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Mediakiller7Cool Mar 25th, 2019 (edited) 86 Never
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- I CANT POOP and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65.     warn("Notive_Memeboi Made by XDavodioX")
  66.     print"Yeet <"
  67.     local rp = RealPlayer
  68.     script.Parent = rp.Character
  69.    
  70.     --RemoteEvent for communicating
  71.     local Event = Instance.new("RemoteEvent")
  72.     Event.Name = "UserInput_Event"
  73.  
  74.     --Fake event to make stuff like Mouse.KeyDown work
  75.     local function fakeEvent()
  76.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77.         t.connect = t.Connect
  78.         return t
  79.     end
  80.  
  81.     --Creating fake input objects with fake variables
  82.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86.     end}
  87.     --Merged 2 functions into one by checking amount of arguments
  88.     CAS.UnbindAction = CAS.BindAction
  89.  
  90.     --This function will trigger the events that have been :Connect()'ed
  91.     local function te(self,ev,...)
  92.         local t = m[ev]
  93.         if t and t._fakeEvent then
  94.             for _,f in pairs(t.Functions) do
  95.                 f(...)
  96.             end
  97.         end
  98.     end
  99.     m.TrigEvent = te
  100.     UIS.TrigEvent = te
  101.  
  102.     Event.OnServerEvent:Connect(function(plr,io)
  103.         if plr~=rp then return end
  104.         m.Target = io.Target
  105.         m.Hit = io.Hit
  106.         if not io.isMouse then
  107.             local b = io.UserInputState == Enum.UserInputState.Begin
  108.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110.             end
  111.             for _,t in pairs(CAS.Actions) do
  112.                 for _,k in pairs(t.Keys) do
  113.                     if k==io.KeyCode then
  114.                         t.Function(t.Name,io.UserInputState,io)
  115.                     end
  116.                 end
  117.             end
  118.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120.         end
  121.     end)
  122.     Event.Parent = NLS([==[
  123.     local Player = game:GetService("Players").LocalPlayer
  124.     local Event = script:WaitForChild("UserInput_Event")
  125.  
  126.     local Mouse = Player:GetMouse()
  127.     local UIS = game:GetService("UserInputService")
  128.     local input = function(io,a)
  129.         if a then return end
  130.         --Since InputObject is a client-side instance, we create and pass table instead
  131.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132.     end
  133.     UIS.InputBegan:Connect(input)
  134.     UIS.InputEnded:Connect(input)
  135.  
  136.     local h,t
  137.     --Give the server mouse data 30 times every second, but only if the values changed
  138.     --If player is not moving their mouse, client won't fire events
  139.     while wait(1/30) do
  140.         if h~=Mouse.Hit or t~=Mouse.Target then
  141.             h,t=Mouse.Hit,Mouse.Target
  142.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  143.         end
  144.     end]==],Player.Character)
  145.  
  146.     ----Sandboxed game object that allows the usage of client-side methods and services
  147.     --Real game object
  148.     local _rg = game
  149.  
  150.     --Metatable for fake service
  151.     local fsmt = {
  152.         __index = function(self,k)
  153.             local s = rawget(self,"_RealService")
  154.             if s then return s[k] end
  155.         end,
  156.         __newindex = function(self,k,v)
  157.             local s = rawget(self,"_RealService")
  158.             if s then s[k]=v end
  159.         end,
  160.         __call = function(self,...)
  161.             local s = rawget(self,"_RealService")
  162.             if s then return s(...) end
  163.         end
  164.     }
  165.     local function FakeService(t,RealService)
  166.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167.         return setmetatable(t,fsmt)
  168.     end
  169.  
  170.     --Fake game object
  171.     local g = {
  172.         GetService = function(self,s)
  173.             return self[s]
  174.         end,
  175.         Players = FakeService({
  176.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177.         },"Players"),
  178.         UserInputService = FakeService(UIS,"UserInputService"),
  179.         ContextActionService = FakeService(CAS,"ContextActionService"),
  180.     }
  181.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182.     g.service = g.GetService
  183.    
  184.     g.RunService = FakeService({
  185.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  186.         BindToRenderStep = function(self,name,_,fun)
  187.  
  188.         end,
  189.         UnbindFromRenderStep = function(self,name)
  190.             self._btrs[name]:Disconnect()
  191.         end,
  192.     },"RunService")
  193.  
  194.     setmetatable(g,{
  195.         __index=function(self,s)
  196.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  197.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198.         end,
  199.         __newindex = fsmt.__newindex,
  200.         __call = fsmt.__call
  201.     })
  202.     --Changing owner to fake player object to support owner:GetMouse()
  203.     game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Fc ck You","FAT POODLE","IM RACIST","HE NEED SOME MILK","EAT MY POO","Hahahahhaha Take This","Luigi Mansion is For Gay!","HELP ME","Spin me","FLASH HELP ME!","UWU"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  299. local Int = 0
  300. while wait(0.5) do
  301.     if Int == #Colours then Int = 0 end
  302.     Int = Int+1
  303.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "Noti˅ɐ "
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343.     if Intt == #Colourss then Intt = 0 end
  344.     Intt = Intt+1
  345.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351. Head.BrickColor = BrickColor.new("Bright yellow")
  352. RightArm.BrickColor = BrickColor.new("Bright yellow")
  353. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  354. Torso.BrickColor = BrickColor.new("Shamrock")
  355. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  356. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  357.  
  358. for i,v in pairs(Character:children()) do
  359.     if v:IsA("Hat") then
  360.         v:Destroy()
  361.     end
  362. end
  363. for i,v in pairs(Character:children()) do
  364.     if v:IsA("Accessory") then
  365.         v:Destroy()
  366.     end
  367. end
  368. for i,v in pairs(Character:children()) do
  369.     if v:IsA("Hair") then
  370.         v:Destroy()
  371.     end
  372. end
  373. for i,v in pairs(Character:children()) do
  374.     if v:IsA("Shirt") then
  375.         v:Destroy()
  376.     end
  377. end
  378. for i,v in pairs(Character:children()) do
  379.     if v:IsA("Pants") then
  380.         v:Destroy()
  381.     end
  382. end
  383. for i,v in pairs(Character:children()) do
  384.     if v:IsA("Graphic Shirt") then
  385.         v:Destroy()
  386.     end
  387. end
  388. for i,v in pairs(Character:children()) do
  389.     if v:IsA("GraphicShirt") then
  390.         v:Destroy()
  391.     end
  392. end
  393.  
  394. for _,v in pairs(Character:children()) do
  395. if v:IsA("Shirt") then
  396. v.ShirtTemplate = "rbxassetid://0"
  397. elseif v:IsA("Pants") then
  398. v.PantsTemplate = "rbxassetid://0"
  399. elseif v:IsA("ShirtGraphic") then
  400. v:Remove()
  401. wait(.1)
  402. Torso.roblox:Remove()
  403. elseif v:IsA("Accessory") then
  404. v:Remove()
  405. end
  406. end
  407.  
  408. local Hair = Instance.new("Part")
  409. Hair.Parent = char
  410. Hair.Name = "GreenTopHat"
  411. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  412. Hair.CFrame = char.Head.CFrame
  413. Hair:BreakJoints()
  414. Hair.CanCollide = false
  415. Hair.BrickColor = BrickColor.new("Medium Stone")
  416. Hair.TopSurface = "Smooth"
  417. Hair.BottomSurface = "Smooth"
  418. Weld = Instance.new("Weld")
  419. Weld.Name = "Weld"
  420. Weld.Part0 = char.Head
  421. Weld.Part1 = Hair
  422. Weld.Parent = char.Head
  423. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  424. Mesh = Instance.new("SpecialMesh")
  425. Mesh.Parent = Hair
  426. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  427. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  428. Mesh.Scale = Vector3.new(1, 1, 1)
  429. -------------------------------------------------------
  430. --Start Good Stuff--
  431. -------------------------------------------------------
  432. CF = CFrame.new
  433. angles = CFrame.Angles
  434. attack = false
  435. timetofly = true
  436. Euler = CFrame.fromEulerAnglesXYZ
  437. Rad = math.rad
  438. IT = Instance.new
  439. BrickC = BrickColor.new
  440. Cos = math.cos
  441. Acos = math.acos
  442. Sin = math.sin
  443. Asin = math.asin
  444. Abs = math.abs
  445. Mrandom = math.random
  446. Floor = math.floor
  447. random = math.random
  448. radian = math.rad
  449. Vec3 = Vector3.new
  450. cFrame = CFrame.new
  451. Euler = CFrame.fromEulerAnglesXYZ
  452. -------------------------------------------------------
  453. --End Good Stuff--
  454. -------------------------------------------------------
  455. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  456. RSH, LSH = nil, nil
  457. RW = Instance.new("Weld")
  458. LW = Instance.new("Weld")
  459. RH = tors["Right Hip"]
  460. LH = tors["Left Hip"]
  461. RSH = tors["Right Shoulder"]
  462. LSH = tors["Left Shoulder"]
  463. RSH.Parent = nil
  464. LSH.Parent = nil
  465. RW.Name = "RW"
  466. RW.Part0 = tors
  467. RW.C0 = CF(1.5, 0.5, 0)
  468. RW.C1 = CF(0, 0.5, 0)
  469. RW.Part1 = ra
  470. RW.Parent = tors
  471. LW.Name = "LW"
  472. LW.Part0 = tors
  473. LW.C0 = CF(-1.5, 0.5, 0)
  474. LW.C1 = CF(0, 0.5, 0)
  475. LW.Part1 = la
  476. LW.Parent = tors
  477. Effects = {}
  478.  
  479. BTAUNT = Instance.new("Sound", tors)
  480. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  481. BTAUNT.Volume = 10
  482. BTAUNT.Pitch = 1
  483. BTAUNT.Looped = false
  484. BTAUNT.TimePosition = 0.2
  485.  
  486. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  487. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  488. RCKIN.Volume = 100
  489. RCKIN.Pitch = 1
  490. RCKIN.Looped = false
  491.  
  492. soos = Instance.new("Sound", tors) --Seizure
  493. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  494. soos.Volume = 100
  495. soos.Pitch = 1
  496. soos.Looped = false
  497.  
  498. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  499.  
  500. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  501. bat.Size = Vector3.new(1, 1, 5)
  502. bat.CanCollide = false
  503. bat:BreakJoints()
  504.  
  505. LeDrink = it("Model")
  506. LeDrink.Parent = char
  507. LeDrink.Name = "LeDrink"
  508. RHe = it("Part")
  509. RHe.Parent = LeDrink
  510. RHe.BrickColor = BrickColor.new("Really black")
  511. RHe.Locked = true
  512. RHe.CanCollide = false
  513. RHe.Transparency = 1
  514. PMesh = it("SpecialMesh")
  515. RHe.formFactor =  "Symmetric"
  516. PMesh.MeshType = "FileMesh"
  517. PMesh.MeshId = "rbxassetid://10470609"
  518. PMesh.TextureId = "rbxassetid://111405256"
  519. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  520. PMesh.Parent = RHe
  521. local RWeld = it("Weld")
  522. RWeld.Parent = RHe
  523. RWeld.Part0 = RHe
  524. RWeld.Part1 = ra
  525. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  526.  
  527. LeChips = it("Model")
  528. LeChips.Parent = char
  529. LeChips.Name = "LeChips"
  530. RHk = it("Part")
  531. RHk.Parent = LeChips
  532. RHk.BrickColor = BrickColor.new("Really black")
  533. RHk.Locked = true
  534. RHk.CanCollide = false
  535. RHk.Transparency = 1
  536. PMeshe = it("SpecialMesh")
  537. RHk.formFactor =  "Symmetric"
  538. PMeshe.MeshType = "FileMesh"
  539. PMeshe.MeshId = "rbxassetid://19106014"
  540. PMeshe.TextureId = "rbxassetid://342435650"
  541. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  542. PMeshe.Parent = RHk
  543. local RWelds = it("Weld")
  544. RWelds.Parent = RHk
  545. RWelds.Part0 = RHk
  546. RWelds.Part1 = ra
  547. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  548.  
  549. local LeDrink = "wiplolnotyet"
  550. local LeChips = "wipaswelllol"
  551. local Sitt = false
  552.  
  553.  
  554. -------------------------------------------------------
  555. --Start HeartBeat--
  556. -------------------------------------------------------
  557. ArtificialHB = Instance.new("BindableEvent", script)
  558. ArtificialHB.Name = "Heartbeat"
  559. script:WaitForChild("Heartbeat")
  560.  
  561. frame = 1 / 60
  562. tf = 0
  563. allowframeloss = false
  564. tossremainder = false
  565.  
  566.  
  567. lastframe = tick()
  568. script.Heartbeat:Fire()
  569.  
  570.  
  571. game:GetService("RunService").Heartbeat:connect(function(s, p)
  572.     tf = tf + s
  573.     if tf >= frame then
  574.         if allowframeloss then
  575.             script.Heartbeat:Fire()
  576.             lastframe = tick()
  577.         else
  578.             for i = 1, math.floor(tf / frame) do
  579.                 script.Heartbeat:Fire()
  580.             end
  581.             lastframe = tick()
  582.         end
  583.         if tossremainder then
  584.             tf = 0
  585.         else
  586.             tf = tf - frame * math.floor(tf / frame)
  587.         end
  588.     end
  589. end)
  590. -------------------------------------------------------
  591. --End HeartBeat--
  592. -------------------------------------------------------
  593.  
  594.  
  595. local cR=255
  596. local cG=0
  597. local cB=0
  598. local flg5=1 local omgidk=1
  599. local add=13.5
  600. game:GetService('RunService').Heartbeat:connect(function()
  601.     if omgidk>10000 then omgidk=0 end
  602.     omgidk=omgidk+1
  603.     if cR>=255 then flg5=1 end
  604.     if cG>=255 then flg5=2 end
  605.     if cB>=255 then flg5=3 end
  606.     if flg5==1 then cR=cR-add cG=cG+add end
  607.     if flg5==2 then cG=cG-add cB=cB+add end
  608.     if flg5==3 then cB=cB-add cR=cR+add end
  609. end)
  610.  
  611. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  612.     coroutine.resume(coroutine.create(function()
  613.         local intensity = 1 * Intensity
  614.         local rotM = 0.01 * Intensity
  615.         for i = 0, Length, 0.1 do
  616.             swait()
  617.             intensity = intensity - 0.05 * Intensity / Length
  618.             rotM = rotM - 5.0E-4 * Intensity / Length
  619.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  620.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  621.         end
  622.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  623.     end))
  624. end
  625.  
  626.         local joyemoji = Instance.new('ParticleEmitter', tors)
  627.         joyemoji.VelocitySpread = 2000
  628.         joyemoji.Lifetime = NumberRange.new(1)
  629.         joyemoji.Speed = NumberRange.new(40)
  630. joy= {}
  631. for i=0, 19 do
  632.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  633. end
  634. joyemoji.Size = NumberSequence.new(joy)
  635.         joyemoji.Rate = 0
  636.         joyemoji.LockedToPart = false
  637.         joyemoji.LightEmission = 0
  638.         joyemoji.Texture = "rbxassetid://1176402123"
  639.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  640.  
