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teej16

config upload error

Feb 6th, 2022
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1700
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define COLOR_CHANGE_DIRECT
  13. #define DISABLE_ALL_DIAGNOSTIC_COMMANDS
  14. #define DISABLE_BASIC_PARSER_STYLES
  15. #define IDLE_OFF_TIME 60*15*1000
  16. #define MOTION_TIMEOUT 60*15*1000
  17. #define ENABLE_ALL_EDIT_OPTIONS
  18. #define FETT263_EDIT_MODE_MENU
  19. #define FETT263_DUAL_MODE_SOUND
  20. #define FETT263_CLASH_STRENGTH_SOUND
  21. #define FETT263_MAX_CLASH 16
  22. #define FETT263_SAY_COLOR_LIST
  23. #define FETT263_SAY_COLOR_LIST_CC
  24. #define FETT263_SAY_BATTERY_VOLTS
  25. #define FETT263_SAY_BATTERY_PERCENT
  26. #define FETT263_HOLD_BUTTON_OFF
  27. #define FETT263_HOLD_BUTTON_LOCKUP
  28. #define FETT263_SWING_ON
  29. #define FETT263_SWING_ON_SPEED 350
  30. #define FETT263_TWIST_OFF
  31. #define FETT263_TWIST_ON
  32. #define FETT263_TWIST_ON_NO_BM
  33. #define FETT263_THRUST_ON
  34. #define FETT263_FORCE_PUSH
  35. #endif
  36.  
  37. #ifdef CONFIG_PROP
  38. #include "../props/saber_fett263_buttons.h"
  39. #endif
  40.  
  41. #ifdef CONFIG_PRESETS
  42. Preset presets[] = {
  43. { "Cybassas;common", "common/tracks/CantinaBand.wav",
  44.  
  45. /* copyright Fett263 EnergyWeapon (Primary Blade) OS6 Style
  46. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#EnergyWeapon
  47. OS6.5 v1.0183
  48. This Style Contains 27648 Unique Combinations
  49. Style Options:
  50. Default (0): Shock Baton
  51. 1: ElectroStaff
  52.  
  53. --Effects Included--
  54. Preon Effect Options: Default (0): Overload (PreOn Color), 1: Disable, 2: Erratic (PreOn Color), 3: Sparking (PreOn Color)
  55. Ignition Effect Options: Default (0): Standard Ignition, 1: Lightning Strike, 2: Instant, 3: Glitch On
  56. PowerUp Effect Options: Default (0): Power Flash, 1: Disable, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Unstable Power Up Forward, 5: Power Burst Center Out
  57. Retraction Effect Options: Default (0): Standard Retraction, 1: Glitch Off, 2: Blink Off
  58. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse, 3: Unstable Cool Down Reverse
  59. PostOff Effect Options: Default (0): Emitter Spark (Emitter Size), 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  60. Lockup Effect: Intensity Lockup V1
  61. LightningBlock Effect: Responsive Lightning Block
  62. Drag Effect: Intensity Sparking Drag
  63. Melt Effect: Intensity Melt
  64. Stab Effect: Sparking Stab
  65. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  66. Clash Effect: Real Clash V1
  67. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  68. Emitter Effect: Flickering Flare
  69. */
  70. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,BrownNoiseFlicker<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,StaticFire<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Strobe<Rgb<100,100,150>,RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Black>,50,1>,100,1>,Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,5,2,1000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,StripesX<Int<3500>,Scale<SlowNoise<Int<3000>>,Int<-2500>,Int<-3500>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,RandomPerLEDFlicker<Mix<Int<2570>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_FORCE>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrInstant,TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrExtendX<IgnitionTime<300>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<16384>,Int<6000>>>,TrFade<50>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSparkX<Remap<CenterDistF<EffectPosition<>>,Stripes<2000,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Int<300>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrConcat<TrWipeInX<Mult<IgnitionTime<300>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<2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  71. "cyberassassin"},
  72.  
  73. { "Dsrelic;common", "common/tracks/theimperialmarch.wav;common/tracks/jeditemplemarch.wav",
  74.  
