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- local Killx = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Title = Instance.new("Frame")
- local Scripts = Instance.new("ScrollingFrame")
- local Title = Instance.new("Frame")
- local plr = game.Players.LocalPlayer
- local CG = game.CoreGui
- local TitleLabel = Instance.new("TextLabel")
- local Players = Instance.new("Frame")
- local Player5 = Instance.new("TextButton")
- local Player6 = Instance.new("TextButton")
- local Player1 = Instance.new("TextButton")
- local Player4 = Instance.new("TextButton")
- local Player3 = Instance.new("TextButton")
- local Player2 = Instance.new("TextButton")
- local TpToPlr = Instance.new("TextButton")
- local PlrSelected = Instance.new("TextLabel")
- local Lightning = Instance.new("TextButton")
- local AimBot = Instance.new("TextButton")
- local Fencing = Instance.new("TextButton")
- local BirdWings = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local Open = Instance.new("TextButton")
- local HackList = Instance.new("TextLabel")
- Killx.Name = "Killx By Fluxx"
- Killx.Parent = CG
- local CGG = CG["Killx By Fluxx"]
- Title.Name = "Killx By Fluxx"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(1, 0.333333, 0.345098)
- Title.Size = UDim2.new(0, 500, 0, 35)
- TitleLabel.Name = "TitleLabel"
- TitleLabel.Parent = Title
- TitleLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TitleLabel.BackgroundTransparency = 1
- TitleLabel.Position = UDim2.new(0, 5, 0, 0)
- TitleLabel.Size = UDim2.new(0, 200, 0, 35)
- TitleLabel.Font = Enum.Font.SourceSansBold
- TitleLabel.FontSize = Enum.FontSize.Size18
- TitleLabel.Text = "Killx By Fluxx"
- TitleLabel.TextColor3 = Color3.new(0.901961, 0.901961, 0.901961)
- TitleLabel.TextSize = 18
- TitleLabel.TextXAlignment = Enum.TextXAlignment.Left
- Main.Name = "Main"
- Main.Parent = Killx
- Main.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- Main.BorderColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- Main.Position = UDim2.new(0, 500, 0, 150)
- Main.Size = UDim2.new(0, 500, 0, 350)
- Main.Visible = true
- Main.Draggable = true
- Main.Active = true
- HackList.Name = "HackList"
- HackList.Parent = Main
- HackList.BackgroundColor3 = Color3.new(1, 0.333333, 0.345098)
- HackList.Position = UDim2.new(0, 15, 0, 75)
- HackList.Size = UDim2.new(0, 125, 0, 35)
- HackList.Font = Enum.Font.SourceSansBold
- HackList.FontSize = Enum.FontSize.Size18
- HackList.Text = "Hack List"
- HackList.TextSize = 15
- HackList.TextWrapped = true
- Scripts.Name = "Scripts"
- Scripts.Parent = Main
- Scripts.BackgroundColor3 = Color3.new(1, 0.333333, 0.345098)
- Scripts.Position = UDim2.new(0, 15, 0, 125)
- Scripts.Size = UDim2.new(0, 125, 0, 200)
- Scripts.CanvasSize = UDim2.new(0, 0, 1, 60)
- Scripts.ScrollBarThickness = 6
- Lightning.Name = "Lightning"
- Lightning.Parent = Scripts
- Lightning.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Lightning.Position = UDim2.new(0, 0, 0, 75)
- Lightning.Size = UDim2.new(0, 117, 0, 30)
- Lightning.Font = Enum.Font.Cartoon
- Lightning.FontSize = Enum.FontSize.Size14
- Lightning.Text = " LightningBtools"
- Lightning.TextSize = 14
- Lightning.TextXAlignment = Enum.TextXAlignment.Left
- AimBot.Name = "AimBot"
- AimBot.Parent = Scripts
- AimBot.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- AimBot.Position = UDim2.new(0, 0, 0, 25)
- AimBot.Size = UDim2.new(0, 117, 0, 30)
- AimBot.Font = Enum.Font.Cartoon
- AimBot.FontSize = Enum.FontSize.Size14
- AimBot.Text = " AimBot"
- AimBot.TextSize = 14
- AimBot.TextXAlignment = Enum.TextXAlignment.Left
- Fencing.Name = "Fencing"
- Fencing.Parent = Scripts
- Fencing.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Fencing.Position = UDim2.new(0, 0, 0, 50)
- Fencing.Size = UDim2.new(0, 117, 0, 30)
- Fencing.Font = Enum.Font.Cartoon
- Fencing.FontSize = Enum.FontSize.Size14
- Fencing.Text = " Fencing"
- Fencing.TextSize = 14
- Fencing.TextXAlignment = Enum.TextXAlignment.Left
- BirdWings.Name = "BirdWings"
- BirdWings.Parent = Scripts
- BirdWings.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- BirdWings.Size = UDim2.new(0, 117, 0, 30)
