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Ortho4xp Test inland sea

Sep 4th, 2018
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  1.  
  2. Step 1 : Building vector data for tile -21+166 :
  3. --------
  4.  
  5. -> Dealing with airports
  6.     * Recycling OSM data from .\OSM_data\-30+160\-21+166\-21+166_airports.osm.bz2
  7.    UVE    Ouvéa Airport                                                1 runway , lat= -20.64, lon= 166.57
  8.    Loading elevation data and smoothing it over airports.
  9.     * Min altitude: -3.0 , Max altitude: 51.0 , Mean: 0.21399513
  10.    Auto-patched 1 runway and 1 piece of taxiway.
  11.    Number of edges at this point: 240
  12. -> Dealing with roads
  13.     * Recycling OSM data from .\OSM_data\-30+160\-21+166\-21+166_big_roads.osm.bz2
  14.     * Checking which large roads need levelling.
  15.     * Buffering banked road network as multipolygon.
  16.       Encoding it.
  17.     * Encoding the remaining primary road network as linestrings.
  18.    Number of edges at this point: 1803
  19. -> Dealing with coastline
  20.     * Recycling OSM data from .\OSM_data\-30+160\-21+166\-21+166_coastline.osm.bz2
  21.     * Encoding coastline.
  22.     * Reconstructing its topology.
  23.       Found  1 contiguous patch(es).
  24.    Number of edges at this point: 4822
  25. -> Dealing with inland water
  26.     * Recycling OSM data from .\OSM_data\-30+160\-21+166\-21+166_water.osm.bz2
  27.     * Building water multipolygon.
  28.       Cleaning it.
  29.       Encoding it.
  30.    Number of edges at this point: 4921
  31. -> Inserting edges related to the orthophotos grid
  32. -> Inserting additional boundary edges for gluing
  33. -> Transcription to the files  .\Tiles\zOrtho4XP_-21+166\Data-21+166.poly and .node
  34.  
  35. Final number of constrained edges : 32362
  36.  
  37. Completed in 23.32sec.
  38. _________________________________________________________________________________________________
  39.  
  40. Step 2 : Building mesh tile -21+166 :
  41. --------
  42.  
  43. -> Modifying curv_tol weight map according to runway locations.
  44. -> Modifying curv_tol weight map according to coastline location.
  45.     * Recycling OSM data from .\OSM_data\-30+160\-21+166\-21+166_coastline.osm.bz2
  46. -> Start of the mesh algorithm Triangle4XP.
  47.    Loading altitudes from DEM file.
  48.  
  49.    Loading curv_tol geographic weights.
  50.  
  51.    Computing curvatures from altitudes.
  52.  
  53.    Constructing Delaunay triangulation by divide-and-conquer method.
  54.  
  55.    Recovering segments in Delaunay triangulation.
  56.  
  57.    Spreading regional attributes.
  58.  
  59.    Adding Steiner points to enforce quality.
  60.  
  61.    Computing altitude and normal maps.
  62.  
  63.    Node file .\Tiles\zOrtho4XP_-21+166\Data-21+166.1.node written to disk.
  64.  
  65.    Tri file  .\Tiles\zOrtho4XP_-21+166\Data-21+166.1.ele  written to disk.
  66.  
  67.  
  68.  
  69.    Statistics:
  70.  
  71.  
  72.  
  73.    Input vertices: 22975
  74.  
  75.    Input segments: 32362
  76.  
  77.    Input holes: 0
  78.  
  79.  
  80.  
  81.    Mesh vertices: 24,794
  82.  
  83.                    -----------------
  84.  
  85.    Mesh triangles: ---> 41,105
  86.  
  87.                    -----------------
  88.  
  89.    Mesh edges: 65898
  90.  
  91.    Mesh exterior boundary edges: 8481
  92.  
  93.    Mesh interior boundary edges: 24373
  94.  
  95.    Mesh subsegments (constrained edges): 32854
  96.  
  97.  
  98.  
  99. -> Loading of the mesh computed by Triangle4XP.
  100. -> Post processing of altitudes according to vector data
  101.    Smoothing inland water.
  102.    Smoothing of sea water.
  103.    Treatment of airports, roads and patches.
  104. -> Writing output nodes file.
  105. -> Writing final mesh to the file .\Tiles\zOrtho4XP_-21+166\Data-21+166.mesh
  106.  
  107. Completed in 2.09sec.
  108. _________________________________________________________________________________________________
  109.  