  75. /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
  76. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#UnstableBlades
  77. OS6.5 v1.0183
  78. This Style Contains 86400 Unique Combinations
  79. Style Options:
  80. Default (0): Unstable Pulse
  81. 1: Unstable Rage
  82. 2: Unstable Anger
  83. 3: Unstable Unleashed
  84. 4: Unstable Erratic
  85. 5: Random Pulse
  86.  
  87. --Effects Included--
  88. Preon Effect Options: Default (0): Erratic (Base Color), 1: Overload (Base Color), 2: Emitter Heat Up
  89. Ignition Effect Options: Default (0): Standard Ignition, 1: Metal Forge (Heat Up), 2: Instant, 3: Glitch On, 4: SparkTip Ignition
  90. PowerUp Effect Options: Default (0): Unstable Power Up Forward, 1: Disable, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Power Flash
  91. Retraction Effect Options: Default (0): Standard Retraction, 1: Glitch Off, 2: Blink Off, 3: Metal Forge (Cool Down)
  92. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Power Burst Reverse, 3: Power Flash
  93. PostOff Effect Options: Default (0): Emitter Spark (Emitter Size), 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  94. Lockup Effect: Intensity Lockup V1
  95. LightningBlock Effect: Responsive Lightning Block
  96. Drag Effect: Intensity Sparking Drag
  97. Melt Effect: Intensity Melt
  98. Stab Effect: Normal Stab
  99. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  100. Clash Effect: Real Clash V1
  101. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  102. Emitter Effect: Unstable Flare
  103. */
  104. 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  105. "darkrelic"},
  106.  
  107. { "Prodson;common", "common/tracks/emperorthroneroomtheme.wav",
  108.  
  109. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  110. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  111. OS6.5 v1.0183
  112. This Style Contains 4320 Unique Combinations
  113. Style Options:
  114. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  115. 1: Hyper Responsive Rotoscope (Prequels)
  116. 2: Hyper Responsive Rotoscope (Sequels)
  117. 3: Audio Rotoscope - Single Color (Original Trilogy)
  118.  
  119. --Effects Included--
  120. Preon Effect Options: Default (0): Disable, 1: Overload (Base Color), 2: Pulsing (Base Color)
  121. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant
  122. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Rey TROS Spark
  123. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down
  124. CoolDown Effect: Disable
  125. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  126. Lockup Effect: Intensity Lockup V1
  127. LightningBlock Effect: Responsive Lightning Block
  128. Drag Effect: Intensity Sparking Drag
  129. Melt Effect: Intensity Melt
  130. Stab Effect: Normal Stab
  131. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  132. Clash Effect: Real Clash V1
  133. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  134. Emitter Effect: Emitter Flare
  135. */
  136. 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  137. "prodson"},
  138.  
  139. { "Heirloom;common", "common/tracks/reystheme.wav",
  140.  
  141. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  142. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Rotoscope
  143. OS6.5 v1.0183
  144. This Style Contains 34560 Unique Combinations
  145. Style Options:
  146. Default (0): Hyper Responsive Rotoscope (Sequels)
  147. 1: Hyper Responsive Rotoscope (Prequels)
  148. 2: Hyper Responsive Rotoscope (Original Trilogy)
  149. 3: Audio Rotoscope - Single Color (Sequels)
  150.  
  151. --Effects Included--
  152. Preon Effect Options: Default (0): Rey TROS Spark, 1: Overload (Base Color), 2: Sparking (Base Color), 3: Emitter Heat Up, 4: Pilot Light (PreOn Color), 5: Faulty Ignition (Base Color)
  153. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up
  154. PowerUp Effect Options: Default (0): Rey TROS Spark, 1: Power Flash, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Unstable Power Up Forward
  155. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Glitch Off
  156. CoolDown Effect Options: Default (0): Disable, 1: Power Flash
  157. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  158. Lockup Effect: Intensity Lockup V1
  159. LightningBlock Effect: Responsive Lightning Block
  160. Drag Effect: Intensity Sparking Drag
  161. Melt Effect: Intensity Melt
  162. Stab Effect: Normal Stab
  163. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  164. Clash Effect: Real Clash V1
  165. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  166. Emitter Effect: Emitter Flare
  167. */
  168. 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  169. "heirloom"},
  170.  
