1.5, 0, 0, 0, 0)
  346. llw.Parent = tube
  347. llw.Name = "llw"
  348. wwl = Instance.new("Weld", tube)
  349. wwl.Part0, wwl.Part1 = ch["Left Leg"], llabr
  350. wwl.C1 = CFrame.new(0, -0.5, 0)
  351. nk = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  352. nk.Transparency = 1
  353. nk.Name = "Locker"
  354. nk.Position = torso.Position
  355. neck = Weld(nk, torso, 0, 2, 0, 0, 0, 0)
  356. neck.Parent = tube
  357. neck.Name = "neck"
  358. www = Instance.new("Weld", tube)
  359. www.Part0, www.Part1 = ch.Head, nk
  360. www.C1 = CFrame.new(0, -0.5, 0)
  361. table.insert(alljoints, rabr)
  362. table.insert(alljoints, labr)
  363. table.insert(alljoints, rw)
  364. table.insert(alljoints, lw)
  365. table.insert(alljoints, w)
  366. table.insert(alljoints, ww)
  367. table.insert(alljoints, rlabr)
  368. table.insert(alljoints, llabr)
  369. table.insert(alljoints, rlw)
  370. table.insert(alljoints, llw)
  371. table.insert(alljoints, wl)
  372. table.insert(alljoints, wwl)
  373. table.insert(alljoints, nk)
  374. table.insert(alljoints, neck)
  375. table.insert(alljoints, www)
  376. end
  377. function cyl(prt)
  378. local c = int("CylinderMesh", prt)
  379. return c
  380. end
  381. function blo(prt)
  382. local c = int("BlockMesh", prt)
  383. c.Name = "bmsh"
  384. return c
  385. end
  386. function sphere(prt)
  387. local c = int("SpecialMesh", prt)
  388. c.MeshType = "Sphere"
  389. return c
  390. end
  391. initializeJoints()
  392. function reset()
  393. if run == false and animPlaying == false then
  394. altTweenTable = {}
  395. Tween(llw, cfn(0, -0.08 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(5)))
  396. Tween(rlw, cfn(0, -0.08 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(-5)))
  397. Tween(rw, cfn(0, 0.1 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(-15) + mr(-5 * math.sin(tick() * 1.5))))
  398. Tween(lw, cfn(0, 0.1 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(15) + mr(5 * math.sin(tick() * 1.5))))
  399. Tween(neck, cfn())
  400. Tween(rj, cfn(0, 0.08 * math.sin(tick() * 1.5), 0), 0.3)
  401. end
  402. end
  403. function resetLegs()
  404. altTweenTable = {}
  405. Tween(llw, cfn())
  406. Tween(rlw, cfn())
  407. end
  408. function walkCycle()
  409. if run == true and animPlaying == false then
  410. tweenTable = {}
  411. Tween(rj, cfn())
  412. Tween(llw, cfn(0, 0, -0.2 * math.sin(tick() * 8)) * ang(mr(10) + mr(40 * math.sin(tick() * 8)), 0, 0), 0.6)
  413. Tween(rlw, cfn(0, 0, 0.2 * math.sin(tick() * 8)) * ang(mr(10) + mr(-40 * math.sin(tick() * 8)), 0, 0), 0.6)
  414. Tween(rw, cfn() * ang(mr(-40), 0, mr(-30)), 0.07)
  415. Tween(lw, cfn() * ang(mr(20), 0, mr(20)), 0.07)
  416. end
  417. end
  418. function walkLegs()
  419. if runLeg == true then
  420. altTweenTable = {}
  421. altTween(llw, cfn(0, 0, -0.2 * math.sin(tick() * 8)) * ang(mr(20) + mr(50 * math.sin(tick() * 8)), 0, 0), 0.6)
  422. altTween(rlw, cfn(0, 0, 0.2 * math.sin(tick() * 8)) * ang(mr(20) + mr(-50 * math.sin(tick() * 8)), 0, 0), 0.6)
  423. end
  424. end
  425. function dealDamage(man, damage, crit, multi, lifesteal)
  426. if man and man:findFirstChild("Humanoid") and man.Head then
  427. local dm = damage
  428. local cr = false
  429. local hm = man.Humanoid
  430. if crit and crit > 0 then
  431. local c = math.random(crit)
  432. if c == 1 then
  433. cr = true
  434. end
  435. end
  436. if cr == true then
  437. if not multi then
  438. dm = dm * 1.5
  439. else
  440. dm = dm * multi
  441. end
  442. end
  443. hm:TakeDamage(dm)
  444. if lifesteal then
  445. local plife = lifesteal * dm
  446. if hum.Health < hum.MaxHealth then
  447. hum.Health = hum.Health + plife
  448. local bbg = int("BillboardGui", tube)
  449. bbg.Size = UDim2.new(1, 0, 1, 0)
  450. bbg.StudsOffset = Vector3.new(0, 2, 0)
  451. bbg.StudsOffset = bbg.StudsOffset + Vector3.new(math.random(-math.random(50) / 10, math.random(50) / 10), 0, math.random(-math.random(50) / 10, math.random(50) / 10))
  452. bbg.Adornee = ch.Head
  453. bbg.AlwaysOnTop = true
  454. local tlabl = int("TextLabel", bbg)
  455. tlabl.Size = UDim2.new(1, 0, 1, 0)
  456. tlabl.Text = tostring(plife)
  457. tlabl.BackgroundTransparency = 1
  458. tlabl.TextColor3 = BrickColor.new("Bright green").Color
  459. tlabl.TextStrokeColor3 = BrickColor.new("White").Color
  460. tlabl.TextStrokeTransparency = 0
  461. tlabl.Font = "Antique"
  462. tlabl.FontSize = "Size60"
  463. table.insert(textTable, bbg)
  464. end
  465. end
  466. chain = chain + 1
  467. if hm.MaxHealth >= 99999 then
  468. hm.Parent:BreakJoints()
  469. end
  470. local bbg = int("BillboardGui", tube)
  471. bbg.Size = UDim2.new(1, 0, 1, 0)
  472. bbg.StudsOffset = Vector3.new(0, 2, 0)
  473. bbg.StudsOffset = bbg.StudsOffset + Vector3.new(math.random(-math.random(50) / 10, math.random(50) / 10), 0, math.random(-math.random(50) / 10, math.random(50) / 10))
  474. bbg.Adornee = man.Head
  475. bbg.AlwaysOnTop = true
  476. local tlabl = int("TextLabel", bbg)
  477. tlabl.Size = UDim2.new(1, 0, 1, 0)
  478. tlabl.Text = tostring(dm)
  479. tlabl.BackgroundTransparency = 1
  480. tlabl.TextColor3 = BrickColor.new("Really black").Color
  481. tlabl.TextStrokeColor3 = BrickColor.new("White").Color
  482. if cr == true then
  483. tlabl.TextColor3 = BrickColor.new("Really red").Color
  484. tlabl.TextStrokeColor3 = BrickColor.new("Really black").Color
  485. end
  486. tlabl.TextStrokeTransparency = 0
  487. tlabl.Font = "Antique"
  488. tlabl.FontSize = "Size60"
  489. table.insert(textTable, bbg)
  490. return dm
  491. end
  492. end
  493. local tp = cp(tube, "White", Vector3.new(1, 1, 1))
  494. tp.Transparency = 1
  495. weld(ch["Right Arm"], tp, cfn(0, -1, 0))
  496. function addFx(item, int, final, func)
  497. table.insert(fx, {
  498. item = item,
  499. int = int,
  500. func = func,
  501. final = final,
  502. stepval = 0
  503. })
  504. end
  505. function addMove(name, key, cooldown, func, manacost)
  506. moves[name] = {
  507. key = key,
  508. cooldown = cooldown,
  509. func = func,
  510. manacost = manacost
  511. }
  512. end
  513. function drawLine(point_a, point_b, bc_code, angle)
  514. local dist = (point_a - point_b).magnitude
  515. if dist > 1 then
  516. local rad = dist / 2
  517. local line = Instance.new("Part", tube)
  518. line.Anchored = true
  519. line.FormFactor = "Custom"
  520. line.BrickColor = BrickColor.new(bc_code)
  521. line.TopSurface = "SmoothNoOutlines"
  522. line.BottomSurface = "SmoothNoOutlines"
