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Darth_GW7

D&D session 5

Oct 13th, 2011
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  1.  
  2.  
  3. Sax has connected.
  4. Nallin has connected.
  5. Darth GW7:
  6. I love how he's still on fire
  7. Sax:
  8. back
  9. Nallin:
  10. I gotta get an oil change
  11. Nallin:
  12. ill be back though
  13. Sax:
  14. what
  15. Nallin:
  16. but if it starts
  17. Sax:
  18. fuck shit up?
  19. Nallin:
  20. you can use my character
  21. Sax:
  22. ok
  23. Sax:
  24. send me your sheet
  25. Nallin:
  26. ill be back in hour
  27. Sax:
  28. forgot to bookmark it
  29. Nallin:
  30. ok
  31. Nallin:
  32. http://www.myth-weavers.com/sheetview.php?sheetid=317079
  33. Sax:
  34. thx
  35. DM has connected.
  36. Zin has connected.
  37. DM:
  38. Alright
  39. Darth GW7:
  40. k
  41. Darth GW7:
  42. I'll close mah gaem
  43. DM:
  44. Everyone see the map?
  45. Sax:
  46. yes
  47. Darth GW7:
  48. yep
  49. Sax:
  50. I am to control Nallin's char
  51. Zin:
  52. is using a healing surge a mminor action?
  53. Sax:
  54. no
  55. Sax:
  56. Second wind is a encounter power
  57. Sax:
  58. standard
  59. Sax:
  60. minor for dwarfs
  61. Darth GW7:
  62. so
  63. Darth GW7:
  64. wha gwan
  65. DM:
  66. wha gwan?
  67. Darth GW7:
  68. wha gwan breda
  69. DM:
  70. You're british darth. That's not how you speak. Bad rogue/ranger
  71. DM:
  72. :P
  73. Darth GW7:
  74. sory
  75. Sax:
  76. ha
  77. DM:
  78. So
  79. DM:
  80. Finish getting in place
  81. Darth GW7:
  82. I'm done
  83. Darth GW7:
  84. does key smell THAT bad?
  85. Sax:
  86. no
  87. Sax:
  88. I know just what to do against those guys
  89. DM:
  90. just killing the token
  91. Darth GW7:
  92. WHY
  93. Darth GW7:
  94. BUT
  95. Zin:
  96. when will we be able to use dailys again
  97. Darth GW7:
  98. THE LOOT
  99. DM:
  100. ITS BODY DISSOLVED
  101. Sax:
  102. after 4 hours restr
  103. Darth GW7:
  104. THE LOOT!
  105. DM:
  106. YOU'RE BEING ATTACKED! THERE IS NO TIME FOR LOOT!
  107. Sax:
  108. anyway
  109. Sax:
  110. lets start
  111. DM:
  112. alright
  113. DM:
  114. roll initiative
  115. Sax:
  116. didnt we do that?
  117. * Zin rolls: 1d20+3 => 12 + 3 = 15
  118. Zin:
  119. no
  120. DM:
  121. neew battle
  122. * Sax rolls: 1d20+0 => 14 + 0 = 14
  123. * Darth GW7 rolls: 1d20+4 => 8 + 4 = 12
  124. Darth GW7:
  125. goddamn
  126. Darth GW7:
  127. Why do I get shitty init rolls
  128. DM:
  129. and for the other two?
  130. * Sax rolls: 1d20+1 => 18 + 1 = 19
  131. * Darth GW7 rolls: 1d20 => 12
  132. DM:
  133. awesome
  134. Sax:
  135. 19 for nallin
  136. Darth GW7:
  137. +5
  138. Sax:
  139. 14 for me
  140. Darth GW7:
  141. =17
  142. Darth GW7:
  143. for key
  144. Darth GW7:
  145. wait
  146. Darth GW7:
  147. what the shit
  148. Darth GW7:
  149. I have +7 init
  150. Darth GW7:
  151. not +4
  152. Darth GW7:
  153. fff
  154. Sax:
  155. haha
  156. DM:
  157. right
  158. Darth GW7:
  159. So I'm 15
  160. Zin:
  161. me and darth are tied
  162. Darth GW7:
  163. okay
  164. Darth GW7:
  165. rock paper scissors?
  166. Darth GW7:
  167. ONE TWO THREE GO
  168. Zin:
  169. yes
  170. Zin:
  171. paper
  172. Darth GW7:
  173. rock
  174. DM:
  175. no, its whoever has the highest init mod
  176. Darth GW7:
  177. I MEAN SCISSORS
  178. Zin:
  179. lol
  180. Zin:
  181. he has higher init mod
  182. Darth GW7:
  183. yay
  184. DM:
  185. yup
  186. * DM rolls: d20 + 3 => 14 + 3 = 17
  187. Darth GW7:
  188. dm hacks
  189. * DM rolls: d20 + 3 => 13 + 3 = 16
  190. Darth GW7:
  191. dm
  192. Darth GW7:
  193. fucking
  194. Darth GW7:
  195. hacks
  196. Sax:
  197. 2no
  198. Sax:
  199. u just suck
  200. Darth GW7:
  201. I got higher than you
  202. Darth GW7:
  203. bitch
  204. DM:
  205. so, because of the way it works out so far
  206. DM:
  207. Darth now has 20 init
  208. DM:
  209. effectively
  210. * DM rolls: d20 + 7 => 16 + 7 = 23
  211. Darth GW7:
  212. wait
  213. Darth GW7:
  214. what
  215. Zin:
  216. When using powers that damage multiple enemies, do you roll for each hit and damage?
  217. DM:
  218. Each hit, but one damage, usually
  219. Zin:
  220. oh ok
  221. Sax:
  222. yes
  223. DM:
  224. Unless otherwise mentioned
  225. Sax:
  226. if its a burst or blast
  227. Darth GW7:
  228. why do I have 20 init
  229. Sax:
  230. same damage to everyone
  231. * DM rolls: d20 + 8 => 7 + 8 = 15
  232. Sax:
  233. but seperate attack rolls for each
  234. DM:
  235. Darth you have 16. The 20 was a test, to see how a different init system would work. Too many collisions
  236. * DM rolls: d20 + 3 => 15 + 3 = 18
  237. Darth GW7:
  238. wat
  239. * DM rolls: d20 + 4 => 15 + 4 = 19
  240. * Sax rolls: 1d20+7 => 15 + 7 = 22
  241. Sax:
  242. see
  243. Sax:
  244. darth its just you that sucks
  245. Darth GW7:
  246. why are you re-rolling
  247. Sax:
  248. I test-rolled yours
  249. DM:
  250. Im not
  251. Darth GW7:
  252. not you, sax
  253. DM:
  254. hang on
  255. DM:
  256. More enemies to roll for
  257. Darth GW7:
  258. ohhh shit
  259. Darth GW7:
  260. You could just roll init for groups of the same type of enemy
  261. DM:
  262. No its just those guys
  263. DM:
  264. THats how I do it
  265. Darth GW7:
  266. oh
  267. DM:
  268. Wight, Nallin, Tar Devils, Dark, Death Master, Wraiths, Darth, Mage, Zin, Scout, Sax
  269. DM:
  270. Init order, enjoy
  271. Darth GW7:
  272. what
  273. Sax:
  274. ok
  275. Darth GW7:
  276. okay
  277. Zin:
  278. scout?
  279. Darth GW7:
  280. wait
  281. Darth GW7:
  282. w
  283. Darth GW7:
  284. what mage
  285. Nallin:
  286. k im back, but ill need to go at 2:15 est, so 7:15 gmt to pick up the car
  287. Zin:
  288. oh
  289. Zin:
  290. warmage drendos
  291. Darth GW7:
  292. oh
  293. Nallin:
  294. OH SNAP
  295. DM:
  296. ...
  297. Nallin:
  298. IM FIRST?!?!??!?
  299. DM:
  300. second
  301. Nallin:
  302. oh
  303. Nallin:
  304. still
  305. Sax:
  306. i rolled for you
  307. Sax:
  308. like a baus
  309. Darth GW7:
  310. a bous
  311. DM:
  312. what's everyones health status. DId you heal up?
  313. Nallin:
  314. bus
  315. Sax:
  316. I healed upp
  317. Zin:
  318. I didnt should i?
  319. Sax:
  320. pppppppppp
  321. DM:
  322. I'll let you
  323. Sax:
  324. one
  325. Darth GW7:
  326. I didn't, only took 4 damage
  327. Sax:
  328. healing sdurge
  329. Nallin:
  330. i used 4 surges last session
  331. Zin:
  332. how much do healing surges replenish
  333. DM:
  334. quarter
  335. Sax:
  336. 1/4 of your health rounded down
  337. DM:
  338. how many surges have you all used, anyway?
  339. Darth GW7:
  340. 0
  341. Darth GW7:
  342. cus i'm pr0
  343. Sax:
  344. 4
  345. Sax:
  346. so i have 10 left
  347. DM:
  348. did you heal after the last battle, though?
  349. Nallin:
  350. 4, 3 left i think
  351. DM:
  352. ok
  353. DM:
  354. zin?
  355. Sax:
  356. I healed
  357. DM:
  358. more than 4 then
  359. Zin:
  360. i used two last session
  361. Sax:
  362. wait
  363. Sax:
  364. no
  365. DM:
  366. we went over this last time
  367. Sax:
  368. I didn't even get damaged
  369. DM:
  370. oh?
  371. DM:
  372. alright
  373. Sax:
  374. :v
  375. DM:
  376. huh, neither you did
  377. Zin:
  378. is anyone else healing since last fight?
  379. DM:
  380. no-one else was really hurt
  381. Darth GW7:
  382. I only took 4 damage
  383. Sax:
  384. except you zin
  385. Darth GW7:
  386. not worth healing
  387. Sax:
  388. use 1 healing surge
  389. Darth GW7:
  390. for 4hp?
  391. Sax:
  392. zin
  393. Zin:
  394. done
  395. DM:
  396. how many surges did you use?
  397. DM:
  398. if any?
  399. Zin:
  400. total?
  401. Zin:
  402. or just now?
  403. DM:
  404. total
  405. Zin:
  406. 4 i believe
  407. DM:
  408. ok
  409. Darth GW7:
  410. GET ON WITH IT
  411. DM:
  412. ALRIGHT
  413. Sax:
  414. LETS FUCK SHIT UUUUUP
  415. DM:
  416. It counts as a minor action to get up and down from the platform, btw
  417. Sax:
  418. ok
  419. Sax:
  420. nallin you there?
  421. Nallin:
  422. yar
  423. Zin:
  424. do we need to do an acrobatics check to jump up one side
  425. DM:
  426. hm
  427. Darth GW7:
  428. here comes another chinese earthquake
  429. DM:
  430. interesting idea
  431. Sax:
  432. athletics
  433. Darth GW7:
  434. acrobatics surely
  435. Sax:
  436. acrobatics for flipping up
  437. Darth GW7:
  438. it's jumping
  439. DM:
  440. athletics or acro
  441. DM:
  442. jumping or climbing
  443. Sax:
  444. is atheltics
  445. DM:
  446. and jumping down?
  447. Sax:
  448. doing flips n' shit is acrobatics
  449. DM:
  450. would that require a check?
  451. Sax:
  452. no
  453. Sax:
  454. unless a high distance
  455. Sax:
  456. then you roll acrobatics to remove fall damage
  457. Sax:
  458. also, when someone gets pushed down from something like that. They can make a saving throw to now be thrown down
  459. Sax:
  460. pushed/slide/pull
  461. Sax:
  462. any forced movement
  463. Zin:
  464. les go
  465. DM:
  466. alright. Minor action athletics check
  467. DM:
  468. ...I'll end that. Nallin, your turn
  469. Nallin:
  470. ok
  471. Nallin:
  472. area burt 1
  473. DM:
  474. actually, move action to climb up or down
  475. Nallin:
  476. is that just on tile?
  477. DM:
  478. um
  479. DM:
  480. no
  481. Nallin:
  482. thats 1 tile around target are then?
  483. Sax:
  484. yes
  485. Sax:
  486. and the target is also hiot
  487. Nallin:
  488. as in 3x3?
  489. Sax:
  490. yes
  491. Nallin:
  492. ok
  493. Darth GW7:
  494. like that
  495. DM:
  496. yeah
  497. Nallin:
  498. hh
  499. Nallin:
  500. hmm
  501. Darth GW7:
  502. no not that
  503. Darth GW7:
  504. that
  505. Sax:
  506. yeah sorry
  507. DM:
  508. what spell is this?
  509. Sax:
  510. sleep is area burst 2
  511. Sax:
  512. 2 squares out
  513. Nallin:
  514. hmm
  515. Nallin:
  516. so icy terrain or sleep
  517. Nallin:
  518. ill use sleep since i can do it from here
  519. DM:
  520. draw the area
  521. Sax:
  522.  
  523. Sax:
  524. do sleep
  525. DM:
  526. alright
  527. * Nallin rolls: d20+5 => 2 + 5 = 7
  528. Nallin:
  529. fff
  530. Darth GW7:
  531. ...
  532. Sax:
  533. on which?
  534. Darth GW7:
  535. FFUUUU
  536. Sax:
  537. select your target first
  538. Zin:
  539. ballsack
  540. Sax:
  541. one attack roll per target
  542. DM:
  543. name then roll
  544. Nallin:
  545. ok
  546. DM:
  547. who was the 7 for, though
  548. Darth GW7:
  549. make it for one of the weak ones
  550. Sax:
  551. wisp wraith 1
  552. Nallin:
  553. the wisp on the right
  554. Darth GW7:
  555. Can we have numbers pl0s
  556. * Nallin rolls: d20+5 => 13 + 5 = 18
  557. Nallin:
  558. thats for the brawler in the target
  559. Zin:
  560. name then roll
  561. Nallin:
  562. oh
  563. Nallin:
  564. sorry
  565. Sax:
  566. yeah
  567. Sax:
  568. but that counts
  569. Sax:
  570. against will
  571. DM:
  572. yeah hang on naming
  573. Nallin:
  574. duergar scaout is next
  575. * Nallin rolls: d20+5 => 6 + 5 = 11
  576. Nallin:
  577. death master
  578. * Nallin rolls: d20+5 => 11 + 5 = 16
  579. Darth GW7:
  580. come on nallin
  581. Darth GW7:
  582. get a hold of your dice
  583. Nallin:
  584. and wraith 4
  585. * Nallin rolls: d20+5 => 5 + 5 = 10
  586. Darth GW7:
  587. :|
  588. Darth GW7:
  589. I AM DISAPPOINT
  590. Nallin:
  591. ffff
  592. DM:
  593. one more tar devil
  594. Nallin:
  595. ih
  596. Nallin:
  597. brawler 2
  598. Sax:
  599. there should stil be miss effects
  600. * Nallin rolls: d20+5 => 12 + 5 = 17
  601. Darth GW7:
  602. miss = slowed
  603. Sax:
  604. save ends
  605. Nallin:
  606. miss = slowed
  607. DM:
  608. they're all slowed, except the wraiths then
  609. Darth GW7:
  610. Not the wraiths?
  611. DM:
  612. if the Tar Devil's fail, they fall asleep
  613. DM:
  614. wraiths are minions
  615. Sax:
  616. yeah
  617. Nallin:
  618. oh and as a free action im going to use my implent ability on that scout
  619. Darth GW7:
  620. Red diamond = slowed k?
  621. Sax:
  622. ok
  623. Zin:
  624. gotcha
  625. Nallin:
  626. which allows me to give him a -1 to his save throws for sleep
  627. Sax:
  628. good
  629. DM:
  630. alright
  631. DM:
  632. Dark's turn
  633. DM:
  634. no wait
  635. * DM rolls: d20 => 12
  636. * DM rolls: d20 => 15
  637. DM:
  638. neither fall asleep, then
  639. Sax:
  640. its at the end of their turns
  641. Darth GW7:
  642. ;-;
  643. DM:
  644. that was the end
  645. Sax:
  646. ok
  647. Sax:
  648. just chechking ;p
  649. Sax:
  650. sf
  651. DM:
  652. that also means they are no longer slowed
  653. Darth GW7:
  654. fff
  655. Sax:
  656. yeah
  657. Sax:
  658. but their turn ended
  659. DM:
  660. alright, dark
  661. DM:
  662. or whoever the stand in is
  663. Sax:
  664. it was darth
  665. Sax:
  666. I said I could do it tho
  667. Darth GW7:
  668. oh yeah
  669. Darth GW7:
  670. >.>
  671. Sax:
  672. make him go out of cover
  673. Darth GW7:
  674. Hmm
  675. Sax:
  676. set quarry on the wigth
  677. Sax:
  678. wight
  679. Sax:
  680. and shoot it
  681. DM:
  682. careful attack remember
  683. Sax:
  684. with a careful attac
  685. Darth GW7:
  686. I was actually thinking split the tree
  687. Darth GW7:
  688. Daily power
  689. Sax:
  690. not yet
  691. Sax:
  692. lets wait and see
  693. Zin:
  694. I used a daily when we were in the fortress has it recharged?
  695. Darth GW7:
  696. Two-fanged strike then?
  697. DM:
  698. no, zin
  699. Zin:
  700. dang
  701. Sax:
  702. just an at-will
  703. Sax:
  704. careful attack
  705. DM:
  706. do whatever
  707. Darth GW7:
  708. Okay
  709. Darth GW7:
  710. Quarry on the wight then
  711. DM:
  712. alright
  713. Sax:
  714. move out of cover and own that sucker
  715. Darth GW7:
  716. Why do I need to move out of cover
  717. Sax:
  718. I dont think you can shoot him there
  719. DM:
  720. -2 penalty
  721. Darth GW7:
  722. But you said I could
  723. Darth GW7:
  724. That I could shoot over it
  725. Sax:
  726. which careful attack negates
  727. DM:
  728. you were at the edge of the cover then
  729. DM:
  730. shoot round it
  731. Darth GW7:
  732. How about now
  733. Zin:
  734. whaaaat
  735. DM:
  736. that works
  737. Darth GW7:
  738. Okay careful attack then
  739. Darth GW7:
  740. on wihgt
  741. DM:
  742. k
  743. Sax:
  744. +7 to the a ttack roll
  745. Sax:
  746. not +9 because the cover negates the +2 from careful attack
  747. DM:
  748. +9
  749. Darth GW7:
  750. I moved
  751. DM:
  752. at corner
  753. Sax:
  754. oh
  755. Sax:
  756. ok
  757. Sax:
  758. sure
  759. * Darth GW7 rolls: 1d20+9 => 4 + 9 = 13
  760. Darth GW7:
  761. ...