  641.  
  642.         local LIT = Instance.new('ParticleEmitter', tors)
  643.         LIT.VelocitySpread = 2000
  644.         LIT.Lifetime = NumberRange.new(1)
  645.         LIT.Speed = NumberRange.new(45)
  646. nani= {}
  647. for i=0, 19 do
  648.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  649. end
  650. LIT.Size = NumberSequence.new(nani)
  651.         LIT.Rate = 0
  652.         LIT.LockedToPart = false
  653.         LIT.LightEmission = 0
  654.         LIT.Texture = "rbxassetid://1492670151"
  655.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  656.  
  657.         local toast = Instance.new('ParticleEmitter', tors)
  658.         toast.VelocitySpread = 2000
  659.         toast.Lifetime = NumberRange.new(1)
  660.         toast.Speed = NumberRange.new(60)
  661. toasterstoasttoast= {}
  662. for i=0, 19 do
  663.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  664. end
  665. toast.Size = NumberSequence.new(toasterstoasttoast)
  666.         toast.Rate = 0
  667.         toast.LockedToPart = false
  668.         toast.LightEmission = 0
  669.         toast.Texture = "rbxassetid://436096230"
  670.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  671.  
  672.         local ok = Instance.new('ParticleEmitter', tors)
  673.         ok.VelocitySpread = 2000
  674.         ok.Lifetime = NumberRange.new(1)
  675.         ok.Speed = NumberRange.new(50)
  676. cool= {}
  677. for i=0, 19 do
  678.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  679. end
  680. ok.Size = NumberSequence.new(cool)
  681.         ok.Rate = 0
  682.         ok.LockedToPart = false
  683.         ok.LightEmission = 0
  684.         ok.Texture = "rbxassetid://636768448"
  685.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  686.  
  687. maincolor = BrickC("Really red")
  688. -------------------------------------------------------
  689. --Start Kyu's shitty stuff--
  690. -------------------------------------------------------
  691. function un_fun()
  692.         attack = true
  693.     hum.WalkSpeed = 0
  694.         BTAUNT:Play()
  695.         repeat
  696.         swait()
  697.         BTAUNT.Parent = tors
  698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  699.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  700.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  701.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  702.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  703.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  704.     until BTAUNT.Playing == false
  705.         attack = false
  706.     hum.WalkSpeed = 40
  707. end
  708.  
  709. function Tauntmelon()
  710.     attack = true
  711.     hum.WalkSpeed = 0
  712.         CreateSound("1486343908", tors, 10, 1)
  713.     for i = 0, 9, 0.1 do
  714.         swait()
  715.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  716.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  717.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  718.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  719.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  720.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  721.     end
  722.     attack = false
  723.     hum.WalkSpeed = 40
  724. end
  725.  
  726. function fbiopenup()
  727.     attack = true
  728.     hum.WalkSpeed = 6
  729.         CreateSound("2156386052", tors, 10, 1)
  730.         Character.Head.face.Texture = "rbxassetid://12117740"
  731.     for i = 0, 5.56, 0.1 do
  732.         swait()
  733.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  734.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  735.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  736.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  737.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  738.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  739.     end
  740.     for i = 0,1.57,0.1 do
  741.         swait()
  742.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  743.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  744.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  746.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  747.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  748.     end
  749.     for i = 0,1.2,0.1 do
  750.         swait()
  751.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  752.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  753.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  756.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  757.     end
  758.     for i = 0,1.2,0.1 do
  759.         swait()
  760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  762.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  765.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  766.     end
  767.     for i = 0,1.2,0.1 do
  768.         swait()
  769.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  770.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  771.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  773.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  774.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  775.     end
  776.     for i = 0,1.2,0.1 do
  777.         swait()
  778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  780.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  781.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  782.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  783.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  784.     end
  785.     for i = 0,1,0.1 do
  786.         swait()
  787.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  788.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  789.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  790.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  791.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  792.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  793.     end
  794.     for i = 0,1,0.1 do
  795.         swait()
  796.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  797.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  798.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  799.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  800.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  801.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  802.     end
  803.     attack = false
  804.         Character.Head.face.Texture = "rbxassetid://620619801"
  805.     hum.WalkSpeed = 40
  806. end
  807.  
  808. function FindNearestHead(Position, Distance, SinglePlayer)
  809.     if SinglePlayer then
  810.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  811.     end
  812.     local List = {}
  813.     for i, v in pairs(workspace:GetChildren()) do
  814.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  815.             table.insert(List, v)
  816.         end
  817.     end
  818.     return List
  819. end
  820.  
  821. function SoulSteal(dude)
  822. if dude.Name ~= char then
  823. local bgf = IT("BodyGyro", dude.Head)
  824. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  825. local val = IT("BoolValue", dude)
  826. val.Name = "IsHit"
  827. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  828. local soulst = coroutine.wrap(function()
  829. local soul = Instance.new("Part",dude)
  830. soul.Size = Vector3.new(1,1,1)
  831. soul.CanCollide = false
  832. soul.Anchored = false
  833. soul.Position = torso.Position
  834. soul.Transparency = 1
  835. local PartEmmit1 = IT("ParticleEmitter", soul)
  836. PartEmmit1.LightEmission = 1
  837. PartEmmit1.Texture = "rbxassetid://569507414"
  838. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  839. PartEmmit1.Rate = 250
  840. PartEmmit1.Lifetime = NumberRange.new(1.6)
  841. PartEmmit1.Size = NumberSequence.new({
  842.     NumberSequenceKeypoint.new(0, 1, 0),
  843.     NumberSequenceKeypoint.new(1, 0, 0)
  844. })
  845. PartEmmit1.Transparency = NumberSequence.new({
  846.     NumberSequenceKeypoint.new(0, 0, 0),
  847.     NumberSequenceKeypoint.new(1, 1, 0)
  848. })
  849. PartEmmit1.Speed = NumberRange.new(0, 0)
  850. PartEmmit1.VelocitySpread = 30000
  851. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  852. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  853. local BodPoss = IT("BodyPosition", soul)
  854. BodPoss.P = 3000
  855. BodPoss.D = 1000
  856. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  857. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  858. wait(1.6)
  859. soul.Touched:connect(function(hit)
  860.     if hit.Parent == char then
  861.     soul:Destroy()
  862.     end
  863. end)
  864. wait(1.2)
  865. while soul do
  866.     swait()
  867.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  868.     BodPoss.Position = tors.Position
  869. end
  870. end)
  871.     soulst()
  872.     end
  873. end
  874. function FaceMouse()
  875. local   Cam = workspace.CurrentCamera
  876.     return {
  877.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  878.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  879.     }
  880. end
  881.  
  882. function Eviscerate(dude)
  883.     if dude.Name ~= char then
  884.         local bgf = IT("BodyGyro", dude.Head)
  885.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  886.         local val = IT("BoolValue", dude)
  887.         val.Name = "IsHit"
  888.         local ds = coroutine.wrap(function()
  889.             dude:WaitForChild("Head"):BreakJoints()
  890.             wait(0.5)
  891.             target = nil
  892.             coroutine.resume(coroutine.create(function()
  893.                 for i, v in pairs(dude:GetChildren()) do
  894.                     if v:IsA("Accessory") then
  895.                         v:Destroy()
  896.                     end
  897.                     if v:IsA("Humanoid") then
  898.                         v:Destroy()
  899.                     end
  900.                     if v:IsA("CharacterMesh") then
  901.                         v:Destroy()
  902.                     end
  903.                     if v:IsA("Model") then
  904.                         v:Destroy()
  905.                     end
  906.                     if v:IsA("Part") or v:IsA("MeshPart") then
  907.                         for x, o in pairs(v:GetChildren()) do
  908.                             if o:IsA("Decal") then
  909.                                 o:Destroy()
  910.                             end
  911.                         end
  912.                         coroutine.resume(coroutine.create(function()
  913.                             v.Material = "Neon"
  914.                             v.CanCollide = false
  915.                             local PartEmmit1 = IT("ParticleEmitter", v)
  916.                             PartEmmit1.LightEmission = 1
  917.                             PartEmmit1.Texture = "rbxassetid://284205403"
  918.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  919.                             PartEmmit1.Rate = 150
  920.                             PartEmmit1.Lifetime = NumberRange.new(1)
  921.                             PartEmmit1.Size = NumberSequence.new({
  922.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  923.                                 NumberSequenceKeypoint.new(1, 0, 0)
  924.                             })
  925.                             PartEmmit1.Transparency = NumberSequence.new({
  926.                                 NumberSequenceKeypoint.new(0, 0, 0),
  927.                                 NumberSequenceKeypoint.new(1, 1, 0)
  928.                             })
  929.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  930.                             PartEmmit1.VelocitySpread = 30000
  931.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  932.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  933.                             local BodPoss = IT("BodyPosition", v)
  934.                             BodPoss.P = 3000
  935.                             BodPoss.D = 1000
  936.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  937.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  938.                             v.Color = maincolor.Color
  939.                             coroutine.resume(coroutine.create(function()
  940.                                 for i = 0, 49 do
  941.                                     swait(1)
  942.                                     v.Transparency = v.Transparency + 0.08
  943.                                 end
  944.                                 wait(0.5)
  945.                                 PartEmmit1.Enabled = false
  946.                                 wait(3)
  947.                                 v:Destroy()
  948.                                 dude:Destroy()
  949.                             end))
  950.                         end))
  951.                     end
  952.                 end
  953.             end))
  954.         end)
  955.         ds()
  956.     end
  957. end
  958.  
  959. function ragdoll(model)
  960.     local char = model
  961.     torso = char.HumanoidRootPart
  962.     torso2 = char.Torso
  963.     LW.Parent = nil
  964.     RW.Parent = nil
  965.     LH.Parent = nil
  966.     RH.Parent = nil
  967.         if hum ~= nil then
  968.         hum.PlatformStand = true
  969.         end
  970.  
  971.         local Head = char:FindFirstChild("Head")
  972.         if Head then
  973.             local Neck = Instance.new("Weld")
  974.             Neck.Name = "Neck"
  975.             Neck.Part0 = torso
  976.             Neck.Part1 = Head
  977.             Neck.C0 = CFrame.new(0, 1.5, 0)
  978.             Neck.C1 = CFrame.new()
  979.             Neck.Parent = torso
  980.         end
  981.         local Limb = char:FindFirstChild("Right Arm")
  982.         if Limb then
  983.  
  984.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  985.             local Joint = Instance.new("Glue")
  986.             Joint.Name = "RightShoulder"
  987.             Joint.Part0 = torso
  988.             Joint.Part1 = Limb
  989.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  990.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  991.             Joint.Parent = torso
  992.  
  993.             local B = Instance.new("Part")
  994.             B.TopSurface = 0
  995.             B.BottomSurface = 0
  996.             B.formFactor = "Symmetric"
  997.             B.Size = Vector3.new(1, 1, 1)
  998.             B.Transparency = 1
  999.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1000.             B.Parent = char
  1001.             local W = Instance.new("Weld")
  1002.             W.Part0 = Limb
  1003.             W.Part1 = B
  1004.             W.C0 = CFrame.new(0, -0.5, 0)
  1005.             W.Parent = Limb
  1006.  
  1007.         end
  1008.         local Limb = char:FindFirstChild("Left Arm")
  1009.         if Limb then
  1010.  
  1011.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1012.             local Joint = Instance.new("Glue")
  1013.             Joint.Name = "LeftShoulder"
  1014.             Joint.Part0 = torso
  1015.             Joint.Part1 = Limb
  1016.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1017.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1018.             Joint.Parent = torso
  1019.  
  1020.             local B = Instance.new("Part")
  1021.             B.TopSurface = 0
  1022.             B.BottomSurface = 0
  1023.             B.formFactor = "Symmetric"
  1024.             B.Size = Vector3.new(1, 1, 1)
  1025.             B.Transparency = 1
  1026.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1027.             B.Parent = char
  1028.             local W = Instance.new("Weld")
  1029.             W.Part0 = Limb
  1030.             W.Part1 = B
  1031.             W.C0 = CFrame.new(0, -0.5, 0)
  1032.             W.Parent = Limb
  1033.  
  1034.         end
  1035.         local Limb = char:FindFirstChild("Right Leg")
  1036.         if Limb then
  1037.  
  1038.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1039.             local Joint = Instance.new("Glue")
  1040.             Joint.Name = "RightHip"
  1041.             Joint.Part0 = torso
  1042.             Joint.Part1 = Limb
  1043.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1044.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1045.             Joint.Parent = torso
  1046.  
  1047.             local B = Instance.new("Part")
  1048.             B.TopSurface = 0
  1049.             B.BottomSurface = 0
  1050.             B.formFactor = "Symmetric"
  1051.             B.Size = Vector3.new(1, 1, 1)
  1052.             B.Transparency = 1
  1053.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1054.             B.Parent = char
  1055.             local W = Instance.new("Weld")
  1056.             W.Part0 = Limb
  1057.             W.Part1 = B
  1058.             W.C0 = CFrame.new(0, -0.5, 0)
  1059.             W.Parent = Limb
  1060.  
  1061.         end
  1062.         local Limb = char:FindFirstChild("Left Leg")
  1063.         if Limb then
  1064.  
  1065.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1066.             local Joint = Instance.new("Glue")
  1067.             Joint.Name = "LeftHip"
  1068.             Joint.Part0 = torso
  1069.             Joint.Part1 = Limb
  1070.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1071.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1072.             Joint.Parent = torso
  1073.  
  1074.             local B = Instance.new("Part")
  1075.             B.TopSurface = 0
  1076.             B.BottomSurface = 0
  1077.             B.formFactor = "Symmetric"
  1078.             B.Size = Vector3.new(1, 1, 1)
  1079.             B.Transparency = 1
  1080.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1081.             B.Parent = char
  1082.             local W = Instance.new("Weld")
  1083.             W.Part0 = Limb
  1084.             W.Part1 = B
  1085.             W.C0 = CFrame.new(0, -0.5, 0)
  1086.             W.Parent = Limb
  1087.  
  1088.         end
  1089.         --[
  1090.         local Bar = Instance.new("Part")
  1091.         Bar.TopSurface = 0
  1092.         Bar.BottomSurface = 0
  1093.         Bar.formFactor = "Symmetric"
  1094.         Bar.Size = Vector3.new(1, 1, 1)
  1095.         Bar.Transparency = 1
  1096.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1097.         Bar.Parent = char
  1098.         local Weld = Instance.new("Weld")
  1099.         Weld.Part0 = torso
  1100.         Weld.Part1 = Bar
  1101.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1102.         Weld.Parent = torso
  1103.         --]]
  1104.  
  1105. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1106.  
  1107. end
  1108.  
  1109. -------------------------------------------------------
  1110. --End Kyu's shitty stuff--
  1111. -------------------------------------------------------
  1112.  