  171. { "Rngrbld;common", "common/tracks",
  172.  
  173. /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
  174. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#EnergyBlade
  175. OS6.5 v1.0183
  176. This Style Contains 64800 Unique Combinations
  177. Style Options:
  178. Default (0): Surging Pulse
  179. 1: Death Star Blast
  180. 2: Energy Saw
  181. 3: Random Pulse
  182. 4: HALO Energy Sword
  183.  
  184. --Effects Included--
  185. Preon Effect Options: Default (0): Pulsing (Base Color), 1: Overload (Base Color), 2: Sparking (Base Color), 3: Power Absorb (Base Color), 4: Disable, 5: Faulty Ignition (Base Color)
  186. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up
  187. PowerUp Effect Options: Default (0): Power Flash, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Disable
  188. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Glitch Off
  189. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse
  190. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  191. Lockup Effect: Intensity Lockup V1
  192. LightningBlock Effect: Responsive Lightning Block
  193. Drag Effect: Intensity Sparking Drag
  194. Melt Effect: Intensity Melt
  195. Stab Effect: Normal Stab
  196. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  197. Clash Effect: Real Clash V1
  198. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  199. Emitter Effect: Flickering Flare
  200. */
  201. 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  202. "rngrblade"},
  203.  
  204. { "Fulcrum;common", "",
  205.  
  206. /* copyright Fett263 ShimmerBlade (Primary Blade) OS6 Style
  207. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#ShimmerBlade
  208. OS6.5 v1.0183
  209. This Style Contains 34560 Unique Combinations
  210. Base Style: Interactive Shimmer Blade
  211.  
  212. --Effects Included--
  213. Preon Effect Options: Default (0): Disable, 1: Overload (Base Color), 2: Sparking (Base Color), 3: Power Absorb (Base Color), 4: Pulsing (Base Color), 5: Polar Spark (Base Color)
  214. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up, 4: Center In
  215. PowerUp Effect Options: Default (0): Power Flash, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Disable, 5: Unstable Power Up Center In
  216. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Glitch Off, 3: Split Retraction
  217. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse, 3: Unstable Cool Down Center In
  218. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  219. Lockup Effect: DUNE Intensity Lockup
  220. LightningBlock Effect: Responsive Lightning Block
  221. Drag Effect: Intensity Sparking Drag
  222. Melt Effect: Intensity Melt
  223. Stab Effect: Normal Stab
  224. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  225. Clash Effect: DUNE Shield Clash
  226. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  227. Emitter Effect: Emitter Flare
  228. */
  229. 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  230. "fulcrum"},
  231.  
  232. { "Master;common", "common/tracks/BattleoftheHeroes.wav",
  233.  
  234. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  235. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#Simple
  236. OS6.5 v1.0183
  237. This Style Contains 41472 Unique Combinations
  238. Style Options:
  239. Default (0): AudioFlicker (Single Color (75%))
  240. 1: AudioFlicker (Single Color (50%))
  241. 2: AudioFlicker (Single Color (25%))
  242. 3: HumpFlicker Small (Single Color (50%))
  243. 4: HumpFlicker Large (Single Color (50%))
  244. 5: RandomFlicker (Single Color (50%))
  245.  
  246. --Effects Included--
  247. Preon Effect Options: Default (0): Disable, 1: Overload (Base Color), 2: Sparking (Base Color)
  248. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up
  249. PowerUp Effect Options: Default (0): Power Flash, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Disable, 5: Unstable Power Up Center In
  250. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down
  251. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse, 3: Unstable Cool Down Reverse
  252. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  253. Lockup Effect: Intensity Lockup V1
  254. LightningBlock Effect: Responsive Lightning Block
  255. Drag Effect: Intensity Sparking Drag
  256. Melt Effect: Intensity Melt
  257. Stab Effect: Normal Stab
  258. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  259. Clash Effect: Real Clash V1
  260. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  261. Emitter Effect: Emitter Flare
  262. */
  263. 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  264.  
  265. { "Ominous;common", "",
  266.  