  762. Darth GW7:
  763. fuck
  764. Sax:
  765. use elven precision
  766. DM:
  767. the arrow hits the platform, not the undead monstr
  768. DM:
  769. oh
  770. Sax:
  771. elven accuracy*
  772. Darth GW7:
  773. Alright
  774. Darth GW7:
  775. I use elven accuracy/precision
  776. DM:
  777. encounter power
  778. * Darth GW7 rolls: 1d20+11 => 18 + 11 = 29
  779. Sax:
  780. +11 to the attack roll now
  781. Sax:
  782. niuce
  783. DM:
  784. nice
  785. Sax:
  786. ince
  787. Darth GW7:
  788. nice
  789. Sax:
  790. asdasd
  791. Darth GW7:
  792. asdjgkasdjg
  793. Zin:
  794. ooh
  795. DM:
  796. The shot changes direction in midair and flies into the wight's face. Roll for damage
  797. DM:
  798. d10 + 5
  799. * Darth GW7 rolls: 1d10+5 => 3 + 5 = 8
  800. Sax:
  801. and the
  802. Sax:
  803. quarry!!!
  804. * Darth GW7 rolls: 1d6 => 3
  805. DM:
  806. alright
  807.  
  808. Duergar Death Master:
  809. What manner of hex is this? You shall pay for such insolence with your lives.
  810.  
  811. Relic:
  812. Go plow yourself!
  813.  
  814. Pankas:
  815. Great job annoying the immortal dude, keyleth.
  816. DM:
  817. I need to check something
  818. DM:
  819. hm
  820. DM:
  821. an area burst 2 on that spot
  822.  
  823. Relic:
  824. wut?
  825. DM:
  826. would hit Nallin, Sax, Dark and Darth
  827. DM:
  828. yes
  829. Darth GW7:
  830. .....
  831. Sax:
  832. where?
  833. DM:
  834. not darth
  835. DM:
  836. zin
  837. DM:
  838. skelly
  839. Darth GW7:
  840. well
  841. Darth GW7:
  842. that's okay then
  843. Sax:
  844. oh
  845. Sax:
  846. yes
  847. Zin:
  848. is this a death master spell
  849. DM:
  850. Yes
  851. DM:
  852. Sax
  853. * DM rolls: d20 + 9 => 13 + 9 = 22
  854. DM:
  855. vs Fort
  856. Sax:
  857. sdadgvfyä
  858. Sax:
  859. hit
  860. Sax:
  861. got 17 fort
  862. DM:
  863. Zin
  864. * DM rolls: d20 + 9 => 7 + 9 = 16
  865. Sax:
  866. I wish I was my warden now, then it would've missed
  867. Zin:
  868. 13 fort
  869. DM:
  870. Nallin
  871. * DM rolls: d20 + 9 => 5 + 9 = 14
  872. Sax:
  873. probably a hit
  874. DM:
  875. 11 fort
  876. Darth GW7:
  877. yep
  878. Nallin:
  879. yar
  880. DM:
  881. Dark
  882. Sax:
  883. hardcore
  884. * DM rolls: d20 + 9 => 9 + 9 = 18
  885. Darth GW7:
  886. 11 fort
  887. Sax:
  888. we are all going to get posioned now I presume
  889. Zin:
  890. fuck
  891. * DM rolls: 3d6 + 4 => 14 + 4 = 18
  892. DM:
  893. poison damage
  894. Sax:
  895. woah
  896. Darth GW7:
  897. what
  898. Sax:
  899. I have 17 hp left
  900. Nallin:
  901. so how much does that do?
  902. Sax:
  903. you have 5 hp left
  904. Nallin:
  905. ffffff
  906. Sax:
  907. same does dark
  908. Zin:
  909. GREAT
  910. DM:
  911. remember the free power, btw
  912. DM:
  913. arrows
  914. Sax:
  915. yeah
  916. Sax:
  917. I am going to use it
  918. DM:
  919. wait your turn
  920. * DM rolls: d20 => 18
  921. DM:
  922. alright, darth
  923. Darth GW7:
  924. If I move down here
  925. Darth GW7:
  926. Can I shoot around the corner
  927. DM:
  928. from there
  929. Sax:
  930. if you have the range
  931. Darth GW7:
  932. is that still covered
  933. DM:
  934. from certain agles
  935. DM:
  936. angles
  937. Darth GW7:
  938. alright
  939. Darth GW7:
  940. In range of all those guys
  941. Darth GW7:
  942. everyone but the death master
  943. Sax:
  944. make a stealth check
  945. Darth GW7:
  946. Don't need to
  947. Sax:
  948. to get combat advantage
  949. Darth GW7:
  950. oh wait
  951. Darth GW7:
  952. Yes I do
  953. Darth GW7:
  954. derp
  955. Darth GW7:
  956. Alright I do a stealth check
  957. DM:
  958. k
  959. * Darth GW7 rolls: 1d20+8 => 5 + 8 = 13
  960. Sax:
  961. wow
  962. Sax:
  963. what a shitty stealth check
  964. Darth GW7:
  965. those are the dice
  966. Sax:
  967. you must beat their passive perception
  968. DM:
  969. plus 5 for distance, effectively
  970. Sax:
  971. yeajh
  972. Darth GW7:
  973. 18 is okay
  974. Zin:
  975. all of our rolls are horrible today
  976. * DM rolls: d20 + 9 => 6 + 9 = 15
  977. Darth GW7:
  978. phew
  979. DM:
  980. that'll do
  981. DM:
  982. stealth success
  983. Sax:
  984. they cant do active checks on other turns
  985. Sax:
  986. :/
  987. DM:
  988. meh
  989. DM:
  990. either way
  991. Darth GW7:
  992. I can only attack one of them though
  993. Sax:
  994. Stealth vs Passive perception
  995. Sax:
  996. passive = 10 + perception
  997. Darth GW7:
  998. I use sky flourish on the wight
  999. Sax:
  1000. do so
  1001. Darth GW7:
  1002. come on non-shitty roll
  1003. DM:
  1004. it'll be a stealth attack on the wight
  1005. DM:
  1006. only the scout can see you
  1007. Darth GW7:
  1008. What's the attack bonus
  1009. Sax:
  1010. +2
  1011. * Darth GW7 rolls: 1d20+5 => 19 + 5 = 24
  1012. Darth GW7:
  1013. YES
  1014. Sax:
  1015. ahahahahaa
  1016. DM:
  1017. well thats a hit
  1018. Sax:
  1019. vs ac
  1020. DM:
  1021. mhm
  1022. * Sax rolls: 3d6 + 3 + 3 => 9 + 3 + 3 = 15
  1023. Darth GW7:
  1024. oi
  1025. Sax:
  1026. ;D
  1027. * Darth GW7 rolls: 1d6+6 => 6 + 6 = 12
  1028. * Darth GW7 rolls: 2d6 => 7
  1029. Darth GW7:
  1030. 19
  1031. Darth GW7:
  1032. bitch
  1033. DM:
  1034. From the shadows, a bolt hits the wight. He turns and snarls in your general direction, still oblivious to your whereabouts
  1035. Sax:
  1036. see
  1037. Sax:
  1038. darth
  1039. Sax:
  1040. sneak damage is really good
  1041. Darth GW7:
  1042. yes
  1043. Darth GW7:
  1044. So am I still stealthed?
  1045. Sax whispers: next level take the feat which make them into d8
  1046. * DM rolls: d20 + 10 => 16 + 10 = 26
  1047. * DM rolls: d20 + 10 => 13 + 10 = 23
  1048. * DM rolls: d20 + 10 => 19 + 10 = 29
  1049. Darth GW7:
  1050. wat
  1051. Zin:
  1052. oh jeez
  1053. Sax whispers: actually you aren't. if you attack when you are stealthed, after the attack resolved you are not stealthed anymore unless otherwise noted. But I am not going to run your fun.
  1054. You whisper to Sax: shhh
  1055. Darth GW7:
  1056. Wait
  1057. Darth GW7:
  1058. that's the mage's turn
  1059. * DM rolls: 2d10 + 6 => 12 + 6 = 18
  1060. Darth GW7:
  1061. I... hope
  1062. Sax:
  1063. it is
  1064. DM:
  1065. So, I'm gonna be kind
  1066. DM:
  1067. The Wight can move 3 squares
  1068. DM:
  1069. Choose a position
  1070. Sax:
  1071. there :3
  1072. Darth GW7:
  1073. most people would move it away
  1074. Sax:
  1075. not me
  1076. Sax:
  1077. i want it close
  1078. Sax:
  1079. so I can rape it.. with a hammer
  1080. DM:
  1081. uh... huh
  1082. DM:
  1083. zin
  1084. DM:
  1085. your turn
  1086. Sax:
  1087. flank him instead
  1088. Sax:
  1089. lol
  1090. Sax:
  1091. well
  1092. DM:
  1093. it is rather bloodied, btw
  1094. Sax:
  1095. not yet
  1096. Sax:
  1097. oh well
  1098. Zin:
  1099. dragon's tail
  1100. DM:
  1101. you could have made that without provoking, so I'll let you off
  1102. * Zin rolls: 1d20+6 => 6 + 6 = 12
  1103. DM:
  1104. But not with that
  1105. DM:
  1106. that stays
  1107. Sax:
  1108. yeah
  1109. Darth GW7:
  1110.  
  1111. Sax:
  1112. next turn?
  1113. DM:
  1114. mhm
  1115. DM:
  1116. wait a min
  1117. DM:
  1118. to zin
  1119. * DM rolls: d20 + 9 => 20 + 9 = 29
  1120. Sax:
  1121. oh
  1122. Sax:
  1123. look
  1124. Sax:
  1125. a crit
  1126. Darth GW7:
  1127. shit
  1128. Darth GW7:
  1129. shit, a crit!
  1130. Zin:
  1131. GREAT
  1132. Darth GW7:
  1133. zin's turn to die I guess
  1134. DM:
  1135. 12 damage, zin
  1136. Sax:
  1137. would be fun if it got him below bloodied
  1138. Darth GW7:
  1139. yep
  1140. Nallin:
  1141. i might die again too
  1142. Darth GW7:
  1143. he's
  1144. Darth GW7:
  1145. dead
  1146. Darth GW7:
  1147. dying
  1148. DM:
  1149. you have 1 hp
  1150. Sax:
  1151. -1
  1152. Nallin:
  1153. oh shit
  1154. DM:
  1155. yeah
  1156. * DM rolls: d20 => 16
  1157. DM:
  1158. sax
  1159. Sax:
  1160. yes?
  1161. DM:
  1162. your turn
  1163. Darth GW7:
  1164. oh man
  1165. Darth GW7:
  1166. That had me like
  1167. Nallin:
  1168. arrows!!!
  1169. Darth GW7:
  1170. "OH SHIT WHAT HAPPENED TO SAX"
  1171. Darth GW7:
  1172. ...
  1173. Darth GW7:
  1174. arrows!!!!!!
  1175. Sax:
  1176. hm
  1177. Darth GW7:
  1178. I completely forgot about those guys
  1179. DM:
  1180. is a free action
  1181. Sax:
  1182. ok
  1183. Sax:
  1184. I use it
  1185. DM:
  1186. area burst 3
  1187. Darth GW7:
  1188. How wide a range can it hit
  1189. Darth GW7:
  1190. oh
  1191. Sax:
  1192. 3
  1193. Sax:
  1194. !!!
  1195. DM:
  1196. arrow rain
  1197. Sax:
  1198. well I use it there
  1199. Darth GW7:
  1200. Move to the left a bit
  1201. Sax:
  1202. yeah there
  1203. DM:
  1204. d20 + 4 to all in range vs Reflex
  1205. DM:
  1206. standard longbow damage
  1207. Darth GW7:
  1208. Is that one roll to hit them all
  1209. DM:
  1210. no
  1211. Sax:
  1212. Against Brawler 1
  1213. Darth GW7:
  1214. one ring to hit them all
  1215. Darth GW7:
  1216. lmao
  1217. * Sax rolls: 1d20+4 => 4 + 4 = 8
  1218. DM:
  1219. nope
  1220. Darth GW7:
  1221. sax
  1222. Darth GW7:
  1223. get out
  1224. Sax:
  1225. against brawler 2
  1226. * Sax rolls: 1d20+4 => 19 + 4 = 23
  1227. DM:
  1228. yup
  1229. Sax:
  1230. lolno
  1231. Darth GW7:
  1232. yarp
  1233. Sax:
  1234. any bonus damage?
  1235. Sax:
  1236. 2?
  1237. DM:
  1238. for 19?
  1239. DM:
  1240. no
  1241. Sax:
  1242. I mean
  1243. Sax:
  1244. when I roll the damage
  1245. DM:
  1246. ph
  1247. DM:
  1248. oh
  1249. Sax:
  1250. just weapon damage and no bonus?
  1251. DM:
  1252. +6
  1253. Sax:
  1254. For all that is hit:
  1255. * Sax rolls: 1d10+6 => 1 + 6 = 7
  1256. Sax:
  1257. dammit
  1258. Darth GW7:
  1259. wow you fail
  1260. DM:
  1261. alright
  1262. Darth GW7:
  1263. get out
  1264. You have disconnected.
  1265. Zin has connected.
  1266. Nallin has connected.
  1267. Sax has connected.
  1268. DM has connected.
  1269. Sax:
  1270. I smack him with crushing surge
  1271. Darth GW7:
  1272. lost internet
  1273. Darth GW7:
  1274. what did I miss
  1275. * Sax rolls: 1d20+5 => 15 + 5 = 20
  1276. Sax:
  1277. aww yeah
  1278. DM:
  1279. you missed nothing
  1280. DM:
  1281. roll for damage
  1282. Darth GW7:
  1283. copy and paste what I missed since I said "get out"
  1284. * Sax rolls: 1d10+3 => 3 + 3 = 6
  1285. Darth GW7:
  1286. for the benefit of pastebin
  1287. Darth GW7:
  1288. what the hell sax
  1289. Darth GW7:
  1290. just
  1291. Darth GW7:
  1292. get out
  1293. Sax:
  1294. no shush u
  1295. Sax:
  1296. also
  1297. Sax:
  1298. I use an action point
  1299. Sax:
  1300. or
  1301. Sax:
  1302. do I even got one
  1303. Darth GW7:
  1304. no
  1305. Darth GW7:
  1306. you do not
  1307. Sax:
  1308. oh well
  1309. Sax:
  1310. fuck that then
  1311. Sax:
  1312. hm
  1313. DM:
  1314. wait
  1315. Darth GW7:
  1316. waiting
  1317. DM:
  1318. everyone has 2 but sax has 1, isn't that right?