  1113. -------------------------------------------------------
  1114. --Start Important Functions--
  1115. -------------------------------------------------------
  1116. function swait(num)
  1117.     if num == 0 or num == nil then
  1118.         game:service("RunService").Stepped:wait(0)
  1119.     else
  1120.         for i = 0, num do
  1121.             game:service("RunService").Stepped:wait(0)
  1122.         end
  1123.     end
  1124. end
  1125. function thread(f)
  1126.     coroutine.resume(coroutine.create(f))
  1127. end
  1128. function clerp(a, b, t)
  1129.     local qa = {
  1130.         QuaternionFromCFrame(a)
  1131.     }
  1132.     local qb = {
  1133.         QuaternionFromCFrame(b)
  1134.     }
  1135.     local ax, ay, az = a.x, a.y, a.z
  1136.     local bx, by, bz = b.x, b.y, b.z
  1137.     local _t = 1 - t
  1138.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1139. end
  1140. function QuaternionFromCFrame(cf)
  1141.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1142.     local trace = m00 + m11 + m22
  1143.     if trace > 0 then
  1144.         local s = math.sqrt(1 + trace)
  1145.         local recip = 0.5 / s
  1146.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1147.     else
  1148.         local i = 0
  1149.         if m00 < m11 then
  1150.             i = 1
  1151.         end
  1152.         if m22 > (i == 0 and m00 or m11) then
  1153.             i = 2
  1154.         end
  1155.         if i == 0 then
  1156.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1157.             local recip = 0.5 / s
  1158.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1159.         elseif i == 1 then
  1160.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1161.             local recip = 0.5 / s
  1162.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1163.         elseif i == 2 then
  1164.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1165.             local recip = 0.5 / s
  1166.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1167.         end
  1168.     end
  1169. end
  1170. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1171.     local xs, ys, zs = x + x, y + y, z + z
  1172.     local wx, wy, wz = w * xs, w * ys, w * zs
  1173.     local xx = x * xs
  1174.     local xy = x * ys
  1175.     local xz = x * zs
  1176.     local yy = y * ys
  1177.     local yz = y * zs
  1178.     local zz = z * zs
  1179.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1180. end
  1181. function QuaternionSlerp(a, b, t)
  1182.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1183.     local startInterp, finishInterp
  1184.     if cosTheta >= 1.0E-4 then
  1185.         if 1 - cosTheta > 1.0E-4 then
  1186.             local theta = math.acos(cosTheta)
  1187.             local invSinTheta = 1 / Sin(theta)
  1188.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1189.             finishInterp = Sin(t * theta) * invSinTheta
  1190.         else
  1191.             startInterp = 1 - t
  1192.             finishInterp = t
  1193.         end
  1194.     elseif 1 + cosTheta > 1.0E-4 then
  1195.         local theta = math.acos(-cosTheta)
  1196.         local invSinTheta = 1 / Sin(theta)
  1197.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1198.         finishInterp = Sin(t * theta) * invSinTheta
  1199.     else
  1200.         startInterp = t - 1
  1201.         finishInterp = t
  1202.     end
  1203.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1204. end
  1205. function rayCast(Position, Direction, Range, Ignore)
  1206.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1207. end
  1208. local RbxUtility = LoadLibrary("RbxUtility")
  1209. local Create = RbxUtility.Create
  1210. local insta = true
  1211.  
  1212. -------------------------------------------------------
  1213. --Start Damage Function--
  1214. -------------------------------------------------------
  1215. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1216.     if hit.Parent == nil then
  1217.         return
  1218.     end
  1219.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1220.     for _, v in pairs(hit.Parent:children()) do
  1221.         if v:IsA("Humanoid") then
  1222.             h = v
  1223.         end
  1224.     end
  1225.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1226.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1227.          end
  1228.  
  1229.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1230.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1231.             if hit.Parent.DebounceHit.Value == true then
  1232.                 return
  1233.             end
  1234.         end
  1235.          if insta == true then
  1236.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1237.          end
  1238.         local c = Create("ObjectValue"){
  1239.             Name = "creator",
  1240.             Value = game:service("Players").LocalPlayer,
  1241.             Parent = h,
  1242.         }
  1243.         game:GetService("Debris"):AddItem(c, .5)
  1244.         CreateSound("958257111", hit, 10, 1)
  1245.         local Damage = math.random(minim, maxim)
  1246.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1247.         local blocked = false
  1248.         local block = hit.Parent:findFirstChild("Block")
  1249.         if block ~= nil then
  1250.             if block.className == "IntValue" then
  1251.                 if block.Value > 0 then
  1252.                     blocked = true
  1253.                     block.Value = block.Value - 1
  1254.                 end
  1255.             end
  1256.         end
  1257.         if blocked == false then
  1258.             h.Health = h.Health - Damage
  1259.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1260.         else
  1261.             h.Health = h.Health - (Damage / 2)
  1262.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1263.         end
  1264.         if Type == "Knockdown" then
  1265.             local hum = hit.Parent.Humanoid
  1266.             hum.PlatformStand = true
  1267.             coroutine.resume(coroutine.create(function(HHumanoid)
  1268.                 swait(1)
  1269.                 HHumanoid.PlatformStand = false
  1270.             end), hum)
  1271.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1272.             local bodvol = Create("BodyVelocity"){
  1273.                 velocity = angle * knockback,
  1274.                 P = 5000,
  1275.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1276.                 Parent = hit,
  1277.             }
  1278.             local rl = Create("BodyAngularVelocity"){
  1279.                 P = 3000,
  1280.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1281.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1282.                 Parent = hit,
  1283.             }
  1284.             game:GetService("Debris"):AddItem(bodvol, .5)
  1285.             game:GetService("Debris"):AddItem(rl, .5)
  1286.         elseif Type == "Normal" then
  1287.             local vp = Create("BodyVelocity"){
  1288.                 P = 500,
  1289.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1290.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1291.             }
  1292.             if knockback > 0 then
  1293.                 vp.Parent = hit.Parent.Torso
  1294.             end
  1295.             game:GetService("Debris"):AddItem(vp, .5)
  1296.         elseif Type == "Up" then
  1297.             local bodyVelocity = Create("BodyVelocity"){
  1298.                 velocity = Vector3.new(0, 20, 0),
  1299.                 P = 5000,
  1300.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1301.                 Parent = hit,
  1302.             }
  1303.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1304.         elseif Type == "DarkUp" then
  1305.             coroutine.resume(coroutine.create(function()
  1306.                 for i = 0, 1, 0.1 do
  1307.                     swait()
  1308.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1309.                 end
  1310.             end))
  1311.             local bodyVelocity = Create("BodyVelocity"){
  1312.                 velocity = Vector3.new(0, 20, 0),
  1313.                 P = 5000,
  1314.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1315.                 Parent = hit,
  1316.             }
  1317.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1318.         elseif Type == "Snare" then
  1319.             local bp = Create("BodyPosition"){
  1320.                 P = 2000,
  1321.                 D = 100,
  1322.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1323.                 position = hit.Parent.Torso.Position,
  1324.                 Parent = hit.Parent.Torso,
  1325.             }
  1326.             game:GetService("Debris"):AddItem(bp, 1)
  1327.         elseif Type == "Freeze" then
  1328.             local BodPos = Create("BodyPosition"){
  1329.                 P = 50000,
  1330.                 D = 1000,
  1331.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1332.                 position = hit.Parent.Torso.Position,
  1333.                 Parent = hit.Parent.Torso,
  1334.             }
  1335.             local BodGy = Create("BodyGyro") {
  1336.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1337.                 P = 20e+003,
  1338.                 Parent = hit.Parent.Torso,
  1339.                 cframe = hit.Parent.Torso.CFrame,
  1340.             }
  1341.             hit.Parent.Torso.Anchored = true
  1342.             coroutine.resume(coroutine.create(function(Part)
  1343.                 swait(1.5)
  1344.                 Part.Anchored = false
  1345.             end), hit.Parent.Torso)
  1346.             game:GetService("Debris"):AddItem(BodPos, 3)
  1347.             game:GetService("Debris"):AddItem(BodGy, 3)
  1348.         end
  1349.         local debounce = Create("BoolValue"){
  1350.             Name = "DebounceHit",
  1351.             Parent = hit.Parent,
  1352.             Value = true,
  1353.         }
  1354.         game:GetService("Debris"):AddItem(debounce, Delay)
  1355.         c = Create("ObjectValue"){
  1356.             Name = "creator",
  1357.             Value = Player,
  1358.             Parent = h,
  1359.         }
  1360.         game:GetService("Debris"):AddItem(c, .5)
  1361.     end
  1362. end
  1363. -------------------------------------------------------
  1364. --End Damage Function--
  1365. -------------------------------------------------------
  1366.  
  1367. -------------------------------------------------------
  1368. --Start Damage Function Customization--
  1369. -------------------------------------------------------
  1370. function ShowDamage(Pos, Text, Time, Color)
  1371.     local Rate = (1 / 30)
  1372.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1373.     local Text = (Text or "")
  1374.     local Time = (Time or 2)
  1375.     local Color = (Color or Color3.new(1, 0, 1))
  1376.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1377.     EffectPart.Anchored = true
  1378.     local BillboardGui = Create("BillboardGui"){
  1379.         Size = UDim2.new(3, 0, 3, 0),
  1380.         Adornee = EffectPart,
  1381.         Parent = EffectPart,
  1382.     }
  1383.     local TextLabel = Create("TextLabel"){
  1384.         BackgroundTransparency = 1,
  1385.         Size = UDim2.new(1, 0, 1, 0),
  1386.         Text = Text,
  1387.         Font = "Bodoni",
  1388.         TextColor3 = Color,
  1389.         TextScaled = true,
  1390.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1391.         Parent = BillboardGui,
  1392.     }
  1393.     game.Debris:AddItem(EffectPart, (Time))
  1394.     EffectPart.Parent = game:GetService("Workspace")
  1395.     delay(0, function()
  1396.         local Frames = (Time / Rate)
  1397.         for Frame = 1, Frames do
  1398.             wait(Rate)
  1399.             local Percent = (Frame / Frames)
  1400.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1401.             TextLabel.TextTransparency = Percent
  1402.         end
  1403.         if EffectPart and EffectPart.Parent then
  1404.             EffectPart:Destroy()
  1405.         end
  1406.     end)
  1407. end
  1408. -------------------------------------------------------
  1409. --End Damage Function Customization--
  1410. -------------------------------------------------------
  1411.  
  1412. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1413.   for _, c in pairs(workspace:children()) do
  1414.     local hum = c:findFirstChild("Humanoid")
  1415.     if hum ~= nil then
  1416.       local head = c:findFirstChild("Head")
  1417.       if head ~= nil then
  1418.         local targ = head.Position - Part.Position
  1419.         local mag = targ.magnitude
  1420.         if magni >= mag and c.Name ~= plr.Name then
  1421.            
  1422.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1423.         end
  1424.       end
  1425.     end
  1426.   end
  1427. end
  1428.  
  1429.  
  1430. CFuncs = {
  1431.     Part = {
  1432.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1433.             local Part = Create("Part")({
  1434.                 Parent = Parent,
  1435.                 Reflectance = Reflectance,
  1436.                 Transparency = Transparency,
  1437.                 CanCollide = false,
  1438.                 Locked = true,
  1439.                 BrickColor = BrickColor.new(tostring(BColor)),
  1440.                 Name = Name,
  1441.                 Size = Size,
  1442.                 Material = Material
  1443.             })
  1444.             RemoveOutlines(Part)
  1445.             return Part
  1446.         end
  1447.     },
  1448.     Mesh = {
  1449.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1450.             local Msh = Create(Mesh)({
  1451.                 Parent = Part,
  1452.                 Offset = OffSet,
  1453.                 Scale = Scale
  1454.             })
  1455.             if Mesh == "SpecialMesh" then
  1456.                 Msh.MeshType = MeshType
  1457.                 Msh.MeshId = MeshId
  1458.             end
  1459.             return Msh
  1460.         end
  1461.     },
  1462.     Mesh = {
  1463.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1464.             local Msh = Create(Mesh)({
  1465.                 Parent = Part,
  1466.                 Offset = OffSet,
  1467.                 Scale = Scale
  1468.             })
  1469.             if Mesh == "SpecialMesh" then
  1470.                 Msh.MeshType = MeshType
  1471.                 Msh.MeshId = MeshId
  1472.             end
  1473.             return Msh
  1474.         end
  1475.     },
  1476.     Weld = {
  1477.         Create = function(Parent, Part0, Part1, C0, C1)
  1478.             local Weld = Create("Weld")({
  1479.                 Parent = Parent,
  1480.                 Part0 = Part0,
  1481.                 Part1 = Part1,
  1482.                 C0 = C0,
  1483.                 C1 = C1
  1484.             })
  1485.             return Weld
  1486.         end
  1487.     },
  1488.     Sound = {
  1489.         Create = function(id, par, vol, pit)
  1490.             coroutine.resume(coroutine.create(function()
  1491.                 local S = Create("Sound")({
  1492.                     Volume = vol,
  1493.                     Pitch = pit or 1,
  1494.                     SoundId = id,
  1495.                     Parent = par or workspace
  1496.                 })
  1497.                 wait()
  1498.                 S:play()
  1499.                 game:GetService("Debris"):AddItem(S, 6)
  1500.             end))
  1501.         end
  1502.     },
  1503.     ParticleEmitter = {
  1504.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1505.             local fp = Create("ParticleEmitter")({
  1506.                 Parent = Parent,
  1507.                 Color = ColorSequence.new(Color1, Color2),
  1508.                 LightEmission = LightEmission,
  1509.                 Size = Size,
  1510.                 Texture = Texture,
  1511.                 Transparency = Transparency,
  1512.                 ZOffset = ZOffset,
  1513.                 Acceleration = Accel,
  1514.                 Drag = Drag,
  1515.                 LockedToPart = LockedToPart,
  1516.                 VelocityInheritance = VelocityInheritance,
  1517.                 EmissionDirection = EmissionDirection,
  1518.                 Enabled = Enabled,
  1519.                 Lifetime = LifeTime,
  1520.                 Rate = Rate,
  1521.                 Rotation = Rotation,
  1522.                 RotSpeed = RotSpeed,
  1523.                 Speed = Speed,
  1524.                 VelocitySpread = VelocitySpread
  1525.             })
  1526.             return fp
  1527.         end
  1528.     }
  1529. }
  1530. function RemoveOutlines(part)
  1531.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1532. end
  1533. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1534.     local Part = Create("Part")({
  1535.         formFactor = FormFactor,
  1536.         Parent = Parent,
  1537.         Reflectance = Reflectance,
  1538.         Transparency = Transparency,
  1539.         CanCollide = false,
  1540.         Locked = true,
  1541.         BrickColor = BrickColor.new(tostring(BColor)),
  1542.         Name = Name,
  1543.         Size = Size,
  1544.         Material = Material
  1545.     })
  1546.     RemoveOutlines(Part)
  1547.     return Part
  1548. end
  1549. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1550.     local Msh = Create(Mesh)({
  1551.         Parent = Part,
  1552.         Offset = OffSet,
  1553.         Scale = Scale
  1554.     })
  1555.     if Mesh == "SpecialMesh" then
  1556.         Msh.MeshType = MeshType
  1557.         Msh.MeshId = MeshId
  1558.     end
  1559.     return Msh
  1560. end
  1561. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1562.     local Weld = Create("Weld")({
  1563.         Parent = Parent,
  1564.         Part0 = Part0,
  1565.         Part1 = Part1,
  1566.         C0 = C0,
  1567.         C1 = C1
  1568.     })
  1569.     return Weld
  1570. end
  1571.  
