Afrit

CE

Jul 15th, 2018
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  1. CE
  2.  
  3. Damage types & Proc:
  4. - Bullet: Base 5% chance to Dazzle
  5. - Fire: Base 5% chance to Ignite
  6. - Frost: Base 5% chance to Chill
  7. - Explosive: Base 5% chance to Stun
  8. - Energy: See Below
  9. - Magic: Unique procs.
  10. - Melee: Unique procs. Can Add elemental procs.
  11.  
  12. Energy Proc:
  13. 2 Shots : 80% chance to 1st Proc.
  14. 1st Proc: Slowdown 3s. 50% chance for 2nd proc when hit by energy.
  15. 2nd Proc: Dazzle 3s. 40% chance for 3rd proc when hit by energy.
  16. 3rd Proc: Stun 1s. 30% chance for 4th proc.
  17. 4th Proc: Delayed Damage[3]. 20% for 5th proc.
  18. 5th Proc: 30% Chance to repeat all previous Procs. Lasts 4s.
  19.  
  20. ============================================
  21.  
  22. Items
  23.  
  24. Armors:
  25.  
  26. Light: Minor Protection. Minor resistance to bullets and Melee.
  27. Assault: Minor Protection. Medium resistance to Bullets and Melee, Slows down.
  28. Asclepius: Minor Protection. Autoheals while equipped.
  29. Vulkan: Medium Protection. Greater resistance to Explosive and Fire. Slows down.
  30. Caduceus: Minor Protection. Greater resistance to Energy, Fire and Ice.
  31.  
  32.  
  33. Power Armor: Greater Protection. Greater resistance to Energy. Generates Shields. Boosts Movement. Boosts Jump. Self heals.
  34. Modules: Equipable upgrades. 4 Slots.
  35.  
  36. Module List:
  37. Heat Redirection: Fire damage enhances Healing for 4 seconds on Proc. 20s Delay
  38. Coolant Trap: Frost damage enhances Movement for 3 seconds on Proc. 15s Delay
  39. Kinetic Engines: Explosive damage enhances Melee damage each hit. Procs store Superjump charges, that last 7 seconds.
  40. Energy Deflection: When shields are up, Energy hits shot zap projectiles in random directions.
  41. Shield Core: 400% more Shields.
  42. Caloric Feedback: When shields are down, Fire hits create unactive over-shield charges.
  43. Frost Core: Shields absorb Frost damage Procs, creating Overshields.
  44. Plasma Wave: When shields are down, Plasma Wave energy is stored. Reaching 200 will allow you to send off a wave of Energy damage all around you.
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