- BirdWings.Font = Enum.Font.Cartoon
- BirdWings.FontSize = Enum.FontSize.Size14
- BirdWings.Text = " Bird Wings"
- BirdWings.TextSize = 14
- BirdWings.TextXAlignment = Enum.TextXAlignment.Left
- Players.Name = "Players"
- Players.Parent = Main
- Players.BackgroundColor3 = Color3.new(1, 0.333333, 0.345098)
- Players.Position = UDim2.new(0, 170, 0, 125)
- Players.Size = UDim2.new(0, 160, 0, 180)
- Player5.Name = "Player5"
- Player5.Parent = Players
- Player5.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Player5.BorderSizePixel = 0
- Player5.Position = UDim2.new(0, 0, 0, 120)
- Player5.Size = UDim2.new(0, 160, 0, 30)
- Player5.Font = Enum.Font.SciFi
- Player5.FontSize = Enum.FontSize.Size14
- Player5.Text = ""
- Player5.TextSize = 14
- Player6.Name = "Player6"
- Player6.Parent = Players
- Player6.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Player6.BorderSizePixel = 0
- Player6.Position = UDim2.new(0, 0, 0, 150)
- Player6.Size = UDim2.new(0, 160, 0, 30)
- Player6.Font = Enum.Font.SciFi
- Player6.FontSize = Enum.FontSize.Size14
- Player6.Text = ""
- Player6.TextSize = 14
- Player1.Name = "Player1"
- Player1.Parent = Players
- Player1.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Player1.BorderSizePixel = 0
- Player1.Size = UDim2.new(0, 160, 0, 30)
- Player1.Font = Enum.Font.SciFi
- Player1.FontSize = Enum.FontSize.Size14
- Player1.Text = ""
- Player1.TextSize = 14
- Player4.Name = "Player4"
- Player4.Parent = Players
- Player4.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Player4.BorderSizePixel = 0
- Player4.Position = UDim2.new(0, 0, 0, 90)
- Player4.Size = UDim2.new(0, 160, 0, 30)
- Player4.Font = Enum.Font.SciFi
- Player4.FontSize = Enum.FontSize.Size14
- Player4.Text = ""
- Player4.TextSize = 14
- Player3.Name = "Player3"
- Player3.Parent = Players
- Player3.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Player3.BorderSizePixel = 0
- Player3.Position = UDim2.new(0, 0, 0, 60)
- Player3.Size = UDim2.new(0, 160, 0, 30)
- Player3.Font = Enum.Font.SciFi
- Player3.FontSize = Enum.FontSize.Size14
- Player3.Text = ""
- Player3.TextSize = 14
- Player2.Name = "Player2"
- Player2.Parent = Players
- Player2.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- Player2.BorderSizePixel = 0
- Player2.Position = UDim2.new(0, 0, 0, 30)
- Player2.Size = UDim2.new(0, 160, 0, 30)
- Player2.Font = Enum.Font.SciFi
- Player2.FontSize = Enum.FontSize.Size14
- Player2.Text = ""
- Player2.TextSize = 14
- PlrSelected.Name = "PlrSelected"
- PlrSelected.Parent = Main
- PlrSelected.BackgroundColor3 = Color3.new(1, 0.333333, 0.345098)
- PlrSelected.Position = UDim2.new(0, 170, 0, 75)
- PlrSelected.Size = UDim2.new(0, 160, 0, 35)
- PlrSelected.Font = Enum.Font.SourceSansBold
- PlrSelected.FontSize = Enum.FontSize.Size18
- PlrSelected.Text = " No Player Selected"
- PlrSelected.TextSize = 16
- PlrSelected.TextWrapped = true
- TpToPlr.Name = "TpToPlr"
- TpToPlr.Parent = Main
- TpToPlr.BackgroundColor3 = Color3.new(0.780392, 0.309804, 0.341176)
- TpToPlr.Position = UDim2.new(0, 335, 0, 300)
- TpToPlr.Size = UDim2.new(0, 160, 0, 30)
- TpToPlr.Font = Enum.Font.SciFi
- TpToPlr.FontSize = Enum.FontSize.Size14
- TpToPlr.Text = "Teleport To Player"
- TpToPlr.TextSize = 14
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(0, 475, 0, 8)
- Close.Size = UDim2.new(0, 25, 0, 25)
- Close.Font = Enum.Font.SciFi
- Close.FontSize = Enum.FontSize.Size18
- Close.Text = "X"
- Close.TextColor3 = Color3.new(0.0470588, 0.52549, 0.631373)
- Close.TextSize = 18
- Open.Name = "Open"
- Open.Parent = Killx
- Open.BackgroundColor3 = Color3.new(1, 1, 1)
- Open.Position = UDim2.new(0, 0, 0, 300)
- Open.Size = UDim2.new(0, 50, 0, 25)
- Open.Visible = false
- Open.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Open.Font = Enum.Font.SourceSans
- Open.FontSize = Enum.FontSize.Size14
- Open.Text = "Open"
- Open.TextSize = 14
- CGG.Main.TpToPlr.MouseButton1Down:connect(function()
- if CGG.Main.PlrSelected.Text == " No Player Selected" then
- warn("No Player Selected")
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[CGG.Main.PlrSelected.Text].HumanoidRootPart.CFrame