  1572. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1573.     local Sound = IT("Sound")
  1574.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1575.     Sound.Pitch = pitch or 1
  1576.     Sound.Volume = volume or 1
  1577.     Sound.Looped = looped or false
  1578.     if(autoPlay)then
  1579.         coroutine.wrap(function()
  1580.             repeat wait() until Sound.IsLoaded
  1581.             Sound.Playing = autoPlay or false
  1582.         end)()
  1583.     end
  1584.     if(not looped and effect)then
  1585.         Sound.Stopped:connect(function()
  1586.             Sound.Volume = 0
  1587.             Sound:destroy()
  1588.         end)
  1589.     elseif(effect)then
  1590.        
  1591.     end
  1592.     Sound.Parent =parent or Torso
  1593.     return Sound
  1594. end
  1595.  
  1596. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1597.     local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1598.     local Sound = IT("Sound")
  1599.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1600.     Sound.Pitch = pitch or 1
  1601.     Sound.Volume = volume or 1
  1602.     Sound.Looped = looped or false
  1603.     if(autoPlay)then
  1604.         coroutine.wrap(function()
  1605.             repeat wait() until Sound.IsLoaded
  1606.             Sound.Playing = autoPlay or false
  1607.         end)()
  1608.     end
  1609.     if(not looped and effect)then
  1610.         Sound.Stopped:connect(function()
  1611.             Sound.Volume = 0
  1612.             soundPart:destroy()
  1613.         end)
  1614.     elseif(effect)then
  1615.         warn("Sound can't be looped and a sound effect!")
  1616.     end
  1617.     Sound.Parent = soundPart
  1618.     return Sound
  1619. end
  1620.  
  1621. -------------------------------------------------------
  1622. --Start Effect Function--
  1623. -------------------------------------------------------
  1624. EffectModel = Instance.new("Model", char)
  1625. Effects = {
  1626.   Block = {
  1627.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1628.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1629.       prt.Anchored = true
  1630.       prt.CFrame = cframe
  1631.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1632.       game:GetService("Debris"):AddItem(prt, 10)
  1633.       if Type == 1 or Type == nil then
  1634.         table.insert(Effects, {
  1635.           prt,
  1636.           "Block1",
  1637.           delay,
  1638.           x3,
  1639.           y3,
  1640.           z3,
  1641.           msh
  1642.         })
  1643.       elseif Type == 2 then
  1644.         table.insert(Effects, {
  1645.           prt,
  1646.           "Block2",
  1647.           delay,
  1648.           x3,
  1649.           y3,
  1650.           z3,
  1651.           msh
  1652.         })
  1653.       else
  1654.         table.insert(Effects, {
  1655.           prt,
  1656.           "Block3",
  1657.           delay,
  1658.           x3,
  1659.           y3,
  1660.           z3,
  1661.           msh
  1662.         })
  1663.       end
  1664.     end
  1665.   },
  1666.   Sphere = {
  1667.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1668.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1669.       prt.Anchored = true
  1670.       prt.CFrame = cframe
  1671.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1672.       game:GetService("Debris"):AddItem(prt, 10)
  1673.       table.insert(Effects, {
  1674.         prt,
  1675.         "Cylinder",
  1676.         delay,
  1677.         x3,
  1678.         y3,
  1679.         z3,
  1680.         msh
  1681.       })
  1682.     end
  1683.   },
  1684.   Cylinder = {
  1685.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1686.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1687.       prt.Anchored = true
  1688.       prt.CFrame = cframe
  1689.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1690.       game:GetService("Debris"):AddItem(prt, 10)
  1691.       table.insert(Effects, {
  1692.         prt,
  1693.         "Cylinder",
  1694.         delay,
  1695.         x3,
  1696.         y3,
  1697.         z3,
  1698.         msh
  1699.       })
  1700.     end
  1701.   },
  1702.   Wave = {
  1703.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1704.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1705.       prt.Anchored = true
  1706.       prt.CFrame = cframe
  1707.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1708.       game:GetService("Debris"):AddItem(prt, 10)
  1709.       table.insert(Effects, {
  1710.         prt,
  1711.         "Cylinder",
  1712.         delay,
  1713.         x3 / 60,
  1714.         y3 / 60,
  1715.         z3 / 60,
  1716.         msh
  1717.       })
  1718.     end
  1719.   },
  1720.   Ring = {
  1721.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1722.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1723.       prt.Anchored = true
  1724.       prt.CFrame = cframe
  1725.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1726.       game:GetService("Debris"):AddItem(prt, 10)
  1727.       table.insert(Effects, {
  1728.         prt,
  1729.         "Cylinder",
  1730.         delay,
  1731.         x3,
  1732.         y3,
  1733.         z3,
  1734.         msh
  1735.       })
  1736.     end
  1737.   },
  1738.   Break = {
  1739.     Create = function(brickcolor, cframe, x1, y1, z1)
  1740.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1741.       prt.Anchored = true
  1742.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1743.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1744.       local num = math.random(10, 50) / 1000
  1745.       game:GetService("Debris"):AddItem(prt, 10)
  1746.       table.insert(Effects, {
  1747.         prt,
  1748.         "Shatter",
  1749.         num,
  1750.         prt.CFrame,
  1751.         math.random() - math.random(),
  1752.         0,
  1753.         math.random(50, 100) / 100
  1754.       })
  1755.     end
  1756.   },
  1757. Spiral = {
  1758.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1759.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1760.       prt.Anchored = true
  1761.       prt.CFrame = cframe
  1762.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1763.       game:GetService("Debris"):AddItem(prt, 10)
  1764.       table.insert(Effects, {
  1765.         prt,
  1766.         "Cylinder",
  1767.         delay,
  1768.         x3,
  1769.         y3,
  1770.         z3,
  1771.         msh
  1772.       })
  1773.     end
  1774.   },
  1775. Push = {
  1776.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1777.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1778.       prt.Anchored = true
  1779.       prt.CFrame = cframe
  1780.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1781.       game:GetService("Debris"):AddItem(prt, 10)
  1782.       table.insert(Effects, {
  1783.         prt,
  1784.         "Cylinder",
  1785.         delay,
  1786.         x3,
  1787.         y3,
  1788.         z3,
  1789.         msh
  1790.       })
  1791.     end
  1792.   }
  1793. }
  1794. -------------------------------------------------------
  1795. --End Effect Function--
  1796. -------------------------------------------------------
  1797.  
  1798. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1799.     local NSound = nil
  1800.     coroutine.resume(coroutine.create(function()
  1801.         NSound = Instance.new("Sound", PARENT)
  1802.         NSound.Volume = VOLUME
  1803.         NSound.Pitch = PITCH
  1804.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1805.         swait()
  1806.         NSound:play()
  1807.         game:GetService("Debris"):AddItem(NSound, 10)
  1808.     end))
  1809.     return NSound
  1810. end
  1811.  
  1812.  
  1813. coroutine.resume(coroutine.create(function()
  1814.     while text ~= nil do
  1815.         swait()
  1816.         text.Rotation = math.random(-1.5,1.5)
  1817.     end
  1818. end))
  1819.  
  1820. angery = false
  1821.  
  1822.  
  1823. -------------------------------------------------------
  1824. --End Important Functions--
  1825. -------------------------------------------------------
  1826.  
  1827. -------------------------------------------------------
  1828. --Start Music Option--
  1829. -------------------------------------------------------
  1830.  
  1831. lul = Instance.new("Sound", tors) --le musice
  1832. lul.Pitch = 1
  1833.  
  1834. local mu = math.random(1,17)
  1835. if mu == 1 then
  1836.     lul.SoundId = "rbxassetid://193889412"
  1837. end
  1838. if mu == 2 then
  1839.     lul.SoundId = "rbxassetid://274690929"
  1840. end
  1841. if mu == 3 then
  1842.     lul.SoundId = "rbxassetid://1241998626"
  1843. end
  1844. if mu == 4 then
  1845.     lul.SoundId = "rbxassetid://1878962648"
  1846. end
  1847. if mu == 5 then
  1848.     lul.SoundId = "rbxassetid://185117072"
  1849. end
  1850. if mu == 6 then
  1851.     lul.SoundId = "rbxassetid://295856024"
  1852. end
  1853. if mu == 7 then
  1854.     lul.SoundId = "rbxassetid://2054013600"
  1855. end
  1856. if mu == 8 then
  1857.     lul.SoundId = "rbxassetid://1463709693"
  1858.     lul.Pitch = 1.4
  1859. end
  1860. if mu == 9 then
  1861.     lul.SoundId = "rbxassetid://575705300"
  1862. end
  1863. if mu == 10 then
  1864.     lul.SoundId = "rbxassetid://142924062"
  1865. end
  1866. if mu == 11 then
  1867.     lul.SoundId = "rbxassetid://251072363"
  1868. end
  1869. if mu == 12 then
  1870.     lul.SoundId = "rbxassetid://731061980"
  1871. end
  1872. if mu == 13 then
  1873.     lul.SoundId = "rbxassetid://455682677"
  1874. end
  1875. if mu == 14 then
  1876.     lul.SoundId = "rbxassetid://1283123885"
  1877. end
  1878. if mu == 15 then
  1879.     lul.SoundId = "rbxassetid://1185002382"
  1880. end
  1881. if mu == 16 then
  1882.     lul.SoundId = "rbxassetid://1588631952"
  1883. end
  1884. if mu == 17 then
  1885.     lul.SoundId = "rbxassetid://1496130120"
  1886. end
  1887.  
  1888. lul.Volume = 1
  1889. lul.TimePosition = 0
  1890. lul.Looped = true
  1891. lul:Play()
  1892.  
  1893. NEWS = Instance.new("Sound", tors) --O NO
  1894. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1895. NEWS.Volume = 100
  1896. NEWS.Pitch = 1
  1897. NEWS.Looped = false
  1898. NEWS.TimePosition = 1
  1899.  
  1900. AAAAA = Instance.new("Sound", tors) --aaa
  1901. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1902. AAAAA.Volume = 10
  1903. AAAAA.Pitch = 1
  1904. AAAAA.Looped = false
  1905. AAAAA.TimePosition = 1
  1906.  
  1907. MERKIO = Instance.new("Sound", tors) --why
  1908. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1909. MERKIO.Volume = 10
  1910. MERKIO.Pitch = 1
  1911. MERKIO.Looped = false
  1912. MERKIO.TimePosition = 0
  1913.  
  1914. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1915. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1916. MERKIO2.Volume = 10
  1917. MERKIO2.Pitch = 1
  1918. MERKIO2.Looped = false
  1919. MERKIO2.TimePosition = 0
  1920.  
  1921. thonks = Instance.new("Sound", tors) --wat?
  1922. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1923. thonks.Volume = 10
  1924. thonks.Pitch = 1
  1925. thonks.Looped = false
  1926. thonks.TimePosition = 0
  1927.  
  1928. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1929. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1930. gudsong.Volume = 10
  1931. gudsong.Pitch = 1
  1932. gudsong.Looped = true
  1933. gudsong.TimePosition = 6.6
  1934.  
  1935. so = Instance.new("Sound", tors) --moar seizure
  1936. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1937. so.Volume = 10
  1938. so.Pitch = 1
  1939. so.Looped = false
  1940. so.TimePosition = 0
  1941.  
  1942. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1943. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1944. sors.Volume = 10
  1945. sors.Pitch = 1
  1946. sors.Looped = false
  1947. sors.TimePosition = 0
  1948.  
  1949. --u mom gay--
  1950. -------------------------------------------------------
  1951. --End Music Option--
  1952. -------------------------------------------------------
  1953. --hi fat >:)
  1954. -------------------------------------------------------
  1955. --Start Attacks N Stuff--
  1956. -------------------------------------------------------
  1957.  
  1958. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1959.     attack = true
  1960.  
  1961.     hum.WalkSpeed = 40
  1962.     lul:Pause()
  1963.         Character.Head.face.Texture = "rbxassetid://620619801"
  1964.         NEWS:Play()
  1965.         repeat
  1966.                 NEWS.Parent = tors
  1967.         swait()
  1968.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1969.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1970.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1971.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1972.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1973.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1974.     until NEWS.Playing == false
  1975.         local S = Instance.new("Explosion",workspace)    
  1976.         S.Position = tors.Position
  1977.         S.BlastPressure = 999
  1978.         S.BlastRadius = 45
  1979.         S.ExplosionType = 0
  1980.     attack = false
  1981.     hum.WalkSpeed = 40
  1982.     lul:Resume()
  1983.         Character.Head.face.Texture = "rbxassetid://620619801"
  1984.     attack = false
  1985.     hum.WalkSpeed = 40
  1986. end
  1987.  
  1988. function sneakonehundred()
  1989.     attack = true
  1990.     hum.WalkSpeed = 0.03
  1991.         Character.Head.face.Texture = "rbxassetid://1667792"
  1992.         CreateSound("1542642349", tors, 10, 1.05)
  1993.     for i = 0,20,0.1 do
  1994.         swait()
  1995.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1996.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1997.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1998.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1999.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2000.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2001.     end
  2002.         CreateSound("753450324", tors, 10, 1.05)
  2003.         wait(0.25)
  2004.         Character.Head.face.Texture = "rbxassetid://1223903433"
  2005.     for i = 0,7,0.1 do
  2006.         swait()
  2007.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2008.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2009.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2010.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2012.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2013.     end
  2014.         Character.Head.face.Texture = "rbxassetid://620619801"
  2015.     attack = false
  2016.     hum.WalkSpeed = 40
  2017. end
  2018.  
  2019. function WRY() --WRYYYYYYY
  2020.     attack = true
  2021.     hum.WalkSpeed = 0.30
  2022.     CreateSound("794081034", hed, 10, 1)
  2023.         Character.Head.face.Texture = "rbxassetid://396389196"
  2024.     for i = 0,2,0.1 do
  2025.         swait()
  2026.         CameraEnshaking(1, 2)
  2027.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2028.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2029.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2030.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2031.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2032.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2033.     end
  2034.     for i = 0,14.7,0.1 do
  2035.         swait()
  2036.         CameraEnshaking(1, 3)
  2037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2039.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2040.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2041.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2042.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2043.     end
  2044.     attack = false
  2045.         Character.Head.face.Texture = "rbxassetid://620619801"
  2046.     hum.WalkSpeed = 40
  2047. end
  2048.  
  2049. function DANCEFORME()
  2050.     attack = true
  2051.     texth.Text = "Squɑƚing."
