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Annotated Gate Skip Inputs

dannyb21892 Jun 29th, 2017 (edited) 1,124 Never
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  1. [Input]
  2. LogKey:#Reset|Power|#P1 X Axis|P1 Y Axis|P1 A Up|P1 A Down|P1 A Left|P1 A Right|P1 DPad U|P1 DPad D|P1 DPad L|P1 DPad R|P1 Start|P1 Z|P1 B|P1 A|P1 C Up|P1 C Down|P1 C Right|P1 C Left|P1 L|P1 R|
  3.  
  4. Condensed Key:
  5. |ignore| Stick horizontal, vertical, stickUDLR, dpadUDLR, S, Z, B, A, cUDLR, L, R
  6.  
  7. |..|    0,  127,..................| Up to climb ladder
  8. |..|    0,  127,..................|
  9. |..|    0,  127,..................|
  10.  
  11. ---------CLIMBING THE LADDER-------
  12.  
  13. |..|  -20,    0,..................| Ess left 2 frames
  14. |..|  -20,    0,..................|
  15. |..|  -20,    0,..................|
  16.  
  17. |..|  -20,    0,..................|
  18. |..|  -20,    0,..................|
  19. |..|  -20,    0,..................|
  20.  
  21. |..|  -20,    0,..................|
  22. |..|    0,    0,..................|
  23. |..|    0,    0,..................|
  24.  
  25. |..|    0,    0,..................| Target
  26. |..|    0,    0,..................|
  27. |..|    0,    0,.........Z........|
  28.  
  29. |..|    0,    0,.........Z........|
  30. |..|    0,    0,.........Z........|
  31. |..|    0,    0,.........Z........|
  32.  
  33. |..|    0,    0,.........Z.....l..| Pull Bomb
  34. |..|    0,    0,.........Z........|
  35. |..|    0,    0,.........Z........|
  36.  
  37. |..|    0,    0,.........Z........| Hold target 8 more frames. This is probably important. The camera position
  38. |..|    0,    0,.........Z........| influences the notch movement later.
  39. |..|    0,    0,.........Z........|
  40.  
  41. |..|    0,    0,.........Z........|
  42. |..|    0,    0,.........Z........|
  43. |..|    0,    0,.........Z........|
  44.  
  45. |..|    0,    0,.........Z........|
  46. |..|    0,    0,.........Z........|
  47. |..|    0,    0,.........Z........|
  48.  
  49. |..|    0,    0,.........Z........|
  50. |..|    0,    0,.........Z........|
  51. |..|    0,    0,.........Z........|
  52.  
  53. |..|    0,    0,.........Z........|
  54. |..|    0,    0,.........Z........|
  55. |..|    0,    0,.........Z........|
  56.  
  57. |..|    0,    0,.........Z........|
  58. |..|    0,    0,.........Z........|
  59. |..|    0,    0,.........Z........|
  60.  
  61. |..|    0,    0,.........Z........|
  62. |..|    0,    0,.........Z........|
  63. |..|    0,    0,.........Z........|
  64.  
  65. |..|    0,    0,.........Z........|
  66. |..|    0,    0,..................|
  67. |..|    0,    0,..................|
  68.  
  69. |..|    0,    0,..................| Release target
  70. |..|    0,    0,..................|
  71. |..|    0,    0,..................|
  72.  
  73. ----WAITING FOR BOMB TO CHARGE-----
  74.  
  75. |..|    0,    0,..................| Pause on the bright red frame of the second red flash of the bomb. This
  76. |..|    0,    0,..................| is the frame before the oddity where it dims prematurely.
  77. |..|    0,    0,........S.........|
  78.  
  79. -----------PAUSED FRAMES-----------
  80.  
  81. |..|    0,    0,........S.........| Unpause
  82. |..|    0,    0,..................|
  83. |..|    0,    0,..................|
  84.  
  85. -------WAITING FOR UNPAUSE--------
  86.  
  87. |..| -128,    0,.........Z........| Buffer in Target and Full Left stick input
  88. |..| -128,    0,.........Z........|
  89. |..| -128,    0,.........Z........|
  90.  
  91. Maintain this for 9 frames, or until the left corner of the deku shield goes behind the second vertical metal post of the fence.
  92.  
  93. |..| -128,    0,........SZ........| Pause, continue to hold target
  94. |..| -128,    0,.........Z........|
  95. |..| -128,    0,.........Z........|
  96.  
  97. -----------PAUSED FRAMES-----------
  98.  
  99. |..|    0,    0,........SZ........| Unpause continue to hold target
  100. |..|    0,    0,.........Z........|
  101. |..|    0,    0,.........Z........|
  102.  
  103. -------WAITING FOR UNPAUSE--------
  104.  