- end
- end)
- CGG.Main.Scripts.AimBot.MouseButton1Down:connect(function()
- for i,player in pairs(game:GetService('Players'):GetPlayers()) do
- if player.TeamColor ~= game:GetService('Players').LocalPlayer.TeamColor then
- local weld = Instance.new('Weld',player.Character.Torso)
- local part = Instance.new('Part',player.Character)
- part.Size = Vector3.new(150,150,150)
- part.Material = "Neon"
- part.BrickColor = BrickColor.new('Really red')
- part.CFrame = player.Character.Torso.CFrame
- part.CanCollide = false
- weld.C0 = player.Character.Torso.CFrame:inverse()
- weld.Part0 = player.Character.Torso
- weld.C1 = part.CFrame:inverse()
- weld.Part1 = part
- end
- end
- end)
- CGG.Main.Scripts.Lightning.MouseButton1Down:connect(function()
- local isScriptNil = false
- local PlrName = game.Players.LocalPlayer.Name
- local Plrs = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local Content = game:GetService("ContentProvider")
- local LP = Plrs.LocalPlayer
- local Char = LP.Character
- local PlrGui = LP.PlayerGui
- local Backpack = LP.Backpack
- local Mouse = LP:GetMouse()
- local Camera = Workspace.CurrentCamera
- local LastCamCF = Camera.CoordinateFrame
- local AnimJoints = {}
- local Cons = {}
- local mDown = false
- local Multi = false
- local Grabbing = false
- local Current = {}
- local Alpha = 1
- local LightNum = 1
- Current.Part = nil
- Current.BP = nil
- Current.BA = nil
- Current.Mass = nil
- local LastPart = nil
- local Head = Char["Head"]
- local Torso = Char["Torso"]
- local Humanoid = Char["Humanoid"]
- local LA = Char["Left Arm"]
- local RA = Char["Right Arm"]
- local LL = Char["Left Leg"]
- local RL = Char["Right Leg"]
- local LS, RS;
- local OrigLS = Torso["Left Shoulder"]
- local OrigRS = Torso["Right Shoulder"]
- for _,v in pairs(Char:GetChildren()) do
- if v.Name == ModID then
- v:Destroy()
- end
- end
- for _,v in pairs(PlrGui:GetChildren()) do
- if v.Name == "PadsGui" then
- v:Destroy()
- end
- end
- local ModID = "Pads"
- local Objects = {}
- local Grav = 196.2
- local sin=math.sin
- local cos=math.cos
- local max=math.max
- local min=math.min
- local atan2=math.atan2
- local random=math.random
- local tau = 2 * math.pi
- local BodyObjects = {
- ["BodyVelocity"] = true;
- ["BodyAngularVelocity"] = true;
- ["BodyForce"] = true;
- ["BodyThrust"] = true;
- ["BodyPosition"] = true;
- ["RocketPropulsion"] = true;
- }
- if LP.Name == PlrName and isScriptNil then
- script.Parent = nil
- end
- LP.CameraMode = "Classic"
- local Assets = {
- }
- local LS0, LS1 = OrigLS.C0, OrigLS.C1
- local RS0, RS1 = OrigRS.C0, OrigRS.C1
- for i,v in pairs(Assets) do
- local ID = tostring(Assets[i])
- Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
- Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
- local trace = m00 + m11 + m22 if trace > 0 then
- local s = math.sqrt(1 + trace);
- local recip = 0.5/s;
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
- else
- local i = 0;
- if m11 > m00 then
- i = 1;
- end;
- if m22 > (i == 0 and m00 or m11) then
- i = 2 end if i == 0 then
- local s = math.sqrt(m00-m11-m22+1);
- local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip;
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1);
- local recip = 0.5/s;
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1);
- local recip = 0.5/s;
- return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
- end;
- end;
- end;
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z;
- local wx, wy, wz = w*xs, w*ys, w*zs;
- local xx = x*xs;
- local xy = x*ys;
- local xz = x*zs;
- local yy = y*ys;
- local yz = y*zs;
- local zz = z*zs;
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end;
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta);
- local invSinTheta = 1/math.sin(theta);
- startInterp = math.sin((1-t)*theta)*invSinTheta;
- finishInterp = math.sin(t*theta)*invSinTheta;
- else
- startInterp = 1-t finishInterp = t;
- end;
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta);
- local invSinTheta = 1/math.sin(theta);
- startInterp = math.sin((t-1)*theta)*invSinTheta;
- finishInterp = math.sin(t*theta)*invSinTheta;
