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- CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
- CDynamicFunction: Loading library 'psapi.dll' (77100000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
- -------------------------------------------------------------------------------
- Running command: cd "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin\vbsp.exe" -game "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2" "C:\Users\Homemakers\Desktop\map2_d.vmf"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
- CDynamicFunction: Loading library 'psapi.dll' (77100000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
- Valve Software - vbsp.exe (Feb 4 2016)
- 2 threads
- materialPath: C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\materials
- Loading C:\Users\Homemakers\Desktop\map2_d.vmf
- material "cncr04s/brick/cobblestone2" not found.
- Material not found!: CNCR04S/BRICK/COBBLESTONE2
- Patching WVT material: maps/map2_d/concrete/blend_sidewalk_01_wvt_patch
- Patching WVT material: maps/map2_d/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 144 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- writing C:\Users\Bikers29\Desktop\map2_d.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 5960 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (208732 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error loading studio model ""!
- 0.000000 -0.000000 0.000000
- -0.060351 -0.012005 0.000000
- -0.061533 -0.000000 0.000000
- 0.000000 0.000000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 0.060351 -0.012005 0.000000
- 0.000000 -0.000000 0.000000
- 0.000000 0.000000 0.000000
- 0.061534 0.000000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1464 texinfos to 940
- Reduced 147 texdatas to 136 (3410 bytes to 3125)
- Writing C:\Users\Bikers29\Desktop\map2_d.bsp
- 20 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (77100000)
- CDynamicFunction: Closing library 'Kernel32.dll' (74FA0000)
- -------------------------------------------------------------------------------
- Running command: cd "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin\vvis.exe" -game "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2" -fast "C:\Users\Bikers29\Desktop\map2_d"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
- CDynamicFunction: Loading library 'psapi.dll' (77100000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
- Valve Software - vvis.exe (Feb 4 2016)
- fastvis = true
- 2 threads
- reading c:\users\bikers29\desktop\map2_d.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\users\bikers29\desktop\map2_d.prt
- 1431 portalclusters
- 5541 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 9664 visible clusters (0.00%)
- Total clusters visible: 1922979
- Average clusters visible: 1343
- Building PAS...
- Average clusters audible: 1395
- visdatasize:515734 compressed from 526608
- writing c:\users\bikers29\desktop\map2_d.bsp
- 4 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (77100000)
- CDynamicFunction: Closing library 'Kernel32.dll' (74FA0000)
- -------------------------------------------------------------------------------
- Running command: cd "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin\vrad.exe" -game "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2" -noextra "C:\Users\Bikers29\Desktop\map2_d"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
- CDynamicFunction: Loading library 'psapi.dll' (77100000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
- Valve Software - vrad.exe SSE (Feb 4 2016)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\bikers29\desktop\map2_d.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (8.56 seconds)
- 4565 faces
- 1 degenerate faces
- 1727753 square feet [248796496.00 square inches]
- 938 Displacements
- 387961 Square Feet [55866428.00 Square Inches]
- Stack overflow in neighbors
- Finished. Press a key to close.
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