  1319. Sax:
  1320. yeah
  1321. Sax:
  1322. i am pretty sure its like that
  1323. You whisper to Sax: i'm sure you have 0
  1324. You whisper to Sax: :|
  1325. Sax whispers: I am not sure, and the dm decides :vvv
  1326. DM:
  1327. go on
  1328. Sax:
  1329. action point as said
  1330. Darth GW7:
  1331. guys
  1332. Darth GW7:
  1333. guys
  1334. Sax:
  1335. crushing surge
  1336. Darth GW7:
  1337. "Suicide mission" from ME2 just started playing
  1338. DM:
  1339. ha
  1340. Darth GW7:
  1341. we have to get epic pwning
  1342. DM:
  1343. fitting
  1344. Darth GW7:
  1345. okay
  1346. * Sax rolls: 1d20+5 => 18 + 5 = 23
  1347. Sax:
  1348. YEAH
  1349. Darth GW7:
  1350. I approve
  1351. Darth GW7:
  1352. make the damage match
  1353. Sax:
  1354. 12 temp hp now
  1355. * Sax rolls: 1d10+3 => 4 + 3 = 7
  1356. DM whispers: did you see what sax did since you left
  1357. You whisper to DM: nope
  1358. You whisper to DM: what happen
  1359. DM:
  1360. Sax: ok DM: next target Sax: death master time * Sax rolls: 1d20+4 => 6 + 4 = 10 Sax: Sax: Scout * Sax rolls: 1d20+4 => 4 + 4 = 8 Sax: Zin: holy shit Sax: against wisp wraith 2 * Sax rolls: 1d20+4 => 14 + 4 = 18 DM: alright Darth GW7 is disconnected. Darth GW7 is disconnected. DM: he left in anger Sax: wht Sax: ha Sax: if only DM: rest of your turn Sax: yup Darth GW7 has connected.
  1361. DM:
  1362. right
  1363. Darth GW7:
  1364. block of text ftw
  1365. Sax:
  1366. as a minor I use warforged resolve
  1367. Sax:
  1368. (actually before the attack/action point)
  1369. DM:
  1370. With two blows from your hammer, the wight's body crumples to the ground
  1371. DM:
  1372. k
  1373. Darth GW7:
  1374. good RIDDANCE
  1375. Darth GW7:
  1376. I mean
  1377. Darth GW7:
  1378. GOOD riddance
  1379. DM:
  1380. 6 temp hp more, yes?
  1381.  
  1382. Pankas:
  1383. So much for being immortal, eh?
  1384. Sax:
  1385. 16 temp hp
  1386. DM:
  1387. you were bloodies
  1388. DM:
  1389. bloodied
  1390. Sax:
  1391. I also get 4 norma hp since i am bloodied
  1392. DM:
  1393. oh yeah
  1394. DM:
  1395. I see
  1396.  
  1397. Pankas:
  1398. I fart in your general direction, devil tards!
  1399. DM:
  1400. Alright, Nallin, your turn
  1401. DM:
  1402. wait a minute
  1403. Nallin:
  1404. poison
  1405. Darth GW7:
  1406. wat
  1407. Nallin:
  1408. right? im poisoned
  1409. Nallin:
  1410. again
  1411. Nallin:
  1412. ...
  1413. DM:
  1414. No
  1415. Nallin:
  1416. oh
  1417. DM:
  1418. poison damage =/= ongoing damage
  1419. Nallin:
  1420. ah
  1421. Nallin:
  1422. cool
  1423. Nallin:
  1424. i thought i was done for
  1425. DM:
  1426. since everyone's been, I'll update the progress on the battle too. Fights and fires both rage on to your sides, with the infernal forces obviously having the upper hand. THere is a great crashing noise coming from the gates
  1427. DM:
  1428. Anyway, go on
  1429. Nallin:
  1430. right, just a sec
  1431. Sax:
  1432. don't be afraid to use action points
  1433. Nallin:
  1434. gotta check something
  1435. Sax:
  1436. you can use several per turn
  1437. Darth GW7:
  1438. Where are the gates
  1439. Darth GW7:
  1440. also Brb dinner
  1441. DM:
  1442. Gates there
  1443. DM:
  1444. roughly
  1445. Sax:
  1446. ook
  1447. Nallin:
  1448. right then
  1449. Nallin:
  1450. healing surge is standard action yes?
  1451. Sax:
  1452. second wind but yes
  1453. Sax:
  1454. you get +2 to all defenses until end of your next turn
  1455. Sax:
  1456. as well
  1457.  
  1458. Aramil:
  1459. Ugh
  1460.  
  1461. Aramil:
  1462. Big blast of arcane energy coming from a head of us
  1463.  
  1464. Relic:
  1465. You alright?
  1466.  
  1467. Aramil:
  1468. Im fine I need to fix myslef up real quick
  1469. Nallin:
  1470. so second wind?
  1471. Sax:
  1472. yes
  1473. Sax:
  1474. its an encounter
  1475. Nallin:
  1476. and then an action point to mm that wight
  1477. Sax:
  1478. or something else
  1479. DM:
  1480. the corpse?
  1481. Nallin:
  1482. oh i mean
  1483. Sax:
  1484. use MM on the wraith instead
  1485. Nallin:
  1486. wraith
  1487. Sax:
  1488. insta kill it
  1489. DM:
  1490. alright
  1491. Sax:
  1492. save the other action point for later
  1493. DM:
  1494. how much health you got now?
  1495. Nallin:
  1496. second wind heals the same as surge right?
  1497. Sax:
  1498. yes
  1499. DM:
  1500. yes
  1501. Nallin:
  1502. 5
  1503. Sax:
  1504. you spend a surge so
  1505. DM:
  1506. alright, you done?
  1507. Nallin:
  1508. so that should bring me to 10
  1509. Sax:
  1510. yesssssssss
  1511. Sax:
  1512. lets get on
  1513. Nallin:
  1514. then im moving the fuck out of there back behind cover
  1515. DM:
  1516. wait
  1517.  
  1518. Relic:
  1519. Ey devils, stop sucking demon dick!
  1520. DM:
  1521. they can jump down as a move
  1522. Nallin:
  1523. ok someone cover me? i gotta grab the car
  1524. Sax:
  1525. I can
  1526. Nallin:
  1527. ill be back in 20 minutes
  1528. Sax:
  1529. oppertunity attack?
  1530. Sax:
  1531. on one of them
  1532. Nallin:
  1533. http://www.myth-weavers.com/sheetview.php?sheetid=317079
  1534. DM:
  1535. Why
  1536. Sax:
  1537. how did they move
  1538. Sax:
  1539. now i dont
  1540. DM:
  1541. go ahead
  1542. Sax:
  1543. now I get
  1544. DM:
  1545. flanking > taking some damage
  1546. Sax:
  1547. on brawler 2
  1548. Sax:
  1549. he is marked because i am attacking him
  1550. DM:
  1551. mhm
  1552. * Sax rolls: 1d20+5 => 10 + 5 = 15
  1553. Sax:
  1554. damn
  1555. DM:
  1556. ...it's a hit
  1557. Sax:
  1558. hahah
  1559. Sax:
  1560. what
  1561. DM:
  1562. vs AC?
  1563. Sax:
  1564. yes
  1565. DM:
  1566. then it's a hit
  1567. Sax:
  1568. I stopped his former move so
  1569. Sax:
  1570. he is not flanking anymore ;D
  1571. * Sax rolls: 1d10+3 => 8 + 3 = 11
  1572. DM:
  1573. Alrighty
  1574. DM:
  1575. Darth, dark's turn
  1576. Sax:
  1577. i think he went to eat
  1578. DM:
  1579. ah
  1580. DM:
  1581. Now we wait
  1582. Sax:
  1583. I can take his turn if I have darks sheet
  1584. Zin:
  1585. am I dead?
  1586. Sax:
  1587. no
  1588. DM:
  1589. dying
  1590. Sax:
  1591. just unconcious and dying
  1592. DM:
  1593. Not so bad
  1594. DM:
  1595. :P
  1596. Sax:
  1597. I can do darks tuurn ;p
  1598. DM:
  1599. http://www.myth-weavers.com/sheetview.php?sheetid=317071
  1600. Sax:
  1601. ok
  1602. Sax:
  1603. Quarry on brawler 1
  1604. Sax:
  1605. Careful attack
  1606. * Sax rolls: 1d20+9 => 12 + 9 = 21
  1607. Sax:
  1608. vs ac
  1609. DM:
  1610. that's a hit
  1611. * Sax rolls: 1d10+1d6+5 => 7 + 5 + 5 = 17
  1612. Sax:
  1613. bam
  1614. DM:
  1615. Nice
  1616. DM:
  1617. Alright
  1618. Sax:
  1619. did it die?
  1620. DM:
  1621. This is the first damage 1's taken thus far
  1622. Sax:
  1623. oh
  1624. Sax:
  1625. ok
  1626. DM:
  1627. 2's been taking all the hits. He's a real trooper
  1628. Sax:
  1629. eh
  1630. Sax:
  1631. heh
  1632. DM:
  1633. Good 2
  1634. Sax:
  1635. ok darks done
  1636. Sax:
  1637. i want to save his action points later
  1638. Sax:
  1639. for later*
  1640. DM:
  1641. k
  1642.  
  1643. Duergar Death Master:
  1644. This shall not be so easy for you.
  1645.  
  1646. Relic:
  1647. Maybe, maybe not. Let's see.
  1648. DM:
  1649. And now you are flanked
  1650. Sax:
  1651. well
  1652. Sax:
  1653. arydgqawfs
  1654. Sax:
  1655. I wish I had a close burst 1 now
  1656. DM:
  1657. 2 attack you, 2 attack the mage
  1658. Sax:
  1659. ok
  1660. DM:
  1661. you first
  1662. Sax:
  1663. against?
  1664. DM:
  1665. reflex
  1666. Sax:
  1667. sdg bhedsa
  1668. * DM rolls: d20 + 4 => 17 + 4 = 21
  1669. * DM rolls: d20 + 4 => 8 + 4 = 12
  1670. Sax:
  1671. at least its melee
  1672. DM:
  1673. mhm
  1674. DM:
  1675. 4 damage and you're slowed until the wraiths next turn ends
  1676. * DM rolls: d20 + 4 => 18 + 4 = 22
  1677. * DM rolls: d20 + 4 => 19 + 4 = 23
  1678. Sax:
  1679. I soak up the damae
  1680. DM:
  1681. yeah
  1682. Sax:
  1683. and have 2 more temp hp
  1684. Sax:
  1685. :V
  1686. Sax:
  1687. but I am slowed
  1688. DM:
  1689. the mage takes 8 necrotic damage
  1690. Sax:
  1691. ok
  1692. DM:
  1693. His turn, then darth's
  1694. Sax:
  1695. ok
  1696. Sax:
  1697. I can do his turn
  1698. DM:
  1699. this is gonna get vaguely complex
  1700. Sax:
  1701. yeah
  1702. Sax:
  1703. sheet ;p?
  1704. DM:
  1705. wait wait
  1706. * DM rolls: d20 + 10 => 2 + 10 = 12
  1707. DM:
  1708. to the wraith above you
  1709. Sax:
  1710. hm?
  1711. DM:
  1712. less flanking
  1713. Sax:
  1714. ok
  1715. DM:
  1716. and now an attack
  1717. Sax:
  1718. flanking bonuses doesn't stack btw
  1719. DM:
  1720. mhm
  1721. * DM rolls: d20 + 10 => 8 + 10 = 18
  1722. * DM rolls: d20 + 10 => 19 + 10 = 29
  1723. * DM rolls: d20 + 10 => 13 + 10 = 23
  1724. * DM rolls: d20 + 10 => 16 + 10 = 26
  1725. * DM rolls: d20 + 10 => 17 + 10 = 27
  1726. * DM rolls: d20 + 10 => 9 + 10 = 19
  1727. DM:
  1728. heh
  1729. * DM rolls: 2d10 + 6 => 10 + 6 = 16
  1730. DM:
  1731. alright, dark's sheet?
  1732. Sax:
  1733. yeah
  1734. Sax:
  1735. did I take damage ?
  1736. DM:
  1737. no, it says 'enemies in burst'
  1738. DM:
  1739. http://www.myth-weavers.com/sheetview.php?sheetid=317075
  1740. Sax:
  1741. ok
  1742. Sax:
  1743. can I shoot the death master from here?
  1744. DM:
  1745. yes
  1746. Sax:
  1747. stealth check
  1748. DM:
  1749. ok
  1750. * Sax rolls: 1d20+8 => 12 + 8 = 20
  1751. DM:
  1752. Stealthy
  1753. Sax:
  1754. +5 against everybody since distance
  1755. DM:
  1756. like a fox
  1757. Sax:
  1758. :3
  1759. Sax:
  1760. King's castle on death master
  1761. Sax:
  1762. I dont have to do the movement part
  1763. Sax:
  1764. since it says "willing ally"
  1765. DM:
  1766. with a 'Willing' adjacent ally
  1767. Sax:
  1768. ok
  1769. Sax:
  1770. here goes
  1771. DM:
  1772. why not the daily
  1773. Sax:
  1774. saving it
  1775. Sax:
  1776. i got a +2 attack bonus
  1777. Sax:
  1778. from the stealth
  1779. DM:
  1780. yer
  1781. Sax:
  1782. he stands right at the edge so he shouldn't get cover
  1783. DM:
  1784. mhm
  1785. DM:
  1786. attack roll, chop cho[
  1787. DM:
  1788. chop chop
  1789. * Sax rolls: 1d20+5+2 => 10 + 5 + 2 = 17
  1790. Sax:
  1791. plz
  1792. Sax:
  1793. vs reflex
  1794. DM:
  1795. vs Reflex?
  1796. Sax:
  1797. yes
  1798. DM:
  1799. yar
  1800. DM:
  1801. its a hit
  1802. Sax:
  1803. YES
  1804. * Sax rolls: 2d6+2d6+3 => 10 + 10 + 3 = 23
  1805. DM:
  1806. Awesome, ok
  1807. DM:
  1808. Zin?
  1809. Darth GW7:
  1810. back now
  1811. Darth GW7:
  1812. how many of my turns did you steal 8(
  1813. Sax:
  1814. I did 23 damage with your char
  1815. DM:
  1816. just missed your turn
  1817. Darth GW7:
  1818. wow
  1819. Sax:
  1820. on the death master
  1821. Zin:
  1822. hm?
  1823. Sax:
  1824. with kings castle
  1825. DM:
  1826. he rolls well when it comes to anyone other than him
  1827. DM:
  1828. Zin, your turn
  1829. Darth GW7:
  1830. Doesn't that move swap places
  1831. Zin:
  1832. what can I do in this state
  1833. DM:
  1834. willing ally
  1835. DM:
  1836. emphasis on the willing
  1837. DM:
  1838. cough
  1839. DM:
  1840. zin, you can bleed. Maybe choke a little
  1841. Darth GW7:
  1842. oh
  1843. DM:
  1844. Moan a bit
  1845. DM:
  1846. Make a saving throw vs death
  1847. Zin:
  1848. 1d20?
  1849. Sax:
  1850. yes
  1851. Darth GW7:
  1852. have I taken any damage?
  1853. Zin:
  1854. what modifier?
  1855. DM:
  1856. do you have any saving throw mods? No damage darth
  1857. Zin:
  1858. I dont think
  1859. Darth GW7:
  1860. mission successful
  1861. * Zin rolls: 1d20 => 14
  1862. DM:
  1863. you stay stable
  1864. Only monk's owners can impersonate or run macros on it.
  1865.  
  1866. monk:
  1867. ohhhggghhhhhghh
  1868.  