- else startInterp = t-1 finishInterp = t;
- end;
- end;
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
- end;
- function CLerp(a,b,t)
- local qa={QuaternionFromCFrame(a)};
- local qb={QuaternionFromCFrame(b)};
- local ax,ay,az=a.x,a.y,a.z;
- local bx,by,bz=b.x,b.y,b.z;
- local _t=1-t;
- return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
- end
- function GetWeld(weld)
- local obj
- for i, v in pairs(AnimJoints) do
- if v[1] == weld then
- obj = v
- break
- end
- end
- if not obj then
- obj = {weld,NV}
- table.insert(AnimJoints,obj)
- end
- return weld.C0.p, obj[2]
- end
- function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth)
- smooth = smooth or 1
- local obj
- for i, v in pairs(AnimJoints) do
- if v[1] == weld then
- obj = v
- break
- end
- end
- if not obj then
- obj = {weld,NV}
- table.insert(AnimJoints,obj)
- end
- local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
- local tox,toy,toz = 0,0,0
- tox = math.abs(origangle.x - nextangle.x) *perc
- toy = math.abs(origangle.y - nextangle.y) *perc
- toz = math.abs(origangle.z - nextangle.z) *perc
- tox = ((origangle.x > nextangle.x and -tox) or tox)
- toy = ((origangle.y > nextangle.y and -toy) or toy)
- toz = ((origangle.z > nextangle.z and -toz) or toz)
- local tox2,toy2,toz2 = 0,0,0
- tox2 = math.abs(origpos.x - nextpos.x) *perc
- toy2 = math.abs(origpos.y - nextpos.y) *perc
- toz2 = math.abs(origpos.z - nextpos.z) *perc
- tox2 = (origpos.x > nextpos.x and -tox2) or tox2
- toy2 = (origpos.y > nextpos.y and -toy2) or toy2
- toz2 = (origpos.z > nextpos.z and -toz2) or toz2
- obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
- weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
- end
- function RotateCamera(x, y)
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
- end
- function GetAngles(cf)
- local lv = cf.lookVector
- return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
- end
- local LastCamCF = Camera.CoordinateFrame
- function Look()
- if AlphaOn == true then
- local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
- Camera.CoordinateFrame = LastCamCF
- RotateCamera(x * -(Alpha), y * -(Alpha))
- LastCamCF = Camera.CoordinateFrame
- end
- end
- function Cor(Func)
- local Ok, Err = coroutine.resume(coroutine.create(Func))
- if not Ok then
- print(Err)
- end
- end
- function Cor2(Func)
- local Ok, Err = ypcall(Func)
- if not Ok then
- print(Err)
- end
- end
- function MakePads()
- -- 1 - VTelekinesis
- P1 = Instance.new("Model")
- P1.Name = ModID
- -- 2 - RBase
- P2 = Instance.new("Part")
- P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
- P2.FormFactor = Enum.FormFactor.Custom
- P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
- P2.Anchored = true
- P2.BrickColor = BrickColor.new("White")
- P2.Friction = 0.30000001192093
- P2.Shape = Enum.PartType.Block
- P2.Name = "RBase"
- P2.Parent = P1
- P2.Transparency = 1
- -- 3 - Mesh
- P3 = Instance.new("CylinderMesh")
- P3.Scale = Vector3.new(1, 0.5, 1)
- P3.Parent = P2
- -- 4 - LBase
- P4 = Instance.new("Part")
- P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
- P4.FormFactor = Enum.FormFactor.Custom
- P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
- P4.Anchored = true
- P4.BrickColor = BrickColor.new("White")
- P4.Friction = 0.30000001192093
- P4.Shape = Enum.PartType.Block
- P4.Name = "LBase"
- P4.Parent = P1
- P4.Transparency = 1
- -- 5 - Mesh
- P5 = Instance.new("CylinderMesh")
- P5.Scale = Vector3.new(1, 0.5, 1)
- P5.Parent = P4
- -- 7 - Mesh
- P7 = Instance.new("CylinderMesh")
- P7.Scale = Vector3.new(1, 0.5, 1)
- P7.Parent = P6
- -- 9 - Mesh
- P9 = Instance.new("CylinderMesh")
- P9.Scale = Vector3.new(1, 0.5, 1)
- P9.Parent = P8
- -- 11 - Mesh
- P11 = Instance.new("CylinderMesh")
- P11.Scale = Vector3.new(1, 0.5, 1)
- P11.Parent = P10
- -- 13 - Mesh
- P13 = Instance.new("CylinderMesh")
- P13.Scale = Vector3.new(1, 0.5, 1)
- P13.Parent = P12
- -- 15 - Mesh
- P15 = Instance.new("CylinderMesh")
- P15.Scale = Vector3.new(1, 0.5, 1)
- P15.Parent = P14
- -- 17 - Mesh
- P17 = Instance.new("CylinderMesh")
- P17.Scale = Vector3.new(1, 0.5, 1)
- P17.Parent = P16
- P1.Parent = LP.Character