  523. line.LeftSurface = "SmoothNoOutlines"
  524. line.RightSurface = "SmoothNoOutlines"
  525. line.FrontSurface = "SmoothNoOutlines"
  526. line.BackSurface = "SmoothNoOutlines"
  527. line.Material = "Neon"
  528. line.CanCollide = false
  529. line.Size = Vector3.new(0.7, 0.7, dist)
  530. Instance.new("BlockMesh", line).Name = "blok"
  531. line.CFrame = CFrame.new(point_a, point_b) * CFrame.new(0, 0, -rad)
  532. return line
  533. end
  534. end
  535. function depleteMana(amount)
  536. if mana > 0 then
  537. if mana - amount > 0 then
  538. mana = mana - amount
  539. return true
  540. else
  541. return false
  542. end
  543. end
  544. end
  545. function executeMove(name)
  546. if canExecuteMoves == true and ch and hum and hum.Health > 0 then
  547. local can = true
  548. for _, v in pairs(cooldowns) do
  549. if v.move == name then
  550. can = false
  551. break
  552. end
  553. end
  554. if can == true then
  555. local can2 = true
  556. if moves[name].manacost then
  557. local a = depleteMana(moves[name].manacost)
  558. if not a then
  559. can2 = false
  560. end
  561. end
  562. if can2 then
  563. moves[name].func()
  564. end
  565. end
  566. end
  567. end
  568. function addToCList(what, key)
  569. local a = {
  570. what,
  571. key = key,
  572. up = false
  573. }
  574. table.insert(connectlist, a)
  575. return a
  576. end
  577. function waitForUp(what)
  578. repeat
  579. wait()
  580. until what.up == true
  581. end
  582. function addMover(what, step, func)
  583. table.insert(movers, {
  584. mover = what,
  585. step = step,
  586. lastpoint = what.CFrame,
  587. func = func
  588. })
  589. end
  590. local CreateRegion3FromLocAndSize = function(Position, Size)
  591. local SizeOffset = Size / 2
  592. local Point1 = Position - SizeOffset
  593. local Point2 = Position + SizeOffset
  594. return Region3.new(Point1, Point2)
  595. end
  596. local righthandle = cp(tube, "White", Vector3.new(1, 1, 1))
  597. weld(ch["Right Arm"], righthandle, cfn(0, -1, 0))
  598. righthandle.Transparency = 1
  599. local lefthandle = cp(tube, "White", Vector3.new(1, 1, 1))
  600. weld(ch["Left Arm"], lefthandle, cfn(0, -1, 0))
  601. lefthandle.Transparency = 1
  602. function addCoolDown(move)
  603. local a = {
  604. timeleft = moves[move].cooldown,
  605. move = move
  606. }
  607. table.insert(cooldowns, a)
  608. end
  609. addMove("block_normal", "f", 0.5, function()
  610. deb = true
  611. idle = false
  612. local ws = hum.WalkSpeed
  613. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  614. hum.WalkSpeed = 0
  615. tweenTable = {}
  616. animPlaying = true
  617. local pcf = tor.CFrame
  618. Tween(rj, cfn() * ang(0, mr(-45), 0), 0.2)
  619. Tween(rw, cfn() * ang(mr(-86), mr(-15), 0), 0.2)
  620. Tween(lw, cfn() * ang(0, mr(5), mr(20)), 0.2)
  621. blocksound:Play()
  622. local block = cp(workspace, "Really black", Vector3.new(8, 6, 1), true, true)
  623. block.CFrame = pcf * CFrame.new(0, 0, -5)
  624. block.Material = "Neon"
  625. local bm = blo(block)
  626. bm.Scale = Vector3.new(0, 0, 0.9)
  627. addFx(block, 0.05, nil, function()
  628. bm.Scale = bm.Scale + Vector3.new(0.05, 0.05, 0)
  629. end)
  630. local a = addToCList("block_connect", "f")
  631. waitForUp(a)
  632. addCoolDown("block_normal")
  633. hum.WalkSpeed = ws
  634. deb = false
  635. addFx(block, 0.05, "destroy", function()
  636. block.Transparency = block.Transparency + 0.05
  637. block.bmsh.Scale = block.bmsh.Scale + Vector3.new(0.07, 0.07, 0)
  638. end)
  639. idle = true
  640. reset()
  641. animPlaying = false
  642. end, 15)
  643. addMove("curse", "g", 10, function()
  644. deb = true
  645. idle = false
  646. animPlaying = true
  647. canRunLeg = true
  648. tweenTable = {}
  649. altTweenTable = {}
  650. Tween(rj, cfn() * ang(0, mr(-90), 0), 0.2)
  651. Tween(rw, cfn() * ang(0, 0, mr(-90)), 0.2)
  652. Tween(lw, cfn() * ang(0, mr(5), mr(20)), 0.2)
  653. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  654. wait(0.15)
  655. curse:Play()
  656. addCoolDown("curse")
  657. local bullet = cp(tube, "Really black", Vector3.new(1, 1, 1))
  658. bullet.CFrame = CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  659. bullet.Transparency = 1
  660. local bulletfx = bullet:clone()
  661. bulletfx.Transparency = 1
  662. bulletfx.Parent = bullet
  663. bulletfx.Anchored = true
  664. sphere(bulletfx)
  665. local angle = 0
  666. local lastpoint = bullet.CFrame
  667. addMover(bullet, 0.8, function()
  668. angle = angle + 1
  669. local angles = CFrame.Angles(0, 0, mr(angle))
  670. bulletfx.CFrame = bullet.CFrame
  671. local fxp = cp(tube, "Really black", Vector3.new(1, 1, 1), true)
  672. fxp.CFrame = bulletfx.CFrame
  673. local bmesh = int("SpecialMesh", fxp)
  674. bmesh.MeshType = "FileMesh"
  675. bmesh.MeshId = rbx .. lib.ring
  676. bmesh.Scale = Vector3.new(2, 2, 2)
  677. addFx(fxp, 0.07, "destroy", function()
  678. bulletfx.CFrame = bullet.CFrame
  679. bmesh.Scale = bmesh.Scale - Vector3.new(0.1, 0.1, 0)
  680. fxp.Transparency = fxp.Transparency + 0.07
  681. end)
  682. end)
  683. bullet.Touched:connect(function(p)
  684. if not p:isDescendantOf(ch) then
  685. do
  686. local thing
  687. local region = CreateRegion3FromLocAndSize(bullet.Position, bullet.Size * 2)
  688. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 50)) do
  689. if v.Parent and v.Parent:findFirstChild("Humanoid") then
  690. thing = v
  691. break
  692. end
  693. end
  694. local mgp = cp(tube, "White", Vector3.new(1, 1, 1), true)
  695. mgp.Transparency = 1
  696. mgp.CFrame = bullet.CFrame
  697. game.Debris:AddItem(mgp, 3)
  698. local tsound = glass:clone()
  699. tsound.Volume = 2
  700. tsound.Parent = mgp
  701. tsound:Play()
  702. local position = bullet.CFrame
  703. if thing and thing.Parent then
  704. dealDamage(thing.Parent, 50000, 50000)
  705. do
  706. local humin = thing.Parent.Humanoid
  707. spawn(function()
  708. for i = 1, 10 do
  709. wait(1)
  710. if thing.Parent then
  711. dealDamage(thing.Parent, 0.05 * humin.MaxHealth, 10000, 10000, 10000)
  712. end
  713. end
  714. end)
  715. end
  716. end
  717. local blast = cp(tube, "Really black", Vector3.new(2, 2, 2), true, false)
  718. blast.Material = "Neon"
  719. local spm2 = blo(blast)
  720. spm2.Name = "mesh"
  721. blast.CFrame = CFrame.new(position.X, position.Y, position.Z) * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  722. if p.Name == "Torso" or p.Parent and p.Parent:findFirstChild("Torso") then