  1869. Duergar Scout:
  1870. That will not do, little rogue. Not at all
  1871. Sax:
  1872. stop having so manyt cocks in your mouth
  1873. * DM rolls: d20 + 9 => 8 + 9 = 17
  1874. Nallin is disconnected.
  1875. Sax:
  1876. D:
  1877. DM:
  1878. Nallin?
  1879.  
  1880. Pankas:
  1881. You're so mad.
  1882. DM:
  1883. Is that a hit?
  1884. DM:
  1885. 17 vs AC
  1886. Nallin has connected.
  1887. DM:
  1888. oh
  1889. DM:
  1890. it is
  1891. Nallin:
  1892. yeah im back
  1893. DM:
  1894. awesome
  1895. * DM rolls: d8 + 4 => 5 + 4 = 9
  1896. DM:
  1897. That's to you Darth
  1898. darkreign has connected.
  1899. DM:
  1900. heh
  1901. DM:
  1902. hey
  1903. darkreign:
  1904. hey
  1905.  
  1906. Pankas:
  1907. Wait what
  1908.  
  1909. Pankas:
  1910. When did you attack me
  1911. Nallin:
  1912. so yeah did i miss anything while i was gone?
  1913. DM:
  1914. Scout's turn
  1915.  
  1916. Pankas:
  1917. oh
  1918. DM:
  1919. 17 vs AC
  1920.  
  1921. Pankas:
  1922. thought you meant
  1923.  
  1924. Pankas:
  1925. it was attacking nallin
  1926. DM:
  1927. No
  1928. DM:
  1929. rogue
  1930.  
  1931. Pankas:
  1932. ouch
  1933. Darth GW7:
  1934. wait
  1935. Darth GW7:
  1936. I spoke IC
  1937. Darth GW7:
  1938. without even realising it
  1939. DM:
  1940. Nallin, the wraiths revived and died, people got hit a bit, the Death Master took damage
  1941. DM:
  1942. eh dark, you have 5hp left
  1943. Darth GW7:
  1944. The wraith revived?!
  1945. DM:
  1946. wraitsh
  1947. Darth GW7:
  1948. hax
  1949. DM:
  1950. theyre dead again
  1951. darkreign:
  1952. thats nice
  1953. DM:
  1954. And zin's still dying
  1955. DM:
  1956. Those are the cliff notes for this fight so far
  1957. Sax:
  1958. oki
  1959. Sax:
  1960. who's turn is it?
  1961. DM:
  1962. Sax, your turn
  1963. Sax:
  1964. yay
  1965. Sax:
  1966. I smack tar devil 2
  1967. Sax:
  1968. with crushing surge
  1969. DM:
  1970. not 2
  1971. DM:
  1972. 2's my favourite
  1973. Sax:
  1974. mohahah
  1975. DM:
  1976. ok, attack roll
  1977. Sax:
  1978. MORE TEMP HP
  1979. Sax:
  1980. AHAHAHAH
  1981. * Sax rolls: 1d20+5 => 3 + 5 = 8
  1982. Sax:
  1983. dammit
  1984. DM:
  1985. Right
  1986. DM:
  1987. More updates on the battle
  1988. Darth GW7:
  1989. basically
  1990. Darth GW7:
  1991. shit going down?
  1992. Sax:
  1993. yeah
  1994. Sax:
  1995. probably
  1996. Sax:
  1997. also
  1998. Sax:
  1999. darth
  2000. Sax:
  2001. check my tokens hp
  2002. Sax:
  2003. :3
  2004. Darth GW7:
  2005. bitch
  2006. DM:
  2007. Most of the guard on the walls have been overwhelmed. THere is a huge roar of sound as the gates explode into debris and ash. Make perception and arcana checks
  2008. Sax:
  2009. och shit
  2010. Sax:
  2011. perception it is
  2012. * darkreign rolls: d20+10 => 4 + 10 = 14
  2013. * Darth GW7 rolls: 1d20+3 => 13 + 3 = 16
  2014. Darth GW7:
  2015. Perception
  2016. * Sax rolls: 1d20+0 => 14 + 0 = 14
  2017. darkreign:
  2018. how the fuck?
  2019. DM:
  2020. heh
  2021. * Darth GW7 rolls: 1d20 => 17
  2022. Darth GW7:
  2023. Arcana
  2024. darkreign:
  2025. I rolled lower than people without a fucking +10
  2026. DM:
  2027. Nallin, you there?
  2028. DM:
  2029. Zin?
  2030. Nallin:
  2031. yeah hold on
  2032. DM:
  2033. k
  2034. Zin:
  2035. im unconscious right?
  2036. DM:
  2037. True
  2038. * Nallin rolls: d20 +12 => 14 + 12 = 26
  2039. Sax:
  2040. nice
  2041. Nallin:
  2042. and perception?
  2043. DM:
  2044. yeah
  2045. * Nallin rolls: d20 + 1 => 20 + 1 = 21
  2046. Nallin:
  2047. hue
  2048. Sax:
  2049. btw, Hjort. I have more temp hp then my bloodied value
  2050. DM:
  2051. ha
  2052. Nallin:
  2053. EAGLE VISION
  2054. DM:
  2055. CRITICAL SEEING
  2056. Darth GW7:
  2057. YOU SEE THINGS
  2058. Sax:
  2059. CRITICAL EVERYTHING
  2060. Sax:
  2061. I CAN SEEE FOREEEVER, MAAAN
  2062. Darth GW7:
  2063. I'm quite interested in this thing
  2064. Sax:
  2065. hm?
  2066. Nallin:
  2067. ah fuck more are coming in
  2068. Sax:
  2069. legion devils
  2070. DM:
  2071. Through the void march several figures, some on the backs of horses with manes of fire
  2072. Sax:
  2073. HOW FUN
  2074. Sax:
  2075. LOOK
  2076. Sax:
  2077. AT THAT
  2078.  
  2079. Aramil:
  2080. They're bringing reinforcements
  2081. Sax:
  2082. SMUG MOTHERFUCKER
  2083. Zin:
  2084. and some smug guy
  2085. Sax:
  2086. HE IS GOING DOWN
  2087. Zin:
  2088. lol
  2089. Sax:
  2090. HE IS FUCKING
  2091. Sax:
  2092. GOING
  2093. Sax:
  2094. DOWN
  2095. Darth GW7:
  2096. I hate that guy already
  2097. DM:
  2098. In between them strides a tall figure garbed in blue
  2099. Darth GW7:
  2100. he has a face that makes you hate him instantly
  2101. DM:
  2102. Nallin's critical means he can hear the words he says from this distance
  2103. Darth GW7:
  2104. burn
  2105. Nallin:
  2106. http://i.imgur.com/PlUE9.png
  2107. Nallin:
  2108. dat grin
  2109. Sax:
  2110. just took a pic of it as well
  2111. Zin:
  2112. lol
  2113.  
  2114. ???:
  2115. All is going according to plan. Tear down the walls of this place, find the crystal. Kill anyone in your way, be they mortal or traitors. And find me the duergar
  2116. Darth GW7:
  2117. HE MUST NOT FIND THE DUERGAR
  2118. Nallin:
  2119. protect the drgrer
  2120. Darth GW7:
  2121. Kill the duergar
  2122. Sax:
  2123. KILL IT
  2124. DM whispers: The smug bastard emenates raw magical power. Whatever he is he's a powerful outsider.
  2125. Darth GW7:
  2126. PROTECT THE EMPEROR
  2127. Darth GW7:
  2128. FOR THE EMPEROR
  2129. Sax:
  2130. THE EMPEROR PROTECTS
  2131.  
  2132. Aramil:
  2133. Mister Fuckface over there is kind of powerful, he just radiates arcanic energies
  2134. Sax:
  2135. i bet he loves dick
  2136. Sax:
  2137. ROBOT DICK
  2138. Sax:
  2139. AHAHAHA
  2140.  
  2141. Aramil:
  2142. I say we becareful of him
  2143.  
  2144. Pankas:
  2145. The smug bastard's face alone seems to radiate something... bad.
  2146.  
  2147. Relic:
  2148. Why, I say we charge him and let's get this over with.
  2149. Zin:
  2150. bullshit
  2151.  
  2152. Pankas:
  2153. Whatever he is, he's powerful. Very powerful.
  2154.  
  2155. Relic:
  2156. Our teamwork can break him!
  2157.  
  2158. Duergar Death Master:
  2159. It is done. What happens to us now, my enemies, is meaningless.
  2160.  
  2161. Aramil:
  2162. Me, Zin, Keyleth will be plowed if we go over there
  2163. Only Relic's owners can impersonate or run macros on it.
  2164.  
  2165. Aramil:
  2166. Well
  2167.  
  2168. Relic:
  2169. FUCKING BEEP BEEP BOOP
  2170.  
  2171. Aramil:
  2172. Zin already got his handed to him
  2173.  
  2174. Pankas:
  2175. Like someone else we know?
  2176. Sax:
  2177. stop changing my ownership
  2178.  
  2179. Aramil:
  2180. We're in no state to take this.... thing, on
  2181.  
  2182. Pankas:
  2183. He'll get better.
  2184.  
  2185. Aramil:
  2186. Hmm, ok fine
  2187.  
  2188. Aramil:
  2189. But im staying back
  2190.  
  2191. Pankas:
  2192. I think we should get back inside.
  2193.  
  2194. Aramil:
  2195. Ill try and cover with My missiles
  2196.  
  2197. Pankas:
  2198. We can regroup all the survivors and make a defensive position
  2199.  
  2200. Warmage Drendos:
  2201. If the gate has fallen, the fort shall stand no chance.
  2202.  
  2203. Pankas:
  2204. Whatever they're looking for will almost certainly be inside the fort itself, anyway.
  2205.  
  2206. Aramil:
  2207. That man said he was looking for the duergar
  2208. Zin:
  2209. are these dvils just standing here as we talk
  2210.  
  2211. Aramil:
  2212. I assume it's these two in front of us
  2213. Zin:
  2214. devils*
  2215. DM:
  2216. talking is a free action
  2217. DM:
  2218. :P
  2219.  
  2220. Pankas:
  2221. Well, maybe we should kill these kids before we do anything else?
  2222. Nallin:
  2223. Yeah they're having a quick smoke
  2224. Sax:
  2225. we can add it!
  2226. Sax:
  2227. oh
  2228. Sax:
  2229. forgot to whisper
  2230. Sax:
  2231. :V
  2232. DM:
  2233. don't worry, I'll copy and paste it
  2234. DM:
  2235. Sax whispers: ey bro. Can I use my robo dick as a retractable weapon? a 1d6 damage and constitution modifier for damage and attack roll?
  2236. Sax:
  2237. aww
  2238. Sax:
  2239. you know constitution
  2240.  
  2241. Aramil:
  2242. Ill do what I can from afar
  2243.  
  2244. Warmage Drendos:
  2245. Wrap this up quick. This is not good news.
  2246. DM:
  2247. Nallin it's your turn
  2248. Sax:
  2249. lets kill these guys and retreat?
  2250. darkreign:
  2251. kill these guys and go rape mr badass
  2252. Sax:
  2253. also, I think we will level up soon
  2254. Sax:
  2255. 500xp is when you level up
  2256. DM:
  2257. yeah you will
  2258. Nallin:
  2259. MM brawler 2
  2260. DM:
  2261. k
  2262. Sax:
  2263. MAGIC MOTHERFUCKING MISSILE
  2264.  
  2265. Pankas:
  2266. I've got a score to settle with that joker on the platform.
  2267.  
  2268. Relic:
  2269. Yeah, we all do.
  2270. DM:
  2271. the brawler's attack sax
  2272. Sax:
  2273. ok
  2274.  
  2275. Pankas:
  2276. Yeah, well, I called shotgun.
  2277.  
  2278. Relic:
  2279. Well, I call the one who owns his ass.
  2280.  
  2281. Pankas:
  2282. Yeah, well, I call your bluff.
  2283. * DM rolls: d20 + 8 => 13 + 8 = 21
  2284.  
  2285. Relic:
  2286. SHUT THE FUCK UP PANKAS YOU'RE OUT OF YOUR ELEMENT
  2287. * DM rolls: d20 + 8 => 12 + 8 = 20
  2288. Darth GW7:
  2289. MODERN SWEARS
  2290. Darth GW7:
  2291. MODERNNNNNNN
  2292. Darth GW7:
  2293. SWEAAAAAAAAAAAAAAAAARRRRRRRRRSSSSSSSSSSSSSSSSSSSSSSS
  2294. DM:
  2295. should I just add both attacks together?
  2296. Sax:
  2297. TRANSLATION
  2298. Sax:
  2299. no
  2300. Darth GW7:
  2301. I thought you were mute anyway
  2302. Sax:
  2303. since I get temp hp from each attack
  2304. Nallin:
  2305. Plow=Fuck
  2306. * DM rolls: 2d6 + 7 => 8 + 7 = 15
  2307. * DM rolls: d26 + 7 => 10 + 7 = 17
  2308. Darth GW7:
  2309. D8
  2310. Darth GW7:
  2311. d26?!
  2312. DM:
  2313. wait no
  2314. Sax:
  2315. what is a d26?
  2316. * DM rolls: 2d6 + 7 => 5 + 7 = 12
  2317. Darth GW7:
  2318. it's DM hax
  2319. DM:
  2320. 12 + 15
  2321. Sax:
  2322. I remove 10
  2323. Nallin:
  2324. ljljnhldfngkjsdlk;f
  2325. DM:
  2326. 17
  2327. Darth GW7:
  2328. don't tell me
  2329. Darth GW7:
  2330. aramil
  2331. Nallin:
  2332. nooooo
  2333. DM:
  2334. what
  2335. Sax:
  2336. 7 temp hp left
  2337. DM:
  2338. ok
  2339. DM:
  2340. Darks turn
  2341. Nallin:
  2342. oh
  2343. Nallin:
  2344. its the brawlers on sax
  2345. Darth GW7:
  2346. wait
  2347. Nallin:
  2348. i was like
  2349. Nallin:
  2350. oh shit
  2351. Darth GW7:
  2352. shhh
  2353. darkreign:
  2354. hmmm
  2355. darkreign:
  2356. this is a new encounter from last one right?
  2357. DM:
  2358. yes
  2359. Sax:
  2360. yes
  2361. Darth GW7:
  2362. yes
  2363. darkreign:
  2364. can I hit the death master from where I am?
  2365. DM:
  2366. yeah
  2367. Darth GW7:
  2368. yeah
  2369. darkreign:
  2370. two fanged strike on his hairy ass then
  2371. Darth GW7:
  2372. pewpewp
  2373. DM:
  2374. you have 2 action points as well, btw
  2375. Nallin:
  2376. spend it all
  2377. Nallin:
  2378. kill everything
  2379. DM:
  2380. KILL RAPE MAIM DESTROY
  2381. DM:
  2382. sorry
  2383. DM:
  2384. continue
  2385. Sax:
  2386. KILL BURN MAIM
  2387. Darth GW7:
  2388. ok
  2389. * darkreign rolls: d20+7 => 19 + 7 = 26
  2390. Darth GW7:
  2391. nice
  2392. Zin:
  2393. mm
  2394. * darkreign rolls: d20+7 => 1 + 7 = 8
  2395. Darth GW7:
  2396. not so nice
  2397. Darth GW7:
  2398. LOL
  2399. DM:
  2400. And elven thingy's been used
  2401. DM:
  2402. damage roll
  2403. darkreign:
  2404. d10+5 right?
  2405. Sax:
  2406. yes
  2407. * darkreign rolls: d10+5 => 1 + 5 = 6
  2408. darkreign:
  2409. FUCK
  2410. Sax:
  2411. lol
  2412. Darth GW7:
  2413. wow dark
  2414. Darth GW7:
  2415. that's it
  2416. darkreign:
  2417. you guys jinxed me.
  2418. Darth GW7:
  2419. get all the 1s out
  2420. Sax:
  2421. thats what you get for not making him your quarry
  2422.  
  2423. Duergar Death Master:
  2424. What hope do you have? It is over. Hell has come.
  2425. Only Aramil's owners can impersonate or run macros on it.
  2426.  
  2427. Pankas:
  2428. Gods, shut up already
  2429. DM:
  2430. I think
  2431.  