  110. Step 2.5 : Building masks for tile -21+166 :
  111. --------
  112.  
  113. -> Deleting existing masks
  114. -> Reading mesh data
  115.    *  .\Tiles\zOrtho4XP_-21+166\Data-21+166.mesh
  116. -> Construction of the masks
  117.     * Min altitude: -3.0 , Max altitude: 51.0 , Mean: 0.21399513
  118.    Skipping 18336_31488.png
  119.    Skipping 18320_31488.png
  120.    Creating 18272_31520.png
  121.    Creating 18288_31520.png
  122.    Creating 18288_31504.png
  123.    Creating 18272_31504.png
  124.    Creating 18272_31536.png
  125.    Creating 18288_31536.png
  126.    Creating 18304_31536.png
  127.    Creating 18304_31520.png
  128.    Creating 18304_31504.png
  129.      Ends-up being discarded.
  130.    Creating 18272_31488.png
  131.      Ends-up being discarded.
  132.    Creating 18288_31552.png
  133.    Creating 18304_31552.png
  134.      Ends-up being discarded.
  135.    Skipping 18336_31504.png
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  137.    Skipping 18304_31488.png
  138.    Creating 18272_31552.png
  139.    Skipping 18336_31520.png
  140.    Skipping 18320_31520.png
  141.    Skipping 18288_31488.png
  142.    Skipping 18336_31536.png
  143.    Skipping 18320_31536.png
  144.    Creating 18256_31488.png
  145.      Ends-up being discarded.
  146.    Creating 18256_31504.png
  147.    Skipping 18240_31488.png
  148.    Skipping 18240_31504.png
  149.    Skipping 18256_31520.png
  150.    Skipping 18256_31536.png
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  152.    Skipping 18240_31536.png
  153.    Skipping 18336_31552.png
  154.    Skipping 18320_31552.png
  155.    Skipping 18336_31568.png
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  158.    Skipping 18336_31584.png
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  161.    Skipping 18288_31568.png
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  163.    Skipping 18256_31552.png
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  165.    Skipping 18272_31568.png
  166.    Skipping 18272_31584.png
  167.    Skipping 18256_31568.png
  168.    Skipping 18256_31584.png
  169.    Skipping 18240_31568.png
  170.    Skipping 18240_31584.png
  171.  
  172. Completed in 1m24sec.
  173. _________________________________________________________________________________________________
  174.  
  175. Step 3 : Building DSF/Imagery for tile -21+166 :
  176. --------
  177.  
  178. -> Initializing providers with potential data on this tile.
  179. -> Opening download queue.
  180. -> Opening convert queue and 4 conversion workers.