  723. blast.CFrame = p.Parent.Torso.CFrame * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  724. end
  725. for i = 1, 5 do
  726. do
  727. local fx = blast:clone()
  728. fx.Parent = tube
  729. fx.CFrame = blast.CFrame * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  730. addFx(fx, 0.05, "destroy", function()
  731. fx.mesh.Scale = fx.mesh.Scale + Vector3.new(0.1, 0.1, 0.1)
  732. fx.Transparency = fx.Transparency + 0.05
  733. end)
  734. end
  735. end
  736. addFx(blast, 0.05, "destroy", function()
  737. spm2.Scale = spm2.Scale + Vector3.new(0.1, 0.1, 0.1)
  738. blast.Transparency = blast.Transparency + 0.05
  739. end)
  740. bullet:Destroy()
  741. bulletfx:Destroy()
  742. end
  743. end
  744. end)
  745. game.Debris:AddItem(bullet, 3)
  746. local bv = int("BodyVelocity", bullet)
  747. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  748. bv.Velocity = bullet.CFrame.lookVector * 150
  749. wait(0.5)
  750. reset()
  751. deb = false
  752. canRunLeg = false
  753. animPlaying = false
  754. end, 60)
  755. local bg = false
  756. addMove("beam", "e", 5, function()
  757. tweenTable = {}
  758. animPlaying = true
  759. idle = false
  760. deb = true
  761. local pcf = tor.CFrame
  762. canRunLeg = true
  763. startsound:Play()
  764. chargesound.Looped = true
  765. chargesound:Play()
  766. Tween(rj, cfn() * ang(0, mr(-90), 0), 0.2)
  767. Tween(rw, cfn() * ang(0, 0, mr(-90)), 0.2)
  768. Tween(lw, cfn() * ang(0, mr(5), mr(20)), 0.2)
  769. bg = true
  770. local a = addToCList("beam_connect", "e")
  771. local charge = cp(tube, "Really black", Vector3.new(1, 1, 1))
  772. charge.Material = "Neon"
  773. local spm = int("SpecialMesh", charge)
  774. spm.MeshType = "Sphere"
  775. spm.Name = "sphere"
  776. weld(ch["Right Arm"], charge, cfn(0, -2, 0))
  777. local up = false
  778. local multiplier = 1
  779. local cn = chargesound.DidLoop:connect(function()
  780. local fx = charge:clone()
  781. fx.Parent = tube
  782. fx.CFrame = charge.CFrame
  783. weld(charge, fx, cfn())
  784. addFx(fx, 0.07, "destroy", function()
  785. if fx and fx:findFirstChild("sphere") then
  786. fx.sphere.Scale = fx.sphere.Scale + Vector3.new(0.1, 0.1, 0.1)
  787. fx.Transparency = fx.Transparency + 0.07
  788. end
  789. end)
  790. end)
  791. spawn(function()
  792. repeat
  793. wait()
  794. if spm.Scale.X < 2 then
  795. spm.Scale = spm.Scale + Vector3.new(0.05, 0.05, 0.05)
  796. multiplier = multiplier + 0.1
  797. end
  798. until up == true
  799. end)
  800. waitForUp(a)
  801. cn:Disconnect()
  802. up = true
  803. addCoolDown("beam")
  804. chargesound:Stop()
  805. endsound:Play()
  806. local ringFx = cp(tube, "Really black", Vector3.new(2, 2, 2), true, false)
  807. ringFx.CFrame = charge.CFrame * ang(mr(-90), 0, 0)
  808. ringFx.Material = "Neon"
  809. local spm = int("SpecialMesh", ringFx)
  810. spm.MeshId = rbx .. lib.ring
  811. spm.Scale = Vector3.new(2, 2, 2)
  812. addFx(ringFx, 0.08, "destroy", function()
  813. spm.Scale = spm.Scale + Vector3.new(0.2, 0.2, 0)
  814. ringFx.Transparency = ringFx.Transparency + 0.08
  815. end)
  816. local beam = cp(tube, "Really black", Vector3.new(1, 1, 1), true, false)
  817. local ray = Ray.new(charge.CFrame.p, (mouse.Hit.p - charge.CFrame.p).unit * 300)
  818. local part, position = workspace:FindPartOnRay(ray, ch, false, true)
  819. local distance = (charge.CFrame.p - position).magnitude
  820. beam.Size = Vector3.new(1, 1, distance)
  821. beam.Material = "Neon"
  822. beam.CFrame = CFrame.new(charge.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  823. local blast = cp(tube, "Really black", Vector3.new(8, 8, 8), true, false)
  824. blast.Material = "Neon"
  825. blast.CFrame = CFrame.new(position.X, position.Y, position.Z)
  826. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 2)
  827. local people = {}
  828. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  829. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  830. local can = false
  831. if not v.Parent:findFirstChild("HitDeb") then
  832. can = true
  833. end
  834. if can == true then
  835. local db = Instance.new("StringValue", v.Parent)
  836. db.Name = "HitDeb"
  837. game.Debris:AddItem(db, 0.5)
  838. local humin = v.Parent.Humanoid
  839. if humin then
  840. local php = humin.Health
  841. dealDamage(humin.Parent, 20 * multiplier, 10000)
  842. humin.Sit = true
  843. humin.PlatformStand = true
  844. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  845. print("equal")
  846. humin:TakeDamage(20 * multiplier)
  847. end
  848. end
  849. end
  850. end
  851. end
  852. local blastsound = getSound(262562443)
  853. blastsound.Parent = blast
  854. blastsound.Volume = 5
  855. blastsound:Play()
  856. blastsound:Stop()
  857. blastsound:Play()
  858. canRunLeg = false
  859. runLeg = false
  860. animPlaying = false
  861. tweenTable = {}
  862. local spm2 = int("SpecialMesh", blast)
  863. spm2.MeshType = "Sphere"
  864. addFx(blast, 0.008, "destroy", function()
  865. spm2.Scale = spm2.Scale + Vector3.new(0.05, 0.05, 0.05)
  866. blast.Transparency = blast.Transparency + 0.008
  867. end)
  868. addFx(beam, 0.1, "destroy", function()
  869. beam.Transparency = beam.Transparency + 0.1
  870. end)
  871. addFx(charge, 0.1, "destroy", function()
  872. charge.Transparency = charge.Transparency + 0.1
  873. end)
  874. bg = false
  875. run = false
  876. idle = true
  877. reset()
  878. deb = false
  879. end, 60)
  880. addMove("downslam", "q", 4, function()
  881. currentkey = key
  882. deb = true
  883. animPlaying = true
  884. altTweenTable = {}
  885. tweenTable = {}
  886. local rv = tor.CFrame.upVector
  887. local bv = int("BodyVelocity", tor)
  888. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  889. bv.Velocity = rv * -150
  890. rushsound:Play()
  891. Tween(rj, cfn() * ang(mr(180), 0, 0))
  892. Tween(rw, cfn() * ang(mr(-180), 0, 0))
  893. Tween(lw, cfn() * ang(mr(-180), 0, 0))
  894. addCoolDown("downslam", 4)
  895. spawn(function()
  896. while true do
  897. wait()
  898. do
  899. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  900. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  901. local b = blo(cfx)
  902. addFx(cfx, 0.05, "destroy", function()
  903. cfx.Transparency = cfx.Transparency + 0.05
  904. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  905. end)
  906. if Vector3.new(0, tor.Velocity.Y, 0).magnitude < 2 then
  907. break
  908. end
  909. end
  910. end
  911. end)
  912. wait()
  913. bv:Destroy()