  2432. Relic:
  2433. Pfft. Yeah, shut up.
  2434. DM:
  2435. Hellbolt + Infernal Quills
  2436.  
  2437. Pankas:
  2438. uh, that is, the immortal guy shut up, not the gods. I'm cool with the gods.
  2439.  
  2440. Aramil:
  2441. Yeah that guy behind you was looking for you, the fuckface thing
  2442. Sax:
  2443. NO
  2444. Sax:
  2445. NO
  2446. Sax:
  2447. NO
  2448. Sax:
  2449. NOOOOOOOOOOOOOOOOOOOOOO
  2450. DM:
  2451. Noooooo
  2452. DM:
  2453. you're right
  2454.  
  2455. Keyleth:
  2456. Removing one more ugly thing is on my list of things to do before the world ends though!
  2457. Sax:
  2458. on who?
  2459. Sax:
  2460. the warmarger?
  2461. Sax:
  2462. mage*
  2463. DM:
  2464. Nah, you're all out of range
  2465. Sax:
  2466. um
  2467. Sax:
  2468. okey?
  2469. darkreign:
  2470. is he going to try to kill zin?
  2471. Sax:
  2472. i hope not
  2473. DM:
  2474. why would he
  2475. Sax:
  2476. because he is probably going to succeed if so
  2477. DM:
  2478. there are threats still standing
  2479. darkreign:
  2480. Because Zin can be a threat later if he lives.
  2481. darkreign:
  2482. First Rule of being a good villian: KILL THE FUCKER WHEN THEY'RE DOWN! NO SPEECHES NO COMPLICATED WAY!
  2483. Darth GW7:
  2484. not if he kills the rest of us
  2485. DM:
  2486. hm
  2487. Sax:
  2488. shouldn't he be pretty pissed at darth?
  2489. Sax:
  2490. for doing 23 damage to him?
  2491. DM:
  2492. I imagine
  2493. Darth GW7:
  2494. shut the FUCK UP sax
  2495. Sax:
  2496. wouldn't you be, I mean?
  2497. DM:
  2498. Hey Darth have some brimstone hail
  2499. Darth GW7:
  2500. no
  2501. Darth GW7:
  2502. no
  2503. Darth GW7:
  2504. no thanks
  2505. darkreign:
  2506. yes
  2507. darkreign:
  2508. yes
  2509. darkreign:
  2510. please
  2511. Sax:
  2512. he wants it
  2513. DM:
  2514. No really
  2515. DM:
  2516. I insist
  2517. Sax:
  2518. on his nuts
  2519. Darth GW7:
  2520. it's okay
  2521. Darth GW7:
  2522. sax can have it
  2523. Nallin:
  2524. wait how many turns has it been since we used arrows?
  2525. Darth GW7:
  2526. he needs it more than I do
  2527. DM:
  2528. 1 turn
  2529. Sax:
  2530. nah, I dont like brimstone so much
  2531. * DM rolls: d20 + 9 => 5 + 9 = 14
  2532. DM:
  2533. vs Reflex
  2534. Darth GW7:
  2535. 17 ref
  2536. DM:
  2537. heh
  2538. Darth GW7:
  2539. suck it
  2540. Sax:
  2541. inb4 action point
  2542. DM:
  2543. oh yes
  2544. Darth GW7:
  2545. SHUT THE FUCK UP SAX
  2546. DM:
  2547. action point
  2548. Sax:
  2549. solos usually have those
  2550. DM:
  2551. technically, elite, but whatever
  2552. Sax:
  2553. well yeah
  2554. Sax:
  2555. and darth
  2556. Sax:
  2557. i am just playing fair
  2558. Sax:
  2559. :3
  2560. Darth GW7:
  2561. no you're not
  2562. Darth GW7:
  2563. you're being unfair on me
  2564. DM:
  2565. the good news is now you're out of range Darth
  2566. Darth GW7:
  2567. yay
  2568. DM:
  2569. so Sax
  2570. * DM rolls: d20 + 9 => 14 + 9 = 23
  2571. Sax:
  2572. asdfshgrte
  2573. Darth GW7:
  2574. HUEHEUHEUEHUAHUHEEHu
  2575. DM:
  2576. vs Reflex
  2577. Sax:
  2578. hit
  2579. * DM rolls: d10 + 4 => 3 + 4 = 7
  2580. Darth GW7:
  2581. as if he had 24 reflex
  2582. Darth GW7:
  2583. lul
  2584. Sax:
  2585. i have 12 reflex
  2586. DM:
  2587. 7 fire damage
  2588. Sax:
  2589. I AM A ROBOT
  2590. DM:
  2591. no more temp hp
  2592. Sax:
  2593.  
  2594. DM:
  2595. say bye bye to your lifeline
  2596. Darth GW7:
  2597. suck it
  2598. DM:
  2599. Darth? Your turn
  2600. Darth GW7:
  2601. desperate
  2602. Sax:
  2603. stealth
  2604. Sax:
  2605. then
  2606. Darth GW7:
  2607. desperate
  2608. Sax:
  2609. sly florishasdas
  2610. * Darth GW7 does a stealth check
  2611. * Darth GW7 rolls: 1d20+8 => 8 + 8 = 16
  2612. DM:
  2613. the death master and the scout can see you there
  2614. DM:
  2615. hiding
  2616. darkreign:
  2617. I just realized, I have a +10 to stealth
  2618. Sax:
  2619. even tho the -5 penalty?
  2620. DM:
  2621. shush
  2622. DM:
  2623. ok your hidden
  2624. Darth GW7:
  2625. okey
  2626. Sax:
  2627. HAH!
  2628. Sax:
  2629. see
  2630. Sax:
  2631. I play fair
  2632. Sax:
  2633. i helped you there
  2634. DM:
  2635. dark, do you do sneak damage?
  2636. Darth GW7:
  2637. shut the fuck up sax
  2638. Sax:
  2639. yes he does
  2640. Sax:
  2641. if he hits
  2642. Darth GW7:
  2643. I attack the scout bitch
  2644. DM:
  2645. dark, not darth
  2646. Sax:
  2647. ok
  2648. Sax:
  2649. dark doesn't
  2650. Darth GW7:
  2651. sky flourish as always
  2652. Sax:
  2653. unless he multiclassed
  2654. DM:
  2655. ah
  2656. DM:
  2657. ok
  2658. Sax:
  2659. then he can get it once per encounter
  2660. Sax:
  2661. same with quarry but otherway around
  2662. * Darth GW7 rolls: 1d20+5 => 6 + 5 = 11
  2663. Darth GW7:
  2664. FUCK
  2665. DM:
  2666. No luck buddy
  2667. Sax:
  2668. use action point
  2669. Sax:
  2670. you got 2
  2671. Darth GW7:
  2672. I do that
  2673. DM:
  2674. ok
  2675. DM:
  2676. what do you do?
  2677. Darth GW7:
  2678. Do I have to stealth again?
  2679. DM:
  2680. I'll go with no
  2681. Sax:
  2682. he can stealth as part of an action tho
  2683. Darth GW7:
  2684. the first bolt just flies over their heads
  2685. Darth GW7:
  2686. and they don't see it
  2687. Darth GW7:
  2688. :3
  2689. * Darth GW7 rolls: 1d20+5 => 7 + 5 = 12
  2690. Darth GW7:
  2691. OH FOR FUCK'S
  2692. DM:
  2693. ...
  2694. DM:
  2695. MODERN SWEARS
  2696. Darth GW7:
  2697. wasn't IC
  2698. Sax:
  2699. stop sneaking so bad
  2700. * Darth GW7 rolls: 1d20 => 11
  2701. * Darth GW7 rolls: 1d20 => 12
  2702. * Darth GW7 rolls: 1d20 => 20
  2703. * Darth GW7 rolls: 1d20 => 14
  2704. Darth GW7:
  2705. ..
  2706. Darth GW7:
  2707. FAHASKGHaklspgakdshglk;sadfgsad
  2708. DM:
  2709. hahahahahahahahahahaha
  2710. Sax:
  2711. you just wasted acrit
  2712. * Darth GW7 rolls: 1d20 => 1
  2713. DM:
  2714. thanks, man
  2715. Darth GW7:
  2716. there
  2717. DM:
  2718. ha
  2719. Sax:
  2720. nice fucking job
  2721. DM:
  2722. was it worth it
  2723. Darth GW7:
  2724. yes
  2725. Darth GW7:
  2726. better to miss out on a crit than to fuck up with a miss
  2727. DM:
  2728. true
  2729. DM:
  2730. now what are you doing?
  2731. Darth GW7:
  2732. dying inside
  2733. Sax:
  2734. is he stealthed ?
  2735. DM:
  2736. no
  2737. DM:
  2738. well
  2739. DM:
  2740. the scout sees him
  2741. DM:
  2742. the others dont
  2743. Darth GW7:
  2744. Can I move?
  2745. Sax:
  2746. no
  2747. Darth GW7:
  2748. shut the FUCK UP SAX
  2749. DM:
  2750. up to 2 squares to keep stealth
  2751. Sax:
  2752. unless you spend your action point to do so
  2753. DM:
  2754. he hasnt used his move action yet
  2755. Sax:
  2756. well, he gets a -5 penalty to the stealth check if he moves more than 2 squares
  2757. DM:
  2758. yeah
  2759. Darth GW7:
  2760. that's 2 squares
  2761. Darth GW7:
  2762. I'm in cover again :3
  2763. DM:
  2764. -2 to hit
  2765. DM:
  2766. what are you gonna do?
  2767. Darth GW7:
  2768. I already used both my attacks
  2769. Darth GW7:
  2770. :v
  2771. DM:
  2772. ah
  2773. Darth GW7:
  2774. This is more to stop them hitting me
  2775. Darth GW7:
  2776. They get penalties to hit now right?
  2777. DM:
  2778. yes
  2779. darkreign:
  2780. get your own damn cover darth
  2781. Darth GW7:
  2782. precisssssely
  2783. Darth GW7:
  2784. also
  2785. Darth GW7:
  2786. I was here first
  2787. Darth GW7:
  2788. bitch
  2789. darkreign:
  2790. what if they're strong enough to blow up the cover?
  2791. DM:
  2792. :D
  2793. * DM rolls: d20 + 12 => 18 + 12 = 30
  2794. Darth GW7:
  2795. SHUT THE FUCK UP DARK
  2796. * DM rolls: 2d6 + 6 => 7 + 6 = 13
  2797. DM:
  2798. Alright, zin
  2799. Sax:
  2800. http://www.facepunch.com/threads/1132139
  2801. * Zin rolls: 1d20 => 4
  2802. Sax:
  2803. THAT IS SOOO AWESOME
  2804. Darth GW7:
  2805. Ikr
  2806. Sax:
  2807. 1 death fail
  2808. Zin:
  2809. GREAT
  2810. Darth GW7:
  2811. But I don't like fighting games
  2812. Sax:
  2813. it still is awesome tho
  2814. Darth GW7:
  2815. I'm more hyped for PWxPL
  2816. Sax:
  2817. the crossover?
  2818. Darth GW7:
  2819. yarp
  2820. Sax:
  2821. coolio
  2822. * DM rolls: d20 + 9 => 16 + 9 = 25
  2823. DM:
  2824. Darth
  2825. DM:
  2826. what's your AC + 2?
  2827. DM:
  2828. Less than 25?
  2829. Sax:
  2830. 19
  2831. DM:
  2832. THought so
  2833. Sax:
  2834. 18 even
  2835. Darth GW7:
  2836. yes
  2837. Darth GW7:
  2838. it's less than 25
  2839. * DM rolls: d8 + 4 => 6 + 4 = 10
  2840. Darth GW7:
  2841. holy shit
  2842. Darth GW7:
  2843. wait
  2844. Sax:
  2845. you guys are weak
  2846. DM:
  2847. The Scout shoots you. Take 10 fire damage
  2848. Darth GW7:
  2849. did you put on the penalty
  2850. Darth GW7:
  2851. for me being in cover
  2852. Sax:
  2853. yes
  2854. DM:
  2855. added it to your AC
  2856. Darth GW7:
  2857. no you didn't
  2858. Darth GW7:
  2859. you better re-roll
  2860. Darth GW7:
  2861. :3
  2862. Sax:
  2863. no
  2864. DM:
  2865. ADDED IT TO YOUR AC
  2866. DM:
  2867. SIT DOWN AND SHUT UP
  2868. Sax:
  2869. DM: Darth DM: what's your AC + 2?
  2870. Darth GW7:
  2871.  
  2872. DM:
  2873. MUHAHA
  2874. DM:
  2875. cough
  2876. DM:
  2877. Sax, you're turn
  2878. Sax:
  2879. bend over
  2880. Sax:
  2881. I smack brawler 2
  2882. Sax:
  2883. with crushing surge
  2884. * Sax rolls: 1d20+5 => 19 + 5 = 24
  2885. * Sax rolls: 1d10+3 => 9 + 3 = 12
  2886. Zin:
  2887. nice
  2888. DM:
  2889. nice
  2890. DM:
  2891. Brawler 2 is now giblets
  2892. DM:
  2893. Tarry giblets
  2894. DM:
  2895. MMM
  2896. DM:
  2897. The forces of the new arrival begin to spread out
  2898. DM:
  2899. Nallin, your turn
  2900.  
  2901. Pankas:
  2902. Ungh... You'll.. pay for that...
  2903. DM:
  2904. Nallin?
  2905. Sax:
  2906. I have to take a shower soon
  2907. DM:
  2908. k
  2909. Darth GW7:
  2910. Why do you have to take a shower at a specific time :v
  2911. Sax:
  2912. before my mother goes to bed
  2913. Darth GW7:
  2914. oh
  2915. Sax:
  2916. the bedroom with the shower is just next to her bedroom
  2917. DM:
  2918. you have a shower in a bedroom?
  2919. Nallin:
  2920. sorry
  2921. DM:
  2922. alright
  2923. Darth GW7:
  2924. bitch, Imma good neighbour
  2925. Nallin:
  2926. kk
  2927. Sax:
  2928. gotta take a shower
  2929. Sax:
  2930. now
  2931. DM:
  2932. k
  2933. Nallin:
  2934. mm on the death master
  2935. DM:
  2936. it'll be ages till Sax's turn anyway
  2937. DM:
  2938. ok
  2939. Nallin:
  2940. and
  2941. Sax:
  2942. if my turn pop ups. Just do my at-will, crushing surge, save up temp hp and stay in melee range
  2943. Nallin:
  2944. i can doa minor action right
  2945. Nallin:
  2946. ?
  2947. DM:
  2948. yes
  2949. DM:
  2950. and you have 2 action points. Action points reset at a long rest, btw
  2951. Darth GW7:
  2952. What, as in, go back to 1?
  2953. DM:
  2954. yes
  2955. Nallin:
  2956. just gonna summon my mage hand for the hell of it
  2957. Nallin:
  2958. and then ill move
  2959. DM:
  2960. ok
  2961. Darth GW7:
  2962. Can you pick someone up with it
  2963.  
  2964. Duergar Death Master:
  2965. What is this? A missile and a hand? What kind of mage are you?
  2966. Nallin:
  2967. up to 20 pounds
  2968. Darth GW7:
  2969. is that heavy
  2970. DM:
  2971. The brawler attacks Sax
  2972. DM:
  2973. also no
  2974. * DM rolls: d20 + 8 => 15 + 8 = 23
  2975. * DM rolls: 2d6 + 7 => 9 + 7 = 16
  2976. DM:
  2977. Sax takes 16 fire damage. - 5 Presumably
  2978. DM:
  2979. dark? you're up
  2980. Darth GW7:
  2981. How does his damage work
  2982. Darth GW7:
  2983. also
  2984. Darth GW7:
  2985. has key taken absolutely no damage whatsoever
  2986. DM:
  2987. key has 5 health at this point
  2988. Nallin:
  2989. key was down to 5
  2990. Darth GW7:
  2991. oh
  2992. Nallin:
  2993. yeah
  2994. Darth GW7:
  2995. So we're all in trouble
  2996. Darth GW7:
  2997. p. much
  2998. Nallin:
  2999. except for the warger
  3000. Darth GW7:
  3001. fuck him
  3002. Nallin:
  3003. war mage*
  3004. Darth GW7:
  3005. oh
  3006. Darth GW7:
  3007. thought you meant sax
  3008. DM:
  3009. dark? you there?
