dannyb21892

Annotated Gate Skip Inputs

Jun 29th, 2017
1,269
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.33 KB | None | 0 0
  1. [Input]
  2. LogKey:#Reset|Power|#P1 X Axis|P1 Y Axis|P1 A Up|P1 A Down|P1 A Left|P1 A Right|P1 DPad U|P1 DPad D|P1 DPad L|P1 DPad R|P1 Start|P1 Z|P1 B|P1 A|P1 C Up|P1 C Down|P1 C Right|P1 C Left|P1 L|P1 R|
  3.  
  4. Condensed Key:
  5. |ignore| Stick horizontal, vertical, stickUDLR, dpadUDLR, S, Z, B, A, cUDLR, L, R
  6.  
  7. |..| 0, 127,..................| Up to climb ladder
  8. |..| 0, 127,..................|
  9. |..| 0, 127,..................|
  10.  
  11. ---------CLIMBING THE LADDER-------
  12.  
  13. |..| -20, 0,..................| Ess left 2 frames
  14. |..| -20, 0,..................|
  15. |..| -20, 0,..................|
  16.  
  17. |..| -20, 0,..................|
  18. |..| -20, 0,..................|
  19. |..| -20, 0,..................|
  20.  
  21. |..| -20, 0,..................|
  22. |..| 0, 0,..................|
  23. |..| 0, 0,..................|
  24.  
  25. |..| 0, 0,..................| Target
  26. |..| 0, 0,..................|
  27. |..| 0, 0,.........Z........|
  28.  
  29. |..| 0, 0,.........Z........|
  30. |..| 0, 0,.........Z........|
  31. |..| 0, 0,.........Z........|
  32.  
  33. |..| 0, 0,.........Z.....l..| Pull Bomb
  34. |..| 0, 0,.........Z........|
  35. |..| 0, 0,.........Z........|
  36.  
  37. |..| 0, 0,.........Z........| Hold target 8 more frames. This is probably important. The camera position
  38. |..| 0, 0,.........Z........| influences the notch movement later.
  39. |..| 0, 0,.........Z........|
  40.  
  41. |..| 0, 0,.........Z........|
  42. |..| 0, 0,.........Z........|
  43. |..| 0, 0,.........Z........|
  44.  
  45. |..| 0, 0,.........Z........|
  46. |..| 0, 0,.........Z........|
  47. |..| 0, 0,.........Z........|
  48.  
  49. |..| 0, 0,.........Z........|
  50. |..| 0, 0,.........Z........|
  51. |..| 0, 0,.........Z........|
  52.  
  53. |..| 0, 0,.........Z........|
  54. |..| 0, 0,.........Z........|
  55. |..| 0, 0,.........Z........|
  56.  
  57. |..| 0, 0,.........Z........|
  58. |..| 0, 0,.........Z........|
  59. |..| 0, 0,.........Z........|
  60.  
  61. |..| 0, 0,.........Z........|
  62. |..| 0, 0,.........Z........|
  63. |..| 0, 0,.........Z........|
  64.  
  65. |..| 0, 0,.........Z........|
  66. |..| 0, 0,..................|
  67. |..| 0, 0,..................|
  68.  
  69. |..| 0, 0,..................| Release target
  70. |..| 0, 0,..................|
  71. |..| 0, 0,..................|
  72.  
  73. ----WAITING FOR BOMB TO CHARGE-----
  74.  
  75. |..| 0, 0,..................| Pause on the bright red frame of the second red flash of the bomb. This
  76. |..| 0, 0,..................| is the frame before the oddity where it dims prematurely.
  77. |..| 0, 0,........S.........|
  78.  
  79. -----------PAUSED FRAMES-----------
  80.  
  81. |..| 0, 0,........S.........| Unpause
  82. |..| 0, 0,..................|
  83. |..| 0, 0,..................|
  84.  
  85. -------WAITING FOR UNPAUSE--------
  86.  
  87. |..| -128, 0,.........Z........| Buffer in Target and Full Left stick input
  88. |..| -128, 0,.........Z........|
  89. |..| -128, 0,.........Z........|
  90.  
  91. Maintain this for 9 frames, or until the left corner of the deku shield goes behind the second vertical metal post of the fence.
  92.  
  93. |..| -128, 0,........SZ........| Pause, continue to hold target
  94. |..| -128, 0,.........Z........|
  95. |..| -128, 0,.........Z........|
  96.  
  97. -----------PAUSED FRAMES-----------
  98.  
  99. |..| 0, 0,........SZ........| Unpause continue to hold target
  100. |..| 0, 0,.........Z........|
  101. |..| 0, 0,.........Z........|
  102.  
  103. -------WAITING FOR UNPAUSE--------
  104.  