  914. multiplier = 1
  915. repeat
  916. wait()
  917. until Vector3.new(0, tor.Velocity.Y, 0).magnitude < 2
  918. local bhit, pos = FindGround(cn(tor.CFrame.p), ch)
  919. local blast = cp(tube, "Really black", Vector3.new(10, 10, 10), true, false)
  920. blast.CFrame = pos
  921. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 3)
  922. local people = {}
  923. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  924. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  925. local can = false
  926. if not v.Parent:findFirstChild("HitDeb") then
  927. can = true
  928. end
  929. if can == true then
  930. local db = Instance.new("StringValue", v.Parent)
  931. db.Name = "HitDeb"
  932. game.Debris:AddItem(db, 0.5)
  933. local humin = v.Parent.Humanoid
  934. if humin then
  935. local php = humin.Health
  936. dealDamage(humin.Parent, 20 * multiplier, 10000)
  937. humin.Sit = true
  938. humin.PlatformStand = true
  939. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  940. print("equal")
  941. humin:TakeDamage(20 * multiplier)
  942. end
  943. end
  944. end
  945. end
  946. end
  947. local sp = sphere(blast)
  948. blast.Material = "Neon"
  949. landsound:Play()
  950. addFx(blast, 0.02, "destroy", function()
  951. sp.Scale = sp.Scale + Vector3.new(0.1, 0.1, 0.1)
  952. blast.Transparency = blast.Transparency + 0.02
  953. end)
  954. animPlaying = false
  955. deb = false
  956. end, 40)
  957. addMove("aerialsword", "r", 15, function()
  958. deb = true
  959. animPlaying = true
  960. tweenTable = {}
  961. altTweenTable = {}
  962. canExecuteMoves = false
  963. idle = false
  964. run = false
  965. aerialcharge:Play()
  966. Tween(rw, cfn() * ang(mr(-90), 0, 0))
  967. local bp, bgg
  968. local a = addToCList("aerialsword", "r")
  969. local still = true
  970. bp = int("BodyPosition", tor)
  971. bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  972. bp.Position = tor.Position
  973. local sphr = cp(tube, "Really black", Vector3.new(8, 8, 8), true)
  974. sphr.Transparency = 1
  975. sphr.Material = "Neon"
  976. local spho = sphere(sphr)
  977. spho.Name = "spho"
  978. spho.Scale = Vector3.new(0, 0, 0)
  979. sphr.CFrame = tor.CFrame
  980. addFx(sphr, 0.07, nil, function()
  981. spho.Scale = spho.Scale + Vector3.new(0.1, 0.1, 0.1)
  982. sphr.Transparency = sphr.Transparency - 0.07
  983. end)
  984. Delay(6, function()
  985. if not a.up then
  986. a.up = true
  987. end
  988. end)
  989. repeat
  990. wait(0.3)
  991. local b = depleteMana(35)
  992. if b then
  993. swsound:Play()
  994. do
  995. local fx = sphr:clone()
  996. fx.Parent = tube
  997. fx.CFrame = sphr.CFrame
  998. addFx(fx, 0.07, "destroy", function()
  999. fx.spho.Scale = fx.spho.Scale + Vector3.new(0.1, 0.1, 0.1)
  1000. fx.Transparency = fx.Transparency + 0.07
  1001. end)
  1002. local sw = int("Part")
  1003. game.Debris:AddItem(sw, 6)
  1004. sw.CanCollide = false
  1005. sw.Anchored = false
  1006. sw.BrickColor = BrickColor.new("Really black")
  1007. sw.Material = "Neon"
  1008. sw.Size = Vector3.new(1, 1, 2)
  1009. sw.CFrame = CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  1010. sw.Parent = tube
  1011. sw.Transparency = 1
  1012. addFx(sw, 0.1, nil, function()
  1013. sw.Transparency = sw.Transparency - 0.1
  1014. end)
  1015. local spm = int("SpecialMesh", sw)
  1016. spm.MeshType = "FileMesh"
  1017. spm.MeshId = rbx .. lib.yato
  1018. spm.Scale = Vector3.new(0.05, 0.05, 0.05)
  1019. local vel = int("BodyVelocity", sw)
  1020. vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1021. vel.Velocity = sw.CFrame.lookVector * 152
  1022. sw.CFrame = sw.CFrame * ang(0, mr(180), 0)
  1023. sw.Touched:connect(function(p)
  1024. if p:IsDescendantOf(ch) == false then
  1025. sw.Anchored = true
  1026. do
  1027. local mgp = cp(tube, "White", Vector3.new(1, 1, 1), true, false)
  1028. mgp.CFrame = sw.CFrame
  1029. mgp.Transparency = 1
  1030. game.Debris:AddItem(mgp, 2)
  1031. ssp = swexp:clone()
  1032. ssp.Parent = mgp
  1033. ssp.Volume = 2
  1034. ssp:Play()
  1035. local blast = cp(tube, "Really black", Vector3.new(8, 8, 8), true)
  1036. blast.CFrame = sw.CFrame
  1037. local sp = sphere(blast)
  1038. addFx(sw, 0.05, "destroy", function()
  1039. sw.Transparency = sw.Transparency + 0.05
  1040. spm.Scale = spm.Scale + Vector3.new(0.01, 0.01, 0.01)
  1041. end)
  1042. addFx(blast, 0.07, "destroy", function()
  1043. blast.Transparency = blast.Transparency + 0.07
  1044. sp.Scale = sp.Scale + Vector3.new(0.1, 0.1, 0.1)
  1045. end)
  1046. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 2)
  1047. local people = {}
  1048. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  1049. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  1050. local can = false
  1051. if not v.Parent:findFirstChild("HitDeb") then
  1052. can = true
  1053. end
  1054. if can == true then
  1055. local db = Instance.new("StringValue", v.Parent)
  1056. db.Name = "HitDeb"
  1057. game.Debris:AddItem(db, 0.2)
  1058. local humin = v.Parent.Humanoid
  1059. if humin then
  1060. local php = humin.Health
  1061. dealDamage(humin.Parent, 20 + math.random(50000), 50000)
  1062. humin.Sit = true
  1063. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  1064. print("equal")
  1065. humin:TakeDamage(20000)
  1066. end
  1067. end
  1068. end
  1069. end
  1070. end
  1071. end
  1072. end
  1073. end)
  1074. end
  1075. else
  1076. a.up = true
  1077. end
  1078. until a.up == true
  1079. addFx(sphr, 0.07, "destroy", function()
  1080. sphr.Transparency = sphr.Transparency + 0.07
  1081. spho.Scale = spho.Scale + Vector3.new(0.1, 0.1, 0.1)
  1082. end)
  1083. still = false
  1084. spawn(function()
  1085. wait(0.3)
  1086. canExecuteMoves = true
  1087. end)
  1088. bp:Destroy()
  1089. tor.Anchored = false
  1090. deb = false
  1091. animPlaying = false
  1092. reset()
  1093. end, 200)
  1094. addMove("basic", "mb1", 0.1, function()
  1095. tweenTable = {}
  1096. animPlaying = true
  1097. deb = true
  1098. canRunLeg = true
  1099. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1100. bg = true
  1101. idle = false
  1102. basicsound:Play()
  1103. if basicswitch == false then
  1104. Tween(rw, cfn() * ang(mr(-100), mr(45), 0), 0.2)
  1105. Tween(rj, cfn() * ang(0, mr(-45), 0), 0.2)
  1106. else
  1107. Tween(lw, cfn() * ang(mr(-100), mr(-45), 0), 0.2)
  1108. Tween(rj, cfn() * ang(0, mr(45), 0), 0.2)
  1109. end
  1110. wait(0.06)
  1111. local bullet = cp(tube, "Really black", Vector3.new(1, 1, 1), false, false)
