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- [Input]
- LogKey:#Reset|Power|#P1 X Axis|P1 Y Axis|P1 A Up|P1 A Down|P1 A Left|P1 A Right|P1 DPad U|P1 DPad D|P1 DPad L|P1 DPad R|P1 Start|P1 Z|P1 B|P1 A|P1 C Up|P1 C Down|P1 C Right|P1 C Left|P1 L|P1 R|
- Condensed Key:
- |ignore| Stick horizontal, vertical, stickUDLR, dpadUDLR, S, Z, B, A, cUDLR, L, R
- |..| 0, 127,..................| Up to climb ladder
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- ---------CLIMBING THE LADDER-------
- |..| -20, 0,..................| Ess left 2 frames
- |..| -20, 0,..................|
- |..| -20, 0,..................|
- |..| -20, 0,..................|
- |..| -20, 0,..................|
- |..| -20, 0,..................|
- |..| -20, 0,..................|
- |..| 0, 0,..................|
- |..| 0, 0,..................|
- |..| 0, 0,..................| Target
- |..| 0, 0,..................|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z.....l..| Pull Bomb
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........| Hold target 8 more frames. This is probably important. The camera position
- |..| 0, 0,.........Z........| influences the notch movement later.
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| 0, 0,..................|
- |..| 0, 0,..................|
- |..| 0, 0,..................| Release target
- |..| 0, 0,..................|
- |..| 0, 0,..................|
- ----WAITING FOR BOMB TO CHARGE-----
- |..| 0, 0,..................| Pause on the bright red frame of the second red flash of the bomb. This
- |..| 0, 0,..................| is the frame before the oddity where it dims prematurely.
- |..| 0, 0,........S.........|
- -----------PAUSED FRAMES-----------
- |..| 0, 0,........S.........| Unpause
- |..| 0, 0,..................|
- |..| 0, 0,..................|
- -------WAITING FOR UNPAUSE--------
- |..| -128, 0,.........Z........| Buffer in Target and Full Left stick input
- |..| -128, 0,.........Z........|
- |..| -128, 0,.........Z........|
- Maintain this for 9 frames, or until the left corner of the deku shield goes behind the second vertical metal post of the fence.
- |..| -128, 0,........SZ........| Pause, continue to hold target
- |..| -128, 0,.........Z........|
- |..| -128, 0,.........Z........|
- -----------PAUSED FRAMES-----------
- |..| 0, 0,........SZ........| Unpause continue to hold target
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- -------WAITING FOR UNPAUSE--------
- |..| 0, -128,.........Z........| Buffer in straight down
- |..| 0, -128,.........Z........|
- |..| 0, -128,.........Z........|
- |..| 0, -128,.........Z........|
- |..| 0, 0,.........Z........| THESE NEUTRAL INPUT FRAMES ARE REQUIRED AND FORCE THIS MOVEMENT TO BE NOT
- |..| 0, 0,.........Z........| BUFFERED. IF THE DOWN INPUT OCCUPIES THESE TWO NEUTRAL FRAMES, IT WON'T WORK.
- |..| 0, 127,.........Z........| After two frames of movement after the unpause, hold up
- |..| 0, 127,.........Z........|
- |..| 0, 127,.........Z........|
- |..| 0, 127,.........Z........|
- |..| 0, 127,.........Z........|
- |..| 0, 127,.........Z........|
- |..| 0, 0,.........Z.....l..| Throw the bomb after two frames of up
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................| hold downright, hopefully your notch works lol
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................| Link should recover from the throwing animation and turn downright here
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, 0,..................| Two frames of downright movement, then this frame of straight right
- |..| 127, 0,..................|
- |..| 127, 0,..................|
- |..| 127, -128,..................| Two more frames of downright
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- |..| 127, -128,..................|
- (((((((((((|..| 127, -128,..................| I cant account for this extra frame of downright in the original paste but
- |..| 127, -128,..................| Im 99.999999% sure it happens in the video of the setup being executed
- |..| 127, -128,..................|))))))))))))))
- |..| 127, 0,..................| Two frames of straight right
- |..| 127, 0,..................|
- |..| 127, 0,..................|
- |..| 127, 0,..................|
- |..| 127, 0,..................|
- |..| 127, 0,..................|
- |..| -128, 0,..................| One frame straight left
- |..| -128, 0,..................|
- |..| -128, 0,..................|
- |..| -128, 127,..................| One frame upleft. Link should turn around on this frame
- |..| 0, 0,..................|
- |..| 0, 0,..................|
- |..| 0, 0,.........Z........| Neutral stick, target
- |..| 0, 0,.........Z........|
- |..| 0, 0,.........Z........|
- |..| -128, 0,...........A......| Left and sidehop
- |..| -128, 0,...........A......|
- |..| -128, 0,...........A......|
- |..| 0, 127,..................| Hold forward
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- |..| 0, 127,..........B.......| Jumpslash, continue to hold forward until boost
- |..| 0, 127,..................|
- |..| 0, 127,..................|
- [/Input]
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