- P1:MakeJoints()
- return P1
- end
- weldModel = function(model, unanchor, rooty)
- local parts = {}
- local function recurse(object)
- if object:IsA("BasePart") then
- table.insert(parts, object)
- end
- for _,child in pairs(object:GetChildren()) do
- recurse(child)
- end
- end
- recurse(model)
- local rootPart = rooty or parts[1]
- for _, part in pairs(parts) do
- local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
- local weld = Instance.new("Weld")
- weld.Part0 = rootPart
- weld.Part1 = part
- weld.C0 = cframe
- weld.Parent = rootPart
- end
- if unanchor then
- for _, part in pairs(parts) do
- part.Anchored = false
- part.CanCollide = false
- end
- end
- end
- weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
- local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
- local weld = Instance.new("Weld")
- weld.Name = "Weld"
- weld.Part0 = rootPart
- weld.Part1 = Item
- weld.C0 = cframe
- weld.Parent = ParentItem and Item or rootPart
- if unanchor then
- Item.Anchored = false
- end
- return weld, cframe
- end
- scaleModel = function(model, scale)
- local parts = {}
- local function recurse(object)
- if object:IsA("BasePart") then
- table.insert(parts, object)
- end
- for _,child in pairs(object:GetChildren()) do
- recurse(child)
- end
- end
- recurse(model)
- local top, bottom, left, right, back, front
- for _, part in pairs(parts) do
- if top == nil or top < part.Position.y then top = part.Position.y end
- if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end
- if left == nil or left > part.Position.x then left = part.Position.x end
- if right == nil or right < part.Position.x then right = part.Position.x end
- if back == nil or back > part.Position.z then back = part.Position.z end
- if front == nil or front < part.Position.z then front = part.Position.z end
- end
- local middle = Vector3.new( left+right, top+bottom, back+front )/2
- local minSize = Vector3.new(0.2, 0.2, 0.2)
- for _, part in pairs(parts) do
- local foo = part.CFrame.p - middle
- local rotation = part.CFrame - part.CFrame.p
- local newSize = part.Size*scale
- part.FormFactor = "Custom"
- part.Size = newSize
- part.CFrame = CFrame.new( middle + foo*scale ) * rotation
- if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
- local mesh
- for _, child in pairs(part:GetChildren()) do
- if child:IsA("DataModelMesh") then
- mesh = child
- break
- end
- end
- if mesh == nil then
- mesh = Instance.new("BlockMesh", part)
- end
- local oScale = mesh.Scale
- local newScale = newSize/minSize * oScale
- if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
- if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
- if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
- mesh.Scale = newScale
- end
- end
- end
- function getMass(Obj, Total)
- local newTotal = Total
- local returnTotal = 0
- if Obj:IsA("BasePart") then
- newTotal = newTotal + Objects[Obj]
- elseif BodyObjects[Obj.ClassName] then
- Obj:Destroy()
- end
- if Obj:GetChildren() and #Obj:GetChildren() > 0 then
- for _,v in pairs(Obj:GetChildren()) do
- returnTotal = returnTotal + getMass(v, newTotal)
- end
- else
- returnTotal = newTotal
- end
- return returnTotal
- end
- function getTargFromCurrent()
- local Current = Current.Part
- if Current:IsA("BasePart") then
- return Current
- elseif Current:findFirstChild("Torso") then
- return Current.Torso
- else
- for _,v in pairs(Current:GetChildren()) do
- if v:IsA("BasePart") then
- return v
- end
- end
- end
- end
- function Fire(Part, Vec, Inv)
- pcall(function()
- Current.BP:Destroy()
- Current.BP = nil
- end)
- pcall(function()
- Current.BA:Destroy()
- Current.BA = nil
- end)
- pcall(function()
- if Inv then
- Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
- else
- Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
- end
- Current.Mass = nil
- end)
- Reset()
- end
- function Reset()
- LS.Parent = nil
- RS.Parent = nil
- OrigLS.Parent = Torso
- OrigRS.Parent = Torso
- OrigLS.C0 = LS0
- OrigRS.C0 = RS0
- end
- function Start()
- Cor(function()
- repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
- Char = LP.Character
- PlrGui = LP.PlayerGui