  1112. bullet.Transparency = 1
  1113. if basicswitch == false then
  1114. bullet.CFrame = righthandle.CFrame
  1115. bullet.CFrame = CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  1116. basicswitch = true
  1117. else
  1118. bullet.CFrame = lefthandle.CFrame
  1119. bullet.CFrame = CFrame.new(lefthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  1120. basicswitch = false
  1121. end
  1122. local bv = int("BodyVelocity", bullet)
  1123. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1124. bv.Velocity = bullet.CFrame.lookVector * 150
  1125. local bulletfx = cp(tube, "Really black", Vector3.new(1, 1, 1), true, false)
  1126. bulletfx.CFrame = bullet.CFrame
  1127. bulletfx.Material = "Neon"
  1128. sphere(bulletfx)
  1129. local angle = 0
  1130. local lastpoint = bulletfx.CFrame
  1131. addCoolDown("basic")
  1132. addMover(bullet, 0.8, function()
  1133. angle = angle + 1
  1134. local angles = CFrame.Angles(math.rad(angle), mr(angle), 0)
  1135. bulletfx.CFrame = bullet.CFrame
  1136. bulletfx.CFrame = bulletfx.CFrame * angles
  1137. if 1 < (lastpoint.p - bulletfx.CFrame.p).magnitude then
  1138. do
  1139. local line = drawLine(lastpoint.p, bulletfx.CFrame.p, "Really black", angles)
  1140. addFx(line, 0.05, "destroy", function()
  1141. line.blok.Scale = line.blok.Scale + Vector3.new(0.05, 0.05, 0)
  1142. line.Transparency = line.Transparency + 0.05
  1143. end)
  1144. lastpoint = bulletfx.CFrame
  1145. end
  1146. end
  1147. end)
  1148. bullet.Touched:connect(function(p)
  1149. if not p:isDescendantOf(ch) then
  1150. do
  1151. local thing
  1152. local region = CreateRegion3FromLocAndSize(bullet.Position, bullet.Size * 2)
  1153. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 50)) do
  1154. if v.Parent and v.Parent:findFirstChild("Humanoid") then
  1155. thing = v
  1156. break
  1157. end
  1158. end
  1159. local explosound = getSound(142070128)
  1160. explosound.Volume = 0.8
  1161. explosound.Pitch = 1.2
  1162. explosound.Parent = p
  1163. explosound:Play()
  1164. local position = bullet.CFrame
  1165. if thing and thing.Parent then
  1166. dealDamage(thing.Parent, 20000, 50000)
  1167. end
  1168. local blast = cp(tube, "Really black", Vector3.new(2, 2, 2), true, false)
  1169. blast.Material = "Neon"
  1170. local spm2 = sphere(blast)
  1171. blast.CFrame = CFrame.new(position.X, position.Y, position.Z)
  1172. addFx(blast, 0.05, "destroy", function()
  1173. spm2.Scale = spm2.Scale + Vector3.new(0.1, 0.1, 0.1)
  1174. blast.Transparency = blast.Transparency + 0.05
  1175. end)
  1176. bullet:Destroy()
  1177. bulletfx:Destroy()
  1178. end
  1179. end
  1180. end)
  1181. game.Debris:AddItem(bullet, 2.5)
  1182. game.Debris:AddItem(bulletfx, 2.5)
  1183. wait(0.1)
  1184. idle = true
  1185. reset()
  1186. deb = false
  1187. animPlaying = false
  1188. bg = false
  1189. end, 20)
  1190. local dumbbox, dhand
  1191. local darknum = 1
  1192. addMove("darkslash", "r", 2, function()
  1193. local oldspeed = hum.WalkSpeed
  1194. hum.WalkSpeed = 0
  1195. local meshd = "http://www.roblox.com/asset/?id=12171188"
  1196. tweenTable = {}
  1197. altTweenTable = {}
  1198. deb = true
  1199. animPlaying = true
  1200. canRunLeg = true
  1201. startsound2:Play()
  1202. local sp = cp(tube, "Really black", Vector3.new(10, 10, 10), false, false)
  1203. sp.CFrame = tor.CFrame
  1204. sp.Transparency = 0.5
  1205. local sph = sphere(sp)
  1206. addFx(sp, 0.07, "destroy", function()
  1207. sph.Scale = sph.Scale - Vector3.new(0.05, 0.05, 0.05)
  1208. sp.Transparency = sp.Transparency + 0.035
  1209. end)
  1210. spawn(function()
  1211. for i = 1, 10 do
  1212. wait()
  1213. do
  1214. local cool1 = cp(tube, "Really black", Vector3.new(1.5, 1.5, 1.5), true)
  1215. local ms1 = blo(cool1)
  1216. cool1.CFrame = righthandle.CFrame * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  1217. addFx(cool1, 0.07, "destroy", function()
  1218. ms1.Scale = ms1.Scale + Vector3.new(0.08, 0.08, 0.08)
  1219. cool1.Transparency = cool1.Transparency + 0.07
  1220. end)
  1221. end
  1222. end
  1223. end)
  1224. addCoolDown("darkslash")
  1225. local allahsword = cp(tube, "White", Vector3.new(1, 1, 1))
  1226. local critmultiplier = 2.4
  1227. local spm = int("SpecialMesh", allahsword)
  1228. spm.MeshType = "FileMesh"
  1229. spm.MeshId = meshd
  1230. allahsword.Transparency = 1
  1231. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1232. local tv = Vector3.new(tor.CFrame.lookVector.X, 0, tor.CFrame.lookVector.Z)
  1233. local col = BrickColor.new("Really black").Color
  1234. spm.TextureId = rbx .. "132155326"
  1235. spm.Name = "mesh"
  1236. spm.VertexColor = Vector3.new(0, 0, 0)
  1237. spm.Scale = Vector3.new(1, 1, 1)
  1238. addFx(allahsword, 0.05, nil, function()
  1239. allahsword.Transparency = allahsword.Transparency - 0.05
  1240. end)
  1241. weld(ch["Right Arm"], allahsword, cfn(0, -4, -0.5) * ang(mr(110), 0, mr(180)))
  1242. Tween(rj, cfn() * ang(0, mr(-90), 0))
  1243. Tween(rw, cfn(0.5, 0.5, 0.5) * ang(mr(-55), mr(-35), 0))
  1244. Tween(lw, cfn(-0.5, 0.5, 0.5) * ang(mr(-55), mr(35), 0))
  1245. Delay(0.08, function()
  1246. local tstvel = int("BodyVelocity", tor)
  1247. tstvel.MaxForce = Vector3.new(math.huge, 0, math.huge)
  1248. tstvel.Velocity = tv * 35
  1249. game.Debris:AddItem(tstvel, 0.24)
  1250. end)
  1251. wait(0.22)
  1252. local hitbox = cp(tube, "White", Vector3.new(2, 12, 2))
  1253. hitbox.Transparency = 1
  1254. hitbox.CFrame = allahsword.CFrame
  1255. dumbbox = hitbox
  1256. dumbhand = allahsword
  1257. swoosh:Play()
  1258. spawn(function()
  1259. for i = 1, 10 do
  1260. wait()
  1261. do
  1262. local trl = allahsword:clone()
  1263. trl.Parent = tube
  1264. trl.CFrame = allahsword.CFrame
  1265. addFx(trl, 0.07, "destroy", function()
  1266. trl.Transparency = trl.Transparency + 0.07
  1267. end)
  1268. end
  1269. end
  1270. end)
  1271. addFx(allahsword, 0.05, "destroy", function()
  1272. allahsword.Transparency = allahsword.Transparency + 0.05
  1273. spm.Scale = spm.Scale + Vector3.new(0.1, 0.1, 0.1)
  1274. end)
  1275. hitbox.Touched:connect(function(v)
  1276. if v and v.Parent and v.Parent:findFirstChild("Humanoid") and not v:IsDescendantOf(ch) then
  1277. local can = false
  1278. if not v.Parent:findFirstChild("HitDeb") then
  1279. can = true
  1280. end
  1281. if can == true then
  1282. local sls = getSound(220834020)
  1283. sls.Pitch = 1 + math.random(3) / 10
  1284. sls.Parent = v