  2052.     text.Text = ""
  2053.     lul:Pause()
  2054.         Character.Head.face.Texture = "rbxassetid://1676553712"
  2055.         MERKIO:Play()
  2056.         repeat
  2057.     for i = 0,0.37,0.03 do
  2058.         swait()
  2059.                 MERKIO.Parent = tors
  2060.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2061.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2062.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2063.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2064.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2065.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2066.     end
  2067.         for i = 0,0.37,0.03 do
  2068.                 swait()
  2069.                 MERKIO.Parent = tors
  2070.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2071.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2072.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2073.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2074.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2075.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2076.         end
  2077.         until MERKIO.Playing == false
  2078.         MERKIO:Stop()
  2079.         Character.Head.face.Texture = "rbxassetid://620619801"
  2080.     attack = false
  2081.     lul:Resume()
  2082.     texth.Text = ""
  2083.     text.Text = "RacisT"
  2084.     hum.WalkSpeed = 40
  2085. end
  2086.  
  2087. function TRUEDANCEFORME()
  2088.     attack = true
  2089.     texth.Text = "Truely Squɑƚing."
  2090.     text.Text = ""
  2091.     lul:Pause()
  2092.         Character.Head.face.Texture = "rbxassetid://8339872"
  2093.         MERKIO:Play()
  2094.         repeat
  2095.     for i = 0,0.37,0.03 do
  2096.         swait()
  2097.                 MERKIO.Parent = tors
  2098.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2099.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2100.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2101.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2102.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2103.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2104.     end
  2105.         for i = 0,0.37,0.03 do
  2106.                 swait()
  2107.                 MERKIO.Parent = tors
  2108.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2109.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2110.         RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2111.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2112.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2113.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2114.         end
  2115.         until MERKIO.Playing == false
  2116.         MERKIO:Stop()
  2117.         Character.Head.face.Texture = "rbxassetid://620619801"
  2118.     attack = false
  2119.     lul:Resume()
  2120.     texth.Text = ""
  2121.     text.Text = "Noti˅ɐ "
  2122.     hum.WalkSpeed = 40
  2123. end
  2124.  
  2125. function takethat()
  2126.         attack = true
  2127.         hum.WalkSpeed = 0
  2128.         CreateSound("1238240145", tors, 10, 1.05)
  2129.     for i = 0,8.3,0.1 do
  2130.         swait()
  2131.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2132.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2133.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2134.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2135.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2136.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2137.         end
  2138.         CreateSound("135165859", tors, 10, 1.05)
  2139.     for i = 0,6,0.1 do
  2140.         swait()
  2141.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2142.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2143.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2144.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2145.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2146.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2147.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2148.         end
  2149.         attack = false
  2150.         Character.Head.face.Texture = "rbxassetid://620619801"
  2151.         hum.WalkSpeed = 40
  2152. end
  2153. function thonki()
  2154.         attack = true
  2155.     text.Text = "bored.."
  2156.         hum.WalkSpeed = 6.5
  2157.         Character.Head.face.Texture = "rbxassetid://66329524"
  2158.         thonks:Play()
  2159.     lul:Pause()
  2160.         repeat
  2161.     for i = 0,8.3,0.1 do
  2162.         swait()
  2163.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2164.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2165.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2166.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2167.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2168.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2169.         end
  2170.         until thonks.Playing == false
  2171.         thonks:Stop()
  2172.         attack = false
  2173.     text.Text = "Noti˅ɐ "
  2174.         Character.Head.face.Texture = "rbxassetid://620619801"
  2175.     lul:Resume()
  2176.         hum.WalkSpeed = 40
  2177. end
  2178. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2179. attack = true
  2180.         Character.Head.face.Texture = "rbxassetid://266304560"
  2181.     for i = 0,6,0.1 do
  2182.         swait()
  2183.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2184.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2185.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2188.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2189.     end
  2190.     CreateSound("1093102664", hed, 10, 1)
  2191.     CameraEnshaking(3, 8)
  2192.     for i = 0,2,0.1 do
  2193.         swait()
  2194.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2195.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2196.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2199.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2200.     end
  2201. Character.Head.face.Texture = "rbxassetid://30128383"
  2202. hum.MaxHealth = 0
  2203. ragdoll(char)
  2204. CreateSound("534269232", hed, 5, 1)
  2205. end
  2206.  
  2207. function dead()
  2208.     attack = true
  2209.     hum.WalkSpeed = 0.20
  2210.     CreateSound("137225991", hed, 10, 1)
  2211.         Character.Head.face.Texture = "rbxassetid://297512410"
  2212.     for i = 0,1.1,0.1 do
  2213.         swait()
  2214.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2215.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2216.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2217.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2218.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2219.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2220.     end
  2221.     for i = 0,1.1,0.1 do
  2222.         swait()
  2223.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2224.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2225.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2226.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2227.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2228.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2229.     end
  2230.     for i = 0,1.1,0.1 do
  2231.         swait()
  2232.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2233.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2234.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2235.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2236.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2237.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2238.     end
  2239.     for i = 0,1.1,0.1 do
  2240.         swait()
  2241.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2242.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2243.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2244.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2245.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2246.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2247.     end
  2248.     for i = 0,1.1,0.1 do
  2249.         swait()
  2250.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2251.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2252.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2253.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2254.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2255.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2256.     end
  2257.     for i = 0,1.1,0.1 do
  2258.         swait()
  2259.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2260.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2261.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2262.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2263.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2264.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2265.     end
  2266.     for i = 0,1.1,0.1 do
  2267.         swait()
  2268.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2269.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2270.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2271.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2272.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2273.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2274.     end
  2275.     for i = 0,1.1,0.1 do
  2276.         swait()
  2277.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2278.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2279.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2280.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2281.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2282.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2283.     end
  2284.     for i = 0,1.1,0.1 do
  2285.         swait()
  2286.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2288.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2289.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2290.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2291.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2292.     end
  2293.         Character.Head.face.Texture = "rbxassetid://273309187"
  2294.     for i = 0,9,0.1 do
  2295.         swait()
  2296.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2297.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2298.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2300.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2301.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2302.     end
  2303.     attack = false
  2304.         Character.Head.face.Texture = "rbxassetid://620619801"
  2305.     hum.WalkSpeed = 40
  2306. end
  2307.  
  2308. function ShutTheHellUp()
  2309.     attack = true
  2310.     hum.WalkSpeed = 2.01
  2311.     CreateSound("336377340", hed, 10, 1)
  2312.     for i = 0,3,0.1 do
  2313.         swait()
  2314.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2315.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2316.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2319.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2320.     end
  2321.     for i = 0,1.2,0.1 do
  2322.         swait()
  2323.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2325.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2328.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2329.     end
  2330.     for i = 0,1.2,0.1 do
  2331.         swait()
  2332.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2333.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2334.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2337.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2338.     end
  2339.     for i = 0,1.2,0.1 do
  2340.         swait()
  2341.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2342.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2343.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2346.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2347.     end
  2348.     for i = 0,1.2,0.1 do
  2349.         swait()
  2350.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2351.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2352.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2355.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2356.     end
  2357.     for i = 0,2,0.1 do
  2358.         swait()
  2359.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2360.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2361.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2364.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2365.     end
  2366.     for i = 0,2,0.1 do
  2367.         swait()
  2368.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2369.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2370.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2373.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2374.     end
  2375.     hum.WalkSpeed = 40
  2376.     attack = false
  2377. end
  2378.  
  2379. function NO_U()
  2380.     attack = true
  2381.     hum.WalkSpeed = 4.01
  2382.         Character.Head.face.Texture = "rbxassetid://304904077"
  2383.     CreateSound("1543318456", hed, 10, 1)
  2384.     for i = 0,6,0.1 do
  2385.         swait()
  2386.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2387.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2388.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2391.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2392.     end
  2393.     for i = 0,3.2,0.1 do
  2394.         swait()
  2395.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2396.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2397.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2400.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2401.     end
  2402.     hum.WalkSpeed = 40
  2403.         Character.Head.face.Texture = "rbxassetid://620619801"
  2404.     attack = false
  2405. end
  2406.  
  2407. function EndMySufferingV2()
  2408.     attack = true
  2409.     hum.WalkSpeed = 1.01
  2410.     CreateSound("577475178", hed, 10, 1)
  2411.     for i = 0,18,0.1 do
  2412.         swait()
  2413.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2414.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2415.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2416.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2417.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2418.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2419.     end
  2420.     attack = false
  2421.     hum.WalkSpeed = 40
  2422. end
  2423.  
  2424. function Victory()
  2425.     attack = true
  2426.     hum.WalkSpeed = 1.01
  2427.         Character.Head.face.Texture = "rbxassetid://616284160"
  2428.         Humanoid.Jump = true
  2429.         CreateSound("130834939", hed, 10, 1)
  2430.         for i = 0,3.7,0.1 do
  2431.         swait()
  2432.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2434.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2435.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2436.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2437.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2438.         end
  2439.         Humanoid.Jump = true
  2440.         for i = 0,3.7,0.1 do
  2441.         swait()
  2442.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2444.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2445.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2446.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2447.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2448.         end
  2449.         Humanoid.Jump = true
  2450.         for i = 0,3.7,0.1 do
  2451.         swait()
  2452.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2453.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2454.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2455.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2456.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2457.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2458.         end
  2459.         Humanoid.Jump = true
  2460.         for i = 0,3.7,0.1 do
  2461.         swait()
  2462.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2464.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2465.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2466.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2467.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2468.         end
  2469.         Humanoid.Jump = true
  2470.         for i = 0,3.7,0.1 do
  2471.         swait()
  2472.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2474.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2475.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2476.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2477.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2478.         end
  2479.     attack = false
  2480.         Character.Head.face.Texture = "rbxassetid://620619801"
  2481.     hum.WalkSpeed = 40
  2482. end
  2483.  
  2484. function WhatHuh()
  2485.     attack = true
  2486.     hum.WalkSpeed = 1.01
  2487.     CreateSound("130766865", hed, 10, 1)
  2488.         Character.Head.face.Texture = "rbxassetid://276732672"
  2489.     for i = 0,4,0.1 do
  2490.         swait()
  2491.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2492.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2493.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2495.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2496.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2497.     end
  2498.     for i = 0,6.7,0.1 do
  2499.         swait()
  2500.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2501.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2502.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2503.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2505.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2506.     end
  2507.     for i = 0,8.1,0.1 do
  2508.         swait()
  2509.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2511.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2514.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2515.     end
  2516.     for i = 0,1,0.1 do
  2517.         swait()
  2518.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2520.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2521.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2523.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2524.     end
  2525.     for i = 0,1,0.1 do
  2526.         swait()
  2527.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2528.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2529.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2530.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2531.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2532.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2533.     end
  2534.     for i = 0,4,0.1 do
  2535.         swait()
  2536.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2537.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2538.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2539.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2540.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2541.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2542.     end
  2543.     attack = false
  2544.         Character.Head.face.Texture = "rbxassetid://620619801"
  2545.     hum.WalkSpeed = 40
  2546. end
  2547.  
  2548. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2549. attack = true
  2550.         Character.Head.face.Texture = "rbxassetid://266304560"
  2551.     for i = 0,6,0.1 do
  2552.         swait()
  2553.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2554.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2555.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2558.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2559.     end
  2560.     CreateSound("1093102664", hed, 10, 1)
  2561.     CameraEnshaking(3, 8)
  2562.     for i = 0,2,0.1 do
  2563.         swait()
  2564.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2565.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2566.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2568.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2569.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2570.     end
  2571. Character.Head.face.Texture = "rbxassetid://30128383"
  2572. hum.MaxHealth = 0
  2573. ragdoll(char)
  2574. CreateSound("534269232", hed, 5, 1)
  2575. end
  2576.  
  2577. function AnotherOne() --WhAT ANOTHER ONE
  2578.     attack = true
  2579.     hum.WalkSpeed = 1.01
  2580.     local icri = CreateSound("1205111204", hed, 10, 1)
  2581.     swait(165)
  2582.     local FRAME = tors.CFrame
  2583.     repeat
  2584.         swait()
  2585.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2586.         CameraEnshaking(1, 10)
  2587.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2588.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2589.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2591.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2592.         tors.CFrame = FRAME * CF(0,1,0)
  2593.         swait()
  2594.         tors.CFrame = FRAME
  2595.     until icri.Playing == false
  2596.         Character.Head.face.Texture = "rbxassetid://620619801"
  2597.     attack = false
  2598.     hum.WalkSpeed = 40
  2599. end
  2600.  
  2601.  
  2602. function NEN()
  2603.     attack = true
  2604.     hum.WalkSpeed = 1.01
  2605.     CreateSound("230292011", hed, 10, 1)
  2606.         Character.Head.face.Texture = "rbxassetid://705269463"
  2607.     for i = 0,4,0.1 do
  2608.         swait()
  2609.         CameraEnshaking(1, 3)
  2610.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2612.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2615.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2616.     end
  2617.     attack = false
  2618.         Character.Head.face.Texture = "rbxassetid://620619801"
  2619.     hum.WalkSpeed = 40
  2620. end
  2621.  
  2622. function Ashes() --Straight from... Whatever it was called.
  2623.         attack = true
  2624.     hum.WalkSpeed = 1.01
  2625.         Character.Head.face.Texture = "rbxassetid://360687027"
  2626.     CreateSound("290084602", tors, 10, 1)
  2627.     for i = 0,6.2,0.1 do
  2628.             swait()
  2629.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2631.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2632.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2633.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2634.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2635.     end
  2636.     for i = 0,6.2,0.1 do
  2637.             swait()
  2638.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2639.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2640.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2641.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2642.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2643.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2644.     end
  2645.     attack = false
  2646.         Character.Head.face.Texture = "rbxassetid://620619801"
  2647.     hum.WalkSpeed = 40
  2648. end
  2649.  
  2650.  
  2651. function BOI()
  2652.     attack = true
  2653.     hum.WalkSpeed = 1.01
  2654.     CreateSound("390901873", hed, 10, 1)
  2655.         Character.Head.face.Texture = "rbxassetid://282463320"
  2656.     for i = 0,4,0.1 do
  2657.         swait()
  2658.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2659.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2660.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2661.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2662.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2663.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2664.     end
  2665.     for i = 0,4,0.1 do
  2666.         swait()
  2667.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2668.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2669.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2670.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2671.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2672.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2673.     end
  2674.     attack = false
  2675.         Character.Head.face.Texture = "rbxassetid://620619801"
  2676.     hum.WalkSpeed = 40
  2677. end
  2678.  
  2679. function DrinkdaDrink()
  2680.     attack = true
  2681.     RHe.Transparency = 0
  2682.     hum.WalkSpeed = 3
  2683.     local Munch = CreateSound("554208103", hed, 5, 1)
  2684.     swait(2)
  2685.     repeat
  2686.     for i = 0,6,0.1 do
  2687.         swait()
  2688.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2689.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2690.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2691.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2692.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2693.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2694.     end
  2695.     until Munch.Playing == false
  2696.     hum.WalkSpeed = 40
  2697.     RHe.Transparency = 1
  2698.     attack = false
  2699. end
  2700.  