  267. /* copyright Fett263 ThunderStorm (Primary Blade) OS6 Style
  268. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#ThunderStorm
  269. OS6.5 v1.0183
  270. This Style Contains 48000 Unique Combinations
  271. Style Options:
  272. Default (0): Thunderstorm
  273. 1: Thunder and Lightning
  274.  
  275. --Effects Included--
  276. Preon Effect Options: Default (0): Disable, 1: Pilot Light (PreOn Color), 2: Sparking (Base Color), 3: Pilot Light (Base Color), 4: Emitter Heat Up
  277. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up
  278. PowerUp Effect Options: Default (0): Power Flash, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Disable
  279. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Run Up, 3: Metal Forge (Cool Down), 4: Fade Out
  280. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse, 3: Unstable Cool Down Reverse
  281. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  282. Lockup Effect: Intensity Lockup V1
  283. LightningBlock Effect: Responsive Lightning Block
  284. Drag Effect: Intensity Fire Drag
  285. Melt Effect: Intensity Melt
  286. Stab Effect: Normal Stab
  287. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  288. Clash Effect: Real Clash V1
  289. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  290. Emitter Effect: Emitter Heat Up
  291. */
  292. 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  293. "ominous"},
  294.  
  295. { "Ruiner;common", "TheMandalorian.wav",
  296.  
  297. /* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
  298. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#DarkSaber
  299. OS6.5 v1.0183
  300. This Style Contains 4800 Unique Combinations
  301. Base Style: Darksaber
  302.  
  303. --Effects Included--
  304. Preon Effect Options: Default (0): Disable, 1: Erratic (PreOn Color), 2: Sparking (Base Color), 3: Sparking (PreOn Color), 4: Overload (PreOn Color)
  305. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up
  306. PowerUp Effect Options: Default (0): Power Flash, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Disable
  307. Retraction Effect: Standard Retraction
  308. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse, 3: Unstable Cool Down Reverse
  309. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  310. Lockup Effect: Intensity Lockup V1
  311. LightningBlock Effect: Responsive Lightning Block
  312. Drag Effect: Intensity Sparking Drag
  313. Melt Effect: Intensity Melt
  314. Stab Effect: Sparking Stab
  315. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  316. Clash Effect: Real Clash V1
  317. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  318. Emitter Effect: Emitter Flare
  319. */
  320. 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  321. "ruiner"},
  322.  
  323. { "Frznwnds", "",
  324.  
  325. /* copyright Fett263 ThunderStorm (Primary Blade) OS6 Style
  326. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#ThunderStorm
  327. OS6.5 v1.0183
  328. This Style Contains 36000 Unique Combinations
  329. Style Options:
  330. Default (0): Thunderstorm
  331. 1: Thunder and Lightning
  332.  
  333. --Effects Included--
  334. Preon Effect Options: Default (0): Disable, 1: Erratic (PreOn Color), 2: Sparking (Base Color), 3: Sparking (PreOn Color), 4: Polar Spark (PreOn Color)
  335. Ignition Effect Options: Default (0): Lightning Strike, 1: SparkTip Ignition, 2: Instant, 3: Cycle Up, 4: Standard Ignition
  336. PowerUp Effect Options: Default (0): Power Flash, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Disable
  337. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Fade Out
  338. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Reverse, 3: Unstable Cool Down Reverse
  339. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  340. Lockup Effect: Intensity Lockup V1
  341. LightningBlock Effect: Responsive Lightning Block
  342. Drag Effect: Intensity Sparking Drag
  343. Melt Effect: Intensity Melt
  344. Stab Effect: Sparking Stab
  345. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  346. Clash Effect: Real Clash V1
  347. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  348. Emitter Effect: Emitter Heat Up
  349. */
  350. 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  351. "frznwinds"},
  352.  
  353. { "kyloTFA;common", "common/tracks/Kylo_Theme.wav;common/tracks/TFA_Battle.wav;common/tracks/TFA_Duel.wav",
  354.  
  355. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  356. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#KyloRen
  357. OS6.5 v1.0183
  358. This Style Contains 7200 Unique Combinations
  359. Style Options:
  360. Default (0): Kylo Ren Unstable (Film Based)
  361. 1: Kylo Ren Unstable (Supreme Leader)
  362.  