  1285. sls:Play()
  1286. local db = Instance.new("StringValue", v.Parent)
  1287. db.Name = "HitDeb"
  1288. game.Debris:AddItem(db, 0.5)
  1289. dealDamage(v.Parent, 20 + math.random(20000), 20000, critmultiplier)
  1290. end
  1291. end
  1292. end)
  1293. Tween(rj, cfn(0, 0, 0) * ang(mr(0), mr(90), 0))
  1294. Tween(rw, cfn(0.5, 0.8, 0) * ang(mr(-80), mr(-35), 0))
  1295. Tween(lw, cfn(-0.5, 0.8, 0) * ang(mr(-90), mr(35), 0))
  1296. wait(0.2)
  1297. hitbox:Destroy()
  1298. hum.WalkSpeed = oldspeed
  1299. reset()
  1300. animPlaying = false
  1301. canRunLeg = false
  1302. deb = false
  1303. end, 80)
  1304. addMove("darkspikes", "t", 0.4, function()
  1305. local lv = tor.CFrame
  1306. tweenTable = {}
  1307. animPlaying = true
  1308. deb = true
  1309. canRunLeg = true
  1310. magictone1:Play()
  1311. Tween(rj, cfn() * ang(0, mr(25), 0), 0.2)
  1312. Tween(rw, cfn() * ang(mr(25), mr(-20), 0), 0.2)
  1313. wait(0.2)
  1314. Tween(rj, cfn() * ang(0, mr(-55), 0), 0.15)
  1315. Tween(rw, cfn() * ang(mr(-115), mr(45), 0), 0.15)
  1316. Tween(neck, cfn() * ang(0, mr(55), 0))
  1317. local spot = 4
  1318. for i = 1, 10 do
  1319. wait(0.1)
  1320. do
  1321. local v = lv.lookVector * spot
  1322. spot = spot + 14
  1323. local spike = cp(tube, "Really black", Vector3.new(10, 1, 10), true, false)
  1324. spike.CFrame = lv * CFrame.new(0, 0, -spot)
  1325. local dam = cp(tube, "Really black", Vector3.new(7, 10, 7), true, false)
  1326. local dml = cyl(dam)
  1327. local angls = CFrame.Angles(spike.CFrame:toEulerAnglesXYZ())
  1328. local bhit, pos = FindGround(cn(spike.CFrame.p), ch)
  1329. if bhit then
  1330. spike.CFrame = pos * CFrame.new(0, 0, 0)
  1331. do
  1332. local mgp = cp(tube, "White", Vector3.new(1, 1, 1), true, false)
  1333. mgp.Transparency = 1
  1334. mgp.CFrame = spike.CFrame
  1335. game.Debris:AddItem(mgp, 2)
  1336. local sn = spexp:clone()
  1337. sn.Parent = mgp
  1338. sn.Volume = 2
  1339. sn:Play()
  1340. dam.CFrame = spike.CFrame * CFrame.new(0, 5, 0)
  1341. local blast = dam
  1342. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 2)
  1343. local people = {}
  1344. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  1345. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  1346. local can = false
  1347. if not v.Parent:findFirstChild("HitDeb") then
  1348. can = true
  1349. end
  1350. if can == true then
  1351. local db = Instance.new("StringValue", v.Parent)
  1352. db.Name = "HitDeb"
  1353. game.Debris:AddItem(db, 0.2)
  1354. local humin = v.Parent.Humanoid
  1355. if humin then
  1356. local php = humin.Health
  1357. dealDamage(humin.Parent, 10 + math.random(30000), 20000)
  1358. local testvel = int("BodyVelocity", v)
  1359. testvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1360. testvel.Velocity = lv.lookVector * 100
  1361. game.Debris:addItem(testvel, 1)
  1362. humin.Sit = true
  1363. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  1364. print("equal")
  1365. humin:TakeDamage(20000)
  1366. end
  1367. end
  1368. end
  1369. end
  1370. end
  1371. local cl = cyl(spike)
  1372. addFx(spike, 0.05, "destroy", function()
  1373. cl.Scale = cl.Scale - Vector3.new(0.05, 0, 0.05)
  1374. spike.Transparency = spike.Transparency + 0.05
  1375. end)
  1376. addFx(dml, 0.05, "destroy", function()
  1377. dml.Scale = dml.Scale - Vector3.new(0.05, -0.05, 0.05)
  1378. dam.Transparency = dam.Transparency + 0.05
  1379. end)
  1380. end
  1381. else
  1382. spike:Destroy()
  1383. end
  1384. end
  1385. end
  1386. wait(0.7)
  1387. deb = false
  1388. canRunLeg = false
  1389. animPlaying = false
  1390. reset()
  1391. end, 30)
  1392. mouse.Button1Down:connect(function()
  1393. executeMove("basic")
  1394. end)
  1395. local vt
  1396. local dodgecool = false
  1397. function iPart(tab)
  1398. local v = Instance.new(tab.type or "Part")
  1399. if tab.type ~= "CornerWedgePart" then
  1400. v.formFactor = "Custom"
  1401. end
  1402. v.CanCollide = false
  1403. v.TopSurface = 0
  1404. v.BottomSurface = 0
  1405. v.Size = v3(tab[2], tab[3], tab[4])
  1406. if tab.co then
  1407. v.BrickColor = bn(tab.co)
  1408. end
  1409. if tab.tr then
  1410. v.Transparency = tab.tr
  1411. end
  1412. if tab.rf then
  1413. v.Reflectance = tab.rf
  1414. end
  1415. if tab.cf then
  1416. v.CFrame = tab.cf
  1417. end
  1418. if tab.an then
  1419. v.Anchored = tab.an
  1420. end
  1421. v.Parent = tab[1]
  1422. LastMade = v
  1423. return v
  1424. end
  1425. function iNew(tab)
  1426. local v = Instance.new(tab[1])
  1427. for Ind, Val in pairs(tab) do
  1428. if Ind ~= 1 and Ind ~= 2 then
  1429. v[Ind] = Val
  1430. end
  1431. end
  1432. v.Parent = tab[2] == 0 and LastMade or tab[2]
  1433. LastMade = v
  1434. return v
  1435. end
  1436. local ppart = iPart({
  1437. nil,
  1438. 0.2,
  1439. 0.2,
  1440. 0.2
  1441. })
  1442. ppart.Material = "SmoothPlastic"
  1443. ppart.TopSurface = "SmoothNoOutlines"
  1444. ppart.BottomSurface = "SmoothNoOutlines"
  1445. ppart.RightSurface = "SmoothNoOutlines"
  1446. ppart.LeftSurface = "SmoothNoOutlines"
  1447. ppart.Transparency = 0
  1448. ppart.Anchored = true
  1449. local CFrameFromTopBack = function(at, top, back)
  1450. local right = top:Cross(back)
  1451. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1452. end
  1453. function Triangle(a, b, c)
  1454. local edg1 = (c - a):Dot((b - a).unit)
  1455. local edg2 = (a - b):Dot((c - b).unit)
  1456. local edg3 = (b - c):Dot((a - c).unit)
  1457. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1458. a, b = a, b
  1459. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1460. a, b, c = b, c, a
  1461. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1462. a, b, c = c, a, b
  1463. else
  1464. print("unreachable")
  1465. end
  1466. local len1 = (c - a):Dot((b - a).unit)
  1467. local len2 = (b - a).magnitude - len1
  1468. local width = (a + (b - a).unit * len1 - c).magnitude
  1469. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1470. local list = {}
  1471. if len1 > 0.01 then
  1472. do
  1473. local w1 = iNew({
  1474. "WedgePart",
  1475. Pack,
  1476. FormFactor = "Custom",
  1477. BrickColor = ppart.BrickColor,
  1478. Transparency = ppart.Transparency,
  1479. Reflectance = ppart.Reflectance,
  1480. Material = ppart.Material,
  1481. CanCollide = ppart.CanCollide
  1482. })
  1483. w1.Parent = tube
  1484. local sz = v3(0.2, width, len1)
  1485. w1.Size = sz
  1486. local sp = iNew({
  1487. "SpecialMesh",
  1488. w1,