  105. |..|    0, -128,.........Z........| Buffer in straight down
  106. |..|    0, -128,.........Z........|
  107. |..|    0, -128,.........Z........|
  108.  
  109. |..|    0, -128,.........Z........|
  110. |..|    0,    0,.........Z........| THESE NEUTRAL INPUT FRAMES ARE REQUIRED AND FORCE THIS MOVEMENT TO BE NOT
  111. |..|    0,    0,.........Z........| BUFFERED. IF THE DOWN INPUT OCCUPIES THESE TWO NEUTRAL FRAMES, IT WON'T WORK.
  112.  
  113. |..|    0,  127,.........Z........| After two frames of movement after the unpause, hold up
  114. |..|    0,  127,.........Z........|
  115. |..|    0,  127,.........Z........|
  116.  
  117. |..|    0,  127,.........Z........|
  118. |..|    0,  127,.........Z........|
  119. |..|    0,  127,.........Z........|
  120.  
  121. |..|    0,    0,.........Z.....l..| Throw the bomb after two frames of up
  122. |..|  127, -128,..................|
  123. |..|  127, -128,..................|
  124.  
  125. |..|  127, -128,..................| hold downright, hopefully your notch works lol
  126. |..|  127, -128,..................|
  127. |..|  127, -128,..................|
  128.  
  129. |..|  127, -128,..................|
  130. |..|  127, -128,..................|
  131. |..|  127, -128,..................|
  132.  
  133. |..|  127, -128,..................|
  134. |..|  127, -128,..................|
  135. |..|  127, -128,..................|
  136.  
  137. |..|  127, -128,..................|
  138. |..|  127, -128,..................|
  139. |..|  127, -128,..................|
  140.  
  141. |..|  127, -128,..................|
  142. |..|  127, -128,..................|
  143. |..|  127, -128,..................|
  144.  
  145. |..|  127, -128,..................|
  146. |..|  127, -128,..................|
  147. |..|  127, -128,..................|
  148.  
  149. |..|  127, -128,..................|
  150. |..|  127, -128,..................|
  151. |..|  127, -128,..................|
  152.  
  153. |..|  127, -128,..................| Link should recover from the throwing animation and turn downright here
  154. |..|  127, -128,..................|
  155. |..|  127, -128,..................|
  156.  
  157. |..|  127, -128,..................|
  158. |..|  127, -128,..................|
  159. |..|  127, -128,..................|
  160.  
  161. |..|  127,    0,..................| Two frames of downright movement, then this frame of straight right
  162. |..|  127,    0,..................|
  163. |..|  127,    0,..................|
  164.  
  165. |..|  127, -128,..................| Two more frames of downright
  166. |..|  127, -128,..................|
  167. |..|  127, -128,..................|
  168.  
  169. |..|  127, -128,..................|
  170. |..|  127, -128,..................|
  171. |..|  127, -128,..................|
  172.  
  173. (((((((((((|..|  127, -128,..................|  I cant account for this extra frame of downright in the original paste but
  174. |..|  127, -128,..................| Im 99.999999% sure it happens in the video of the setup being executed
  175. |..|  127, -128,..................|))))))))))))))
  176.  
  177. |..|  127,    0,..................| Two frames of straight right
  178. |..|  127,    0,..................|
  179. |..|  127,    0,..................|
  180.  
  181. |..|  127,    0,..................|
  182. |..|  127,    0,..................|
  183. |..|  127,    0,..................|
  184.  
  185. |..| -128,    0,..................| One frame straight left
  186. |..| -128,    0,..................|
  187. |..| -128,    0,..................|
  188.  
  189. |..| -128,  127,..................| One frame upleft. Link should turn around on this frame
  190. |..|    0,    0,..................|
  191. |..|    0,    0,..................|
  192.  
  193. |..|    0,    0,.........Z........| Neutral stick, target
  194. |..|    0,    0,.........Z........|
  195. |..|    0,    0,.........Z........|
  196.  
  197. |..| -128,    0,...........A......| Left and sidehop
  198. |..| -128,    0,...........A......|
  199. |..| -128,    0,...........A......|
  200.  
  201. |..|    0,  127,..................| Hold forward
  202. |..|    0,  127,..................|
  203. |..|    0,  127,..................|
  204.  
  205. |..|    0,  127,..................|
  206. |..|    0,  127,..................|
  207. |..|    0,  127,..................|
  208.  
  209. |..|    0,  127,..................|
  210. |..|    0,  127,..................|
  211. |..|    0,  127,..................|
  212.  
  213. |..|    0,  127,..........B.......| Jumpslash, continue to hold forward until boost
  214. |..|    0,  127,..................|
  215. |..|    0,  127,..................|
  216.  
  217. [/Input]
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