  105. |..| 0, -128,.........Z........| Buffer in straight down
  106. |..| 0, -128,.........Z........|
  107. |..| 0, -128,.........Z........|
  108.  
  109. |..| 0, -128,.........Z........|
  110. |..| 0, 0,.........Z........| THESE NEUTRAL INPUT FRAMES ARE REQUIRED AND FORCE THIS MOVEMENT TO BE NOT
  111. |..| 0, 0,.........Z........| BUFFERED. IF THE DOWN INPUT OCCUPIES THESE TWO NEUTRAL FRAMES, IT WON'T WORK.
  112.  
  113. |..| 0, 127,.........Z........| After two frames of movement after the unpause, hold up
  114. |..| 0, 127,.........Z........|
  115. |..| 0, 127,.........Z........|
  116.  
  117. |..| 0, 127,.........Z........|
  118. |..| 0, 127,.........Z........|
  119. |..| 0, 127,.........Z........|
  120.  
  121. |..| 0, 0,.........Z.....l..| Throw the bomb after two frames of up
  122. |..| 127, -128,..................|
  123. |..| 127, -128,..................|
  124.  
  125. |..| 127, -128,..................| hold downright, hopefully your notch works lol
  126. |..| 127, -128,..................|
  127. |..| 127, -128,..................|
  128.  
  129. |..| 127, -128,..................|
  130. |..| 127, -128,..................|
  131. |..| 127, -128,..................|
  132.  
  133. |..| 127, -128,..................|
  134. |..| 127, -128,..................|
  135. |..| 127, -128,..................|
  136.  
  137. |..| 127, -128,..................|
  138. |..| 127, -128,..................|
  139. |..| 127, -128,..................|
  140.  
  141. |..| 127, -128,..................|
  142. |..| 127, -128,..................|
  143. |..| 127, -128,..................|
  144.  
  145. |..| 127, -128,..................|
  146. |..| 127, -128,..................|
  147. |..| 127, -128,..................|
  148.  
  149. |..| 127, -128,..................|
  150. |..| 127, -128,..................|
  151. |..| 127, -128,..................|
  152.  
  153. |..| 127, -128,..................| Link should recover from the throwing animation and turn downright here
  154. |..| 127, -128,..................|
  155. |..| 127, -128,..................|
  156.  
  157. |..| 127, -128,..................|
  158. |..| 127, -128,..................|
  159. |..| 127, -128,..................|
  160.  
  161. |..| 127, 0,..................| Two frames of downright movement, then this frame of straight right
  162. |..| 127, 0,..................|
  163. |..| 127, 0,..................|
  164.  
  165. |..| 127, -128,..................| Two more frames of downright
  166. |..| 127, -128,..................|
  167. |..| 127, -128,..................|
  168.  
  169. |..| 127, -128,..................|
  170. |..| 127, -128,..................|
  171. |..| 127, -128,..................|
  172.  
  173. (((((((((((|..| 127, -128,..................| I cant account for this extra frame of downright in the original paste but
  174. |..| 127, -128,..................| Im 99.999999% sure it happens in the video of the setup being executed
  175. |..| 127, -128,..................|))))))))))))))
  176.  
  177. |..| 127, 0,..................| Two frames of straight right
  178. |..| 127, 0,..................|
  179. |..| 127, 0,..................|
  180.  
  181. |..| 127, 0,..................|
  182. |..| 127, 0,..................|
  183. |..| 127, 0,..................|
  184.  
  185. |..| -128, 0,..................| One frame straight left
  186. |..| -128, 0,..................|
  187. |..| -128, 0,..................|
  188.  
  189. |..| -128, 127,..................| One frame upleft. Link should turn around on this frame
  190. |..| 0, 0,..................|
  191. |..| 0, 0,..................|
  192.  
  193. |..| 0, 0,.........Z........| Neutral stick, target
  194. |..| 0, 0,.........Z........|
  195. |..| 0, 0,.........Z........|
  196.  
  197. |..| -128, 0,...........A......| Left and sidehop
  198. |..| -128, 0,...........A......|
  199. |..| -128, 0,...........A......|
  200.  
  201. |..| 0, 127,..................| Hold forward
  202. |..| 0, 127,..................|
  203. |..| 0, 127,..................|
  204.  
  205. |..| 0, 127,..................|
  206. |..| 0, 127,..................|
  207. |..| 0, 127,..................|
  208.  
  209. |..| 0, 127,..................|
  210. |..| 0, 127,..................|
  211. |..| 0, 127,..................|
  212.  
  213. |..| 0, 127,..........B.......| Jumpslash, continue to hold forward until boost
  214. |..| 0, 127,..................|
  215. |..| 0, 127,..................|
  216.  
  217. [/Input]
Add Comment
Please, Sign In to add comment