  1489. MeshType = "Wedge",
  1490. Scale = v3(0, 1, 1) * sz / w1.Size
  1491. })
  1492. w1:BreakJoints()
  1493. w1.Anchored = true
  1494. w1.Transparency = 0.7
  1495. Spawn(function()
  1496. for i = 0, 1, 0.1 do
  1497. wait()
  1498. w1.Transparency = w1.Transparency + 0.03
  1499. end
  1500. end)
  1501. w1.CFrame = maincf * ca2(math.pi, 0, math.pi / 2) * cn(0, width / 2, len1 / 2)
  1502. table.insert(list, w1)
  1503. end
  1504. end
  1505. if len2 > 0.01 then
  1506. do
  1507. local w2 = iNew({
  1508. "WedgePart",
  1509. Pack,
  1510. FormFactor = "Custom",
  1511. BrickColor = ppart.BrickColor,
  1512. Transparency = ppart.Transparency,
  1513. Reflectance = ppart.Reflectance,
  1514. Material = ppart.Material,
  1515. CanCollide = ppart.CanCollide
  1516. })
  1517. local sz = v3(0.2, width, len2)
  1518. w2.Size = sz
  1519. local sp = iNew({
  1520. "SpecialMesh",
  1521. w2,
  1522. MeshType = "Wedge",
  1523. Scale = v3(0, 1, 1) * sz / w2.Size
  1524. })
  1525. w2:BreakJoints()
  1526. w2.Anchored = true
  1527. w2.Transparency = 0.7
  1528. Spawn(function()
  1529. for i = 0, 1, 0.1 do
  1530. wait()
  1531. w2.Transparency = w2.Transparency + 0.03
  1532. end
  1533. end)
  1534. w2.CFrame = maincf * ca2(math.pi, math.pi, -math.pi / 2) * cn(0, width / 2, -len1 - len2 / 2)
  1535. w2.Parent = tube
  1536. table.insert(list, w2)
  1537. end
  1538. end
  1539. return unpack(list)
  1540. end
  1541. bclf = ch["Right Arm"].CFrame
  1542. scfr = bclf
  1543. ca = CFrame.Angles
  1544. cn = CFrame.new
  1545. v3 = Vector3.new
  1546. function Raycast(Pos, Dir, Ign)
  1547. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * 300), Ign)
  1548. end
  1549. function FindGround(cf, ig)
  1550. local ax, ay, az = cf:toEulerAnglesXYZ()
  1551. local bhit, bpos = Raycast(cf.p, cf.p - (cf.p + v3(0, 200, 0)), ig)
  1552. if bhit and bpos then
  1553. return bhit, cn(bpos) * ca(ax, ay, az)
  1554. end
  1555. end
  1556. currentkey = ""
  1557. mouse.KeyDown:connect(function(key)
  1558. if key == "q" and currentkey == "32" and Vector3.new(0, tor.Velocity.Y, 0).magnitude > 2 then
  1559. executeMove("downslam")
  1560. elseif key == "r" and currentkey == "32" and Vector3.new(0, tor.Velocity.Y, 0).magnitude > 2 then
  1561. executeMove("aerialsword")
  1562. end
  1563. if string.byte(key) == 32 and canExecuteMoves == true then
  1564. combostring = combostring .. "."
  1565. if combostring:match("..") and dodgecool == false then
  1566. currentkey = tostring(string.byte(key))
  1567. animPlaying = true
  1568. altTween(rj, cfn() * ang(mr(-15), 0, 0))
  1569. altTween(rw, cfn() * ang(mr(10), 0, mr(-15)))
  1570. altTween(lw, cfn() * ang(mr(10), 0, mr(15)))
  1571. dodgecool = true
  1572. combostring = ""
  1573. local rv = tor.CFrame.upVector
  1574. local bv = int("BodyVelocity", tor)
  1575. dodgesound:Play()
  1576. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1577. bv.Velocity = rv * 150
  1578. spawn(function()
  1579. for i = 1, 14 do
  1580. wait()
  1581. do
  1582. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1583. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1584. local b = blo(cfx)
  1585. addFx(cfx, 0.05, "destroy", function()
  1586. cfx.Transparency = cfx.Transparency + 0.05
  1587. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1588. end)
  1589. end
  1590. end
  1591. end)
  1592. wait()
  1593. bv:Destroy()
  1594. wait(0.4)
  1595. reset()
  1596. dodgecool = false
  1597. wait(0.4)
  1598. if currentkey == "32" then
  1599. currentkey = ""
  1600. end
  1601. if not deb then
  1602. animPlaying = false
  1603. end
  1604. end
  1605. end
  1606. if key == "d" and canExecuteMoves == true then
  1607. combostring = combostring .. "d"
  1608. if combostring:match("dd") and dodgecool == false then
  1609. dodgecool = true
  1610. combostring = ""
  1611. local rv = cam.CFrame.rightVector
  1612. local bv = int("BodyVelocity", tor)
  1613. dodgesound:Play()
  1614. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1615. bv.Velocity = rv * 150
  1616. spawn(function()
  1617. for i = 1, 16 do
  1618. wait()
  1619. do
  1620. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1621. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1622. local b = blo(cfx)
  1623. addFx(cfx, 0.05, "destroy", function()
  1624. cfx.Transparency = cfx.Transparency + 0.05
  1625. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1626. end)
  1627. end
  1628. end
  1629. end)
  1630. wait()
  1631. bv:Destroy()
  1632. wait(0.4)
  1633. dodgecool = false
  1634. end
  1635. elseif key == "w" and canExecuteMoves == true then
  1636. combostring = combostring .. "w"
  1637. if combostring:match("ww") and dodgecool == false then
  1638. dodgecool = true
  1639. combostring = ""
  1640. local rv = cam.CFrame:vectorToWorldSpace(Vector3.new(0, 0, -1))
  1641. local bv = int("BodyVelocity", tor)
  1642. dodgesound:Play()
  1643. bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
  1644. bv.Velocity = rv * 150
  1645. spawn(function()
  1646. for i = 1, 16 do
  1647. wait()
  1648. do
  1649. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1650. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1651. local b = blo(cfx)
  1652. addFx(cfx, 0.05, "destroy", function()
  1653. cfx.Transparency = cfx.Transparency + 0.05
  1654. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1655. end)
  1656. end
  1657. end
  1658. end)
  1659. wait()
  1660. bv:Destroy()
  1661. wait(0.4)
  1662. dodgecool = false
  1663. end
  1664. elseif key == "s" and canExecuteMoves == true then
  1665. combostring = combostring .. "s"
  1666. if combostring:match("ss") and dodgecool == false then
  1667. dodgecool = true
  1668. combostring = ""
  1669. local rv = cam.CFrame:vectorToWorldSpace(Vector3.new(0, 0, 1))
  1670. local bv = int("BodyVelocity", tor)
  1671. dodgesound:Play()
  1672. bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
  1673. bv.Velocity = rv * 150
  1674. spawn(function()
  1675. for i = 1, 16 do
  1676. wait()
  1677. do
  1678. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1679. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1680. local b = blo(cfx)
  1681. addFx(cfx, 0.05, "destroy", function()
  1682. cfx.Transparency = cfx.Transparency + 0.05
  1683. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1684. end)
  1685. end
  1686. end
  1687. end)
  1688. wait()
  1689. bv:Destroy()
  1690. wait(0.4)
  1691. dodgecool = false
  1692. end