  181. -> Computing the pool quadtree
  182.      Number of buckets: 64
  183.      Average depth: 3.0 , Average bucket size: 393.40625
  184.      Largest depth: 3
  185.    Texture file 73136_126208_FRorth17.dds already present.
  186.    Downloading missing orthophoto 9168_15744_SEA14.jpg
  187.    Texture file 73248_126112_FRorth17.dds already present.
  188.    Texture file 73136_126112_FRorth17.dds already present.
  189.    Texture file 73152_126080_FRorth17.dds already present.
  190.    Texture file 73216_126176_FRorth17.dds already present.
  191.    Texture file 73136_126176_FRorth17.dds already present.
  192.    Texture file 73232_126144_FRorth17.dds already present.
  193.    Texture file 73136_126192_FRorth17.dds already present.
  194.    Texture file 73200_126064_FRorth17.dds already present.
  195.    Texture file 73152_126048_FRorth17.dds already present.
  196.    Texture file 73216_126096_FRorth17.dds already present.
  197.    Texture file 73120_126192_FRorth17.dds already present.
  198.    Texture file 73120_126016_FRorth17.dds already present.
  199.    Texture file 73200_126192_FRorth17.dds already present.
  200.    Texture file 73136_126144_FRorth17.dds already present.
  201.    Texture file 73232_126160_FRorth17.dds already present.
  202.    Converting orthophoto(s) to build texture 9168_15744_SEA14.dds.
  203.    Downloading missing orthophoto 9136_15760_SEA14.jpg
  204.    Texture file 73200_126176_FRorth17.dds already present.
  205.    Texture file 73248_126128_FRorth17.dds already present.
  206.    Texture file 73216_126192_FRorth17.dds already present.
  207.    Texture file 73232_126176_FRorth17.dds already present.
  208.    Texture file 73232_126128_FRorth17.dds already present.
  209.    Texture file 73200_126160_FRorth17.dds already present.
  210.    Texture file 73168_126176_FRorth17.dds already present.
  211.    Texture file 73120_126160_FRorth17.dds already present.
  212.    Texture file 73232_126096_FRorth17.dds already present.
  213.    Texture file 73184_126176_FRorth17.dds already present.
  214.    Texture file 73232_126112_FRorth17.dds already present.
  215.    Texture file 73184_126064_FRorth17.dds already present.
  216.    Texture file 73200_126080_FRorth17.dds already present.
  217.    Texture file 73120_126176_FRorth17.dds already present.
  218.    Texture file 73152_126176_FRorth17.dds already present.
  219.    Texture file 73136_126128_FRorth17.dds already present.
  220.    Texture file 73152_126192_FRorth17.dds already present.
  221.    Texture file 73248_126144_FRorth17.dds already present.
  222.    Texture file 73200_126096_FRorth17.dds already present.
  223.    Texture file 73152_126208_FRorth17.dds already present.
  224.    Converting orthophoto(s) to build texture 9136_15760_SEA14.dds.
  225.    Downloading missing orthophoto 9152_15760_SEA14.jpg
  226.    Texture file 73120_126144_FRorth17.dds already present.
  227.    Texture file 73216_126160_FRorth17.dds already present.
  228.    Texture file 73216_126080_FRorth17.dds already present.
  229.    Texture file 73104_126048_FRorth17.dds already present.
  230.    Texture file 73072_126016_FRorth17.dds already present.
  231.    Texture file 73088_126048_FRorth17.dds already present.
  232.    Texture file 73072_126032_FRorth17.dds already present.
  233.    Texture file 73152_126112_FRorth17.dds already present.
  234.    Converting orthophoto(s) to build texture 9152_15760_SEA14.dds.
  235.    Downloading missing orthophoto 9136_15744_SEA14.jpg
  236.    Texture file 73152_126096_FRorth17.dds already present.
  237.    Converting orthophoto(s) to build texture 9136_15744_SEA14.dds.
  238.    Downloading missing orthophoto 9152_15744_SEA14.jpg
  239.    Converting orthophoto(s) to build texture 9152_15744_SEA14.dds.
  240.    Downloading missing orthophoto 9136_15776_SEA14.jpg
  241. -> Encoding of the DSF file
  242.      Final nbr of nodes: 34824
  243.      DSF file encoded, total size is : 836275 bytes (816.7K)
  244.    Downloading missing orthophoto 9168_15760_SEA14.jpg
  245.    Converting orthophoto(s) to build texture 9136_15776_SEA14.dds.
  246.    Converting orthophoto(s) to build texture 9168_15760_SEA14.dds.
  247.    Downloading missing orthophoto 9120_15744_SEA14.jpg
  248.    Downloading missing orthophoto 9120_15760_SEA14.jpg
  249.    Converting orthophoto(s) to build texture 9120_15744_SEA14.dds.
  250.    Converting orthophoto(s) to build texture 9120_15760_SEA14.dds.
  251.    Downloading missing orthophoto 9168_15776_SEA14.jpg
  252.    Converting orthophoto(s) to build texture 9168_15776_SEA14.dds.
  253.    Downloading missing orthophoto 9152_15776_SEA14.jpg
  254.    Converting orthophoto(s) to build texture 9152_15776_SEA14.dds.
  255.    Downloading missing orthophoto 9168_15792_SEA14.jpg
  256.    Converting orthophoto(s) to build texture 9168_15792_SEA14.dds.
  257.    Downloading missing orthophoto 9152_15792_SEA14.jpg
  258.    Converting orthophoto(s) to build texture 9152_15792_SEA14.dds.
  259.    Downloading missing orthophoto 9136_15792_SEA14.jpg
  260.    Converting orthophoto(s) to build texture 9136_15792_SEA14.dds.
  261.    Downloading missing orthophoto 9120_15776_SEA14.jpg
  262.    Converting orthophoto(s) to build texture 9120_15776_SEA14.dds.
  263.    Downloading missing orthophoto 9120_15792_SEA14.jpg
  264.    Converting orthophoto(s) to build texture 9120_15792_SEA14.dds.
  265.  *Download of textures completed.
  266.  *DDS conversion of textures completed.
  267.  *Activating DSF file.
  268.  
  269. Completed in 50.31sec.
  270. _________________________________________________________________________________________________
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