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- Version 1.6 released | Armor Update
- NEW RESOURCE: LEATHER ARMOR
- Made from leather, offers reasonable protection, available from the Bronze Age.
- NEW RESOURCE: MAIL ARMOR
- Made from iron rings, offers very good protection, available in the Iron Age.
- NEW STRUCTURE: ARMORER
- Structure that produces Leather and Mail Armor, we've also moved the shield manufacturing here, which was in the Workshop previously.
- NEW TECHS
- New techs Armor, Mail and Reinforced Shields, required for Leather Armor, Mail Armor and Oval Shields.
- COMBAT IMPROVEMENTS
- - It is now possible to edit the position at which people gather behind the gates when the alert is on.
- - Gates can now be build in 8 directions allowing for more organic wall designs.
- - You can now build walls, watchtowers and platforms in shallow water, and in steeper slopes.
- - In the Bronze and Iron Ages, raiders don't immediately acquire all techs in the era, but they do it progressively with each attack wave.
- - There is now an option in the defense panel to customize the amount of men and women that will use melee weapons in combat.
- - People will now upgrade their weapons from slings to bows if available.
- - Weapons that raiders drop when dead now have random condition instead of 100%
- - Added some old raiders, and slightly increased the proportion of males that come to attack.
- - Clothing now decays when absorbing combat damage, the damage that is saved is instead taken by the clothing.
- - Stamina decay rate is now cut in half when the alert is on. This affects all humans, including raiders.
- - Slings can now be sold for their full value up to the Neolithic only (down from the Copper Age).
- - Making sure that people don't run to another gate after all raiders are dead.
- - Animals that have been butchered, even only partially, now decay a lot faster.
- - Most defensive structures, like walls, gates and towers are now a bit more resistant.
- NEW ADULT PERCENTAGE RESOURCE LIMITS
- - It is now possible to set a resource limit to a percentage of the adults in the settlement.
- - This is now the default for tools, shields and armor, as children can not use them.
- - Improved tooltips for all resource limits, to make everything more clear.
- - Added 20% and 33% resource limits
- IMPROVED HUNTING RESOURCE LIMITS
- - Butchering tasks for hunted or slaughtered animals will now only get auto-generated if any of Meat, Bone or Raw Skins are under the limits.
- - In auto generated butchering tasks (after hunting or slaughtering), people will not extract resources that are over the limits.
- - Meat limit is now set to 100 by default (it was 30 before).
- - Raw Skins limit is now set to 40 by default (it was 10 before).
- - Bones limit is now set to 20 by default (it was 10 before).
- - These changes do not affect manual butcher tasks (created by right clicking or using the context actions), these always extract all resources from the animal.
- IMPROVED COMBAT BEHAVIOUR
- When a person is given a direct command to move somewhere (by right clicking on the ground), they will stay there and:
- - They won't go to their usual combat positions. This is useful when the enemies are attacking if you want to station a bunch of people somewhere instead of in the default positions.
- - They won't wander around town.
- - For a while, they won't go and get any weapons or armor.
- - For a while, they won't go to rest.
- - For a while, they won't get assigned any tasks.
- - For a while, they won't go store any resources.
- The idea behind these changes is that you get more control over what people do, but eventually they will do what they need to do to survive.
- IMPROVED PATHFINDING
- - Humans will retry with higher accuracy if they can't find a suitable path to the destination.
- - Beings prefer to walk on even terrain.
- - Beings try harder to cross by a nearby ford instead of swimming.
- MISC
- - New loading screen for the Ancient Warriors scenario.
- - Ancient Warriors tech cost has now been slightly reduced.
- - Slightly increased population limit.
- - Domestic Animals will now prefer to wander around stables.
- - People now prefer to wear outfits that are in better condition.
- - Workload calculations now count kids as half an adult.
- - You can now select a loaded person and right click on a storage structure to tell them to unload there.
- - Added Elasmotherium, Hyena, long haired woman and old man to intro screen.
- - Carts, Sledges and Plows can now be built by two people simultaneously.
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