Bizkit047

KH3 Impressions

Jan 25th, 2019
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  1. Pros:
  2. -Stunning Visuals & presentation, 10/10
  3. -Mostly consistent framerate in combat 60fps (on PS4 Pro w/720p)
  4. -Music is godly
  5. -Disney Worlds are large, long, and full of cutscenes, tons of extra stuff to look for
  6. -Gummi Missions are barely required to beat the game (I bet this is con for some)
  7. -Menus are standard KH stuff, easy to navigate and figure out if you've played others, makes sense too
  8. -World bosses are hype as fuck w/music & visuals
  9. -Humanoid bosses stagger well and have a clear RV
  10. -Even large bosses seemed to have clear openings (most of them) and be able to get full combos out or bail into a dodge on reaction
  11. -Low Level Proud is a funish challenge, unsure if you properly level if Proud is super easy though, might be
  12. -Story was incredibly entertaining, also Disney Worlds felt more important than usual with well done cutscenes mostly
  13. -Party members more helpful
  14.  
  15. Cons:
  16. -Caribbean Sucks
  17. -Nearly all mini-games, water combat very limited (no finishers, no keyblade switching), 300 crabs lmao
  18. -Note: If you know the hotspots for crabs, it takes like 5 mins or less but you gotta find them without help, otherwise it can take
  19. 20+ mins if you don't
  20. -Framerate here is really bad, especially in town
  21. -Framerate in cutscenes is definitely not consistent
  22. -Sora scream cutscene was lol 15fps for me, unsure if it always happens, but that distracted me from it
  23. -9 save slots? RIP anyone who wants to save slot hype fights and such or have multiple difficulty saves. Even 0.2 had 99 saves
  24. -No soft reset? Don't understand why, now only KH2 & KH3 don't have it, but all other titles do
  25. -Small con, but it sure was annoying to do a Situation Command instead of open a chest
  26. -Still lack of iframes on long flashy moves
  27. -Attraction Flows do seem to buff your defense though? But yea you still get hit during them and links
  28. -Story is shoved into endgame, pretty much Disney fun time until that, weird choice to put everything at end
  29. -Songs looped improperly, some were extremely obvious when the song would restart, this is unlike Square to botch that
  30. -Camera is inconsistent, can get stuck a bit, zoom far out while locked sometimes and go towards enemy, terrian messes with it too
  31. -Needs a map zoom option (don't think it exists), I'd like to have a bigger view of map in the corner instead of up close
  32.  
  33. Misc/Unknown:
  34. -Links seemed iffy. Some probably OP, while I think Ralph is probably the worst with no worth it use. Needs more testing.
  35. -No Critical Mode
  36. -This may be a blessing right now. LV1 Proud Mode does chip damage mostly, a Crit Mode would be super boring if they don't fix it
  37. -This is also a problem due to no scaling. Didn't put under cons cuz not based on first playthrough
  38. -Still unsure how sketchy crowd control is in this game. Links, Attractions, and Limits, as well as Aero & Thunder do well, but all
  39. Forms seem bad doing this otherwise.
  40. -Overall balance is still being decided, but it's pretty clear some OP type things, such as Fire spam is pretty ridiculous on bosses. I feel like Simba may be ridiculous too possibly, Rage Form also kinda ridiculous
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