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- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["CurrentAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = -math.huge
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = math.huge
- sM["ReloadTime"] = -math.huge
- sM["Bullets"] = 7
- sM["AutoFire"] = true
- wait(0.1)
- local pistol = player.Backpack:FindFirstChild("M9")
- local re = require(pistol:FindFirstChild("GunStates"))
- re["Damage"] = math.huge
- re["MaxAmmo"] = math.huge
- re["CurrentAmmo"] = math.huge
- re["StoredAmmo"] = math.huge
- re["FireRate"] = -math.huge
- re["AmmoPerClip"] = math.huge
- re["Range"] = math.huge
- re["ReloadTime"] = -math.huge
- re["Bullets"] = 7
- re["AutoFire"] = true
- wait(0.1)
- local crimgun = player.Backpack:FindFirstChild("AK-47")
- local ak = require(crimgun:FindFirstChild("GunStates"))
- ak["Damage"] = math.huge
- ak["MaxAmmo"] = math.huge
- ak["CurrentAmmo"] = math.huge
- ak["StoredAmmo"] = math.huge
- ak["FireRate"] = -math.huge
- ak["AmmoPerClip"] = math.huge
- ak["Range"] = math.huge
- ak["ReloadTime"] = -math.huge
- ak["Bullets"] = 7
- ak["AutoFire"] = true
- wait(0.1)
- local assault = player.Backpack:FindFirstChild("M4A1")
- local sg = require(assault:FindFirstChild("GunStates"))
- sg["Damage"] = math.huge
- sg["MaxAmmo"] = math.huge
- sg["CurrentAmmo"] = math.huge
- sg["StoredAmmo"] = math.huge
- sg["FireRate"] = -math.huge
- sg["AmmoPerClip"] = math.huge
- sg["Range"] = math.huge
- sg["ReloadTime"] = -math.huge
- sg["Bullets"] = 7
- sg["AutoFire"] = true
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