- Backpack = LP.Backpack
- Mouse = LP:GetMouse()
- for _,v in pairs(Cons) do
- v:disconnect()
- end
- Cons = {}
- Camera = Workspace.CurrentCamera
- LastCamCF = Camera.CoordinateFrame
- AnimJoints = {}
- mDown = false
- Multi = false
- Grabbing = false
- Current = {}
- Alpha = 1
- Head = Char["Head"]
- Torso = Char["Torso"]
- Humanoid = Char["Humanoid"]
- LA = Char["Left Arm"]
- RA = Char["Right Arm"]
- LL = Char["Left Leg"]
- RL = Char["Right Leg"]
- OrigLS = Torso["Left Shoulder"]
- OrigRS = Torso["Right Shoulder"]
- for _,v in pairs(Char:GetChildren()) do
- if v.Name == ModID then
- v:Destroy()
- end
- end
- for _,v in pairs(PlrGui:GetChildren()) do
- if v.Name == "PadsGui" then
- v:Destroy()
- end
- end
- LS = Instance.new("Weld")
- RS = Instance.new("Weld")
- LS.Name = OrigLS.Name
- LS.Part0 = Torso
- LS.Part1 = LA
- LS.C0 = LS0
- LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- RS.Name = OrigRS.Name
- RS.Part0 = Torso
- RS.Part1 = RA
- RS.C0 = RS0
- RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- local Pads = MakePads()
- local LPad = Pads.LBase
- local RPad = Pads.RBase
- weldModel(LPad, true, LPad)
- weldModel(RPad, true, RPad)
- local GripWeldL = Instance.new("Weld")
- GripWeldL.Name = "GripWeldL"
- GripWeldL.Part0 = LA
- GripWeldL.Part1 = LPad
- GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
- GripWeldL.Parent = LA
- local GripWeldR = Instance.new("Weld")
- GripWeldR.Name = "GripWeldR"
- GripWeldR.Part0 = RA
- GripWeldR.Part1 = RPad
- GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
- GripWeldR.Parent = RA
- local isParts = false
- table.insert(Cons, Mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == "z" then
- --Stuff
- elseif Key == "f" then
- local Current = Current.Part
- if Current and Current.Parent ~= nil and not Multi then
- Current:BreakJoints()
- end
- elseif Key == "q" then
- if isParts then
- isParts = false
- for _,v in pairs(Workspace:GetChildren()) do
- if v.Name == "MyPartV" and v:IsA("BasePart") then
- v:Destroy()
- end
- end
- else
- isParts = true
- for i = 1, 50 do
- local Part = Instance.new("Part")
- Part.Color = Color3.new(math.random(), math.random(), math.random())
- Part.Transparency = 0
- Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
- Part.Archivable = true
- Part.CanCollide = false
- Part.Material = "Neon"
- Part.Locked = false
- Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
- Part.Anchored = true
- Part.Name = "MyPartV"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.Parent = Workspace
- end
- end
- elseif Key == "e" then
- local Targ;
- if Current.Part and Current.Part ~= nil then
- Targ = getTargFromCurrent()
- else
- Targ = LastPart
- end
- if Targ and Targ.Parent ~= nil and not Multi then
- local Ex = Instance.new("Explosion", Workspace)
- Ex.Position = Targ.CFrame.p
- Ex.BlastRadius = 16
- Ex.DestroyJointRadiusPercent = 0.5
- end
- elseif Key == "c" then
- if Current.Part and Current.Part.Parent ~= nil and not Multi then
- local Part = getTargFromCurrent()
- if Part then
- Grabbing = false
- if Mouse.Hit then
- local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
- Fire(Part, TargPos.p)
- else
- Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
- end
- end
- end
- end
- end))
- table.insert(Cons, Mouse.Button1Up:connect(function()
- mDown = false
- if Grabbing == true and Multi == false then
- Grabbing = false
- Reset()
- end
- if Current.Part ~= nil then
- LastPart = getTargFromCurrent()
- Current = {}
- end
- end))
- local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
- local oldParts = {}
- for _,v in pairs(Par:GetChildren()) do
- v.CFrame = CFrame.new(5e5, 5e5, 5e5)
- table.insert(oldParts, v)
- end
- local Distance = (Start-End).Magnitude
- local ArcScale = ArcScale or 1
- local RandomScale = RandomScale or 0
- local Last = Start
- local IterNum = 0
- while Par.Parent do
- IterNum = IterNum + 1
- local New = nil
- if (Last-End).Magnitude < Length then
- New = CFrame.new(End)
- else
- if (End-Last).Magnitude < Length*2 then
- RandomScale = RandomScale*0.5
- ArcScale = ArcScale*0.5
- end
- local Direct = CFrame.new(Last,End)