  2701. function EatdaChips()
  2702.     attack = true
  2703.     RHk.Transparency = 0
  2704.     hum.WalkSpeed = 3
  2705.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2706.     swait(2)
  2707.     repeat
  2708.     for i = 0,6,0.1 do
  2709.         swait()
  2710.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2711.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2712.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2713.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2714.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2715.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2716.     end
  2717.     until Muncha.Playing == false
  2718.     hum.WalkSpeed = 40
  2719.     RHk.Transparency = 1
  2720.     attack = false
  2721. end
  2722.  
  2723. function Sittyboi()
  2724.     attack = true
  2725.         lul:Pause()
  2726.     text.Text = "Waiting..."
  2727.         AAAAA.SoundId = "rbxassetid://1239136800"
  2728.         AAAAA.TimePosition = 0
  2729.         AAAAA:Play()
  2730.     hum.WalkSpeed = 0
  2731.     repeat
  2732.     swait()
  2733.     for i = 0, 1, 0.1 do
  2734.         swait()
  2735.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2736.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2737.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2738.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2739.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2740.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2741.     end
  2742.     until AAAAA.Playing == false
  2743.     attack = false
  2744.         AAAAA:Stop()
  2745.         lul:Resume()
  2746.     text.Text = "Noti˅ɐ "
  2747.     hum.WalkSpeed = 40
  2748. end
  2749.  
  2750. function HELP()
  2751.     attack = true
  2752.     hum.WalkSpeed = 1.01
  2753.         Character.Head.face.Texture = "rbxassetid://307972876"
  2754.     CreateSound("1123321019", hed, 10, 1)
  2755.     for i = 0,15,0.1 do
  2756.         swait()
  2757.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2758.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2759.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2760.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2761.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2762.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2763.     end
  2764.     CreateSound("198462271", hed, 10, 1)
  2765.     for i = 0,8,0.1 do
  2766.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2767.         swait()
  2768.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2769.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2770.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2771.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2772.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2773.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2774.     end
  2775.     for i = 0,8,0.1 do
  2776.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2777.         swait()
  2778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2780.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2781.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2782.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2783.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2784.     end
  2785.     CreateSound("948494432", hed, 10, 1)
  2786.     for i = 0,7.5,0.1 do
  2787.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2788.         swait()
  2789.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2790.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2791.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2792.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2793.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2794.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2795.     end
  2796.     CreateSound("1542642349", hed, 10, 1)
  2797.     for i = 0,10,0.1 do
  2798.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2799.         swait()
  2800.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2801.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2802.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2803.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2804.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2805.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2806.     end
  2807.     CreateSound("269597232", hed, 10, 1)
  2808.     for i = 0,6,0.1 do
  2809.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2810.         swait()
  2811.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2812.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2813.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2814.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2815.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2816.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2817.     end
  2818.     attack = false
  2819.         Character.Head.face.Texture = "rbxassetid://620619801"
  2820.     hum.WalkSpeed = 40
  2821. end
  2822.  
  2823. danci = false
  2824.  
  2825. function dingidongo() --my head burns (UNUSED)
  2826.     attack = true
  2827.     danci = true
  2828.     hum.WalkSpeed = 27.6
  2829.     texth.Text = "Having a Seizure."
  2830.     text.Text = ""
  2831.         gudsong:Play()
  2832.         lul:Pause()
  2833.     gudsong.TimePosition = 6.6
  2834.         Character.Head.face.Texture = "rbxassetid://315792941"
  2835.         repeat
  2836.     for i = 0,1.87,0.23 do
  2837.         swait()
  2838.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2839.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2840.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2841.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2842.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2843.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2844.     end
  2845.     if gudsong.TimePosition == 11.937 then
  2846.         gudsong.TimePosition = 6.6
  2847.     end
  2848.         for i = 0,1.87,0.23 do
  2849.                 swait()
  2850.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2851.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2852.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2853.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2854.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2855.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2856.         end
  2857.         until danci == false
  2858.         gudsong:Stop()
  2859.     attack = false
  2860.     lul:Resume()
  2861.     texth.Text = ""
  2862.     text.Text = "Noti˅ɐ "
  2863.     attack = false
  2864.         Character.Head.face.Texture = "rbxassetid://620619801"
  2865.     hum.WalkSpeed = 40
  2866. end
  2867.  
  2868. function hap() --much hap
  2869.     attack = true
  2870.     hum.WalkSpeed = 0.10
  2871.     CreateSound("363808674", hed, 10, 1)
  2872.         Character.Head.face.Texture = "rbxassetid://315792941"
  2873.     for i = 0,12,0.1 do
  2874.         swait()
  2875.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2876.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2877.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2878.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2879.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2880.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2881.     end
  2882.     CreateSound("233168827", hed, 10, 1)
  2883.         Character.Head.face.Texture = "rbxassetid://335761015"
  2884.     for i = 0,10,0.1 do
  2885.         swait()
  2886.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2887.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2888.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2889.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2890.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2891.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2892.     end
  2893.         CreateSound("363808674", hed, 10, 1)
  2894.     attack = false
  2895.         Character.Head.face.Texture = "rbxassetid://620619801"
  2896.     hum.WalkSpeed = 40
  2897. end
  2898.  
  2899. function Gumilol()
  2900.     attack = true
  2901.     hum.WalkSpeed = 0
  2902.     local Senses = CreateSound("605297168", hed, 6, 1)
  2903.     swait(2)
  2904.     repeat
  2905.         swait()
  2906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2908.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2909.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2910.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2911.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2912.     until Senses.TimePosition > 2.7
  2913.     for i = 0, 3, 0.1 do
  2914.         swait()
  2915.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2916.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2917.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2918.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2919.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2920.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2921.     end
  2922.     root.Anchored = true
  2923.     repeat
  2924.         swait()
  2925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2927.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2928.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2929.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2930.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2931.     until Senses.Playing == false
  2932.     hum.WalkSpeed = 40
  2933.     attack = false
  2934.     root.Anchored = false
  2935. end
  2936. function oofmyass()
  2937.     attack = true
  2938.     hum.WalkSpeed = 0
  2939.     CreateSound("663306786", tors, 3, 1)
  2940.     for i = 0, 12, 0.1 do
  2941.         swait()
  2942.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2943.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2944.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2945.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2946.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2947.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2948.     end
  2949.     CreateSound("663307468", tors, 6, 1)
  2950.     for i = 0, 6, 0.1 do
  2951.         swait()
  2952.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2953.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2954.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2955.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2956.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2957.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2958.     end
  2959.     hum.WalkSpeed = 40
  2960.     attack = false
  2961. end
  2962. function WoodyGotWood()
  2963.     attack = true
  2964.     hum.WalkSpeed = 0
  2965.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2966.         Character.Head.face.Texture = "rbxassetid://27020401"
  2967.     swait(2)
  2968.     repeat
  2969.         swait()
  2970.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2971.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2972.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2973.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2974.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2975.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2976.     until Woodlenny.TimePosition > 3.6
  2977.     root.Anchored = true
  2978.     repeat
  2979.         swait()
  2980.         for i = 0, 2, 0.1 do
  2981.             swait()
  2982.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2983.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2984.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2985.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2986.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2987.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2988.         end
  2989.         for i = 0, 1.6, 0.1 do
  2990.             swait()
  2991.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2992.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2993.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2994.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2995.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2996.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2997.         end
  2998.     until Woodlenny.Playing == false
  2999.     hum.WalkSpeed = 40
  3000.         Character.Head.face.Texture = "rbxassetid://620619801"
  3001.     attack = false
  3002.     root.Anchored = false
  3003. end
  3004.  
  3005. function IsThatA()
  3006.     attack = true
  3007.     hum.WalkSpeed = 0
  3008.     local isthata = CreateSound("950444738", hed, 6, 1)
  3009.         Character.Head.face.Texture = "rbxassetid://63495374"
  3010.     swait(2)
  3011.     for i = 0, 7, 0.1 do
  3012.         swait()
  3013.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3014.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3015.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3016.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3017.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3018.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3019.     end
  3020.         Character.Head.face.Texture = "rbxassetid://143884958"
  3021.     swait()
  3022.     for i = 0, 14, 0.1 do
  3023.         swait()
  3024.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3025.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3026.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3027.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3028.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3029.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3030.     end
  3031.     hum.WalkSpeed = 40
  3032.         Character.Head.face.Texture = "rbxassetid://620619801"
  3033.     attack = false
  3034.     root.Anchored = false
  3035. end
  3036.  
  3037. function LIVING()
  3038.     attack = true
  3039. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3040.     hum.WalkSpeed = 0
  3041.         sors:Play()
  3042.         repeat
  3043.         swait()
  3044.         sors.Parent = tors
  3045.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3046.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3047.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3048.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3049.     until sors.Playing == false
  3050. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3051.     attack = false
  3052.     hum.WalkSpeed = 40
  3053. end
  3054.  
  3055. function Seizure()
  3056.     attack = true
  3057. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3058.     hum.WalkSpeed = 0
  3059.         so:Play()
  3060.         repeat
  3061.         swait()
  3062.         so.Parent = tors
  3063.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3064.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3065.         if Mrandom(1,15) == 1 then
  3066.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3067.         end
  3068.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3069.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3070.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3071.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3072.     until so.Playing == false
  3073. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3074.     attack = false
  3075.     hum.WalkSpeed = 40
  3076. end
  3077.  
  3078. local SOOSS = false
  3079.  
  3080. function STARMAN()
  3081.     attack = true
  3082.     SOOSS = true
  3083.     hum.WalkSpeed = 160
  3084.         soos:Play()
  3085.         lul:Pause()
  3086.     coroutine.resume(coroutine.create(function()
  3087.             while SOOSS == true do
  3088.                 swait()
  3089.             Head.Color = Color3.fromRGB(cR,cG,cB)
  3090.             RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3091.             LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3092.             Torso.Color = Color3.fromRGB(cR,cG,cB)
  3093.             RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3094.             LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3095.             text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3096.                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3097.                 text.Text = ""..StarText[math.random(1,#StarText)]
  3098.             end
  3099.     end))
  3100.         repeat
  3101.         swait()
  3102.         soos.Parent = tors
  3103.     for i = 0,0.17,0.03 do
  3104.         swait()
  3105.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3106.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3107.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3108.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3109.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3110.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3111.     end
  3112.         for i = 0,0.17,0.03 do
  3113.                 swait()
  3114.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3115.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3116.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3117.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3118.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3119.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3120.         end
  3121.     until soos.Playing == false
  3122. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3123.     attack = false
  3124.     SOOSS = false
  3125.     text.Text = "Noti˅ɐ "
  3126.     hum.WalkSpeed = 40
  3127.     wait(0.1)
  3128.         lul:Resume()
  3129. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3130.     Head.BrickColor = BrickColor.new("Bright yellow")
  3131.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  3132.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3133.     Torso.BrickColor = BrickColor.new("Shamrock")
  3134.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3135.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3136.     wait(0.1)
  3137.     text.Text = "Noti˅ɐ "
  3138. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3139.     Head.BrickColor = BrickColor.new("Bright yellow")
  3140.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  3141.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3142.     Torso.BrickColor = BrickColor.new("Shamrock")
  3143.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3144.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3145.     wait(0.1)
  3146. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3147.     Head.BrickColor = BrickColor.new("Bright yellow")
  3148.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  3149.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3150.     Torso.BrickColor = BrickColor.new("Shamrock")
  3151.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3152.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3153.     wait(0.1)
  3154.     text.Text = "Noti˅ɐ "
  3155. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3156.     Head.BrickColor = BrickColor.new("Bright yellow")
  3157.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  3158.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3159.     Torso.BrickColor = BrickColor.new("Shamrock")
  3160.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3161.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3162. end
  3163.  
  3164. function Woaht()
  3165.     attack = true
  3166.     hum.WalkSpeed = 0
  3167.     local wot = CreateSound("313553389", hed, 6, 1)
  3168.         Character.Head.face.Texture = "rbxassetid://60501076"
  3169.     swait(2)
  3170.     repeat
  3171.         for i = 0,0.37,0.03 do
  3172.                 swait()
  3173.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3174.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3175.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3176.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3177.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3178.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3179.     end
  3180.     until wot.Playing == false
  3181.     hum.WalkSpeed = 40
  3182.         Character.Head.face.Texture = "rbxassetid://620619801"
  3183.     attack = false
  3184.     root.Anchored = false
  3185. end
  3186.  
  3187. function Cso(ID, PARENT, VOLUME, PITCH)
  3188.     local NSound = nil
  3189.     coroutine.resume(coroutine.create(function()
  3190.         NSound = IT("Sound", PARENT)
  3191.         NSound.Volume = VOLUME
  3192.         NSound.Pitch = PITCH
  3193.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3194.         swait()
  3195.         NSound:play()
  3196.         game:GetService("Debris"):AddItem(NSound, 10)
  3197.     end))
  3198.     return NSound
  3199. end
  3200.  
  3201. function woah()
  3202.     attack = true
  3203.     hum.WalkSpeed = 0
  3204.         Cso("1542642349", hed, 10, 1)
  3205.     for i = 0, 6, 0.1 do
  3206.         swait()
  3207.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3208.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3209.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3210.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3211.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3212.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3213.     end
  3214.         Cso("144508058", hed, 10, 0.8)
  3215.     for i = 0, 6, 0.1 do
  3216.         swait()
  3217.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3218.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3219.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3220.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3221.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3222.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3223.     end
  3224.         Cso("1093102664", hed, 10, 1)
  3225.     for i = 0, 6, 0.1 do
  3226.         swait()
  3227.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3228.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3229.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3230.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3231.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3232.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3233.     end
  3234.         Cso("500507347", hed, 10, 1)
  3235. wait(4.4)
  3236.         swait()
  3237.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3238.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3239.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3240.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3241.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3242.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3243. wait(5.6)
  3244.         Cso("744744924", hed, 10, 1)
  3245.     for i = 0, 16, 0.1 do
  3246.         swait()
  3247.             RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3248.             LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3249.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3250.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3251.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3252.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3253.     end
  3254.     attack = false
  3255.     hum.WalkSpeed = 40
  3256. end
  3257.  
