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Help Me Icant not Run My Map.

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Jul 14th, 2017
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  1. CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
  2. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
  3. CDynamicFunction: Loading library 'psapi.dll' (77100000)
  4. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
  5.  
  6. -------------------------------------------------------------------------------
  7. Running command: cd "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin"
  8. -------------------------------------------------------------------------------
  9.  
  10.  
  11. -------------------------------------------------------------------------------
  12. Running command: "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin\vbsp.exe" -game "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2" "C:\Users\Homemakers\Desktop\map2_d.vmf"
  13. -------------------------------------------------------------------------------
  14.  
  15. CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
  16. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
  17. CDynamicFunction: Loading library 'psapi.dll' (77100000)
  18. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
  19. Valve Software - vbsp.exe (Feb 4 2016)
  20. 2 threads
  21. materialPath: C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\materials
  22. Loading C:\Users\Homemakers\Desktop\map2_d.vmf
  23. material "cncr04s/brick/cobblestone2" not found.
  24. Material not found!: CNCR04S/BRICK/COBBLESTONE2
  25. Patching WVT material: maps/map2_d/concrete/blend_sidewalk_01_wvt_patch
  26. Patching WVT material: maps/map2_d/concrete/blend_alley_conc_dirt_wvt_patch
  27. fixing up env_cubemap materials on brush sides...
  28. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  29. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  30. Processing areas...done (0)
  31. Building Faces...done (0)
  32. Chop Details...done (0)
  33. Find Visible Detail Sides...
  34. Merged 144 detail faces...done (0)
  35. Merging details...done (0)
  36. FixTjuncs...
  37. PruneNodes...
  38. WriteBSP...
  39. NODRAW on terrain surface!
  40. NODRAW on terrain surface!
  41. NODRAW on terrain surface!
  42. done (0)
  43. writing C:\Users\Bikers29\Desktop\map2_d.prt...Building visibility clusters...
  44. done (0)
  45. Finding displacement neighbors...
  46. Found a displacement edge abutting multiple other edges.
  47. Warning: overflowed 5960 displacement corner-neighbor lists.Finding lightmap sample positions...
  48. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  49. Building Physics collision data...
  50. done (3) (208732 bytes)
  51. Cannot build Physics2 data
  52. -----------
  53. DataLinker total stream size 0.0 KiB
  54. Error loading studio model ""!
  55. 0.000000 -0.000000 0.000000
  56. -0.060351 -0.012005 0.000000
  57. -0.061533 -0.000000 0.000000
  58. 0.000000 0.000000 0.000000
  59. make_triangles:calc_triangle_representation: Cannot convert
  60. 0.060351 -0.012005 0.000000
  61. 0.000000 -0.000000 0.000000
  62. 0.000000 0.000000 0.000000
  63. 0.061534 0.000000 0.000000
  64. make_triangles:calc_triangle_representation: Cannot convert
  65. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  66. Compacting texture/material tables...
  67. Reduced 1464 texinfos to 940
  68. Reduced 147 texdatas to 136 (3410 bytes to 3125)
  69. Writing C:\Users\Bikers29\Desktop\map2_d.bsp
  70. 20 seconds elapsed
  71. CDynamicFunction: Closing library 'psapi.dll' (77100000)
  72. CDynamicFunction: Closing library 'Kernel32.dll' (74FA0000)
  73.  
  74. -------------------------------------------------------------------------------
  75. Running command: cd "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin"
  76. -------------------------------------------------------------------------------
  77.  
  78.  
  79. -------------------------------------------------------------------------------
  80. Running command: "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin\vvis.exe" -game "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2" -fast "C:\Users\Bikers29\Desktop\map2_d"
  81. -------------------------------------------------------------------------------
  82.  
  83. CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
  84. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
  85. CDynamicFunction: Loading library 'psapi.dll' (77100000)
  86. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
  87. Valve Software - vvis.exe (Feb 4 2016)
  88. fastvis = true
  89. 2 threads
  90. reading c:\users\bikers29\desktop\map2_d.bsp
  91. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  92. reading c:\users\bikers29\desktop\map2_d.prt
  93. 1431 portalclusters
  94. 5541 numportals
  95. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
  96. Optimized: 9664 visible clusters (0.00%)
  97. Total clusters visible: 1922979
  98. Average clusters visible: 1343
  99. Building PAS...
  100. Average clusters audible: 1395
  101. visdatasize:515734 compressed from 526608
  102. writing c:\users\bikers29\desktop\map2_d.bsp
  103. 4 seconds elapsed
  104. CDynamicFunction: Closing library 'psapi.dll' (77100000)
  105. CDynamicFunction: Closing library 'Kernel32.dll' (74FA0000)
  106.  
  107. -------------------------------------------------------------------------------
  108. Running command: cd "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin"
  109. -------------------------------------------------------------------------------
  110.  
  111.  
  112. -------------------------------------------------------------------------------
  113. Running command: "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\bin\vrad.exe" -game "C:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2" -noextra "C:\Users\Bikers29\Desktop\map2_d"
  114. -------------------------------------------------------------------------------
  115.  
  116. CDynamicFunction: Loading library 'Kernel32.dll' (74FA0000)
  117. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A30B00
  118. CDynamicFunction: Loading library 'psapi.dll' (77100000)
  119. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 771016C0
  120. Valve Software - vrad.exe SSE (Feb 4 2016)
  121.  
  122. Valve Radiosity Simulator
  123. 2 threads
  124. [Reading texlights from 'lights.rad']
  125. [2 texlights parsed from 'lights.rad']
  126.  
  127. Loading c:\users\bikers29\desktop\map2_d.bsp
  128. Patch Sample Radius Clamped!
  129. Patch Sample Radius Clamped!
  130. Patch Sample Radius Clamped!
  131. Patch Sample Radius Clamped!
  132. Setting up ray-trace acceleration structure... Done (8.56 seconds)
  133. 4565 faces
  134. 1 degenerate faces
  135. 1727753 square feet [248796496.00 square inches]
  136. 938 Displacements
  137. 387961 Square Feet [55866428.00 Square Inches]
  138. Stack overflow in neighbors
  139.  
  140. Finished. Press a key to close.
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