  363. --Effects Included--
  364. Preon Effect Options: Default (0): Disable, 1: Erratic (PreOn Color), 2: Sparking (Base Color), 3: Sparking (PreOn Color), 4: Overload (PreOn Color)
  365. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant
  366. PowerUp Effect Options: Default (0): Disable, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Power Flash
  367. Retraction Effect: Standard Retraction
  368. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Power Burst Reverse, 3: Power Flash
  369. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  370. Lockup Effect: Intensity Lockup V1
  371. LightningBlock Effect: Responsive Lightning Block
  372. Drag Effect: Intensity Sparking Drag
  373. Melt Effect: Intensity Melt
  374. Stab Effect: Sparking Stab
  375. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  376. Clash Effect: Real Clash V1
  377. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  378. Emitter Effect: Unstable Flare
  379. */
  380. 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  381. "kyloTFA"},
  382.  
  383. { "kyloTLJ;common", "common/tracks/TLJ_Throne.wav",
  384.  
  385. /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
  386. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#UnstableBlades
  387. OS6.5 v1.0183
  388. This Style Contains 21600 Unique Combinations
  389. Style Options:
  390. Default (0): Unstable Rage
  391. 1: Unstable Pulse
  392. 2: Unstable Anger
  393. 3: Unstable Unleashed
  394. 4: Unstable Erratic
  395. 5: Random Pulse
  396.  
  397. --Effects Included--
  398. Preon Effect Options: Default (0): Disable, 1: Erratic (PreOn Color), 2: Sparking (Base Color), 3: Sparking (PreOn Color), 4: Overload (PreOn Color)
  399. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant
  400. PowerUp Effect Options: Default (0): Disable, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Power Flash
  401. Retraction Effect: Standard Retraction
  402. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Power Burst Reverse, 3: Power Flash
  403. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  404. Lockup Effect: Intensity Lockup V1
  405. LightningBlock Effect: Responsive Lightning Block
  406. Drag Effect: Intensity Sparking Drag
  407. Melt Effect: Intensity Melt
  408. Stab Effect: Sparking Stab
  409. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  410. Clash Effect: Real Clash V1
  411. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  412. Emitter Effect: Unstable Flare
  413. */
  414. 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  415. "kyloTLJ"},
  416.  
  417. { "kyloTROS;common", "common/tracks/TROS_TheFinalSaberDuel.wav",
  418. /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
  419. https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#UnstableBlades
  420. OS6.5 v1.0183
  421. This Style Contains 21600 Unique Combinations
  422. Style Options:
  423. Default (0): Unstable Anger
  424. 1: Unstable Pulse
  425. 2: Unstable Rage
  426. 3: Unstable Unleashed
  427. 4: Unstable Erratic
  428. 5: Random Pulse
  429.  
  430. --Effects Included--
  431. Preon Effect Options: Default (0): Disable, 1: Erratic (PreOn Color), 2: Sparking (Base Color), 3: Sparking (PreOn Color), 4: Overload (PreOn Color)
  432. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Instant
  433. PowerUp Effect Options: Default (0): Disable, 1: Unstable Power Up Forward, 2: Power Burst Forward, 3: Power Burst Emitter, 4: Power Flash
  434. Retraction Effect: Standard Retraction
  435. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Power Burst Reverse, 3: Power Flash
  436. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Preon Size), 3: Emitter Cool Off (Preon Size)
  437. Lockup Effect: Intensity Lockup V1
  438. LightningBlock Effect: Responsive Lightning Block
  439. Drag Effect: Intensity Sparking Drag
  440. Melt Effect: Intensity Melt
  441. Stab Effect: Sparking Stab
  442. Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Wave (Random)
  443. Clash Effect: Real Clash V1
  444. Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: Force Rage Unstable
  445. Emitter Effect: Unstable Flare
  446. */
  447. 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  448. "kyloTROS"},
  449.  
  450. { "CRISPITY;common", "",
  451.  