  3010. darkreign:
  3011. yeah
  3012. darkreign:
  3013. basic ranged death master
  3014. darkreign:
  3015. d20+7 right?
  3016. * darkreign rolls: d20+7 => 15 + 7 = 22
  3017. Darth GW7:
  3018. Why basic ranged
  3019. Darth GW7:
  3020. why not careful strike
  3021. DM:
  3022. it hits either wy
  3023. DM:
  3024. way
  3025. Darth GW7:
  3026. okey
  3027. DM:
  3028. roll for damage
  3029. * darkreign rolls: d10+5 => 10 + 5 = 15
  3030. Only ???'s owners can impersonate or run macros on it.
  3031. Only ???'s owners can impersonate or run macros on it.
  3032. Only ???'s owners can impersonate or run macros on it.
  3033. DM:
  3034. Nice
  3035. darkreign:
  3036. My luck has turned around
  3037.  
  3038. Duergar Death Master:
  3039. Like gnats, stinging away. I will see to you myself, mortals
  3040. darkreign:
  3041. YAY! I pissed off the death master
  3042. * DM rolls: d6 => 2
  3043. DM:
  3044. good to know
  3045. Darth GW7:
  3046. he's rolling random D6s
  3047. Darth GW7:
  3048. this does not bode well
  3049. DM:
  3050. he has a recharge ability
  3051. DM:
  3052. it didn't recharge
  3053. * DM rolls: d20 + 9 => 11 + 9 = 20
  3054. DM:
  3055. dark
  3056. DM:
  3057. vs Reflex
  3058. Darth GW7:
  3059. 16 ref
  3060. Darth GW7:
  3061. he be screwed
  3062. Darth GW7:
  3063.  
  3064. darkreign:
  3065. guess cover doesn't help me at all?
  3066. DM:
  3067. +2
  3068. Darth GW7:
  3069. that would make it 18
  3070. DM:
  3071. 18 reflex
  3072. DM:
  3073. still no luck
  3074. * DM rolls: d10 + 4 => 8 + 4 = 12
  3075. darkreign:
  3076. oooooh
  3077. DM:
  3078. 12 fire damage
  3079. DM:
  3080. - 7 health
  3081. DM:
  3082. Darth
  3083. Darth GW7:
  3084. que?
  3085. DM:
  3086. your turn
  3087. Darth GW7:
  3088. desperate
  3089. Darth GW7:
  3090. desperate
  3091. Darth GW7:
  3092. Alright, stealth check again I guess?
  3093. DM:
  3094. sure
  3095. * Darth GW7 rolls: 1d20+8 => 14 + 8 = 22
  3096. DM:
  3097. you are hidden
  3098. darkreign:
  3099. shoot him in the ass pankas
  3100. Darth GW7:
  3101. Alright
  3102. Darth GW7:
  3103. I move out again so I don't get a penalty
  3104. DM:
  3105. ok
  3106. Darth GW7:
  3107. Who shall I target dark
  3108. Darth GW7:
  3109. Can I see if one's more bloodied than the other
  3110. darkreign:
  3111. death master
  3112. darkreign:
  3113. for hurting me
  3114. DM:
  3115. the death master is more injured, percentage wise, than the scout
  3116. darkreign:
  3117. he can't possibly have much health left
  3118. DM:
  3119. heh
  3120. Darth GW7:
  3121. oh man
  3122. DM:
  3123. neither are bloodied
  3124. Darth GW7:
  3125. ...WHAT
  3126. Darth GW7:
  3127. that's it
  3128. Darth GW7:
  3129. we're screwed
  3130. DM:
  3131. how
  3132. darkreign:
  3133. SHOOT HIS ASS YOU PUSSY
  3134. DM:
  3135. you have resources, use them
  3136. Darth GW7:
  3137. ALRIGHT
  3138. Darth GW7:
  3139. TRICK STRIKE ON THE DEATH MASTER
  3140. Darth GW7:
  3141. THIS IS MY DAILY POWER SO THIS BETTER FUCKING WORK
  3142. DM:
  3143. on you go
  3144. * Pankas takes careful aim down his crossbow
  3145. * Pankas prepares to take the shot
  3146. DM:
  3147. +2 for stealth
  3148.  
  3149. Pankas:
  3150. Go back to hell... ass.
  3151. * Darth GW7 rolls: 1d20+7 => 2 + 7 = 9
  3152. DM:
  3153. ..
  3154. * Pankas dies
  3155. DM:
  3156. ...
  3157. * Pankas sweats as the shot goes wide
  3158. DM:
  3159. you do still have an action point, don't you?
  3160. Darth GW7:
  3161. will you be nice to me
  3162. Darth GW7:
  3163. and let me use my daily power again
  3164. DM:
  3165. no
  3166. Darth GW7:
  3167. if I do use my AP
  3168. Darth GW7:
  3169. ;-;
  3170. Darth GW7:
  3171. okay
  3172. Darth GW7:
  3173. using my AP
  3174. Darth GW7:
  3175. ...
  3176. Darth GW7:
  3177. Can I pray?
  3178. Darth GW7:
  3179. ICly
  3180. DM:
  3181. yes
  3182. Darth GW7:
  3183. can you guarantee it will do anything?
  3184. Darth GW7:
  3185. let me guess
  3186. DM:
  3187. no
  3188. * Pankas takes aim once more, praying deeply to Aasterinian that luck will swing his way... Just this one shot...
  3189. Darth GW7:
  3190. Sky flourish
  3191. * Darth GW7 rolls: 1d20+7 => 6 + 7 = 13
  3192. DM:
  3193. your god hates you
  3194. DM:
  3195. she is a cruel dragon god
  3196. Darth GW7:
  3197. she is indeed
  3198. Zin:
  3199. I have to go soon gus
  3200. * Pankas sags
  3201. DM:
  3202. how soon?
  3203. Darth GW7:
  3204. who's gus
  3205. Zin:
  3206. guys*
  3207. Darth GW7:
  3208. hue
  3209. * DM rolls: d20 + 12 => 17 + 12 = 29
  3210. Sax:
  3211. bac
  3212. Sax:
  3213. k
  3214. Darth GW7:
  3215. sax
  3216. Darth GW7:
  3217. I failed
  3218. Darth GW7:
  3219. twice
  3220. Darth GW7:
  3221. again
  3222. * DM rolls: 2d6 + 6 => 7 + 6 = 13
  3223. Sax:
  3224. wut?
  3225. darkreign:
  3226. wtf
  3227. Darth GW7:
  3228. used my daily
  3229. DM:
  3230. he used his daily
  3231. Darth GW7:
  3232. missed
  3233. Darth GW7:
  3234. used AP
  3235. Zin:
  3236. he missed his daily
  3237. Darth GW7:
  3238. missed again
  3239. DM:
  3240. and he failed
  3241. DM:
  3242. and he is bad
  3243. darkreign:
  3244. my english homework is such bullshit
  3245. DM:
  3246. ah?
  3247. Darth GW7:
  3248. I even fucking prayed to my god for good luck
  3249. Darth GW7:
  3250.  
  3251. Sax:
  3252. did I take any damage?
  3253. DM:
  3254. no
  3255. Sax:
  3256. ok
  3257. DM:
  3258. also, dark's down
  3259. Sax:
  3260. ok
  3261. Darth GW7:
  3262. Who took 13 damage
  3263. DM:
  3264. dark, how is the homework bullshit?
  3265. Darth GW7:
  3266. just now
  3267. Sax:
  3268. is it my turn?
  3269. DM:
  3270. the brawler
  3271. DM:
  3272. no
  3273. Darth GW7:
  3274. oh
  3275.  
  3276. Duergar Scout:
  3277. I see you there, little one
  3278. Zin:
  3279. he is over 6 feet tall
  3280. Sax:
  3281. inb4 quills
  3282. DM:
  3283. not close enough
  3284. Sax:
  3285. move closer
  3286. DM:
  3287. and he's used it and didn't get to rest between encounters
  3288. Sax:
  3289. oh
  3290. * DM rolls: d20 + 9 => 8 + 9 = 17
  3291. DM:
  3292. vs AC
  3293. Sax:
  3294. haha
  3295. Sax:
  3296. hits him with 1 over
  3297. DM:
  3298. with cover
  3299. Sax:
  3300. he doesn't have cover
  3301. DM:
  3302. no? I thought we had agreed on that?
  3303. DM:
  3304. oh well
  3305. darkreign:
  3306. OH MY FUCKING GOD.
  3307. darkreign:
  3308. ARE YOU SERIOUS
  3309. DM:
  3310. hm?
  3311. Darth GW7:
  3312. what
  3313. darkreign:
  3314. Im going to end up with a 66 on this assignment because its fucking bullshit
  3315. DM:
  3316. what's wrong with it
  3317. * DM rolls: d8 + 4 => 3 + 4 = 7
  3318. DM:
  3319. take that much damage dark
  3320. darkreign:
  3321. wut
  3322. DM:
  3323. darth
  3324. Darth GW7:
  3325. dark or darth
  3326. DM:
  3327. not dark
  3328. darkreign:
  3329. Im deader now?
  3330. DM:
  3331. sorry
  3332. Darth GW7:
  3333. I'm dead
  3334. DM:
  3335. DYING
  3336. DM:
  3337. gah
  3338. Nallin:
  3339. ok
  3340. Zin:
  3341. we need divine intervention I tell you what
  3342. Sax:
  3343. me
  3344. Sax:
  3345. no
  3346. Nallin:
  3347. ITS THE FINAL COUNTDOWN!
  3348. Darth GW7:
  3349. I did say that we're fucked
  3350. Sax:
  3351. I am going bad ass time
  3352. DM:
  3353. Suddenly bahamut appears
  3354. Darth GW7:
  3355. I did kind of pray just now
  3356. Darth GW7:
  3357. :3
  3358. DM:
  3359. it didn't help
  3360. Darth GW7:
  3361. shut the fuck up DM
  3362. Darth GW7:
  3363. it might help
  3364. Sax:
  3365. bahamut is the strongest stated god so far
  3366. DM:
  3367. sax, your turn
  3368. Sax:
  3369. is zin stabilized?
  3370. DM:
  3371. no
  3372. Sax:
  3373. how many death fails?
  3374. DM:
  3375. 1
  3376. Sax:
  3377. ok
  3378. DM:
  3379. oh yeah zin
  3380. DM:
  3381. make a saving throw
  3382. DM:
  3383. forgot
  3384. Sax:
  3385. I will try to make him use a healing surge, therefor spending his second wind
  3386. DM:
  3387. thanks for reminding
  3388. * Zin rolls: 1d20 => 1
  3389. Sax:
  3390. ha
  3391. Zin:
  3392. HAH
  3393. Sax:
  3394. well how about that
  3395. DM:
  3396. ah well
  3397. Sax:
  3398. did he die?
  3399. DM:
  3400. what's your alignment again?
  3401. Zin:
  3402. motherfucker
  3403. Zin:
  3404. nuetral good
  3405. Sax:
  3406. same as mine
  3407. DM:
  3408. ah well
  3409. DM:
  3410. nah, he didn't die
  3411. DM:
  3412. just slipped further
  3413. Zin:
  3414. but thats a critical fail
  3415. Sax:
  3416. he should make an another death save because of the crit fail
  3417. DM:
  3418. alright
  3419. DM:
  3420. make another death save
  3421. * Zin rolls: 1d20 => 19
  3422. Sax:
  3423. lucky
  3424. DM:
  3425. mhm
  3426. Sax:
  3427. if it was a 20 you would've spent a healing surge
  3428. DM:
  3429. right, Sax, what did you do to Zin?
  3430. Sax:
  3431. nothing .vb
  3432. Sax:
  3433. :v
  3434. DM:
  3435. k
  3436. Sax:
  3437. my character is filled with rage
  3438. Sax:
  3439. so
  3440. Sax:
  3441. lets smack 'em
  3442. Nallin:
  3443. WAIT PANKAS IS DEAD TOO?
  3444. DM:
  3445. dying
  3446. DM:
  3447. gah
  3448. Sax:
  3449. I do crushing surge
  3450. Zin:
  3451. we all got fucked up b this digger
  3452. Sax:
  3453. on the death master
  3454. DM:
  3455. k
  3456. * Sax rolls: 1d20+5 => 2 + 5 = 7
  3457. Sax:
  3458. dammit
  3459. DM:
  3460. haha no
  3461. DM:
  3462. Nallin?
  3463. Nallin:
  3464. my turn?
  3465.  
  3466. Relic:
  3467. Aramil, help me!
  3468. DM:
  3469. yeah
  3470.  
  3471. Relic:
  3472. ASDASFGASEA
  3473. Nallin:
  3474. ff
  3475. * Relic is in berserk mode
  3476. Nallin:
  3477. ok
  3478.  
  3479. Duergar Death Master:
  3480. Accept the inevitable.
  3481.  
  3482. Relic:
  3483. NO, PLOW YOURSELF BACK TO THE HELLS YOU CAME FROM!
  3484. DM:
  3485. you should still have one remaining action point, nallin
  3486. Nallin:
  3487. hmm
  3488. Sax:
  3489. use it for 2 MMs
  3490. Nallin:
  3491. ok
  3492. Sax:
  3493. 14 damage on him
  3494. Nallin:
  3495. so 2 mms it is
  3496. darkreign:
  3497. use it to rape him
  3498. darkreign:
  3499. USE IT TO RAPE HIM
  3500. * Pankas is still barely conscious, watching the fight continue while trying to keep his organs INSIDE his body where they belong
  3501. darkreign:
  3502. He'll be so scared that he'll run back home and spread that the party coming to kill them are rapists
  3503. DM:
  3504. good news, he's bloodied
  3505. Zin:
  3506. what did pankas get hit with?
  3507. DM:
  3508. the scout
  3509. Darth GW7:
  3510. magic
  3511. Darth GW7:
  3512. *snort snort*
  3513. darkreign:
  3514. pankas is being a pussy
  3515. DM:
  3516. dark
  3517. darkreign:
  3518. keyleth has -7 and he only has -5
  3519. darkreign:
  3520. yesh
  3521. DM:
  3522. make a saving throw
  3523. Darth GW7:
  3524. dark you died before I did
  3525. DM:
  3526. against dying
  3527. * darkreign rolls: d20 => 18
  3528. DM:
  3529. alright
  3530.  
  3531. Duergar Death Master:
  3532. Why do you persist?
  3533. * DM rolls: d6 => 1
  3534. DM:
  3535. heh
  3536.  
  3537. Relic:
  3538. BECAUSE I AM THE WARFORGED RELIC, AND I AM GOING TO PLOW YOUR SHIT UP
  3539. Darth GW7:
  3540. MODERN SWEARS
  3541. Darth GW7:
  3542. MODERNNNN
  3543. Darth GW7:
  3544. SWEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  3545. * DM rolls: d20 + 10 => 8 + 10 = 18
  3546. DM:
  3547. vs AC
  3548. Sax:
  3549. what is modern?
  3550. Sax:
  3551. againt me?
  3552. Sax:
  3553. miss if so
  3554. * Darth GW7 anyeurism
  3555. Nallin:
  3556. shit has been around
  3557. Nallin:
  3558. i think
  3559. DM:
  3560. ok
  3561. DM:
  3562. make an attack of opportunity, sax
  3563. Sax:
  3564. ok
  3565. Sax:
  3566. he is marked
  3567. * Sax rolls: 1d20+5 => 12 + 5 = 17
  3568. DM:
  3569. nope
  3570. Sax:
  3571.  
  3572. DM:
  3573. the good news is this
  3574. DM:
  3575. QUILLS
  3576. Sax:
  3577. that was his quills?
  3578. DM:
  3579. no
  3580. DM:
  3581. this is
  3582. * DM rolls: d20 + 10 => 1 + 10 = 11
  3583. Sax:
  3584. AHAH
  3585. DM:
  3586. and never mind
  3587. Sax:
  3588. CRIT FAIL
  3589. Sax:
  3590. he should be prone
  3591. Darth GW7:
  3592. he stabs himself with his quills
  3593. DM:
  3594. btw, the arrows have recharged
  3595. DM:
  3596. ok
  3597. * DM rolls: d8 + 3 => 8 + 3 = 11
  3598. Sax:
  3599. prone!