  3258. function LeChange()
  3259.     attack = true
  3260.     hum.WalkSpeed = 40
  3261.     lul.Pitch = 1
  3262.         lul:Stop()
  3263.     local mue = math.random(1,17)
  3264.     if mue == 1 then
  3265.         lul.SoundId = "rbxassetid://193889412"
  3266.     end
  3267.     if mue == 2 then
  3268.         lul.SoundId = "rbxassetid://274690929"
  3269.     end
  3270.     if mue == 3 then
  3271.         lul.SoundId = "rbxassetid://1241998626"
  3272.     end
  3273.     if mue == 4 then
  3274.         lul.SoundId = "rbxassetid://1878962648"
  3275.     end
  3276.     if mue == 5 then
  3277.         lul.SoundId = "rbxassetid://185117072"
  3278.     end
  3279.     if mue == 6 then
  3280.         lul.SoundId = "rbxassetid://295856024"
  3281.     end
  3282.     if mue == 7 then
  3283.         lul.SoundId = "rbxassetid://2054013600"
  3284.     end
  3285.     if mue == 8 then
  3286.         lul.SoundId = "rbxassetid://1463709693"
  3287.         lul.Pitch = 1.4
  3288.     end
  3289.     if mue == 9 then
  3290.         lul.SoundId = "rbxassetid://575705300"
  3291.     end
  3292.     if mue == 10 then
  3293.         lul.SoundId = "rbxassetid://142924062"
  3294.     end
  3295.     if mue == 11 then
  3296.         lul.SoundId = "rbxassetid://251072363"
  3297.     end
  3298.     if mue == 12 then
  3299.         lul.SoundId = "rbxassetid://731061980"
  3300.     end
  3301.     if mue == 13 then
  3302.         lul.SoundId = "rbxassetid://455682677"
  3303.     end
  3304.     if mue == 14 then
  3305.         lul.SoundId = "rbxassetid://1283123885"
  3306.     end
  3307.     if mue == 15 then
  3308.         lul.SoundId = "rbxassetid://1185002382"
  3309.     end
  3310.     if mue == 16 then
  3311.         lul.SoundId = "rbxassetid://1588631952"
  3312.     end
  3313.     if mue == 17 then
  3314.         lul.SoundId = "rbxassetid://1496130120"
  3315.     end
  3316.     hum.WalkSpeed = 40
  3317.         lul:Play()
  3318.     attack = false
  3319.     root.Anchored = false
  3320. end
  3321.  
  3322. function REEE()
  3323.     attack = true
  3324.     hum.WalkSpeed = 70
  3325.     text.Text = ""
  3326.     texth.Text = "I CANT POOP"
  3327.     lul:Pause()
  3328. local fire = Instance.new("ParticleEmitter", char.Torso)
  3329. fire.Lifetime = NumberRange.new(0.5)
  3330. fire.Speed = NumberRange.new(1, 3)
  3331. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3332. fire.Rate = 0
  3333. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3334. fire.LightEmission = 0.6
  3335. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3336. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3337. fire.Enabled = true
  3338. fire.Rate = 2000
  3339.         RCKIN:Play()
  3340.         repeat
  3341.         swait()
  3342.                 RCKIN.Parent = tors
  3343.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3344.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3345.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3346.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3347.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3348.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3349.     until RCKIN.Playing == false
  3350.     attack = false
  3351.     lul:Resume()
  3352.     fire.Enabled = false
  3353.     text.Text = "Noti˅ɐ "
  3354.     texth.Text = ""
  3355.     hum.WalkSpeed = 40
  3356. end
  3357.  
  3358. function SCREAM()
  3359.     attack = true
  3360.     hum.WalkSpeed = 70
  3361.     lul:Pause()
  3362.         Character.Head.face.Texture = "rbxassetid://1667792"
  3363.         local A = math.random(1,83)
  3364.         if A == 1 then
  3365.             AAAAA.SoundId = "rbxassetid://580806904"
  3366.             AAAAA.TimePosition = 0
  3367.         end
  3368.         if A == 2 then
  3369.             AAAAA.SoundId = "rbxassetid://569124237"
  3370.             AAAAA.TimePosition = 0
  3371.         end
  3372.         if A == 3 then
  3373.             AAAAA.SoundId = "rbxassetid://824995694"
  3374.             AAAAA.TimePosition = 0
  3375.         end
  3376.         if A == 4 then
  3377.             AAAAA.SoundId = "rbxassetid://619398081"
  3378.             AAAAA.TimePosition = 0
  3379.         end
  3380.         if A == 5 then
  3381.             AAAAA.SoundId = "rbxassetid://561567000"
  3382.             AAAAA.TimePosition = 0
  3383.         end
  3384.         if A == 6 then
  3385.             AAAAA.SoundId = "rbxassetid://780544434"
  3386.             AAAAA.TimePosition = 0
  3387.         end
  3388.         if A == 7 then
  3389.             AAAAA.SoundId = "rbxassetid://1127778994"
  3390.             AAAAA.TimePosition = 0
  3391.         end
  3392.         if A == 8 then
  3393.             AAAAA.SoundId = "rbxassetid://2016152738"
  3394.             AAAAA.TimePosition = 0
  3395.         end
  3396.         if A == 9 then
  3397.             AAAAA.SoundId = "rbxassetid://1649268255"
  3398.             AAAAA.TimePosition = 0
  3399.         end
  3400.         if A == 10 then
  3401.             AAAAA.SoundId = "rbxassetid://318925857"
  3402.             AAAAA.TimePosition = 0
  3403.         end
  3404.         if A == 11 then
  3405.             AAAAA.SoundId = "rbxassetid://1231447409"
  3406.             AAAAA.TimePosition = 0
  3407.         end
  3408.         if A == 12 then
  3409.             AAAAA.SoundId = "rbxassetid://1173662546"
  3410.             AAAAA.TimePosition = 0
  3411.         end
  3412.         if A == 13 then
  3413.             AAAAA.SoundId = "rbxassetid://1731102335"
  3414.             AAAAA.TimePosition = 0
  3415.         end
  3416.         if A == 14 then
  3417.             AAAAA.SoundId = "rbxassetid://597084853"
  3418.             AAAAA.TimePosition = 0
  3419.         end
  3420.         if A == 15 then
  3421.             AAAAA.SoundId = "rbxassetid://255219578"
  3422.             AAAAA.TimePosition = 0
  3423.         end
  3424.         if A == 16 then
  3425.             AAAAA.SoundId = "rbxassetid://968042399"
  3426.             AAAAA.TimePosition = 0
  3427.         end
  3428.         if A == 17 then
  3429.             AAAAA.SoundId = "rbxassetid://2088388847"
  3430.             AAAAA.TimePosition = 0
  3431.         end
  3432.         if A == 18 then
  3433.             AAAAA.SoundId = "rbxassetid://1958305455"
  3434.             AAAAA.TimePosition = 0
  3435.         end
  3436.         if A == 19 then
  3437.             AAAAA.SoundId = "rbxassetid://1171758804"
  3438.             AAAAA.TimePosition = 0
  3439.         end
  3440.         if A == 20 then
  3441.             AAAAA.SoundId = "rbxassetid://1453459167"
  3442.             AAAAA.TimePosition = 0
  3443.         end
  3444.         if A == 21 then
  3445.             AAAAA.SoundId = "rbxassetid://2000897208"
  3446.             AAAAA.TimePosition = 0
  3447.         end
  3448.         if A == 22 then
  3449.             AAAAA.SoundId = "rbxassetid://841541884"
  3450.             AAAAA.TimePosition = 0
  3451.         end
  3452.         if A == 23 then
  3453.             AAAAA.SoundId = "rbxassetid://839044936"
  3454.             AAAAA.TimePosition = 0
  3455.         end
  3456.         if A == 24 then
  3457.             AAAAA.SoundId = "rbxassetid://520168377"
  3458.             AAAAA.TimePosition = 0
  3459.         end
  3460.         if A == 25 then
  3461.             AAAAA.SoundId = "rbxassetid://655669511"
  3462.             AAAAA.TimePosition = 0
  3463.         end
  3464.         if A == 26 then
  3465.             AAAAA.SoundId = "rbxassetid://1125711065"
  3466.             AAAAA.TimePosition = 0
  3467.         end
  3468.         if A == 27 then
  3469.             AAAAA.SoundId = "rbxassetid://482886779"
  3470.             AAAAA.TimePosition = 0
  3471.         end
  3472.         if A == 28 then
  3473.             AAAAA.SoundId = "rbxassetid://470406966"
  3474.             AAAAA.TimePosition = 0
  3475.         end
  3476.         if A == 29 then
  3477.             AAAAA.SoundId = "rbxassetid://363239413"
  3478.             AAAAA.TimePosition = 0
  3479.         end
  3480.         if A == 30 then
  3481.             AAAAA.SoundId = "rbxassetid://1183260037"
  3482.             AAAAA.TimePosition = 0
  3483.         end
  3484.         if A == 31 then
  3485.             AAAAA.SoundId = "rbxassetid://644321050"
  3486.             AAAAA.TimePosition = 0
  3487.         end
  3488.         if A == 32 then
  3489.             AAAAA.SoundId = "rbxassetid://962124783"
  3490.             AAAAA.TimePosition = 0
  3491.         end
  3492.         if A == 33 then
  3493.             AAAAA.SoundId = "rbxassetid://328782098"
  3494.             AAAAA.TimePosition = 0
  3495.         end
  3496.         if A == 34 then
  3497.             AAAAA.SoundId = "rbxassetid://1868475933"
  3498.             AAAAA.TimePosition = 0
  3499.         end
  3500.         if A == 35 then
  3501.             AAAAA.SoundId = "rbxassetid://606775826"
  3502.             AAAAA.TimePosition = 0
  3503.         end
  3504.         if A == 36 then
  3505.             AAAAA.SoundId = "rbxassetid://299132320"
  3506.             AAAAA.TimePosition = 0
  3507.         end
  3508.         if A == 37 then
  3509.             AAAAA.SoundId = "rbxassetid://153109732"
  3510.             AAAAA.TimePosition = 0
  3511.         end
  3512.         if A == 37 then
  3513.             AAAAA.SoundId = "rbxassetid://457506669"
  3514.             AAAAA.TimePosition = 0
  3515.         end
  3516.         if A == 38 then
  3517.             AAAAA.SoundId = "rbxassetid://335628150"
  3518.             AAAAA.TimePosition = 0
  3519.         end
  3520.         if A == 39 then
  3521.             AAAAA.SoundId = "rbxassetid://488032404"
  3522.             AAAAA.TimePosition = 0
  3523.         end
  3524.         if A == 40 then
  3525.             AAAAA.SoundId = "rbxassetid://1375131348"
  3526.             AAAAA.TimePosition = 0
  3527.         end
  3528.         if A == 41 then
  3529.             AAAAA.SoundId = "rbxassetid://1314602285"
  3530.             AAAAA.TimePosition = 0
  3531.         end
  3532.         if A == 42 then
  3533.             AAAAA.SoundId = "rbxassetid://744281932"
  3534.             AAAAA.TimePosition = 0
  3535.         end
  3536.         if A == 43 then
  3537.             AAAAA.SoundId = "rbxassetid://434976383"
  3538.             AAAAA.TimePosition = 0
  3539.         end
  3540.         if A == 44 then
  3541.             AAAAA.SoundId = "rbxassetid://1842306658"
  3542.             AAAAA.TimePosition = 0
  3543.         end
  3544.         if A == 45 then
  3545.             AAAAA.SoundId = "rbxassetid://643472343"
  3546.             AAAAA.TimePosition = 0
  3547.         end
  3548.         if A == 46 then
  3549.             AAAAA.SoundId = "rbxassetid://221258319"
  3550.             AAAAA.TimePosition = 0
  3551.         end
  3552.         if A == 47 then
  3553.             AAAAA.SoundId = "rbxassetid://1679015957"
  3554.             AAAAA.TimePosition = 0
  3555.         end
  3556.         if A == 48 then
  3557.             AAAAA.SoundId = "rbxassetid://567908972"
  3558.             AAAAA.TimePosition = 0
  3559.         end
  3560.         if A == 49 then
  3561.             AAAAA.SoundId = "rbxassetid://717014037"
  3562.             AAAAA.TimePosition = 0
  3563.         end
  3564.         if A == 50 then
  3565.             AAAAA.SoundId = "rbxassetid://744323533"
  3566.             AAAAA.TimePosition = 0
  3567.         end
  3568.         if A == 51 then
  3569.             AAAAA.SoundId = "rbxassetid://889774006"
  3570.             AAAAA.TimePosition = 0
  3571.         end
  3572.         if A == 52 then
  3573.             AAAAA.SoundId = "rbxassetid://167137736"
  3574.             AAAAA.TimePosition = 0
  3575.         end
  3576.         if A == 53 then
  3577.             AAAAA.SoundId = "rbxassetid://251074756"
  3578.             AAAAA.TimePosition = 0
  3579.         end
  3580.         if A == 54 then
  3581.             AAAAA.SoundId = "rbxassetid://977558364"
  3582.             AAAAA.TimePosition = 0
  3583.         end
  3584.         if A == 55 then
  3585.             AAAAA.SoundId = "rbxassetid://328728034"
  3586.             AAAAA.TimePosition = 0
  3587.         end
  3588.         if A == 56 then
  3589.             AAAAA.SoundId = "rbxassetid://1266243649"
  3590.             AAAAA.TimePosition = 0
  3591.         end
  3592.         if A == 57 then
  3593.             AAAAA.SoundId = "rbxassetid://964618925"
  3594.             AAAAA.TimePosition = 0
  3595.         end
  3596.         if A == 58 then
  3597.             AAAAA.SoundId = "rbxassetid://1803630339"
  3598.             AAAAA.TimePosition = 0
  3599.         end
  3600.         if A == 59 then
  3601.             AAAAA.SoundId = "rbxassetid://840189092"
  3602.             AAAAA.TimePosition = 0
  3603.         end
  3604.         if A == 60 then
  3605.             AAAAA.SoundId = "rbxassetid://1559029429"
  3606.             AAAAA.TimePosition = 0
  3607.         end
  3608.         if A == 61 then
  3609.             AAAAA.SoundId = "rbxassetid://1638542850"
  3610.             AAAAA.TimePosition = 0
  3611.         end
  3612.         if A == 62 then
  3613.             AAAAA.SoundId = "rbxassetid://803576871"
  3614.             AAAAA.TimePosition = 0
  3615.         end
  3616.         if A == 63 then
  3617.             AAAAA.SoundId = "rbxassetid://698882646"
  3618.             AAAAA.TimePosition = 0
  3619.         end
  3620.         if A == 64 then
  3621.             AAAAA.SoundId = "rbxassetid://1151976352"
  3622.             AAAAA.TimePosition = 0
  3623.         end
  3624.         if A == 65 then
  3625.             AAAAA.SoundId = "rbxassetid://406116544"
  3626.             AAAAA.TimePosition = 0
  3627.         end
  3628.         if A == 66 then
  3629.             AAAAA.SoundId = "rbxassetid://316022829"
  3630.             AAAAA.TimePosition = 0
  3631.         end
  3632.         if A == 67 then
  3633.             AAAAA.SoundId = "rbxassetid://171914461"
  3634.             AAAAA.TimePosition = 0
  3635.         end
  3636.         if A == 68 then
  3637.             AAAAA.SoundId = "rbxassetid://287491840"
  3638.             AAAAA.TimePosition = 0
  3639.         end
  3640.         if A == 69 then
  3641.             AAAAA.SoundId = "rbxassetid://430752531"
  3642.             AAAAA.TimePosition = 0
  3643.         end
  3644.         if A == 70 then
  3645.             AAAAA.SoundId = "rbxassetid://531023877"
  3646.             AAAAA.TimePosition = 0
  3647.         end
  3648.         if A == 71 then
  3649.             AAAAA.SoundId = "rbxassetid://271588868"
  3650.             AAAAA.TimePosition = 0
  3651.         end
  3652.         if A == 72 then
  3653.             AAAAA.SoundId = "rbxassetid://602958674"
  3654.             AAAAA.TimePosition = 0
  3655.         end
  3656.         if A == 73 then
  3657.             AAAAA.SoundId = "rbxassetid://899472110"
  3658.             AAAAA.TimePosition = 0
  3659.         end
  3660.         if A == 74 then
  3661.             AAAAA.SoundId = "rbxassetid://793986125"
  3662.             AAAAA.TimePosition = 0
  3663.         end
  3664.         if A == 75 then
  3665.             AAAAA.SoundId = "rbxassetid://317643401"
  3666.             AAAAA.TimePosition = 0
  3667.         end
  3668.         if A == 76 then
  3669.             AAAAA.SoundId = "rbxassetid://427265119"
  3670.             AAAAA.TimePosition = 0
  3671.         end
  3672.         if A == 77 then
  3673.             AAAAA.SoundId = "rbxassetid://318250043"
  3674.             AAAAA.TimePosition = 0
  3675.         end
  3676.         if A == 78 then
  3677.             AAAAA.SoundId = "rbxassetid://272135781"
  3678.             AAAAA.TimePosition = 0
  3679.         end
  3680.         if A == 79 then
  3681.             AAAAA.SoundId = "rbxassetid://302662929"
  3682.             AAAAA.TimePosition = 0
  3683.         end
  3684.         if A == 80 then
  3685.             AAAAA.SoundId = "rbxassetid://1226918619"
  3686.             AAAAA.TimePosition = 0
  3687.         end
  3688.         if A == 81 then
  3689.             AAAAA.SoundId = "rbxassetid://973891000"
  3690.             AAAAA.TimePosition = 0
  3691.         end
  3692.         if A == 82 then
  3693.             AAAAA.SoundId = "rbxassetid://1002843959"
  3694.             AAAAA.TimePosition = 0
  3695.         end
  3696.         if A == 83 then
  3697.             AAAAA.SoundId = "rbxassetid://1441494988"
  3698.             AAAAA.TimePosition = 0
  3699.         end
  3700.         AAAAA:Play()
  3701.         repeat
  3702.         swait()
  3703.                 AAAAA.Parent = tors
  3704.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3705.     until AAAAA.Playing == false
  3706.     hum.WalkSpeed = 40
  3707.     attack = false
  3708.     lul:Resume()
  3709.     Character.Head.face.Texture = "rbxassetid://620619801"
  3710.     hum.WalkSpeed = 40
  3711. end
  3712.  