  452. StylePtr<Layers<
  453. StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb16<11805,0,1587>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,
  454. //Unstable red/pink
  455. TransitionEffectL<TrConcat<TrFade<200>,AlphaL<RotateColorsX<Variation,DeepPink>,SwingSpeed<400>>,TrDelay<30000>,AlphaL<RotateColorsX<Variation,DeepPink>,SwingSpeed<400>>,TrFade<800>>,EFFECT_FORCE>,
  456. //Force effect, temporarily allows color change based on swing speed
  457. AlphaL<AudioFlickerL<RotateColorsX<Variation,DeepPink>>,SwingSpeed<400>>,
  458. //Swing effect, audioflicker, Deep Pink connects the tip and emitter when swinging
  459. LockupTrL<Layers<
  460. AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  461. AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>,
  462. //Responsive lockup
  463. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  464. //Responsive lightning block
  465. AlphaL<RotateColorsX<Variation,DeepPink>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1500>,Int<4500>>,Int<-6000>>>,
  466. //Sparking emitter flare
  467. ResponsiveStabL<Orange>,
  468. //Responsive stab
  469. EffectSequence<EFFECT_BLAST,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,BlastF<200,200>>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,
  470. //Multi-blast, blaster reflect cycles through different responsive effects
  471. ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  472. //Responsive clash
  473. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,DeepPink>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
  474. //Unstable ignition effect
  475. AlphaL<RotateColorsX<Variation,DeepPink>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<28000>,Int<33000>>,Int<10000>>>,
  476. //Sparking tip flare
  477. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  478. //Drag
  479. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  480. //Responsive melt
  481. EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,
  482. //Power save, if using fett263's prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments.
  483. InOutTrL<TrWipeSparkTip<White,100>,TrColorCycle<1065>>,
  484. //Spark tip ignition, cycle down retraction
  485. //TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  486. //TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,
  487. //Optional/alternate passive battery monitor, on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change.
  488. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,
  489. //On demand battery level, if using fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low
  490. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<70>,Int<550>>>,RotateColorsX<Variation,DeepPink>,RotateColorsX<Variation,Rgb16<65535,0,2716>>>,Bump<Scale<Trigger<EFFECT_PREON,Int<3000>,Int<1000>,Int<500>>,Int<41000>,Int<32768>>>>,TrDelay<3000>>,EFFECT_PREON>,
  491. TransitionEffectL<TrConcat<TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<520>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<520>,Int<550>,Int<520>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Bump<Int<0>,Int<4000>>>,TrFade<420>>,TrWaveX<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Int<420>,Int<450>,Int<420>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<340>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<340>,Int<430>,Int<340>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Bump<Int<0>,Int<4000>>>,TrFade<300>>,TrWaveX<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Int<300>,Int<400>,Int<300>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<240>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<240>,Int<380>,Int<240>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Bump<Int<0>,Int<4000>>>,TrFade<210>>,TrWaveX<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Int<210>,Int<360>,Int<210>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<190>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<190>,Int<340>,Int<190>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Bump<Int<0>,Int<4000>>>,TrFade<170>>,TrWaveX<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Int<170>,Int<320>,Int<170>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<160>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<160>,Int<300>,Int<160>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Bump<Int<0>,Int<4000>>>,TrFade<150>>,TrWaveX<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Int<150>,Int<250>,Int<150>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<130>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<130>,Int<150>,Int<130>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Bump<Int<0>,Int<4000>>>,TrFade<100>>,TrWaveX<RotateColorsX<Variation,Rgb16<65535,0,2716>>,Int<100>,Int<100>,Int<100>,Int<0>>>,AlphaL<Black,Int<0>>,TrJoin<TrConcat<TrInstant,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<4000>>>,TrFade<70>>,TrWaveX<RotateColorsX<Variation,DeepPink>,Int<70>,Int<500>,Int<70>,Int<0>>>,Black,TrInstant>,EFFECT_PREON>
  492. //Preon effect, HUGE thanks to /u/NoSloppy for this!
  493. >>()
  494. "crispity"},
  495.  
  496. };
  497. BladeConfig blades[] = {
  498. { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
  499. };
  500. #endif
  501.  
  502. #ifdef CONFIG_BUTTONS
  503. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  504. #endif
  505.  
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