  3600. DM:
  3601. no just damage
  3602. Sax:
  3603.  
  3604. Sax:
  3605. and the ongoing
  3606. Sax:
  3607. olololol
  3608. * DM rolls: d20 - 2 => 12 - 2 = 10
  3609. DM:
  3610. and no ongoing damage
  3611. Sax:
  3612. okk
  3613. DM:
  3614. also
  3615. DM:
  3616. he resists some of the poison
  3617. Sax:
  3618. i know
  3619. Sax:
  3620. thats why i didnt want him to attack himself
  3621. Sax:
  3622. i wanted him prone :C
  3623. DM:
  3624. darth
  3625. Darth GW7:
  3626. yes
  3627. Darth GW7:
  3628. I'm dead
  3629. DM:
  3630. make a saving throw
  3631. Darth GW7:
  3632. hello
  3633. DM:
  3634. DYING
  3635. Darth GW7:
  3636. What's that?
  3637. DM:
  3638. GAH
  3639. Sax:
  3640. inb4 crit fail
  3641. DM:
  3642. roll a d20
  3643. * Darth GW7 rolls: d20 => 10
  3644. Darth GW7:
  3645. bang in the middle
  3646. DM:
  3647. ... just
  3648. DM:
  3649. ok
  3650. Darth GW7:
  3651. keyleth on the left
  3652. Darth GW7:
  3653. relic on the right
  3654. Darth GW7:
  3655. and me banging in the middle
  3656. DM:
  3657. no
  3658. DM:
  3659. ha
  3660. DM:
  3661. I just realised I overlooked one of the mage's powers
  3662. Sax:
  3663. if it's lightning bolt or whatever its name is
  3664. Sax:
  3665. i am pissed
  3666. * DM rolls: d20 + 10 => 17 + 10 = 27
  3667. DM:
  3668. he
  3669. DM:
  3670. hehe
  3671. Darth GW7:
  3672. hehehehe
  3673. Zin:
  3674. oh man
  3675. Darth GW7:
  3676. HEHEHEHEHEHEHE
  3677. Darth GW7:
  3678. HAHAHAHAHAHAHAHAHHAAHAHAH
  3679. Darth GW7:
  3680. AAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
  3681. Sax:
  3682. HEUHEHEUHEUHEHEHEHEHUEUHEHUEUHEHU
  3683. DM:
  3684. The Scout is now a tiny little kitten
  3685. Darth GW7:
  3686. hHAHAHAHAHHAHAHAHHAHhahahAHAHHAHahwhat
  3687. Sax:
  3688. WHAT
  3689. DM:
  3690. It can't attack
  3691. Nallin:
  3692. polymorph?
  3693. DM:
  3694. wait
  3695. Zin:
  3696. relic, step on the kitten
  3697. * DM rolls: d20 + 10 => 2 + 10 = 12
  3698. DM:
  3699. Ah
  3700. DM:
  3701. disregard that
  3702. Sax:
  3703. wat
  3704. DM:
  3705. he does still have an attack then
  3706. DM:
  3707. since the second roll would have retroactively invalidated the first
  3708. * DM rolls: d20 + 12 => 5 + 12 = 17
  3709. DM:
  3710. right
  3711. DM:
  3712. Zin
  3713. DM:
  3714. your turn
  3715. Sax:
  3716. INB4 he dies
  3717. DM:
  3718. yeah
  3719. DM:
  3720. ...yeah
  3721. Nallin:
  3722. hes at 2?
  3723. Darth GW7:
  3724. yeah
  3725. * Zin rolls: 1d20 => 17
  3726. DM:
  3727. good
  3728. Nallin:
  3729. oh good
  3730. DM:
  3731. voila
  3732. darkreign:
  3733. if I roll a 20 that death master is the first thing thats going on my list of things to fuck up
  3734. Sax:
  3735. heh
  3736. * DM rolls: d20 + 8 => 7 + 8 = 15
  3737. DM:
  3738. vs AC sax
  3739. DM:
  3740. miss?
  3741. Sax:
  3742. u suck
  3743. Sax:
  3744. 19
  3745. DM:
  3746. your turn then
  3747. Sax:
  3748. if you mouse over my token ytou can see my ac
  3749. DM:
  3750. aaah
  3751. DM:
  3752. have you used your daily?
  3753. Sax:
  3754. yes
  3755. DM:
  3756. but not your encounter
  3757. Sax:
  3758. yup
  3759. Sax:
  3760. so
  3761. Sax:
  3762. I use bellringer on the death master
  3763. * Sax rolls: 1d20+5 => 15 + 5 = 20
  3764. Sax:
  3765. YES
  3766. Sax:
  3767. PLEASE
  3768. DM:
  3769. hehe
  3770. Sax:
  3771. against fortitude
  3772. DM:
  3773. yes
  3774. * Nallin rolls: d20+1 => 4 + 1 = 5
  3775. Nallin:
  3776. whoops
  3777. Sax:
  3778. He is dazed until end of my next turn
  3779. Sax:
  3780. which means he gives combat advantage
  3781. Sax:
  3782. and can only do ONE action per turn, no matter what it is
  3783. Sax:
  3784. he also takes 5 damage
  3785. DM:
  3786. ok
  3787. Sax:
  3788. and I get tem hp
  3789. DM:
  3790. Nallin?
  3791. Nallin:
  3792. yar
  3793. DM:
  3794. go
  3795. DM:
  3796. do magic
  3797. Sax:
  3798. MM
  3799. Sax:
  3800. on the death master
  3801. Sax:
  3802. it is sure to hit
  3803. Nallin:
  3804. yar
  3805. DM:
  3806. why not icy terrain?
  3807. Nallin:
  3808. mm on death master it is
  3809. Nallin:
  3810. i could
  3811. DM:
  3812. have you forgotten its existence?
  3813. Nallin:
  3814. hmm i was thinking icy terrain or moving in for thunder blast
  3815. Sax:
  3816. thunder blast will hurt me
  3817. DM:
  3818. icy terrain deals damage and knocks prone, yes?
  3819. DM:
  3820. and it has a range of 10 or something, yeah?
  3821. Sax:
  3822. yeah
  3823. DM:
  3824. k
  3825. Sax:
  3826. it's an area burst 1 within 10
  3827. Sax:
  3828. yes
  3829. Sax:
  3830. do it there
  3831. * Nallin rolls: d20+5 => 5 + 5 = 10
  3832. Nallin:
  3833. fffffff
  3834. Sax:
  3835. against the scout?
  3836. Nallin:
  3837. oh wait
  3838. Nallin:
  3839. no that was for the death master
  3840. * Nallin rolls: d20+5 => 11 + 5 = 16
  3841. Nallin:
  3842. thats scout
  3843. DM:
  3844. yup it hits
  3845. Nallin:
  3846. th scout?
  3847. DM:
  3848. yes
  3849. * Nallin rolls: d6+5 => 1 + 5 = 6
  3850. Nallin:
  3851. im pro
  3852. DM:
  3853. alright
  3854. DM:
  3855. dark make a save
  3856. Nallin:
  3857. how do i get rid of these blast templates
  3858. darkreign:
  3859. hold up
  3860. DM:
  3861. k
  3862. darkreign:
  3863. I need to make sure I roll a 20, I must smack my computer until 20 is the only number it knows
  3864. DM:
  3865. k
  3866. * darkreign rolls: d20 => 4
  3867. darkreign:
  3868. FUCK
  3869. Darth GW7:
  3870. lol
  3871. Nallin:
  3872. thats 2 for dark?
  3873. DM:
  3874. go towards the light, dark
  3875. darkreign:
  3876. im going to die out here
  3877. DM:
  3878. no thats 1
  3879. Nallin:
  3880. ok
  3881. DM:
  3882. say Sax
  3883. DM:
  3884. how's your will save looking?
  3885. Sax:
  3886. um
  3887. Sax:
  3888. low
  3889. Sax:
  3890. 13
  3891. Sax:
  3892. 11
  3893. Sax:
  3894. ven
  3895. Sax:
  3896. even
  3897. DM:
  3898. oh well
  3899. DM:
  3900. sax
  3901. * DM rolls: d20 + 9 => 1 + 9 = 10
  3902. Sax:
  3903. yeah?
  3904. Sax:
  3905. HAH
  3906. DM:
  3907. ...
  3908. Sax:
  3909. !!!!
  3910. Sax:
  3911. 1
  3912. DM:
  3913. ...
  3914. DM:
  3915. :D
  3916. Sax:
  3917. the only way it could've failed
  3918. Sax:
  3919. so owned
  3920. Darth GW7:
  3921. wow
  3922. Darth GW7:
  3923. that's
  3924. Darth GW7:
  3925. wow
  3926. * DM rolls: d20 + 9 => 4 + 9 = 13
  3927. Darth GW7:
  3928. why can't I get luck like that
  3929. * DM rolls: d20 + 9 => 14 + 9 = 23
  3930. DM:
  3931. ...
  3932. DM:
  3933. heh
  3934. Darth GW7:
  3935. ...
  3936. Darth GW7:
  3937. shit
  3938. Sax:
  3939. he missed
  3940. Sax:
  3941. and thats that
  3942. DM:
  3943. oh no
  3944. DM:
  3945. he hit someone
  3946. DM:
  3947. just not you
  3948. Darth GW7:
  3949. ...
  3950. DM:
  3951. ...or the mage
  3952. Sax:
  3953. oh
  3954. Darth GW7:
  3955. ..........
  3956. Darth GW7:
  3957. nallin?
  3958. Nallin:
  3959. fffff
  3960. Sax:
  3961. so he missed me
  3962. Sax:
  3963. and hit others?
  3964. DM:
  3965. sorry Darth, but 'twas not you who slew the beast
  3966. Darth GW7:
  3967. ..........what?
  3968. * DM rolls: 3d6 + 4 => 5 + 4 = 9
  3969. DM:
  3970. huh
  3971. Nallin:
  3972. waht just happened?
  3973. DM:
  3974. it was a blast
  3975. DM:
  3976. it hit the scout
  3977. DM:
  3978. wait wait
  3979. DM:
  3980. ha, shit
  3981. DM:
  3982. alright
  3983. Darth GW7:
  3984. wait
  3985. Darth GW7:
  3986. did our mage just
  3987. Darth GW7:
  3988. own
  3989. DM:
  3990. zin and dark
  3991. Sax:
  3992. apparently
  3993. DM:
  3994. sorry bout this
  3995. * DM rolls: d20 + 9 => 13 + 9 = 22
  3996. * DM rolls: d20 + 9 => 2 + 9 = 11
  3997. DM:
  3998. dark
  3999. Sax:
  4000. they are unconcious
  4001. Sax:
  4002. -5 to all defenses
  4003. DM:
  4004. hm
  4005. Sax:
  4006. and combat advantage :v
  4007. Darth GW7:
  4008. where is this going
  4009. DM:
  4010. both of you take 9 more damage
  4011. Darth GW7:
  4012. I'm
  4013. Darth GW7:
  4014. ...
  4015. Darth GW7:
  4016. what
  4017. Darth GW7:
  4018. what
  4019. Darth GW7:
  4020. WHAT
  4021. Darth GW7:
  4022. they're
  4023. Darth GW7:
  4024. both
  4025. Zin:
  4026. me?
  4027. Darth GW7:
  4028. dead
  4029. darkreign:
  4030. zin is alive
  4031. Darth GW7:
  4032. no
  4033. Darth GW7:
  4034. -10hp
  4035. darkreign:
  4036. but me...
  4037. Darth GW7:
  4038. =
  4039. Darth GW7:
  4040. dead
  4041. DM:
  4042. ...
  4043. Sax:
  4044. no
  4045. darkreign:
  4046. its half of your max hp
  4047. Sax:
  4048. its negative half his hp
  4049. Darth GW7:
  4050. oh
  4051. DM:
  4052. yeah
  4053. darkreign:
  4054. basically the bloodied equivalent but in negative
  4055. Darth GW7:
  4056. player's handbook says different
  4057. Sax:
  4058. but dark died
  4059. Zin:
  4060. im -10 lol
  4061. darkreign:
  4062. Death: When you take damage that reduces your current hit points to your bloodied value expressed as a negative number, your character dies.
  4063. DM:
  4064. darth make a saving throw
  4065. Darth GW7:
  4066. oh
  4067. darkreign:
  4068. Copied right from the handbook
  4069. Darth GW7:
  4070. maybe I'm just being dumb
  4071. * Darth GW7 rolls: 1d20 => 6
  4072. Darth GW7:
  4073. shit
  4074. Sax:
  4075. how many fails?
  4076. Darth GW7:
  4077. 1
  4078. DM:
  4079. this is going swimmingly
  4080. DM:
  4081. 1
  4082. DM:
  4083. mage's turn
  4084. darkreign:
  4085. no you guys must ressurect me.
  4086. Darth GW7:
  4087. wait
  4088. Sax:
  4089. lolno
  4090. Darth GW7:
  4091. I get +1 to saving throws
  4092. Darth GW7:
  4093. not that it changes anything
  4094. Darth GW7:
  4095. just don't let me forget
  4096. Sax:
  4097. I have raven queen
  4098. Sax:
  4099. :3
  4100. Darth GW7:
  4101. Human Perseverance
  4102. DM:
  4103. ...
  4104. DM:
  4105. Dark
  4106. DM:
  4107. key didn't woship a god, did she?
  4108. Sax:
  4109. apparently not
  4110. darkreign:
  4111. nope
  4112. Darth GW7:
  4113. godless pig
  4114. Darth GW7:
  4115. D:
  4116. Darth GW7:
  4117. D:{
  4118. DM:
  4119. ah
  4120. DM:
  4121. that complicates things just a little bit
  4122. DM:
  4123. We'll get to that in the future
  4124. darkreign:
  4125. I could never find anything on elven gods
  4126. Darth GW7:
  4127. oh god
  4128. darkreign:
  4129. which is why I never gave her a deity
  4130. Darth GW7:
  4131. at least she was good
  4132. DM:
  4133. yeah
  4134. Darth GW7:
  4135. that will make things a little easier in the future
  4136. Sax:
  4137. Corelean is a elven god
  4138. DM:
  4139. thank god this isn't forgotten realms
  4140. Sax:
  4141. the god of magic and shit
  4142. * DM rolls: d20 + 10 => 6 + 10 = 16
  4143. * DM rolls: d20 + 10 => 13 + 10 = 23
  4144. * DM rolls: 2d10 + 6 => 16 + 6 = 22
  4145. DM:
  4146. alrighty
  4147. Sax:
  4148. what is happening?
  4149. DM:
  4150. Sax?
  4151. Sax:
  4152. yes?
  4153. DM:
  4154. I think the scout is rather...
  4155. DM:
  4156. unable to act
  4157. Sax:
  4158. dead?
  4159. DM:
  4160. your turn
  4161. Darth GW7:
  4162. desperate
  4163. Darth GW7:
  4164. desperate
  4165. Darth GW7:
  4166. desperate
  4167. Sax:
  4168. I smack the deathmaster
  4169. DM:
  4170. that was the mage's spell btw
  4171. DM:
  4172. ok
  4173. Darth GW7:
  4174. the sound they'll make rattling their cage will serve as a warning to their electronic old men
  4175. * Sax rolls: 1d20+5 => 1 + 5 = 6
  4176.  
  4177. Duergar Death Master:
  4178. ...this is not how it was promised.
  4179. Sax:
  4180. oh fuck
  4181. DM:
  4182. Nallin?
  4183. Nallin:
  4184. ok
  4185.  
  4186. Duergar Death Master:
  4187. Where are you, my lord?
  4188. Nallin:
  4189. mm death master
  4190. Nallin:
  4191. oh wait and arrows?
  4192.  
  4193. Relic:
  4194. He is ignoring you, looking like a smug motherfucker
  4195.  
  4196. ???:
  4197. RIGHT HERE DARLING
  4198. Zin:
  4199. lol
  4200. Nallin:
  4201. darling?