- New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
- New = New*CFrame.new(0,0,-Length)
- end
- local Trail = nil
- if oldParts[IterNum] then
- Trail = oldParts[IterNum]
- Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
- Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
- Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
- oldParts[IterNum] = nil
- else
- Trail = Instance.new("Part")
- Trail.Name = "Part"
- Trail.FormFactor = "Custom"
- Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
- Trail.Transparency = 0
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.Locked = true
- Trail.BackSurface = "SmoothNoOutlines"
- Trail.BottomSurface = "SmoothNoOutlines"
- Trail.FrontSurface = "SmoothNoOutlines"
- Trail.LeftSurface = "SmoothNoOutlines"
- Trail.RightSurface = "SmoothNoOutlines"
- Trail.TopSurface = "SmoothNoOutlines"
- Trail.Material = "Neon"
- Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
- Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
- Trail.Parent = Par
- end
- Last = New.p
- if (Last-End).Magnitude < 1 then
- break
- end
- end
- for _,v in pairs(oldParts) do
- v:Destroy()
- end
- end
- table.insert(Cons, Mouse.Button1Down:connect(function()
- mDown = true
- local Targ = Mouse.Target
- Cor(function()
- if Targ and Objects[Targ] and not Multi then
- Grabbing = true
- Current.Part = Targ
- local Mass = Objects[Targ]
- local ForceNum = 0
- local Hum = nil
- for _,v in pairs(Targ:GetChildren()) do
- if BodyObjects[v.ClassName] then
- v:Destroy()
- end
- end
- for _,v in pairs(Workspace:GetChildren()) do
- if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
- Hum = v.Humanoid
- Mass = getMass(v, 0)
- Current.Part = v
- break
- end
- end
- Current.Mass = Mass
- if not Hum then
- Targ:BreakJoints()
- end
- ForceNum = Mass * Grav
- Targ.CanCollide = true
- Targ.Anchored = false
- local BP = Instance.new("BodyPosition")
- BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
- BP.Parent = Targ
- local Ang = Instance.new("BodyAngularVelocity")
- Ang.Parent = Targ
- Current.BP = BP
- Current.BA = Ang
- OrigLS.Parent = nil
- OrigRS.Parent = nil
- LS.Parent = Torso
- RS.Parent = Torso
- LS.C0 = LS0
- RS.C0 = RS0
- local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
- local BPPos = Vector3.new(0, 0, 0)
- local Vel = Vector3.new(0, 0, 0)
- local Vlev = random() * math.pi
- local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
- local Ball = Instance.new("Part")
- Ball.Name = "Ball"
- Ball.FormFactor = "Custom"
- Ball.Color = Color3.new(0, 1, 1)
- Ball.Transparency = 0.3
- Ball.Anchored = true
- Ball.CanCollide = false
- Ball.Locked = true
- Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
- Ball.Size = Vector3.new(0.5, 0.5, 0.5)
- Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
- Ball.Parent = Char
- if Targ.Name == "MyPartV" then
- Targ.Name = "MyPartF"
- end
- local LightMod = Instance.new("Model", Char)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Parent = Ball
- local Size = 0.5
- local Rise = true
- while Grabbing and BP and Ang and Targ.Parent ~= nil do
- local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
- Ang.angularvelocity = Vel
- BP.position = BPPos + RPos
- RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
- Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
- Vlev = (Vlev + 0.05) % tau
- if Hum then
- Hum.Sit = true
- end
- if LA.Parent ~= nil and RA.Parent ~= nil then
- local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
- local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
- if Rise == true then
- if Size < 0.6 then
- Size = Size + 0.05
- else
- Size = Size + 0.1
- end
- if Size >= 2.2 then
- Rise = false
- end
- else
- if Size > 2.1 then
- Size = Size - 0.05
- else
- Size = Size - 0.1
- end
- if Size <= 0.5 then
- Rise = true
- end
- end
- Ball.Size = Vector3.new(Size, Size, Size)
- Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
- LightNum = LightNum + 1
- makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
- elseif Ball.Parent ~= nil then
- Ball:Destroy()
- end
- if LS and LS.Parent == Torso then
- LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
