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adamferg123

config

Dec 13th, 2018
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  1. # StackMob 3 created by antiPerson.
  2. # Report issues that you have experienced in the discussion thread.
  3. # If the comments have been removed, see the config.yml file in the defaults folder!
  4.  
  5. # The size of the area around an entity that should be checked for matching entities to stack with.
  6. check-area:
  7. x: 7
  8. y: 4
  9. z: 7
  10.  
  11. # Everything related to the tag seen above entities
  12. tag:
  13. # The delay between updates of the name tag.
  14. interval: 10
  15. # The formatting of the tag.
  16. # Placeholders:
  17. # %size% - Stack size.
  18. # %type% - Formatted type name.
  19. # %bukkit_type% - The entity type as bukkit calls it.
  20. # Normal Minecraft color codes are also supported, by using '&' before the letter/number.
  21. format: '&d%size%x &6%type%'
  22. # If the translations in the entity-lang.yml file should take effect.
  23. use-translations: false
  24. # If the tag should be seen when the entity is not hovered over.
  25. always-visible: true
  26. # If the stack size if equal to or below this number, don't show the tag.
  27. remove-at: 1
  28. # Only show the name tag if the player is near the entity. (requires ProtocolLib)
  29. show-player-nearby:
  30. enabled: true
  31. # Only display the tag to the player if the player is in this area of the entity.
  32. x: 8
  33. y: 3
  34. z: 8
  35.  
  36.  
  37. # Custom rules for specific entities.
  38. custom:
  39. # Example (remove hashtags to make this work):
  40. #PIG:
  41. # stack-max: 25
  42. # tag:
  43. # format: '%size%x Piggy'
  44. # always-visible: true
  45. # remove-at: 1
  46.  
  47. # The delay between each time the stacking task is ran (in ticks.)
  48. task-delay: 100
  49. # The maximum size a single stack can be.
  50. stack-max: 1000
  51. # If bigger stacks should get priority when stacking on the task.
  52. big-priority: true
  53. # If stacked entities should get removed when the chunk unloads.
  54. remove-chunk-unload: false
  55. # If entities existed before the addition of this plugin, stack them when chunks load.
  56. convert-existing-entities: true
  57. # Only stack if the entity was spawned by these causes.
  58. # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  59. stack-reasons:
  60. - SPAWNER
  61. - CUSTOM
  62. # Stack only if the entity is one of these types.
  63. # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  64. stack-types:
  65. - CHICKEN
  66. # If the entity is located in one of these worlds, then stack.
  67. stack-worlds:
  68. -
  69. # If the entity was spawned by these causes, then don't stack.
  70. # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  71. no-stack-reasons:
  72. -
  73. # Don't stack if the entity is one of these types.
  74. # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  75. no-stack-types:
  76. - TROPICAL_FISH
  77. - COD
  78. - DOLPHIN
  79. - SALMON
  80. - PUFFERFISH
  81. - OCELOT
  82. - WOLF
  83. - TURTLE
  84. - VILLAGER
  85. - HORSE
  86. - MULE
  87. # If the entity is located in one of these worlds, then don't stack.
  88. no-stack-worlds:
  89. -
  90. # Don't stack until there are more than the number specified of entities of the same type in the check area set above.
  91. # Set to 0 to disable this feature.
  92. dont-stack-until: 5
  93.  
  94. # If specific entities should have a waiting time before their first stack.
  95. # Designed for monster grinders etc.
  96. wait-to-stack:
  97. enabled: false
  98. # For (x) times the stack task fires after spawn, don't stack this entity.
  99. wait-time: 5
  100. # Entity types that this should work for.
  101. entity-types:
  102. - ZOMBIE
  103. - SKELETON
  104. - PIG_ZOMBIE
  105. # Spawn reasons that this should work for.
  106. spawn-reasons:
  107. - SPAWNER
  108.  
  109. # Enables/disables the comparing of mob type specific attributes before stacking together.
  110. compare:
  111. villager-profession: true
  112. sheep-wool-sheared: true
  113. sheep-wool-color: true
  114. slime-size: true
  115. horse-color: true
  116. llama-color: true
  117. parrot-color: true
  118. drowned-hand-item: true
  119. # Applies to more than one type of entity:
  120. entity-age: true
  121. can-breed: true
  122.  
  123. # Check these attributes before stacking.
  124. check:
  125. tamed: true
  126. leashed: true
  127. is-miniature-pet: true
  128. is-citizens-npc: true
  129.  
  130. # Things that should be duplicated.
  131. multiply:
  132. # Make creeper explosions bigger
  133. creeper-explosion: true
  134. # Chicken lay eggs, so make more eggs be dropped
  135. chicken-eggs: true
  136. # When sheep are sheared, multiply all the wool.
  137. sheep-wool: false
  138. # Multiply mushrooms for all of the cows.
  139. mooshroom-mushrooms: false
  140. # Multiply the amount of small slimes spawned when a big slime is killed.
  141. small-slimes: true
  142. # When an entity is fed it's food, spawn a new stack with the correct number of children.
  143. breed: false
  144.  
  145. # If the stack should split into more when these things happen.
  146. divide-on:
  147. # If sheep should split into separate stacks when sheared.
  148. sheep-shear: true
  149. # If dying sheep should cause the stack to split.
  150. sheep-dye: true
  151. # When a mooshroom gets sheared, spilt the stack.
  152. mooshroom-shear: true
  153. # When a stack is fed it's food, spilt, so the stack can be bred.
  154. breed: true
  155. # When a player tames an entity.
  156. tame: true
  157. # When an entity it named using a name tag.
  158. name: true
  159.  