  4202. Nallin:
  4203. Darling?!?
  4204. Nallin:
  4205. DARLING?!?!?!?!?
  4206. Darth GW7:
  4207. don't be revolting darling
  4208. DM:
  4209. this has gone off the rails a wee bit
  4210. Nallin:
  4211. asdbhashdsajkdhjsahdsajk
  4212. DM:
  4213. ok
  4214. Darth GW7:
  4215. better than railroading
  4216. Darth GW7:
  4217. :3
  4218. Sax:
  4219. MM it
  4220. Nallin:
  4221. yeah mm death master
  4222. DM:
  4223. the death master falls to his knees. His skin starts to flake away, his body falling into dust
  4224. DM:
  4225. The death master is
  4226. DM:
  4227. dead
  4228. DM:
  4229. Huh
  4230. Zin:
  4231. fucking finally
  4232. DM:
  4233. Darth make a saving throw
  4234. * Darth GW7 rolls: 1d20 => 3
  4235. Darth GW7:
  4236. +2
  4237. DM:
  4238. 5
  4239. Darth GW7:
  4240. *1
  4241. DM:
  4242. still a failure
  4243. Darth GW7:
  4244. 4
  4245. Darth GW7:
  4246. 2 fails
  4247. Darth GW7:
  4248. oh shit oh shit we are gonna be poor
  4249. DM:
  4250. sax, I'll let you take your turn before the mage if you want
  4251. Sax:
  4252. yay
  4253. Sax:
  4254. i will do that
  4255. Sax:
  4256. I SMACK THAT BITCH WITH MY HAMMER, CRUSHING SURGE
  4257. DM:
  4258. you have + 4 to attack roll
  4259. Sax:
  4260. 30 temp hp!!!
  4261. Darth GW7:
  4262. I can almost hear the music from Left 4 Dead
  4263. Darth GW7:
  4264. that plays when you're incapacitated
  4265. Darth GW7:
  4266. and almost dead
  4267. * Sax rolls: 1d20+5+4 => 12 + 5 + 4 = 21
  4268. DM:
  4269. you hit
  4270. Sax:
  4271. any bonus to damage?
  4272. DM:
  4273. I don't think so
  4274. * Sax rolls: 1d10 +3 => 10 + 3 = 13
  4275. Sax:
  4276. max damage likle a boss
  4277. Zin:
  4278. ooh
  4279. DM:
  4280. the warhammer decapitates him
  4281. DM:
  4282. somehow
  4283. DM:
  4284. because fuck logic
  4285. Sax:
  4286. i agree
  4287. Sax:
  4288. so cool
  4289. DM:
  4290. um, everyone who's dying is up again now, yes?
  4291. Sax:
  4292. if end of combat
  4293. DM:
  4294. yeah
  4295. Sax:
  4296. but i dont want that
  4297. Sax:
  4298. I have 30 temp hp
  4299. Sax:
  4300. I will loose them if it ends :c
  4301. DM:
  4302. ... everyone make arcana and religion checks to identify the mounted creatures
  4303. Darth GW7:
  4304. Wait
  4305. Darth GW7:
  4306. So
  4307. Darth GW7:
  4308. we got better?
  4309. You have disconnected.
  4310. Zin has connected.
  4311. Sax has connected.
  4312. DM has connected.
  4313. darkreign has connected.
  4314. Nallin has connected.
  4315. DM:
  4316. religion went well, let's go with that
  4317. Darth GW7:
  4318. internet again
  4319. Darth GW7:
  4320. what did I miss
  4321. Nallin:
  4322. religion and arcana checks
  4323. Zin:
  4324. nallin made a good religion check
  4325. Darth GW7:
  4326. for some reason the map is made of grass for me
  4327. DM:
  4328. * Nallin rolls: d20 + 12 => 2 + 12 = 14 * Nallin rolls: d20 + 10 => 15 + 10 = 25 Nallin: first was arcana DM: which was which? DM: ok Nallin: second was religion darkreign: what happened to darth?
  4329. Darth GW7:
  4330. wtf
  4331. DM:
  4332. wrong map
  4333. Darth GW7:
  4334. no
  4335. Darth GW7:
  4336. I
  4337. DM:
  4338. go to fortress?
  4339. Darth GW7:
  4340. I'm on the right map
  4341. Darth GW7:
  4342. It's just grass
  4343. DM:
  4344. hm
  4345. darkreign:
  4346. go to select map
  4347. Darth GW7:
  4348. I see all the characters
  4349. Darth GW7:
  4350. And everything
  4351. DM:
  4352. huh
  4353. Darth GW7:
  4354. just no textures for the map itself
  4355. DM:
  4356. regardless
  4357. Darth GW7:
  4358. one sec
  4359. You have disconnected.
  4360. Zin has connected.
  4361. Sax has connected.
  4362. DM has connected.
  4363. darkreign has connected.
  4364. Nallin has connected.
  4365. DM:
  4366. better?
  4367. Darth GW7:
  4368. why is there a giant jew zin on the grassland
  4369. DM:
  4370. what
  4371. Nallin:
  4372. wrong map
  4373. Zin:
  4374. lol
  4375. Darth GW7:
  4376. also no, not better
  4377. darkreign:
  4378. you are on the wrong map...
  4379. Darth GW7:
  4380. I'm not
  4381. DM:
  4382. ignore it for now
  4383. Nallin:
  4384. top right corner
  4385. DM:
  4386. we can move on
  4387. Darth GW7:
  4388. let me restart maptools
  4389. darkreign:
  4390. DARTH
  4391. Zin:
  4392. please lets move on
  4393. darkreign:
  4394. WAIT
  4395. DM:
  4396. no
  4397. DM:
  4398. no need
  4399. Zin:
  4400. it doesnt matter
  4401. darkreign:
  4402. Click on select map
  4403. Darth GW7:
  4404. fine
  4405. DM:
  4406. we're nearly done
  4407. Darth GW7:
  4408. I'M
  4409. Darth GW7:
  4410. ON
  4411. Darth GW7:
  4412. THE
  4413. Darth GW7:
  4414. RIGHT
  4415. Darth GW7:
  4416. MAP
  4417. DM:
  4418. right
  4419. DM:
  4420. These are Narzugons, or hell knights, riding on the backs of Nightmares. Narzugons tend to act as the main calvary of the infernal forces, and are often seen commanding strike teams of lesser devils.
  4421. DM:
  4422. You can make another Arcana or Religion check to try and identify the smug dude, btw
  4423. * Nallin rolls: d20 + 12 => 18 + 12 = 30
  4424. Nallin:
  4425. aracana
  4426. DM:
  4427. k
  4428. Nallin:
  4429. arcana*
  4430. DM:
  4431. do a religion one too, anyway
  4432. * Nallin rolls: d20 + 10 => 2 + 10 = 12
  4433. DM:
  4434. k
  4435. Sax:
  4436. also
  4437. Sax:
  4438. XP!
  4439. DM:
  4440. XP!
  4441. Darth GW7:
  4442. XD
  4443. DM:
  4444. I think
  4445. DM:
  4446. 350 each
  4447. Nallin:
  4448. so 850
  4449. * Nallin rolls: yeah => Invalid expression: yeah.
  4450. Darth GW7:
  4451. wat
  4452. Sax:
  4453. so how much xp do we got total?
  4454. Zin:
  4455. 850
  4456. Sax:
  4457. per person?
  4458. DM:
  4459. that's the total you should have
  4460. Sax:
  4461. ok
  4462. Zin:
  4463. OK I have to go now
  4464. DM:
  4465. alright
  4466. DM:
  4467. one minute?
  4468. Zin:
  4469. ok sure
  4470.  
  4471. Aramil:
  4472. So that guy
  4473.  
  4474. Aramil:
  4475. I recognize what he is
  4476.  
  4477. Aramil:
  4478. His energies
  4479.  
  4480. Aramil:
  4481. He's an Archdevil
  4482. Darth GW7:
  4483. Well that's... great.
  4484. Darth GW7:
  4485. wait
  4486.  
  4487. Pankas:
  4488. Well that's... great.
  4489. DM:
  4490. heh
  4491. Darth GW7:
  4492. What's my HP now?
  4493.  
  4494. Aramil:
  4495. I say we need to be careful
  4496.  
  4497. Aramil:
  4498. He's probably the one commanding this battle
  4499.  
  4500. Pankas:
  4501. No... kidding.
  4502. DM:
  4503. Wrapping it up?
  4504. Darth GW7:
  4505. What's my HP
  4506. DM:
  4507. ehm
  4508. DM:
  4509. well, you can use healing surges
  4510. Darth GW7:
  4511. okay
  4512. Darth GW7:
  4513. I do that
  4514. DM:
  4515. 4 will restore you to full health
  4516. Zin:
  4517. what about me
  4518. Zin:
  4519. 4 still?
  4520. Darth GW7:
  4521. Alright, used four surges
  4522. Sax:
  4523. also, cant we get 150 more xp per person, pretty please :3?
  4524.  
  4525. Pankas:
  4526. So... We planning to charge in headfirst?
  4527. DM:
  4528. no
  4529. Sax:
  4530. because of no loot :3?
  4531. DM:
  4532. wait till we've finished what amounts to a quest
  4533.  
  4534. Aramil:
  4535. If you want to get yourself killed, be my guest
  4536. Sax:
  4537. well we need to long rest now
  4538. Zin:
  4539. how many surges do I need to use?
  4540.  
  4541. Pankas:
  4542. I don't really plan to be lying in a puddle of me.
  4543.  
  4544. Pankas:
  4545. again.
  4546.  
  4547. Warmage Drendos:
  4548. If that's an archdevil, we're completely doomed. We can't let him get what he came for.
  4549.  
  4550. Aramil:
  4551. And, what do you think he's come for?
  4552.  
  4553. Pankas:
  4554. ...Those two sentences don't really go together.
  4555.  
  4556. Pankas:
  4557. How can we stop him if, as you say, we're doomed?
  4558.  
  4559. Relic:
  4560. Well, what can we do against an archdevil?
  4561.  
  4562. Warmage Drendos:
  4563. I... I need you to take something with you. Away from here. To a friend.
  4564.  
  4565. Relic:
  4566. Sure
  4567.  
  4568. Warmage Drendos:
  4569. You've done more than enough by saving me, but this is just one more thing.
  4570.  
  4571. Pankas:
  4572. We owe you as much as you owe us, my friend.
  4573. * Relic opens his chest. A space for small things is there.
  4574.  
  4575. Warmage Drendos:
  4576. To the fort then. And with haste. This battle looks to be going to hell.
  4577.  
  4578. Relic:
  4579. I thought you was going to give us something..
  4580.  
  4581. Pankas:
  4582. It's obviously inside, genius.
  4583.  
  4584. Warmage Drendos:
  4585. Indeed.
  4586. * Relic reflects on this.
  4587. * Relic closes hischest as a response.
  4588.  
  4589. Warmage Drendos:
  4590. This is no time for reflection
  4591.  
  4592. Pankas:
  4593. Yes, let's hurry, before danger catches up again.
  4594.  
  4595. Relic:
  4596. lets go!
  4597. DM:
  4598. THat's a good place to end, yeah?
  4599. Darth GW7:
  4600. Great place to end
  4601. Sax:
  4602. I guess
  4603. Sax:
  4604. but I want more ;p
  4605. Darth GW7:
  4606. that's the thing about D&D
  4607. Nallin:
  4608. save?
  4609. Darth GW7:
  4610. it's like sex
  4611. Darth GW7:
  4612. for people who can't get sex
  4613. DM:
  4614. I have a lot of stuff to do for next session
  4615. Sax:
  4616. saved
  4617. DM:
  4618. backed up
  4619. Darth GW7:
  4620. When will we meet again
  4621. Sax:
  4622. SOON
  4623. Sax:
  4624. i hope
  4625. Zin:
  4626. I can do mon-thurs
  4627. Darth GW7:
  4628. Weekends?
  4629. DM:
  4630. ayup
  4631. Zin:
  4632. monda is the soonest
  4633. DM:
  4634. no weekends
  4635. Darth GW7:
  4636. okey
  4637. Darth GW7:
  4638. monday is fine
  4639. DM:
  4640. too soon
  4641. Darth GW7:
  4642. okey
  4643. DM:
  4644. Like I said, a lot of preparation
  4645. Darth GW7:
  4646. tuesday?
  4647. Zin:
  4648. wednesday?
  4649. Darth GW7:
  4650. thursday?
  4651. DM:
  4652. what about monday?
  4653. Darth GW7:
  4654. what
  4655. Zin:
  4656. ._.
  4657. Darth GW7:
  4658. Darth GW7: monday is fine DM: too soon
  4659. Zin:
  4660. okay then
  4661. DM:
  4662. oh
  4663. DM:
  4664. I meant the weekends
  4665. Darth GW7:
  4666. :|
  4667. DM:
  4668. sorry
  4669. Nallin:
  4670. Oh
  4671. DM:
  4672. Monday works
  4673. Darth GW7:
  4674. >:|
  4675. Nallin:
  4676. i cant monday
  4677. Darth GW7:
  4678. :C
  4679. DM:
  4680. ah
  4681. Darth GW7:
  4682. tuesday?
  4683. Zin:
  4684. tuesday
  4685. DM:
  4686. Tuesday?
  4687. Nallin:
  4688. Well
  4689. Darth GW7:
  4690. well?
  4691. DM:
  4692. Well?
  4693. Darth GW7:
  4694. WELL?!
  4695. Nallin:
  4696. wait how early can you guys do it
  4697. Darth GW7:
  4698. how early can you guys do it?!
  4699. Darth GW7:
  4700. GMT?
  4701. DM:
  4702. from 3pm GMT onwards
  4703. Sax:
  4704. dunno
  4705. Darth GW7:
  4706. 4.30-5 GMT onwards
  4707. Sax:
  4708. 4-5 GMT+1 (swedish time)
  4709. Sax:
  4710. PM
  4711. Zin:
  4712. okay
  4713. Zin:
  4714. so maybe tuesday
  4715. Nallin:
  4716. ok i can play from
  4717. Nallin:
  4718. 2pm gmt to 7pm depending on how you guys start
  4719. DM:
  4720. what day? days?
  4721. Darth GW7:
  4722. That would be like 2 hours
  4723. Darth GW7:
  4724. :C
  4725. Nallin:
  4726. monday, tuesday ium free anytime
  4727. DM:
  4728. I can wait till Tuesday
  4729. Zin:
  4730. alright
  4731. Zin:
  4732. tuesday
  4733. Nallin:
  4734. ok
  4735. Darth GW7:
  4736. Tuesday
  4737. Sax:
  4738. Tuesday it is then
  4739. Darth GW7:
  4740. can't come soon enough :3
  4741. Zin:
  4742. see you guys then
  4743. DM:
  4744. heh
  4745. Nallin:
  4746. peace
  4747. DM:
  4748. adios
  4749. Darth GW7:
  4750. See you then
  4751. Sax:
  4752. i want my warden here
  4753. Zin is disconnected.
  4754. DM:
  4755. time for some maps and research
  4756. Sax:
  4757. lvl 7
  4758. Nallin is disconnected.
  4759. DM:
  4760. alrighty
  4761. Sax:
  4762. my warden literally can fuck shit up for the enemies
  4763. Darth GW7:
  4764. hey you know when I prayed
  4765. Sax:
  4766. making them
  4767. Sax:
  4768. ALL
  4769. Darth GW7:
  4770. would it be possible to make that do shit
  4771. Sax:
  4772. PRONE
  4773. Darth GW7:
  4774. later in the campaign maybe
  4775. Sax:
  4776. if you are divine
  4777. Darth GW7:
  4778. when we start to get recognised
  4779. Darth GW7:
  4780. ie. level up
  4781. DM:
  4782. once you're higher level and actually in the planes
  4783. DM:
  4784. yes
  4785. DM:
  4786. it makes sense in context
  4787. Darth GW7:
  4788. sweet
  4789. Sax:
  4790. Divine rogue
  4791. Darth GW7:
  4792. Because gods always seem to be irrelevant
  4793. Darth GW7:
  4794. Not divine
  4795. Sax:
  4796. you become a avenger
  4797. Darth GW7:
  4798. I worship Aasterinian
  4799. DM:
  4800. I'll explain this when we're all together again
  4801. Darth GW7:
  4802. She's basically a god of change
  4803. Sax:
  4804. saved the map
  4805. DM:
  4806. alright
  4807. Sax:
  4808. closing amptools
  4809. Sax:
  4810. map
  4811. Darth GW7:
  4812. alright
  4813. Darth GW7:
  4814. bye then guys
  4815. DM is disconnected.
  4816.  
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