  1693. elseif key == "a" and canExecuteMoves == true then
  1694. combostring = combostring .. "a"
  1695. if combostring:match("aa") and dodgecool == false then
  1696. dodgecool = true
  1697. combostring = ""
  1698. local rv = cam.CFrame.rightVector
  1699. local bv = int("BodyVelocity", tor)
  1700. dodgesound:Play()
  1701. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1702. bv.Velocity = rv * -150
  1703. spawn(function()
  1704. for i = 1, 16 do
  1705. wait()
  1706. do
  1707. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1708. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1709. local b = blo(cfx)
  1710. addFx(cfx, 0.05, "destroy", function()
  1711. cfx.Transparency = cfx.Transparency + 0.05
  1712. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1713. end)
  1714. end
  1715. end
  1716. end)
  1717. wait()
  1718. bv:Destroy()
  1719. wait(0.4)
  1720. dodgecool = false
  1721. end
  1722. end
  1723. if key == "f" then
  1724. if deb == false then
  1725. executeMove("block_normal")
  1726. end
  1727. elseif key == "e" then
  1728. if deb == false then
  1729. executeMove("beam")
  1730. end
  1731. elseif key == "t" then
  1732. if deb == false then
  1733. executeMove("darkspikes")
  1734. end
  1735. elseif key == "g" then
  1736. if deb == false then
  1737. executeMove("curse")
  1738. end
  1739. elseif key == "r" and deb == false and Vector3.new(0, tor.Velocity.Y, 0).magnitude < 2 and currentkey ~= "32" then
  1740. executeMove("darkslash")
  1741. end
  1742. end)
  1743. mouse.KeyUp:connect(function(key)
  1744. for _, v in pairs(connectlist) do
  1745. if v.up == false and v.key == key then
  1746. v.up = true
  1747. table.remove(connectlist, _)
  1748. end
  1749. end
  1750. end)
  1751. mouse.Button1Up:connect(function()
  1752. for _, v in pairs(connectlist) do
  1753. if v.up == false then
  1754. v.up = true
  1755. table.remove(connectlist, _)
  1756. end
  1757. end
  1758. end)
  1759. local oldsize = mana / maxmana
  1760. local oldchain = 0
  1761. spawn(function()
  1762. while wait(1) do
  1763. if deb == false then
  1764. if chain == oldchain then
  1765. chain = 0
  1766. end
  1767. oldchain = chain
  1768. end
  1769. end
  1770. end)
  1771. game:service("RunService").Stepped:connect(function()
  1772. chaintext.Text = tostring(chain) .. "x"
  1773. manabartext.Text = tostring(mana) .. "/" .. tostring(maxmana)
  1774. if mana / maxmana ~= oldsize then
  1775. manabar:TweenSize(UDim2.new(mana / maxmana, 0, 1, 0), "Out", "Sine", 1, true)
  1776. oldsize = mana / maxmana
  1777. end
  1778. if dumbbox then
  1779. dumbbox.CFrame = dumbhand.CFrame * cfn(0, 0, 4) * ang(mr(-90), 0, 0)
  1780. end
  1781. for _, v in pairs(textTable) do
  1782. if 1 > v.TextLabel.TextTransparency then
  1783. v.TextLabel.TextTransparency = v.TextLabel.TextTransparency + 0.02
  1784. v.TextLabel.TextStrokeTransparency = v.TextLabel.TextStrokeTransparency + 0.02
  1785. v.StudsOffset = v.StudsOffset + Vector3.new(0, 0.02, 0)
  1786. else
  1787. v:Destroy()
  1788. table.remove(textTable, _)
  1789. end
  1790. end
  1791. if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude > 2 then
  1792. run = true
  1793. elseif Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude < 2 then
  1794. run = false
  1795. idle = true
  1796. end
  1797. if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude > 2 and canRunLeg == true then
  1798. runLeg = true
  1799. elseif Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude < 2 and canRunLeg == true then
  1800. runLeg = false
  1801. resetLegs()
  1802. end
  1803. for _, v in pairs(movers) do
  1804. if v.mover and v.mover:IsDescendantOf(tube) then
  1805. v.func()
  1806. else
  1807. table.remove(movers, _)
  1808. end
  1809. end
  1810. if bg and 0 < hum.Health then
  1811. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1812. end
  1813. for _, v in pairs(fx) do
  1814. if 1 > v.stepval then
  1815. v.func()
  1816. v.stepval = v.stepval + v.int
  1817. elseif v.final then
  1818. if v.final == "destroy" then
  1819. v.item:Destroy()
  1820. table.remove(fx, _)
  1821. end
  1822. else
  1823. table.remove(fx, _)
  1824. end
  1825. end
  1826. for _, v in pairs(tweenTable) do
  1827. if v.Weld.C1 == v.Stop then
  1828. table.remove(tweenTable, _)
  1829. elseif v.th < 1 - v.Step then
  1830. v.th = v.th + v.Step
  1831. i = v.th
  1832. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new(v.Start.p.X * (1 - i) + v.Stop.p.X * i, v.Start.p.Y * (1 - i) + v.Stop.p.Y * i, v.Start.p.Z * (1 - i) + v.Stop.p.Z * i) * CFrame.fromEulerAnglesXYZ(v.X1 * (1 - i) + v.X2 * i, v.Y1 * (1 - i) + v.Y2 * i, v.Z1 * (1 - i) + v.Z2 * i), 1)
  1833. else
  1834. v.Weld.C1 = v.Stop
  1835. end
  1836. end
  1837. for _, v in pairs(altTweenTable) do
  1838. if v.Weld.C1 == v.Stop then
  1839. table.remove(tweenTable, _)
  1840. elseif v.th < 1 - v.Step then
  1841. v.th = v.th + v.Step
  1842. i = v.th
  1843. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new(v.Start.p.X * (1 - i) + v.Stop.p.X * i, v.Start.p.Y * (1 - i) + v.Stop.p.Y * i, v.Start.p.Z * (1 - i) + v.Stop.p.Z * i) * CFrame.fromEulerAnglesXYZ(v.X1 * (1 - i) + v.X2 * i, v.Y1 * (1 - i) + v.Y2 * i, v.Z1 * (1 - i) + v.Z2 * i), 1)
  1844. else
  1845. v.Weld.C1 = v.Stop
  1846. end
  1847. end
  1848. end)
  1849. local oldcombo
  1850. local thingz = false
  1851. spawn(function()
  1852. while wait(0.1) do
  1853. for _, v in pairs(cooldowns) do
  1854. if 0.1 > v.timeleft then
  1855. table.remove(cooldowns, _)
  1856. else
  1857. v.timeleft = v.timeleft - 0.1
  1858. end
  1859. end
  1860. end
  1861. end)
  1862. spawn(function()
  1863. while wait(0.1) do
  1864. if thingz == false then
  1865. oldcombo = combostring
  1866. thingz = true
  1867. else
  1868. if string.len(oldcombo) == string.len(combostring) then
  1869. combostring = ""
  1870. oldcombo = ""
  1871. end
  1872. thingz = false
  1873. end
  1874. end
  1875. end)
  1876. while wait() do
  1877. if mana < maxmana and not deb and not animPlaying then
  1878. mana = mana + 2
  1879. if mana == maxmana + 1 then
  1880. mana = maxmana
  1881. end
  1882. end
  1883. if animPlaying == true and runLeg == true then
  1884. walkLegs()
  1885. end
  1886. if run == true and animPlaying == false then
  1887. altTweenTable = {}
  1888. tweenTable = {}
  1889. walkCycle()
  1890. elseif idle == true and animPlaying == false then
  1891. tweenTable = {}
  1892. reset()
  1893. end
  1894. end
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