- end
- if RS and RS.Parent == Torso then
- RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
- end
- RunService.Heartbeat:wait()
- end
- coroutine.resume(coroutine.create(function()
- for i = 0.5, 1, 0.1 do
- for i2,v in pairs(LightMod:GetChildren()) do
- --v.Light.Range = 6-(i*5)
- v.Transparency = i
- end
- wait(1/30)
- end
- LightMod:Destroy()
- end))
- if BP and BP.Parent ~= nil then
- BP:Destroy()
- end
- if Ang and Ang.Parent ~= nil then
- Ang:Destroy()
- end
- pcall(function() Ball:Destroy() end)
- end
- end)
- end))
- end)
- end
- function Add(Obj)
- if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
- Objects[Obj] = Obj:GetMass()
- Obj.Changed:connect(function(P)
- if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
- Objects[Obj] = Obj:GetMass()
- end
- end)
- end
- end
- function Rem(Obj)
- if Objects[Obj] then
- Objects[Obj] = nil
- end
- end
- function Recursion(Obj)
- ypcall(function()
- Add(Obj)
- if #Obj:GetChildren() > 0 then
- for _,v in pairs(Obj:GetChildren()) do
- Recursion(v)
- end
- end
- end)
- end
- Workspace.DescendantAdded:connect(function(Obj)
- Add(Obj)
- end)
- Workspace.DescendantRemoving:connect(function(Obj)
- Rem(Obj)
- end)
- for _,v in pairs(Workspace:GetChildren()) do
- Recursion(v)
- end
- Start()
- if LP.Name == PlrName then
- LP.CharacterAdded:connect(Start)
- end
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -10, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0, 0, 0)
- elseif section < 2 then
- return Color3.new(0, 0, 0)
- else
- return Color3.new(0, 0, 0)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(107, 0, 107)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- end)
- CGG.Main.Scripts.Fencing.MouseButton1Down:connect(function()
- a=Instance.new("SelectionBox",game.Players.LocalPlayer.Backpack.Foil.Handle)
- a.Adornee=game.Players.LocalPlayer.Backpack.Foil.Handle
- game.Players.LocalPlayer.Backpack.Foil.Handle.Size=Vector3.new(1,1,30)
- end)
- CGG.Main.Scripts.BirdWings.MouseButton1Down:connect(function()
- script.Parent = nil
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- taart = {"Royal purple",nil,.4,.4,true},
- mitta = {"Black",nil,0,0,false},
- penjuin3 = {"White",nil,0,0,false},
- thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- littleau999 = {"Reddish brown",1030,0,0,false},
- unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
- krodmiss = {"Really black",nil,0,0,false},
- }
- local topcolor = invcol(char.Torso.BrickColor)
- local feacolor = char.Torso.BrickColor
- local ptrans = 0
- local pref = 0
- local fire = false
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = fmcol or Color3.new()
- ef.SecondaryColor = fscol or Color3.new()
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- --[[if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end]]
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end fly()
- end)
- CGG.Main.Players.Player1.MouseButton1Down:connect(function()
- CGG.Main.PlrSelected.Text = CGG.Main.Players.Player1.Text
- end)
- CGG.Main.Players.Player2.MouseButton1Down:connect(function()
- CGG.Main.PlrSelected.Text = CGG.Main.Players.Player2.Text
- end)
- CGG.Main.Players.Player3.MouseButton1Down:connect(function()
- CGG.Main.PlrSelected.Text = CGG.Main.Players.Player3.Text
- end)
- CGG.Main.Players.Player4.MouseButton1Down:connect(function()
- CGG.Main.PlrSelected.Text = CGG.Main.Players.Player4.Text
- end)
- CGG.Main.Players.Player5.MouseButton1Down:connect(function()
- CGG.Main.PlrSelected.Text = CGG.Main.Players.Player5.Text
- end)
- CGG.Main.Players.Player6.MouseButton1Down:connect(function()
- CGG.Main.PlrSelected.Text = CGG.Main.Players.Player6.Text
- end)
- local buttons = { CGG.Main.Players.Player1, CGG.Main.Players.Player2, CGG.Main.Players.Player3, CGG.Main.Players.Player4, CGG.Main.Players.Player5, CGG.Main.Players.Player6 }
- for i,v in pairs(game.Players:GetChildren()) do
- buttons[i].Text = v.Name
- end
- game.Players.PlayerAdded:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do
- buttons[i].Text = v.Name
- end
- end)
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