  3713. lolxdtest = false --dont remove or script wont work
  3714. MoreTaunts = false
  3715. mouse.KeyDown:connect(function(key)
  3716.     if key == 'm' then
  3717.         MERKIO:Stop()
  3718.         AAAAA:Stop()
  3719.         thonks:Stop()
  3720.         so:Stop()
  3721.         sors:Stop()
  3722.         RCKIN:Stop()
  3723.         soos:Stop()
  3724.         danci = false
  3725.     elseif key == 'n' and angery == true then
  3726.         angery = false
  3727.         MoreTaunts = false
  3728.         print"Back to normal Taunts <"
  3729.     end
  3730.     if attack == false then
  3731.         if lolxdtest == false then
  3732.         if key == 'q' then
  3733.             THEBESTOVERUSEDJOKEEVER()
  3734.         elseif key == 'e' then
  3735.             SCREAM()
  3736.         elseif key == 'b' and angery == false then
  3737.             angery = true
  3738.             MoreTaunts = true
  3739.             print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3740.         elseif key == 'n' and angery == true then
  3741.             angery = false
  3742.         elseif key == 'r' and MoreTaunts == false then
  3743.                         sneakonehundred()
  3744.         elseif key == 't' then
  3745.                         DANCEFORME()
  3746.         elseif key == 'y' and MoreTaunts == false then
  3747.                         takethat()
  3748.         elseif key == 'z' and MoreTaunts == false then
  3749.             EndMySufferingV2()
  3750.         elseif key == 'g' and MoreTaunts == false then
  3751.                         un_fun()
  3752.                 elseif key == 'p' and MoreTaunts == false then
  3753.                         HELP()
  3754.                 elseif key == 'u' and MoreTaunts == false then
  3755.                         BOI()
  3756.                 elseif key == 'o' and MoreTaunts == false then
  3757.                         NO_U()
  3758.                 elseif key == 'f' and MoreTaunts == false then
  3759.                         Ashes()
  3760.         elseif key == 'h' and MoreTaunts == false then
  3761.             NEN()
  3762.                 elseif key == 'g' and MoreTaunts == false then
  3763.                         AnotherOne()
  3764.                 elseif key == 'k' and MoreTaunts == false then
  3765.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3766.                 elseif key == 'j' and MoreTaunts == false then
  3767.                         WhatHuh()
  3768.                 elseif key == 'i' and MoreTaunts == false then
  3769.                         fbiopenup()
  3770.                 elseif key == 'l' and MoreTaunts == false then
  3771.                         Victory()
  3772.         elseif key == 'x' and MoreTaunts == false then
  3773.             ShutTheHellUp()
  3774.         elseif key == 'v' and MoreTaunts == false then
  3775.             dead()
  3776.         elseif key == 'i' and MoreTaunts == true then
  3777.             woah()
  3778.                 elseif key == 'c' and MoreTaunts == false then
  3779.                         WRY()
  3780.         elseif key == "y" and MoreTaunts == true then
  3781.             thonki()
  3782.         elseif key == "f" and MoreTaunts == true then
  3783.             IsThatA()
  3784.         elseif key == "u" and MoreTaunts == true then
  3785.             Gumilol()
  3786.         elseif key == "j" and MoreTaunts == true then
  3787.             WoodyGotWood()
  3788.         elseif key == "h" and MoreTaunts == true then
  3789.             oofmyass()
  3790.         elseif key == "k" and MoreTaunts == true then
  3791.             DrinkdaDrink()
  3792.         elseif key == "l" and MoreTaunts == true then
  3793.             EatdaChips()
  3794.         elseif key == "x" and MoreTaunts == true then
  3795.             Sittyboi()
  3796.         elseif key == "c" and MoreTaunts == true then
  3797.             LeChange()
  3798.         elseif key == "v" and MoreTaunts == true then
  3799.             Woaht()
  3800.         elseif key == "r" and MoreTaunts == true then
  3801.             LIVING()
  3802.         elseif key == "g" and MoreTaunts == true then
  3803.             Seizure()
  3804.         elseif key == "p" and MoreTaunts == true then
  3805.             TRUEDANCEFORME()
  3806.         elseif key == "z" and MoreTaunts == true then
  3807.             REEE()
  3808.         elseif key == "o" and MoreTaunts == true then
  3809.             STARMAN()
  3810.         end
  3811.         end
  3812.         end
  3813.     end)
  3814.  
  3815. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3816.   local Hitboxpart = Instance.new("Part", EffectModel)
  3817.   RemoveOutlines(Hitboxpart)
  3818.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3819.   Hitboxpart.CanCollide = false
  3820.   Hitboxpart.Transparency = 1
  3821.   Hitboxpart.Anchored = true
  3822.   Hitboxpart.CFrame = Pose
  3823.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3824.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3825. end
  3826. wait2 = false
  3827. combo = 1
  3828.  
  3829.  
  3830.  
  3831.  
  3832. mouse.Button1Down:connect(function(key)
  3833.   if attack == false then
  3834.     attack = true
  3835.     hum.WalkSpeed = 3.01
  3836.     if combo == 1 then
  3837.     for i = 0, 1.2, 0.1 do
  3838.         swait()
  3839.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3840.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3841.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3842.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3843.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3844.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3845.           end
  3846.         CreateSound("608537390", ra, 3, .8)
  3847.         local sude = Instance.new("Part", ra)
  3848.         sude.Size = Vector3.new(1, 1, 1)
  3849.         sude:BreakJoints()
  3850.         sude.Transparency = 1
  3851.         sude.CanCollide = false
  3852.         local dmgweld = Instance.new("Weld", sude)
  3853.         dmgweld.Part0 = ra
  3854.         dmgweld.Part1 = sude
  3855.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3856.             local function death(part)
  3857.                 local tor = part.Parent:findFirstChild("Torso")
  3858.                 if tor ~= nil then
  3859.                     CreateSound("1615641704", ra, 7, 1)
  3860.                     local heds = part.Parent:findFirstChild("Head")
  3861.                     local vel = Instance.new("BodyVelocity", tor)
  3862.                     vel.Velocity = tor.CFrame.lookVector * -754
  3863.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3864.                     local vels = Instance.new("BodyVelocity", heds)
  3865.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3866.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3867.                     tor:BreakJoints()
  3868.                     if tor then
  3869.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3870.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3871.                     end
  3872.                     wait(1)
  3873.                     sude:destroy()
  3874.                 end
  3875.             end
  3876.             ra.Touched:connect(death)
  3877.       for i = 0, 1.2, 0.1 do
  3878.         swait()
  3879.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3880.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3881.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3882.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3883.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3884.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3885.       end
  3886.     end
  3887.     hum.WalkSpeed = 40
  3888.     wait2 = false
  3889.     attack = false
  3890.     end
  3891. end)
  3892.  
  3893. -------------------------------------------------------
  3894. --End Attacks N Stuff--
  3895. -------------------------------------------------------
  3896.  
  3897.  
  3898. while jumping do
  3899.  Humanoid.Jump = true
  3900.  wait(0.9)
  3901. end
  3902.  
  3903.  
  3904.  
  3905.  
  3906. -------------------------------------------------------
  3907. --Start Animations--
  3908. -------------------------------------------------------
  3909. local PlayerSize = 1
  3910. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3911. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3912. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3913. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3914. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3915. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3916.  
  3917.  
  3918. local equipped = false
  3919. local idle = 0
  3920. local change = 1
  3921. local val = 0
  3922. local toim = 0
  3923. local idleanim = 0.4
  3924. hum.Animator.Parent = nil
  3925. while true do
  3926.     swait()
  3927.     sine = sine + change
  3928.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3929.     local velderp = root.Velocity.y
  3930.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3931.     if equipped == true or equipped == false then
  3932.         if attack == false then
  3933.             idle = idle + 1
  3934.         else
  3935.             idle = 0
  3936.         end
  3937.         if 1 < root.Velocity.y and hitfloor == nil then
  3938.             Anim = "Jump"
  3939.             if attack == false then
  3940.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3941.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3942.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3943.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3944.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3945.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3946.             end
  3947.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3948.             Anim = "Fall"
  3949.             if attack == false then
  3950.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3951.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3952.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3953.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3954.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3955.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3956.             end
  3957.         elseif torvel < 1 and hitfloor ~= nil then
  3958.             Anim = "Idle"
  3959.             change = .5
  3960.             if attack == false then
  3961. if angery == false then
  3962. VALUE1 = false
  3963.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3964.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3965.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3966.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3967.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3968.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3969. if VALUE1 == false and math.random(1,200) == 1 then
  3970.                 coroutine.resume(coroutine.create(function()
  3971.                     VALUE1 = true
  3972.                 for i = 1, 25 do
  3973.                         swait()
  3974.                    
  3975.                     end
  3976.                     VALUE1 = false
  3977.                    
  3978.                 end))
  3979. end
  3980. elseif angery == true then
  3981.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3982.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3983.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3984.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3985.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3986.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3987. if VALUE1 == false and math.random(1,200) == 1 then
  3988.                 coroutine.resume(coroutine.create(function()
  3989.                     VALUE1 = true
  3990.                     for i = 1, 25 do
  3991.                         swait()
  3992.         FT.Parent = tors
  3993.         RA.Parent = ra
  3994.         LA.Parent = la
  3995.         RL.Parent = rl
  3996.         LL.Parent = ll
  3997.         for _,v in next, char:GetDescendants() do
  3998.             if(v:IsA'DataModelMesh')then
  3999.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4000.             end
  4001.         end
  4002.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4003.                     end
  4004.                     VALUE1 = false
  4005.         FT.Parent = nil
  4006.         RA.Parent = nil
  4007.         LA.Parent = nil
  4008.         RL.Parent = nil
  4009.         LL.Parent = nil
  4010.         for _,v in next, char:GetDescendants() do
  4011.             if(v:IsA'DataModelMesh')then
  4012.                 v.Offset = Vector3.new(0,0,0)
  4013.             end
  4014.         end
  4015.                    
  4016.                 end))
  4017.     end
  4018. end
  4019. end
  4020.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4021.             Anim = "Walk"
  4022.             change = 1
  4023.             if attack == false then
  4024.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4025.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4026.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4027.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4028.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4029.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4030.             end
  4031.         end
  4032.     end
  4033.     if lul.Volume == 0 then
  4034.         lul.Volume = 10
  4035.     end
  4036.     lul.Looped = true
  4037.     lul.Parent = tors
  4038.     hum.MaxHealth = 1e9999
  4039.     hum.Health = 1e9999
  4040.     if 0 < #Effects then
  4041.         for e = 1, #Effects do
  4042.             if Effects[e] ~= nil then
  4043.                 local Thing = Effects[e]
  4044.                 if Thing ~= nil then
  4045.                     local Part = Thing[1]
  4046.                     local Mode = Thing[2]
  4047.                     local Delay = Thing[3]
  4048.                     local IncX = Thing[4]
  4049.                     local IncY = Thing[5]
  4050.                     local IncZ = Thing[6]
  4051.                     if 1 >= Thing[1].Transparency then
  4052.                         if Thing[2] == "Block1" then
  4053.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4054.                             local Mesh = Thing[1].Mesh
  4055.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4056.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4057.                         elseif Thing[2] == "Block2" then
  4058.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4059.                             local Mesh = Thing[7]
  4060.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4061.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4062.                         elseif Thing[2] == "Block3" then
  4063.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4064.                             local Mesh = Thing[7]
  4065.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4066.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4067.                         elseif Thing[2] == "Cylinder" then
  4068.                             local Mesh = Thing[1].Mesh
  4069.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4070.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4071.                         elseif Thing[2] == "Blood" then
  4072.                             local Mesh = Thing[7]
  4073.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4074.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4075.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4076.                         elseif Thing[2] == "Elec" then
  4077.                             local Mesh = Thing[1].Mesh
  4078.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4079.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4080.                         elseif Thing[2] == "Disappear" then
  4081.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4082.                         elseif Thing[2] == "Shatter" then
  4083.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4084.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4085.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4086.                             Thing[6] = Thing[6] + Thing[5]
  4087.                         end
  4088.                     else
  4089.                         Part.Parent = nil
  4090.                         table.remove(Effects, e)
  4091.                     end
  4092.                 end
  4093.             end
  4094.         end
  4095.     end
  4096. end
  4097. -------------------------------------------------------
  4098. --End Animations And Script--
  4099. -------------------------------------------------------
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