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PvP Archer

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Jan 22nd, 2020
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  1. /* ARCHER */
  2.  
  3.  
  4. switch(skill) {
  5. case SIP_SMRTI:
  6. switch (level) {
  7. case 1:
  8. cfg.cooldown.val = 33;
  9. cfg.mana.val = 500;
  10. cfg.points.val = 5;
  11. cfg.plevel.val = 28;
  12. cfg.multiplier.val = 1.5;
  13. playerDamageMultiplier = 1.5;
  14. break;
  15. case 2:
  16. cfg.cooldown.val = 33;
  17. cfg.mana.val = 800;
  18. cfg.points.val = 5;
  19. cfg.plevel.val = 33;
  20. cfg.multiplier.val = 1.6;
  21. playerDamageMultiplier = 1.6;
  22. break;
  23. case 3:
  24. cfg.cooldown.val = 33;
  25. cfg.mana.val = 900;
  26. cfg.points.val = 5;
  27. cfg.plevel.val = 55;
  28. cfg.multiplier.val = 1.7;
  29. playerDamageMultiplier = 1.7;
  30. break;
  31. case 4:
  32. cfg.cooldown.val = 33;
  33. cfg.mana.val = 1000;
  34. cfg.points.val = 5;
  35. cfg.plevel.val = 74;
  36. cfg.multiplier.val = 1.8;
  37. playerDamageMultiplier = 1.8;
  38. break;
  39. case 5:
  40. cfg.cooldown.val = 33;
  41. cfg.mana.val = 1100;
  42. cfg.points.val = 5;
  43. cfg.plevel.val = 93;
  44. cfg.multiplier.val = 1.9;
  45. playerDamageMultiplier = 1.9;
  46. break;
  47. case 6:
  48. cfg.cooldown.val = 33;
  49. cfg.mana.val = 1200;
  50. cfg.points.val = 5;
  51. cfg.plevel.val = 118;
  52. cfg.multiplier.val = 2.0;
  53. playerDamageMultiplier = 2.0;
  54. break;
  55. }
  56. break;
  57. case WATERFALL:
  58. switch (level) {
  59. case 1:
  60. cfg.cooldown.val = 22;
  61. cfg.mana.val = 1000;
  62. cfg.points.val = 5;
  63. cfg.plevel.val = 32;
  64. cfg.damage.val = 250;
  65. cfg.playerDamage.val = 1;
  66. break;
  67. case 2:
  68. cfg.cooldown.val = 27;
  69. cfg.mana.val = 1200;
  70. cfg.points.val = 5;
  71. cfg.plevel.val = 47;
  72. cfg.damage.val = 350;
  73. cfg.playerDamage.val = 2;
  74. break;
  75. case 3:
  76. cfg.cooldown.val = 32;
  77. cfg.mana.val = 1300;
  78. cfg.points.val = 5;
  79. cfg.plevel.val = 63;
  80. cfg.damage.val = 400;
  81. cfg.playerDamage.val = 3;
  82. break;
  83. case 4:
  84. cfg.cooldown.val = 37;
  85. cfg.mana.val = 1400;
  86. cfg.points.val = 5;
  87. cfg.plevel.val = 88;
  88. cfg.damage.val = 450;
  89. cfg.playerDamage.val = 4;
  90. break;
  91. case 5:
  92. cfg.cooldown.val = 42;
  93. cfg.mana.val = 1500;
  94. cfg.points.val = 5;
  95. cfg.plevel.val = 110;
  96. cfg.damage.val = 500;
  97. cfg.playerDamage.val = 5;
  98. break;
  99. }
  100. break;
  101. case LAVA_SIP:
  102. switch (level) {
  103. case 1:
  104. cfg.cooldown.val = 20;
  105. cfg.mana.val = 800;
  106. cfg.points.val = 6;
  107. cfg.plevel.val = 29;
  108. cfg.duration.val = 6;
  109. cfg.radius.val = 4;
  110. cfg.dps.val = 250;
  111. cfg.playerDps.val = 5;
  112. break;
  113. case 2:
  114. cfg.cooldown.val = 30;
  115. cfg.mana.val = 1100;
  116. cfg.points.val = 6;
  117. cfg.plevel.val = 44;
  118. cfg.duration.val = 6;
  119. cfg.radius.val = 4;
  120. cfg.dps.val = 400;
  121. cfg.playerDps.val = 6;
  122. break;
  123. case 3:
  124. cfg.cooldown.val = 40;
  125. cfg.mana.val = 1400;
  126. cfg.points.val = 6;
  127. cfg.plevel.val = 68;
  128. cfg.duration.val = 7;
  129. cfg.radius.val = 5;
  130. cfg.dps.val = 550;
  131. cfg.playerDps.val = 7;
  132. break;
  133. case 4:
  134. cfg.cooldown.val = 50;
  135. cfg.mana.val = 1800;
  136. cfg.points.val = 6;
  137. cfg.plevel.val = 92;
  138. cfg.duration.val = 8;
  139. cfg.radius.val = 5;
  140. cfg.dps.val = 650;
  141. cfg.playerDps.val = 8;
  142. break;
  143. }
  144. break;
  145. case BOOM_SIP:
  146. switch (level) {
  147. case 1:
  148. cfg.cooldown.val = 28;
  149. cfg.mana.val = 1200;
  150. cfg.points.val = 5;
  151. cfg.plevel.val = 32;
  152. cfg.radius.val = 3;
  153. cfg.damage.val = 1000;
  154. cfg.playerDamage.val = 25;
  155. break;
  156. case 2:
  157. cfg.cooldown.val = 30;
  158. cfg.mana.val = 1400;
  159. cfg.points.val = 5;
  160. cfg.plevel.val = 52;
  161. cfg.radius.val = 4;
  162. cfg.damage.val = 1500;
  163. cfg.playerDamage.val = 30;
  164. break;
  165. case 3:
  166. cfg.cooldown.val = 32;
  167. cfg.mana.val = 1700;
  168. cfg.points.val = 5;
  169. cfg.plevel.val = 75;
  170. cfg.radius.val = 5;
  171. cfg.damage.val = 2000;
  172. cfg.playerDamage.val = 35;
  173. break;
  174. }
  175. break;
  176. case RYCHLY_BEH:
  177. switch (level) {
  178. case 1:
  179. cfg.cooldown.val = 20;
  180. cfg.mana.val = 300;
  181. cfg.points.val = 5;
  182. cfg.plevel.val = 22;
  183. cfg.duration.val = 10;
  184. break;
  185. case 2:
  186. cfg.cooldown.val = 22;
  187. cfg.mana.val = 400;
  188. cfg.points.val = 5;
  189. cfg.plevel.val = 32;
  190. cfg.duration.val = 12;
  191. break;
  192. case 3:
  193. cfg.cooldown.val = 24;
  194. cfg.mana.val = 500;
  195. cfg.points.val = 5;
  196. cfg.plevel.val = 42;
  197. cfg.duration.val = 14;
  198. break;
  199. case 4:
  200. cfg.cooldown.val = 26;
  201. cfg.mana.val = 600;
  202. cfg.points.val = 5;
  203. cfg.plevel.val = 52;
  204. cfg.duration.val = 16;
  205. break;
  206. }
  207. break;
  208. case DIVOCAK:
  209. switch (level) {
  210. case 1:
  211. cfg.cooldown.val = 5;
  212. cfg.mana.val = 800;
  213. cfg.points.val = 0;
  214. cfg.plevel.val = 20;
  215. break;
  216. case 2:
  217. cfg.cooldown.val = 5;
  218. cfg.mana.val = 400;
  219. cfg.points.val = 3;
  220. cfg.plevel.val = 50;
  221. break;
  222. }
  223. break;
  224. case CLASS_ULTIMATE:
  225. switch (level) {
  226. case 1:
  227. cfg.cooldown.val = 60;
  228. cfg.mana.val = 500;
  229. break;
  230. }
  231. break;
  232. default:
  233. return cfg;
  234. }
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