  160. # Enables the requirement for a permission for use of 'kill-all' or 'kill-step'.
  161. death-type-permission: false
  162.  
  163. # Increase the player statistics when a mob has a death amount higher than 1.
  164. increase-player-stats: true
  165.  
  166. # Make every entity die in the stack on death.
  167. kill-all:
  168. enabled: false
  169. # DeathEvent reasons that shouldn't trigger kill-all.
  170. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  171. reason-blacklist:
  172. - ''
  173. # Entity types that shouldn't trigger kill-all.
  174. type-blacklist:
  175. - ''
  176.  
  177. # Only kill some of the stack
  178. kill-step:
  179. enabled: true
  180. # DeathEvent reasons that shouldn't trigger kill-step.
  181. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  182. reason-blacklist:
  183. - ''
  184. # Entity types that shouldn't trigger kill-step.
  185. type-blacklist:
  186. - ''
  187. # The maximum amount by which the stack should decrease by.
  188. # Setting this to less than 2 will cause errors! If you want entities to be killed on a one-by-one basis, disable both kill-all and kill-step.
  189. max-step: 5
  190.  
  191. # Add the leftover damage from the death of one entity onto another, and if the leftover damage could kill another entity the stack will decrease.
  192. kill-step-damage:
  193. enabled: false
  194. # DeathEvent reasons that shouldn't trigger kill-step-damage.
  195. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  196. reason-blacklist:
  197. - ''
  198. # Entity types that shouldn't trigger kill-step-damage.
  199. type-blacklist:
  200. - ''
  201.  
  202. # Multiply the amount of drops depending on the size of the stack killed.
  203. # Only required if kill-all, kill-step or kill-step-damage is enabled above.
  204. multiply-drops:
  205. enabled: true
  206. # The amount of entities that the loot should be dropped for in a stack.
  207. # Useful if there is a high max-stack value, to prevent lag.
  208. entity-limit: 50
  209. # If the drops for an entity should be calculated using it's loot table rather than just multiplying drop stack sizes.
  210. calculate-per-entity: true
  211. # Prevent certain drops from being multiplied.
  212. drops-blacklist:
  213. - ''
  214. # Only drop one item per entity.
  215. drop-one-per:
  216. - EMERALD
  217. - NETHER_STAR
  218. - TOTEM
  219.  
  220. # Multiplies the experience dropped on kill-all/kill-step.
  221. multiply-exp:
  222. enabled: true
  223. # Algorithms that should be used for multiplying experience.
  224. # LEGACY - algorithm used in StackMob v2.2.9 and older
  225. # MINIMAL - only add a small amount of extra experience.
  226. # NORMAL - the default amount of extra experience.
  227. # GENEROUS - adds a significant amount of extra experience.
  228. # CUSTOM - use a custom multiplier for the extra experience.
  229. # CUSTOM_RANDOM - same as CUSTOM but makes multiplier a bit random.
  230. algorithm: NORMAL
  231. # Used when the CUSTOM or CUSTOM_RANDOM mode is used above.
  232. custom-multiplier: 1.0
  233.  
  234. # Multiplies the damage that the player receives.
  235. multiply-damage-done: false
  236.  
  237. # Multiplies the damage that the entities receives, if multiplied damage is more than the max health, remove stacks.
  238. multiply-damage-received:
  239. enabled: true
  240. # Blacklist of damage causes.
  241. cause-blacklist:
  242. - ''
  243.  
  244. # Prevent entities from targeting players.
  245. # Like no-ai but the entities can move.
  246. no-targeting:
  247. enabled: false
  248. types-blacklist:
  249. - ''
  250.  
  251. # Disables the ai on entities.
  252. no-ai:
  253. enabled: false
  254. use-whitelist: false
  255. types-whitelist:
  256. - ''
  257.  
  258. # Add the remaining amount of fire ticks from a dead entity onto the new entity.
  259. fire-ticks:
  260. enabled: true
  261. # Blacklist of entity types.
  262. blacklist:
  263. - ''
  264.  
  265. # Everything to do with mcMMO
  266. mcmmo:
  267. # Give no mcmmo experience
  268. no-experience:
  269. enabled: true
  270. # Blacklist of entity types that should still give mcmmo experience.
  271. blacklist:
  272. - ''
  273. mythicmobs:
  274. # Support for checking of MythicMobs.
  275. enabled: true
  276. # MythicMob types that shouldn't stack, use the 'internal name'
  277. # To prevent all stacking, add 'ALL' to the list below.
  278. blacklist:
  279. - ''
  280.  
  281. # Support for Jobs Reborn by Zrips
  282. jobs-reborn:
  283. # Support for the for prevention of job rewards.
  284. enabled: true
  285. # Entity types that rewards should still be given for.
  286. blacklist:
  287. - ''
  288.  
  289. # If WorldGuard is installed, enable support for it.
  290. # Use the 'entity-stacking' flag to disable mob stacking in certain regions.
  291. worldguard-support: true
  292.  
  293. # The stacking tool which can be obtained using the command '/sm stick'
  294. stack-tool:
  295. # The material that the stacking tool should use.
  296. material: STICK
  297.  
  298. # The caching of entity stack sizes.
  299. storage:
  300. # The delay between each save of the cache (in seconds.)
  301. delay: 120
  302. # The storage method used.
  303. # FLATFILE = YAML file storage.
  304. # MYSQL = MySQL database storage - faster but requires a database server.
  305. type: FLATFILE
  306. # Database details
  307. database:
  308. # Server details.
  309. ip: ''
  310. port: 3306
  311. # The name of the database you want to use.
  312. name: ''
  313. # Login details.
  314. username: ''
  315. password: ''
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